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/fg/ - Fangames

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File: 1400782832163.jpg (23.77 KB, 638x478, 10311371_1495536330662821_….jpg)

 No.9342[Reply]

5 posts and 3 image replies omitted. Click reply to view.

 No.9397

Finally. Now check new version.

 No.9398

File: 1402874934768.png (299.09 KB, 662x521, ertertert.png)

Bug: you can hop up and up from the side of this area, your sprite falls, and you can move around while "invisible"

 No.9399

another bug (see 1st pic) You can continuously jump up until you reach the ceiling. >>9397 (second pic) Still says it's not complete… am i doing something wrong

 No.9400

File: 1402997121816.jpg (231.57 KB, 652x1074, coma.jpg)

this is >>9399
I swear im not intentionally doing this

 No.9401

>>9342
>>9395
You need to pick up something in the floor, if you have problems with it (it's a hard part) there's some gameplay, if you can't I'll explain you the steps.
>>9398
Wtf, it's supposed that shouldn't happen, I'm going to check it.

Thank you for searching the buggs!



File: 1362342556622.png (25.96 KB, 640x480, 05488452.png)

 No.7270[Reply]

Quite unusual question, I know, but what is the absolutely shittiest fangame ever created? Looking at a certain youtube channel, it seems that there are quite a lot of candidates out there, in equal quantities from both the East and the West.

But what's the one you would recommend for someone looking for the worst experience?
36 posts and 17 image replies omitted. Click reply to view.

 No.9375

I nominate Dreambook

 No.9376

Phoenix dream was pretty bad in my opinion

 No.9378

File: 1401503546893.png (14.19 KB, 640x480, my nexus is lame wehhhh.png)

worst one i've played is .exe

doesn't look like it's the worst, judging by the previous posts in this thread, but it's pretty bad

 No.9382

>>7274
Post a download for Nyan Nikki Sugar Diary m8

>>9378
Link pls

 No.9384




File: 1400794659603.png (3.19 KB, 320x240, title2.png)

 No.9346[Reply]

Hello ubu!

Asleep is my new yume nikki fangame.

Aside of T+T, I follow the traditional method. It doesn’t have dialogue, it have some bugs that are on purpose, others not.

the plot is the read me text but oh well

Plot:

Ametsuki decides to suicide.

And without regret it she killed all of those who made her got into that point.

After that she locked herself in her
Post too long. Click here to view the full text.
5 posts and 1 image reply omitted. Click reply to view.

 No.9363

>>9362
*no matter

 No.9364

Someone actually is making a game? Good I will try it, I wonder why people here dont do it so often nowda…
>>9362
nvm

 No.9366

>>9362
okay, is okay, like I say before, there are some bugs that aren't on purpose and some others that are suppose they are. yes.
I feel grateful about all you wrote
And also I feel lazy to reply this but yeah, here it is:

Is the first version of the game. Are you expecting a complete and perfect game? well.. it didn't; I really sorry. it wasn't on purpose.
i'm not doing a horror game, I think is an eerie game, so i don't expect anybody wait some jump scare.
i'm not doing a yume nikki copy. at least i don't see it that way.
i'm doing a "yume nikki fangame" , also i don't want to do this game in the same way as my other game.
I don't put any effect descriptions, I got my reasons, because the game is still in development, so don't ask me about it. sorry if it seem troublesome.
Yeah, I speak spanish, but it seems the damn google translator wasn't enough. I know is A knife, but i feel insecure about my english and the translate says AN. whatever.
Pressing Z/ENTER sometimes is on purpose ¯\_(ツ)_/¯

Can't you wait about the story progress? In fact, the game is not "go to bed, nexus, explore worlds, collect effects, drop them, wake up, die." It follows a story, can't you have patience? I think I must add "Play it slow, pay attention, have patience" to the game description.

Post too long. Click here to view the full text.

 No.9367

>>9366
So basically, everything that is bad about the game was on purpose. I don't think that helps your case here, really.
And also I don't see anything wrong with Psi giving you feedback even though the game isn't complete.
In fact, you should be grateful someone cared enough about your game to actually write something about it. You are taking the critique really badly, you should read it again and this time maybe think about what could be improved.

 No.9381

>>9367
boo. I don't feel like reply what i already answered.
But I fix some little things that were wrong
http://www.mediafire.com/download/hr6avbmk2or0n9b/Asleep-ver01.rar

bye



File: 1316808991838.jpg (533.83 KB, 1400x1050, Dokutsuki.jpg)

 No.6[Reply][Last 50 Posts]

THIS IS THE NEW THREAD FOR BROKEN BOTTLES, A FANGAME I'M WORKING ON.

I'll just repost any important things that should be on here. Now on to the first post which was on the old thread:

Hey, I've been working on this fangame for about a month, I'm working on my first world and it's almost done (there's a maze in the first world so most of my time has gone to that) It's at a very early stage but I've already come up with a story for it. Though I won't tell unless you ask, and if you do I won't tell a lot because it would give things away and ruin the fun.

I already made a preview video of it here: http://www.youtube.com/watch?v=4TYS4KGJSEY

(Edit: Here's another preview video I posted with more stuff than the one above:
http://www.youtube.com/watch?v=4DgvtRG8AnA )

It has a dark ish atmosphere and has lots of random blood slotches everywhere.

I did almost all of the pixeling and music. I got most of the sound effects from freesound.org. Me and my friend also recorded the scream and laughing sounds.

Any opinions/ideas? Does anyone want to volunteer to help with the music or pixeling? (Though it's okay if nobody wants to) :)
266 posts and 82 image replies omitted. Click reply to view.

 No.7917

I love it, well done Doodle, it has an ending?

 No.7921

>>7917
Thank you! There is no ending yet.

 No.9371


 No.9372


 No.9373

>>9371
THIS CONFIRMS "THE THEORY"



File: 1400601974932.png (51.46 KB, 209x207, tenmuuuuuuuu.png)

 No.9335[Reply]

prettiest/ugliest fangames in your opinion

prettiest for me would have to be ultra violet. ugliest is probably kind heart or parade

pic unrelated
2 posts omitted. Click reply to view.

 No.9339

>>9337

very ugly btw

 No.9340

File: 1400636739135.png (36.18 KB, 393x386, expanddong4.png)

>>9338
>>9339
Ever the edgy guys, aren't you?

 No.9345

File: 1400793585227.png (312.7 KB, 640x480, lettheshowbegin.png)

The ugliest fangame would probably have to be Yume 3kki.

Video Proof: http://www.youtube.com/watch?v=YvVozewc01c

I'm not sure if Miserere is a fangame, but I'll go with that as the prettiest, least to me.

 No.9347

File: 1400798842173.png (9.93 KB, 635x478, 198.PNG)

>>9345
I agree with those, but then again, "pretty" is subjective. For instance, I appreciate Yume2kki's maps that are done by 20, wataru, dedp and n3 (impressive, considering that RPG 2K3 only allows up to 256 colors in a chipset), but I also appreciate Kataribesou's simplistic aesthetics and Middens (depending on who you ask, it may be a yn fangame)'s collage, as well as If's style and oudn's work on Yume Graffiti.

It is, because of this, hard to me to pick a single "pretty" fangame, though it's easier to sort out the badly made ones.
Picture related.

 No.9354

File: 1400880674167.png (17.37 KB, 635x480, ScaryKitty.PNG)

>>9347
Yea, I agree. Before the last post post I had a hard time deciding what fangame was the prettiest to me. I think I hard a hard time deciding Misere or Dream Graffiti. dat music Might just be nostalgia though, I was new to Yume Nikki fangames when I played Misere, so I was kind of surprised at the amount of detail that went into the graphics, least compared to other fangames I played. Really like Ignites too. Gosh, there's just so many fangames!



File: 1399922188799.jpg (261.27 KB, 729x1096, madotsuki_knife_effect_by_….jpg)

 No.9313[Reply]

Hey Ubuu, what do you think of "combat" in fangames?
What is your favorite fangame weapon?
Do you enjoy the weapon/item effect in general? Has any fangame used it in a way that you really liked, in any memorable fashion?

 No.9314

>weapon/item effect
weapon item/effect*

Jeeze.

 No.9315

File: 1399934499029.png (1.53 MB, 1600x400, katasimbolos.png)

If there was a fangame in which the combat was more than "press Z on this thing to kill it, if not tun like hell", it was Kataribesou.

 No.9316

if there isnt much combat in fangames is because devs keep imitating eachother all the time

 No.9317

I tend not to think of combat being an actual component of gameplay in 95% of the fangames available. It's just another "effect"/tool use imo. The Other Line is actually the only fangame I've seen where the combat is considered a crucial component and psiwolf has spent so much time working on their own combat system.

Personally I don't care for combat in fangames cause more often than not it's not even useful. Sure some effects/areas may hide behind a killable npc but that's forgettable. I don't play these games to kill things pretty much.



File: 1399222995463.gif (570.12 KB, 360x246, habbenin.gif)

 No.9285[Reply]

I've been thinking about this for a while now, and I'd like it if developers could chime in: how should transitions between different worlds be handled?

I think personally there have to be visual cues that the player can learn in order to recognise that a certain door/warp/whatever will lead to a specific area.

I think I'd actually also go further and say that transitions should make some amount of sense, so that how worlds are connected tell a story in itself.

tldr; how to do transitions between worlds, and what games do them best?

 No.9287

RPGmaker transitions are pretty much limited as to "tell" a story by themselves. Of course, there are some classical transitions, such as "teleport -> fade out & in" or "Dream/faint -> pixelated" and such, but, as far as you get the map changed, that is the point of the transition. Of course you could try making something with that, but the player hardly would notice, and, in case he does, it wouldn't matter too much.

As for what takes you to the other world (a.k.a. teleport objects/tiles), yes, you can try that. In fact, it would be nice to see some kind of game made that way. I just though about Alice in Wonderland; you know, you go for the rabbithole and that; how the world transitions happens in that book is a good example that could easily be applied to these games. However, it wouldn't be the main point, and, in my opinion, they would not "tell a story". 'Twould be nice nonetheless, but they aren't the central point because the player's set of mind would be focusing in something else rather than the teleport, like "Right, I got to this bloody place through a corpse, but what about it?".

 No.9293

I think the best example of transitions you're looking for, that give you a sense of what the location you're visiting is, is OFF's transitions between zones perhaps. Each transition gives you a sort of overhead view of the zone and its music giving you a sense of what the location is like.

I haven't played any fangames in quite some time but I do know it's actually quite common for there to at least be one transition per game that has an object of significance, when you look at it you know for a fact you're going to a certain area. .flow's apartment buildings via the tiny concrete box is the only one I can think of at the moment.

I'm with above though, players might not get meaning from it other than it being a pleasant detail.



File: 1330366414949.png (43.58 KB, 221x242, Middens Icon.png)

 No.4184[Reply][Last 50 Posts]

With a development cycle nearing two years my game project is finally nearing its completion. With a hopeful release planned for April now seemed an auspicious time to announce the game.

Titled 'Middens', the game is styled towards open ended exploration of a surreal sensibility. A formal battle system in a likeness to traditional RPGs is employed alongside a "knife effect" system making for diverse creature interactions. Some of the game denizens require a formal duel while others can be destroyed on the general map, whereas others are completely peaceful.

General Info:

Middens takes the perspective of an ambiguous drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon
a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable compansionship.
Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens–
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Offense and passivity
both have their appropriate times with rewards and consequences
being granted to both paths respectively.
Post too long. Click here to view the full text.
187 posts and 43 image replies omitted. Click reply to view.

 No.9272

>>9271

Wow, argumentum ad verecundiam, must be right then.

 No.9273

I think this argument was already won 100 years ago when collage became an accepted artform.

 No.9275

>>9266
I don't think radically changing the sprites is the point.

 No.9283

We had a thread about this on /v/ the other day, i just wanted you all asshats to remember how fucking embarrassing this thread was

 No.9289

>>9283

>actually caring about what a bunch of 12 years old think about us


yeah, were you afraid of youtube kid too?



File: 1396511644518.jpg (1.34 MB, 1109x1502, 0point2.jpg)

 No.9208[Reply]

Download links on the website:
http://dreamvsdream.org/

(I wanted to add this to the OP of the April Fools thread instead, but it seems in my long absence uboachan still doesn't have an edit button. Or maybe I'm being dumb.)
15 posts and 5 image replies omitted. Click reply to view.

 No.9232

File: 1397070538541.png (353.83 KB, 1440x860, Untitled.png)

>>9231
No, it's still not working.
This is all that is shown

 No.9233

The web version is basically a hit or miss depending on browsers and operating systems. I'm not gonna support it anymore, but I'll leave it there. Keep in mind that it's an old version (without Sabi).

 No.9235

File: 1397216322815.png (10.78 KB, 591x99, approved_by_lolrust.png)

he knows

 No.9242

File: 1397443491613.png (196 KB, 254x322, Z2iITzb.png)

>>9235
So… Has he said anything about it? Likes? Dislikes? Apathy?

 No.9245

>>9242
What I got from our conversation was that he knew about the project for a while now and was happy to know Sabi was finally in it. I think he mentioned that he liked her Heather Mason palette too. My Japanese is shit, though.



File: 1317603292416.png (5.24 KB, 320x240, 無題.png)

 No.401[Reply]

Okay, Bitches, Why is there no Hallucigenia thread? This fangame is AMAZING and I fail to see why its one of the most unknown ones >:I

It can be downloaded here:
http://loda.jp/sabarobaromyar_/

Thoughts and theories are welcome, because /t/ seems to have a phobia of fangame theories.
61 posts and 15 image replies omitted. Click reply to view.

 No.8148

So.. what am I gonna do?

 No.8514

>>8148
Try this: Extract both folders, move the content of the data file folder thats inside Hallucigenia1 in the folder Hallucigenia2. And just in case move Hallucigenia.exe too.

For some reason, doing it in that order fixed it for me.

 No.8919

I have translated Hallucigenia to English yesterday.
You can get it here: http://www.mediafire.com/download/yz8x2zqk4hnr8c7/Hallucigenia+v0.08+%28English%29.zip

I might be back with more translated games soon.

Until then, Happy Holidays and Happy Dreaming!

 No.8920

File: 1387709007538.png (16.4 KB, 640x480, HallucigeniaEnglish.PNG)

Whoops, forgot the screenshot… Can someone please add it to my translation announcement post?

 No.9243

File: 1397489907235.png (16.34 KB, 640x480, NewHalluEng.png)

>>401
>>8919

Please accept my most sincere apologies for the incorrect translation of some effects, caused by me not clearing the game.

I've deleted my previously released translation and replaced it with a better one. This version is an improved and more accurate translation of Hallucigenia v0.008. It will replace the previous, a deleted by now, older version which was originally released on December 21th, 2013.

Make sure you have the updated version, which you can get here:

http://www.mediafire.com/download/dcf7p5ad76bz0ai/Hallucigenia_v0.008_(English,_Remade_04-2014).zip

Happy Dreaming!
Yours,
HimeNikki



File: 1397418500899.png (3.89 KB, 254x95, HDTitle.png)

 No.9241[Reply]

Hey fellas! Since the old thread was lost to the annals of time and I want an easy way to post updates (this seriously was the best place), I give you… the new Hell Diary thread!

I'll start by linking 0.03:
http://www.mediafire.com/download/6fg87x6qc0663e7/Hell_Diary_0_03.rar
(If you already have 0.03, this might have a few minor changes)

NOTHING is needed to play this game. Just download, run, and enjoy (or hate!)


File: 1387971159371.png (11.23 KB, 640x480, SickmindEng.PNG)

 No.8923[Reply]

I have translated Sick Mind to English yesterday.
You can get it here: http://www.mediafire.com/download/yz8x2zqk4hnr8c7/Hallucigenia+v0.08+%28English%29.zip

I couldn't find an open thread for this games, so I posted it here.

Anyway, I will be back with more translated games soon.

Until then, Happy Holidays and Happy Dreaming!
5 posts and 3 image replies omitted. Click reply to view.

 No.9102

>>9101
Oh the problem was you linked us to Hallucigenia instead of Sick Mind. But 0.10, that's even better

 No.9113

>>8932
What do you mean by "original" Hallucigenia? That's the latest one available of the official site!

 No.9114

>>8924
Yo genius! I've already uploaded a translation of it here: http://uboachan.net/fg/res/401.html#8919

 No.9128

>>9114

>Yo genius! I've already uploaded a translation of it here


He's not asking for it, anon was making a joke because you said you were posting "sickmind" while linking Hallucigenia instead.
And the same goes for the other 3 comments pointing this out.

 No.9240

>>9102
Eh? Somehow I did not notice this mistake until now… But then again, I cannot edit that post.

I'm sorry about posting Hallucigenia here instead of the "new and improved" v0.01 of Sickmind. Here is the true link to my translation of Sickmind v0.01 :

http://www.mediafire.com/download/v3q410aakb963yj/Sickmind_ver0.01_(English).rar

Though I STRONGLY RECOMMEND TO PLAY THE ORIGINAL v0.10.
Also, the links to both versions are also stored here: http://yumenikkifg.wikia.com/wiki/Sick_Mind#Download.2F_Links

I'll be back with even moar translations for you guys. Until then, Happy Dreaming! ^^



File: 1322011335226.jpg (196.74 KB, 500x429, Nagatsuki with cleaver.jpg)

 No.1786[Reply]

This game gets almost no love

WHY IS THAT

It feels like a cross between the original Yume Nikki and .flow, and has one of the only male protagonists I've seen besides Alex. AND YET NO ONE SEEMS TO KNOW ABOUT IT. I hope to remedy this.
77 posts and 18 image replies omitted. Click reply to view.

 No.8221

I've been looking everywhere for the zombie and scooter effects and i can't find any, some help please~?;n;

 No.8476

We've got Yume Wo, would anyone mind if I ask someone to upload UBOK as well? I know this is not place to say this but it would be great ^^

 No.9081

File: 1393988302819.png (8.88 KB, 640x480, YumeWo.English.PNG)

Today I have managed to finish translating Yume Wo. (夢を。) ver.0.08 to English.

You can get it here:
http://www.mediafire.com/download/b8746dctu0b3sc1/Yume_Wo._ver.0.08_(English).zip

This game is so dark and awesome! So translating its images then editing them with pain(t) for two weeks was totally worth it. >X[

I'll be back with DreaMarbleng and possibly Yume Utsutsu.

Happy Dreaming!

 No.9227

Where can I download it? ;A;

 No.9228

>>9227

you have a link right before your post you know…



File: 1393882216481.png (400.76 KB, 640x480, Screenshot1.png)

 No.9071[Reply]

Hi. I'm first time on Uboachan with my first major game http://www.mediafire.com/download/ptgvat3f36eohu9/UnExpected.exe . This game is difficult and there's no effects. Made in RPG Maker VX.
3 posts and 1 image reply omitted. Click reply to view.

 No.9075

File: 1393915870319.png (154.87 KB, 264x252, 2.PNG)

>This game is difficult and there's no effects

>working for no reward

 No.9148

>first major game
>uses default rmvx tilesets
>no effects
bye felicia

 No.9149

Must… download… this

 No.9150

Still better than Someday

 No.9151

File: 1395631742889.png (1.16 MB, 1280x1280, 1375929311438.png)

masterpiece



File: 1395279056107.jpg (75.17 KB, 526x410, kyokuyume.jpg)

 No.9138[Reply]

Hey Ubuu here's another fangame enjoy
Kyoku Yume, pretty standard concept, You play the role of a pink-haired girl named Kyukotsuki, who refuses to leave her room, you change worlds using the window

Download link
http://www.mediafire.com/download/iac4qhtg6llf6vz/Kyoku+Yume+ver+0.01.rar

 No.9143

File: 1395452225846.png (282.25 KB, 538x414, titlescreen.png)

>default RTP everywhere
>2deep4u empty world maps with looping background
>2edgy8me
>FILE IS THE FUCKING TITLE SCREEN
>ParioPaint tier music
>horribly half-assed code
>0 imagination

I hate being harsh towards devs, but, geez, what the fuck is this game? Even Dickme Dicki is much more serious than this.
I mean, dude, just look at the title screen. And the "counter" is, in fact, a few messages! That's not how you make it.
Also, some events make the game crash.

 No.9144

>>9143
is that a fucking SNK screenshot?

 No.9146

It's VX's default title screen



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