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/fg/ - Fangames

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 No.11392[View All]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
176 posts and 40 image replies omitted. Click reply to view.


>It's less that you are overinterpreting the variable name "dream"
The name is important. And it's not a variable. Variables have numbers.

>but that you are overinterpreting its booleanic value "true" or "false".

Okay, this. What do you mean by this?

I actually had to look up "overinterpret" to check if I have it right. You mean I attach too much importance to it being there? Well, this switch DETERMINES the ending, if it wasn't there, the player would get the ending with the maid taking Sabi. I attach importance to the name "Dream", there must be a reason the switch is named so.

>Maybe lolrust just found it more conveniant to have a boolean stay false until it is needed.

This. I looked it up too, just in case. "Boolean" refers to data types that are either true or false. So OF COURSE stuff will be false unless it's needed, what's convenient about it

Are you sure you know what you're talking about, or are you just trying to dismiss me? If it's the latter, just say so, because so far it's hard for me to make sense of what you're saying.



I agree that the name "dream" is important, but I disagre that the ending is a dream and everything else is real. Previously you have said the ending is a dream because the dream variable becomes "true" during it. I think that this change is when Rust stops dreaming.

What I ment when I said you overanalyzed "dream", I ment that you came to the conclusion "when this switch is false Sabi is awake, when this switch is true Sabi is dreaming" when I think it's the other way around.


Okay, now I understand. And in the post you quoted I said that it can also be the other way around: what happened in the game is dream, the ending is her waking up from dream. Maybe I didn't word it properly.


I noticed something missing from the wiki: the Erosion Counter can also be decreased by 10 points, by interacting with Oreko while wearing the Diving Helmet.


Thank you, fixed it! Also added info on which Kaibutsu raise the counter, go check it out


I think that the next update, aside from implementing the new hell map, will add more content involving the scarecrow farmer and/or the plant girl.

The reason for that is that all menu type-giving NPCs except them have been featured in recent updates:

>Oreko in the Dead Hole

>Smile in the bathtub world
>The Cleaner in the bathtub world
>Baby Rust in the four doors to the past (as the wriggling white thing inside the puddle in the first door)

Plus,the Farmer is featured during .flowbeat (in fact as the second character to appear as far as I remember, directly after Sabi's mother), which means he is somehow important.

I also think the final update will change the .flowbeat cutscene to include characters that have been added after its implementation, such as the blavk-haired girl in a dress and the sugar girls girl.


Speaking of the gardener,
no-one thinks anything of this?



Hm… The gardener appears between Sabi's mother and the hospital people during flowbeat. It makes sense for the gardener to be Sabi's sister or sister figure if we assume flowbeat represents the timeline in order. In that case, she cared for Sabi before she went to the hospital.

Talking about flowbeat, it's strange how Oreko appears between the demon fetuses and the Cleaner. How can that be considering she's dead? Maybe that's not actually Oreko but her clone who Rust met again after the Cleaner brought her back into the lab?


Reminder that Japanese children can call older non-relatives "big brother" or "big sister" if they are not too far apart in age from the speaker.

I'd say Hanako is a sister figure, someone Sabi new since childhood (plant covered little Sabi). Maybe she literally was a gardener, and the plant themes in flow come not from some treatment, but from her. But plants are strongly connected with the Hospital, so…

Yeah, either she's the Nurse, or she visited the Hospital often.

Or maybe plants are a metaphor for something that children and the Nurse share…


I think the Gardener is someone who introduced the plant treatment into the Hospital and as such was seen as a nurse by Sabi but also as a big sister since she was trying to help, and Sabi knew since she was little (vined little sabi)


On the plants: personally, I think they're a metaphor for organ transplantation. This is supported by the fact the Japanese word for transplant is 移植, literally 'move plant'.


I think it's more of a treatment, causing also psychedelic effects (flower event, flying event, rainbow areas)


Eh, I disagree. I think the plants are represent both the disease itself and the plants the gardener had, both of which Sabi associated with each other in her mind.


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Reminder that meanings, metaphors and scouring over files for scaps of correlating data is ultimately only a means to form a better individual bond with the game, not something to argue over.

There are a lot of posts speculating and creating a story for the game.
How about viewing the game relative to you, instead of a mock-narrative concerning the creator or the characters? It might be less fun than piecing together story tropes, but the process may teach, clarify and confront you with valuable ideas.


File: 1561401031407.png (Spoiler Image, 58.45 KB, 1120x992, Entrance_Orange.png) ImgOps Google

^ That's quite a discussion killer, but you have a point.

I have a question: has anyone here gotten this version of the Entrance? It is excluded from the normal background rotation, and I can't find any screenshot of it.

If you saw it in your game, do you have any ideas what triggers it?


I'm pretty sure that particular one is unused, but I'm not 100% confident. Will need to check the game code.


Yeah, I've checked some. When the player flows, the special background variable is set to a random number. When they leave Sabitsuki's room, the Entrance background is set corresponding to the random number. The orange background is excluded from thus rotation.

Arms also seem to affect the background, but it also doesn't use the orange one.


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A possible connection between the black-haired woman and the demons? Maybe they even represent the same concept.


Infected cells? disease coming from the mother?


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I've always loved this picture of Sabi. It's so serene.


Mega keeps throwing errors at me when I've tried to download this over the past couple of days. Can anyone upload a copy of the translation somewhere?


I'm getting the same errors across all devices. Mega seems to become less reliable by the day.


Other files on Mega can be downloaded just fine, this one still gives me an error. You can try version 0.193 for now, I guess? That one still works. I don't have the 0.194 translation, so can't reupload it.


0.194 English Mega link seems to be working now.


Yellow-dress girl is the Cleaner. She dressed as a maid in the love hotel and protected sabi/rust this whole time. That's why she carries her princess-style after her amputation and bows to her in the ending after her recovery.

Alternatively, the Cleaner could be a representation of YDgirl inside sabi/rust's mind. They share some themes such as the love hotel, the maid outfit, cake and tea. Also they seem to care for Sabitsuki at certain points. The YDgirl is the "real person" or "real memory' breaking through her dreams



The mods want us to forget this is here, but I never forget.


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Black-haired faceless woman is Sabi's mother and died during her birth. We know this from the cutscene when you collect all effects where Sabi climbs out of her remains.

In the april fools cutscene, all the hospital patients are doing ok until Sabi meets an apparition of her. She was patient zero of the disease who infected Sabi in-utero who in turn infected the other children in the hospital who then all died with the exception of Sabi and Oreko.

Sabi and Oreko were taken from the hospital by the chainsaw maid (as also seen in the april fools cutscene) and brought to a lab where they were used as lab rats to create a cure. Clones were created of both.


Oreko died due to the experiments, which is why we see her ghost and corpse in the deadhole.

Chainsaw maid is the leader of a gang that either owns the lab or is associated with it. Smile is one of her grunts. Always figured that out, but the new update confirmed it.

The faceless maid that sucks Sabi into the sugar area is the chainsaw maid. Her face is disfigured from a fight which is why she wears a gasmask.

Black-haired not-faceless girl was trafficked by the gang. She was friends with Sabi and committed suicide. The brothel (that the gang also owns) also hides multiple corpses so a lot more women presumably shared her fate.

Sabi helped out with the gang. From the crimezone area, we know both Sabi and the chainsaw maid committed a murder.

Sabi knows Smile both from the school and from the gang. The corrupte school event gives us two contradictory stories: Either Sabi murdered Smile or Smile murdered Sabi. Sabi isn't dead, so it must have been the former. Can't figure out why they got into a fight. His sister isn't there, so maybe Sabi caused her death?

Sabi got sick of the chainsaw maid and her gang and ran away from the lab one day.

Sabi seems to know what will happen if the chainsaw maid catches how, considering the legless effect. She probably threatened her.

Sabi's computer is completely mundane. It only works in Sabi's dream and after she wakes up in the true ending, it doesn't work at all. The blood and the life-support systems on the computer are then gone, too.

The Kaibutsu are mental images caused by guilt, representing Sabi at her worst. We see a Kaibutsu hitting an already dead corpse in the same place where the chase cutscene implies Sabi committed a murder. Sabi transforms into a Kaibutsu before murdering Smile.

The Kaibutsu share Smile's trait of laughing when Sabi attacks them and they're grouped with him in flowbeat. Maybe they're also inspired by him?

The demons have mouths on their face and belly; the two places where Sabi's mom recieves wounds in the event. They represent Sabi's traumas; taking the form of Sabi's first trauma which is her own birth. (They are called fetuses in the code!) The three empty boxes are her three traumas which are her birth, the events in the lab and her murder of Smile. By killing her demonic self, Sabi kills her trauma. The demons are not directly affiliated with the disease.


The four memory rooms are, like flowbeat, a chronological retelling of Sabi's life (maybe even a more concrete retelling of flowbeat). The vase in the first room represents Sabi's mom and the wriggling thing in the puddle represents herself. Flowbeats pendant is the part with the living and dead instances of Sabi's mom. The second room obviously represents her time in the hospital. Flowbeats pendant is the part with the ill kids, the doctor and nurse, and the dead kids. The third room represents the time Sabi spent with the black-haired girl (and by extension in the lab and with Smile). The robot girl represents the black-haired girl since she has black hair and dies like her. The fourth room represents Sabi hiding in her apartment, dreaming of using her magic computer. It's an obvious retelling of the nightmare event (which itself was a forshadowing of the fact that Sabi was dreaming all along). The Kaibutsu represents the chainsaw maid searching for her. Flowbeats pendant is the part with the 24 effects and 100000000 demons.

The chainsaw maid returns Sabi to the lab where she is reunited with Oreko's clone.

Rust is the real Sabi. All instances of baby Sabi are called Rust in the code. Baby Sabi in the all-effects-cutscene resembles Rust more than Sabitsuki. We never see Sabitsuki's sprites outside Sabi's dream (there are multiple Rust sprites like Rust wearing headphones just to make sure of that); the "-tsuki" suffix is probably a nickname or entirely fictitious. Maybe she's the facade created by Sabi's mind to repress her trauma instead of overcoming it.

Sabi's self-destructively aggressive behavior isn't caused by the disease. It's similar to Smile's and he's never associated with the lab or the disease in any way. She's probably been symptom-free for years since her apartment is free of blood (and the bloodstains near the computer only exist in her dream) and one of the disease's symptoms is coughing blood.


Small update from the v.0192+ translator anon:

I'm reorganizing my Mega for convenience's sake. You can now get all my English versions of .flow at once from this link:


And if lol releases any future updates, I'll put any translations of mine in that same folder. Patches and revisions and so on will go in there, too.

That's all for now.


.flow predicted covid-19


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An strange thing happens when you use the televesion effect in the bathtub room where you get the hoodie effect.


It's been known since the update


-Oxidation occurs when the electrons of certain things react with the oxygen in the air and/or water (both are required). When the object reacts to oxygen, it gains oxygen electrons and loses some of its own, sometimes losing hydrogen (if this is the case it is known as s redox reaction, where 2 types of reaction happen at the same time). In .flow:
-The oxidation process can be interpreted as corruption (oxidation itself is classified as a type of corrosion in real life) or a corrupting force. An evil which reacts with the purity of Sabitsuki's world and corrupts it until it withers away.
-Mostly present in the game, blood contains iron; and it's also possible to become oxidized, turning to a deep brown color similar to iron metal rust.
-Following the disease theory, Sabitsuki might suffer from a disease that oxidizes the iron in her blood, or that the oxygen in the atmosphere harms her in a way.
-If that's the case, then the maid's mask might be for Sabitsuki's protection and not the other way around
-Alternatively, she might suffer from a disease that prevents or diminishes the oxidation of her blood. Also alternatively, Rust might have stopped her blood oxidation by reducing the amount of iron in her blood (acquired or self induced anemia), thus preventing her cells from carrying oxygen. This might explain her pale and weakened appeareance
-Air and water or damp air in general are required for rust to form. In the game, some examples of water are: the watering can effect, the snow world's snow, the town harbour, the sea, the sewers, the wastewater lake and the submarine world, with oreko providing another hint at water related imagery (helmet)
-Sabitsuki's name means "covered in rust", and Rust is self explanatory. Considering they are both the same girl and given the vague tone of the game, her names might actually refer to states (of being or mind, i don't know), with "Sabitsuki" alluding to her being in the early stages of rust, and Rust implying she has deteriorated to the point of becoming rust completely.
-When a substance rusts, it becomes weaker over time until its integrity is so damaged it can turn to dust with a simple touch.
-Sabitsuki's main weapon is an iron pipe. Iron being the most common and susceptible material for oxidation.
-Rusty objects and places are prominent in the game, some being: Sabitsuki's iron pipe, tubes in the sewers, wastewater lake, neighbourhood pier, etc.
-Rust and Sabitsuki can be seen as foils to one another. Sabitsuki is physically healthy but weak of mind by not being able to withstand memories of traumatic experiences (blocking them away in inaccesible rooms) or twisting the nature of certain memories by remembering them differently from reality, or the fact that she needs fantastic creations to help her traverse her world (effects). Rust's mind is relatively stronger not only by being capable of accesing these rooms, but also by "picking up" or accepting these painful memories, taking realistic damage by chasers instead of getting trapped in an area where she can use effects to escape, remembering things the way they actually happened or daring to imagine them with her gaining the upper hand, and restricting the use of effects which renders her vulnerable (like in the real world); however, she is visibly unhealthy
-In the Deterioration event, Sabitsuki is unable to trigger it and she walks into a dark room unable to see, she then walks out. Rust however, can see clearly what the event is about.
-Not only that, but the event itself depicts a kaibutsu Sabitsuki with a pipe in hand aproaching slowly an unsuspecting Sabitsuki sleeping on her computer keyboard
-maybe sabitsuki isn't able to see this event because in her current state of mind she is yet unsuspecting of the evil inside her, or she has set a mental block as protection mechanism similar to the ones in the empty box rooms, or is in denial.
-Rust on the other hand can see perfectly what happens, however, instead of the kaibutsu Sabitsuki harming the real Sabitsuki, she notices Rust and proceeds to hit the barrier aggresively trying to reach her. This might mean that the inner evil acknowledges Rust as a stronger version of Sabitsuki's mind and considers her a threat to be eliminated. Or perhaps realizes that the normal Sabitsuki has evolved to Rust and now she must be targeted.
-maybe sabitsuki can't accept the fact that the one responsible for her demise is a part of her, while Rust understands this and is even willing to confront that part of herself


lmao lol_rust is fucking around as a vtuber now:






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anybody here got the OST for milya[broken]? Thank you



He has another video doing some kind of gameplay of a fucked up game. (as expected of lol_rust)

Youtube auto english subs are surprisingly decent, you can understand what he's talking about. Same with the first video.


Fucking incredible. I was expecting an avatar with a gas mask but this works too.


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He has some kind of charm, liking his channel so far.

I wish he did a .flow run with commentary for juicy info



Oh god that's exactly what he's talking about now, he might do a .flow commentary video, and some other "derivation works" of yume nikki I think


File: 1591126813340.png (1.61 MB, 3000x2400, __sabitsuki_flow__2dee2908….png) ImgOps Google


A theory on the slime effect: it represents Sabitsuki's self-hatred. She thinks of herself as no better than sewer sludge.


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File: 1592367981400-1.png (135.07 KB, 1348x975, NVIDIA_Share_wIscgNQIt6.png) ImgOps Google

I ported .flow to a newer, better engine.

TL;DR: .flow is now not a pain in the ass to play and you just need locale emulator.

DL: https://www.mediafire.com/file/7uvxqk571jdc58h/flow2K3.zip/file

so what the fuck changed?

-Game no longer starts in fullscreen mode (This triggered a directdraw error on most machines and you needed to download a special fix to unfuck everything up)

-Engine updated to RPG Maker 2k3 1.12a

-Adds a bunch of graphical options (F5 Key)

-Game no longer looks like ass on fullscreen due to better upscaling and shit.

-Better overall performance

-Easier installation. (just download, unzip and play with jp locale)

-Game can now be played using a controller. It should detect it automatically.

(Left is port, right is the og one, you were stuck with that tiny ass resolution.)


"start" is misspelled as "stert" on shinsoku neko


It's been like this since always, anon.

lol is not very good at english and translators keep it like that.


The DL has been updated to fix a lag bug in the Smile area


thanks man! I hated it opening in full screen.

You could maybe tell lol_rust what you did so he updates the main .flow, he's pretty open to english comments


I don't mind writing the request in japanese if you guys want, but I don't use twitter so it's up to you to deliver it.


Game still needs 2k3 RTP to be run, this can be fixed by adding "FullPackageFlag=1" to the RPG_RT.ini file

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