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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1715141690161-0.jpeg (36.89 KB, 1063x532, GM1QYeVXIAArM3s.jpeg)

File: 1715141690161-1.jpeg (5.45 KB, 837x543, GM1QbJXXcAA49gF.jpeg)

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 No.16073[View All]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
89 posts and 37 image replies omitted. Click reply to view.

 No.16222

There is no expiry date for when this game will no longer be playable.
Can players be assured they will continue to play the game forever?

 No.16223

>>16219
There hasn't been an update. Where did you get the information from that there would be an update on July 8th?

 No.16224

File: 1720515250524-0.png (4.86 KB, 80x150, 24859682_p3.png)

>>16222
You WILL be able to play the game forever. Trust me, bro.
>>16223
Not even the project managers know when they're gonna update the game. Just saying. They probably wanted to update the game yesterday, but failed miserably due to doomscrolling TikTok.

 No.16225

>>16213
Dumbest post in this thread

 No.16226

>>16225
In defense of the rest of us I thought it was a total shitpost so I didn't call it out

 No.16227

>>16225
That's impressive considering this thread is a monument to pettiness

 No.16228

File: 1720637307332-0.png (83.42 KB, 440x1000, 29806992(1).png)

Whatever you say, this doesn't change the fact that >>16219 is a stinky liar. Not even the project managers themselves know when they are gonna update their game.

 No.16229

File: 1720645007075.png (7.67 KB, 270x76, CUVer0.12Update.PNG)

>>16221
>>16223
This was a rumour that I've found on CU's chat logs. However, they may be busy coding bugfixes (eg. using Soulfire on Sun Forest NPCs may cause the game to softlock so hopefully CU wouldn't cause issues with that again) or making new content and all this time, the player count for CU had dropped heavily to around 50-60 players.

If you are thinking "this game seems unimpressive", it's not correct; I had been playing other YNFGs and CU takes cues from them as a whole MMO YNFG.

>>16228
I'm not sure when there's going to be an update for CU. I wish it would come out as fast as Yume 2kki's updates. I'm just sharing opinions.

 No.16230

>>16229
CU updates will always update slower than 2kki since implementation is done all at one by managers rather than passing the build around from dev to dev like 2kki.
as for the playercount, it's probably going to stay low for a while but will grow as updates slowly roll in and it develops a playerbase of its own, the contributions as far as new worlds go is growing so when they are eventually implemented it will be a real event

 No.16231

File: 1720787190793.png (33.76 KB, 1280x960, 4.png)

Well, I played this and i've explored every single world in this game so far. I liked it, my favourite worlds are weeping monsters world, karoushi, everything after sun reactor, uncanny world, wisteria grove and tatami galaxy.
One thing that stood out to me was that this game is incredibly pretty

 No.16232

>>16230
Oh. I see the problem now. Of course we're still waiting for a CU update release; been to their discord?

>>16231
Thanks friend <3

 No.16233

Do wish more things in CU were surreal. There are a lot of pretty worlds but it lacks severely in bizarreness that made the original and 2kki so good. I am not against beautiful atmospheric worlds, I get in awe at some of them, but I feel like they should be sparse and put at the end of journeys where it is a nice resting spot. Think of Sky Garden in the original where you have to pass Dark World and the Wilderness and climb up some long stairs with falling men in the sky before you get to see something pretty and serene.
That said, I think that CU is far above most YNFGs in its quality of content, and I say this as someone who probably played over a hundred YNFGs. I can see that it has many talented people in its team. Things like Agoraphobia, Wisteria Grove, Tatami Galaxy, Surreal Zoo, Loading Zone, Festering Tomb, Sabbatical Complex, and Uncanny world are pure gems. I'm excited to see CU grow. Hope the developers put more attention in making unique things like the examples I said above.

 No.16235

File: 1721150772050.png (2.63 KB, 482x43, ClipboardImage.png)

Collective Unconscious has just updated and it's nothing new except the fact that all of the worlds that had stolen assets were removed so good for them

 No.16238

File: 1721162180138.png (71.08 KB, 342x324, co10rs_.png)

>>16235
And which worlds would these be?

 No.16239

>>16235 they weren't stolen so much as copied but same difference
>>16238 from the changelog
* Map[0996] - Streetlight Path
| Removed entrance to Streetlight Interior Rooms. Moved menu theme seller.
* Map[0998] - Cloud City Trail
| Removed bridge. Will replace later.
* Map[1181] - Basalt Fields
| Connection leads to the flower room girl at the end of Orchid Haven (Interior) now.
* Map[1187] - Orchid Interior
| Connection leads back to Basalt Fields instead of Orchid Haven now
* Map[1189] - Prmvl. Stairs
| Connection leads back to Orchid Interior instead of Orchid Haven now
* Map[1212] - St.Light Bed
| Changed teleport to lead to Deep Woods.
* Map[1220] - Hometown_Interior
| Removed teleport back to Hometown.
* Map[1292] - Train_Hometown
| Connection leads straight to Hometown_Interior instead of the exterior map now.
- Map[0993] - Body Bog
| Removed, to be replaced later.
- Map[1182] - Orchid Haven
| Removed, to be replaced later.
- Map[1183] - Hometown
| Removed, to be replaced later.
- Map[1186] - Orchid Bridge
| Removed, to be replaced later.
- Map[1188] - St.Light Rooms
| Removed, to be replaced later.
- Map[1216] - Red Staircase
| Removed, to be replaced later.

 No.16244

>>16235
It should have been "Collective Unconscious has just updated and there's new locations", NOT removed maps because this game needs new locations.

In regards to post #16239 sage archived gen.loss, hopefully they can upload it here.

>>16199
Yes, I checked CU and the wiki for it and I'm deeply upset at this.
-https://yume.wiki/unconscious/Orchid_Haven (https://yume.wiki/index.php?title=Collective_Unconscious:Orchid_Haven&oldid=475914)
-https://yume.wiki/unconscious/Body_Bog (https://yume.wiki/index.php?title=Collective_Unconscious:Body_Bog&oldid=478320)

It's like the Yume Nisshi problem all over again after Gen.loss was deleted: https://ynfg.yume.wiki/Gen.loss

I also wish for CU version 1 to be archived to keep the affected maps. I know the game's online-only, but this is of some importance, similar to Yume 2kki's previous builds with ORIGINAL connections/secrets to wataru's maps.

Could anybody ask the CU devs if the game's first version assets/maps/etc. can be on GitHub? It would be great if you did. Thanks in advance.

PS: This kept fetching "your request looks automated; Post discarded" errors every time I tried to post this

 No.16247

File: 1721769893899-0.png (4.74 KB, 120x140, tumblr_m59wjvexqU1r7sazfo1….png)

>>16244
> In regards to post #16239 sage archived gen.loss, hopefully they can upload it here.
gen.loss is in the archive. Not only that, you can play it right now in your browser.
> I also wish for CU version 1 to be archived to keep the affected maps.
It's in the archive under "ver.Release Build (10.06.2024)" name. Feel free to dig in.

 No.16249

>>16247
Got both of them, really great that they both run on the EasyRPG emulator than one for full screen RPGMaker YNFGs.

Okay, a few questions:
>When will new maps be released?
>When will the Shadow Sentinel event be fixed?
>Could anybody update the wiki for this YNFG with a Version History page and/or update the pages for maps in post #16239?

Also, some OSTs got removed in the recent build FYI.

I felt that it seemed similar to Wataru's removal of their maps/OSTs back in an old version of Yume 2kki (before a year later that they reuploaded them again). Speaking of, I am really keen to know what happened to Wataru before removing their assets. Was this because those were stolen assets? Or was it because they left the team?

 No.16250

>>16238
theres something about this pic thats intensely mesmering i wonder why

 No.16251

>>16238
[…] i think its the very seductive, ambiguous inviting gaze coupled with the low quality [of meme content] thats. hinting simultaneously to eternal salvation or eternal hell

 No.16257

File: 1722084607737-0.png (170.38 KB, 480x640, 1258032836299110.png)

>>16249
I'm not the one who should be asked these questions, but let me point in the sky and hope the time would tell I was right.
>When will new maps be released?
>When will the Shadow Sentinel event be fixed?
In the next development build, duh.
>Could anybody update the wiki for this YNFG with a Version History page and/or update the pages for maps in post #16239?
You can do that yourself, YNFG wiki can be edited by only members approved by staff anyone.
> Speaking of, I am really keen to know what happened to Wataru before removing their assets. Was this because those were stolen assets? Or was it because they left the team?
You better go to child grooming center Yume 2kki Discord server with such questions, I'm sure they can tell.

 No.16258

File: 1722100093904-0.gif (5.15 KB, 53x53, ezgif-1-2f875753ee.gif)

File: 1722100093904-1.gif (4.23 KB, 53x53, ezgif-1-b12031170c.gif)

>>16257
Here's a custom set of icons I made with the Glass Eater; got the knack of GIF creation with the assets within the game's files. Still one of my favourite characters in CU; what's yours?

 No.16280

>>16257
>next development build
I've been waiting for a new build of CU because when I checked YNOProject, only around 30-40 people had joined the game online, and it's so disappointing after the recent changes. I've been waiting for a couple of months for a new CU patch, but when will they release it? I want the devs to update CU like how Yume 2kki gets updated every so often, with oodles of strange new worlds to explore.

You said devs are taking their time to work on this.

>>16211
The dev in question made eerie/relaxing music for this game, had you forgotten how much their music is amazing in CU?

 No.16284

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>>16280
I'm not clairvoyant, but looking at release dates of the previous development builds, I see the pattern of them making new builds every ~3-4 months, so you might expect the new build this autumn.

Although, I believe they might take more time for it. They have already released the game, there's no need to rush things. And the amount of contributions has probably dropped by some amount, if not down to zero.

> only around 30-40 people had joined the game online

Now divide this number by 10 and you'll get the amount of active players, who actually plays the game instead of dangling in the nexus and chatting, lol.

> The dev in question made eerie/relaxing music for this game, had you forgotten how much their music is amazing in CU?

I didn't play the CUnny game, what are you talking about…

 No.16286

Great

 No.16313

File: 1726744231903.gif (996.29 KB, 256x320, KNEELING.gif)

i'm not a very social person. even playing by myself on the site makes me feel like shit seeing everyone else having a good time with their friends n stuff. why did God make me like this?

ANYWAYYYYSSS; i played it locally and it's so damn high quality. props to all the contributors, for real. how the hell did they do it?

 No.16314

>>16313
>gifrel
I was just watching that video, god he used to be so funny

 No.16317

File: 1726845053740.jpg (16.25 KB, 326x515, lul.jpg)

>>16197
>CU is going to big as 2kki, or possibly bigger

If you're still here, the transitions on the index page had their vertical alignment screwed up ever since you bumped your little pet project all the way to the top. Chop chop.

 No.16327

>>16284
>people might expect the new build this autumn
It's still in version 2.0 and seems slow to update

>calling CU "CUnny game"

Unfortunately, I don't like you calling this game "CUnny game" at all; firstly because you've said it too much, and I'd prefer it if you called it "Collective Unconscious" or JUST "CU". "CUnny game" is basically offensive.

Anyway, the music in the game takes you to amazing places, with some haunting than others (compare Dohus' allmydays to Guhadeen's ans3 here: https://yume.wiki/unconscious/Soundtrack)

 No.16328

File: 1727889567441-0.png (6.14 MB, 2580x2580, 00558.png)

>>16327
> It's still in version 2.0
It was updated to 0.2.1 not so long ago, what do you mean?
> Unfortunately, I don't like you calling this game "CUnny game" at all.
Unfortunately, I don't care.

 No.16329

what's with this game? i don't do that discord shit.

 No.16330

CUnny game lol

 No.16332

File: 1727968318432.jpeg (5.28 KB, 225x225, lol.jpeg)

>CUnny game

 No.16333

>>16073
ehhhhhh looks soulless but tbf I don't really like 2kki either

 No.16334

I think the term "cunny" is absolutely disgusting but CUnny game it is.

 No.16335

Gonna keep playing it soon

 No.16337

File: 1728017295754.png (398.55 KB, 838x621, megacunnyuhohh.png)


 No.16339

>>16328
When did Collective Unconscious update? Just asking. Interestingly, you can put your own music to the game by adding the music you want, and then replacing its name.

Off the beaten track, you had caused a lot of drama over an offending term that I OBJECT against.

>>16330
>>16335
>>16332
>>16334
Guys, STOP offending the game please. I'd prefer it as CU or Collective Unconscious otherwise go somewhere else.

>>16337
You added more fuel to the drama over calling Collective Unconscious by an offensive name. If this continues, then leave the thread and stay away.

>>16335
That's good to hear! I've enjoyed playing that to unlock wonderful OSTs in the game; my version is 0.10 straight from the archive. Hopefully 0.20 should go to the archive as well, and that 0.21 brings quality-of-life bugfixes and improvements. They're still working on the game, and I'm looking forward to new effects, NPCs and locations in the future.

 No.16340

File: 1728235615114-0.jpg (2.76 MB, 6144x9216, koyugyu.jpg)

File: 1728235615114-1.png (15.62 KB, 449x85, image.png)

>>16339
About a month ago, silly. You mentioned this update just now in your own response.
> you had caused a lot of drama over an offending term
I don't see any drama whatsoever regarding "CUnnygame" name. Unless you mean this thread in particular. In that case, you're the only one causing drama by being mad over it. You could've simply ignore it, you know?

Also, the actual drama fuel right now is the current hoster of your CUnny game and YNO as a whole. Why won't you take care of that instead?

 No.16341

Let me just say this

despite everything, CUnny game

 No.16342

>>16339
i want to hug you and then violently kiss you. we're just fucking around, bro.

 No.16343

File: 1728269787776.png (606 B, 31x57, vi.PNG)

>Hello
>Fucking explode

 No.16344

File: 1728326752393.png (13.13 KB, 147x172, ClipboardImage.png)

>>16343
At first glance I thought it was this character. Strangely, it's not logged on the wiki's NPC list.

>>16340
>"The drama fuel is the current hoster of YNOProject and Collective Unconscious"
In what way? Who is the current hoster of both CU and YNOProject? Is it millieamp? They worked on this too, you know: https://steamcommunity.com/workshop/filedetails/?id=2808058403

>>16342
Okay, you're funny the lot of you are just joking over that for laughs

>>16341
Funny CU game you mean aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAA

 No.16345

>>16339
Hujle just enjoys making people mad, best to just ignore him lol

 No.16346

File: 1728404149730-0.png (64.4 KB, 380x530, 69586831_p3_master1200.png)

>>16344
keroronpa, aka pancakes guy.
>>16345
I have no intention to make anyone mad. Not my fault the guy has gone crazy over "CUnny game".

 No.16347

>>16346
Had anyone tried speaking about the the recent patch/bugfixes to keroronpa?

>Not my fault the guy has gone crazy over "offensive term for a game"

Here's one that went over a lot - "Collect my Unconscious". Not offensive but pun-based jokes because the massive hype at first launch.

>>16345
Not really mad, but I got defensive at least, sorry. However, I'm looking forward to new improvements in the future like Yume 2kki/Dream Diary 2 does every once in a while, so what are the improvements for Collective Unconscious version 0.21? I'm glad version 0.20 fixed the softlock bug in Sun Forest.

 No.16351

File: 1728691574241.png (16.55 KB, 638x477, 101124.PNG)

Midnight Street is such a good theme.

 No.16352

Well, at least the latest YNO update is a great QoL for famgames overall even if CU itself still without any new content

 No.16390

>>16352
Glad to hear about it! YNOProject had recently added new YNFGs but Collective Unconscious still remains the best YNFG for many years to come; hopefully they'll add new content and entice new and existing players into the game in the future. (I wish the devs spent time adding new content much like Yume 2kki does, sadly they're not up to speed)

 No.16396

Now the wiki's got a version history page:
https://yume.wiki/unconscious/Version_History

>>16239
This came from a Google Drive link since that's present in the link above.

Anyway, I found on Twitter that new maps are on the way.

>>16235
Actually, I've read that the update included general bugfixes (except the Shadow Sentinel event for unknown errors IDs, which still needs a fix), like OSTs not unlocking properly.

Still enjoying V0.1, but now *cough* autism *cough* I feel like wanting some maps back in an update because this was like a shot to my heart (which V0.1 still has).



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