No.16183
>>16172Now it just mentions the event is an intentional softlock?
No.16191
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>>16178Here's the screenshots of the Glass Eater event in general, done on my Samsung tablet… I really like this NPC.
If you only have the Youth effect, this WILL make things easier. (Somebody commented on this while I tried this and I laughed so hard; this is why the CU community is great haha!)
Another thing I found was the framerate dropped drastically in Surreal Zoo, only happening on mobile devices. Garden seems to suffer from this as well; not my doing.
As such, I feel this could now be considered a "general" thread for people finding new events and whatnot in CU.
No.16195
>>16165>lets do 2kki again Funny, considering one of the devs was exposed for tracing shit from other fangames and was publicly called out by a major fangame creator on xitter
https://x.com/SecretRbthl/status/1808145527948943638Funniest thing is Gaida out of all people making pasive aggresive hate art of Yamitsuki targeted at the other protag this dev created who is also surprise surprise called Yamitsuki before the shit fest started, man what a time to be alive.
No.16197
>>16195People discussing 2kki/YNOproject…
I had enjoyed a lot of YNFG's and CU is going to big as 2kki, or possibly bigger that said game. Still, the YNFGs are special hidden gems, CU's a love letter to 2kki and the classic YN.
Proud to say CU is getting it's very first update this week.
No.16198
>>16196It's a bug.
>>16183I disagree with you; CU's a relaxing innovative MMO,you're making it look bad.
No.16200
>>16196
Hard agree, sadly
No.16201
>>16199 Oh good, seen it 1/7 but didn't expected anything
No.16204
>>16196
21keb is lit take that back
No.16206
>>16196
What do you think of Muma Rope?
No.16209
>>16198If it's supposed to be a cozy MMO and not a 2kki ripoff with a chat, it's a very bad one.
Even the dumpster fire that is CoTL has at least actual multi-player content, incentives to play with other players (players sharing resources, h$nd-holding parties and multi-player emotes), actual (temporary) win and lose states, actual long-term goals and regular events.
Looking at the numbers it has severely failed to retain its audience for longer than a few hours after the novelty wore out.
>>16199Nice. But what is that game about and why are you posting about it here?
No.16210
>>16209I definitely dont think it's meant to be an MMO, its something more like a marginally interactive art gallery via yume nikki pastiche. or something like that
even as that it might not be all that good of one
No.16211
>>16209Because gen.loss developer also happened to be a CU
nny game contributor, and his contributions also happened to be traced from other various fangames. Which probably means in that above mentioned "very first update" his content will likely be removed.
Also, wanna know something funny? CU
nny game guidelines didn't have a "do not copy or plagiarize other's work" rule up until the moment when that shit with gen.loss developer caught fire. Makes me wonder if there any more traced content in the game that left unnoticed.
No.16212
>>16211a "do not copy or plagiarize other's work" rule was probably expected to be implied by the "don't use works you did not make yourself or have the rights to use" rule, its even listed as a subrule of it
Also it shouldn't be misconstrued that the tracing/ overly-reliance-on-references was done in bad faith and as far as I know no other devs were implicated. Drifter's initial vaguepostings led to a lot of devs being paranoid that they were the ones he was talking about rather than looking into other devs' works; CU devs avoid being openly critical in any way of other devs' work, and as shown in this incident, to a fault. I'm sure that other devs were aware that Orchid's work was excessively derivative in many places, but didn't see it as their place to say anything about it.
No.16213
LMAO
2kki has a music track that uses the Amen break
So it makes no sense to single out CU for copying
No.16214
Been playing Collective Unconscious on and off and I do agree somewhat to some of the criticism in this thread.
It's not a bad fangame, and it has potential and some nice areas, but first of all, for a game called "Collective Unconscious" there's a surprising lack of, dunno, Archetypes, more monstrous designs, more soul-pulling, thought-provoking themes.
The general vibe is indeed tumblr girl core, you know, too many pastel colors, too safe, too many humanoid creatures, too many OCs, a huge lack of abstraction and suggestive symbolism, everything precisely at this level: not exactly in your face, but rather exactly 1 puddle deep, suggesting at most some random teenager sad issue. I wish there was less derivative content and it was less "feels-safe-but-boring-shallow" and "crouching pastel, hidden sadness" like.
There's also too many YN/2kki derivative/copycat areas for the current size of the game. Like the vaporwave shoals being a complete ripoff of noildoof style (vaporwave mall + lost shoal, even in name!). Or Deep Woods being a YN woods copypaste (complete with background YN creature knockoffs).
Or the Yume Nikki TV event ripoff (which by the way, I saw a stream of mimimichan finding it and it fell flat on mimimi and the viewers, so it's not just me but the goddamn .flow creator). I felt a bit of second hand embarrassment watching that.
Also,some of the puzzles are too brainy/rational for a dreamlike game. There's a reason YN avoided meaningful text, numbers and conversation, and it's grounded on neurological reasons. Same should apply to rational puzzles.
That said, the mandatory retrogame areas are nice, the neighborhood with the house you can go into has an amazing atmosphere (despite being a YN reference, it's a very well done one), the trip to the climate eidolon is good, there are enough well done atmospheric areas to chill in, and also I must say the way eidolons, running and gestures are separate things is brilliant, as well as how the Nexus is done.
No.16215
>>16209what game is "CoTL"?
No.16217
>>16215Not that Anon but The actual answer is Sky: Children of The Light and I know because I played that game for a year despite growing far less fond of it, and the playerbase
No.16218
>>16212Even if it was actually implied, it is now clear that not everyone understood
, if anyone did.
CU
nny game is a joke of all fangames. Even something like Dickme Dicki would probably be more fun than this.
No.16219
>>16215It's also short for Cult of the Lamb.
>>16199Of course, thought it was private but the page gave me a 404 error…
>>16218I disagree with you because CU's not a joke game in any way; it's pretty much innovative as a HUGE love letter to Yume 2kki and Yume Nikki in general. I've played a lot of YNFGs and they seem to be inspired by older works, even online ones. Some YNFGs like Is This Undertale (never played) are jokes, but not CU by a long shot.
Despite players falling drastically behind 2kki (due to how it's updating ever so fast), there's a new update that will come out tomorrow; hopefully it will make the MMO better.
You can join CU's Discord server if you want. Take care dreamers and people roaming the spirit world <3
No.16220
>>16214Pretty cool review, I like it! Looking forward tomorrow for the new update :D
No.16221
>>16219> thought it was private but the page gave me a 404 errorBecause the developer took it down after the backlash. I've managed to obtain the game before the moment when shit hit the fan.
> CU's not a joke game in any wayIf it's not a joke, then it's absolute comedy. Collective Unconscious? More like Completely Unimpressive.
> it's pretty much innovative as a HUGE love letter to Yume 2kki and Yume Nikki in generalSure, renaming "effects" to "eidola" is quite innovative! I'm sure no one has EVER come up with such idea before. Aside from that I see nothing "innovative" about the game.
And if by "HUGE love letter" to said games you mean simply making a copycat from Yume 2kki - then you guys did a great job at it.
> there's a new update that will come out tomorrowIt would've make a great addition to the Fangames Archive, if it was available to download, but I'm sure you guys would never make it happen. Hope you'll reconsider this matter soon.
> CU's DiscordI don't like
diddling with kids, so no, thanks.
No.16222
There is no expiry date for when this game will no longer be playable.
Can players be assured they will continue to play the game forever?
No.16223
>>16219There hasn't been an update. Where did you get the information from that there would be an update on July 8th?
No.16224
>>16222You
WILL be able to play the game forever. Trust me, bro.
>>16223Not even the project managers know when they're gonna update the game. Just saying. They probably
wanted to update the game yesterday, but failed miserably due to doomscrolling TikTok.
No.16225
>>16213Dumbest post in this thread
No.16226
>>16225In defense of the rest of us I thought it was a total shitpost so I didn't call it out
No.16227
>>16225That's impressive considering this thread is a monument to pettiness
No.16228
Whatever you say, this doesn't change the fact that
>>16219 is a stinky liar.
Not even the project managers themselves know when they are gonna update their game. No.16229
>>16221>>16223This was a rumour that I've found on CU's chat logs. However, they may be busy coding bugfixes (eg. using Soulfire on Sun Forest NPCs may cause the game to softlock so hopefully CU wouldn't cause issues with that again) or making new content and all this time, the player count for CU had dropped heavily to around 50-60 players.
If you are thinking "this game seems unimpressive", it's not correct; I had been playing other YNFGs and CU takes cues from them as a whole MMO YNFG.
>>16228I'm not sure when there's going to be an update for CU. I wish it would come out as fast as Yume 2kki's updates. I'm just sharing opinions.
No.16230
>>16229CU updates will always update slower than 2kki since implementation is done all at one by managers rather than passing the build around from dev to dev like 2kki.
as for the playercount, it's probably going to stay low for a while but will grow as updates slowly roll in and it develops a playerbase of its own, the contributions as far as new worlds go is growing so when they are eventually implemented it will be a real event
No.16232
>>16230Oh. I see the problem now. Of course we're still waiting for a CU update release; been to their discord?
>>16231Thanks friend <3
No.16233
Do wish more things in CU were surreal. There are a lot of pretty worlds but it lacks severely in bizarreness that made the original and 2kki so good. I am not against beautiful atmospheric worlds, I get in awe at some of them, but I feel like they should be sparse and put at the end of journeys where it is a nice resting spot. Think of Sky Garden in the original where you have to pass Dark World and the Wilderness and climb up some long stairs with falling men in the sky before you get to see something pretty and serene.
That said, I think that CU is far above most YNFGs in its quality of content, and I say this as someone who probably played over a hundred YNFGs. I can see that it has many talented people in its team. Things like Agoraphobia, Wisteria Grove, Tatami Galaxy, Surreal Zoo, Loading Zone, Festering Tomb, Sabbatical Complex, and Uncanny world are pure gems. I'm excited to see CU grow. Hope the developers put more attention in making unique things like the examples I said above.
No.16239
>>16235 they weren't stolen so much as copied but same difference
>>16238 from the changelog
* Map[0996] - Streetlight Path
| Removed entrance to Streetlight Interior Rooms. Moved menu theme seller.
* Map[0998] - Cloud City Trail
| Removed bridge. Will replace later.
* Map[1181] - Basalt Fields
| Connection leads to the flower room girl at the end of Orchid Haven (Interior) now.
* Map[1187] - Orchid Interior
| Connection leads back to Basalt Fields instead of Orchid Haven now
* Map[1189] - Prmvl. Stairs
| Connection leads back to Orchid Interior instead of Orchid Haven now
* Map[1212] - St.Light Bed
| Changed teleport to lead to Deep Woods.
* Map[1220] - Hometown_Interior
| Removed teleport back to Hometown.
* Map[1292] - Train_Hometown
| Connection leads straight to Hometown_Interior instead of the exterior map now.
- Map[0993] - Body Bog
| Removed, to be replaced later.
- Map[1182] - Orchid Haven
| Removed, to be replaced later.
- Map[1183] - Hometown
| Removed, to be replaced later.
- Map[1186] - Orchid Bridge
| Removed, to be replaced later.
- Map[1188] - St.Light Rooms
| Removed, to be replaced later.
- Map[1216] - Red Staircase
| Removed, to be replaced later.
No.16244
>>16235It should have been "Collective Unconscious has just updated and there's new locations", NOT removed maps because this game needs new locations.
In regards to post #16239 sage archived gen.loss, hopefully they can upload it here.
>>16199Yes, I checked CU and the wiki for it and I'm deeply upset at this.
-
https://yume.wiki/unconscious/Orchid_Haven (
https://yume.wiki/index.php?title=Collective_Unconscious:Orchid_Haven&oldid=475914)
-
https://yume.wiki/unconscious/Body_Bog (
https://yume.wiki/index.php?title=Collective_Unconscious:Body_Bog&oldid=478320)
It's like the Yume Nisshi problem all over again after Gen.loss was deleted:
https://ynfg.yume.wiki/Gen.lossI also wish for CU version 1 to be archived to keep the affected maps. I know the game's online-only, but this is of some importance, similar to Yume 2kki's previous builds with ORIGINAL connections/secrets to wataru's maps.
Could anybody ask the CU devs if the game's first version assets/maps/etc. can be on GitHub? It would be great if you did. Thanks in advance.
PS: This kept fetching "your request looks automated; Post discarded" errors every time I tried to post this
No.16247
>>16244> In regards to post #16239 sage archived gen.loss, hopefully they can upload it here.gen.loss is in the archive. Not only that, you can play it right now in your browser.
> I also wish for CU version 1 to be archived to keep the affected maps.It's in the archive under "ver.Release Build (10.06.2024)" name. Feel free to dig in.
No.16249
>>16247Got both of them, really great that they both run on the EasyRPG emulator than one for full screen RPGMaker YNFGs.
Okay, a few questions:
>When will new maps be released?>When will the Shadow Sentinel event be fixed?>Could anybody update the wiki for this YNFG with a Version History page and/or update the pages for maps in post #16239?Also, some OSTs got removed in the recent build FYI.
I felt that it seemed similar to Wataru's removal of their maps/OSTs back in an old version of Yume 2kki (before a year later that they reuploaded them again). Speaking of, I am really keen to know what happened to Wataru before removing their assets. Was this because those were stolen assets? Or was it because they left the team?
No.16250
>>16238theres something about this pic thats intensely mesmering i wonder why
No.16251
>>16238[…] i think its the very seductive, ambiguous inviting gaze coupled with the low quality [of meme content] thats. hinting simultaneously to eternal salvation or eternal hell
No.16257
>>16249I'm not the one who should be asked these questions, but let me point in the sky and hope the time would tell I was right.
>When will new maps be released?>When will the Shadow Sentinel event be fixed?In the next development build, duh.
>Could anybody update the wiki for this YNFG with a Version History page and/or update the pages for maps in post #16239?You can do that yourself, YNFG wiki can be edited by
only members approved by staff anyone.
> Speaking of, I am really keen to know what happened to Wataru before removing their assets. Was this because those were stolen assets? Or was it because they left the team?You better go to
child grooming center Yume 2kki Discord server with such questions, I'm sure they can tell.
No.16280
>>16257>next development buildI've been waiting for a new build of CU because when I checked YNOProject, only around 30-40 people had joined the game online, and it's so disappointing after the recent changes. I've been waiting for a couple of months for a new CU patch, but when will they release it? I want the devs to update CU like how Yume 2kki gets updated every so often, with oodles of strange new worlds to explore.
You said devs are taking their time to work on this.
>>16211The dev in question made eerie/relaxing music for this game, had you forgotten how much their music is amazing in CU?
No.16284
>>16280I'm not clairvoyant, but looking at release dates of the previous development builds, I see the pattern of them making new builds every ~3-4 months, so you might expect the new build this autumn.
Although, I believe they might take more time for it. They have already released the game, there's no need to rush things. And the amount of contributions has probably dropped by some amount
, if not down to zero.
> only around 30-40 people had joined the game onlineNow divide this number by 10 and you'll get the amount of
active players, who actually plays the game instead of dangling in the nexus and chatting, lol.
> The dev in question made eerie/relaxing music for this game, had you forgotten how much their music is amazing in CU?I didn't play the CUnny game, what are you talking about…
No.16286
Great