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/fg/ - Fangames

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File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
189 posts and 40 image replies omitted. Click reply to view.

 No.14265

File: 1560815339813.jpg (1.37 MB, 1240x1753, Anatomy_A_Strange_Guide_fo….jpg)

Reminder that meanings, metaphors and scouring over files for scaps of correlating data is ultimately only a means to form a better individual bond with the game, not something to argue over.

There are a lot of posts speculating and creating a story for the game.
How about viewing the game relative to you, instead of a mock-narrative concerning the creator or the characters? It might be less fun than piecing together story tropes, but the process may teach, clarify and confront you with valuable ideas.



File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
368 posts and 108 image replies omitted. Click reply to view.

 No.14264

>>14263
>but some feel a bit boring in both its subject matter and layout and I also feel like they fail to form a coherent whole unlike YN.
Curious, as YN also had these, which should it fail to form a coherent whole like YN.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
242 posts and 69 image replies omitted. Click reply to view.

 No.14108

>>14106
That's probably because you're using the 64-bit version of 7-Zip. Either get the 32-bit version or do what >>14107 said.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
79 posts and 10 image replies omitted. Click reply to view.

 No.13278

How about yumme nikki games on VRChat Unity Engine? Does tthey exists?



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1560983565693-0.png (4.73 KB, 192x192, savegra.png)

 No.14266[Reply]

Is this site still alive? Does anybody know anything about this game called "hitori"? It's very similar to Yume Nikki, thought I wouldn't call it a fangame.
There is a single video on Selfish Dream youtube channel about this game, and literally no other information about it. https://www.youtube.com/watch?v=jyc_sNCgpY4
Who is the creator? Where is his website? How can I compete the game?
Link to the game is somewhere in the comments to the video above

 No.14267

Found the original upload along with the creator's twitter account
https://twitter.com/lunetuki/status/1087768673291386880

 No.14268


 No.14269

File: 1561014687628.png (61.51 KB, 605x565, screenshot.png)




File: 1556591972872.jpeg (654.47 KB, 1535x1313, D992B40D-D5DF-4555-8FFD-7….jpeg)

 No.14126[Reply]

Hey all! I’m new to this place, so bear with me if I’m doing anything wrong.

I just have a quick question. I’ve been at my computer all week 5inking up a good YN Fangame,and I’ve recently fallen in love with Lcd Dem. I was wondering if I’d be able to make a fanmade sequel to Lcd Dem with a new plot and characters as well as locations.

Also, as it’s a ‘sequel’, would I be permitted to use the tilesets?

Thanks!

 No.14128

File: 1556597968044.jpg (186.53 KB, 640x800, 1541085565753.jpg)

Yes and yes, I grant you my permission. Good luck with your project!

t. koronba.

 No.14129

>>14126
Ignore the koronbanon.

Many years ago, koronba (the creator of lcddem) disappeared from the internet entirely, requesting people to never speak of his projects again, I guess so they could be forgotten.

Obviously, this would mean nobody has permission to make a fan sequel, let alone use lcddem's assets. Plus, it would kinda defeat the purpose of the whole 'forget my works existed' request.

Of course, you could do it anyway, and I doubt koronba would notice. It would be rude though.

 No.14132

do it

 No.14262




File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
449 posts and 98 image replies omitted. Click reply to view.

 No.14179

>>14177
Damn it, I missed it yet again

 No.14206

まだ外人どもは無断配布ごっこしてるのかよ

二次配布禁止の文字も読めないとか義務教育受けてんの?脳みそピーナッツバターかな?ホント笑えるわ。

ともあれ、2019年以降に初めてころんば4号を使ったやつは絶対に割れ厨だから監視しとけよ。

 No.14238

http://video.twimg.com/ext_tw_video/1015897932917190656/pu/vid/360x640/ui0UA7JA-tAska4y.mp4
This movie looks like koronba's music video…
Does anybody know the name of this music?

 No.14249

It's "我慢してからケツイキするとトコロテン止まらなくなるやつ…😅"
I love it.

 No.14260

This is a new link for download
http://num.to/1100-0316-1742



File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
120 posts and 21 image replies omitted. Click reply to view.

 No.14141

While I'm at it, when I was going through the text files for the translation. I found files for a "Nightmare Mode" and "Inferno Mode." Does anyone know if these are actually unlockable or if they were modes that never got used?

 No.14163

File: 1558482666146.jpg (64.02 KB, 1280x720, MahBodyIsReady.jpg)

>>14140
I'm Ready for this!

 No.14169

>>14140
Keep strong translator friend! I'll be rooting for you!

 No.14209

Just a quick update on the translation. I finished revising everything about a week ago. The map is pretty much done. I'm just making some small changes and edits. I made translation notes including explanations for most area names since they differ from that of Yume Nikki.

My friend who did all of the decompiling and type setting is currently on vacation in Japan and plans to make the final changes for the translation when he gets back on the 16th. I have another person that's willing to help as well in case my friend can't find the time to finish it within a week of his return. I'm gonna set a soft deadline date right now and aim for the 25th if not earlier.

 No.14210

>>14209
Hey, there's no rush. The game hasn't been translated for over half a decade, a couple more days of waiting won't hurt anyone.
Seriously, don't worry about it and take your time.



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
128 posts and 104 image replies omitted. Click reply to view.

 No.12883

File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

File: 1518603532770-1.png (12.12 KB, 640x480, tsukumono yume2.png)

File: 1518603532770-2.png (28.34 KB, 640x480, tsukumono yume3.png)

File: 1518603532770-3.png (10.19 KB, 640x480, tsukumono yume4.png)


 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)


 No.12960

>>7937
Submachine?

 No.14172

File: 1559024650930-0.png (25.01 KB, 640x480, found the hoodie.png)

File: 1559024650930-1.png (38.7 KB, 640x480, high tower.png)

File: 1559024650930-2.png (12.64 KB, 640x480, it came from the vase.png)

File: 1559024650930-3.png (9.73 KB, 640x480, light and tentacle.png)

recent .flow update has some fantastic visuals

 No.14173

File: 1559024739442.png (Spoiler Image, 37.46 KB, 640x480, hi bich.png)




File: 1355699570082.png (8.15 KB, 636x476, LJcCQ.png)

 No.6836[Reply][Last 50 Posts]

Fleshchild v0.00 - A YN Fangame
http://www.mediafire.com/download.php?wejd4whdt20gd92

[This game uses RPG Maker 2003!]

The game is still very incomplete, but here is version 0.00 of my new game Fleshchild! Things work a bit differently in this game, for sure.

Here’s one helpful tip: BE CAREFUL WHEN EXPLORING NEW DREAM AREAS. Be sure to explore every part of one dream world before moving to a new location!

Or you might miss things. Hahaha.

CREDITS:
(Tumblr)
Nitrosparxx - Composer and Beta Tester
Cheesydicks - Beta Tester
Post too long. Click here to view the full text.
161 posts and 45 image replies omitted. Click reply to view.

 No.10538

>>10517
Wow.

Haven't posted in a while, I've heard that you've updated Fleschild even after the ywrd contreversy.

But I'm a bit worried about it being in /og/. But I also have a theory on Vis. ywrd said about stealth games; Vis' ability to form itself into a puddle of flesh seems to follow ywrd's exemplar.

Thank you.

 No.10919

I know Fleshchild has become something bigger than a fangame, so but I hope you still continue to advertise it as inspired by Yume Nikki so it can be classified as a miscellaneous game.

 No.10920

File: 1440075416761.png (219.39 KB, 340x368, shitpostingcup.png)

>>10919
>something bigger
That's debatable, it's just not a fangame anymore, but I agree with the rest, denying it's roots after getting so many fangame players would be a dishonest move.

 No.12812

Well, the game has been formally cancelled. I don't know how to feel about this. It was because Bleet was too stressed to do it. RIP Fleshchild.

 No.14171

>>12812
well, JUST FUCK MY SHIT UP



File: 1557908678210.png (80.09 KB, 1280x768, Blue_Forest.png)

 No.14134[Reply]

I'm pretty sure the blue forest in Yume 2kki is the same forest from Rabbit's Moon

https://www.youtube.com/watch?v=NPN5O4KZCO8


File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

File: 1527035563317-1.png (400.32 KB, 887x613, dits2.PNG)

File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[Reply][Last 50 Posts]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
122 posts and 113 image replies omitted. Click reply to view.

 No.14086

>>14081
there's a point in development where you're in it for the long term. after that point it'd be easier just to start over from scratch. i don't know how far into development you are, but from your screenshots, it looks fairly significant. you might still be ok, but if you'll have to redo a large enough amount of areas, it's better to just scrap what you got and start again, or plow on through.

the different styles between areas have always concerned me. stylistically, some things just don't belong, and i was worried it'd eventually take it's toll on the project. in regards to the battles, you're pitting chibi final fantasy sprites against works of art. middens and off did similar, but kept a similar palette throughout to make differences less jarring. i don't know if that's the problem you're talking about however, but that's what I'm worried about. what do YOU think is wrong with the battle system? if you uploaded a picture of it, it might be easier to tell what's gone wrong and how to fix it. also keep in mind, you can position the characters and enemies sprites anywhere on the field. you don't have to just line them up on one side.

i really don't mean to sound overly critical. I'm a bit of a pessimist. still, what you have shown us so far is great, and I'm looking forward to more of it. i do have high hopes for the game, even if it doesn't sound like it. you are an amazing artist.
my complaint about the bedroom is that it's a bit flat. perhaps add more colorful decorations to it to make it feel more 'lived in', such as pillows or a carpet, or books, clothes, or a lamp.

 No.14089

>>14086
Forgot to add about battle systems, it might also be easier to do what games like earthbound had and do a first person dungeon crawler system.

 No.14091

File: 1554664534962-0.gif (3.4 MB, 659x327, Ditsbattletest.gif)

File: 1554664534962-1.png (255.25 KB, 1187x670, screenbattle.PNG)

File: 1554664534962-2.png (257.45 KB, 1195x665, screenbattle2.PNG)

File: 1554664534962-3.png (357.52 KB, 1196x669, screenbattle3.PNG)

>>14086
Hello once more. My issue with the battle system isn't its style (because after all it becomes interchangeable) but its implementation - How to for example make it so it's not too intrusive for the people who want to explore but not too much "just tacked on and easily ignorable" which is a delicate balance with a game of such a nature. As for the picture shown in my previous post, it was just there as an example of how my pixel art would look like (veterans however, might realize that this is a mockup of one of my earlier games )

Gif and picture here is how the battle system is like in its current state.

 No.14092

>>14091
plz keep making your game, it looks rad

 No.14112

>>14084
wew lad, sick yume nikki reference!



File: 1554890918734.png (42.34 KB, 648x513, hhhh.png)

 No.14100[Reply]

I'm trying to open it with Applocale (japanese language) and I see an error. I translated and that means something like "File room can not be opened" ? How do I fix that?

 No.14103

File: 1554934343370.png (163.4 KB, 358x361, usng.png)

You lurk moar, faggit.



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