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/fg/ - Fangames

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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

File: 1540920231800.jpg (33.28 KB, 540x600, urotsuki.jpg)

 No.13828[Reply]

So i've been having an issue.

I'm playing Yume 2kki on easyrpg for android. the app updated one day and now whenever i switch effects or unequip an effect it plays the crashes saying the usual "unfortunately easyrpg has stopped" thing. when i get the chance, ill reinstall yume 2kki and/or find an apk of an earlier version of easyrpg, but in the meantime, any solutions?


File: 1536052790095-0.png (57.68 KB, 964x724, RPG_RT_2018-08-27_23-12-05.png)

File: 1536052790095-1.png (47.56 KB, 964x724, RPG_RT_2018-08-27_23-15-50.png)

File: 1536052790095-2.png (164.71 KB, 964x724, RPG_RT_2018-08-27_23-10-30.png)

 No.13571[Reply]

Made a fangame lads.

It's a about a girl called Amari who uses a headset to explore a virtual world in her computer known as the "Enhanced Reality".

There are 12 effects to collect.

The game has 2 endings depending on how the game was played.

There are 3 minigames.

I hope you enjoy it.

If you find any bugs, glitches or any weird shit like that please feel free to tell me.

DOWNLOAD: http://www.mediafire.com/file/iru45gyfupv77d7/Log.%5Bin%5D.rar/file
30 posts and 9 image replies omitted. Click reply to view.

 No.13626

>>13618
One Fucking day I'll figure out that 01101 puzzle

 No.13627

https://rpgmaker.net/games/10717/blog/20669/
Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.

 No.13630

Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.

 No.13640

File: 1537411012251.png (223.19 KB, 574x666, Amari2 by Another Mind.png)

DL LINK UPDATED TO V1.3

-Fixed door opening animation stuttering.

-Fixed 2 maps where the Data Stream effect sound wouldnt work.

-Fixed an instance where you weren't supposed to be able to use the 9 key.

-Fixed an error with the couch in the left most world.

Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.

To update from a previous version you can replace the files of the previous version with the files of this download. Your save should still work.

Art by Another Mind

 No.13816

How the fuck is this not popular yet



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
40 posts and 6 image replies omitted. Click reply to view.

 No.12851


 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

 No.13481

>>12851
The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.

 No.13761

File: 1540245936349.jpg (217.63 KB, 1920x1080, imageyume.jpg)

An archive update has been released!

New archive stats:
293 Games (677 Versions) - 50.6 GB

Changelog:
https://yumenikkifgarchive.gitlab.io/changelog/

magnet:?xt=urn:btih:3836feaf06068118b0a1290d91b6166d52930849&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(October%2022%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2f9.rarbg.to%3a2710%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce

 No.13965

File: 1548975912231.png (1.27 MB, 2500x2000, 1305240936904.png)

>>12850
I've stopped hosting these because they were using experimental options.
I'm going to host the collection with the default options since that's more sane.
As well as continue seeding the torrents for both, currently I have ~3TB of combined upload.

https://ipfs.io/ipfs/Qma1KT5TmxJjrPbCiE4aFeZyeSSEdVzSqzZMeVKHYTPP5p/Yume%20Nikki%20Fan%20Game%20Archive%20%28January%2012,%202018%29
https://ipfs.io/ipfs/QmXHUoF1iWqEg2vJXsrEQdUKivAJ1Ldh2uuZb22LixZKCh/Yume%20Nikki%20Fan%20Game%20Archive%20%28October%2022,%202018%29
https://ipfs.io/ipfs/QmQBoHpp1Abu77YUe6jmfHnN9Tdg4rK2BR3zCevohLgdBg/Yume%20Nikki%20Fan%20Game%20Archive%20Extras

If the collection updates again I may stop hosting the old versions on BitTorrent since they take up duplicate space where the IPFS ones don't.



File: 1528996880153.png (21.12 KB, 1920x1040, .flow error.png)

 No.13358[Reply]

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?

 No.13359

There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)

 No.13675

File: 1538826254865.jpg (252.54 KB, 1235x2333, Screenshot_20181006-074311.jpg)

You're going to need to change the game region to Japanese, because of the Japanese filenames.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
248 posts and 87 image replies omitted. Click reply to view.

 No.13430

>>13429
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?

 No.13431

>>13430
>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

 No.13432

File: 1531146052325.jpg (105.82 KB, 1280x720, fart.jpg)

>>13429
>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.


Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

 No.13433

home team vs away team, whose gonna hit the big slam?

 No.14719

File: 1593235597000.png (42.36 KB, 816x624, ice1.png)

Bumping this thread in an effort to revive it for Dream Diary Jam 4, which just ended.

Tonight I submitted v0.02 of our game "Yellow Sails". I hope you guys will give it a try and enjoy it, it's very unfinished but there's about 20-30 mins of content in there right now. We went for an ocean theme, and you sail between islands instead of opening doors in a nexus. There isn't a ton of content yet but I'm proud of what we have, I think there is a pleasant and nostalgic atmosphere. Please let me know what you think on the comments page if you play it!



File: 1527857631605.bmp (4.77 MB, 1520x1096, flow WIP Map.bmp)

 No.13294[Reply]

Do you think people should make a map of every fangame? First, there should be an up-to-date map of .flow.
6 posts and 1 image reply omitted. Click reply to view.

 No.13334

I'm not good at mapmaking. I just made this base. It is missing some areas, and has no links.

 No.13352

Why are people ignoring this?

 No.13354

File: 1528638341367.png (547.61 KB, 690x800, __madotsuki_yume_nikki_dra….png)

Almost all fangames aren't iconic enough to spend all that time to make maps of. The original is a classic while everything else is derivative, like a bonus feature or something. Why put the effort when the point isn't to site-see, but to experience the same feeling of going into the unknown?

 No.13355

File: 1528643672121.jpg (72.71 KB, 425x510, 7810b6a7b8d5aa2fd00e864698….jpg)

>>13352
For the same reason you aren't doing much either. It's not worth the time nor the effort.

 No.13356

Yume Nisshi, Dream Graffiti and .flow have maps like this, as far as I'm aware. 2kki might too but with the immense size and constant updates it'd be a headache to keep up.

I'd like to see maps for yuque, it's not a particularly big game.



File: 1528166310289.png (22.68 KB, 640x480, Untitled.png)

 No.13336[Reply]

anyone ever come across this area before? just found it and feel like there must be some way to get past the cones (event perhaps?). Can't find anything about it.

 No.13338

That is in the Back Alleyway. If you keep going back and forth on this screen and the screen before it, eventually the cones will be gone.



File: 1526663017347.png (13.85 KB, 646x511, ClipboardImage.png)

 No.13209[Reply]

Is this place still active? I've been trying to play .flow and any version I download never gets past the opening cutscene before crashing with this error.

 No.13210

Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.

 No.13211

a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229

 No.13213

There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.

 No.13215

>>13213
>>13211

Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!



File: 1526579181587.png (5.65 KB, 640x480, 2kki-comingdown.png)

 No.13207[Reply]

Okay, maybe this is some horribly mangled composite memory… but I remember seeing screenshots of a game that was supposed to be a cross between a survival horror game and a farm simulator. It was 2D and top-down as far as I remember, but it didn't have the 16-bit graphics of your typical YN fangame. The devs said it started out as a YN fangame, but wasn't anymore. Several screenshots were put out and it looked really atmospheric and unique, but it was cancelled.

I don't know if a demo or anything more substantial than just those screenshots was ever put out, but I just want to see those screenshots again or at least find out what that game was called or have some closure of knowing that I'm not just making this up… like I said, this could be a horribly mangled composite memory, so take any and every detail with a massive grain of salt, but if ANY of this sounds at all familiar, please let me know.

 No.13208




File: 1467717456717.png (52.83 KB, 416x416, 1316816006671.png)

 No.11628[Reply]

been rereading old .flow theories and getting a hankering for more, so here's the newest version of the .flow theory thread

old threads (recommended reading first):
http://archive.uboachan.net/flow/res/1097.xhtml
https://uboachan.net/flow/res/5.html
https://uboachan.net/flow/res/1.html
6 posts and 3 image replies omitted. Click reply to view.

 No.12980

I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?

 No.12985

File: 1525027564493.jpg (6.96 MB, 4608x3456, Tupolev_Tu-128_at_Central_….JPG)

>>12980
Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.

 No.12988


 No.12989

File: 1525047817579.jpg (14.86 KB, 500x375, No return.jpg)

I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.

 No.12996

That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?



File: 1322725687637.png (17.88 KB, 640x480, 86.png)

 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Links:
Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
159 posts and 28 image replies omitted. Click reply to view.

 No.12891

File: 1519585345876-0.png (251.38 KB, 640x480, divinity_fatum_49.png)

File: 1519585345876-1.png (196.17 KB, 640x480, divinity_fatum_50.png)

Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.

 No.12892

>>12891
This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!

 No.12893

File: 1519594472920.png (Spoiler Image, 224.34 KB, 640x480, divinity_fatum_51.png)

>>12892
Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.

 No.12894

>>12891
Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.

 No.12961

>>12891
You should update your DF blogs with this info. Let non-Uboachan followers know that the game isn't dead.



File: 1516414425045.png (33.93 KB, 800x489, ang.png)

 No.12786[Reply]

Anyone else have experience with this "game"? There's some really interesting things here.

I've explored a lot of pages, there's some "wrong ends" and a lot of different characters. Not sure if there's a true "ending" but it's very unique.
5 posts and 1 image reply omitted. Click reply to view.

 No.12792

File: 1516418724107.png (133.67 KB, 1349x1004, Terminal_00.png)

This is amazing OP. Already lost myself for some minutes there, it is something unique, and it curiously gives off a Yume Nikki similar feeling. Thank you for sharing it.

 No.12794

It's just a more jarring, less polished version of this.
https://fauux.neocities.org
The page number is a lot smaller too and it doesn't give any impression that there might be something more to it.

 No.12795

>>12793
This is interesting.
Surely the creator of Terminal 00 must of heard of this project before then? It does seem to follow a similar formula. It's obviously unpolished, but there is some direction to it.
If the direction of this project is really trying to imitate another, then i'll be really disappointed. Although, looking at them side by side there are simply too many similarities for it to be called original.
Bummer.

 No.12863

you guys aren't very good at investigation
he has a link to Kikiyama's site on his own site, on the "Connect" page, and has cited Yume Nikki before as an inspiration for his own work
i've talked with the guy before, he loves Yume Nikki
the site is undergoing some radical changes at the moment, keep checking back for new stuff

 No.12870

faux does it way better. I was confused for a bit because I thought the same dude did both and was wondering why the angusnicneven one was lower in quality. He links faux as an interest in his interest page, but the whole alien/fantasy schtick for the website makes it kind of unclear. Interesting though, I'll give the guy credit for his effort.



File: 1496644066363.jpg (323.44 KB, 852x1200, to the rescue.jpg)

 No.12308[Reply]

What was thing that "sealed the deal" with Yume Nikki and fangames?

For me, it would be:

Yume Nikki: The whole concept in general.
Yume 2kki: Holy jeebus this game is hueg!11! Theres so many areas to go to.
.flow: It manages not to feel like a nightmare simulator with some of its calm areas pacing the game rather well.

 No.12310

File: 1496733586989.jpg (40.22 KB, 300x310, 1496482477524.jpg)

I was pretty sleepy so i just realized my examples were bad.

What i meant by my post was something like this:
YN: Uboa sighting
Yume 2kki: Bed animation
.flow. That broom flying event

I meant the moments that trapped you in, not the "why you like it" approach.

 No.12857

Unrelated topic: Where did you find the picture?

 No.12858

>>12308
For me it was a lot of the music. The two songs that play in the sky garden and underground on mars really sucked me in and kept me just watching the screen for a long time.

 No.12861

>>12857
I had found it on Pixiv.



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