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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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News Post: I am Retiring.

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 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
33 posts and 10 image replies omitted. Click reply to view.

 No.1320

is there forward momentum on this, maybe a Jam page on itchio to sign up for in the future?



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 No.1333[Reply]

I've been into this stuff for 5-6 years but never decided to interact with the community until now, so hi!

I plan to create a ynfangame with a male character that is around 20 years-old. I am not really that good at drawing both pixelart or traditional but I've been practicing on and off. So my question is: How would you change the base to make an older character, I have gone through two attempts so far, I can post the other one if you want to see it. Also, any kind feedback about the sprite is appreciated.

 No.1335

If you don’t mind me asking is he supposed to be a doctor or a scientist is that why hes wearing a white lab coat [at least thats what i think it is]

 No.1336

i wish i was born a cute japanese girl instead of a random drug dealer from brasil

 No.1337

>>1336
>>1336

It's All

In The Egg

 No.1338

>>1335

Actually it's just a white shirt on top of a yellow t-shirt. He is supposed to be some kind of a student tbh



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 No.1329[Reply]

why did my thread get disappeared soviet style :(

 No.1330

>>1329
Anyway, what I asked was, would it be possible to make a danmaku in RPGMaker, with gameplay being a cross between Zelda and Touhou? Pixel movement exists, and I can't imagine projectiles would be hard to program, but would the ease of dialogue and tiling be worth the loss of customisation? I'm not very familiar with the engine, so I'd appreciate any advice on the practicality

 No.1331

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>>1330
Possible, yes, wise, no.
Making projectiles and enemies that overwhelm you is easy, but you have the following concerns:

RPG Maker is grid/tile based, danmaku requires pixel perfect system to be smooth for hitboxes, registering grazing and moving with precision in a real time action environment.
There's also the extra work of figuring out performance, tons of bullets and enemies on screen won't be nice to your system.

Even if you could bullshit your way into it with a bunch of plugins and some of your own logic, if you execute very well you'd end up with something that's almost good with perhaps more effort that would take you to simply learn how to do it in Gamemaker or Godot, the only real benefit to RPG Maker is the easy access in the beginning.

You'd be reinventing the wheel, or as I like to call it, trying to sharpen a spoon to cut steak.

 No.1332

>>1331
Hmmm. Alright, I gotcha. Seeing as how older versions of the software lag in yume nikki and .flow during the monoko and rainbow flower events, I can't imagine even newer versions faring any better. Thank you for your advice! I'll update this thread if I ever come around to making something noteworthy.



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 No.1326[Reply]

Garry was so cool i wanna dye my hair to be like him and he has someone to take care of unlike me -_-


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 No.1301[Reply]

I've recently been hard at work making a religious psychological horror JRPG called Flesh Harvest. You slowly uncover the mystery of your father's CIA involvement and his formation of a cult by exploring the mind of the main character. The game blends both top down and 2D elements, it's still in development but if you'd check it out I'd be very grateful :)

https://girlsgreenhouse.com/fleshharvest/main
6 posts and 1 image reply omitted. Click reply to view.

 No.1308

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nvm you have a jap last name you're not a larping twit you cool

 No.1311

>>1308
could be a pseudonym tho

 No.1312

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>>1301
Alright let's rate this thread:
+It shows some screenshots, good job
+Digging a bit I found a short video of gameplay, good job.
+It's an actual game being made, good job.
+It has systems that appear to work, good job.

-10 entries into a mega game, okay that sounds too ambitious when you have yet to show something playable but I'll humo…
-Kickstarter Woah, woah
-LAUNCHING ON AUG 31st WOAH WOAH WOAH WOAH
You seem to be far ahead of yourself than you should be, at least with what you have shown, have you researched KS? You're right you are probably not gonna get funded, you need to plan that properly, stretch goals, rewards, budget, how you are gonna advertise the KS, do you have a kickass trailer showing everything the game can do and could realistically achieve with funding, what's the game funded vs not funded situation, do you even need a budget for a game like this? What do you need the money for? is it voice acting? original music? hiring freelance artists? People in KS need that info to take you seriously, are you ready for the change of workload if you succeed? The money isn't just to spend on yourself.
Be careful and ask yourself if you are not better off with just a kofi/patreon goal, or Indiegogo, I am telling you this because if your KS fails you get NOTHING

I've been there, failed and succeeded, you are not a larping faggot, you have potential and its admirable that you actually got to work on it, but don't take this lightly.

 No.1313

>>1312
I appreciate this reply anon. This game has been in development since early 2025, after two prototypes in 2024 that I worked on, I scrapped them as I didn't like the direction they were going in. I have the bones and what not of the game done, but some things could use polishing as it's more complicated than a typical RPG Maker game as I've had to learn Java to take advantage of RPG Maker MV. This project dates all the way back to 2020 as it was quite popular and got the featured page on a small website called RPG Maker.net the page pulled in 20,000+ views, sadly that site when defunct. I was pretty young at the time so had 0 clue how to capitalize on the attention as it hit me like a truck. Regardless if I get the money or not, I'm making this game, it'll just take longer.


There's a reason I'm splitting it into 10 parts, it's so I can release something instead of taking 6 years to release just one game that on one cares about, the parts are realistically just about 2 hours of gameplay, which will take a lot of effort but I can pull it off, as I released a game previously that was 12+ hours and it was free. I work a lot these days, even perhaps having to consider two jobs in a few months, as it's getting harder and harder to survive and my jobs pay me minimum wage, I hate e-begging but it feels like I've gotten to a point where things are becoming more and more dire as time passes.


It kills me each and everyday knowing that my dream project has to be pushed to the side. I'm undershooting the goal drastically as I'm only asking for 400$ The money is quite literally just to help me out, I've put some unique stretch goals that might incentivize people such as them getting there own NPC in the game for cheap, I've wanted to do a Kickstarter ever since 2024 and did plan this out, but the algorithm on mainstream websites despises me no matter how much I post.

You make a good point anon, if I fail I do gain nothing but lost time, I just see so many slop projects get 10k+ with no trailer or anything just false promises and concept images, so I thought maybe I'd throw my hat into the ring.

This game will be made with or without money, as I have a deep passion for making art and have wanted to make a game like this since I was a child, this was before indie RPG's where even popular or trendy.

Sorry if this reply was Post too long. Click here to view the full text.

 No.1314

>>1313
>$400
Oh…oh well then disregard what I said lol, do consider Kofi/Patreon though. But with such a small ammount you'll do just fine.

Social media and marketing are a painful part of it, I'll be following your progress, cheers!

PS. you'll be spammed with messeges from "experts" that "help" boost your campaign, you probably don't need to hear this but just in case, they are full of shit, every single one of them.



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 No.1226[Reply]

Hey uboa. I'm working on a Yume Nikki fan game running on Godot. After a couple of months, I got the basic mechanics to work and I released the source code on Github (it's still in early development though). It is free and open source and everyone can contribute. What do you think?

The repo can be found here: https://github.com/libre-nikki-devs/libre-nikki

 No.1227

>>1226
do you want contributors to make pull requests with world additions?

 No.1228

>>1227
Yeah.

 No.1229

>>1226
Is it solely GDScript or is C# acceptable? I might contribute when I get the chance

 No.1231

>>1229
My goal is to keep the source code written in GDScript only because Godot has limitations for projects written in C#. For example, you can't export the game to the web platform if it is written in C#.
I would be glad if you joined the project.



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 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it

 No.1074

>>1071
I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0

 No.1165

Reupload?

 No.1212

You should make a yt channel and upload these music dumps, i wish i still had the zip file to listen again to it

 No.1230

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Sometimes i forget to save files until it's too late, im not sure if i actually saw this years ago or if im hallucinating/confusing it with something else. Guess the world will never know what these sounded like



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 No.1225[Reply]

To any gamedevs, or people who want to make art/music for a game, this jam could be of interest.

Last Feverdream game jam had games which were very dream-like, and YNFGs are welcome.
https://itch.io/jam/feverdream-game-jam2


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 No.1213[Reply]

Hey guys, I've been working on a passion project of mine for a few years now. It's called SQUID'S MANSLAUGHTER, the game was started over several reoccurring dreams I had about being an office worker and running away from a shadowy old lady, these dreams where foggy to me, but still consistent enough to make a game of.

https://girlsgreenhouse.com/squidsmanslaughter/main

A Steam version is coming but, they're taking forever to approve it…
2 posts omitted. Click reply to view.

 No.1216

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>>1213
C'mon, it's just Himmler the boss, there's zero reason to earrape my speaker system and throw shock imagery at me for losing.

This game is peak schizocore dreamy kino, I love it. Thanks for making your dreams a reality. Awaiting the "streaming service ban%" run of this thing.

>A Steam version is coming but, they're taking forever to approve it…

I would ROFL if this gets on Steam. Wonder what the German censors will think of it.

 No.1217

>>1216

What game is that music from?

 No.1218

This is pretty good. I can't sleep now. Thanks.

 No.1219

Thanks for playing friend…! The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

The game over screen, I thought it'd be important to make the player feel dread for losing, as this game is a horror game, but in a really sporadic sort of way… *check the doors in the office dungeon for something really terrifying*

My strategy to get it on Steam is just to keep going until they tell me no, but if I had to change the game, I might just for Steam, though, it would take a lot of the symbolism out of it.

Anyways, it really does bring a smile to my face when I know someone has checked out this game, you have my upmost appreciation

 No.1220

>>1219
>The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

h-how so…?



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 No.1199[Reply]

Hello uboachan. im currently working on a rpg maker game inspired by yume nikki, the premise of the game surrounds fungi and itll be a psychological horror experience. I want to take being a neet into something useful. Im super excited to work on it more,although this is my first game. What type of things do you all wish were included in more rpg makers?Thanks
5 posts and 1 image reply omitted. Click reply to view.

 No.1205

>>1204
I will sho you a lesson you despicable human being(USER WAS BANNED FOR THIS POST)

 No.1206

>>1202
Could you explain what you mean by this? Also I wouldn't exactly call it a fangame, Its more of heavily inspired.

 No.1209

>>1199
Maybe we can give you some feedback with a little more of context. what have you done so far for it?

 No.1210

>>1206
i mean its interesting how this post coincides, with a recent time i found out i suffer from a fungal infection

 No.1211

>>1205
By Allah, I shall give you a taste of my shoe :raeg:



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