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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1598334238145.jpg (14.98 KB, 177x189, -.JPG)

 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
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 No.1125

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>>1124
Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.



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 No.1002[Reply]

Hello all,

Hope it won’t be out of line if I post this here. I’ve been working on a kind of Yume Nikki derivative game which tries to apply that kind of wandering structure to loose and colourful collage worlds. It’s a little more compressed and lacks the effect system but I hope it will appeal to people who enjoy exploring strange digital rooms. It is a paid game alas and costs $6. You can find it here: http://harmonyzone.org/10BeautifulPostcards.html

Wishing you the best in your travels,

thecatamites

 No.1003

oh shit lol, so weird to see you postin in such a niche weirdo zone. I guess it makes sense. Your stuff is great, keep it up!

 No.1008

reminds me of something like LSD dream emulator. i love games where you explore otherworldly enviroments

 No.1030

File: 1595985268238.png (130.47 KB, 850x558, 636.PNG)

Are you inspired by Weirdo House at all?

 No.1137

I'm happy to have passed by you here Stephen, if not in the same time at least in the same space. I loved to read Harmony Zone some time ago. Thank you for all that you've put out into the world. You are one of the top grotto-sphere content creators as far as this poster is concerned. Happy travels



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 No.1136[Reply]

Me and some other people are going to make a game featuring Monoe and Monoko. If that idea sounds cool to you and you have any game development skills, hit me up at https://discord.gg/CCp95wk
(We can always use more artists)

Game most likely will be an RPG.


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 No.1128[Reply]

Two years ago I made a game in RPGmaker 2003, only recently uploaded it to itchio. It is a simple surreal adventure. I made it just for the sake of completing an RPGmaker game, but I think it stands alone fairly well. It's called Magic Unfolding and it is about a cat-creature who finds an indescribable object of infinite power with the same name as the game title.

https://azeluth.itch.io/magic-unfolding
2 posts omitted. Click reply to view.

 No.1131

Oh wow, this looks sick. Kind of reminds me of Hylics if you don't mind me making a comparison.

 No.1132

Great work OP, the game feels like a competent package so far. I've gotten past the three demon bosses and I'll have to wait a few more days until I can beat the game.

I'll try and post a more detailed review once I'm done.

 No.1133

Done, here are my overall thoughts.

The game conveys a lonely sense of atmosphere very well. I like how varied the maps and locations are.
I never understood what the weird number stuff was for and just assumed it was fluff, and I beat the game without it.

Combat is the biggest downside, it was pretty repetitive and the bosses weren't very interesting. Enemy design in general was hit and miss, with some clever designs but mostly being some variation of 'weird face'.

Overall I enjoyed the game, looking forward to what else you do!

 No.1134

>>1133
Thanks for the feedback, that helps! I struggled to make the combat interesting in RPGmaker 2003, but in future projects I'll try to experiment and see what I can do within the limited framework. The numbers started as an afterthought but if you collect them all and input them in the Clown Village it's a bonus area, so yeah it's not necessary to beat the game.

 No.1135

>>1134
I'd really love to see another RPGmaker game from you.



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 No.1041[Reply]

Been working on this exploration game for a while now. made with html cause it was easy. Made it public today and would love some feedback, I work on it everyday so it will be updated regularly.
http://wizards.garden/
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 No.1092

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 No.1093

https://wizards.garden/Hot_Clips.cfm
>This domain name expired on 2021-09-08 07:56:50

OP if you're reading this, I really loved your site and I hope you can bring it back.

 No.1094

>>1093
Once I visited that page both the regular links started showing the parking page too

 No.1126

>>1093
op here! I didnt have the money to renew the site! I'm backing it up and will put it up on geocites or something. I'll post soon! I'm glad you like it, I spent so much time on it

 No.1127




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 No.33[Reply]

Which is the best RPG Maker I could use to make my game?
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 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

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>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.

 No.1088

>>49
There's a big difference between versions of RPG maker pre- and post-XP. RPG maker XP introduced scripting, which despite what >>53 will tell you, gives you a lot more leverage over the engine.



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 No.1081[Reply]

How's your game going anon?
Don't tell me you're not working on it
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 No.1103

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ill make the logo

 No.1104

>>1102
it's YNFGs, they won't

 No.1105

File: 1635646314202.png (42.19 KB, 699x522, due.png)

i thought this board and this website were dead so im surprised to see so many posts after mine. HELLO everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

how do i make the hero walk slower without the bike effect equipped in RPG maker? can someone help me?

 No.1106

just started the first draft script outline, i have no idea how half of this is gonna play out

 No.1107

>>1106
can i read it?



File: 1537835394250.png (148.59 KB, 585x300, IrisFall.png)

 No.868[Reply]

This is Realm Walk of Soul, a YNFG-Like game, where you you play as Iris, a short haired pale girl exploring dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since 2013.
https://www.youtube.com/watch?v=M7qWd-Krl6s

This is Iris.Fall, a YNFG-Like game, where you play as Iris a short haired pale girl exploring explore dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since march 2018.
https://www.youtube.com/watch?v=Z-BsXhpTxms&feature=youtu.be

Have you found games that look way too similar in the Yume Nikki/RPG Maker&Misc circles? What do you do when this happens to your game?
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 No.1014

So, is realm dead?

 No.1015

File: 1575935258637.jpg (37.53 KB, 671x523, las impertinentes.jpg)

Its not dead at all believe me, but dayjobs are so time consuming and energy draining we had barely little time to work on it, (we need the bucks to eat and have a floor to sleep).

Also many stuff changin in both creative and administrative things have turned lot of stuffs upside down, but we managed to find a way.

But as of today, I can assure you, ubuu people, that REalM is close to completion.

 No.1068

>>1015
I don't know if you are reading this or not but you I'm responding to you in 2021.

Perhaps you guys bit more than you could chew? You've been completely silent in social media too, zero communication with the people who supported your game, am I missing something? Who is to blame for this disaster?

 No.1095

>>1068
Aaaaaaaand it's coming out.

At the end of the month.

https://youtu.be/GtDSFfnVBRc

 No.1096

>>1095
That's exciting, I know it's been like a million years but at least you guys deliver, just that makes you better than 99.9% of the YNFG & misc. tumblr "developers" who say they will make a game, years pass and all they do is roleplay as their OCs and cry about drama.

Don't expect free praise though, the gloves are off.



 No.1069[Reply]

Been working on this RPG in Unity for a while now, it's heavily inspired by Yume Nikki and Japanese adventure games from the Dreamcast era.
I'd love to hear what you guys think.
https://twitter.com/Triumph_Corp

 No.1070

It looks really good!
Can't wait until my laptop is fixed so I can try the demo- I'll report back when I've tried it
The android version isn't avaliable in my country ;_;

 No.1076

>>1069
>If this gets 100 likes I'll actually make him say sussy baka in the game
kys zoomer

 No.1077

Yo this looks awesome! Can't wait to play!

 No.1087

>>1076
Rude



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 No.1072[Reply]

i made a kind of dating sim in rpgmaker 2003. its a story i wrote with a few diferent endings. 2 good endings and a few bad ends. You are a guy named Billy in saerch of love. the game has a timeline 1 second to 1 minte and ends on the 5th day. you can basicaly do watever you want. and geting the end might take some trial and error. its not really long at all. im pretty happy with how complete it is. still technicaly a beta. maybe one day i will upadate it but its basicaly complete. <3 https://shithole.neocities.org/gggg.html

 No.1075

this looks interesting, i'll check it out sometime later this week

 No.1084

File: 1628270306573.png (28.36 KB, 1042x766, Screenshot at 2021-08-05 1….png)

your game crashed my computer

 No.1085

>>1084
>wine
Probably not OPs fault

 No.1086

>rabble rabble rabble
Fucking weird but kinda funny in places, or at least when it's not trying too hard imho

i was not prepared for that sapphire vag-bomb tho. heads up playerz



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