[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/fg/ - Fangames

Name
Email
Subject
Comment
File
:
Password (For file deletion.)

File: 1541439177280.jpg (20.03 KB, 488x388, Untitled drawing.jpg)

 No.13843[Reply]

This is a fangame im working on. It stars Angelica, a cute yet strong girl. The main focus of this game, aside from collecting effects, is defeating bosses. Yup, this YNFG will have battles. I'm only going to add boss battles, saving the rest of the game for npcs and such. As of right now, all I've done is a mockup of the title screen (image) and a character sprite, which is on my other pc which i dont have with me right now, so i'll probably show that tonight. I'll start actually working on the game either tonight or tomorrow. Stay tuned for updates! Sorry about the shitty image, I made it in a hurry on google drawing and i'll try to make a better one.
9 posts and 2 image replies omitted. Click reply to view.

 No.13885

I love the horse idea! I dont really have too much yet. I'm working on her bedroom, the nexus, and a few worlds. I'm sorry about not having a prototype right away. Again, I have a very busy and difficult life, so development will be rather slow, but today i'll start pushing other nonimportant things out of the way.

 No.13893

Milo here. Unfortunately, I won't be able to provide updates for a little while due to internet addiction. I have a notepad where i write and sketch ideas, and i'm committed to get a working demo going. I'm sorry for disappointing everyone, but i have to put my own health in front of my fangame.

 No.13899

>due to internet addiction
>due to internet addiction
>due to internet addiction
Beautiful.

 No.13910

>>13893
No worries, nobody had faith in you and your fangame in a first place (considering you had nothing to show us) so you didn't disappointed anyone

 No.13911

You all are right. I shouldn't have announced this. i'll keep my mouth shut until i have something worth showing.



File: 1536794892921.png (138.28 KB, 580x416, ClipboardImage.png)

 No.13619[Reply]

Anyone have a good example?

First one that comes to mind is this gem

 No.13623

90% of dream jam entries

 No.13624

File: 1536806040891.png (12.09 KB, 640x480, cards.png)

A good bunch of the short burst of western Post (And some Pre-)Answered Prayers fangames too. Some weren't ever finished, but what little was there (Anarchy comes to mind, so does N'Oubliez Jamais to a certain extent. While the latter is still influential, it certainly hasn't aged very well.)… For every semi-decent idea that somehow was never developed or even posted a demo, you'd get some really stupid things. Or even decent games that had its moments.

Also, The Door of Thoughts. Dear mother of fuck, that game. I know I was in that phase, still doesn't excuse it. While Remedy had its luck onto being partially undone and thus its newer version is lost, this first game is basically an ol' shame o' mine. It's interesting to see how far have I come, though.

Parade and Double Dream come to mind in the eastern side - not because of the typical SO EDGY, but because of the peculiar soundtrack and some of the artwork.

>>13619
Also nonny, you should get the 2k3 version for the maximum face implosion moment. Trust me, you're missin' on some.

 No.13625

>>13624
For what its worth, I still like Me a whole lot M-256, even it is a lil edgy and a lot awkward in engrish

 No.13840


 No.13841

File: 1541427727291.png (7.71 KB, 280x210, UEScreen.png)

THIS



File: 1540920231800.jpg (33.28 KB, 540x600, urotsuki.jpg)

 No.13828[Reply]

So i've been having an issue.

I'm playing Yume 2kki on easyrpg for android. the app updated one day and now whenever i switch effects or unequip an effect it plays the crashes saying the usual "unfortunately easyrpg has stopped" thing. when i get the chance, ill reinstall yume 2kki and/or find an apk of an earlier version of easyrpg, but in the meantime, any solutions?


File: 1536052790095-0.png (57.68 KB, 964x724, RPG_RT_2018-08-27_23-12-05.png)

File: 1536052790095-1.png (47.56 KB, 964x724, RPG_RT_2018-08-27_23-15-50.png)

File: 1536052790095-2.png (164.71 KB, 964x724, RPG_RT_2018-08-27_23-10-30.png)

 No.13571[Reply]

Made a fangame lads.

It's a about a girl called Amari who uses a headset to explore a virtual world in her computer known as the "Enhanced Reality".

There are 12 effects to collect.

The game has 2 endings depending on how the game was played.

There are 3 minigames.

I hope you enjoy it.

If you find any bugs, glitches or any weird shit like that please feel free to tell me.

DOWNLOAD: http://www.mediafire.com/file/iru45gyfupv77d7/Log.%5Bin%5D.rar/file
30 posts and 9 image replies omitted. Click reply to view.

 No.13626

>>13618
One Fucking day I'll figure out that 01101 puzzle

 No.13627

https://rpgmaker.net/games/10717/blog/20669/
Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.

 No.13630

Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.

 No.13640

File: 1537411012251.png (223.19 KB, 574x666, Amari2 by Another Mind.png)

DL LINK UPDATED TO V1.3

-Fixed door opening animation stuttering.

-Fixed 2 maps where the Data Stream effect sound wouldnt work.

-Fixed an instance where you weren't supposed to be able to use the 9 key.

-Fixed an error with the couch in the left most world.

Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.

To update from a previous version you can replace the files of the previous version with the files of this download. Your save should still work.

Art by Another Mind

 No.13816

How the fuck is this not popular yet



File: 1515793507398.jpg (331.62 KB, 800x900, 1506643328964.jpg)

 No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

magnet:?xt=urn:btih:55eebc91cb746d5654bb214e236e4add0c1da888&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(January%2012%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.safe.moe%3a6969%2fannounce&tr=udp%3a%2f%2finferno.demonoid.pw%3a3418%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=http%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
40 posts and 6 image replies omitted. Click reply to view.

 No.12851


 No.12854

>>12821
"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

 No.13481

>>12851
The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.

 No.13761

File: 1540245936349.jpg (217.63 KB, 1920x1080, imageyume.jpg)

An archive update has been released!

New archive stats:
293 Games (677 Versions) - 50.6 GB

Changelog:
https://yumenikkifgarchive.gitlab.io/changelog/

magnet:?xt=urn:btih:3836feaf06068118b0a1290d91b6166d52930849&dn=Yume%20Nikki%20Fan%20Game%20Archive%20(October%2022%2c%202018)&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2f9.rarbg.to%3a2710%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce

 No.13965

File: 1548975912231.png (1.27 MB, 2500x2000, 1305240936904.png)

>>12850
I've stopped hosting these because they were using experimental options.
I'm going to host the collection with the default options since that's more sane.
As well as continue seeding the torrents for both, currently I have ~3TB of combined upload.

https://ipfs.io/ipfs/Qma1KT5TmxJjrPbCiE4aFeZyeSSEdVzSqzZMeVKHYTPP5p/Yume%20Nikki%20Fan%20Game%20Archive%20%28January%2012,%202018%29
https://ipfs.io/ipfs/QmXHUoF1iWqEg2vJXsrEQdUKivAJ1Ldh2uuZb22LixZKCh/Yume%20Nikki%20Fan%20Game%20Archive%20%28October%2022,%202018%29
https://ipfs.io/ipfs/QmQBoHpp1Abu77YUe6jmfHnN9Tdg4rK2BR3zCevohLgdBg/Yume%20Nikki%20Fan%20Game%20Archive%20Extras

If the collection updates again I may stop hosting the old versions on BitTorrent since they take up duplicate space where the IPFS ones don't.



File: 1528996880153.png (21.12 KB, 1920x1040, .flow error.png)

 No.13358[Reply]

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?

 No.13359

There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)

 No.13675

File: 1538826254865.jpg (252.54 KB, 1235x2333, Screenshot_20181006-074311.jpg)

You're going to need to change the game region to Japanese, because of the Japanese filenames.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
247 posts and 86 image replies omitted. Click reply to view.

 No.13429

File: 1531087774160.png (155.43 KB, 356x600, tumblr_pb82lhIoRr1vldrugo1….png)

>>13403
Thanks for the reviews of this shit. I hate to trouble you, but will you be reviewing the late entries as well? They extended the deadline for a few, and there are about five or so games that were released afterwards that are still considered part of the Jam.

>>13404
I kinda feel like the earlier thread drama and this was just part of some poorly disguised shilling done by astralshift. Why don't you just work on your proposed sequel/prequel game instead of just started fake arguments on obscure rpg boards to hype up your 5 year old game?

 No.13430

>>13429
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?

 No.13431

>>13430
>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

 No.13432

File: 1531146052325.jpg (105.82 KB, 1280x720, fart.jpg)

>>13429
>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.


Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

 No.13433

home team vs away team, whose gonna hit the big slam?



File: 1527857631605.bmp (4.77 MB, 1520x1096, flow WIP Map.bmp)

 No.13294[Reply]

Do you think people should make a map of every fangame? First, there should be an up-to-date map of .flow.
6 posts and 1 image reply omitted. Click reply to view.

 No.13334

I'm not good at mapmaking. I just made this base. It is missing some areas, and has no links.

 No.13352

Why are people ignoring this?

 No.13354

File: 1528638341367.png (547.61 KB, 690x800, __madotsuki_yume_nikki_dra….png)

Almost all fangames aren't iconic enough to spend all that time to make maps of. The original is a classic while everything else is derivative, like a bonus feature or something. Why put the effort when the point isn't to site-see, but to experience the same feeling of going into the unknown?

 No.13355

File: 1528643672121.jpg (72.71 KB, 425x510, 7810b6a7b8d5aa2fd00e864698….jpg)

>>13352
For the same reason you aren't doing much either. It's not worth the time nor the effort.

 No.13356

Yume Nisshi, Dream Graffiti and .flow have maps like this, as far as I'm aware. 2kki might too but with the immense size and constant updates it'd be a headache to keep up.

I'd like to see maps for yuque, it's not a particularly big game.



File: 1528166310289.png (22.68 KB, 640x480, Untitled.png)

 No.13336[Reply]

anyone ever come across this area before? just found it and feel like there must be some way to get past the cones (event perhaps?). Can't find anything about it.

 No.13338

That is in the Back Alleyway. If you keep going back and forth on this screen and the screen before it, eventually the cones will be gone.



File: 1526663017347.png (13.85 KB, 646x511, ClipboardImage.png)

 No.13209[Reply]

Is this place still active? I've been trying to play .flow and any version I download never gets past the opening cutscene before crashing with this error.

 No.13210

Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.

 No.13211

a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229

 No.13213

There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.

 No.13215

>>13213
>>13211

Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!



File: 1526579181587.png (5.65 KB, 640x480, 2kki-comingdown.png)

 No.13207[Reply]

Okay, maybe this is some horribly mangled composite memory… but I remember seeing screenshots of a game that was supposed to be a cross between a survival horror game and a farm simulator. It was 2D and top-down as far as I remember, but it didn't have the 16-bit graphics of your typical YN fangame. The devs said it started out as a YN fangame, but wasn't anymore. Several screenshots were put out and it looked really atmospheric and unique, but it was cancelled.

I don't know if a demo or anything more substantial than just those screenshots was ever put out, but I just want to see those screenshots again or at least find out what that game was called or have some closure of knowing that I'm not just making this up… like I said, this could be a horribly mangled composite memory, so take any and every detail with a massive grain of salt, but if ANY of this sounds at all familiar, please let me know.

 No.13208




File: 1467717456717.png (52.83 KB, 416x416, 1316816006671.png)

 No.11628[Reply]

been rereading old .flow theories and getting a hankering for more, so here's the newest version of the .flow theory thread

old threads (recommended reading first):
http://archive.uboachan.net/flow/res/1097.xhtml
https://uboachan.net/flow/res/5.html
https://uboachan.net/flow/res/1.html
6 posts and 3 image replies omitted. Click reply to view.

 No.12980

I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?

 No.12985

File: 1525027564493.jpg (6.96 MB, 4608x3456, Tupolev_Tu-128_at_Central_….JPG)

>>12980
Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.

 No.12988


 No.12989

File: 1525047817579.jpg (14.86 KB, 500x375, No return.jpg)

I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.

 No.12996

That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?



File: 1322725687637.png (17.88 KB, 640x480, 86.png)

 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Links:
Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
159 posts and 28 image replies omitted. Click reply to view.

 No.12891

File: 1519585345876-0.png (251.38 KB, 640x480, divinity_fatum_49.png)

File: 1519585345876-1.png (196.17 KB, 640x480, divinity_fatum_50.png)

Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.

 No.12892

>>12891
This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!

 No.12893

File: 1519594472920.png (Spoiler Image, 224.34 KB, 640x480, divinity_fatum_51.png)

>>12892
Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.

 No.12894

>>12891
Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.

 No.12961

>>12891
You should update your DF blogs with this info. Let non-Uboachan followers know that the game isn't dead.



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]