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News Post: I am Retiring.

File: 1739822425429-0.png (5.16 KB, 488x524, 1660149010781.png)

 No.16433[View All]

Self-explanatory.
Previous: >>11317
179 posts and 49 image replies omitted. Click reply to view.

 No.16757

File: 1750672106744.png (6.41 KB, 339x70, Screenshot 2025-06-23 1524….png)

>>16756
speaking of which, does this look familiar to you hujle?(I didn't delete any of your posts. Chill out.)

 No.16758

File: 1750695361627.png (377.09 KB, 800x534, ClipboardImage.png)

>>16757
>>16756
I'm gonna start avatarfagging as monoe just to bait janny's enemies

 No.16759

File: 1750697840668-0.png (48.46 KB, 320x240, ynoproject_2kki_Port_City_….png)

File: 1750697840668-1.png (40.21 KB, 320x240, ynoproject_2kki_Port_City_….png)

File: 1750697840668-2.png (43.6 KB, 320x240, ynoproject_2kki_Port_City_….png)

File: 1750697840668-3.png (263.72 KB, 1200x900, 1200px-Port_City.png)

Port City is beautiful. Is reminds me a bit to Speder2 - Veranda album cover.

 No.16760

>>16758
I did this once, it was really funny
I don't think anyone noticed that it wasn't the real Hujle except them

 No.16761

>>16757
How the hell is that red text there?

 No.16763

File: 1750708884861.jpg (152.47 KB, 1200x900, mine.jpg)

>>16761
Hujle turned into a witch. This level of posting is possible for our moderator, what do you think everyone?

 No.16764

File: 1750775193998.jpeg (17.63 KB, 170x296, E81B64DC-1FD1-49BB-8694-5….jpeg)

>>16763
More like Hujle turned into a bitch am I right?

 No.16765

so how about that moriwo update amirite

 No.16766

File: 1750783712323.jpg (277.12 KB, 1179x2048, 149324920352934234235234.jpg)

So what about 2kki do you find interesting?

 No.16767

File: 1750798559472.webp (21.21 KB, 540x540, 4BB8D72E-5B54-4F73-873E-5….webp)

>>16766
Fucking nothing lol

 No.16768

File: 1750801098823.png (13.05 KB, 320x240, fake_monoe.png)

>>16766
The girls.

 No.16769

>>16766
20's worlds and old 2kki in general. Used to be interested in qxy and wataru's worlds but I'm not as interested in that part of 2kki anymore.

 No.16771

>>16759
Yeah. This is fucking beautiful

 No.16775

More drama hehe

 No.16776

File: 1751116171496.webp (14.72 KB, 640x477, 5B3BB110-8196-4079-9457-9….webp)


 No.16778

>>16766
nothing because it's a bad game and you should play .flow instead

 No.16779

Sands of Self is a cool new world

 No.16780

>>16779 On the subject of new worlds, I'm a big fan of Orange Forest and that Dark Graveyard World. Very well made, though I feel like the game's starting to eat its own tail with this kind of stuff.

 No.16781

File: 1751241251298.png (2.08 KB, 320x320, GNO4umJacAIf9n2.png)

>>16779
yeah, wish there were more worlds like it. Mushroom uro is badass.

 No.16782

>>16778
hujle replying to his own messages after being banned is so pathetic and funny

 No.16783

File: 1751343575118.png (435.28 KB, 700x350, ClipboardImage.png)

>>16782
That's what hujle would say

 No.16784

File: 1751357410694.jpeg (10.32 KB, 225x225, 5236720C-6231-452D-BD9D-2….jpeg)


 No.16785

>>16783
we're all hujle here. Including you.

 No.16786

File: 1751368665382-0.jpg (46.94 KB, 735x598, 1630880251509.jpg)

Have you guys found hujle yet?

 No.16787

File: 1751369870015.jpg (14.17 KB, 720x405, ym8c2x0o6fb61.jpg)


 No.16788

File: 1751386589196.png (6.73 KB, 210x240, 5354E4F4-5BCC-4650-8BF4-39….png)

>>16786
You’ll never find me hee hee hee

 No.16789

File: 1751391056154-0.png (12.34 KB, 816x871, 1719610422148.png)

>>16788
Well, good luck with searching for that "hujle" person, I guess. But remember, you don't always have to dig deep to find something. Sometimes what you're looking for can be hidden in plain sight.

But let's get back to the topic. I'm curious how do you guys pronounce the game's name. Is it Yume Nikki (as it's supposed to be) or Yume Twokki (as it usually is)? Let's find out.
https://strawpoll.com/3RnYXv6aJye

 No.16790

>>16789
This is the jumpscare site btw just so you guys know

 No.16792

File: 1751455449199.jpg (72.03 KB, 1472x1960, 1751438855430112.jpg)

>>16790
Anon, what even is the point of lying about this?

 No.16793

>>16792
what is even the point in playing 2kki when .flow is better

 No.16820

I think the biggest issue with 95% of 2kki's maps (even including most of the old maps, and the beloved ones by people like wataru) is there isn't a lot of stuff to do in them, they just feel something you walk past to get somewhere else and nothing happens in them.
Think about the Number World and White Desert in yume nikki, you could spend like 25 minutes in each of those worlds doing all the events.
Number World alone has:
>the kyuukyuu-kun room, which itself is multiple ideas in sequence
>the room full of almost 200 NPCs you must stab through all of them to get to the little mountain thing
>the sub area full of lamps and a chunk of the number world's wall structures floating in the void
>room full of beds where you can try for the staircase of hands
>a unique friendly toriningen that only gets angry when stabbed
>two different places to get teleported to when caught by said toriningen
>the guillotine area where you get chased while trying to look for the effect and find the exit wardrobe, the guillotine area itself also having a rare variant you can only see 1/8 times
>the river with the snail in it that's extremely rare to see
All that in addition to the world's extremely interesting base concept of making numbers creepy. I know not every world in yume nikki is like this but almost all of them have at least like 2 things to do in them at minimum. They feel like actual places where things can happen.
What worlds in 2kki have that level of detail? The only one I can think of right is Flying Fish World. It would be a much better game if more authors tried to follow that example. Most of 2kki just feels like unfinished worlds.

 No.16824

>>16820
>the room full of almost 200 NPCs you must stab through all of them to get to the little mountain thing
Ruined fangames forever btw and it already sucked ass in the original game
>the sub area full of lamps and a chunk of the number world's wall structures floating in the void
This on the other hand is admittedly one of the most underrated things in YN

 No.16825

>>16820
>The only one I can think of right is Flying Fish World. It would be a much better game if more authors tried to follow that example.
What about most of qxy's worlds?
Techno Condominium, Snowy Forest and Virtual City especially come to mind. These worlds have tons of little details, some even pretty discreet like those you described.

 No.16826

>>16825
Even as far as nexus worlds go, Garden World and Toy World have plenty of fun little attractions and interactions

 No.16827

>>16766
do yo u have monkoes phone number? ? phone no? bango,.,,,. pun note intended

 No.16828

File: 1751577536493.jpeg (10.4 KB, 225x225, download (10).jpeg)

>>16826
>Even as far

dotn forget the doors

 No.16830

File: 1751614806923.png (114.8 KB, 1600x720, ClipboardImage.png)

>>16828
dont forget the doors… just like bear 5 video game

 No.16831

>>16830
MADOTSUKI L3 SOC ANALYST ONFIRMED

 No.16832

yeah oneirokuma i'm dying to do the 1432483490832 backtracking events so i can get more "lore" about your ugly ocs. i speak for every 2kki player when i say we need more worlds with an overarching story and lore

 No.16833

>>16832
update incoming, lets go

 No.16834

>>16820
Very interesting, now list things to do in, uhh, idk, Puddle World or something.
When you cherrypick a content dense Nikki world against a random 2kki world, of course 2kki is gonna look bad.

 No.16835

File: 1752135363953.png (383.47 KB, 1213x1920, rain_check.png)

>>16834
Okay but Puddle World is designed to be the most empty and desolate one and still it has:
- a thematically fitting effect and exit
- parallax bg puddles, ENDLESSLY copied, but seen here first (and honestly I've never seen a better execution elsewhere). How many 2kki maps have meaningful innovations on this scale?
- lamps you can switch on and off, a simple detail that preserves the tranquility of the area while adding genuine interest. It's rare to see this many interactable objects in a 2kki map

 No.16836

mosenite's worlds are exactly this.
Nothing to do

 No.16838

Just because 2kki's worlds don't have much doesn't mean they are not good. A lot of stuff in a world doesn't automatically make it good and vice versa.

 No.16839

I think as long as the vibes are cool and the map design is varied enough then it's pretty rad. Block world has like one thing you can do but it looks cool. Then 2kki has the grass world which has like one or two things but it looks cool. I think things are cool.

 No.16840

>>16839
cool story bro

 No.16842

File: 1752634454199.jpeg (203.57 KB, 1600x1929, GOH4vcOaIAIQX9m.jpeg)

>>16832
just realized i meant yumebako, oneirokama is kino
>>16839
I think a world can be good even if it's simple, but the exceptional stand-out worlds like Wataru 810 and QXY maps have many things to go and see that are nestled in the map even if they aren't necessarily interactable
The worlds where the entire map are the same thing are pretty boring because it just becomes connection searcher instead of feeling like it's worth it to explore the world with curiosity

 No.16843

File: 1752730602585.png (149.91 KB, 1008x780, Screenshot_Doom_20250705_1….png)

Welp…I don't know if I have mutch time here to explain this bit, but if anything, don't expect accuracy here

 No.16844

>>16843 (Me)
…Actually…Have a video
https://files.catbox.moe/vrtuim.mp4
:)

 No.16845

>>16844
This looks cool :)



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