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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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The rules have been updated/simplified.

File: 1598334238145.jpg (14.98 KB, 177x189, -.JPG)

 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
33 posts and 10 image replies omitted. Click reply to view.

 No.1320

is there forward momentum on this, maybe a Jam page on itchio to sign up for in the future?



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 No.1407[Reply]

Hey guys, how are you? I hope you're doing well. Yume Nikki is a game with a lot of pre-Columbian art, and I'm thinking of adding it to my fangame too. The problem is, I don't know how to draw it. Do you guys have any ideas or tips? Thanks.

 No.1408

File: 1773061691424.jpeg (534.6 KB, 560x600, B7B4D41C-A9C1-4C83-AC57DB….jpeg)

Well the smartest thing to do would be to develop a genuine interest, study Aztec, African, etc art, then try to replicate it after better understanding and overloading your head with it. Paracas textiles are one thing to definitely look into

 No.1409

Technically it should be pretty simple as long as you figure out your color palettes, because you will be working with simple, angular shapes, and very "relatable" imagery (animalistic motifs, simple patterns and decorations, lots of hands definitely)



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 No.1380[Reply]

 No.1381

I didn’t make the game but I figured I’d share it here

 No.1382

>>1381
Can you tell us something about it? Looks like it's going for a kickstarter

 No.1383

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>>1382
It’s like Pac-Man I guess

 No.1405

I played the demo and has a kind of toilet in wonderland vibe, lots of nods to Yume Nikki too.



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 No.1339[Reply]

So game is basically a fangame that makes fun of fanfiction and is meant to look bad and shitty on purpose but then it turns into a psychological horror game like ddlc and off and yume nikki (I have no other games to describe sorry) and I guess might try and break the 4th wall to scare you or something (this idea is not final so if I decide it’s overused and ass I’ll scrap it)

>“But wait OP what is it going to be a fangame on Undertale?, Final Fantasy?, Yume Nikki?, or that one game that keeps inspiring so many goddamn rpgs?!?!?”


Well that’s probably what a ton of ya’ll are going to ask anyways so I’ll just say it it’s going to be (I shit you not) a Chip and Dale Rescue Rangers fangame but with a twist you won’t be playing as neither Chip or Dale you’ll instead be playing one of the villains lackey’s and chip and dale are the final boss (basically)

The game is actually been in development for nearly 2 years at this point and it’s basically one of those “started as inside joke” games that grow into big things I guess

Anyways uh here’s links I guess if you’re curious
https://youtu.be/gxMQKgQ8zQU?si=iZSRBMn0bxOisq2r trailer
https://bunny-the-rabbit.itch.io/meppss-adventure demo

(Oh and if you wanted to know how this all started well you can thank me not liking the rescue rangers 2022 movie seriously it’s so ass)
35 posts and 16 image replies omitted. Click reply to view.

 No.1399

>>1398
>>1396
the typing pattern recognition goes crazy on these two

 No.1400

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>>1399
it’s almost as if they’re the same person

 No.1401

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>>1399
>>1400
Ok ok ya got me I just pretending to be an anon for a second and basically saying what I thought someone would say to me but you somehow recognised my typing patterns which is something I never thought would happen honestly still tho it would be a miracle if the actual dev just gave us new screenshots of never before seen content in 2 or 3 days

 No.1402

>>1401
>vro im not ze debreloper!!!
>same typing patterns as op(enis)
>second avatarfag is that ugly ass inbred cat's portrait from the game

why is this so important to you? nobody cares about your autistic quirk chungus rpgoymaker game lmao

there is not a single drop of golden clout to be milked from the teats of ubuu, i'm afraid. dickord is down the hall and to the right

 No.1403

File: 1766956595650.webp (204.76 KB, 640x360, haruhi-shrug.webp)

I don't wanna put the effort to even figure this out so thread locked.

Edit: I banned the furry for trolling



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 No.1371[Reply]

Been working on this on and off for around 2 years. (Used to be called something else) Essentially a tribute game to Kitten Love Emulator. I have a demo thats around the first 1/3 of the game out now. Still a bit rough but it works. Feel free to check it out and play with your friends.

https://kittenlove.online/KLO_DEMO_0.7.zip

 No.1384

What did you use to create this game?
The aesthetic looks really interesting, for reason the grass reminds me of some of the games that Terry David did within TempleOS Which I thought was interesting, also the game gives me like a psychedlic vibe if that was the thing you were going for?

 No.1385


 No.1386

This could be cool



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 No.1326[Reply]

Garry was so cool i wanna dye my hair to be like him and he has someone to take care of unlike me -_-

 No.1360

File: 1761821467756.jpg (110.47 KB, 813x774, How-to-read-guitar-tabs.jpg)

>>1326
Yess, I love this game, Garry was also my favourite, I love him, I wanna hug him.
I learned to play his theme song (Blind Alley) on the guitar, even though I don't really play guitar and it made my fingers hurt (worth it). Ib songs are the only thing I can play on the guitar tbh.
YASUpochi, the composer of the guitar songs in Ib, posted the tabulature of his songs on his website:
https://www.asahi-net.or.jp/~yd9y-wtnb/sub2.htm
(It's just Departure, Blind Alley and Hide&Seek).
I learnt how to read guitar tabs for this and I actually find it much easier than reading regular sheet music (I normally play piano and still suck at reading sheet music).

 No.1361

Moved to >>>/og/7119.



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 No.1355[Reply]

I'm curious to see if there's game devs left in Ubuu. About 15 years ago or so we had a bunch of guys constantly updating their respective games and being productive, I wanna see how much of that is still the case.

Let's do this, if you are a game developer, say yes ITT, for the sake of clarity and to prevent any LARPing, see if you meet the following terms:

>You have at least one finished game

>You have published at least one game in a store where people can actually download and play it
>The game in question is over 10 minutes long

Are you a professional or a hobbyist?
Professional as in, you do it for a living and actually make a salary with it, it's perfectly okay if you're a hobbyist, as you've still managed to put your work out there and that's admirable.

You don't necessarily need to shill your games here unless you want to.

Expected results: 0-3

 No.1356

>>1355
I've been making small experimental games since I was a kid and now I'm actually being paid by people do sprite art for indie games. Never thought I'd make it this far, to be honest.

 No.1357

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>>1355
Well I have been making some games and but most of them are either mods, a demo (of a game I’m already on) and a shitty ass prototype of a game I’ve always wanted to make but realised I basically can’t right now however I do have one game that I have actually completed (it’s shit but it complete I guess) and fuck it might as well shill to ya cuz I’m a fucking pathetic game developer https://bunny-the-rabbit.itch.io/shep-simulator
Probably might not make a good quality game in my life but I’ll probably try with it at least (also yes it’s me the guy that made the 20th anniversary mod get over it)

 No.1359

>>1355
>Yes
>No
>It's about 10 minutes exactly



File: 1744401122229.png (249.91 KB, 1920x1080, libre_nikki.png)

 No.1226[Reply]

Hey uboa. I'm working on a Yume Nikki fan game running on Godot. After a couple of months, I got the basic mechanics to work and I released the source code on Github (it's still in early development though). It is free and open source and everyone can contribute. What do you think?

The repo can be found here: https://github.com/libre-nikki-devs/libre-nikki

 No.1227

>>1226
do you want contributors to make pull requests with world additions?

 No.1228

>>1227
Yeah.

 No.1229

>>1226
Is it solely GDScript or is C# acceptable? I might contribute when I get the chance

 No.1231

>>1229
My goal is to keep the source code written in GDScript only because Godot has limitations for projects written in C#. For example, you can't export the game to the web platform if it is written in C#.
I would be glad if you joined the project.

 No.1358

Would it be fine if someone used this as a template for their own YNFG in Godot?



File: 1757552299139.png (9.68 KB, 503x497, ClipboardImage.png)

 No.1333[Reply]

I've been into this stuff for 5-6 years but never decided to interact with the community until now, so hi!

I plan to create a ynfangame with a male character that is around 20 years-old. I am not really that good at drawing both pixelart or traditional but I've been practicing on and off. So my question is: How would you change the base to make an older character, I have gone through two attempts so far, I can post the other one if you want to see it. Also, any kind feedback about the sprite is appreciated.

 No.1335

If you don’t mind me asking is he supposed to be a doctor or a scientist is that why hes wearing a white lab coat [at least thats what i think it is]

 No.1336

i wish i was born a cute japanese girl instead of a random drug dealer from brasil

 No.1337

>>1336
>>1336

It's All

In The Egg

 No.1338

>>1335

Actually it's just a white shirt on top of a yellow t-shirt. He is supposed to be some kind of a student tbh



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 No.1329[Reply]

why did my thread get disappeared soviet style :(

 No.1330

>>1329
Anyway, what I asked was, would it be possible to make a danmaku in RPGMaker, with gameplay being a cross between Zelda and Touhou? Pixel movement exists, and I can't imagine projectiles would be hard to program, but would the ease of dialogue and tiling be worth the loss of customisation? I'm not very familiar with the engine, so I'd appreciate any advice on the practicality

 No.1331

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>>1330
Possible, yes, wise, no.
Making projectiles and enemies that overwhelm you is easy, but you have the following concerns:

RPG Maker is grid/tile based, danmaku requires pixel perfect system to be smooth for hitboxes, registering grazing and moving with precision in a real time action environment.
There's also the extra work of figuring out performance, tons of bullets and enemies on screen won't be nice to your system.

Even if you could bullshit your way into it with a bunch of plugins and some of your own logic, if you execute very well you'd end up with something that's almost good with perhaps more effort that would take you to simply learn how to do it in Gamemaker or Godot, the only real benefit to RPG Maker is the easy access in the beginning.

You'd be reinventing the wheel, or as I like to call it, trying to sharpen a spoon to cut steak.

 No.1332

>>1331
Hmmm. Alright, I gotcha. Seeing as how older versions of the software lag in yume nikki and .flow during the monoko and rainbow flower events, I can't imagine even newer versions faring any better. Thank you for your advice! I'll update this thread if I ever come around to making something noteworthy.



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