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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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News Post: I am Retiring.

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 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
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 No.1125

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>>1124
Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.



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 No.1272[Reply]

Hey.
A while back I had an idea for a game. Well no, actually. I dreamed the ending of a game.
You took the role of a fixer-for-hire, or perhaps an agent of some sort, and went through the game killing targets at the behest of a woman with pale pink, or maybe orange, hair (She looked a lot like Makima from Chainsaw Man), who seemed to be working for some sort of secret agency.
Eventually, however, you were asked to enter an oddly familiar house (perhaps seen when meeting the target for the first time) and kill the individual inside.

In my dream, the target was the player's parents or grandparents, but I think it makes a lot more sense for it be the "buddy character" and weapons merchant, a Chinese girl wearing a white singlet with an air about her ala Seam from DELTARUNE.
She would panic upon seeing you, emoting sort of like Kobeni (also of CSM fame), but mostly just expressing confusion. I think that you cut her head off with a late 1800's parrying dagger. But the details are hazy.

The most vivid part of the dream was that at the end of the final mission, the handler would drive you to the top of a grassy cliff overlooking the sea.
During the drive, she would ask you fairly inane questions, similar in "vibe" and aesthetics, though not actual content, to those used in password recovery tools: "what is your mother's maiden name", etc.
I remember, though, that the final question she would ask was "I was chained to a rock overlooking the sea. Isn't it horrible that someone would do that to me?"

After you arrived, I think there was some more dialogue, but I can't remember. The final event before the game cut to a .flow-esque credit scene was you falling asleep in the handler's lap as she stroked your hair, sitting cross-legged a little way from the edge of the cliff.

The overwhelming takeaway that I got from the game was that you had no way of telling if the handler really was part of a secret organisation, doing what she had done for unknown reasons, or if she had cultivated an increasingly bizarre, manipulative, almost parasocial relationship with the protagonist for no apparent reason. The thought terrifies me.
Post too long. Click here to view the full text.
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 No.1280

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Working on a talksprite for a certain vietnamese national. I'd really appreciate some advice on what sort of talksprites people would like to see in this game, but I'm very limited by my inability to draw orthogonally. I really liked Touhou's styling, but if I'm being realistic, I could most likely only do something ala Danganronpa's talksprites. There's also always the option of bust- or head-only sprites, like in UNDERTALE or DELTARUNE. So, what style would be most appealing out of Touhou's, Danganronpa's, or Temmie Chang's?

 No.1281

>>1280
also just what do you think in general

are my sprites JEW or GOY

 No.1282

non ironically love yourself, my fire

 No.1296

>>1281
im deeply sorry that was very cringe and disrespectful i hope ill be forgiven

 No.1297

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ok

a) is this sprite good

b) does anyone know how to resize portraits and make them fit behind the dialogue box 2hu style



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 No.1226[Reply]

Hey uboa. I'm working on a Yume Nikki fan game running on Godot. After a couple of months, I got the basic mechanics to work and I released the source code on Github (it's still in early development though). It is free and open source and everyone can contribute. What do you think?

The repo can be found here: https://github.com/libre-nikki-devs/libre-nikki

 No.1227

>>1226
do you want contributors to make pull requests with world additions?

 No.1228

>>1227
Yeah.

 No.1229

>>1226
Is it solely GDScript or is C# acceptable? I might contribute when I get the chance

 No.1231

>>1229
My goal is to keep the source code written in GDScript only because Godot has limitations for projects written in C#. For example, you can't export the game to the web platform if it is written in C#.
I would be glad if you joined the project.



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 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it

 No.1074

>>1071
I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0

 No.1165

Reupload?

 No.1212

You should make a yt channel and upload these music dumps, i wish i still had the zip file to listen again to it

 No.1230

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Sometimes i forget to save files until it's too late, im not sure if i actually saw this years ago or if im hallucinating/confusing it with something else. Guess the world will never know what these sounded like



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 No.1225[Reply]

To any gamedevs, or people who want to make art/music for a game, this jam could be of interest.

Last Feverdream game jam had games which were very dream-like, and YNFGs are welcome.
https://itch.io/jam/feverdream-game-jam2


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 No.1213[Reply]

Hey guys, I've been working on a passion project of mine for a few years now. It's called SQUID'S MANSLAUGHTER, the game was started over several reoccurring dreams I had about being an office worker and running away from a shadowy old lady, these dreams where foggy to me, but still consistent enough to make a game of.

https://girlsgreenhouse.com/squidsmanslaughter/main

A Steam version is coming but, they're taking forever to approve it…
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 No.1216

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>>1213
C'mon, it's just Himmler the boss, there's zero reason to earrape my speaker system and throw shock imagery at me for losing.

This game is peak schizocore dreamy kino, I love it. Thanks for making your dreams a reality. Awaiting the "streaming service ban%" run of this thing.

>A Steam version is coming but, they're taking forever to approve it…

I would ROFL if this gets on Steam. Wonder what the German censors will think of it.

 No.1217

>>1216

What game is that music from?

 No.1218

This is pretty good. I can't sleep now. Thanks.

 No.1219

Thanks for playing friend…! The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

The game over screen, I thought it'd be important to make the player feel dread for losing, as this game is a horror game, but in a really sporadic sort of way… *check the doors in the office dungeon for something really terrifying*

My strategy to get it on Steam is just to keep going until they tell me no, but if I had to change the game, I might just for Steam, though, it would take a lot of the symbolism out of it.

Anyways, it really does bring a smile to my face when I know someone has checked out this game, you have my upmost appreciation

 No.1220

>>1219
>The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

h-how so…?



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 No.1199[Reply]

Hello uboachan. im currently working on a rpg maker game inspired by yume nikki, the premise of the game surrounds fungi and itll be a psychological horror experience. I want to take being a neet into something useful. Im super excited to work on it more,although this is my first game. What type of things do you all wish were included in more rpg makers?Thanks
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 No.1205

>>1204
I will sho you a lesson you despicable human being(USER WAS BANNED FOR THIS POST)

 No.1206

>>1202
Could you explain what you mean by this? Also I wouldn't exactly call it a fangame, Its more of heavily inspired.

 No.1209

>>1199
Maybe we can give you some feedback with a little more of context. what have you done so far for it?

 No.1210

>>1206
i mean its interesting how this post coincides, with a recent time i found out i suffer from a fungal infection

 No.1211

>>1205
By Allah, I shall give you a taste of my shoe :raeg:



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 No.1194[Reply]

Kitten Adoration Interpreter
Sort of a tribute game to Kitten Love Emulator. Kind of sucks, but I was wondering if anyone would be interested in helping me test multiplayer.
From what's been tested so far, it works pretty well but I've only had about 6 players. Very early so it's pretty buggy.
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 No.1196

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Alright, I'll bite.

But…I cannot find the LINKS…where PLAY?

I did find this, though.
https://www.youtube.com/watch?v=PEGnD5BHjG8

 No.1197

>>1196
Haha yeah that's a trailer one of my testers made. It's not exactly ready yet, I was just wondering if people here would be interested. I'll probably make a reply here with the link once it's ready.

 No.1198

>>1197
Will stay tuned, thanks :D

 No.1207

Hi, I've returned. Probably going to test this weekend. Anyone interested feel free to email me at KittenAdoration(@)firemail.cc, I'll send out a link to download the game once I've setup the server. Windows only atm but I'm also working on supporting android & linux.

 No.1208

looking forward to it anon will contact you on my alt email and hope to talk more from there



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 No.1185[Reply]

Anyone still use this site? I made a sort of survival horror game in RPGmaker MV. It's inspired by rpgmaker games of the late 2000s like Ib, The Witches House, and Ao Oni with some influences from newer titles like Fear and Hunger. It's short. Download it at vilerebis.itch.io/moonlit


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 No.1164[Reply]

淫夢日記

 No.1184

uhhh what's this?



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