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/fg/ - Fangames

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The rules have been updated/simplified.

File: 1757438269217.webp (22.03 KB, 452x678, CEAAAC65-F1FE-4F58-89A0-0….webp)

 No.16950[Reply]

Self-explanatory
Previous: >>16433
59 posts and 29 image replies omitted. Click reply to view.

 No.17157

>>17153
Thank you so much, friend. God bless you.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
310 posts and 82 image replies omitted. Click reply to view.

 No.17117

File: 1763847680661.jpg (57.91 KB, 600x700, __sabitsuki_flow_drawn_by_….jpg)

The art doesn't hold up that well and the gameplay flow(lol) of taking the same three routes because of the small world number gets really tiresome but it still proved a fangame could be much more than an uninspired clone and a great way to tell a story.



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 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[Reply]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?
7 posts and 6 image replies omitted. Click reply to view.

 No.17168

>>17165
>>17166
Thanks lads!

 No.17169

i wonder if our russian friend actually knows how annoying it must be when he waddles on over to any given game dev, tips his fedora, and asks if they want it put on his little website

…or if this is just a generational bit.

 No.17170

>>17165
>Yugamineena
Isn't that one of the same dudes who kept the whole 2kki grooming shit with Rio and Lemniscate a secret? Why the fuck is he still around?

 No.17171

File: 1766130753597.png (2.52 MB, 2000x1350, d48787a11ebb636b99962ae37f….png)

>>17165
>>17164
So that's it? the asshat that created the(very ugly looking) medamaude clone of the game shat his diaper after another dev wanted to add a useful functionality to his creatively bankrupt effect because of muh """""""artistic"""""""" vision?
Lol, lmao even.
>>17170
2kki's fanbase and by extension YNO's user base isn't old enough to understand how an enabler deserves the same, if not more chagrin as the pedophiles they were protecting.

 No.17172

this game sucks ass, play .flow instead



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 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
201 posts and 80 image replies omitted. Click reply to view.

 No.17114

File: 1763562714760.png (165.32 KB, 250x406, nikkers.png)

>>17112
>We're going to make our own 2kki with blackjack and hookers
>this is the own 2kki with blackjak and hookers

 No.17115

>>17112
Is that clip art they've used in the first screenshot? These attempts at meta-irony-subversion-what-have-you are wearing a bit thin, methinks.

 No.17116

>>17112
complete garbage as always

 No.17159

File: 1766031217795.png (374.04 KB, 1200x1529, meguair.png)

>>17116
well, the game is being removed now. Does that count as a new low or is it a relief at this point?

 No.17161

File: 1766038466381.jpg (210.9 KB, 640x1244, Yakitsuki from the hit ynf….jpg)

>>17159
hrdrifter won lol



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 No.124[Reply][Last 50 Posts]

【lcd dem】
200 posts and 41 image replies omitted. Click reply to view.

 No.16422

>>16421
Check out >>>/yn/513 but yes, you should be able to. Either use WINE / Proton on the .exe or install EasyRPG.

There are (I believe) all versions of the game present in the archive.

 No.16730

File: 1750552463271.jpg (34.7 KB, 544x544, ra.jpg)


 No.16732

File: 1750552880246.png (344.37 KB, 1097x742, ClipboardImage.png)

koronva confirmed jared leto ignore flux

 No.17111

LcdDem wiki is kill

 No.17156

Beta soundtrack is really great. Would love to know the VSTs that was used there



File: 1753483817805.jpg (100.88 KB, 1280x720, photo_2025-07-26_07-45-27.jpg)

 No.16861[Reply]

Eva

 No.17079

Excellent Topic.

 No.17083

File: 1761306017258.png (40.72 KB, 549x364, ClipboardImage.png)


 No.17149

LOL Eva not Eve i get it now



File: 1764367255340.webp (13.76 KB, 380x600, IMG_8903.webp)

 No.17120[Reply]

Does anyone know why the lcddem dev Koronba deleted everything to his work. Lcddem is my favorite fan game and i love it soundtrack I’m genuinely sad the dev didn’t make anything else
1 post and 1 image reply omitted. Click reply to view.

 No.17122

File: 1764416643467.png (646.98 KB, 1080x810, pq1mamntg9ub1.png)

There's a massive thread about not just LcdDem, but xx in general and the whole madness that happen that time >>124

Is not really clear what actually happen with him. His case is one that deeply resonate in my head constantly, like if it was someone close that suddenly dissapear. I remember even reading something random about that maybe xx was actually a tiny group of people rather that one individual, and some heavy arguments behind scenes related about LcdDem cause a dissolution (tho obviously there's not solid proof of that; again, sometime random I read years ago).

I sincerely hope that he is well, wherever he may be.

 No.17135

File: 1765006037888.jpg (8.8 KB, 209x241, reu.jpg)

>I’m genuinely sad the dev didn’t make anything else
he made stuff under like 3 different aliases afterwards but became completely inactive around the early-mid 2010s iirc
music producer, game dev, and artist, truly a pity. what sucks the most about the Lcddem nuking other than the game not getting updates anymore with stuff like events feeling really lacking is the whole thing prompting what little niche audience it had to not make fanwork for it anymore

 No.17145

File: 1765535062503.png (304.01 KB, 356x516, tumblr_inline_o6c0dc8IwI1r….png)

While I haven't played Lcd Dem just yet, I recently decided to take a plunge into exploring Koronba's musical productions and I've been having the time of my life. Stuff like untitled_0346, Oivomaitnt, and the OST for Ghost Mayoker have been playing on repeat dozens of times these past few days, and I think I finally see why Koronba's disappearance caused such an stir within his audience. Seeing a genuinely talented creative vanish and nuke their work always makes me wonder what else they could've achieved had they stuck around. While I wish Koronba would've found a way to continue despite gaining more popularity than they were comfortable with, I can't exactly say I don't see why they did it, as I've frequently nuked my own art accounts at various points because of sharp bouts of embarrassment in tandem with getting bigger amounts of attention. I very much regret doing so and please don't take my experiences as endorsement of what they did and how they did it, but more to show that what they felt isn't as uncommon or unthinkable as some might think. Fame, even minor fame, can be as scary as it is tantalizing, and all the more reason why I favor imageboards as my choice of place to post my work. (NOTE: the image I chose is not my own BTW, artfromsaturn made it)

 No.17147

You know there is a slight chance that koronba tried to “delete” this fangame off of the internet was so it would become more popular because I mean of course telling people to forget your own fangame is gonna have the opposite effect

 No.17148

File: 1765607426561.png (257.31 KB, 568x540, 21679_46d1abf9cdee0a2e.png)

>>17147
Someone implied something similar to your post 4 years ago >>15132

>>17121 explained it best, Lcd dem was a casualty from the trigger that was a Sardine Grows from the Soil blowing up in NND and the tagging system pointing all the sights to him and his body of work to a degree he found unbearable

I mean yeah it's fun to theorize morbid crap like him pulling a 3D chess move for the lulz or him being somehow ashamed of the game gaining notoriety because of the meme that the ending somehow reflected his personal life but it always seemed like a clear and cut "pixiv artist deletes gallery only to return and do it again several times until they get burned out and quick altogether" case to me.
Pic related.



File: 1765476990599.jpeg (130.34 KB, 1518x1302, Fiqld1CWQAA_iUz.jpeg)

 No.17142[Reply]

Does anyone have more fanart of provost san??
they're my fav YNFG character

 No.17143

File: 1765485905066-0.png (109.2 KB, 512x512, 1616259204340.png)


 No.17146

File: 1765535167131.jpg (305.01 KB, 800x850, __urotsuki_and_kenpei_san_….jpg)

A perfect character.



File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200

 No.16608

Oh seems a great creation

 No.17134

Can it even be called a Yume Nikki Fangame, though?

 No.17141

>>17134
There's enough world exploration and item collecting for it to be considered one on top of the overall set dressing following the usual formula
All that said I do think it kiiiind of fails as a fangame visually which I guess is the point considering it's meant to be a parody/inversion of what you usually get in these projects and you are meant to get a kick out of that but it really doesn't do anything for me which is a shame because the music also goes in a different direction to what fangames usually do and actually delivers something really memorable
Its a pretty good game all things considered still



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 No.17129[Reply]

I usually make mindfulness apps but I have a deep love for yume nikki and wanted to combine the two interests. It's currently out and may have future updates with new areas. Also blah blah I'm a newfag.

Game Link: https://bloofbloof.itch.io/oomy
Youtube Link: https://youtu.be/EB2f3FeLmys
4 posts and 2 image replies omitted. Click reply to view.

 No.17136

>>17132
I say it if it fits, it ships.
Even if its not an EasyRPG mod I think any game that is inspired by Nikki and has actual passion behind it can be discussed or posted.

I.E. high quality projects and not low quality mobile game-esque stuff thats are scams. Basically anything with actual heart in it.

 No.17137

>>17133
Does it matter? It's a game about wandering a big map while being a cute little bunny thing, it's gonna take inspiraton from yume nikki even if it doesn't exist in the same world as yume nikki or whatever.

 No.17138

File: 1765048033146.png (5.85 KB, 252x341, Screenshot 2025-12-06 1400….png)

Thanks for the replies. It's 80% a fangame with bits and pieces of my own ideas. I'm a Yume Nikki purist although after playing Yume 2kki, I was very much inspired by it and the fact devs got to have fun with it. Port City and Whispery Sewers just sit in the back of my mind whenever I was making a level.

Also since this was made in Gamemaker, I had to build a lot of the stuff that came with RPGMaker and Yume Nikki FGs from the ground up.

 No.17139

File: 1765061339493.png (295.97 KB, 1856x1039, rip.png)

>>17133
And that's OK. Gay is OK.

Finally got around to playing it. And I am amazed. A new game that was posted on Uboachan out of all the places. And is fucking great. Some of the characters are so nice and intriguing; Won't spoiler, go play it!

There definitely are less-than-cozy sections but I never felt like I was in danger or felt a need to panic. I might from now on sound harsh but that's only because its so nice my bar was set very high. I think it could have used less mazes and to be a bit more tightly knit together but where would be the fun in that? While you can go back to previous sections and are even rewarded for it, it feels very linear with some side dishes to taste. Additionally, i felt like the "Enlightenment" sections were kinda forced in, not really feeling organic to the setting, especially in the scientist one. That one I just didn't feel at all. The first computer screen one was brilliant! Truly blown away.

I was surprised by just how much explicit kinda-meta-but-not-really talking is in the game. I think that some things, particularly in regards to faith, could have been conveyed by simple animation or artwork of the characters. And like I get it, character animation is very hard and where it is used it's beautiful. Yet I felt like so many non-dream maps would instantly become much more lively and emotionally impactful if the writing had been a bit more flavorful and diverse (not in a vulgar sense, quite in the opposite) and the characters had a tiny bit more life in them besides walking. A simple 4 step animation for a few characters would have been more than enough to make the first two towns so much more alive!

I have a question, are we supposed to somehow find the code on the code-locked door or is mashing the keypad until you guess it (only took me ~25 tries!) okay with the puzzle police?

At the end, the Bloof god said I had played for long enough and decided to crash me. Ended at 4/6.

 No.17140

Yeah I made it in under a year so a lot of places in the game reflect that. I do also plan to keep updating it though since unlike my other games, this one can be saved.

The door you can either cheese or find the secret code. Also weird I fixed that crash already and its not appearing when I play. Oh well, go back to fixing it again!



File: 1652118291188-0.jpg (216.5 KB, 722x1020, 1633288562729.jpg)

 No.15310[Reply]

Since the original YNFG Archive has been long abandoned, I've decided to revive it by creating a new one. Not to "provide a decentralized backup", as the OG archive stated, but rather for the sake of history preservation.

Feel free to download at https://archive.yumeboo.ru/
92 posts and 57 image replies omitted. Click reply to view.

 No.17064

File: 1760299790604.png (1.84 MB, 1536x1024, 00034-1407791894.png)

>>17063
You wasn't checking the website for a while, wasn't you?
And, allow me to quote myself:
>>17014
> I'll be updating the archive as soon as something new comes out, without hoarding the updates for prolonged periods of time.

Oh, by the way, new poopy game version dropped, I should probably add that.

 No.17065

>>17048
>plays I spy games meant for children as a 30 year old.
absolutely grim

 No.17124

File: 1764627123496-0.png (1.62 MB, 1024x1536, 1634967897115.png)

Bringing the thread up to announce a small thing I made: I've vibe-coded a re-imagination of DreamNexus, a Yume Nikki Discord servers listing.

Available at https://nexus.yumeboo.ru/

 No.17125

>>17124

holy shit the schizoids were right this guy is literally just a normfag

 No.17128

File: 1764951501443-0.png (1.24 MB, 1024x1536, 1675679217878.png)

>>17125
Ok, and?



File: 1717306986159-0.png (1005.35 KB, 1284x964, vlc_ezAETsHQH0.png)

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 No.16108[Reply]

I've been working on a ynfg called Ritual Dreams for a couple of years now. It'll be done eventually. I'll share it here once it's finished.
19 posts and 17 image replies omitted. Click reply to view.

 No.17054

File: 1759913383201-0.gif (2 MB, 800x601, ezgif-16d61189ff824c.gif)

File: 1759913383201-1.gif (9.57 MB, 800x601, ezgif-578055a1825a38.gif)

Still working on this a little bit at a time.

 No.17118

When this comes out I will lock myself in my room and play it until i see everything, then I will play it again.

 No.17119

>>17054
This looks amazing. I hope this ubuu is still here just so they know we are rooting for them.

 No.17126

this looks stunning! what version of RPGMaker is this, if it is RPGMaker at all?

 No.17127

>>17126
Res and tile size match up with RPG Maker 200X



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