[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/fg/ - Fangames

Name
Email
Subject
Comment
File
:
Password (For file deletion.)

Seisatsu's Lost Cities Minecraft Server is now on 1.16.3, and running PaperMC with CraftBook, DynMap, and other fun stuff!
Yumebooru has been added to the Community Services in the sidebar.

File: 1554072342080.jpg (274.86 KB, 600x600, miso.jpg)

 No.14080[Reply]

just found out
some nationally ambiguous person, kinda recently, did… this
https://www.nicovideo.jp/watch/sm34161030

 No.14083

>>14080
you're mentally ambiguous for not posting minecraft

 No.14085

File: 1554377956409.webm (1.25 MB, 640x480, みそみそのダウンロード (0.05) _ Miso….webm)

MP4 for people who don't want to niconico.
Wat?



File: 1553629890567.png (351.7 KB, 1360x768, ClipboardImage.png)

 No.14071[Reply]

hey this is my first post here and i know its probably not the first time some said this but on the game .flow that i recently downloaded it gives me a error after the static screen and when i try to load the saves already on there it gives me the same error. the error looks like this "???? ..tm ??????" any idea what this is and how to fix it would help. and if is some sorrta anti pirating thing or somthing let me know because i just downloaded it off the internet.

 No.14072

Set your locale to Japanese and then try again, from the start.

 No.14073

use locale emulator, just download it here https://pooi.moe/Locale-Emulator/ and once it's downloaded right click on the .flow application file and select "run in japanese"



File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)

 No.7734[Reply]

OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
Post too long. Click here to view the full text.
39 posts and 10 image replies omitted. Click reply to view.

 No.12991

>>10023
>>10081
Apparently, the pages have privatized, for some reason. What happened?

 No.13419

>>12991
I dunno dood! I guess they just didn't want them up anymore. *shrug*

 No.14029

What happened to your Tumblr page? Do you still check this?

 No.14030

>>14029
Tumblr did a big blog purge a while back, Moga's blog probably got caught up in it

Though looks like their twitter is gone too, so maybe they just deleted

 No.14031

>>14030
Wasn't their twitter banned instead?



File: 1551718249636.jpg (3.83 KB, 225x225, download.jpg)

 No.14021[Reply]

hi.

please understand my English is not for my first language. I am by heiwajima, japan. IP verification of moderators can confirm.

users of 2ch. sometimes visit this web page.

I am producing dream compilation game.

please explain what is a good idea in it and what is not in easy english. No more messages but reading all response.


1 post omitted. Click reply to view.

 No.14023

File: 1551726883135.jpg (166.25 KB, 800x1200, insert_IMG_0040.jpg)

>>14021
ようこそ!
uboachanで訳者があるから日本語で書き込んでいいよ

いい事といえば、夢現のような雰囲気があって、キャラや絵がいいで、イベントなどが多いの方が良いと思います。また、音楽がゲームと余韻/通じ合うしたらすごくイイと思います。それに、自然で溢れる景色も表示したら(雪、林、花など)、完璧なゲームになりますよ。
へたくそといえば、ゆめにっきに登場したマップやテーマやイメージなどがいつもがっかりです。オリジナリティに目指せばの方が良いと思います。

 No.14024

My only advice is that huge mazes that make your eyes hurt when you look at them are not good.
頑張ってください!!

 No.14026


 No.14027

>japanese

This might actually happen, good luck OP.

 No.14028

>>14027
Don't be racist, just because the dev is Japanese doesn't automatically mean the game will have good art or last long. Lots of Japanese fangames die out after the first couple of releases.

>>14021
Don't be afraid to do the unexpected. There's too many of the same things in a lot of games. Try for brighter colors and less eye/gore/blood gimmicks. Don't go with big empty areas and painful mazes (to navigate and look at). Consider also a protagonist who isn't a recolor.



File: 1533023451434.png (17.16 KB, 320x240, Pc_yumegamen_03-80.png)

 No.13453[Reply]

Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
89 posts and 29 image replies omitted. Click reply to view.

 No.13814

File: 1540828133218.jpg (212.16 KB, 900x1200, Dj1s_AvUUAATQpc.jpg)

>>13812
One word: Otaku. But the real meaning, not the meme.
Otaku means utter passion, losing yourself in your work, because you live it. It's not because you like it, it's not because you find it pleasant, it's not because it's a trend, it's because it's a core element in your life and you enjoy working on it instead of "making this cool fangame so everybody will suck my cokc and call me a dev xddd".
Most of Western people don't really understand this concept. For them, being otaku means liking anything that came from Japan. But that's just being a weeboo. That's also why most of the good artists on the internet are from orient. I'm not saying all of the art on this side of the planet is shit, nor that all the art from there is godly, but that's mainly the reason why you see such gorgeous art in blogs while in the west it's mostly kid who constantly copy each other and don't really progress.

We lack passion. We are not real otaku.

 No.13818

File: 1540841363149.png (48.92 KB, 600x800, __shameimaru_aya_touhou_dr….png)

>>13812
Wrong. Westerners aren't lazy and unwilling to put effort into things; Normal Westerners. In the J-pan I imagine everybody is imbued with a strong work-ethic no matter what due to societal training. Over here, society doesn't force it on you as hard. The westerners who are successful and well-adjusted are total workaholic drones, it's just that they put their effort into stuff immediately beneficial to themselves. A good private lawyer over here works just as hard as one in Japan. Same goes for engineers, doctors, ect. Meanwhile, the fringes of society, who would actually give a fuck about YN fangames, over here tend to not have that work-ethic. The fringes in Japan however, do. These are just generalizations, but overall this effect makes a big difference. That's my theory.
Also, recognize your faults and work on them. Stop fucking up projects plz.

 No.13819

>>13812
I think it's important to see the difference between wannabes and actual developers.

I don't really consider anyone a developer unless they get to finish one project, and not a short one, but fangames are rarely short.

Someone who has the dedication to finish a game isn't lazy, but there are so many wannabes that it's just easy to think devs are shit.

 No.13820

As someone who reads japanese forums occasionally, let me tell you - an average Japanese anon is just as much of a useless retard as the Western one (albeit more polite usually), and the fact that Y2 came to exist is just as much a stroke of luck to them.

If I recall correctly though, a number of people who worked on the game already had a name to themselves, and assumed a separate identity inside the production, treating it as a passion project. So I guess the "otaku" argument is not entirely wrong; I certainly have a hard time imagining a Western dev doing that.

 No.13940

I have a rather novel idea. How about we take a leaf out of GNUs book and make our work opensourced? Create a repository for maps and sprites and sound effects, that anyone can use or alter in any form so long as people are properly credited. People would have zero restrictions for creations, and any person or team could take their work and edit and amalgamate it in an way for them to make their own final product.

As for a way to differentiate the game a bit and break the mold some, I'd like to be able to explore the whole protaganists house while awake, though still not able to leave. During dreams you could access the different world's by entering different rooms of the house or exiting. Having a non-static nexus or house as in not all words can be accessed from the nexus every time you dream. It could be a simple rotation, done randomly, or if an lsd em "tracker" is put in place it could relate to that. Or possibly just the scenery of the house and outside changes.

I don't think a tracker should be done in a 1 dimensional happy/sad fashion, but it should be a 2 dimensional map more like.



File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

File: 1446593837877-1.png (35.7 KB, 1280x960, fogblog07.png)

File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
24 posts and 17 image replies omitted. Click reply to view.

 No.12921

Hey, not really playing any games right now but good on you for continuing to update.

 No.12962

I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:
https://www.reddit.com/r/assholedesign/comments/8cjjys/youtube_not_letting_you_skip_surveys_anymore/

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

 No.13449

File: 1532369348053-0.png (176.99 KB, 544x416, fog-streamlined.png)

File: 1532369348053-1.png (261.11 KB, 544x416, fog-new-title.png)

I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

 No.13450

>>13449
Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.

 No.13920

dreamfog.net will close down this month.

Google Drive downloads will still work.
The archive is here:
https://drive.google.com/drive/folders/0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M

The official Tumblr and Twitter are still up:
https://fog-game.tumblr.com/
https://twitter.com/dreamFOG_game

Projected release date of next version v0.2.0: February 28, 2019.



File: 1541439177280.jpg (20.03 KB, 488x388, Untitled drawing.jpg)

 No.13843[Reply]

This is a fangame im working on. It stars Angelica, a cute yet strong girl. The main focus of this game, aside from collecting effects, is defeating bosses. Yup, this YNFG will have battles. I'm only going to add boss battles, saving the rest of the game for npcs and such. As of right now, all I've done is a mockup of the title screen (image) and a character sprite, which is on my other pc which i dont have with me right now, so i'll probably show that tonight. I'll start actually working on the game either tonight or tomorrow. Stay tuned for updates! Sorry about the shitty image, I made it in a hurry on google drawing and i'll try to make a better one.
9 posts and 2 image replies omitted. Click reply to view.

 No.13885

I love the horse idea! I dont really have too much yet. I'm working on her bedroom, the nexus, and a few worlds. I'm sorry about not having a prototype right away. Again, I have a very busy and difficult life, so development will be rather slow, but today i'll start pushing other nonimportant things out of the way.

 No.13893

Milo here. Unfortunately, I won't be able to provide updates for a little while due to internet addiction. I have a notepad where i write and sketch ideas, and i'm committed to get a working demo going. I'm sorry for disappointing everyone, but i have to put my own health in front of my fangame.

 No.13899

>due to internet addiction
>due to internet addiction
>due to internet addiction
Beautiful.

 No.13910

>>13893
No worries, nobody had faith in you and your fangame in a first place (considering you had nothing to show us) so you didn't disappointed anyone

 No.13911

You all are right. I shouldn't have announced this. i'll keep my mouth shut until i have something worth showing.



File: 1536794892921.png (138.28 KB, 580x416, ClipboardImage.png)

 No.13619[Reply]

Anyone have a good example?

First one that comes to mind is this gem

 No.13623

90% of dream jam entries

 No.13624

File: 1536806040891.png (12.09 KB, 640x480, cards.png)

A good bunch of the short burst of western Post (And some Pre-)Answered Prayers fangames too. Some weren't ever finished, but what little was there (Anarchy comes to mind, so does N'Oubliez Jamais to a certain extent. While the latter is still influential, it certainly hasn't aged very well.)… For every semi-decent idea that somehow was never developed or even posted a demo, you'd get some really stupid things. Or even decent games that had its moments.

Also, The Door of Thoughts. Dear mother of fuck, that game. I know I was in that phase, still doesn't excuse it. While Remedy had its luck onto being partially undone and thus its newer version is lost, this first game is basically an ol' shame o' mine. It's interesting to see how far have I come, though.

Parade and Double Dream come to mind in the eastern side - not because of the typical SO EDGY, but because of the peculiar soundtrack and some of the artwork.

>>13619
Also nonny, you should get the 2k3 version for the maximum face implosion moment. Trust me, you're missin' on some.

 No.13625

>>13624
For what its worth, I still like Me a whole lot M-256, even it is a lil edgy and a lot awkward in engrish

 No.13840


 No.13841

File: 1541427727291.png (7.71 KB, 280x210, UEScreen.png)

THIS



File: 1540920231800.jpg (33.28 KB, 540x600, urotsuki.jpg)

 No.13828[Reply]

So i've been having an issue.

I'm playing Yume 2kki on easyrpg for android. the app updated one day and now whenever i switch effects or unequip an effect it plays the crashes saying the usual "unfortunately easyrpg has stopped" thing. when i get the chance, ill reinstall yume 2kki and/or find an apk of an earlier version of easyrpg, but in the meantime, any solutions?


File: 1536052790095-0.png (57.68 KB, 964x724, RPG_RT_2018-08-27_23-12-05.png)

File: 1536052790095-1.png (47.56 KB, 964x724, RPG_RT_2018-08-27_23-15-50.png)

File: 1536052790095-2.png (164.71 KB, 964x724, RPG_RT_2018-08-27_23-10-30.png)

 No.13571[Reply]

Made a fangame lads.

It's a about a girl called Amari who uses a headset to explore a virtual world in her computer known as the "Enhanced Reality".

There are 12 effects to collect.

The game has 2 endings depending on how the game was played.

There are 3 minigames.

I hope you enjoy it.

If you find any bugs, glitches or any weird shit like that please feel free to tell me.

DOWNLOAD: http://www.mediafire.com/file/iru45gyfupv77d7/Log.%5Bin%5D.rar/file
30 posts and 9 image replies omitted. Click reply to view.

 No.13626

>>13618
One Fucking day I'll figure out that 01101 puzzle

 No.13627

https://rpgmaker.net/games/10717/blog/20669/
Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.

 No.13630

Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.

 No.13640

File: 1537411012251.png (223.19 KB, 574x666, Amari2 by Another Mind.png)

DL LINK UPDATED TO V1.3

-Fixed door opening animation stuttering.

-Fixed 2 maps where the Data Stream effect sound wouldnt work.

-Fixed an instance where you weren't supposed to be able to use the 9 key.

-Fixed an error with the couch in the left most world.

Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.

To update from a previous version you can replace the files of the previous version with the files of this download. Your save should still work.

Art by Another Mind

 No.13816

How the fuck is this not popular yet



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
40 posts and 6 image replies omitted. Click reply to view.

 No.12851


 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

 No.13481

>>12851
The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.

 No.13761

File: 1540245936349.jpg (217.63 KB, 1920x1080, imageyume.jpg)

An archive update has been released!

New archive stats:
293 Games (677 Versions) - 50.6 GB

Changelog:
https://yumenikkifgarchive.gitlab.io/changelog/

magnet:?xt=urn:btih:3836feaf06068118b0a1290d91b6166d52930849&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(October%2022%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2f9.rarbg.to%3a2710%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce

 No.13965

File: 1548975912231.png (1.27 MB, 2500x2000, 1305240936904.png)

>>12850
I've stopped hosting these because they were using experimental options.
I'm going to host the collection with the default options since that's more sane.
As well as continue seeding the torrents for both, currently I have ~3TB of combined upload.

https://ipfs.io/ipfs/Qma1KT5TmxJjrPbCiE4aFeZyeSSEdVzSqzZMeVKHYTPP5p/Yume%20Nikki%20Fan%20Game%20Archive%20%28January%2012,%202018%29
https://ipfs.io/ipfs/QmXHUoF1iWqEg2vJXsrEQdUKivAJ1Ldh2uuZb22LixZKCh/Yume%20Nikki%20Fan%20Game%20Archive%20%28October%2022,%202018%29
https://ipfs.io/ipfs/QmQBoHpp1Abu77YUe6jmfHnN9Tdg4rK2BR3zCevohLgdBg/Yume%20Nikki%20Fan%20Game%20Archive%20Extras

If the collection updates again I may stop hosting the old versions on BitTorrent since they take up duplicate space where the IPFS ones don't.



File: 1528996880153.png (21.12 KB, 1920x1040, .flow error.png)

 No.13358[Reply]

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?

 No.13359

There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)

 No.13675

File: 1538826254865.jpg (252.54 KB, 1235x2333, Screenshot_20181006-074311.jpg)

You're going to need to change the game region to Japanese, because of the Japanese filenames.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
248 posts and 87 image replies omitted. Click reply to view.

 No.13430

>>13429
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?

 No.13431

>>13430
>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

 No.13432

File: 1531146052325.jpg (105.82 KB, 1280x720, fart.jpg)

>>13429
>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.


Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

 No.13433

home team vs away team, whose gonna hit the big slam?

 No.14719

File: 1593235597000.png (42.36 KB, 816x624, ice1.png)

Bumping this thread in an effort to revive it for Dream Diary Jam 4, which just ended.

Tonight I submitted v0.02 of our game "Yellow Sails". I hope you guys will give it a try and enjoy it, it's very unfinished but there's about 20-30 mins of content in there right now. We went for an ocean theme, and you sail between islands instead of opening doors in a nexus. There isn't a ton of content yet but I'm proud of what we have, I think there is a pleasant and nostalgic atmosphere. Please let me know what you think on the comments page if you play it!



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]