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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
290 posts and 79 image replies omitted. Click reply to view.

 No.13470

Okay, I've checked it. It's actually a bug and it's nothing new.

The Depths have a trigger that constantly fires and renders Uro's sprite black. Although the trigger for waking up should overwrite that before the sprite becomes visible, I guess sometimes the timing messes up and you can see the leftover of Depths' code running. RM2k is not the most reliable software after all.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
229 posts and 69 image replies omitted. Click reply to view.

 No.13370

>>13364
Never mind, I fixed it. For anyone who wants to play fangames using EasyRPG, see this guide:

https://community.easyrpg.org/t/yume-nikki-fangames/173



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
58 posts and 21 image replies omitted. Click reply to view.

 No.13301

File: 1527902731058.png (473.53 KB, 778x831, y63.png)

>>13293

ah, okay

personally not a fan of time/event loops since they've been done to hell and back over the past decade (and before that, yeah, but it seems like it's the answer to everything these days). too much shit went down in this supposed loop, it would be impossible to replicate as is implied. you could try to fill one of the plotholes by saying one of the maid clones could act as a physical stand-in for her mother every loop, but her father didn't have anything like that

the kaibutsu sister knowing what was going on kind of implies everyone else had been there as singular entities for at least a couple sabs, but that could be disproven by the end - which, if sabi-tsuki were going to remake the world and continue the flow… why would she introduce another sabi when it's pretty clear it would just come after her dumb ass too. she'd have to be a fucking moron to not realize this before adding a new one.. how could she even be in control of the flow or any experiments to begin with if the ending goes on to contradict and say her mother was still the one ultimately running everything and knew the consequences of each flow

the first two chapters were relatively okay and i like how the author managed to cram almost all of the effects in; really, boiling it down though i wouldn't say the theories are any different in comparison to the west aside from it beginning with there only being one 'real' sabi and her suicide/they're all clones in a loop.
fatal illness leading to physical decay, temporary cure in plants, experiments on children similar to (if not) herself, the kaibutsu (and smile) being friends until they're done in by the decay/turn against her, kills 'herself'. it was just handled a different, more literal way.

three less skeptical grimaces because the art was cute and haha disregard this i suck cocks



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
79 posts and 10 image replies omitted. Click reply to view.

 No.13278

How about yumme nikki games on VRChat Unity Engine? Does tthey exists?



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
38 posts and 5 image replies omitted. Click reply to view.

 No.12847

For anyone without the ability to download over torrent, there is now a direct download option available. This should only be used if you are completely unable to download over torrent.

https://yumenikkifgarchive.gitlab.io/

 No.12850

File: 1517685887756.jpg (834.77 KB, 1200x1000, __chie_madotsuki_sabitsuki….jpg)


 No.12851


 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

 No.13481

>>12851
The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.



File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

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 No.13252[Reply]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
44 posts and 34 image replies omitted. Click reply to view.

 No.13475

File: 1533943080669-0.gif (Spoiler Image, 5.55 KB, 128x128, Corneliusanimationscast.gif)

File: 1533943080669-1.gif (Spoiler Image, 30.16 KB, 128x128, Corneliusanimationsdash.gif)

File: 1533943080669-2.gif (Spoiler Image, 17.33 KB, 128x128, Corneliusanimationsvictory.gif)

File: 1533943080669-3.gif (Spoiler Image, 30.5 KB, 128x128, Corneliusanimationswalk.gif)

And since I'm also here, have something.

 No.13477

File: 1533979855817.png (Spoiler Image, 519.93 KB, 720x1280, 16aaeb32-9be9-4b78-ab7e-73….png)

Listening to some sort of music is an experience.
A few npc concepts for another place that will be done… after I do some more assets for things and things.

 No.13478

>>13474
>Combat is also a necessity for a good reason.
Well, I mean, even the action games become worse off if their artwork isn't up to par. You have to really ace it with the gameplay if your visuals aren't pretty to look at.

>And whether you like it or not, there isn't much else to look because at this point? There ain't nothing new under the sun. Chances are someone has done it already. If your focus is looking at "new" things then perhaps yume nikki fangames or borderline fangames are not the thing for you once you have played more than 30% of them.

Yeah, but it's not really about being "new", it's more about not being lazy and following its own theme, rather than a theme set by someone else. All the popular fangames, as well as the original, as well as games like OFF – they all have a single theme unifying their content (except for 2kki, I guess, but then again you could break it down into multiple sub-fangames done by different people, and many of those sub-games would follow this rule). As such it stands to reason that to create something equaling those you have to follow the same structure.

You might ask, "but what's wrong with just creating things at random?" Well, there's nothing wrong with that – technical side notwithstanding. Unfortunately, your work so far doesn't really look random, it looks like a low-key imitation of popular games, which doesn't do it any favors.

>The whole point of pink desert is that it's supposed to be a) a meta commentary in the state of the community b) a couple of implications about the person whose head is being visited and c) because afaik no one has done a wilderness/Pink Sea combo.

Meta commentary, huh? Oh well.

>Another thing is, what constitutes as an "interesting NPC" in your opinion? […]

I never said all of them weren't interesting, nor do I recall drawing any parallels to "just a bunch of hair with an eye on it". But the trashcan angel looks like a blatant pastiche of OFF and YN style, which makes it look really lazy. The rest are pretty much impossible to assess without the context in which they would appear, so I can't really say anything.

Post too long. Click here to view the full text.

 No.13479

File: 1534014587702-0.png (91.55 KB, 403x421, hut.png)

File: 1534014587702-1.png (11.7 KB, 256x256, buriedmetal1.png)

File: 1534014587702-2.png (1.57 KB, 82x82, Hemilagno.png)

>>13478
>It means a lot of things. Using color to emulate volume, using color to create fine texture, using color to emulate depth-of-field. But the way it looks now, something like 80% of your art consists of shapes filled with solid color. The lilypads you've mentioned don't even look the part, they are just a skewed solid oval on top of a stalk drawn with a single stroke (approximately, I know there's a gradient and everything). No volume, and no texture. You might say it's a stylistic choice, but guess what – this style was majorly used in OFF, which once again makes you look lazy.

Pretty sure the style majorly used in OFF, map-wise, was actually bold shapes with colors in them, black outlined, simplified to a major T, the colors used often to a degree that can nearly burn one's eyes (if not already). The ONE time the "lineless but fairly simple sort-of-binary" style was arguarbly used was in one section of the game - the I have Three Friends segment outside (pratically only five maps in the whole game, only one tileset) which, what a surprise, doesn't necessarily even fit the style represented in the images of "Lilypad forest"
Npc-wise, only like, two characters (the aforementioned Hemilagno, picture related and the already shown Anjalixo) could fit and even then, there are pieces that make them not fit within the art style proper that would need a lot of changes.

I'd also argue that the simplified look actually helps establish the scenery I had in mind - a calm locale, simple and perhaps quite soft, contrasting with the pieces of rusted, broken metal, buried within, nature that simply exists, after the rain as seen via the drops of orange. But I can understand not feeling like this or another world isn't your cup of tea or even disliking an art style.

also at >get your theme

There is a certain theme in this "head" but it's something that would require playing and taking in consideration the reveal of whose head it is to fully grasp it.

To finish, while I get your opinion, I say fret not - more original content may be coming out soon, as noted from the recently posted NPC concept art. That aside, perhaps future posts of mine might interest you. If not, that's fine.

Thank you very much for clarifying your opinion and critique, I shall keep it in mind. Have a nice day!

 No.13480

Alright, thanks for keeping it level-headed. It's been a pleasure.



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
248 posts and 39 image replies omitted. Click reply to view.

 No.13438

>>13437
I think it's still too early to declare his death without any ohter basis than the fact he stopped posting. Unless there's proof that confirms his death, I'd hold on until the date he gave to abandon hope.

 No.13439

>>13438
He may not have kicked the bucket yet, but he sure is close to.
https://indigo372.tumblr.com/post/173384614336/i-want-patrons

 No.13440

>>13439
That has been there for a while, and it's what I meant with "we should abandon hope by the date he specified".

He says that if he hasn't reached a certain amount of money per month on patreon + pixivfanbox before that date, he'll be unable to go on.

 No.13441

I do not like Indigo's work.
I hate his character, so I'm not interested.

 No.13476

indigo372とかいうクソのように気持ち悪いゴミのようなメンヘラの話をここですんなマジで



File: 1533023451434.png (17.16 KB, 320x240, Pc_yumegamen_03-80.png)

 No.13453[Reply]

Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
4 posts and 2 image replies omitted. Click reply to view.

 No.13458

File: 1533056314016.png (45.72 KB, 320x240, Pc_yumegamen_03-8.png)

I still want to believe there will be.

I still want to believe that at some point the western fangame community will be able to create a collaborative project without it dying days after conception.

It still baffles me that 2kki has lasted as long as it has. Meanwhile, we've tried 3 times to do something similar, but it's failed each time. But I still hope we can pull it off eventually.

 No.13462

>>13458
You need a group of responsible adults, each one doing their part, for a long period of time.

We have people more than capable of managing such task, but all the good players are already working on their projects and won't abandon them for a volatile idea like this.

And what for? I mean, we kind of see what's the result of it, there are new demos all the time, they get like 10 downloads each, and about team YNFGs, you got Ototsu Yume, no one is giving a shit about it either.

There is no hype for fangames in the YN community and the fags in tumblr struggle to keep it active with continuous "game jams", as if it was life support.

The community is all about quantity and nothing about quality, no one even completes their games, to be blunt, I wouldn't play a YNFG unless it got great reviews or it's made by a cool dev, like Owl or something.

 No.13465

Guess what, OP – no time like the present to start making one.

Or, I guess we could do the next best thing – toss around some ideas for a game like that. That's how 2kki itself has originated, no reason why it wouldn't work here.

 No.13467

>>13465
>no reason why it wouldn't work here
we tried
it didn't come to be anything

 No.13468

Just post your ideas if you have any. No commitment required.



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File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
23 posts and 16 image replies omitted. Click reply to view.

 No.12908

File: 1519866608144.png (60.23 KB, 966x751, FOG-141.png)

FOG v0.1.41 has been released.

Download: http://dreamfog.net/files/FOG%20v0.1.41.zip

- 14 maps added. Please start a new game and re-explore the dream world.
- New effect for Leon: Banshee
- New overhauled soundtrack
- Leon now has an improved appearance
- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)
- Various maps simplified for easier navigation
- Easier puzzles and mazes are telegraphed
- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)
- Alpha version of minigame added: "Goodbye Stranger"

 No.12921

Hey, not really playing any games right now but good on you for continuing to update.

 No.12962

I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:
https://www.reddit.com/r/assholedesign/comments/8cjjys/youtube_not_letting_you_skip_surveys_anymore/

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

 No.13449

File: 1532369348053-0.png (176.99 KB, 544x416, fog-streamlined.png)

File: 1532369348053-1.png (261.11 KB, 544x416, fog-new-title.png)

I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

 No.13450

>>13449
Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
247 posts and 86 image replies omitted. Click reply to view.

 No.13429

File: 1531087774160.png (155.43 KB, 356x600, tumblr_pb82lhIoRr1vldrugo1….png)

>>13403
Thanks for the reviews of this shit. I hate to trouble you, but will you be reviewing the late entries as well? They extended the deadline for a few, and there are about five or so games that were released afterwards that are still considered part of the Jam.

>>13404
I kinda feel like the earlier thread drama and this was just part of some poorly disguised shilling done by astralshift. Why don't you just work on your proposed sequel/prequel game instead of just started fake arguments on obscure rpg boards to hype up your 5 year old game?

 No.13430

>>13429
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?

 No.13431

>>13430
>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

 No.13432

File: 1531146052325.jpg (105.82 KB, 1280x720, fart.jpg)

>>13429
>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.


Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

 No.13433

home team vs away team, whose gonna hit the big slam?



File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)

 No.7734[Reply]

OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
Post too long. Click here to view the full text.
36 posts and 9 image replies omitted. Click reply to view.

 No.12731


 No.12734

File: 1514926798274.jpg (80.91 KB, 900x675, da0.jpg)

I don't understand why Uboachan masturbated over Moga's stuff for so long. They weren't really that great and they barely qualified as fangames anyway. You could beat them in under 30 minutes, the graphics were hilariously simplistic "kawaii" shit, and you really couldn't do much. They never really felt like actual fangames to me.

But they still weren't the worst fangames Uboachan jacked off all over back in the day for their "uniqueness". No, that would be N'Oubliez Jamais

 No.12744

Wow (*゚▽゚)ノ I really hope my next games are more up to par. I appreciate the criticism tho. (●˙—˙●)

Also thanks anon for updating my links here!

 No.12991

>>10023
>>10081
Apparently, the pages have privatized, for some reason. What happened?

 No.13419

>>12991
I dunno dood! I guess they just didn't want them up anymore. *shrug*



File: 1528996880153.png (21.12 KB, 1920x1040, .flow error.png)

 No.13358[Reply]

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?

 No.13359

There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)



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