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/fg/ - Fangames

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News Post: I am Retiring.

File: 1739822425429-0.png (5.16 KB, 488x524, 1660149010781.png)

 No.16433[Reply][Last 50 Posts]

Self-explanatory.
Previous: >>11317
129 posts and 42 image replies omitted. Click reply to view.

 No.16681

>>16671
0.107 I guess? It was the first one I played



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
286 posts and 72 image replies omitted. Click reply to view.

 No.16679

>>16577
The archive is the best place to look, unless the thing youre looking for is new, in which case have fun finding it
>>16576
fangame slop being added to the slop site sounds fine to me. about the wiki, thats maybe the worst place to look. they take down links if the author throws a fit about it.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1715141690161-0.jpeg (36.89 KB, 1063x532, GM1QYeVXIAArM3s.jpeg)

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 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
163 posts and 70 image replies omitted. Click reply to view.

 No.16646

>>16633
>Too much
How

 No.16647

>>16549
Well, maybe it is the case, and maybe it's not.

Anyway I found this:
https://yume.wiki/unconscious/Soundtrack/Miscellaneous

I found that Gateway World was removed - maybe this world was a dummied-out concept? I have no clue on this at all.

However, I found this on https://yume.wiki/index.php?title=Collective_Unconscious%3ASoundtrack%2F300-399&type=revision&diff=532052&oldid=512781

Tracks #366 (orchidmantis_eternal_shore) and #367 (orchidmantis_hometown) got replaced by those from Optical Offices in the recent update because the removed maps are being reworked for a future update to CU. This isn't right, both Optical Offices tracks should be labelled as track no. #562 and #563 in the sound test. I know I'm bringing this "missing map problem" again but this needs to be something that CU devs should address, sorry.

In short, if somebody's reworking on removed maps SURELY something shouldn't replace their OSTs in the future?

Ugh

 No.16670

>>16647
This is the same with Gateway World's music (#39 in the sound test). However, I contacted chat about what happened to Gateway World, but to no avail so far.

So, as stuff is being worked on, I have a few suggestions for CU in a future update:
- Sound test (megaphone) to have archived OSTs, which you can unlock with certain conditions (because worlds that have some music can't be accessed ATM eg. Orchid Haven due to a rework)
- Sound test to always have new tracks at the end of the library (as explained in the previous post)

 No.16676

>>16670
Also I forgot one more thing. The other day, I tried Uncanny World's Fourth Wall Break Event with the Imago effect, but sadly it would only accept those from the release build (eg. Soulfire and Youth). I want the devs to patch that one out, so all effects work with the event.

https://yume.wiki/unconscious/Uncanny_World#Fourth_Wall_Break_Event never mentioned it, of course, but I saw it happen. Could anybody answer my recent questions please?

Thanks - hopefully you'll get some sleep tonight. Peace out

 No.16680

>>16676
It was one room from a WIP world that was removed, so they replaced the track too. I dont have a clue why they would replace instead of wait, but it does seem like the safer option, considering they might have permanent removals in the future.



File: 1748546643094-0.png (565.97 KB, 1080x1080, Portrait-_Madotsuki.png)

File: 1748546643094-1.png (115.6 KB, 1080x1080, Portrait-_Monoe.png)

 No.16677[Reply]

Looking for thoughts/kind opinions/ideas from Yume Nikki fans young and old.

Here are some plans for Somnilithe
(Somnilithe is a singleplayer and multiplayer game where you choose a dream character to travel through dream worlds while collecting resources, weapons, and abilities. It's most enjoyed by inviting your friends to play alongside you, but can also be played alone):

-Have a Character Select world, and have a different Apartment depending on if the characters *live* in the dream world or real world.

-New Original Character guides you through the beginning of the game, and is a big part of the story. (rather than the Yume Nikki / .flow characters)

-If you choose a Character who lives in the dream world, the story is different at some key points, and perhaps the new goal becomes to escape the dream world and reach the real world, with their new powers. (rather than just trying to survive in the apocalyptic real world)

-Dream-World characters (such as Monoe and Monoko) may be unlockable, with the starting options being Madotsuki, Sabitsuki, and Smile

Any thoughts or ideas people would like to contribute are helpful

 No.16678

File: 1748559409457.gif (2.76 MB, 788x486, Sabi Look.gif)




File: 1620993608022.jpg (24.63 KB, 360x480, mado.jpg)

 No.15105[Reply]

I'm making a Yume Nikki porn game where Madotsuki gets raped by many different dream creatures that appear in the original game, is there anything you'd like to see in it?
66 posts and 15 image replies omitted. Click reply to view.

 No.16578

File: 1746441450196-0.png (9.35 KB, 170x218, Screenshot 2025-05-05 1734….png)

File: 1746441450196-1.png (35.9 KB, 268x311, Screenshot 2025-05-05 1735….png)

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File: 1746441450196-3.png (13.21 KB, 111x113, Screenshot 2025-05-05 1737….png)

>>16559

We're workin on it as best as we can

 No.16669

File: 1748030326729.png (Spoiler Image, 300.3 KB, 621x810, 1748030170588.png)

>>16381
>>16578
holy puppychan tier zoomer porn batman, do you people just not have standards anymore? this is the person making this shit?

 No.16672

>>16669
I don't get it
Whats the issue

 No.16674

>>16669
Don't care i want the game

 No.16675

>>16669
reply to this if you like kids



File: 1747683009347.png (49.38 KB, 255x255, 1341634990240.png)

 No.16649[Reply]

is it worth it nowadays to make a fangame when no matter what, the most likely playerbase is teenagers with at least 5 DID alters of your characters and people who spamdraw porn of them, if you even get one at all
8 posts and 2 image replies omitted. Click reply to view.

 No.16659

I like you hujle, I know you always got my back

 No.16660

File: 1747758382533.png (192.8 KB, 555x829, GgoRSPwXEAAXddk.png)

>>16656
>>16657
True. Have fun at least?

 No.16662

File: 1747765658520-0.jpg (80.19 KB, 1024x1024, 1612897009060.jpg)

>>16653
Love you too, sweetheart, and wish you the same as you wish for me.
>>16658
I'm hosting one myself.

 No.16663

File: 1747767541106.jpg (344.55 KB, 1200x1170, omobyrodos.jpg)

>>16658
yea, we're not the same person but ok.

 No.16667




File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200

 No.16608

Oh seems a great creation



File: 1438602839289.png (59.75 KB, 480x624, FeutskiRevisedArt.png)

 No.10894[Reply]

Why aren't you playing Ignite? It's the best fangame.
2 posts omitted. Click reply to view.

 No.10938

File: 1440618532835.jpg (40.85 KB, 500x500, 1367420484206.jpg)

>>10936
>Seriously, the creator has a problem with procrastination.

What are you saying, this is the problem of 99% of the devs

 No.10939

>>10938
Moreso than usual in Forty's case.
He switches projects practically every month.

 No.10940

>>10939
Because who wants to be stuck doing a YN fangame? The idea of making one is quite appealing, but once you get started on one, it's not quite as fun as making your own original project. Most of the time it's just making tilesets and coding the same thing over and over.

 No.10941

yiff yiff

 No.16525

File: 1745111197182.png (409.4 KB, 800x446, __kaname_madoka_and_sponge….png)

>>10894
I've never played one with a furry if you don't count when fangame protags get speed effects that transfur them into animals like Yomika or Usotsuki (this is what happens when you run out of vehicle effects)
Always looked ok to me though, maybe I should give it a try, haven't played a non-recent fangame in a long time



File: 1743622736091.png (40.82 KB, 1280x835, Untitled163_20250331212122.png)

 No.16498[Reply]

I just made a amateur fangame, idk im a bad dev

https://heinrich9.itch.io/forgot-this
2 posts omitted. Click reply to view.

 No.16501

Don't listen to these two this is good stuff. Just pirate RPG2k3 and you'll be a great fangame dev

 No.16502

>>16500
Seconded. also

 No.16503

File: 1743906614492.png (5.8 KB, 861x47, ClipboardImage.png)

>>16502
Whoops, forgot the picture.

 No.16513

the diagonal movement sprite slays me

 No.16515

File: 1744805757896.jpg (10.14 KB, 637x363, scary.jpg)

>>16498
I like the main character's design but what are the full controls and are there any effects?
The part where you enter the building, exit and then re-enter it, actually unnerved me a little bit.
This guy is pretty unsettling. He looks very similar to Seccom Masada but Masada seems friendly to me while I feel that this guy harbors malicious intentions



File: 1721251346488.png (17.29 KB, 1196x910, ClipboardImage.png)

 No.16240[Reply]

https://bunny-the-rabbit.itch.io/ynfg-of-all-time
BEST YUME NIKKI FANGAME EVER
IT GOOD (TRUST ME)
(it may not look like you're walking but you are walking and you'll find something trust me)

 No.16511

deleted due to controversy

 No.16512

File: 1744645044474-0.webp (1.04 KB, 96x95, 1661301843884.webp)




File: 1743999308592.gif (5.97 MB, 1031x668, Monoe finally kills monoe.gif)

 No.16504[Reply]

Monoe can teleport, Monoko has infinite roll spam, Madotsuki has more health

What unique things should Smile and Sabitsuki have?
https://feverdev.itch.io/somnilithe

 No.16505

>>16504
Smile should be able to pay a large amount of health during a small window when he hits an enemy to get a critical strike

 No.16506

>>16504

Also, it would be cool if Sabitsuki had an ability that let her turn into rust. Rust could operate like Clove from Valorant, turning into a Fetus when she dies, but relying on dealing a certain amount of damage to revive? Not sure how you would make it fun though.

 No.16507

>>16504
just downloaded the game, playa what is this shit? the models look super unappealling.

 No.16508

File: 1744174999039.jpg (17.15 KB, 277x237, Screenshot 2025-04-08 2252….jpg)

>>16507
big update coming soon that makes everything look better including the models.

 No.16510

File: 1744322206453.png (669.43 KB, 606x679, q7hCCE7.png)

Graphical update
Still wondering what uboachan thinks would be good to have as Smile and Sabitsuki's special abilities

https://feverdev.itch.io/somnilithe/devlog/922779/dreams-silky-hair-and-graphics



File: 1652118291188-0.jpg (216.5 KB, 722x1020, 1633288562729.jpg)

 No.15310[Reply]

Since the original YNFG Archive has been long abandoned, I've decided to revive it by creating a new one. Not to "provide a decentralized backup", as the OG archive stated, but rather for the sake of history preservation.

Feel free to download at https://archive.yumeboo.ru/
46 posts and 33 image replies omitted. Click reply to view.

 No.16301

Life is easier with the ynfg archive

 No.16490

Any chance that you could archive Collective Unconscious 0.3.0? Thanks

 No.16491

File: 1743452362966-0.jpg (72.47 KB, 428x522, 1661324988842.jpg)

>>16490
100% chance, don't worry.

This reminds me that I should sort out all the fangames that I saved and look up if I missed anything, because I haven't touched the archive for a really long time and haven't really been keeping an eye on fangames.

 No.16495

>>16491
I've checked the homepage, it says it was last updated on July 17, 2024. If you do mind updating that's great to hear from you

 No.16496

File: 1743613043494-0.png (111.9 KB, 578x460, 1653013513757.png)

>>16495
I was thinking to update it after Dream Diary Jam actually, since it's should take place pretty soon.



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