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/fg/ - Fangames

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The Uboachan Dream World MUD is back online, sorry for the downtime.

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I'm Wataru, and please, do not say that I'm fake.
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Also, I'm making a RPG NMaker game called Akumu, and I need help with lol, the maker of .flow, because I'm a child, and I cannot make game sprites as of now.


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And this is the thread that will make japan hate uboachan even more.


>because I'm a child
Thank you very much for this precious information. It will allow us to take countermeasures.


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Please, delete this thread. It's pathetic and humiliating.


Ahem, I'm 12. and yes, I'm learning how to make Yume Nikki fangames with RPG Maker.

I remember it stating it's an easy developing system for children.(USER WAS BANNED FOR BEING UNDERAGE)


Moved to >>>/ot/15995.

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I'm making a YN fangame, or at least I'm going to try, while I'm having a month off from work this summer. I started yesterday and I hope to finish it, or at least something playable, in a months time at most. It's gonna be a "pure" YN fangame, so the plan is to not do what alot of newer games (are they fangames?) do, with lots of story and all that jazz. Just alot of different locations with weird creatures inhabiting them. Look forward to it! Or don't.
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>Uboachan Dating Sim


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>be sure to ask questions or do research if you ever get stuck. rpg maker is a really fickle program, and you dont wanna burn yourself out by getting flustered by it
>that all said, i dont think youre really supposed to advertise your game unless its gone a considerable ways into development. yknow, the nature of these things makes them really prone to never getting touched on again

lol m8, owl has, like, been working on a lot of projects for a long time. He's probably one of the very little devs who ever finalized a fangame.


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Yeah Owl, remember to ask if you need advice, don't be shy!

The first game can be tough, we're here for you, I can link some tutorials if you need.

I mean it's not like you made half dozen of games already or anything.


Not much decided except that it's gonna be pretty short, since I will do the majority of the work on it in a month. At least that's the initial plan but my plans usually don't work out like I want them to.

Thanks mate, it means alot to me to know you have my back. I'll think of you when the night gets dark and my bloody hands mash at the keyboard to write that last letter to the madotsuki-god.

Technically, I've finished TWO fangames! Aren't I special.


Good to see you are still alive. I hope everything goes well with your new fangame.

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 No.165[Reply][Last 50 Posts]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
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If this helps, this is what I have. But, how do I keep the item in my inventory when it's equipped?



Wait, I figured it out, nevermind! :)


How do you make it where you can't use effects while the character is awake?



You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.


We can move this kind of discussion to /ig/ now.

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 No.1457[Reply][Last 50 Posts]

Yep, it's that time again. I got the urge to start on a new project so here i am.

The story is as follows: You are the only occupant of a station located somewhere on a remote planet. And having been alone without contact with another human for 12 years, you're obviously not in the best mental health. Which of course shows in your dreams.

Next, screenshots.
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Download link appears to be down


Are you sure? It works for me (sorry for the ultra slow response time).


Finished the game… there are any theories explaining how and why he end up in that station, what happened with the rest of the occupants and even who are the protagonist ?


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this forever remains my favorite fg

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Games I already know about:

>Yume 2kki


It seems like no YN fangames are finished or good but I might not be looking hard enough.
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Maybe I should have put "fangames with an ending" but I figured I could put "finished" and you would connect the two like a normal functioning human being and not nitpick like a shit.

"Reported" for what? Did you even report me? Probably not. Go take your 15 gigabyte folder of smug anime girls alongside your unreasonable hostility and go to bed. You have school tomorrow.


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Debris has a few endings already, also Gnosis, Gnosis is pretty good.
>Only 15 gigabyte folder of smug anime girls
See file


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Oh god, I'm such a normalfag that I had no idea that you could check file sizes on posts.

Thanks for the suggestions though


The person who made that fangame also created Mikan Muzou, which was okay too. Nothing out of the ordinary for a YN fangame but still kinda fun at some points.


Neftelia is quite good if rather small/short if it even counts as a proper fangame


Everyone knows that Yume 2kki is often praised for being the biggest YN game, but to me there was to much random stuff that felt like it was just added in to make it bigger. Also I feel it's biggest downfall is that they had a lot of people working on it. This can be a good thing in some cases like programming, but having so many artists makes the art feel like it doesn't have a consistent art style like in Yume Nikki and even .flow. The art style is suppose to reflect the character and since there is no consistent art style I doesn't feel like the character. Don't get me wrong it isn't a bad game just not one of the better YN games. (Please don't stab me it is just my opinion)


Sorry for the grammar mishap I stopped and came back to it later I meant to say it doesn't feel like i get to know the character.


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Everyone is entitled to their own opinion so good to know how others feel! I agree that it is very random but that's actually one of the reasons it's one of my favorite fangames. My dreams are very random, like Uro's, so it gives off a really surreal vibe to me. Nothing competes with Yume Nikki, though.


I suppose to each their own, but I didn't really like Yume Nikki, .flow, 2kki or any other game specifically because of how the dreams relate to each of the characters, but more because of how the dreams looked, the music, and the ambiance.
The only major reasons I like Yume 2kki the most is because I feel it captures the 'dreams' feeling of YN without being too creepy, and secondly because of the Wataru maps which are honestly some of the best designed maps I've ever seen out of all the YN fangames, I can't honestly say there's much competition to those sets of maps alone.


I agree, to me I think part of what made YN and .flow feel so compelling was that feeling of a single game world set within one person's mind, I think they when you have multiple people designing the game world tends to lose that feeling of being the product of a single character's mind, kind of reflecting how the game was made. Which is not to say that 2kki isn't good - it's great in fact - but it loses a lot of what made YN feel so special.

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So, I recently downloaded .flow, but when I opened it up and selected .flow on the title, the game went through the odd intro sequence with the static and all that… But then the game crashed. Here's a screenshot of the game crashing. I use Windows 8, am playing an English patch, and do not have Applocale installed.


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>and do not have Applocale installed.
Do we really have to tell you what's wrong here?


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Try using Applocale, it's probably that.

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I don't know if this is the right place to ask but how do you open lmu files? I want to take a look at the map files for 2kki to see what's new.
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Niggah, 2kki is made with RM2k, what did you expect?


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Well at least we're getting somewhere, though I can't open the RPG_RT with RPGMaker 2003


Wait nevermind, I've figured it out. Bloody hell, thanks guys!


The screencap is from https://uboachan.net/ot/res/13815.html without the derail.

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Hey guys I've found a number of glitches that allowed me to beat .flow in 16:07 check it out https://www.youtube.com/watch?v=Gg_I20XWn0I. (Sorry for poor audio quality mixing issue in OBS)

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so, i've seen indication here http://dotflow.wikidot.com/vomitgirl-area and here http://yumenikkifg.wikia.com/wiki/.flow/guide, as well as a thread on uboachan, of a new event in the love hotel/brothel area of .flow. but no matter how many times i follow the steps, i just can't seem to get it to work. the maid simply doesn't react in any way. no 'face,' no maze, nothing. i saw something about eating more cake to help it trigger, but i've had about 4 or 5 at this point and still no change. i've even tried downloading the original from the website. does anyone know anything i could be missing?


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Try 10 cakes.



Roger wilco.



…i did it.


Congrats. Did it work?



yyyyep. seems like 10 cakes is the key, someone should really put that on one of the wikis. the implications of this new place are… pretty bad.

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Hey guys!
A friend and I have developed a collaborative YNFG project called Outotsu Yume.
This game stars Kubotsuki and Totsutsuki, and currently has only a few maps.

If this project sounds interesting, check out these links:
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Outotsu Yume has been updated to Ver0.01a!
This version includes new areas and a new effect for Kubotsuki, the addition of chasers, new sounds for doors, and multiple bugfixes!


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(More screenshots.)


Looking good Sushi.


Nice, will give it a try when i have time.


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Shameless bump with a screenshot of BackBeatAnthem's potential design for a sound test effect. (Posted 01/05/2016)

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There is a way to do the speed glitch from Yume-Nikki in .flow that is relativity simple. Demonstration/How to: https://www.youtube.com/watch?v=TeWqN5aTgAY

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>/tkki/ no longer on boards

What is this I don't even.


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It's a yume nikki fangame. ¯\(°_o)/¯


We had a request for comments thread in /sugg/ for days about combining the topics of some boards, and nobody complained. So, 2kki and .flow are basically meant to have general threads in /fg/ now. If you wanna make a case to make /tkki/ its own board again, make a /sugg/ thread.

You can still see the old content of /tkki/ in the Annex, but it's locked to new posts now.

Sometimes users don't see our /sugg/ threads or don't reply to them. It's a little after the fact now, but if we've made a mistake by merging the topics of the two larger fangame boards into /fg/ then let us know why.


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That explains a lot. Thank you!


Sure. There'll be a news post soon for anyone who's still missing what happened. If users don't make general threads in /fg/ for .flow and 2kki within a couple days then the staff will do it.


I guess this chan is too kill for it to have it´s own board

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So superpowers has been released as open source software, and it looks very promising:


So far I like the looks of it better than my previous favorite game engine, godot. But the documentation is lacking and the UI is very weird.

I want to make a yumi nikki like game with it, probably in top down 3d


I never heard of it before, even tough i take an interest in opensource engines.

I looked at godot and considred making a game with it, maybe il get around it some day.

Thanks for sharing.


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I spent a few weeks mucking around with it, and tbh it's a bit average. I like it because it's a little closer to the 'metal' of the browser.

But then again it uses TypeScript which is dead end in comparison to asm.js that godot uses

i might start making a demo in godot instead, pictured is the demo i made in superpowers


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I'm playing around with 3d models at the moment, I've reworked the Poniko model you saw in the screen a few times.

The first screen is the original, the big bobble head is the one to match the dimensions of the superhero demo. The last one was more of a mix of the two. I think I was on to something with third iteration, I like the skinny eyes the best


The perspective of some of the objects seems a bit awkward mismatched with each other, but still it is looking cute.

The third image is the one I like the most also.

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Thought I could share this here. I've been playing yume nikki and the fangames for years now and I finally decided to continue my lets play of Me.


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