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/fg/ - Fangames

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File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
239 posts and 54 image replies omitted. Click reply to view.

 No.15133

File: 1622777770882-0.png (222.05 KB, 1202x676, ClipboardImage.png)

File: 1622777770882-1.png (25.47 KB, 607x250, ClipboardImage.png)

looks like he's compiling an official OST. neat!

also, a nice li'l gem in the replies…



File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
456 posts and 144 image replies omitted. Click reply to view.

 No.15130

Is there an english translation of ver 0.113?
I've been looking for it since the wiki doesn't have it



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
253 posts and 72 image replies omitted. Click reply to view.

 No.15122

Hello. I'm trying to play Hallucigenia but I have a strange error. I have RTP, I have Applocale, and .flow/Yume 2kki works PERFECTLY fine.
I also copied the files of DataFiles and renamed my folder. I did everything in OP's post but I still get this :


—————————
Erreur
—————————
作品の本体が見つかりません。
制作者に連絡を取ることをお勧めします。
—————————
OK
—————————


in english :
Post too long. Click here to view the full text.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
79 posts and 10 image replies omitted. Click reply to view.

 No.13278

How about yumme nikki games on VRChat Unity Engine? Does tthey exists?



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
139 posts and 137 image replies omitted. Click reply to view.

 No.15143

File: 1623113676441-0.png (23.19 KB, 640x480, furry of the space plants.png)

File: 1623113676441-1.png (31.67 KB, 640x480, chillin wit chilled corpse.png)

File: 1623113676441-2.png (120.95 KB, 640x480, jellyfish aquarium.png)

File: 1623113676441-3.png (108.83 KB, 640x480, tall amethyst.png)

from unRequited

 No.15144

File: 1623113960367-0.png (82.39 KB, 640x480, lonely light.png)

File: 1623113960367-1.png (23.69 KB, 640x480, rose maze door.png)

File: 1623113960367-2.png (23.86 KB, 640x480, dusk town.png)

File: 1623113960367-3.png (3.94 KB, 640x480, lily path.png)


 No.15145

File: 1623197274864-0.png (130.38 KB, 1920x1080, angel in the sewers.png)

File: 1623197274864-1.png (172.71 KB, 1920x1080, bedroom mirror.png)

File: 1623197274864-2.png (175.76 KB, 1920x1080, flooded.png)

File: 1623197274864-3.png (216.3 KB, 1920x1080, eel angler.png)

deep dreams

 No.15146

File: 1623197360000-0.png (377.34 KB, 1920x1080, desert ponds.png)

File: 1623197360000-1.png (459.95 KB, 1920x1080, oh hi jupiter.png)

File: 1623197360000-2.png (186.86 KB, 1920x1080, pretty palace.png)

File: 1623197360000-3.png (420.15 KB, 1920x1080, more escher.png)


 No.15147

File: 1623197870081-0.png (159.37 KB, 1920x1080, rainbow rave.png)

File: 1623197870081-1.png (482.05 KB, 1920x1080, koi.png)

File: 1623197870081-2.png (92.72 KB, 1920x1080, pastel room dark.png)

File: 1623197870081-3.png (146.97 KB, 1920x1080, damage.png)




File: 1319312710120.png (564.94 KB, 886x768, looks like Dave.png)

 No.1120[Reply]

94 posts and 23 image replies omitted. Click reply to view.

 No.12042

>>12030
I think the changes to the apartments were more to make the area seem calmer really. Though I kinda miss the "unusual" music I understand why he'd opt for a more peaceful soundtrack. The apartments aren't supposed to be eerie.

Oudn's maps have made a general change to being more relaxed and comfortable really. I guess he just likes that sort of environment since his updates tend to lead to a more natural/peaceful feel. He at least didn't change his mushroom world.

>>12031
I wouldn't call it decaying. More like settling down. The newer areas in her mind are either extremely detailed or serene. Focusing more on natural themes than the earlier more industrial worlds. Admittedly, if Yume 2kki weren't dying I wouldn't really like it, but it's better to end things on a happier note than a nightmare.

 No.12068

File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

>>12042
These are nice points! I'm excited to see what the final updates of 2kki will be.

 No.14363

File: 1571234258332.png (422.08 KB, 977x1500, tumblr_olaixcynLU1r252who2….png)

Does anyone have a working DL link for the latest update in english?

 No.15139

File: 1622934988051.png (122.1 KB, 640x480, y screen do dis.png)

playing the 0.035 edition and whenever i have it full screen it does this thing. is there a way to fix it?

 No.15140

>>15139
update: it works fine in the japanese one. might be something the translator did then?



File: 1620993608022.jpg (24.63 KB, 360x480, mado.jpg)

 No.15105[Reply]

I'm making a Yume Nikki porn game where Madotsuki gets raped by many different dream creatures that appear in the original game, is there anything you'd like to see in it?
10 posts and 5 image replies omitted. Click reply to view.

 No.15120

>>15115
No one really takes people who say "I'm gonna make a game :D" seriously unless they show intent, either in the form of screenshots or previous work they've done, or some kind of development plan. You know, what engine will it made of, will be episodic or not, can you make assets at all, how music will be added, you know, the usual stuff.
This is because of course, in the YNFG community people who just say they will make a game, don't even start working on it, and if they do, they won't finish it.
This may sound as a generalization but it's what has been happening for years, and years, and years.
The replies ITT are memeing the events of that old disaster thread two years ago.

 No.15121

>>15119
If you need help with it I will help but only if you have something to show

 No.15134

File: 1622778701534.png (36.7 KB, 128x128, 1621949873751.png)

what the fuck

 No.15135

>>15134
I don't think it's that shocking, honestly.

 No.15136

File: 1622847783108.jpg (11.51 KB, 203x248, 62b71aa720250e31ed930ee6b0….jpg)

Nearly a month passed and OP didn't even show a single sprite or intent to develop anything, history repeats itself.

What do people even gain from doing this? Idea guy threads should be bannable and punishable with jail time irl.



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
813 posts and 121 image replies omitted. Click reply to view.

 No.15126

>>15123
・Rain
・魚の夜夢の夜
・iofnrru Tn zeduaiolqs

 No.15127

Possible lead for at least Nishikigatsou: Mosenite, a contributor to Yume 2kki. Music and especially art shows some resemblances to Nishikigatsuo.

 No.15129

>>15127
Which BGM is that, for example?
I listened to it, but I didn't find any songs that sounded like Nishikigatsuo.
I would like to know more about it.

 No.15131

can't anyone reach mods on this fucking website? i'm honest when i say this thread needs to be deleted. it's so incredibly disrespectful

 No.15132

>>15131

Bold of you to assume Koronba didn't deliberately invoke the Streisand effect to become a legend.



File: 1620330687889.jpg (1.68 MB, 4096x3072, IMG_20210426_201303255.jpg)

 No.15094[Reply]

So this upcoming dream jam has mtivated me to touch rpgmaker for the first time in a while, what should I do to ensure it doesn't blow over like my other projects?(image not related)

 No.15096

Try to get at least one thing done per day. Better yet, set aside an hour a day just to work on the project. Don't get too ambitious or you'll never get anything done.

 No.15097

chiming in to say i am considering giving this jam a go too. i have a copy of 2k3, no experience, and no skills but it could still be fun

 No.15098

File: 1620573542344.png (263.84 KB, 602x339, bored.png)

Oh man, is Tumblr still making those?

Only a few end up being decent, but for the most part it only adds numbers to the pile of garbage unfinished games that is YN fangames.

Having a deadline is a terrible TERRIBLE idea for a beginner in the first place, most people's first game suck enough ass as it is.

 No.15100

If it's your first project, definitely look into some free/paid asset packs just to help you along. I know you WANT to do all the graphics/music/sfx/etc yourself, but realistically its just not really gonna happen on a free, month long jam project. There's some great horror assets out there and its not like you're "cheating" just because you chose to use a stock "footsteps on metal surface" sfx instead of teaching yourself how to make sfx when you are trying to learn how to make a whole game on top of that.

Good luck, hope to see your game friend

 No.15101

Get a friend to be your critic, someone who's not afraid to tell you how much you suck.

Or post it here, I'm not afraid to help you with the truth while being as much as a dick as the rules allow me to.



File: 1607066547868.png (14.22 KB, 1480x856, Capture17edit.png)

 No.14907[Reply]

Recently played Azusa 999. It's an rpgmaker game from 1997 and in a lot of ways a precursor to Yume Nikki. It's interesting to check out. I would say it's closer to games like Ib than Yume Nikki, but a lot of the themes and ideas are similar (another world that is sparse and unpopulated, non-human creatures, trauma around violence/bullying/suicide/depression/isolation, etc)

English translation download: https://obskyr.io/azusa999/

 No.14912

>>14907
Thank you for recommending this wonderful game.
I wish there were more projects like this translated.

 No.14953

I played it too, the first half was honestly tedious but thankfully not overly long. The second half however makes the game worth playing.
Since it's only about 2 hours long I can recommend taking a look.

 No.15006

>>14907
this was extremely wonderful, thank you for the recc anon, bless you.

 No.15088

File: 1619227566962.png (26.65 KB, 640x520, azusa999.png)

omfg look at this insane flipnote(???) fanart for this game
made by @superkva64 on Twitter

 No.15095

>>15088
This rules. Ty for posting



File: 1612061292102-0.bmp (76.05 KB, 320x240, pc_back.bmp)

File: 1612061292102-1.png (141.1 KB, 1366x768, Capture d’écran (131).png)

 No.14983[Reply]

So in Yume 2kki you can load a custom wallpaper to the computer in Urotsuki's room.
There's already a "default" custom wallpaper in the main directory of the game named pc_back.png.
It's the one with a geisha on it.

This file can be replaced by a 256-color PNG, BMP, or XYZ format image of the player's choice, ideally 320x240 pixels in dimension.
Here you have my custom gondola wallpaper and what it looks like in game.

So dump all of your custom wallpapers in this thread. You may even find one you'll love to use for yourself.

 No.15054

File: 1616316090602.png (17.28 KB, 320x240, pc_back.png)


 No.15093

>>15054
Wow now that's a real wallpaper



File: 1613864316247.jpg (63.18 KB, 670x502, Yume_Nikki_courtesy_Kikiya….jpg)

 No.15016[Reply]

Which, if any, of the following traits preclude a game's status as a 'traditional' Yume Nikki fangame?
>being made with a 3D engine
>being made in an engine other than RPGmaker
>having a non-fixed viewpoint
>having dialogue/dialogue trees
>having non-chibi/large player models
>having a non-tile-based movement system
>having 'health points' that allow the player to take multiple hits
I have an idea for something but I'd prefer to stay within the constraints of classical YNF design.

 No.15017

>having dialogue/dialogue trees

Degrees vary, but this is the dealbreaker for me. As soon as it has more than 2-3 lines of writing in total it's not longer a 'traditional' fangame, even worse if the writing is dialogue.

 No.15074

File: 1617590898276.jpg (97.22 KB, 655x655, bbfdcbaa132b050008d65a8b20….jpg)

Thank you for replying. Here are a few more elements for your consideration.
>realtime/reflex-based gameplay
>puzzles
>inventory systems/non-effect items
>following NPCs
>combat beyond simple knife/knife-analogue usage

Also, what about system specifications? Yume Nikki is apparently good to go on a 200MHz machine with 32MB RAM and no video card. Is this the system profile a fangame maker ought to target?

 No.15078

>>15074
eventually there's a line where it crosses from "fan game" to "inspired by"



File: 1330366414949.png (43.58 KB, 221x242, Middens Icon.png)

 No.4184[Reply][Last 50 Posts]

With a development cycle nearing two years my game project is finally nearing its completion. With a hopeful release planned for April now seemed an auspicious time to announce the game.

Titled 'Middens', the game is styled towards open ended exploration of a surreal sensibility. A formal battle system in a likeness to traditional RPGs is employed alongside a "knife effect" system making for diverse creature interactions. Some of the game denizens require a formal duel while others can be destroyed on the general map, whereas others are completely peaceful.

General Info:

Middens takes the perspective of an ambiguous drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon
a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable compansionship.
Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens–
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Offense and passivity
both have their appropriate times with rewards and consequences
being granted to both paths respectively.
Post too long. Click here to view the full text.
187 posts and 43 image replies omitted. Click reply to view.

 No.9272

>>9271

Wow, argumentum ad verecundiam, must be right then.

 No.9273

I think this argument was already won 100 years ago when collage became an accepted artform.

 No.9275

>>9266
I don't think radically changing the sprites is the point.

 No.9283

We had a thread about this on /v/ the other day, i just wanted you all asshats to remember how fucking embarrassing this thread was

 No.9289

>>9283

>actually caring about what a bunch of 12 years old think about us


yeah, were you afraid of youtube kid too?



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
41 posts and 6 image replies omitted. Click reply to view.

 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

 No.13481

>>12851
The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.

 No.13761

File: 1540245936349.jpg (217.63 KB, 1920x1080, imageyume.jpg)

An archive update has been released!

New archive stats:
293 Games (677 Versions) - 50.6 GB

Changelog:
https://yumenikkifgarchive.gitlab.io/changelog/

magnet:?xt=urn:btih:3836feaf06068118b0a1290d91b6166d52930849&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(October%2022%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2f9.rarbg.to%3a2710%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce

 No.13965

File: 1548975912231.png (1.27 MB, 2500x2000, 1305240936904.png)

>>12850
I've stopped hosting these because they were using experimental options.
I'm going to host the collection with the default options since that's more sane.
As well as continue seeding the torrents for both, currently I have ~3TB of combined upload.

https://ipfs.io/ipfs/Qma1KT5TmxJjrPbCiE4aFeZyeSSEdVzSqzZMeVKHYTPP5p/Yume%20Nikki%20Fan%20Game%20Archive%20%28January%2012,%202018%29
https://ipfs.io/ipfs/QmXHUoF1iWqEg2vJXsrEQdUKivAJ1Ldh2uuZb22LixZKCh/Yume%20Nikki%20Fan%20Game%20Archive%20%28October%2022,%202018%29
https://ipfs.io/ipfs/QmQBoHpp1Abu77YUe6jmfHnN9Tdg4rK2BR3zCevohLgdBg/Yume%20Nikki%20Fan%20Game%20Archive%20Extras

If the collection updates again I may stop hosting the old versions on BitTorrent since they take up duplicate space where the IPFS ones don't.

 No.15072

>>13965
God bless, I'll mirror the IPFS stuff for forever.



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