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/fg/ - Fangames

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Uboachan Archive is working again (sort of.)

File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
66 posts and 25 image replies omitted. Click reply to view.

 No.13999

File: 1550576475160.jpg (334.08 KB, 1123x1200, sias.jpg)

>>13997
hello is sias



File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
347 posts and 100 image replies omitted. Click reply to view.

 No.13983

File: 1550280263371.jpg (271.22 KB, 641x960, 2kki.jpg)

Is there a 2kki browser ver like what YN has? Also it's been 3 years since I last touched 2kki, I guess I should pick it up again and start from scratch. Wanna reexperience the dream again.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
238 posts and 69 image replies omitted. Click reply to view.

 No.13970

>>13968
See, that's the thing, I already tried extracting and installing the RTP before doing all of these tricks, and that completely failed. I'm getting the error no matter what I try, and the error message is infuriatingly vague on what I need to do to fix it.

Hm…I wonder if there's something else on my computer that might be preventing one of the apparently agreements from being met? Some sort of other program or file. Could you provide more details on your systems? How about >>13962; do you remember anything else that may have helped the RTP get working on your end?

…I'm also wondering if maybe someone with the RTP could just upload the installed files for me to manually set up in the program files, without having to bother with the installer. Though I think I may need to fiddle with the registry as well, to make sure the games know it's there? Not sure how to go about that.

Ugh. It's so annoying to think about how all this hassle could've been prevented if only the creators had bothered to include the required RTP files with their games…



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
79 posts and 10 image replies omitted. Click reply to view.

 No.13278

How about yumme nikki games on VRChat Unity Engine? Does tthey exists?



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1526159312732.gif (130.4 KB, 500x345, 6f9.gif)

 No.13071[Reply]

A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
52 posts and 20 image replies omitted. Click reply to view.

 No.13950

>>13949
>What's your opinion on using pixel graphics for the main gameplay?
Most eroges that aren't visual novels operate like that, with a drawn scene or image if you reach a win/fail state.

 No.13951

>>13946
Should we have sex scenes carried out through minigames like HuniePop, or is that an annoying gimmick?

We already have the very sexual NASU, so if we did something like that, there's something to go on. Just make it Mrs. Nasu the HD remaster and have her choking on eggplants. But it sounds a bit more annoying than fun n sexy.

I suppose there might be VN elements. It's an H game, so you'd have dialogue options which determine where, how, or even if you get laid.

We could even go a platformy Demonophobia route with less guro and more "Mado walks into a room, gets buttfucked by a toriningen" or whatever.

 No.13952

File: 1548381753570.jpeg (Spoiler Image, 1.27 MB, 1060x2290, 37c84529c52dc6b6c57730ee0….jpeg)

>>13951
>minigames
I'm leaning more on it being a gimmick. Some kind of sexy nasu would be fun, but trying to come up with ideas and implementation for more would just be unnecessary work. You have to think about intent with this kind of thing. What would platforming or aracadish style minigames actually add to a "pure" exploration game besides busy work?.part of why Yume3d doesn't appeal to me is it ignores this VN dialogue also runs the risk of being embarrassing to read, but that would still be a better route to take.

Keeping sex stuff like an extension of the events system would keep work to a minimum and make a final product more likely to actually come out.
if anybody ever decides to pick this up for real, I hope this thread will end up being useful

 No.13990

Honestly hoping this happens because my bisexual ass needs some of that edgy lady lovin

 No.13991

>>13990
It's not.



File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

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File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[Reply][Last 50 Posts]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
106 posts and 100 image replies omitted. Click reply to view.

 No.13925

>>13923
Awesome enemy dude. Although I feel like it'd look better animated, however I'm not sure if that's a possibility.

You may want to consider, maybe not a different pose, but perhaps giving it a little more definition in some areas. Silhouettes are hard to do because of how simple and plain they can be. You may want some pop of color on it's lower body to make it stand out a bit. If this is a common enemy, I hope you make different color variations of it.

I do like the way the butterfly head is drawn and the overall 'Gekidan Inu Curry' feel to it. It reminds me a little of Umineko too actually. Have you considered naming it Beatrice?

 No.13926

File: 1547576737651-0.png (4.82 KB, 128x128, Besolho.png)

File: 1547576737651-1.png (2.82 KB, 102x152, Octaperosa.png)

File: 1547576737651-2.png (16.65 KB, 256x256, Zenobe.png)

File: 1547576737651-3.png (255.84 KB, 1152x768, AnjaKmer.png)

>>13925
I'll keep it in mind as I make more edits to compensate its lack of animation.
The idea behind the butterfly maiden(s) is to invoke the works of Romero Britto.

That aside, currently I ponder if only bosses should be animated. Right now a few enemies are actually animated such as the Anjas, the 3d NPCS and whatnot.

 No.13930

>>13926
>Romero Britto
Hey, I know that!
Although, now I'm concerned there might be too little color if you're going for him. Perhaps putting a pattern on the dress may help? If you feel ambitious, you may want to make multiple pattern variations, in addition to color variations.

The other enemies and bosses look great. I guess if you wanted to animate them, perhaps consider making Anjas a special type of enemy akin to Off's Secretaries, Dragon Quests rare slimes, or other rare/secret bosses disguised as regular mooks. Just something to give them a special or unnatural quality.

 No.13933

>>13930
That makes sense! I will do that to the Anjas, don't worry. They will be minibosses.
On the area side, I am currently working on a particular area that leads to an effect.

 No.13989

File: 1550448205104-0.png (244.36 KB, 1199x668, pvscreen1.PNG)

File: 1550448205104-1.png (29.13 KB, 1187x666, pvscreen2.PNG)

Sorry again over my absence - a lot of things happened back then. Don't worry, this project is not cancelled!



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
415 posts and 94 image replies omitted. Click reply to view.

 No.13980

>>13664
>>13977
>>13979
I have a copy of koronba_04b.zip but mega.nz is returning server errors and won't let me log in ;u; damn it all lads

 No.13981

>>13980
upload it to mymixtape or mediafire or something

 No.13982

>>13980
Pretty sure you can just upload it here directly
Or, at least, you could do that a few years ago. Not sure if that whole thing still works

 No.13984


 No.13986

>>13984
Thank you so much. It's a great help for me.

I'm also looking for koronba_04c (ころんば4号3), not koronba_04b (ころんば4号2), so please let me know if anyone has a copy of it.



File: 1316852870932.png (29.49 KB, 640x480, 1266365553145.png)

 No.24[Reply][Last 50 Posts]

Yume Nisshi thread since this game is awesome

Uploader: http://loda.jp/zenmaigahara_toxic/
257 posts and 65 image replies omitted. Click reply to view.

 No.13682

>>13681
He backed down on his words at the time but I'm not sure if he still holds active resent.

 No.13683

>>13682
I was starting to feel really bad for the guy ever since I saw that tweet that the anon at >>10215 showed us. I guess it was just normal that he did that, he probably just used those passwords to stop ONLY the guy who stole his sprites, but obviously ended up stopping many westerners from playing his game.

 No.13684

>probably just used those passwords to stop ONLY the guy who stole his sprites
I don't think so, it's just logical that using such passwords would stop most to all westerners, I wouldn't think he didn't realize that.

 No.13685

>>13684
[…]"but obviously ended up stopping many westerners from playing his game."
Yeah, I know that already.

 No.13956

File: 1548614943414.png (6.75 KB, 661x533, Screenshot_1.png)

Does anyone know how to play the latest version(0.04+)?

Whenever I open the game, the problem on the picture appears. It's just a black screen, all the time.



File: 1533023451434.png (17.16 KB, 320x240, Pc_yumegamen_03-80.png)

 No.13453[Reply]

Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
89 posts and 29 image replies omitted. Click reply to view.

 No.13814

File: 1540828133218.jpg (212.16 KB, 900x1200, Dj1s_AvUUAATQpc.jpg)

>>13812
One word: Otaku. But the real meaning, not the meme.
Otaku means utter passion, losing yourself in your work, because you live it. It's not because you like it, it's not because you find it pleasant, it's not because it's a trend, it's because it's a core element in your life and you enjoy working on it instead of "making this cool fangame so everybody will suck my cokc and call me a dev xddd".
Most of Western people don't really understand this concept. For them, being otaku means liking anything that came from Japan. But that's just being a weeboo. That's also why most of the good artists on the internet are from orient. I'm not saying all of the art on this side of the planet is shit, nor that all the art from there is godly, but that's mainly the reason why you see such gorgeous art in blogs while in the west it's mostly kid who constantly copy each other and don't really progress.

We lack passion. We are not real otaku.

 No.13818

File: 1540841363149.png (48.92 KB, 600x800, __shameimaru_aya_touhou_dr….png)

>>13812
Wrong. Westerners aren't lazy and unwilling to put effort into things; Normal Westerners. In the J-pan I imagine everybody is imbued with a strong work-ethic no matter what due to societal training. Over here, society doesn't force it on you as hard. The westerners who are successful and well-adjusted are total workaholic drones, it's just that they put their effort into stuff immediately beneficial to themselves. A good private lawyer over here works just as hard as one in Japan. Same goes for engineers, doctors, ect. Meanwhile, the fringes of society, who would actually give a fuck about YN fangames, over here tend to not have that work-ethic. The fringes in Japan however, do. These are just generalizations, but overall this effect makes a big difference. That's my theory.
Also, recognize your faults and work on them. Stop fucking up projects plz.

 No.13819

>>13812
I think it's important to see the difference between wannabes and actual developers.

I don't really consider anyone a developer unless they get to finish one project, and not a short one, but fangames are rarely short.

Someone who has the dedication to finish a game isn't lazy, but there are so many wannabes that it's just easy to think devs are shit.

 No.13820

As someone who reads japanese forums occasionally, let me tell you - an average Japanese anon is just as much of a useless retard as the Western one (albeit more polite usually), and the fact that Y2 came to exist is just as much a stroke of luck to them.

If I recall correctly though, a number of people who worked on the game already had a name to themselves, and assumed a separate identity inside the production, treating it as a passion project. So I guess the "otaku" argument is not entirely wrong; I certainly have a hard time imagining a Western dev doing that.

 No.13940

I have a rather novel idea. How about we take a leaf out of GNUs book and make our work opensourced? Create a repository for maps and sprites and sound effects, that anyone can use or alter in any form so long as people are properly credited. People would have zero restrictions for creations, and any person or team could take their work and edit and amalgamate it in an way for them to make their own final product.

As for a way to differentiate the game a bit and break the mold some, I'd like to be able to explore the whole protaganists house while awake, though still not able to leave. During dreams you could access the different world's by entering different rooms of the house or exiting. Having a non-static nexus or house as in not all words can be accessed from the nexus every time you dream. It could be a simple rotation, done randomly, or if an lsd em "tracker" is put in place it could relate to that. Or possibly just the scenery of the house and outside changes.

I don't think a tracker should be done in a 1 dimensional happy/sad fashion, but it should be a 2 dimensional map more like.



File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

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 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
24 posts and 17 image replies omitted. Click reply to view.

 No.12921

Hey, not really playing any games right now but good on you for continuing to update.

 No.12962

I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:
https://www.reddit.com/r/assholedesign/comments/8cjjys/youtube_not_letting_you_skip_surveys_anymore/

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

 No.13449

File: 1532369348053-0.png (176.99 KB, 544x416, fog-streamlined.png)

File: 1532369348053-1.png (261.11 KB, 544x416, fog-new-title.png)

I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

 No.13450

>>13449
Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.

 No.13920

dreamfog.net will close down this month.

Google Drive downloads will still work.
The archive is here:
https://drive.google.com/drive/folders/0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M

The official Tumblr and Twitter are still up:
https://fog-game.tumblr.com/
https://twitter.com/dreamFOG_game

Projected release date of next version v0.2.0: February 28, 2019.



File: 1541439177280.jpg (20.03 KB, 488x388, Untitled drawing.jpg)

 No.13843[Reply]

This is a fangame im working on. It stars Angelica, a cute yet strong girl. The main focus of this game, aside from collecting effects, is defeating bosses. Yup, this YNFG will have battles. I'm only going to add boss battles, saving the rest of the game for npcs and such. As of right now, all I've done is a mockup of the title screen (image) and a character sprite, which is on my other pc which i dont have with me right now, so i'll probably show that tonight. I'll start actually working on the game either tonight or tomorrow. Stay tuned for updates! Sorry about the shitty image, I made it in a hurry on google drawing and i'll try to make a better one.
9 posts and 2 image replies omitted. Click reply to view.

 No.13885

I love the horse idea! I dont really have too much yet. I'm working on her bedroom, the nexus, and a few worlds. I'm sorry about not having a prototype right away. Again, I have a very busy and difficult life, so development will be rather slow, but today i'll start pushing other nonimportant things out of the way.

 No.13893

Milo here. Unfortunately, I won't be able to provide updates for a little while due to internet addiction. I have a notepad where i write and sketch ideas, and i'm committed to get a working demo going. I'm sorry for disappointing everyone, but i have to put my own health in front of my fangame.

 No.13899

>due to internet addiction
>due to internet addiction
>due to internet addiction
Beautiful.

 No.13910

>>13893
No worries, nobody had faith in you and your fangame in a first place (considering you had nothing to show us) so you didn't disappointed anyone

 No.13911

You all are right. I shouldn't have announced this. i'll keep my mouth shut until i have something worth showing.



File: 1536794892921.png (138.28 KB, 580x416, ClipboardImage.png)

 No.13619[Reply]

Anyone have a good example?

First one that comes to mind is this gem

 No.13623

90% of dream jam entries

 No.13624

File: 1536806040891.png (12.09 KB, 640x480, cards.png)

A good bunch of the short burst of western Post (And some Pre-)Answered Prayers fangames too. Some weren't ever finished, but what little was there (Anarchy comes to mind, so does N'Oubliez Jamais to a certain extent. While the latter is still influential, it certainly hasn't aged very well.)… For every semi-decent idea that somehow was never developed or even posted a demo, you'd get some really stupid things. Or even decent games that had its moments.

Also, The Door of Thoughts. Dear mother of fuck, that game. I know I was in that phase, still doesn't excuse it. While Remedy had its luck onto being partially undone and thus its newer version is lost, this first game is basically an ol' shame o' mine. It's interesting to see how far have I come, though.

Parade and Double Dream come to mind in the eastern side - not because of the typical SO EDGY, but because of the peculiar soundtrack and some of the artwork.

>>13619
Also nonny, you should get the 2k3 version for the maximum face implosion moment. Trust me, you're missin' on some.

 No.13625

>>13624
For what its worth, I still like Me a whole lot M-256, even it is a lil edgy and a lot awkward in engrish

 No.13840


 No.13841

File: 1541427727291.png (7.71 KB, 280x210, UEScreen.png)

THIS



File: 1540920231800.jpg (33.28 KB, 540x600, urotsuki.jpg)

 No.13828[Reply]

So i've been having an issue.

I'm playing Yume 2kki on easyrpg for android. the app updated one day and now whenever i switch effects or unequip an effect it plays the crashes saying the usual "unfortunately easyrpg has stopped" thing. when i get the chance, ill reinstall yume 2kki and/or find an apk of an earlier version of easyrpg, but in the meantime, any solutions?


File: 1536052790095-0.png (57.68 KB, 964x724, RPG_RT_2018-08-27_23-12-05.png)

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File: 1536052790095-2.png (164.71 KB, 964x724, RPG_RT_2018-08-27_23-10-30.png)

 No.13571[Reply]

Made a fangame lads.

It's a about a girl called Amari who uses a headset to explore a virtual world in her computer known as the "Enhanced Reality".

There are 12 effects to collect.

The game has 2 endings depending on how the game was played.

There are 3 minigames.

I hope you enjoy it.

If you find any bugs, glitches or any weird shit like that please feel free to tell me.

DOWNLOAD: http://www.mediafire.com/file/iru45gyfupv77d7/Log.%5Bin%5D.rar/file
30 posts and 9 image replies omitted. Click reply to view.

 No.13626

>>13618
One Fucking day I'll figure out that 01101 puzzle

 No.13627

https://rpgmaker.net/games/10717/blog/20669/
Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.

 No.13630

Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.

 No.13640

File: 1537411012251.png (223.19 KB, 574x666, Amari2 by Another Mind.png)

DL LINK UPDATED TO V1.3

-Fixed door opening animation stuttering.

-Fixed 2 maps where the Data Stream effect sound wouldnt work.

-Fixed an instance where you weren't supposed to be able to use the 9 key.

-Fixed an error with the couch in the left most world.

Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.

To update from a previous version you can replace the files of the previous version with the files of this download. Your save should still work.

Art by Another Mind

 No.13816

How the fuck is this not popular yet



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