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/fg/ - Fangames

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The rules have been updated/simplified.

File: 1757438269217.webp (22.03 KB, 452x678, CEAAAC65-F1FE-4F58-89A0-0….webp)

 No.16950[Reply][Last 50 Posts]

Self-explanatory
Previous: >>16433
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 No.17393

>>17392
Much people agree that they improved. The weird conditions for completing things still, but at least art is not such bad, in most examples.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
310 posts and 82 image replies omitted. Click reply to view.

 No.17117

File: 1763847680661.jpg (57.91 KB, 600x700, __sabitsuki_flow_drawn_by_….jpg)

The art doesn't hold up that well and the gameplay flow(lol) of taking the same three routes because of the small world number gets really tiresome but it still proved a fangame could be much more than an uninspired clone and a great way to tell a story.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[Reply][Last 50 Posts]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?
107 posts and 31 image replies omitted. Click reply to view.

 No.17412

>>17411
yeah i know what fluoride is but what fangame is it from?

 No.17413

File: 1769584275916.png (364.95 KB, 800x1000, __fluorette_answered_praye….png)

>>17412
unanswered obliging

 No.17414

>>17413
dl link???

 No.17415


 No.17416

>>17415
no for unanswered obliging, the one with fluoride as the protagonist



File: 1477642581299.png (2.7 KB, 500x250, Oekaki.png)

 No.11863[Reply]

Does anyone know if there is the ending in such game like "Gnosis"?
7 posts and 2 image replies omitted. Click reply to view.

 No.17403

>>17402
is picrel by the author? lmao get nigma3 on this thread

 No.17404

File: 1769434354108.jpg (85.6 KB, 800x600, tumblr_my87qh9EJu1rrliaeo2….jpg)

>>17403
Yes, also probably worth mentioning he drew a few pieces of Madotsuki getting fucked by various dream world denizens so if there's anyone to make a Yume Nikki porn fangame is probably him.

 No.17405

>>17404
well that fucking sucks lmao, also funny to know that he's a spic

the protag's name is doug bigham like holy westabrapper can you get more deviantart

 No.17406

I think the dev is alright, the game is alright also, though like 99% of fangames it won't be finished.

 No.17407

File: 1769447209417.jpg (88.91 KB, 1080x1077, 1759249272253900.jpg)

>>17406
nonny, this was officially abandoned in 2014.



File: 1768143549710.jpg (291 KB, 1841x2048, Gzrc7-CbUAACmzF.jpg)

 No.17303[Reply]

What would you like to see more of in a Yume Nikki fangame?
11 posts and 5 image replies omitted. Click reply to view.

 No.17315

>>17311
>I can only think of stuff I'd like to see less of sadly
What do you not want to see in Yume Nikki fangames, then?

 No.17317

File: 1768220118905-0.png (1.66 MB, 1024x1536, 1635819565436.png)

>>17306
I'd collect their souls too if it was necessary for preservation. /j

But seriously, it's very annoying when a fangame developer deletes the old version of their game after uploading a new one. Especially often it happens with fangames published on itch.io, and I doubt it boils down to limitations of the website, because, for example, Black Rain developers, by some miracle, are keeping (almost) all the game versions on itch.io page.

>>17310
>>17311
There's also Yume Nikki Hazard, a gun mod for Yume Nikki.

 No.17397

File: 1769288848477.png (60.65 KB, 640x480, so cool.png)

>>17303
isometric graphics. even without diagonal movement i think it's really cool.

 No.17398

>>17397
That tiling is phenomenal, wow

 No.17399

File: 1769320554416-0.png (48.35 KB, 640x480, Aquatic_cube_apartment_bun….png)

File: 1769320554416-1.png (1.38 MB, 800x600, Ephemv01_1.png)

File: 1769320554416-2.png (63.45 KB, 640x448, 26389587_p0.png)

>>17397
qxy's worlds in 2kki and Ephemreal come to mind, its something im quite fond of too
>>17398
One of the highlights of Ultra Violet for sure, gozo ropp said in a pixiv post showcasing it that it took him about a month and it really shows, beautiful work.



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File: 1715141690161-3.png (95.96 KB, 1280x960, FnE7WvpWYAE2k1P.png)

 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
207 posts and 83 image replies omitted. Click reply to view.

 No.17218

Funny how literally everyone here talking about this game now has basically abandoned this thread lmao

 No.17219

>>17218
One doesn't really need two threads to discuss the same shit in a website with a user base this small, anon.

 No.17227

File: 1766394430377.jpeg (132.4 KB, 532x315, 884AB491-4CD7-4A13-BBCF-F….jpeg)

>>16222
>>16224
Oh the fucking irony lmfao

 No.17395

>>17227
For my part, I continued playing (I don't write much because of the capchats). It's a great game

 No.17396

File: 1769154922664.jpg (104.86 KB, 1080x1077, Screenshot_20250926_132314….jpg)

>>17227 Find me as Jose22 username on yno



File: 1764963267864-0.png (116.9 KB, 953x530, Screenshot 2025-10-17 1654….png)

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File: 1764963267864-3.jpg (1.28 MB, 1050x1350, game-page.jpg)

 No.17129[Reply]

I usually make mindfulness apps but I have a deep love for yume nikki and wanted to combine the two interests. It's currently out and may have future updates with new areas. Also blah blah I'm a newfag.

Game Link: https://bloofbloof.itch.io/oomy
Youtube Link: https://youtu.be/EB2f3FeLmys
5 posts and 2 image replies omitted. Click reply to view.

 No.17137

>>17133
Does it matter? It's a game about wandering a big map while being a cute little bunny thing, it's gonna take inspiraton from yume nikki even if it doesn't exist in the same world as yume nikki or whatever.

 No.17138

File: 1765048033146.png (5.85 KB, 252x341, Screenshot 2025-12-06 1400….png)

Thanks for the replies. It's 80% a fangame with bits and pieces of my own ideas. I'm a Yume Nikki purist although after playing Yume 2kki, I was very much inspired by it and the fact devs got to have fun with it. Port City and Whispery Sewers just sit in the back of my mind whenever I was making a level.

Also since this was made in Gamemaker, I had to build a lot of the stuff that came with RPGMaker and Yume Nikki FGs from the ground up.

 No.17139

File: 1765061339493.png (295.97 KB, 1856x1039, rip.png)

>>17133
And that's OK. Gay is OK.

Finally got around to playing it. And I am amazed. A new game that was posted on Uboachan out of all the places. And is fucking great. Some of the characters are so nice and intriguing; Won't spoiler, go play it!

There definitely are less-than-cozy sections but I never felt like I was in danger or felt a need to panic. I might from now on sound harsh but that's only because its so nice my bar was set very high. I think it could have used less mazes and to be a bit more tightly knit together but where would be the fun in that? While you can go back to previous sections and are even rewarded for it, it feels very linear with some side dishes to taste. Additionally, i felt like the "Enlightenment" sections were kinda forced in, not really feeling organic to the setting, especially in the scientist one. That one I just didn't feel at all. The first computer screen one was brilliant! Truly blown away.

I was surprised by just how much explicit kinda-meta-but-not-really talking is in the game. I think that some things, particularly in regards to faith, could have been conveyed by simple animation or artwork of the characters. And like I get it, character animation is very hard and where it is used it's beautiful. Yet I felt like so many non-dream maps would instantly become much more lively and emotionally impactful if the writing had been a bit more flavorful and diverse (not in a vulgar sense, quite in the opposite) and the characters had a tiny bit more life in them besides walking. A simple 4 step animation for a few characters would have been more than enough to make the first two towns so much more alive!

I have a question, are we supposed to somehow find the code on the code-locked door or is mashing the keypad until you guess it (only took me ~25 tries!) okay with the puzzle police?

At the end, the Bloof god said I had played for long enough and decided to crash me. Ended at 4/6.

 No.17140

Yeah I made it in under a year so a lot of places in the game reflect that. I do also plan to keep updating it though since unlike my other games, this one can be saved.

The door you can either cheese or find the secret code. Also weird I fixed that crash already and its not appearing when I play. Oh well, go back to fixing it again!

 No.17394

File: 1769137615283-0.jpg (189.24 KB, 938x512, sunset.jpg)

File: 1769137615283-1.jpg (23.59 KB, 943x532, reflection.jpg)

Taking people's ideas/criticisms into account and also had an expansion idea sitting around in my head since it first released. I probably won't keep up older versions cause Gamemaker is weird about save paths after renaming files and remaking the file path system risks losing save files.



File: 1751497786791.jpg (15.95 KB, 736x736, 27519dcd0a1508a7f1948590e4….jpg)

 No.16795[Reply]

whats stopping us from making yume 3kki
35 posts and 33 image replies omitted. Click reply to view.

 No.17190


 No.17386

File: 1768785484402-0.png (66.41 KB, 1286x991, spapic1.png)

File: 1768785484402-1.png (42.44 KB, 1286x991, spapic2.png)

>>16797
I contributed some music to yume 4kki/shikki and was working on some levels when it was cancelled, made me very sad. I'm not sure how 2kki is developed, but keeping things anonymous and away from nonsense discord drama seems the ideal way to make a ynfg. I'd happily take lead on something like this but I don't really know where to start, music I can do well, art I can do decently if I really put myself to task, but programming/leading a programming project is simply beyond me.

Pic rel, consider them "cut content" for 4kki before it died.

 No.17387

>>17386
is that actual star fox 3d rendering in rpgm2k3? that's kind of sick

 No.17388

>>17387
I wish, it's just some pixel art I did. Glad the effect worked though, was really bummed I never got to put it in the game.

 No.17389

>>17388
ok but you could theoretically do it in rpgmaker righht???? like even at a high level rpgmaker is way more advanced than snes graphically?



File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200

 No.16608

Oh seems a great creation

 No.17134

Can it even be called a Yume Nikki Fangame, though?

 No.17141

>>17134
There's enough world exploration and item collecting for it to be considered one on top of the overall set dressing following the usual formula
All that said I do think it kiiiind of fails as a fangame visually which I guess is the point considering it's meant to be a parody/inversion of what you usually get in these projects and you are meant to get a kick out of that but it really doesn't do anything for me which is a shame because the music also goes in a different direction to what fangames usually do and actually delivers something really memorable
Its a pretty good game all things considered still

 No.17276

Is there anyone who can tell me what is going on? There seems to be some kind of plot in the game but I for the life of me can't really put it together.

 No.17371

>>17276
>kid named yon goh has weird dreams
>dreams have a doppleganger that looks like him
>kid contacts his shadow friend through his dreams and together fights doppelganger irl
>after fight doppelganger reveals that kid was having weird dreams because of an evil spirit
>kid contacts guardian spirit in his dreams and fights the evil spirit(that turned out to be some sort of rare dream simulator) alongside it and his shadow friend
In addition:
>the weird dream simulator might be a dead kid possessing a tv according to wandering diary, so an actual spirit, evil notwithstanding



File: 1768257107396.jpeg (35.88 KB, 447x447, IMG_0020.jpeg)

 No.17323[Reply]

I really wanna get into developing and coding a project idea was to make a remake of lcd dem in the style of yume nikki dream diary i would probably have the name in a somewhat similar naming pattern like "lcd dem lucid dream" the project will probably take extremely long and probably not mond since i dont have much experience but i just wanted to get my idea out there because its been in the head for awhile.

 No.17325

Subvert expectations and actually work on it?

 No.17328

>>17323
good luck with that Ig



File: 1767901816925.jpeg (98.88 KB, 700x613, IMG_9971.jpeg)

 No.17290[Reply]

I myself am thinking of making a ynfg i got into the series due to the youtuber nitro rad and played the original along with answered prayers and lccdm. I have been feeling alot of creative drive in me and think making a game could be a good starting points does anyone have any suggestions like anyone who’s made one for themselves or give me any advice?

 No.17291

File: 1767906748862.png (426.64 KB, 800x600, ClipboardImage.png)

>Use custom graphic assets for everything
>Take the time to get good at making assets or get someone who can
>Start small, make a small game for your first time.
>Do not just recolor mado, just because everybody is doing something doesn't mean its good
>Make sure you have the willpower to commit to it before you start
>Post your demos, feedback is how you get good
>grow thick skin, anyone starting a new hobby will be bad at it at first, if people tell you how much you suck, don't be offended, it is okay to suck when you are new.
>Actually make the game instead of posting one sprite and dedicating all your time to talk online about it and add yourself to wikis

Biggest problem with RPG Maker is the easy access makes people think they can actually do it and most don't go through with it, if you actually end up making something, no matter how small or bad, you will be very deserving of praise.

I didn't make any fangames but I made other games with RPG Maker and other engines. Hope you make it

 No.17292

>nitro rad

lmao

also phone filename

 No.17293

File: 1767921062103-0.jpg (118.94 KB, 955x720, Screenshot_20260108-184625….jpg)

File: 1767921062104-1.jpg (124.5 KB, 950x720, Screenshot_20260108-184303….jpg)

As someone who also wants to make their own fangame, one thing that's good to keep in mind and has helped ease some of my own worries is that a lot of fangames will start out a little rough or messy. Take Witoru, one of the classic FGs, for instance - this is what it looked like back in ver 0.30 and it's a far cry from what it would eventually become. Heck, even the OG Yume Nikki started out much more modest. TCRF has good pages on the matter, def check them out, as it went thru quite a bit before it became what we know today (case in point, Uboa didn't make his debut until ver 0.08!).

So yeah, don't worry about getting it perfect on the first go, that's what updates are for. Honestly, just getting something out the door is a feat that, as mundane as it seems, isn't as easy or commonplace as one would believe.

 No.17295

>>17292
yumay neeky



File: 1491872866297-0.png (103.15 KB, 640x480, Title.png)

File: 1491872866297-1.gif (772.49 KB, 640x400, DUGA1.gif)

 No.12160[Reply][Last 50 Posts]

Hey folks, it's me again! And I'm here to show you what was originally a creative draft for what would have been my Dream Diary Jam entry in June.

It is:
-A Yume Nikki styled game, more along the lines of Nightmare Castle than Hell Diary or Amihailu in Dreamland

-Started development today, on top of what was originally supposed to be the PMD Music update to AiD.

-Stars another Dugashoba girl, Maho!

Features:
-Tiniest game yet, probably going to be a WHOPPING 10MB when a build releases (if that)

-Cute and useful effects!

-The same setting as Nightmare Castle and the other games in the series
Post too long. Click here to view the full text.
125 posts and 39 image replies omitted. Click reply to view.

 No.12646

>>12642
>Dead Meme
I'm very disappointed in you.

 No.12740

So, Mishka actually left the shithole after all, this fag was right >>12624
I haven't seen Owl around here either, I wonder if any other users left.

 No.12741

>>12740
Nah, owl has been inactive for a long while (I haven't seen any update in his site) but he still comes from time to time, although I can't say how often.

 No.12742

>>12741
Still alive and kicking.

 No.17294

And to think all this spawned from making the “kill” effect ranged…



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