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/fg/ - Fangames

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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
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Please don't.
It's not very good with clocks.

File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)


Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
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File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)


Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
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You should play Maidnaut, best fangame ever.

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 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
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After looking a bit more into it, it seems that the problem is that fullscreen mode resizes stuff using bicubic as opposed to nearest neighbor. Not that I know how I'd go about changing that, but I just figured it would be good to know.

File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)


Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

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 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
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i think he made it by himself


筆者はイラストレーター?とここで書かれている某作曲者の二人を彼と呼称している様だ。見た限りでは後者の事を”音楽を作る方の彼”だとか、前者の方を語る時には”not K”などと注釈を入れていた。以上の点と、件のページタイトルが”k”である事、パスワードのヒントである謎の数列の検索結果を鑑みるとあのページの内容は作曲者の事であると断言してもいい気がする。まあ尤も、パスワードは正直わからないし、筆者も我々と同類である事からしてそこまで”彼”の核心に触れることさえ出来ないだろうが。因みに、筆者は生存確認の方法を犯罪スレスレではあるが思いついたらしい(blog entry 469)。聞けば教えてくれるそうだ。
I read through that blog a bit.
The term, “彼(he or him)” the writer of the blog uses, refers to an unknown illustrator he is obsessed with, and the composer we are all discussing about. From what I’ve read of the blog, he refers the latter to as “him, who makes music,” and when talking about the former by using a word “him”, he added a little caption, “not K”. In addition, the title of that password protected article is “k”. And also, a link about koronba 4go appears on the search result of that number he gave as a hint of the password. Combining those three points, I think it might indicate that the article is about the composer. But at the end of the day, I couldn’t figure out the password, and as a matter of fact the writer seems to be our fellow, so we wouldn’t even sense much about “him” from that article. By the way, the writer wrote that he has figured out the way to check wether “him, who makes music” is alive or not that might violate the law (blog post 469). He also said that he would tell that if he gets asked about.
The first Japanese part of this post is relatively same as the English part. I thought it would be nice to inform( this word can be so bold for that info I just wrote) people about that to collect some clues to the password. If someone got the password and google translate happens to be not working, I would translate for you. Please excuse my crooked grammar, and since this is my first post to this thread, I could have breached some etiquettes. In that case, I will apologize.


I don't care


Get lost.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
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Will ubuu be playing all the entries? It'll be fun to discuss them all.


I will certainly play a few, only the bad looking ones for a good laugh though, if our guests want they could link their entries here for a free unapologetic but fair dose of anonymous honesty. They may surprise us with something good.


If I see something promising, sure.


File: 1526771842526.webm (3.77 MB, 960x540, Basedgrandpa.webm)

This thread in a nutshell


So…is there a prize for this or…?

File: 1526663017347.png (13.85 KB, 646x511, ClipboardImage.png)


Is this place still active? I've been trying to play .flow and any version I download never gets past the opening cutscene before crashing with this error.


Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.


a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229


There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.



Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!

File: 1526579181587.png (5.65 KB, 640x480, 2kki-comingdown.png)


Okay, maybe this is some horribly mangled composite memory… but I remember seeing screenshots of a game that was supposed to be a cross between a survival horror game and a farm simulator. It was 2D and top-down as far as I remember, but it didn't have the 16-bit graphics of your typical YN fangame. The devs said it started out as a YN fangame, but wasn't anymore. Several screenshots were put out and it looked really atmospheric and unique, but it was cancelled.

I don't know if a demo or anything more substantial than just those screenshots was ever put out, but I just want to see those screenshots again or at least find out what that game was called or have some closure of knowing that I'm not just making this up… like I said, this could be a horribly mangled composite memory, so take any and every detail with a massive grain of salt, but if ANY of this sounds at all familiar, please let me know.


File: 1526159312732.gif (130.4 KB, 500x345, 6f9.gif)


A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
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I haven't played .flow, but from the sound of it, you might be reading too much into the character's sexuality or whatever. Was it really stated in game that she was circumcised? Anyway, I've seen doujins with totally emotionless characters before, so it's nothing that unusual. Somebody's going to be into it.


>in a ynfg
Of course not, nothing is ever stated as fact in these games. These are just dumb theories based on what you see. There's nothing saying Mado is a raped/pregnant/transsexual/hispanic/lesbian either but there are still people on Uboachan who believe these things.

Admittedly, some of it is kidding as well. Compared to most other fangames, I don't think I've seen a single dick anywhere in Yuque. It's refreshing, yet disconcerting. So I like to joke that Nire has no sex drive whatsoever. The most "sexual" thing in the game I think is the Toilet/Vomiting Snow Sculpture event if you push it, but as fucked up as we are, I kinda hope none of us really want to see "GIMME THE CHOCOLATE, MADO" but who knows?

Also the Birthday Cake World, but that's just probably just bulimia.


File: 1526408582134.jpg (160.8 KB, 512x384, 1270846094101.jpg)

This. The only this game is going to be any good is if it is the most exaggerated, shameless filth possible. If you don't ruin all the beloved characters for everyone it's just an echhi game that could be using any characters.

By the way… are you Shadok?


File: 1526411397089.png (146.38 KB, 350x210, katawa-shoujo2_9556.png)

I'm curious though, what would you say should go into a good dating sin/ecchi game though? I've never seen any really consistent opinions about what a romance game should have or what makes them good. It seems that either they're low quality and bland, or they're the greatest waifu simulator 3000 to ever exist.

Isn't there any sort of popularity pattern here?


The two most important parts of a dating sim are pretty visuals and likable, varied characters. The more broad the section of heroines, the wider appeal your game will have. That's doesn't mean the game should be a clusterfucker; you wouldn't be able to keep track of the girls. Giving the girls something that makes them sympathetic is also beneficial. If they're just totally normal, well-adjusted and without some big vice for you to cure, they'll both both be boring, and completely unrelatable to your core demographic.
You should tread carefully when giving the girl a tragic past. That can't be her defining trait, it is not substitute for a personality, and if it is written poorly, the game becomes unintentionally funny. The girls should also feel like they have a life outside of the mc. Besides courting the girls, there should be some other story going on. In the early days of newgrounds, the sea of shitty flash dating sims notably had absolutely nothing going on in them. They were practically stat grinding, mousing clicker games. Avoid that.

File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)


OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
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File: 1514926798274.jpg (80.91 KB, 900x675, da0.jpg)

I don't understand why Uboachan masturbated over Moga's stuff for so long. They weren't really that great and they barely qualified as fangames anyway. You could beat them in under 30 minutes, the graphics were hilariously simplistic "kawaii" shit, and you really couldn't do much. They never really felt like actual fangames to me.

But they still weren't the worst fangames Uboachan jacked off all over back in the day for their "uniqueness". No, that would be N'Oubliez Jamais


Wow (*゚▽゚)ノ I really hope my next games are more up to par. I appreciate the criticism tho. (●˙—˙●)

Also thanks anon for updating my links here!


Apparently, the pages have privatized, for some reason. What happened?

File: 1467717456717.png (52.83 KB, 416x416, 1316816006671.png)


been rereading old .flow theories and getting a hankering for more, so here's the newest version of the .flow theory thread

old threads (recommended reading first):
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I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?


File: 1525027564493.jpg (6.96 MB, 4608x3456, Tupolev_Tu-128_at_Central_….JPG)

Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.



File: 1525047817579.jpg (14.86 KB, 500x375, No return.jpg)

I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.


That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?

File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

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Oh man, that's pretty cool.
Good luck with the rest of the translation project.


I played this. It's pretty good. Does anybody know if there are similar fangames for games like .Flow or any of the others?


File: 1520483592711.png (77.02 KB, 638x480, yume nikki.png)

Hello there.
do you know where i can find these objects?
the table, the rug and the black box
thank you


For the desk, exit the Shelter (the hub area with all of the shops) through the south east exit. You'll go down in a vertical room and west through a long room. You'll come across a room where if you fall through the gaps in the foliage you'll end up in the area below with no way back up except to go through the Shelter again. Instead of falling, keep heading west. You'll need the double jump or a jump with the bicycle equipped.

The "black box" is the trash bin. That is in the dense woods (the forest area with the acid rain). If you enter from Block City, it's a straight path with no detours all the way until the first save point. The trash bin is in the 9th room. It is the vertical room just before the fork in the road that leads to a save point. It'll be in the upper left corner. You'll need the double jump to reach it.

The Carpet is in the Snow Mountain area. If you make your way all the way to the room with the vending machine, go south one room. Then drop down the gap immediately to your left. Allow yourself to continue falling through another gap. You'll end up in a little corridor that leads west. Follow it and jump over the little gap at the end. The Carpet will be in the next room.

If that doesn't make sense, let me know. I have a world map that I'm translating that will be included along with my translation of the game. I just don't have access to it right this moment since I'm not on my usual computer.

If you find them, defeat the last boss (if you've already defeated it, defeat it again) and you'll unlock Houchou Shoujo Mode!


Do you have some kind of social media? I'd like to introduce a friend to this game and the fact that someone's translating it after all these years is hype.

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FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.


You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
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The art style is amazing! Can't wait to see where this goes!


File: 1518583264130.png (28.22 KB, 960x720, FOG_backtobasics.png)

I just turned back around and decided to go back to working on the traditional open world game that is FOG. Especially with the recent revivals of Yume Nikki on Steam. Besides, it would be a total pain to overhaul the gameplay into something it wasn't intended to be in the first place. A different gameplay model would belong in another dreamFOG game.

I will be focusing on version R ("the Desktop Edition") for now, because I'm lagging behind, and I already have a deliverable beta ready for this month, but I'm not sure how I'm exactly going to include the three new dreamers Lindsey, Feldon, and Mitsuru as playable characters in later versions. For a long time, FOG was made with just Leon, Tegan, and Emory in mind.

In any case, it's OK to include FOG in the YNFG archive. While I don't think Kadokawa will go after my game in particular, I think it's important to curate the wave of fangames that arose from Yume Nikki's viral popularity, and how it helped develop things like dreamFOG, the works of lol, community collaboration at an unprecedented scale (Yume 2kki and Outotsu Yume), and a spark of global interest in surrealism and emergent RPG Maker horror games which were already a thing before Yume Nikki; Corpse Party comes to mind.


File: 1519866608144.png (60.23 KB, 966x751, FOG-141.png)

FOG v0.1.41 has been released.

Download: http://dreamfog.net/files/FOG%20v0.1.41.zip

- 14 maps added. Please start a new game and re-explore the dream world.
- New effect for Leon: Banshee
- New overhauled soundtrack
- Leon now has an improved appearance
- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)
- Various maps simplified for easier navigation
- Easier puzzles and mazes are telegraphed
- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)
- Alpha version of minigame added: "Goodbye Stranger"


Hey, not really playing any games right now but good on you for continuing to update.


I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

File: 1322725687637.png (17.88 KB, 640x480, 86.png)

 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
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File: 1519585345876-0.png (251.38 KB, 640x480, divinity_fatum_49.png)

File: 1519585345876-1.png (196.17 KB, 640x480, divinity_fatum_50.png)

Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.


This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!


File: 1519594472920.png (Spoiler Image, 224.34 KB, 640x480, divinity_fatum_51.png)

Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.


Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.


You should update your DF blogs with this info. Let non-Uboachan followers know that the game isn't dead.

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