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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1590690400265.png (346.79 KB, 1438x461, withers.png)

 No.14699[Reply]

https://drive.google.com/file/d/19YqBhNwnrKlhKCaVNela2GnOOYBNpdHT/view?usp=sharing

In case this version goes missing from the web like v0.01.

Have fun! I hope you all enjoy it. Let's hope for v0.03 sometime soon.

 No.14700

>>14699
>In case this version goes missing from the web like v0.01.
If it helps any matters, there's a copy of ver.0.01b on the torrent listed here https://yumenikkifgarchive.gitlab.io/



File: 1585489183604.jpg (166.96 KB, 1200x800, kamuniak_rbw2007_4ph6xc.jpg)

 No.14630[Reply]

Well,I made a remix of a .flow soundtrack. Made January to February 2020:
https://archive.org/details/dot-flow-jazz/
(I'm new here so yeah…)

 No.14689

File: 1590101256828.png (9.85 KB, 100x90, doot.png)

Sounds good. Reminds me of some of those house touhou remixes.

 No.14690

File: 1590104034800.jpg (159.52 KB, 652x958, 06195b2a556eb14f2120c521b5….jpg)

Alright hold the fuck up
What's that morse code in Rust saying to me I don't like this

 No.14691

>>14630
I hear some similarities between The World of Destroyed Toys and 666 Kill Chop Deluxe from Lisa the Joyful.



File: 1576532457862.jpg (65.38 KB, 763x763, frozen in time.jpg)

 No.14426[Reply]

>playing old fangames and reading old posts on here
>realize all these young kids and teens are now adults

 No.14577

Don't remind me anon Q_Q



File: 1570522886200-0.jpg (112.55 KB, 1280x960, J95aWG.jpg)

File: 1570522886200-1.jpg (578.01 KB, 1280x960, UNFUJM.jpg)

File: 1570522886200-2.jpg (72.7 KB, 1280x960, BMLL9q.jpg)

File: 1570522886200-3.jpg (88.57 KB, 1280x960, iwdJ0P.jpg)

 No.14352[Reply]

What do you guys think of the fangame made with help of the anons of /v/?
https://v-anons.itch.io/yume-shikki
3 posts omitted. Click reply to view.

 No.14367

So 4chan finally made a 2kki equivalent. I'll check it out for the novelty of it, though I doubt it's any good. Still, could e surprised, those screenshots aren't too shabby. I like that the PC is just Yotsuba too.

 No.14368

>>14361
I'd say they made more than a handful.

http://www.homph.com/steam/

Tho there are many more unfinished games.

 No.14369

Played a bit, so far I'm actually impressed. The world design and music is leagues beyond most fangames already, and this is still a beta.

 No.14533

>>14353
凹凸夢 is promising.

 No.14536

>>14533
I applaud the devs for actually putting a game together, but it's far from being appealing or interesting.



File: 1561467446007.jpg (177.97 KB, 1920x1080, Untitled-1.jpg)

 No.14285[Reply]

 No.14286

Looks hopeful to me

 No.14295

its gone now?

 No.14429

It's not gone… It doesn't e x i s t

 No.14516

This is quite possibly the most considerate ARG I've come across.
https://www.youtube.com/watch?v=JVKxb8pqAIE



File: 1580235106121-0.png (26.03 KB, 266x266, kor1.png)

File: 1580235106121-1.png (25.34 KB, 266x266, kor2.png)

 No.14512[Reply]

Made a png of 4gou freaking out and also made a coloured version. : 3

(Changed my name from Dreamer to Dr3reamer so it's more distinct.)


File: 1376771358293.jpg (195.21 KB, 1024x768, 2013-08-17_00001.jpg)

 No.8316[Reply]

How does Yume Nikki on HL2's Source engine sound? I played around with the idea about 4 months ago and eventually dropped it.

This is still a beta version of the map, didn't fiddle too much with lighting or static_props.
15 posts and 3 image replies omitted. Click reply to view.

 No.14488

>>14486
>it's still a relevant topic
Did you miss the part where I said
>Discussion about 2D vs 3D as good medium aside
or something?

I mean suggesting stuff to OP as if he was here

>>14480
>OP, if I were you, I would ditch the idea of making a full-on YN remake, and instead develop my own YN-inspired game that is meant to be 3D from the very start. You would have much more freedom, plus, as far as I remember, nobody made one before.
>>14482
>With that said, OP, if you're using Source, it might be best to make a fangame instead of just "YN but 3D".

 No.14489

>>14488
Yeah, okay. OP is gone, I am a full on retard.

Are you satisfied now?

 No.14491

File: 1579292243001.jpg (67.17 KB, 540x402, nice cock.jpg)

>>14489
I'm honestly not trying to shit you or anything, it just seemed really weird to be replying to ghosts from 2013. The conversation has been really cool so far, I disagree that it's not possible to make YN in 3D, but I agree it's not worth it and that if you want to do something on 3D it's better to make an original game.

First person exploration is nice if well executed, but it also requires a lot of work as you have to add details to the zones the player can explore (because otherwise, why would the player go there?). On the other hand, you have a lot of leeway with bid-eye perspective since you can focus more on atmosphere and map design rather than 1st person eye-candy stuff (which is also the closest you have to YN/RPGmaker games), but you lose the "first person" immersion experience and instead play as a character on the screen. That in on itself isn't bad, but I really loved LSD for making me feel like ->I<- was the one exploring.

VR sounds like a nice toy to experiment with this. Imagine an exploration game with nice sound and good maps, that'd be a fucking blast.

 No.14492

>>14491

>replying to ghosts from 2013

We would never know if OP is still lurking around or not. I'm here since 2011-ish, and I had some of my ancient threads bumped. I didn't mind at all.

>First person exploration is nice if well executed

For sure it is nice! I love first-person games (of any genre) for the very reason you mentioned: the feeling of immersion. Actually, I've been developing my own first-person FG for a couple of years now (I just didn't announce anything yet, as I hate generating hype before I have something solid to show).

>requires a lot of work as you have to add details to the zones the player can explore

If you are familiar with 3D world design, I don't think it would be much work. For example:

-You don't have to worry about lighting and shading, your engine/lightmapper will do it for you, and it will always be perspective-correct, and never feel weird.

-You don't have to worry about animated stuff, if your engine supports skeletal animation, once you craft your base skeletons and animations, you can apply it to different characters/objects with little to no alterations. If your engine supports IK and animation blending, it's even less work to make them feel natural.

And so on. But again, depends on the individual.

 No.14494

>>14492
>If you are familiar with 3D world design, I don't think it would be much work
Yeah, I'm not that familiar with world design of first-person perspective games, so maybe that's why I feel it's harder than the old bird-eye 2D-styled camera. I just feel that it's not as easy to pull a good atmosphere since you're a little limited on how the player perceives the whole world. But thinking back on LSD and similar games, I guess I'm just overthinking it, since you can manipulate the player to perceive the world the way you want through different means. Somebody has been bumping that game thread on /og/ again, maybe it's time to play them and learn a thing or two.



File: 1562113285167.png (452.61 KB, 768x720, Dungeon_A4.png)

 No.14299[Reply]

Ever since I got RPG Maker and started making game prototypes with it, I've wanted to make my own YN fangame. But I'm not good at making tilesets, so I've stuck to using default assets so far. Would it be okay to use them as placeholders for a beginner project and replace them with original work later, or should I refrain from using default assets altogether?

 No.14300

It really depends on what you want to do. I think it's fair to use placeholders as long as they are placeholders for you to fill before release.

What does that mean? Use them if you need to build a map if it's easier for you, but try not to upload a demo with them. Even if your plot is good and your mapping is good, it will distract players too much and irk them the wrong way, which could potentially damage the hopes they had for your game, as it's seen as a lazy move.

 No.14428

Even if your own work is bad it adds a unique character to it that's still better than the same copy pasted recolor shit.



File: 1329419714463.jpg (140.96 KB, 400x600, 62.jpg)

 No.4052[Reply]

This Is a Recent fangame Uploaded I don't know, a few days or perhaps today?
But I need help, I can't tell what her name is.
And It's bugging me ;;
93 posts and 36 image replies omitted. Click reply to view.

 No.14417

File: 1576260192983.png (133.7 KB, 1024x768, Captura de pantalla (11).png)

Uh… help?

 No.14418

>>14417
Install the JRTP.

 No.14419

>>14418
RPG 2000 right? I've already installed it but the same error still pops up.

 No.14420

>>14419
The Japanese RTP, not "rpgmaker2000".

 No.14422

>>14420
Shit, i'm an idiot, thanks.



 No.14405[Reply]

Can someone list the song names of vocaloid music that Koronba made? I am very well interested in this topic, I think his music style is one a kind.


File: 1573236963730.png (13.71 KB, 655x520, ClipboardImage.png)

 No.14380[Reply]

I have trouble with .flow
I don't understand why files/picture are missing, i have downloaded different version (eng) and its always like that. I managed to go to the sleeping world but its the same in it, the map texure are missing, only some items appear. Can someone help me ?

 No.14381

Those garbled names on your screenshot are supposed to be in Japanese. I'm using stuff like Applocale for this, and don't launch it with that EasyRPG thing. Are you playing on Windows?



File: 1355699570082.png (8.15 KB, 636x476, LJcCQ.png)

 No.6836[Reply][Last 50 Posts]

Fleshchild v0.00 - A YN Fangame
http://www.mediafire.com/download.php?wejd4whdt20gd92

[This game uses RPG Maker 2003!]

The game is still very incomplete, but here is version 0.00 of my new game Fleshchild! Things work a bit differently in this game, for sure.

Here’s one helpful tip: BE CAREFUL WHEN EXPLORING NEW DREAM AREAS. Be sure to explore every part of one dream world before moving to a new location!

Or you might miss things. Hahaha.

CREDITS:
(Tumblr)
Nitrosparxx - Composer and Beta Tester
Cheesydicks - Beta Tester
Post too long. Click here to view the full text.
161 posts and 45 image replies omitted. Click reply to view.

 No.10538

>>10517
Wow.

Haven't posted in a while, I've heard that you've updated Fleschild even after the ywrd contreversy.

But I'm a bit worried about it being in /og/. But I also have a theory on Vis. ywrd said about stealth games; Vis' ability to form itself into a puddle of flesh seems to follow ywrd's exemplar.

Thank you.

 No.10919

I know Fleshchild has become something bigger than a fangame, so but I hope you still continue to advertise it as inspired by Yume Nikki so it can be classified as a miscellaneous game.

 No.10920

File: 1440075416761.png (219.39 KB, 340x368, shitpostingcup.png)

>>10919
>something bigger
That's debatable, it's just not a fangame anymore, but I agree with the rest, denying it's roots after getting so many fangame players would be a dishonest move.

 No.12812

Well, the game has been formally cancelled. I don't know how to feel about this. It was because Bleet was too stressed to do it. RIP Fleshchild.

 No.14171

>>12812
well, JUST FUCK MY SHIT UP



File: 1561468670537-0.jpg (177.97 KB, 1920x1080, 1561467446007.jpg)

File: 1561468670537-1.jpg (53.12 KB, 1920x1080, Kari -Tor anew..jpg)

 No.14287[Reply]

https://youtu.be/jojFLgJ4oqo

Kari's text:
0:18 This is the best show on t.v.
0:19 Well… Its also-


0:42 - 0:45
You are not real only D- Nothing in th-
Wow I have never seen- Ne as pretty as yo-


I think you are specia- What Are you rea-
Stop overthinking e- Hing You can do it-

Post too long. Click here to view the full text.


File: 1556591972872.jpeg (654.47 KB, 1535x1313, D992B40D-D5DF-4555-8FFD-7….jpeg)

 No.14126[Reply]

Hey all! I’m new to this place, so bear with me if I’m doing anything wrong.

I just have a quick question. I’ve been at my computer all week 5inking up a good YN Fangame,and I’ve recently fallen in love with Lcd Dem. I was wondering if I’d be able to make a fanmade sequel to Lcd Dem with a new plot and characters as well as locations.

Also, as it’s a ‘sequel’, would I be permitted to use the tilesets?

Thanks!

 No.14128

File: 1556597968044.jpg (186.53 KB, 640x800, 1541085565753.jpg)

Yes and yes, I grant you my permission. Good luck with your project!

t. koronba.

 No.14129

>>14126
Ignore the koronbanon.

Many years ago, koronba (the creator of lcddem) disappeared from the internet entirely, requesting people to never speak of his projects again, I guess so they could be forgotten.

Obviously, this would mean nobody has permission to make a fan sequel, let alone use lcddem's assets. Plus, it would kinda defeat the purpose of the whole 'forget my works existed' request.

Of course, you could do it anyway, and I doubt koronba would notice. It would be rude though.

 No.14132

do it

 No.14262




File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



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