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/fg/ - Fangames

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The rules have been updated/simplified.

File: 1757438269217.webp (22.03 KB, 452x678, CEAAAC65-F1FE-4F58-89A0-0….webp)

 No.16950[Reply][Last 50 Posts]

Self-explanatory
Previous: >>16433
132 posts and 58 image replies omitted. Click reply to view.

 No.17385

>>17384
yuh, i was talking to the dev on *cough* discord, and they seemed to have a pretty clear vision for the future. wonder what happened? the game was pretty sick though. it did a lot of stuff with mesoamerican imagery, which, despite being one of the coolest parts of yume nikki, isn't really iterated upon in fangames.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
310 posts and 82 image replies omitted. Click reply to view.

 No.17117

File: 1763847680661.jpg (57.91 KB, 600x700, __sabitsuki_flow_drawn_by_….jpg)

The art doesn't hold up that well and the gameplay flow(lol) of taking the same three routes because of the small world number gets really tiresome but it still proved a fangame could be much more than an uninspired clone and a great way to tell a story.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1751497786791.jpg (15.95 KB, 736x736, 27519dcd0a1508a7f1948590e4….jpg)

 No.16795[Reply]

whats stopping us from making yume 3kki
35 posts and 33 image replies omitted. Click reply to view.

 No.17190


 No.17386

File: 1768785484402-0.png (66.41 KB, 1286x991, spapic1.png)

File: 1768785484402-1.png (42.44 KB, 1286x991, spapic2.png)

>>16797
I contributed some music to yume 4kki/shikki and was working on some levels when it was cancelled, made me very sad. I'm not sure how 2kki is developed, but keeping things anonymous and away from nonsense discord drama seems the ideal way to make a ynfg. I'd happily take lead on something like this but I don't really know where to start, music I can do well, art I can do decently if I really put myself to task, but programming/leading a programming project is simply beyond me.

Pic rel, consider them "cut content" for 4kki before it died.

 No.17387

>>17386
is that actual star fox 3d rendering in rpgm2k3? that's kind of sick

 No.17388

>>17387
I wish, it's just some pixel art I did. Glad the effect worked though, was really bummed I never got to put it in the game.

 No.17389

>>17388
ok but you could theoretically do it in rpgmaker righht???? like even at a high level rpgmaker is way more advanced than snes graphically?



File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200

 No.16608

Oh seems a great creation

 No.17134

Can it even be called a Yume Nikki Fangame, though?

 No.17141

>>17134
There's enough world exploration and item collecting for it to be considered one on top of the overall set dressing following the usual formula
All that said I do think it kiiiind of fails as a fangame visually which I guess is the point considering it's meant to be a parody/inversion of what you usually get in these projects and you are meant to get a kick out of that but it really doesn't do anything for me which is a shame because the music also goes in a different direction to what fangames usually do and actually delivers something really memorable
Its a pretty good game all things considered still

 No.17276

Is there anyone who can tell me what is going on? There seems to be some kind of plot in the game but I for the life of me can't really put it together.

 No.17371

>>17276
>kid named yon goh has weird dreams
>dreams have a doppleganger that looks like him
>kid contacts his shadow friend through his dreams and together fights doppelganger irl
>after fight doppelganger reveals that kid was having weird dreams because of an evil spirit
>kid contacts guardian spirit in his dreams and fights the evil spirit(that turned out to be some sort of rare dream simulator) alongside it and his shadow friend
In addition:
>the weird dream simulator might be a dead kid possessing a tv according to wandering diary, so an actual spirit, evil notwithstanding



File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[Reply][Last 50 Posts]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?
98 posts and 27 image replies omitted. Click reply to view.

 No.17335

File: 1768315936495-0.png (3.57 KB, 72x128, Fluorettewhatthefuck.png)

File: 1768315936495-1.jpg (282.37 KB, 1920x1921, fluorette__maiden_of_praye….jpg)

>>17333
>>17334
Klaufir promised to work on a new version in 2022 or so when the game started being hosted in YNO which I never had much faith on due to a few of his comments in this stream
https://www.youtube.com/watch?v=X2m2ma9kcuQ
But well Klaufir seems to have changed drastically over the past few years so who knows if they still hold up.

 No.17337

File: 1768349582366-0.png (97.15 KB, 657x776, fleshchildcancellationreas….PNG)

File: 1768349582366-1.png (39.58 KB, 753x276, klaufir_approval_for_the_p….PNG)

>>17332
It's a shame Bleet never finished Fleshchild, I've never even played it (only seen videos of it) but the graphics and premise are great and I've always loved Visi & Vice as characters. Bleet actually revealed what the endings of the game would've been on her Tumblr and I'm saddened that they were never implemented, especially the first one since that's pretty fucking rad. Don't particularly see eye-to-eye with the hesistation on the second ending, though, since I don't think video games necessarily need to be vehicles for good moral lessons and I don't see Fleshchild galvanizing any would-be murderers or murderer sympathizers.
>>17333
I am very curious on how much Klaufir has gotten accomplished if the next version is indeed in development, and unfortunately until it arrives (or Klaufir decides to leak details) we'll be in the dark. On a less-related note, I appreciate him voicing his disdain for the puritan annoyballs that run rampant these days, and the nude Fluorette spritesheet has only made me like him even more. We need more YNFG personalities who are willing to get freaky, I say.

 No.17358

>>17337
>Nude Fluorette spreadsheet
What? Tell me you didn't make that up, i wanna see it

 No.17359

>>17358
literally two posts above you nonners >>17335
its a naked Ness reference btw

 No.17362

>>17359
Completely forgot Ness was nude in JP Earthbound, lmao, goes to show how little I think about that game despite its cult gassing it up so much



File: 1768257107396.jpeg (35.88 KB, 447x447, IMG_0020.jpeg)

 No.17323[Reply]

I really wanna get into developing and coding a project idea was to make a remake of lcd dem in the style of yume nikki dream diary i would probably have the name in a somewhat similar naming pattern like "lcd dem lucid dream" the project will probably take extremely long and probably not mond since i dont have much experience but i just wanted to get my idea out there because its been in the head for awhile.

 No.17325

Subvert expectations and actually work on it?

 No.17328

>>17323
good luck with that Ig



File: 1768143549710.jpg (291 KB, 1841x2048, Gzrc7-CbUAACmzF.jpg)

 No.17303[Reply]

What would you like to see more of in a Yume Nikki fangame?
8 posts and 3 image replies omitted. Click reply to view.

 No.17312

>>17311
Why was it removed?

 No.17313

>>17312
I'm not sure if it was from the zoomer west fanbase or if it was an internal decision due to it being too risqué. Not that it matters for the former group since I still see people bitching about the replacement wallpaper.

 No.17314

File: 1768181839735-0.png (2.91 MB, 1920x1420, __urotsuki_yume_2kki_drawn….png)

File: 1768181839735-1.jpg (2.26 MB, 1920x1420, GEH07jIaAAE2oQJ.jpg)

>>17312
>>17313
Combination of being too explicit/Wataru wasn't satisfied with it(and still isn't since he updated it apparently)

 No.17315

>>17311
>I can only think of stuff I'd like to see less of sadly
What do you not want to see in Yume Nikki fangames, then?

 No.17317

File: 1768220118905-0.png (1.66 MB, 1024x1536, 1635819565436.png)

>>17306
I'd collect their souls too if it was necessary for preservation. /j

But seriously, it's very annoying when a fangame developer deletes the old version of their game after uploading a new one. Especially often it happens with fangames published on itch.io, and I doubt it boils down to limitations of the website, because, for example, Black Rain developers, by some miracle, are keeping (almost) all the game versions on itch.io page.

>>17310
>>17311
There's also Yume Nikki Hazard, a gun mod for Yume Nikki.



File: 1767901816925.jpeg (98.88 KB, 700x613, IMG_9971.jpeg)

 No.17290[Reply]

I myself am thinking of making a ynfg i got into the series due to the youtuber nitro rad and played the original along with answered prayers and lccdm. I have been feeling alot of creative drive in me and think making a game could be a good starting points does anyone have any suggestions like anyone who’s made one for themselves or give me any advice?

 No.17291

File: 1767906748862.png (426.64 KB, 800x600, ClipboardImage.png)

>Use custom graphic assets for everything
>Take the time to get good at making assets or get someone who can
>Start small, make a small game for your first time.
>Do not just recolor mado, just because everybody is doing something doesn't mean its good
>Make sure you have the willpower to commit to it before you start
>Post your demos, feedback is how you get good
>grow thick skin, anyone starting a new hobby will be bad at it at first, if people tell you how much you suck, don't be offended, it is okay to suck when you are new.
>Actually make the game instead of posting one sprite and dedicating all your time to talk online about it and add yourself to wikis

Biggest problem with RPG Maker is the easy access makes people think they can actually do it and most don't go through with it, if you actually end up making something, no matter how small or bad, you will be very deserving of praise.

I didn't make any fangames but I made other games with RPG Maker and other engines. Hope you make it

 No.17292

>nitro rad

lmao

also phone filename

 No.17293

File: 1767921062103-0.jpg (118.94 KB, 955x720, Screenshot_20260108-184625….jpg)

File: 1767921062104-1.jpg (124.5 KB, 950x720, Screenshot_20260108-184303….jpg)

As someone who also wants to make their own fangame, one thing that's good to keep in mind and has helped ease some of my own worries is that a lot of fangames will start out a little rough or messy. Take Witoru, one of the classic FGs, for instance - this is what it looked like back in ver 0.30 and it's a far cry from what it would eventually become. Heck, even the OG Yume Nikki started out much more modest. TCRF has good pages on the matter, def check them out, as it went thru quite a bit before it became what we know today (case in point, Uboa didn't make his debut until ver 0.08!).

So yeah, don't worry about getting it perfect on the first go, that's what updates are for. Honestly, just getting something out the door is a feat that, as mundane as it seems, isn't as easy or commonplace as one would believe.

 No.17295

>>17292
yumay neeky



File: 1491872866297-0.png (103.15 KB, 640x480, Title.png)

File: 1491872866297-1.gif (772.49 KB, 640x400, DUGA1.gif)

 No.12160[Reply][Last 50 Posts]

Hey folks, it's me again! And I'm here to show you what was originally a creative draft for what would have been my Dream Diary Jam entry in June.

It is:
-A Yume Nikki styled game, more along the lines of Nightmare Castle than Hell Diary or Amihailu in Dreamland

-Started development today, on top of what was originally supposed to be the PMD Music update to AiD.

-Stars another Dugashoba girl, Maho!

Features:
-Tiniest game yet, probably going to be a WHOPPING 10MB when a build releases (if that)

-Cute and useful effects!

-The same setting as Nightmare Castle and the other games in the series
Post too long. Click here to view the full text.
125 posts and 39 image replies omitted. Click reply to view.

 No.12646

>>12642
>Dead Meme
I'm very disappointed in you.

 No.12740

So, Mishka actually left the shithole after all, this fag was right >>12624
I haven't seen Owl around here either, I wonder if any other users left.

 No.12741

>>12740
Nah, owl has been inactive for a long while (I haven't seen any update in his site) but he still comes from time to time, although I can't say how often.

 No.12742

>>12741
Still alive and kicking.

 No.17294

And to think all this spawned from making the “kill” effect ranged…



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
167 posts and 28 image replies omitted. Click reply to view.

 No.15602

>>15596
Now we need the English traslation

 No.16424

Hi! I have questions:

1) Name and goals of the blue haired girl?
2) Name and goals of the final boss?
3) What is the relationship between the blue haired girl and the final boss?
4) Why the final boss turns against the blue haired girl before the final battle?
5) What is the relationship between the blue haired girl and Poniko?
6) What is the relationship between the blue haired girl and Madotsuki?
7) What is the relationship between the final boss and Poniko?
8) What is the relationship between the final boss and Madotsuki?
9) Who is the Ghost Madotsuki fought in this game and its prequel?

 No.16913

>>16424
Why not?

 No.17267

only time knows

 No.17269

>>16424

is me, or its an dead Madotsuki



File: 1375394434427.png (670.77 KB, 637x476, 1.PNG)

 No.8253[Reply]

Hi, forgive me if this is the wrong place to post about this game. It is pretty fun and a bit different for a YNFG. It has RPG-like status and you have to battle symbol (effect?) holders to get the symbols. There's eight, as well as some good ol' endings. The game is not short, though and the difficulty is hard at the start.

Here's an attempted English Translation: https://www.dropbox.com/s/lfua8qo8chl8142/Kataribesou%20ver0.35%20%28English%20Translation%29.rar
3 posts and 1 image reply omitted. Click reply to view.

 No.8258

File: 1375438909308.png (53.67 KB, 639x479, 100.PNG)

>>8256
Well, that's fine.

 No.8286

File: 1375711113146.png (67.52 KB, 638x479, 223.PNG)


 No.8288

File: 1375837180727.png (32.57 KB, 637x476, 305.PNG)


 No.8296

File: 1376176974225.png (578.74 KB, 637x475, 472.PNG)


 No.17265

man the physical challenges in this game suck balls



File: 1612061292102-0.bmp (76.05 KB, 320x240, pc_back.bmp)

File: 1612061292102-1.png (141.1 KB, 1366x768, Capture d’écran (131).png)

 No.14983[Reply]

So in Yume 2kki you can load a custom wallpaper to the computer in Urotsuki's room.
There's already a "default" custom wallpaper in the main directory of the game named pc_back.png.
It's the one with a geisha on it.

This file can be replaced by a 256-color PNG, BMP, or XYZ format image of the player's choice, ideally 320x240 pixels in dimension.
Here you have my custom gondola wallpaper and what it looks like in game.

So dump all of your custom wallpapers in this thread. You may even find one you'll love to use for yourself.

 No.15054

File: 1616316090602.png (17.28 KB, 320x240, pc_back.png)


 No.15093

>>15054
Wow now that's a real wallpaper

 No.16046

File: 1712051582084.png (6.39 KB, 190x265, IMG_4418.png)


 No.17263

File: 1767202572284.png (2.34 MB, 2048x1262, Card06_0005_0004.png)


 No.17264

File: 1767251617010-0.png (38.17 KB, 320x240, Bliss.png)

File: 1767251617010-1.png (30.48 KB, 320x240, wharrgarbl.png)




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