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File: 1613442892151.jpg (281.9 KB, 1280x720, banner.jpg)

 No.15005[Reply]

Just thought I'd introduce myself to the Yume Nikki community and let everyone know that I'm planning to start up a Youtube channel mainly dedicated to Yume 2kki, though I might cover some other fangames on it as well. The reason is because I feel like 2kki has gone more under the radar within the last few years, and I'm hoping to try and revive interest in the game through my own personal commentary on its many aspects such as maps, events, NPCs, etc.

I also want to make videos focused on 2kki's OST, because I think the soundtrack for 2kki is VASTLY underappreciated. There's so much good music in the game that gets unnoticed, it honestly makes me upset. My first plan for videos is to upload a series of compilations/mixes of all the chill and relaxing music/ambience from across the game. It'll be a big undertaking, but I have yet to see anyone else do this.

Here are some other ideas I have for videos on the channel in addition to the chill music mixes:

Chill & Calming Music from Yume 2kki to relax/study to (compilation series, no commentary)

The Most Beautiful & Serene Areas of Yume 2kki (commentary/opinion)

Yume 2kki's Creepiest, Eeriest, and Most Disturbing Maps (commentary/opinion)

The Worst & Most Frustrating of Yume 2kki's Maps (commentary/opinion)

The Problems with Yume 2kki's Development Cycle (opinion/critique)
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted. Click reply to view.

 No.15010

I'm gonna ask what I ask everyone coming here with a fan-idea, is this actually gonna happen?

 No.15011

>>15005
I think the best thing about YN is the player's personal reflection and lonely atmosphere. I think modern lets play culture doesn't mesh well/extracts from that. That's all.

 No.15012

File: 1613669324629.png (83.09 KB, 844x823, CLIPStudioPaint_Goamk6dUN3.png)

>>15011
I agree. I absolutely refuse to open the wiki. I wanna try to find everything by myself atm. and let's plays of yume [name] games most of the time are boring for me.

If we (or rather he) can avoid let's play-ish style of videos, that would be cool.

personally, I'm thinking: (The example i am showing applies to some of his ideas. not all. anyway:) starting the video with the player just about to enter the subject of the video and making a short summary of the subject and mention one thing that makes it interesting.
Not too long. just a small video. the video should leave enough detail to let the viewer be interested in finding it by themselves and experiment. Let them wonder about the subject.

>>15005
I was thinking: How are you going to approach your ideas? They could fit very well as little playlists/series of videos.

 No.15015

I'd definitely subscribe to that youtube channel OP.

Can't wait till it happens

 No.15018

>>15005

Good luck but better be ready for competition, there are already a couple very well established Y2K channels.



File: 1605785090387.bmp (382.55 KB, 480x272, 01.bmp)

 No.14892[Reply]

This thing has been rotting on my hardrive since 2013, so I tought of dumping it here since I don't have any motivation to work on this and also too lazy to relearn stuff from an ancient outdated version of Game Maker.

It's an unfinished crappy Doraemon Kart fangame I made which features Madotsuki as a guest racer along with a cup race featuring some tracks based from some maps in Yume Nikki (Dream Cup).

This was made using TheSnidr's Mario Kart engine in Game Maker 8. I mostly focused more on working on the characters and Yume Nikki stuff so the menu graphics were left untouched. Then life shenanigans happened and I ended up forgetting about this until recently saw Earthium's Yume Kart game.

So I'm posting this here so that all my mediocre efforts back then won't go to waste, and to also finally part ways with this thing so that I can move on with my life.


Menu Controls:

z = select
x = back

Ingame Controls:
Post too long. Click here to view the full text.

 No.14895

That's pretty cool anon, thanks for sharing it

 No.14897

>finally part ways with this thing so that I can move on with my life

I wish I could say that about these games.

 No.14998

does anyone still has the download link?



File: 1610437269150.png (339.61 KB, 1948x1448, ephemeral screenshots.png)

 No.14946[Reply]

http://www.mediafire.com/file/b2adc52boru1z0z/Ephemreal_ver0.00_ENG.rar/file

new fangame dropped. its fairly new and ive only played it an hour or 2. its very well designed. sumitsuki-chan and her game deserves more attention i feel.
3 posts and 3 image replies omitted. Click reply to view.

 No.14950

File: 1610437637927.png (2.93 KB, 192x192, faceset.png)

all effects, ive only found will o' the wisp, headphones and half-beast

 No.14951

File: 1610442835971.png (161.71 KB, 1928x960, ephemeral screenshots4.png)

moar screenshots and my scribbles in the corner to fill empty space.
i actually got stuck in this area, i suspect that i probably needed a specific effect i havent found yet.

 No.14954

Looks nice, I'll give it a try

 No.14956

File: 1610756853427.png (310.04 KB, 1928x1452, ephemeral screenshots5.png)

found the orca effect. didnt think this would be the "fast" effect of this game lol.

 No.14965

File: 1611094164889.png (70.42 KB, 1928x480, ephemeral screenshots6.png)

pretty sure i need the one effect i cant find to get on the train orz if anyone finds the effect where sumitsuki-chan becomes a red lightbulb sign thingy can u please post where it can be found?



File: 1483730279333.jpg (286.5 KB, 640x480, 52543498_p3_master1200.jpg)

 No.11991[Reply]

http://yumenikkifg.wikia.com/wiki/-1_-Minus_Ichi-_(-1_-%E3%83%9E%E3%82%A4%E3%83%8A%E3%82%B9%E3%82%A4%E3%83%81-)

Thought I'd start a thread for -1 or Minus Ichi. I've started playing this recently and it's really won me over. The fact that it's done in Wolf RPG Editor really makes it feel fresh compared to other fangames. Everything's so smooth.

What did you guys think?

(If there's been a thread already I'll delete this one)
10 posts and 3 image replies omitted. Click reply to view.

 No.12717

>>12716
You have to put the password in the input box and click on "認証".

 No.12718

>>12717
Thank you!

 No.14899

Sorry for necro, I downloaded the latest version and it shows an error when I start the game.
Help?

 No.14900

>>14899
What kind of error? Post a screenshot of it.

 No.14952

File: 1610473388260.png (100.17 KB, 640x720, [遠景]下弦(640×720).png)




File: 1608674572176.png (645.62 KB, 544x416, AnotherWayTitleV1.png)

 No.14923[Reply]

So I made this dumb fangame over 5 years ago, and recently finished it some time ago, so here. You guys can play it if you want.

https://yumenikkifg.fandom.com/wiki/Another_Way

I'm more happy with the sprite work I did than anything else with the game, though everything more-or-less works.

It's not GREAT, I started it when I was 16, so… yeah lol.


File: 1608177938985.jpg (114.79 KB, 640x480, DeviceScrn011.jpg)

 No.14917[Reply]

So there's this neat fangame i'm interested in named device.

https://yumenikkifg.fandom.com/wiki/Device

The problem is that the creator deleted the downloads completely.

If anyone has this fangame somewhere, could you share a download for it please that would be so cool thank you.

 No.14918

File: 1608238321523.jpg (50.06 KB, 720x720, 5789e5febe63f.jpg)

>>14917
Original 0.03 ver
https://anonfiles.com/13tba903p5/device_ver_0.03_zip
A revision of 0.03 apparently
https://anonfiles.com/x9z9a403pa/device_ver0.03_zip

Please let me know if they work or if you encounter any issues.

 No.14919

>>14918
Thank you very much mate.
I actually found a copy by looking through the Yume Nikki Fangame Archive files on WebArchive.

Is there more links like this of almost forgotten yume nikki games like Moonlight or Yume Kart ?



File: 1473501712811-0.png (29.44 KB, 637x482, Sculpture World.PNG)

File: 1473501712811-1.png (22.21 KB, 638x481, Unknown.PNG)

File: 1473501712811-2.png (8.78 KB, 641x480, Deeper.PNG)

File: 1473501712811-3.png (33.85 KB, 640x483, Dead End.PNG)

 No.11798[Reply]

I'm not sure if this is the right place to post stuffs like this, please tell me if it isn't.

I somehow walked into these locations.
But I can't find any infomation about them on the internet. Can anyone tell what these places are?

Game downloaded from dotflow.wikidot.com
(English ver. 0.192)

(The red area seems to be called Sculpture World,
found the name on another wiki, but other than the name, there's nothing.)
2 posts omitted. Click reply to view.

 No.11802

File: 1473565447803.png (32.48 KB, 643x482, Dafuq.PNG)

I accidently loaded an old save file, and it gave me *this*.
The moving speed is also much more faster than usual.
Interacting with the objects and characters takes me to locations related to them.

Is that some sort of "Debug Mode"?

 No.11803

>>11802
>Is that some sort of "Debug Mode"?
Yes.
>>11800
Interact with one of the maids on the Hotel area. But before doing that, you must eat around 10 cakes on the Sugar Hole.

 No.14880

>>11799
SIAS my man….

 No.14904

File: 1606732269351.jpg (159.1 KB, 1622x934, map0280.JPG)

>>14880
Insane necro
The guy found his way into some then-unused maps through the debug room, probably. The maps in question were fully added into the game in ver 0.19 as the vomitgirl area (named after the folder holding said maps). From version 0.193 the maps MAP0280 (pic) and MAP0285 have been in the game in a similar fashion where they can only be accessed via debug or by opening it up with RPGmaker.

Funny detail is how lol_rust really likes putting holes in white hands now. It's the same as the character design for Mimimi, the playable character of Aruma Ketera, who is also lol_rust's vtuber avatar.

 No.14905

I didn't read the posts properly he just walked into the new area and the debugroom on separate occasions
whoops



File: 1605899385343.jpg (29.25 KB, 646x511, dotflow_548843.JPG)

 No.14893[Reply]

In this particular area I can't tell what this object is supposed to be. It's not in any other rooms in this particular area, so I doubt it's something not worth pointing out.

 No.14894

>>14893
If I had to guess, it's probably something that the developer hasn't implemented yet.

 No.14896

Looks like Sabi's school uniform to me



File: 1604471433214.png (19.33 KB, 961x760, Screenshot 2020-11-04 1429….png)

 No.14889[Reply]

I'm unable to run dotflow it keeps outputting "Cannot open ev1 file"


File: 1603604417691.png (216.7 KB, 1920x1200, Screenshot_2020-10-23-02-4….png)

 No.14875[Reply]

I've been playing this game for three years and I refuse to use the wiki or look at any walkthroughs. I love the feeling of slowly picking apart the mysteries on my own. Just a few moments ago I finally found the chainsaw effect. So excited to finally be able to start killing some NPCs!

Ill be starting coding classes soon and in almost a decade my love for Yume Nikki and various fan games has not diminished one bit. My dream is to be able to make my own YN inspired game. I know this means nothing to you as I can't do anything now but I know there are others like me.

I'm rambling, but I'm excited. And I'm excited about the future of fan games. The fact this board is still active is a reason to be positive and happy. Where does everyone think this genre can go? How can it evolve? General fangame love and positivity thread!

 No.14877

Your enthusiasm is cute! I'm glad even after all these years the games are still attracting people, especially 2kki.

 No.14878

File: 1603911446206.jpg (190.74 KB, 400x500, ca5f005831c802a7d67afe3d3a….jpg)

That's really cool Anon. I assume you know that most fangames are made in rpgmaker though right? Coding isn't necissary unless you want to build it from scratch or implement unusual features.

>Where does everyone think this genre can go? How can it evolve?

Something I was thinking about to develop the genra is exploring more about the mind than just regular dreams built on memories. Like you could make a game that takes place in the real world from someone with intense hallucinations, or someone who constantly slips into daydreams and the world keeps changing around them, or a psychonaught where the effects are different drugs (as long as it's not made by a 13 year old), or about the dreams of someone incredibly social or who's a devout catholic, or a child god where the world emerges chaotically from his daydreams but is still "real".
I also think there should be some movement away from randomness. I like RNG, but it would also be cool to have events hidden behind cryptic rituals and puzzles that you have to theorise and discuss how to get, like with Siren or (I think) PT.

 No.14881

File: 1604013246765.gif (293.12 KB, 500x470, 544.gif)

>>14875
Good luck! I'm doing something similar, keeping a 2kki inspired project around on the backburner. It's to help me learn sprite art, something I can just throw assets at when I think of something.
I really love seeing these sorts of games pop up.

 No.14888

>>14878
>psychonaught where the effects are different drugs (as long as it's not made by a 13 year old)

Its funny because I have definitely thought of this. I mention coding only because I am also really inspired by LSD Dream Emulator, So I really like the idea of being in a 3d world. That game has many downsides though and I dont like it as much as Yume Nikki. Besides the 1St person perspective I really like the randomness of the rooms.

So you could do something like maps have slightly different appearances based off the effects you have used recently (which could play into the psychonaut, schizophrenic, daydrreamer angle. Wouldnt be hard for me either). Things like draw distance, color of lights, color of fog, number of sprites, and even textures could change. Among many other things.

I would introduce a lot more dead space though and looping levels, thats all standard.

This is all just theory rn though. Future planning I guess. I actually really like the "randomness", so long as its not "Zomg" random or "you have a 1 on 10 billion chance of this happening" random. I think its OK in moderation but I want to primarily focus on something that provides a unique experience everytime it is interacted with, while still maintaining a cohesive feeling.



File: 1457845859446.png (603.38 KB, 642x438, tropes.png)

 No.11427[Reply]

>tfw Answered Prayers will probably never be finished

According to the developer he probably won't continue it as a Yume Nikki fangame but maybe as something else. So AP might not be finished, but we'll get something like it.
8 posts and 1 image reply omitted. Click reply to view.

 No.11437

File: 1457979763213.gif (586.47 KB, 689x604, EDGYTSUKI.gif)

>>11435
That really doesn't annoy me so much, but the benefit of having the YNFG label, which is permanent even if the project changed into "something else".

For example…
>Some Dev makes a game
>Hey guys it's a YNFG
>#YNFG
>Caught the attention of YN&misc fanbase
>Now it's not
>The marketing effect remains untouched forever
Genius.

Some of these still use the YN tags in their blogs and websites after moving to the "something else" area.

I doubt Answered Prayers is the case though, dev chan is low profile and it's success happened just naturally.
Post too long. Click here to view the full text.

 No.11703

Man, I never realized that this game was actually made by a non-japanese creator; and it was someone I followed for a while too.

Kinda funny how that works.

 No.14874

File: 1603363393047.png (45.35 KB, 481x608, Capturar.PNG)

>>11427
https://twitter.com/klaufir/status/1319000873868034048
necroing this four years dead thread but damn holy shit

 No.14876

>>14874
Live today!

 No.14882

File: 1604018249183.jpg (15.72 KB, 480x360, hqdefault.jpg)




File: 1477642581299.png (2.7 KB, 500x250, Oekaki.png)

 No.11863[Reply]

Does anyone know if there is the ending in such game like "Gnosis"?

 No.11869

>>11863
What game?

 No.11870

>>11869
http://yumenikkifg.wikia.com/wiki/Gnosis

Literally one (if not) the most underrated fangame ever. Shit is legit good quality but little people know about it.
The author dropped it though.

 No.14879

>>11863
I like this game, so 4 years old later bump



File: 1551057517779.jpg (Spoiler Image, 34.14 KB, 900x288, blood flow.jpg)

 No.14012[Reply]

Shoot me your favorite .flow wallpapers, looking to make a rainmeter.

 No.14013

File: 1551060575324-0.jpg (391.71 KB, 1000x800, oreko.jpg)

File: 1551060575324-1.png (330.71 KB, 850x750, 1425709733627.png)

File: 1551060575324-2.jpg (291.9 KB, 1200x720, 2.jpg)

File: 1551060575324-3.jpg (644.38 KB, 1400x1050, Sabitsuki.jpg)

>Rainmeter
havent heard that one in a while, that's some dinosaur stuff OP
haven't seen much in "modern" resolutions, but most of these should work in old monitors or with clever extensions (putting desktop background the same colour as the .png for example)

 No.14014

File: 1551060598106.jpg (100.39 KB, 1920x1080, sabi.jpg)


 No.14855

File: 1599602775483-0.jpg (55.26 KB, 500x750, 113299bde88f2d2c39b1b48396….jpg)

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 No.14863

File: 1600827248975-0.jpg (251.09 KB, 1729x1082, 1571462549587.jpg)

File: 1600827248975-1.png (1.61 MB, 3000x2400, 1591126813340.png)




File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
157 posts and 43 image replies omitted. Click reply to view.

 No.14322

File: 1564527056426.png (120.58 KB, 1920x1080, main_menu2.png)

>>14303
Thank you, I believe switching to 3D will be more fitting for a city environment as I feel it easier to portray a sense of the space.

>>14305
Her model is still a work in progress, but isn't it a bit dishonest to compare it with her talking sprite? I tried making a model that fit more with the talking sprite proportions and it did not feel right. Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

>>14307
Not at the moment, but I will let you know when I do. Honestly I'm looking if anyone with C# knowledge is interested in helping out with this. I'm a beginner at coding and even though I'm having fun learning it, things will be really slow for a good while.

 No.14323

Can you check your mail, please?

 No.14324

>>14322
>that design work
Most impressive

 No.14331

>>14322
>Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

This is a really good idea actually

 No.14862

>>14291
>>14322
any further updates? been following this for a while and it's really intriguing.



File: 1353421113196.png (11.04 KB, 640x480, RSS4.png)

 No.6751[Reply]

Hey everyone, I'm back with a new game! It's Amihailu in Dreamland. It's a fangame (in the sense that you're playing a game that takes place, ostensibly, in a dream, with disjointed area continuity, etc.) I'm making in RPG Maker VX Ace. As of this writing, I'm already up to 0.01. I held off on releasing to Uboachan because we get too many projects here that do not ever get released (though it's much, much worse on tumblr).

Here's a brief summary of this game and my goals with it:
-You play as Amihailu
-You can't leave the dream world and enter at will like in many other fangames
-Many decisions you make will affect the narrative and events in large or small ways
-More event- and puzzle-based than some previous games (Hell Diary included)
-There are no effects in this game, and many of the items are intended to be optional (of course, there's not really a chance to pass them up implemented as of this writing.)

You can get the game here if you'd like to try it out: http://www.mediafire.com/?23yl4dp5hdoudyx
58 posts and 14 image replies omitted. Click reply to view.

 No.11232

File: 1451849634929.png (28.37 KB, 640x480, AMSS1.png)

I've decided to go through with the update! Some more people recently played and had some very interesting positive things to say about the game. So I'll be adding new areas in addition to re-arranging existing ones, in the next update.

Also included will be more new music and a title theme!

 No.11462

File: 1458501386358.png (30.06 KB, 640x480, AMSS2.png)

Geme's been updated to 1.05, includes some new areas, layouts, puzzles, music, and more

https://noyemi-k.itch.io/amihailu-in-dreamland

 No.11465

Plays great!

 No.11776

Game's steam store page is up, will release in a few days with new expansion content:

http://store.steampowered.com/app/497090/

 No.14838

UWU



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