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/fg/ - Fangames

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File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
50 posts and 18 image replies omitted. Click reply to view.

 No.12888

>>12625
>>12739

I did a similar thing a couple years ago when I was really into .flow (I still really like it, but haven't really played it or messed with it in a long time). I dug through most of the events and triggers in the game and these are my notes on what I found interesting/potentially relevant for theories. It's worth noting, I used machine translation on these so they might not be accurate (I built a tool at the time to run the original Japanese through a handful of different online translation services and usually accepted whatever most services agreed upon as the translation). Basically what I'm saying is, take all of my notes with a giant grain of salt. It's also worth saying that lol can use whatever names he wants for these triggers, events, etc. so trying to read into their naming is arguably questionable, it's possible nothing in the game has any real meaning behind it.

Worth noting, when I did this the latest version of the game was .17 (that's how old this is) so I haven't looked at anything beyond that version. Also, I make references in the notes to areas of the game via names, by descriptions, or NPC locations (I think I referenced the wiki at the time for most names)- because of this I actually have a hard time following these notes anymore myself as I don't remember much about the layout/locations/NPCs in .flow.

Gonna put my notes in a pastebin so I don't add a giant wall of text to this post: https://pastebin.com/raw/5WMkt0SQ

I did this because I was really into .flow and it left me with a lot of questions/ideas about what was behind it. I like to think a lot of what I found let me piece together my own theory about the overarching themes of the game, so maybe others will get the same from it. However, as I said, take this all with a grain of salt, the only reason I really did this was simply because almost everything in .flow is such a mystery and (while also being really creepy) leaves you trying to piece together some kind of meaning. This was my way of trying to satisfy my curiosity.



File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
168 posts and 52 image replies omitted. Click reply to view.

 No.12887

I haven't played 2kki in a few weeks. I'd like to head back soon but it's kind of a mentally investing game once you delve into it, so I'd like to be prepared. I'm kind of prepping myself up to have a fun time with Dream Diary with the people in the Ubuu Discord regardless of if DD is actually good or bad anyways, so I guess I'm busy with that at the moment anyways. 2kki's still great though; I love watching it update and everything just feels so nicely packed together in this wonderful love letter. It's honestly a wonderful thing.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
223 posts and 65 image replies omitted. Click reply to view.

 No.12885

File: 1518798052871-0.png (34.76 KB, 640x480, yns.png)

File: 1518798052871-1.png (119 KB, 640x480, yn.png)

File: 1518798052871-2.png (108.05 KB, 640x480, y2.png)

File: 1518798052871-3.png (125.31 KB, 640x480, flow.png)

Hello, I'm having some issues with the fullscreen display of RPG maker games and I'm not sure what to do. When running the games in fullscreen, the scaling(?) seems to be weird and blurry. The games aren't affected beyond that, however. This happens with 2kki, .flow and classing YN alike. However, if I play the Steam version of YN it looks sharper, but I'm not sure what about it makes it different. Any ideas on what I can do to sharpen/fix the fullscreen display on 2kki and .flow? First picture is the Steam release of YN in fullscreen, the rest are classic/fangames in fullscreen.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
78 posts and 10 image replies omitted. Click reply to view.

 No.12047

>>12046
You should play Maidnaut, best fangame ever.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
102 posts and 15 image replies omitted. Click reply to view.

 No.12132

File: 1489361116429.png (223.16 KB, 640x480, MoR-Noprogress.png)

In the latest version, has anyone (besides me) gotten to the red head in the tower/palace to the left, only to find that it won't open? I've spent hours–even cleared the following area with the cells platforms and disembodied heads–but it won't let me access the area! Did I sequence break the game irreparably? What gives?

 No.12784

File: 1516218556632.jpg (202.26 KB, 1280x718, MoR.jpg)

I'm not a programmer, I'm just a regular fan who wants to translate the game at least in a basic way to replay it, so, I'm planning to extract the text, Google-translate and make-up the phrases so they can have sense.
Someone knows where can I found the text of the game? I'm using Sothink SWF decompiler but I can't find it.

 No.12785

>>12784
I have founded it in the "lib_system.swf" file, so, I'll try to translate it, recompile it and make it run.

 No.12886

>>11941
I actually started working on a translation myself today since I'm pretty solid with Japanese. I just finished my first run of the game and am almost done with Houchou Shoujo Mode. I love this game, so I figured it deserved to be translated. I finished half of the files that need translating today already, so I should be done translating within the next couple of days. From there it'll just be making sure everything transfers to the game properly. I'm hoping to get it done within a week. Work permitting.

 No.12889

Update to my post immediately above this:
I've translated everything now, so not it's just a matter of making sure spacing is good and finding any typos I happened to make. Should be done in maybe a day or two, maybe even tonight as we wait for Dream Diary to release hehe



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
125 posts and 101 image replies omitted. Click reply to view.

 No.12873

>>12872
Does Yuque have an ending yet? My problem with that game is that it is very labyrinthine. Areas are big, and getting to the more interesting ones is very difficult.

 No.12874

File: 1518043119167-0.png (15.78 KB, 640x480, 09.png)

File: 1518043119168-1.png (12.24 KB, 640x480, 34.png)

File: 1518043119168-2.png (24.49 KB, 640x480, 27.png)


 No.12875

>>12873
Not yet, but the author is still active and the game was updated last year. Hopefully we'll be getting an update soon.

 No.12883

File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

File: 1518603532770-1.png (12.12 KB, 640x480, tsukumono yume2.png)

File: 1518603532770-2.png (28.34 KB, 640x480, tsukumono yume3.png)

File: 1518603532770-3.png (10.19 KB, 640x480, tsukumono yume4.png)


 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)




File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

File: 1446593837877-1.png (35.7 KB, 1280x960, fogblog07.png)

File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
18 posts and 14 image replies omitted. Click reply to view.

 No.12357

>>12356
>I don't know why so many modern games are obsessed with creating an overly complicated story which can only be told through the same things YN already did for some reason.
Egotism. People's dicks get hard when they think about how they made some fanfictiony epic that people suck them off for.

 No.12362

>>12356
LISA was still far more inspired by Earthbound and the author readily admits that. If we follow your logic YN is a ripoff of Mother 1 and LSD Dream Emulator.

 No.12489

File: 1503446856306.png (186.73 KB, 1920x1080, dreamfogblog-0001.png)

>>12356

I won't be forgetting my Yume Nikki/LcdDem roots; that's for sure. dreamFOG will still have Effects, despite being a semi-linear puzzle game.

I'll probably only throw in a few storyline twists and ending branches, but it'll basically just be the same old FOG, only redesigned for modern/core gaming and featuring two more Dreamers. It certainly won't have a bizarre tree of story branches or relationship meters like in a visual novel or a dating sim, and it most certainly won't have red herrings or "Guide Dang It" moments.

Interestingly enough, I'm actually not too familiar with Mother/EarthBound. Zelda is a much bigger inspiration for dreamFOG.

 No.12494

The art style is amazing! Can't wait to see where this goes!

 No.12882

File: 1518583264130.png (28.22 KB, 960x720, FOG_backtobasics.png)

I just turned back around and decided to go back to working on the traditional open world game that is FOG. Especially with the recent revivals of Yume Nikki on Steam. Besides, it would be a total pain to overhaul the gameplay into something it wasn't intended to be in the first place. A different gameplay model would belong in another dreamFOG game.

I will be focusing on version R ("the Desktop Edition") for now, because I'm lagging behind, and I already have a deliverable beta ready for this month, but I'm not sure how I'm exactly going to include the three new dreamers Lindsey, Feldon, and Mitsuru as playable characters in later versions. For a long time, FOG was made with just Leon, Tegan, and Emory in mind.

In any case, it's OK to include FOG in the YNFG archive. While I don't think Kadokawa will go after my game in particular, I think it's important to curate the wave of fangames that arose from Yume Nikki's viral popularity, and how it helped develop things like dreamFOG, the works of lol, community collaboration at an unprecedented scale (Yume 2kki and Outotsu Yume), and a spark of global interest in surrealism and emergent RPG Maker horror games which were already a thing before Yume Nikki; Corpse Party comes to mind.



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
223 posts and 33 image replies omitted. Click reply to view.

 No.12844

>>12841
wtf, how did you find it?

 No.12848

>>12841
aaaaaaaaa
thankyou

 No.12849

File: 1517684514036.png (378.38 KB, 800x563, lcddem___forest_by_nightin….png)


 No.12853

File: 1517722222766.png (455.49 KB, 540x600, 1301269634309.png)

>>12849
Thank you for doing this.
>>12844
I couldn't remember how to spell the name of one of his songs, so I looked it up and that link was among the results (around page 5 or so, but still)

 No.12856

>>12841
ahh thank you for posting it here!!
i like the one titled 0346



File: 1516414425045.png (33.93 KB, 800x489, ang.png)

 No.12786[Reply]

Anyone else have experience with this "game"? There's some really interesting things here.

I've explored a lot of pages, there's some "wrong ends" and a lot of different characters. Not sure if there's a true "ending" but it's very unique.
5 posts and 1 image reply omitted. Click reply to view.

 No.12792

File: 1516418724107.png (133.67 KB, 1349x1004, Terminal_00.png)

This is amazing OP. Already lost myself for some minutes there, it is something unique, and it curiously gives off a Yume Nikki similar feeling. Thank you for sharing it.

 No.12794

It's just a more jarring, less polished version of this.
https://fauux.neocities.org
The page number is a lot smaller too and it doesn't give any impression that there might be something more to it.

 No.12795

>>12793
This is interesting.
Surely the creator of Terminal 00 must of heard of this project before then? It does seem to follow a similar formula. It's obviously unpolished, but there is some direction to it.
If the direction of this project is really trying to imitate another, then i'll be really disappointed. Although, looking at them side by side there are simply too many similarities for it to be called original.
Bummer.

 No.12863

you guys aren't very good at investigation
he has a link to Kikiyama's site on his own site, on the "Connect" page, and has cited Yume Nikki before as an inspiration for his own work
i've talked with the guy before, he loves Yume Nikki
the site is undergoing some radical changes at the moment, keep checking back for new stuff

 No.12870

faux does it way better. I was confused for a bit because I thought the same dude did both and was wondering why the angusnicneven one was lower in quality. He links faux as an interest in his interest page, but the whole alien/fantasy schtick for the website makes it kind of unclear. Interesting though, I'll give the guy credit for his effort.



File: 1496644066363.jpg (323.44 KB, 852x1200, to the rescue.jpg)

 No.12308[Reply]

What was thing that "sealed the deal" with Yume Nikki and fangames?

For me, it would be:

Yume Nikki: The whole concept in general.
Yume 2kki: Holy jeebus this game is hueg!11! Theres so many areas to go to.
.flow: It manages not to feel like a nightmare simulator with some of its calm areas pacing the game rather well.

 No.12310

File: 1496733586989.jpg (40.22 KB, 300x310, 1496482477524.jpg)

I was pretty sleepy so i just realized my examples were bad.

What i meant by my post was something like this:
YN: Uboa sighting
Yume 2kki: Bed animation
.flow. That broom flying event

I meant the moments that trapped you in, not the "why you like it" approach.

 No.12857

Unrelated topic: Where did you find the picture?

 No.12858

>>12308
For me it was a lot of the music. The two songs that play in the sky garden and underground on mars really sucked me in and kept me just watching the screen for a long time.

 No.12861

>>12857
I had found it on Pixiv.



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
37 posts and 5 image replies omitted. Click reply to view.

 No.12843

>>12842
>I'm sure there's already a community around the fan albusm in Japanese, but I don't have the skills to cross the language barrier
I do, but lack the time to investigate intensely. I think you guys should make an IRC channel or something, I could definitely pop up there if needed.

 No.12847

For anyone without the ability to download over torrent, there is now a direct download option available. This should only be used if you are completely unable to download over torrent.

https://yumenikkifgarchive.gitlab.io/

 No.12850

File: 1517685887756.jpg (834.77 KB, 1200x1000, __chie_madotsuki_sabitsuki….jpg)


 No.12851


 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.



File: 1516467631611.png (237.67 KB, 720x1280, Screenshot_2018-01-20-11-5….png)

 No.12797[Reply]

What do you guys think about this?
1 post omitted. Click reply to view.

 No.12802

Fleshchild was always shitty so I don't care, but I'm glad TLG won't keep getting worse and worse. Her new style of game making isn't appealing at all.

 No.12804

>>12802
I don't see how TLG could get any 'worse' when it has outright Homestuck references from the start.

 No.12805

>>12804
I've never read homestuck so I wouldn't know. As a game, it wasn't bad, as a YN fangame, it was fine. The remake? It was hideous.

 No.12835

She recently did an interview(?) about the cancellation of her fangames.

http://bleetdev.tumblr.com/post/170168234775/your-questions-about-fleshchild-and-tlg-answered

I feel it's kinda cheap to not even tell fans how you were going to finish them and then saying that you aren't allowing anyone to finish them for you. I get that she's perfectly allowed to but it comes off as kinda scummy.

Then again, could TLG and Fleshchild ever be saved? Obviously Bleet's writing went nowhere and was never going to in the first place. TLG had some potential, despite the "quirky" HS references, but when she said that there was gonna be a dumb school VN shit thing and added a shitty Smile rip off I figured it wasn't gonna last.
Fleshchild was bad from the start. It was barely even a fangame.

It makes sense that she'd abandoned them, though I'm surprised they lasted so long.

 No.12837

>>12835
I think Fleshchild had potential, I liked how it combined the dreamlike exploration with a bizarre narrative. However the designs for the two main characters were kind of shitty Smile ripoffs.

It really does feel scummy that she's not at least releasing some concept art. It's fine if she's abandoning the game but it sucks that the fans can't even get some closure.



File: 1355699570082.png (8.15 KB, 636x476, LJcCQ.png)

 No.6836[Reply][Last 50 Posts]

Fleshchild v0.00 - A YN Fangame
http://www.mediafire.com/download.php?wejd4whdt20gd92

[This game uses RPG Maker 2003!]

The game is still very incomplete, but here is version 0.00 of my new game Fleshchild! Things work a bit differently in this game, for sure.

Here’s one helpful tip: BE CAREFUL WHEN EXPLORING NEW DREAM AREAS. Be sure to explore every part of one dream world before moving to a new location!

Or you might miss things. Hahaha.

CREDITS:
(Tumblr)
Nitrosparxx - Composer and Beta Tester
Cheesydicks - Beta Tester
Post too long. Click here to view the full text.
160 posts and 45 image replies omitted. Click reply to view.

 No.10517

Patch 7 is here: http://www.mediafire.com/download/q0nx2lgvdnp9mfn/FC_v0.02_Patch_7.rar

Patch 7 should fix:
- More teleport bugs in the Art Institute

 No.10538

>>10517
Wow.

Haven't posted in a while, I've heard that you've updated Fleschild even after the ywrd contreversy.

But I'm a bit worried about it being in /og/. But I also have a theory on Vis. ywrd said about stealth games; Vis' ability to form itself into a puddle of flesh seems to follow ywrd's exemplar.

Thank you.

 No.10919

I know Fleshchild has become something bigger than a fangame, so but I hope you still continue to advertise it as inspired by Yume Nikki so it can be classified as a miscellaneous game.

 No.10920

File: 1440075416761.png (219.39 KB, 340x368, shitpostingcup.png)

>>10919
>something bigger
That's debatable, it's just not a fangame anymore, but I agree with the rest, denying it's roots after getting so many fangame players would be a dishonest move.

 No.12812

Well, the game has been formally cancelled. I don't know how to feel about this. It was because Bleet was too stressed to do it. RIP Fleshchild.



File: 1516149179902.jpg (147.67 KB, 800x767, __garry_ib_and_mary_ib_dra….jpg)

 No.12763[Reply]

The Pixiv page of Kouri,the developer of Ib?
8 posts omitted. Click reply to view.

 No.12798

>>12796
I can't read moon but he didn't dislike the idea, judging from what you said.
I like where this is going. YN, Mad Father, OneShot, Misao, IB possibly, the rebirth of dark RPGMaker games is commencing.
My 15 year old me would have been overjoyed.

 No.12799

>>12796
Translated since this guy clearly isn't going to do it:

>Nice to meet you, my name is kouri.


>Thank you very much for enjoying Ib this time.

>I am very happy to have such comments from overseas.

>For now, I do not plan to register Ib with steam, but I think that I would like to sell local remodeled ones which I made remake.

>It may expand to steam at that time.
>If you see it someday, please do play it.

>Thank you so much.


>>12796
Post too long. Click here to view the full text.

 No.12801

>>12798
>>12799
I think second anon is an assholes, but I also think that pestering him about it would do no good. If he ever does release a remake or update, then might be a good time to ask about it. Or, start a petition so that you could group all the interest in one place rather then bombarding him with emails.

 No.12803

Why the fuck you faggots want to force every single shitty game made in RPGmaker to be on steam? Do you realize you can download them alright without it being there? Do you realize they are good enough as is without needing to be there? It doesn't add anything at all. If the dev wanted to milk their product they'd be doing it already.

 No.12806

Moved to >>>/og/5007.



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