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/fg/ - Fangames

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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1394410548445.png (67.17 KB, 204x189, bored.png)

 No.9103[Reply]

what effects are you tired of seeing in fangames? there are a lot of rehashed effects/things effects do, so i was wondering if my good pals here at uboachan had any effects theyre sick of
33 posts and 6 image replies omitted. Click reply to view.

 No.9332

>>9330
Miserere has 0 looping maps and most are small too.

 No.9334

>>9332
It's also an unappealing clusterfuck of visuals. While I agree on maps' type (no looping and sometimes small areas), they're often very unclear.

It seems to be another method of pissing players off. Instead of making looped maps, just make closed locations where you can't distinguish floor from wall.

 No.9336

>>9334
So mean ;_;
People told me it looked good.

 No.9341

>>9336
Take revenge doing it again

 No.10804

File: 1437896042561.png (33.1 KB, 640x480, unda da sea.png)

>>9260
doesn't debris's speed effect have two modes?



File: 1437684115899.jpg (45.4 KB, 240x240, 1428418699106.jpg)

 No.10787[Reply]

How bad do a fangame's graphics have to be before you outright refuse to play it?
1 post and 1 image reply omitted. Click reply to view.

 No.10789

File: 1437687532688.png (9.2 KB, 638x481, 1430790871218-0.png)

>>10788
Hmm…
Sounds familiar…

 No.10791

Basically what >>10788 said. If it lacks effort or basic understanding of how colours work, it becomes very unpleasant aesthetically to me, enough to make me not want to play the game.

 No.10792

Well to say something different, it can have good graphics in general but if I don't like the art style, I pass.

 No.10793

this is such a broad question you could write "extremely bad" and it'd still be a valid answer

there are… a lot of fangames that have really bad graphics in my opinion, or bad design in general that make it hard for me to want to play them. my advice to aspiring pixel-game-makers is to take a few months at the *least* studying pixel art, doing a few one-a-day studies, etc.

Yume 2kki does this pretty often in some places like. Sign World, Bug Maze… they're all pretty "eugh" to me in terms of art.

 No.10794

File: 1437720385469.png (2.43 KB, 192x192, face.png)

I'd have to set Parade as my standard for shitty fangames.



File: 1437478812661.png (51.87 KB, 233x180, 63.png)

 No.10744[Reply]

Is it even worth it to make a fangame anymore? There are so many of them…
It's been a dream of mine since 2012 to make a fangame and I'm finally confident enough to sit down and make the thing, but I feel like it'd be an unwelcome creation since there's over 150 at this point

(sorry if this thread was stupid to make)

 No.10745

File: 1437487918896.png (34.89 KB, 500x411, 1de.png)

>>10744
In my opinion, you can never have too many fangames.
A fun thing about fangames is that just about every different creator has a different style to their games, so just making a game would make it unique. Try releasing a small demo at first. Maybe make a blog to show stuff you're working on but haven't completed. Just remember that as long as you stay confident, your games will be competent.

 No.10746

If you're any good, your talent would probably best be spent creating something more original.

 No.10747

File: 1437488569519.gif (2 MB, 400x223, vtUSA52.gif)

yeah bruh it's a fun pastime if anything go for it fuck the backlash fuck how everything's turned into a social construct

make your games and be proud

 No.10748

File: 1437489997302.png (43.91 KB, 144x265, 57.png)

(hi there, i'm mr. OP) Okay! I was just afraid making yet another fangame to fill the Earth with would be unwelcome… if I ever manage to get something playable, I'll be sure to make a thread about it…!

>>10746
I WOULD like to make something more original, and I do have an idea cracking, but I thought I should tend to that dream of making a fangame I've had for years and years first

Thank you for the replies everyone! I'll do my best



File: 1437097091845.png (68.93 KB, 500x375, tumblr_inline_no2dbhiCoW1t….png)

 No.10731[Reply]

Is yasumeru a bad game?

 No.10733

>>10571
But you already knew about this thread sushimon…



File: 1434936843922.png (3.52 KB, 640x480, aaaaaaaaaaaaaaaaaaaaaaaaaa….png)

 No.10664[Reply]

What fangames do you feel had the most love and effort put into them? Which ones do you feel had the least amount of said love and effort?
3 posts and 1 image reply omitted. Click reply to view.

 No.10670

File: 1435012544544.jpg (113.87 KB, 471x550, 1406434588453.jpg)

>>10669
The very fact that Answered Prayer was abandoned means that the author's love and effort for the fangame was barely enough. Probably just enough for a few maps and effects. You could atleast point out on other complete fangames or something.

 No.10671

>>10670
Maybe author died or got sick of tumblr

 No.10672

>>10666
Mikan Muzou and Ultra Violet seemed to have a lot of love put in them too, otherwise 100% agreed.
>>10671
From what I saw, the author was still using Tumblr and posting art a few months ago.
>>10668
Speaking of Wataru, do we know if they have ever made a game on their own or worked in anything besides 2kki?

 No.10673

>>10672
>Speaking of Wataru, do we know if they have ever made a game on their own or worked in anything besides 2kki?
I really wish wataru will. Though I have no clue whatsoever.

 No.10725

>>10673
Wataru literally has their own plans for their subset of worlds in Y2kki. I would not be surprised if they wanted to make a YNFG but wanted to use Urotsuki as their protag and instead just joined the 2kki team and made that massive set of worlds.



File: 1436721158370.jpg (65.83 KB, 1280x720, bevels painting.jpg)

 No.10720[Reply]

hey guys, maybe wrong place for it - feel free to suggest other more suitable places if so - but does anyone have any bevel's painting save files they're willing to give me from earlier on in the game? around the candyland maps time with all the sugar and the teddy bears etc etc. got an unsatisfactory ending and i don't want to replay right from the start. thanks!!

 No.10721

>>10720
man this is my favorite youmee kneeki fangame right next to ib and the whiches house

 No.10722

File: 1436731633612.png (7.54 KB, 512x448, あんたバカァ?.png)

>>10721
what the fuck are you saying, fucking faggot, corpse party is the best fangame

 No.10723

Moved to >>>/og/3869.



File: 1430790871218-0.png (26.19 KB, 641x481, tumblr_nm6z77U9pb1u9e34do1….png)

File: 1430790871218-1.png (15.46 KB, 641x481, tumblr_nm6z77U9pb1u9e34do2….png)

File: 1430790871218-2.gif (32.62 KB, 598x446, tumblr_nnjp01R2Oh1u9e34do1….gif)

 No.10539[Reply]

U-um… hi guys…! I'm working with my best friend Jessie and our game is called Wakana Nikki! ^^; The plot is going to be very dark σ(oдolll) because the plot is about our protagnoist, Mimotsuki, who is possessed by the ghost of her best friend Madotsuki after her suicide. ╹⌓╹ so now she's compelled to go into her own dreams and discover who she really is with the guidance of her best friend Madotsuki. ( -_-)

Were still developing it since we started in Febrary or something I think.owo We have 24 effects planned and we have a lot implemented alteady. We have a lot of cool events! Um… we have somebody making music for us too. Some things you need to know before you play is that this has a lot of blood and gore and it's not for the faint of heart! (・o・;) Look at our dev blog here! Jessie manages it http://kurorosechan6.tumblr.com/

Thank you~! (⌒▽⌒)☆
47 posts and 22 image replies omitted. Click reply to view.

 No.10697

>>10678

Any fangame with that song in it cannot be serious. I mean it's got a bloody mudkip!

I rate it 8/8 m8 needs more spooky

 No.10698

>>10697
The game's great dude, it's actually one of my favourite fangames

 No.10707

>>10697
Serious or not, those rainbow guys in the eyeball world are huge dicks.

 No.10708

File: 1435459671927.png (3.84 MB, 1440x1617, ___a.png)

>>10707
You don't have taste.

 No.10709




File: 1321475055581.png (292 B, 24x32, 391297.png)

 No.1628[Reply]

So something that annoys me a bit is that no one mentioned these 2 fangames, at least not once on the new boards.
These fangames are called nostAlgic and Parade.

So, nostAlgic + Parade thread go!

http://loda.jp/tom_511/ nostAlgic (new uploader)
http://ux.getuploader.com/giogio0625_hasei/ Parade
nostAlgic is actually one of the most frequently updated fangames around, though I think it's sometimes somewhat a small update.

I'm quite ashamed to say that I actually haven't played either games, and as usual my stroll on ubuu is just before I'm going off, so hopefully I'll play both tomorrow (and as per usual, [at least for old ubuu] I'll flood this thread with screens).
So if you guys beat me to it, have fun.

(pic is the nostAlgia PC)
29 posts and 12 image replies omitted. Click reply to view.

 No.9574

Thread by Neku, damn this is ancient…

 No.9577

>decide to check /fg/
>this thread got bumped

Funny, about a month or so ago nostAlgic got an update. Actually a pretty big one, too.

 No.9578

>>9577
It's dead Jim.

 No.10660

Appcole dont work for me HALP

 No.10661

>>10660
Change manually your locale to japanese.



File: 1433976363891.png (911.1 KB, 814x625, skelly.png)

 No.10653[Reply]

Hi, I'm a newcomer here but have lurked a small, teensy while. We (my dev partner in crime and I) have a game in the works that I believe is far enough along that it'd be worth sharing here.
To be frank, this started out as a fangame but veers further and further from that initial vision. I believe it shares an artistic vision with fangames in that we want to make the player explore and keep playing to see more of the game's visuals, but otherwise it may be more akin to something like Space Funeral for example. There is a traditional RPG system and focus on gameplay with more defined goals and minigames, and we've tried our hardest to make it actually fun and another reason to want to keep playing. If it doesn't fit here, I understand and apologize.
Without saying much more, we try to give this game an identity with the hand-drawn aesthetic and more focus on humor without resorting to being offensive or tasteless. There is also a far more concrete plot, but it is absent from this demo- which you can grab here:

https://www.dropbox.com/s/p8wkhmk0br4sq2j/Eulogy%20of%20an%20Insect.exe?dl=0

There's more info like credits/to-do list in the included text files. Hopefully it's alright to post here and you guys enjoy it.

 No.10654

File: 1433988309297.jpg (82.57 KB, 939x911, 1412300957750.jpg)

>To be frank, this started out as a fangame but veers further and further from that initial vision.
If you don't consider it a fangame anymore, then you should post it in >>>/og/ instead of here. To be quite honest, this feels more like a surreal adventure RPG instead of an exploration game like YN/YNFGs.

 No.10655

>>10654
Oh, okay. I suppose there's no way for this to be moved on an imageboard though.

 No.10656

Certainly not a /fg/ thing, but the game looks awesome, it's different, and different is good in my book, graphics feel very nice, gj OP.

 No.10657

Moved to >>>/og/3794.



File: 1384043325897.jpg (159.04 KB, 1024x768, abyss.jpg)

 No.8697[Reply]

I'm currently developing a game in unity and wanted to ask help from this board in particular. I'm not quite yet ready to show anything yet (everything is in early stages at the moment you can only move and cycle through a test effect menu as well as use a few test effects) but I wanted to get feedback on certain things.

In a month or two I will present the more intricate details about this game, and its style.

Here are a few things that I've finished or am confidant in saying:

The game handles pretty much exactly as Yume Nikki handles.

The perspective is similar to the perspective in RPG maker simply in 3D. This gives a bit more freedom in regards to camera angles.

The Effects menu is now a small scrolling set of items which can be cycled using "Q" and "E" alternatively if you're using the YN control scheme you can cycle through the menu using "A" and "D".

When all of the visual GUI components are completed, the menu will present itself visually as a thought bubble above the player's head. There, three items are shown, the Effect you're currently using, the effect before it and the effect after it. The menu will endlessly cycle and is smoothly animated. You can confirm your choice using the "spacebar" or "enter" keys or simply close the menu.

I'm trying to remove most screen covering menus with alternatives like that to make everything feel a bit more natural.
Post too long. Click here to view the full text.
24 posts and 5 image replies omitted. Click reply to view.

 No.10525

File: 1429829691803.png (116.33 KB, 1689x946, Savemenudone.png)

>>10298

Here's the updated version of the save menu.

Hopefully within the next couple of months I'll have something a lot more interesting to show you all. Within the next few days I'm actually going to start creating the first incarnation of the starting room. I'll be back when that's done.

 No.10647

>>10525
may be i can help you by some point. write here what you need and if i can gelp you i will.
>>8963
unity is FREE for non commercial use

 No.10648

>>8959
I think programmer should set up environment for visual artists so they can easilly make their worlds.
now i dont programming anything because of depressive episode but in future i may programm a nexus and general purpose scripts to ease work of visual artists
i also think of architecture where general purpose scripts like cast effect or change self model to visualise effect compiled to dll or embedded to exe and unity scans folder for user scenes, places doors in nexus scene and teleports gamer to scene when door activates.
http://docs.unity3d.com/ScriptReference/Resources.Load.html
for example.
so for designer or visual artist there needs only few scripts

discuss

 No.10649

>>10648
also the nost annoying thing here is model animation. even if anon want to make models he also need zbrush or something like that to create custom models.

but in unity 2d may be used sprites from any projects if it author wants to participate

 No.10651

This project is pretty neat overall, anon. One of the things I was going to suggest was that rather than using full 3d models you should do a 2.5d system; that makes it much easier to implement characters as well as giving the game a more RPGMaker-esque look and feel. Paper Mario-esque 3d sprites sitting on planes, basically.

I've got some experience working in Unity and C# so let me know if you encounter any problems and maybe I can help out. I've also got an Oculus Rift DK2 if you're interested and need a tester.



File: 1432503302239.jpg (466.64 KB, 1000x800, safe me.jpg)

 No.10616[Reply]

Im swimming in a goddamn sea of wips and this is annoying, are there any good finished yn fangames except .flow
11 posts omitted. Click reply to view.

 No.10636

File: 1432836601701.png (140.18 KB, 397x399, umineko_bern1.png)

>>10633
https://www.youtube.com/watch?v=TgePFYXbPns
https://www.youtube.com/watch?v=MYLVjV69owo
https://www.youtube.com/watch?v=2u6godBrt5U

If you have an account in niconico, you can compare it with "standard" Microsoft MIDI's synthetizer sound (which is shit) with th ost:

http://www.nicovideo.jp/watch/sm286550
https://www.youtube.com/watch?v=VyMH1MLXOXc&list=PL71FFB007D78782DA

Alternatively, you can do as >>10634 said. Archo SoundFont is pretty cool.
However, bear in mind that it consumes more CPU resources, depending on the buffer and latency. If you're installing it, make a restart point for the OS in case you want to uninstall it later.
That's why I recommend buying a synth instead of a soundfont, but well…

>do you use it personally

Post too long. Click here to view the full text.

 No.10637

File: 1432847819764.png (77.76 KB, 318x318, torikenn!!!!.png)

>>10636
T-This arouses me.. Im hobby musican and I got a mighty need of getting it. Sadly with my income (0) I won't get it for one or two years rip me.
I compared it to normal midi and it sounds gorgeous, it's probably worth for the money, sadly I have no idea how to use these things wich makes me extremly sad.

>>10634
That could work too, if it works with rpg maker 2k3, or is it an software that replaces the midi player for the computer?

As well for my search of finished(games with endings) yn fangames, I tried Yume Graffiti, wich is pretty pleasing to play, and I still have to figure out how to get the other ending. I took a look in Amihailu in Dreamland, wich does look intresting, but I don't know. I might go for DID next, and gonna check the wiki for more games.

does anyone know about "The Other Line"? it's an older fangame i used to love but i don't saw any updates from the creator

 No.10639

>>10637
>That could work too, if it works with rpg maker 2k3, or is it an software that replaces the midi player for the computer?

VMIDI synth is a "software" synthesizer, contrary to "hardware" synthesizers like SC-88/55, YMXG, etc.

It basically "replaces" Microsoft MIDI Synthesizer with any SoundFont (AKA an "instrument bank") you load onto it.
The sound samples of windows are hideous, and with a softsynth you can replace those by more dynamic and realistic sounds.

So, ANYTHING that plays MIDI will use the new synthesizer (In the case mentioned, VirtualMIDI synth) with the soundfont of your choice.

As I mentioned before, if you're planing to test it, make sure to mark a restart point in your OS. I installed it once in an old notebook and the CPU didn't stand it too much, even when I downgraded the latency and the buffer to the minimum respectable level.
If you trust your computer isn't old or shitty, chances for this to happen are low, but it's better to foresight any problem and hand over a solution beforehand.

 No.10644

File: 1432937289217.png (82.69 KB, 181x181, hlept.png)

>>10639
why didn't i knew sooner about this

 No.10645

>>10639
you need huge buffer if you cpu overloading/ latency will be huge too because uf buffer. low latency/buffer can be only if hardware good enought



File: 1431891309050.jpg (61.87 KB, 523x721, 1401594542490.jpg)

 No.10576[Reply]

General design discussion, because there should be one (but really it's because I could use the advice).

1. What kind of music do you prefer? YN style, where it is either ambiance or very short loops, or an actual soundtrack (which would make the game's filesize shoot up)?

2. What ratio of doors in the nexus to total number of dream world in the game is best? Say a game has 20 different dream worlds, and the nexus has 12 doors, that means only 40% of the games areas you have to find by exploring. But if it was a ratio of 20 worlds to 5 doors, plenty of the game would be explorable but the nexus wouldn't have very many doors. What ratio do you prefer?

3. Would it turn many people off if the ending wasn't very ambiguous, thus leaving little room for speculation and theorizing? It's definitely part of YN's appeal, but would most of you like it if this rule was broken?
5 posts and 1 image reply omitted. Click reply to view.

 No.10583

File: 1431919527587.jpg (246.53 KB, 1280x720, 1396270113863.jpg)

>>10582
They're great

 No.10584

File: 1431960201995.png (217.4 KB, 431x293, steeldeldo.png)

>>10582
I think they suck, or, it must be quick. Being stuck in the same room for more than 3 minutes kills my thing.

 No.10585

Oh wait, >>10583 here.
I thought you mean puzzles like the ones of 2kki. The in-game, decisive-for-the-sake-of-moving-forward-in-the-plot kind of puzzles aren't my thing either. But if you meant side-play puzzles that add insight of the story or new data that you wouldn't normally get through the normal gameplay, they're more than welcome.

 No.10586

YN's effects are scattered pretty well throughout the worlds. Some areas have effects while plenty don't. By my estimation there were less rooms with effects than there were with effects to find, but I could be off. What ratio of effects to areas would be not to thin and not to thick? Of course, ideally there should be plenty of events in a game and at least one point of interest in each area.

>>10583
>>10584
>>10585
I'll keep all the puzzles in the side goal then. It should work out fine as I already have a side story portion planned, although now I'm not sure if I should keep the hint system now.

 No.10587

Not sure why you're trying to focus-group the development of a fangame though. At the end of the day it's really not gonna matter what we tell you we like or don't like because we're such a small sample you might as well just do whatever it is you want to do or read the various fun/mock threads about dumb things devs do.



File: 1431648884652.png (31.37 KB, 640x480, yasumeru0.00 .png)

 No.10571[Reply]

Yasumeru Version 0.00+ is here!
http://www.mediafire.com/download/ytjkyg9r37c50dd/Yasumeru+Ver0.00%2B.7z
Now with:
>A new Nexus door
>Two new effects
>A whole bunch of bugfixes (Shout-out to Ichini-san for bugtesting!)
>Some extra polish and shine
>A computer menu with 7 unlockable wallpapers
>An ending
And more!


File: 1431172544033.gif (79.06 KB, 312x312, Dancing_skull.gif)

 No.10542[Reply]

http://rpgmt.freeforums.net/

I know it says it's "RPG Maker Tumblr" but it's basically another in a long list of (unsuccessful) YN Fangame dev boards. Now taking bets on how long before this one's a ghost town!
12 posts and 4 image replies omitted. Click reply to view.

 No.10558

>>10557

I might join myself but not engage with the community much, I don't want to send the wrong message because I love uboachan

 No.10559

>>10556
I was talking to a friend about this today and realistically, will it actually play out? How many recent collaborative efforts actually published something? I can think of at least 3 that didn't. Everything's very uncoordinated.

Anyway it's kinda funny because I actually was teaming up with others to revive Indiesomniac but it's probably dead forever now that this exists. I'm unsure how long this board will exist but the enthusiasm seems strong in this RPG community.

 No.10561

File: 1431488650522.jpg (46.17 KB, 500x505, Yacchattafire.jpg)

This thread has nothing to do with uboachan or /fg/, plus the discussion derailed to talk about other forums.
This is breaking rule 10, advertising with misleading information, and also is unpolite as fuck.

 No.10562

>>10561

When I originally posted the thread, I'd been linked to the forum from a known FG dev resource (which has since distanced itself a bit) and 50% of the members were the usual suspects. Besides, it's not any more of an advertisement of an off-site board as any of the other threads about new boards were—this one just had a surge of membership from a different community I couldn't have predicted.

Also, /fg/ is largely dead anyway and the remaining threads are all poking fun at the community at large. Though, I agree, this either belongs in /ot/ or in the trash now.

 No.10563

File: 1431489895745.png (87.42 KB, 351x232, I TT.png)

>>10561
see pic

>>10562
>/fg/ is largely dead anyway
>anyway



File: 1430697271898.png (5.75 KB, 640x480, 1353734859263.png)

 No.11319[Reply]

Can we have a thread for removed content? I remember there being a white room in a much, much earlier version that would have no exits once you entered it. I've never been able to find it since I first started playing the game, and I assume there is a lot of content like this that just disappeared with updates.

Also, this guy.
9 posts and 6 image replies omitted. Click reply to view.

 No.11329

File: 1452910963057.png (472.12 KB, 690x672, 1452197818818.png)

http://u6.getuploader.com/yumenikkig/download/44/yume2kki_Ver.0.034~36.rar
Here's a few of the earliest versions put on the developers' uploader.jp.

 No.11330

File: 1452911102861.png (5.09 KB, 144x256, Bubbles.png)


 No.11331

File: 1452911576309.png (1007 B, 68x58, Now we know why..png)

>>11329
This actually makes an interesting call back.

 No.11332

File: 1452953731168-0.png (1.2 KB, 60x80, book cover nenaiko.png)

File: 1452953731168-1.png (1.12 KB, 60x80, book cover hatena.png)

File: 1452953731168-2.png (6.88 KB, 480x256, library.png)

File: 1452953731168-3.png (2.6 KB, 288x256, ななし子1.png)

Do you think we should make distinctions between removed content that was changed (i.e: 710's nexus maps), removed content that has files still in the game (i.e the platform game that was referred to in >>11325) and completely removed content (such as the white room with black objects)?

 No.11333

>>11332
That idea sounds more organized and neat. I like it.



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