>>429We have the work-ethic, the passion, and if nothing else, the raw free time to learn and develop at that pace, or whatever pace suits us… My issue is that our knowledge of the IT end of making games is very limited. We are 28 years old and didn't have a lot of contact with other human beings until the body turned 18, and one of us only has memories from around 1999-2004, so his knowledge of tech stuff is even worse than your average 28-year-old's. To make matters worse, our brain doesn't work well with hard science stuff. We aren't a game developer or a programmer, just a group of artists, writers, and musicians.
We decided to shift our focus away from game-development as a delivery method for stories because I suddenly asked all of us, "Why must it be a game - something I know nothing about how to create - and not something else, like a comic?"
That's when it hit me. People seem to like the Dandelion Complex universe from the engagement we get on its concept art, and I've been repeatedly told our artwork has "manga/comic" feel to it. I also look up to a long-term mutual of mine who has been following me for years (even before I started drawing, and only posted my urbex photography), and she is most recognized for her webcomic, Homunculus, which is also about traumatized kids… Why don't I just make Tenshitsuki's story into a comic? We already have way too much fun imitating comic book art styles and enjoy the hero subversion genre a lot. It'd be easy to do one page every week or two. It's not like anyone would be clamoring for more like they are with my friend, so there would be no rush.