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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Last 50 Posts]

Shouldn't this be self-explanatory?

 No.11335

Wataru maps when! Going to the Planetarium and to the Depths are my favorite journies in the game, I really hope Wataru pulls through with the Rose Church. There's so much buildup waiting on what will be behind that door in the alleyway.

 No.11336

>>11335
Some anon sent him a message, and he replied that he's working hard to put more material on the next updates.

 No.11337

File: 1455347138118.png (11.17 KB, 640x480, commentary maybe.png)

Now here's an odd request:

Can someone translate all of the commentary GALAXY says during debug mode?

Hell, just translate some of the hidden commentary that only appears in debug mode, I'm interested in 2kki's development.

 No.11338

File: 1455389352475.jpg (19.21 KB, 229x173, you can't learn japanese1.jpg)

>>11337
>ここは胡麻横丁。本家のバラック集落を意識して作成しました。怖そうだけど怖くないイメージから胡麻横丁(sesame street)というネーミングにしました。
>Here we are in the Sesame street. I created it with the original barracks' settlement in mind. It looks eerie but I named it after the non-scary sesame street.

I never watched Sesame Street so I don't know if "barracks' settlement" is a correct translation.
I could translate the other commentaries but I don't have 2kki on my HDD and I'm lazy to download it, so that will have to wait.

 No.11341

File: 1455414843544.png (13.94 KB, 640x480, black hot springs 1.png)

>>11335

Pure speculation here, but seeing as most of his maps lead to menu themes, would this possibly mean that there's going to be an ending that involves collecting all the menu themes, much like there being an ending for all the wallpapers and another for the secret events/seeds?

Also, I'd love it if there were more areas to connect to this one. It seems odd that somewhere like this has so few connections.

 No.11343

>>11317
0.104d's out!

 No.11356

File: 1455750979861.png (25.37 KB, 632x468, WHAT THE FUCK DID YOU JUST….png)

>>11343

Links are always fun. You know, they're needed and all.

 No.11357


 No.11358

File: 1455795616376.jpg (465.39 KB, 1000x1000, 2kki45.jpg)

>>11357
It's kinda terrifying how fucking huge 2kki is.

 No.11360

>>11357
Can anyone tell what's new in it?
Wataru pls

 No.11361

>>11360
There's 10 new maps apparently, sweet!

 No.11364

File: 1455841494615.png (50.5 KB, 640x480, funky3.png)

Just a thought, but:

The english 2kki wiki is a piece of shit. We should work together and clean it up some.

 No.11365

>>11364
I'd actually be willing to help with that project if someone could point me toward existing resources regarding the game. I havn't played in literal ages (ver0.086e_eng)

 No.11366

>>11364
If I knew how to code and edit wiki shit I'd have done it ages ago, sounds like something I really wanna do though

 No.11367

>>11366
Wikis use templates, so it's piss easy to learn how to edit them. Give it a try.

You guys should open a IRC channel or something and start concreting stuff, otherwise this will stay as just an idea on this thread and nobody will get anything done.

 No.11376

File: 1456006349995.png (20.56 KB, 640x480, Library101.png)

Is it even possible to get to the Dream Library in 0.104b? What about 0.104d?

I've never been there, it's completely baffling to me.

 No.11379

I think the last time I played was in 2013, should I give it another shot?, is there interesting new content?

 No.11380

File: 1456271081529.jpg (319 KB, 856x678, 42001725_p0.jpg)

>>11379
There's definitely a lot more of content, give it a try.

 No.11393

File: 1456635082177.png (136.02 KB, 480x640, urotsuki.png)

based cake effect

 No.11397

File: 1456658184926.png (4.91 KB, 258x160, Issue.PNG)

>>11393
I'd really hate to turn this into a troubleshooting thread. Feel free mods to delete this if it's bothering anyone. But I'm just so close.
Everything works fine including loading saves but starting a new one just wont work.
Don't know if this is a common error or not. Wiki won't help nor will google.
Pic related is the issue. On windows 10 btw.

 No.11398

File: 1456680998240.png (1.91 KB, 160x80, 1451684315493.png)

>>11397
Into the system folder it goes.
Name is システム.png

 No.11400

>>11398
Oh wow. Thank you so much dude! Though, I did have to take the image from my rpg maker 2003 install and name it that instead of your file.
Now I've just gotta get that english patch working correctly.

 No.11402

File: 1456849647642.png (22.54 KB, 660x523, help.png)

So, I'm retarded and can't merge the paintings from the right room on ↑V↑.
I'm only supposed to collect the paintings and then touch the wall, right? As far as I can tell, the wiki doesn't mention anything else that could count as a missing step but it still won't work.

 No.11406

Oh god what, Wataru drew a new picture of Urotsuki yesterday
He's not forgotten about this project?
Morewatarunextupdate?

 No.11407


 No.11408

>>11407
He was probably talking about www.pixiv.net/member_illust.php?mode=medium&illust_id=55595401 since it was posted today and all that.
>>11406
Don't get your hopes up, it may happen or it may not.

 No.11410

>>11408
Well some other anon sent Wataru fanmail and Wataru responded saying he's working hard for the next update

 No.11412

What is the text at the start of the game?

 No.11413

File: 1457286388603.png (43.17 KB, 400x500, 3a303a64d863deb9cb13860921….png)

>>11412
Game instructions and how to participate if you want to dev.

 No.11439

File: 1457991506019.gif (94.84 KB, 500x460, Safe Haven.gif)

What's been your favorite journey in Yume 2kki so far? For me it'd have to be the journey all the way down to the Depths. I don't know how Wataru does it but it just felt so immersive, it was really enjoyable too. One of my favorite parts was when you got to the Antenna World and found this lovely, calming place after travelling through so many darker worlds. It was such a nice little room too, pretty to look at.

 No.11440

>>11439
For me, the whole GAME in my favorite Journey. Descending into Uro's mind, seeing her thoughts, and all the new content.

 No.11444

File: 1458077189452.jpg (801.2 KB, 3556x3215, wataru.jpg)

>>11439
Map of wataru's current maps, if anyone wants it.

 No.11446

>>11444
When did Wataru start contributing his maps? I really hope he adds/finishes more areas. The Planetarium was such a good payoff.

 No.11452

>>11317
New update's out!

 No.11453

File: 1458418629694.jpg (408.81 KB, 500x600, 32836372_m.jpg)

>>11452
Any idea of what was added on this update?

 No.11454

File: 1458419205935.png (28.84 KB, 1300x101, Japanese Leisure.png)

>>11453
I can translate if someone posts the log.

 No.11460

>>11454
>>11454
Here ya go:
ver0.104e 16/03/18 kuraud (music:538(SR258) sound:241)
※移動中は長押し判定が成立しないように変更。これで長押し周りのすり抜けが減ったら嬉しい
  新滑る世界と昼夜の間にあるハシゴ(MAP611)のみ、
  長押し動作でのすり抜けが減ったかを確認する為に、あえて長押しに関する対策をしていません。
※壁紙No.149を壁紙制作者さんの要望により差し替え
※デバッグ中に限り、自販機EVでいくら入れたかの表示演出を追加。使用ピクチャIDは41~47です
  百聞は一見にしかずという事で入れてみました
-現在は使用されていない古いコモンイベント「0066:旧:システム並列停止」「0067:旧:システム並列停止解除」を削除しました。
  間違えて使われるとややこしい、私や誰かがうっかり間違えそう、というのが主な理由です
・MAP191 私用デバッグルームのエレベーターの移動先を共有部屋のみに変更
※MAP141 スロットゲームのプレイ料金と払い戻しの金額調整
・MAP192 ペンギンゲームにバグ演出を追加
+MAP614,615,616,617 滑る世界を追加、以前の滑る世界も一応残ってます
  要素的には以前とほとんど変わっていません
  また、訪問判定は614,615を144と同じ場所の扱い、616,617を146と同じ場所の扱いにしています
◇×MAP199 滑る箱上にあるハシゴに下から接触するとイベ中動作禁止になるバグを修正
◇※MAP172 うろつき邸K部屋の上部にあるモノを文字イベントのアリナシ関係なく表示するように巻き戻し
      ついでに画面下部にも模様を追加
※MAP172 うろつき邸K部屋 行ったことがない繋ぎ部屋へは行けないように変更
     (どの繋ぎ部屋にも行ったことがない場合は強制で「赤街灯」になります)
     (行けない場所がある場合は移動先が偏ります、FF6の獣ヶ原みたいな感じで)
#かなり今更ですが、#null.pngは「表示させたくない時用」に入れたものなので、
  使えそうな場面にエンカウントしたら使ってみてください
  キャラクターの動作指定でイベントを一時的に非表示にしたい時とかに地味ながら役立つハズです

 No.11461

>>11460
※A bug report for a transition in the MAP611 ladder.
※A replacement of wallpaper (No. 149) at request of the author.
※In the debug room, a sign to display the amount of input needed [NT: money, I'm guessing] was added in the vending machine Event.
A picture is worth more than a thousand words.
- Currently unusued old events ("0066: Setting of Old system", "0067: Cancellation of setting of old system") were eliminated.
The reason is simply so nobody triggers it by error.
・ I changed the joining of rooms at the other side of the elevator in my own personal debug room (MAP191).
※MAP141 Adjusted the fee and refund for playing in the slot game.
・MAP192 Added a note about a bug in the penguin game.
+MAP614,615,616,617 Added a slip transition, but didn't change any element left on them.
Also, calling variables on map 614, 615 take to the same map as 144, and 616, 617 do that with 146 too.
◇×MAP199 Fixed the bug that prohibited to realize any action when touching the transition box above the ladder from the southern side.
◇※MAP172 The alphabet event of the thing in the northern part of K's room in Urotsuki's residence that pointed to a nonexistent unrelated indication was rewinded.
While I was at it, I also added a pattern in the lower part of the screen.
※MAP172 (K's room in Urotsuki's residence) In order not to go to the connecting room, a stop cone was added.
(In case there's a marked room where you couldn't access, it will display a red street light.)
(If there's a place you can't access, it will bounce you back like in FF6).


The last part is a suggestion on how to handle dev stuff.

 No.11464

>>11461
Thanks for the translation.

 No.11506

Does anyone have a download of yume 2kki up to date with a save file already in it? For some reason my game's completely screwed over

 No.11514

File: 1461421865608.png (20.17 KB, 978x324, well screw you too yume 2k….png)

Help?

 No.11525

What's the last translated yume 2kki version? wiki's 0.101a?

 No.11559

File: 1463866867246.png (17.49 KB, 815x623, chrome_2016-05-21_23-38-37.png)

My game bugged in this area, game got blue tinted and crashed after a while losing my progress.

Not sure if it's replicable easily since my journey was quite long at that moment.

 No.11566

Anyone willing to translate the patch notes for the new update?
+MAP0022 夢幻図書館…本追加(条件あり)
+MAP0693 夢書庫…本追加・拡張・イベント追加(区切られている場所は蝶からの移動でランダム。少しは本が読みやすいかなーと。狐が一部のエフェクトに反応)
+MAP0697 彼岸花…イベント追加(夢書庫でとある本を読んだ上で、とあるエフェクトを使うと…)
♯MAP0698 金平糖…閉じ込めを回避した場合のあれは仕様です。バグではないのでご注意を
※MAP0699 星座…BGM変更(何度もごめんなさい。良いのが見つからなくて…)
+MAP0711 蝶…行き先追加(水色・白)
※MAP0712 赤空崖…ちょこっとイベント変更
+MAP0713 蛍…季節感を少し追加(とあるエフェクトの状態で読む必要あり)
+MAP0714 時の間…本追加
+MAP0715 八分音符…蝶追加(エフェクト必須)
+MAP0716 小部屋…マップ追加(ランダムで様子変化)
+MAP0717 楽譜…マップ追加
+MAP0718 みずたま…マップ追加

 No.11567

>>11566
I don't know some things mentioned in the text so I kinda did my best with the little context I had. I also don't remember some of the english names for the places so I translated them as literally as I could.

+Map0022 Dream Library… Book added (With conditions *)
+Map0693 Dream Book Storage… Book added - Expanded - Event added (Accessing the delimited place with the butterfly is random**. I thought that reading the book was a little too easy. The fox reacts to one of the effects).
+Map0697 Higanbana… Added event (It triggers if you read a certain book in the Book Storage, or use a certain effect…).
#Map0698 Confetti… in case being caught is avoided it is there. There are no bugs so be careful.
※Map0699 Constelation… changed BGM (Sorry for doing it over and over again. I can't find something fitting…).
+Map 0711 Butterfly… added a destination (Light blue, white).
※Map0712 Red sky cliff… I changed the events a little.
+Map0713 Firefly… I added a bit of a sense of seasons.*** (Activates when a condition of certain effect is readed).
+Map0714 Time gap… added a book.
+Map0715 Talisman of the 8th note… added a butterfly (Effect required).
+Map0716 Small room… map added (the appearance changes randomly).
+Map0717 Score sheet… map added.
+Map0718 Drop of water… map added.

*I don't know if he's referring that you need to fulfill a condition to use it or if the book was required.
**I think, I hate these kind of ambiguous sentences. "As for separated area, it's random through movement from butterfly".

 No.11568

File: 1464201946314.jpg (403.53 KB, 800x1038, 428f470f9e4051f9a8c7c6c546….jpg)

>>11567
Yeah, I forgot the last note:

***季節感 literally translates as "Sense of seasons", but I'm guessing it means that the appearance of the map changes (Like, from summer to winter, or autumn, or something like that). I'm not sure though.

 No.11569

>>11567
>>11568
Thank you for the translation! Looks like it's just a few new things here and there.
Watarumapswhen;_;

 No.11578

Curious, does anyone know how to get to mini-town now? The wiki isn't exactly up to date, or accurate

 No.11589

File: 1465172071665.png (218.74 KB, 1769x1269, whatdoIdohere.png)

Is there anything to actually do here, am I missing something?

 No.11599

Has anyone figured out what effect you need to make the pink butterfly appear?

 No.11600

Ah, I was wandering around Stone Maze and stumbled upon Kanashii-tan… I wanted to find what effects would make her react, so I was going through what effects I had. Then I selected the instruction page and the screen flashed.. red? Glitched up? Something of that sort. Then my character woke up on the floor. I was still wearing the grave head effect.
I'm wondering if she causes that, or if there is a very low chance of that happening when you use it..? Did not get any screencaps, sadly.

 No.11601

>>11600
Version .104e, by the way.

 No.11615

Update 104.g is up, anyone want to translate the changes/additions?

ver0.104g パッチ1 16/06/13 kuraud (music:487(SR258) sound:250)[曲変更なし]
×MAP0142 FC迷宮 セーブデータ引き継ぎ時に一人称視点にならなくなることがあるバグを修正
※MAP0142 FC迷宮 装飾追加
×MAP0020 夢幻図書館 暗号の2ページ目に書き間違いがあったのを修正
×MAP0192 ぺんぎんゲー ほほつね中に長押し動作ができるバグを修正


ver0.104g 16/06/05 spelude (music:487(SR258) sound:250)
-いくつかのマップの接続やそれに使用していたファイル削除
※MAP0020 夢幻図書館 自作の本の出現条件緩和
※MAP0711 蝶 オブジェクトや行き先変化

ver0.104fパッチ3 16/05/31 natl (music:558(SR258) sound:250)
×「map703 カクテル」 一部カクテルのグラフィックを修正・変更
×「map701 メヒコ」 葬式会場で頬をつねると一瞬元のグラフィックに戻ってしまうのを修正
※「map701 メヒコ」 マップチップ修正&一部マップデザイン変更
-「map704」「map705」(中途半端なところが多いため削除しました)
#map704、705を削除したため、現在ゲーム内で使用されていないファイルがいくつかございます(下記の二つです)
 今回パッチ形式で出しているため、これらのファイルの削除ができませんでした。
 不躾なお願いで恐縮ですが、どなたか削除していただければ幸いです。
 「natl_map4.png」「autumn2_Anon.wav」

 No.11616

>>11615
Small bugfixes and really little additions (details).

 No.11618

>>11569
You should be able to tell more or less by eyeballing a changelog whether wataru has updated. Wataru has maps 0511-0590 reserved for his use. You can see that there are 11 maps not currently in use under his name (0577-78; 0580; 0583-0590), and a couple of others that are clearly unfinished and under construction. So if the changelog mentions changes to maps in ranges 0511-0590, then you'll know instantly that he's updated.

 No.11625

File: 1466928345214.png (55.91 KB, 123x177, Снимок.PNG)

Could somebody please pack the latest version and upload somewhere like dropbox or google docs? Somhow, I cant download from getuploader

 No.11735

I can't download from Getuploader either; I get a 503 error when I try to download part 2 for 104g.

 No.11782

Kind of a noob here. Last time I came to uboa was about a year ago- I saw 2kki but told myself I shouldn't check it out until there's a english patch for the final version. Main game has updated since then, but I'm pretty sure Psiwolf hasn't updated the patch (or my memory is just fuzzy.) Does anyone know if he's still working on it? Also, at what point do the 2kki devs plan on saying the game is finished- if any at all?

 No.11783

File: 1472598884718.jpg (20.48 KB, 450x487, human-looking-dog.jpgw277h….jpg)

>>11782
I'm pretty sure there are no plans to stop updating, you might as well just play it.

 No.11784

>>11783
When will the english ver sync with the latest ver?

 No.11785

>>11784
There's no "official english translation" whatsoever. The english patches done in the past were basically the goodwill of some people who happened to translate the latest version of yume 2kki at the time. In other words, there are no plans for a english 2kki unless someone becomes interested in translating it, and, so far, it doesn't seem likely.

 No.11786

>>11785
Sad to hear. brb learning moonrunes.

 No.11805

I fucking did it. I managed to play this fucking game.

Windows 7 64bit.

Downloaded 0.104h plus patch1 from the main site.
Download Japanese rpgmaker2000 rtp from the main site (and all the others including English 2003, XP, VC and Ace)
Downloaded applocale.

1. Installed applocale using cmd with admin privs. command is as given on instalation instructions
2. Used applocale (with admin privs - you gotta look for the exe in the windows folder and make a shorcut) to install the Japanese rpgmaker2000 rtp (and all the other jap ones)
3. Used applocale to extract Yume 2kki form it's exe.
4. Use applocale to play the game and make a shorcut

Now I'm trying to see if I can make papplocale (that msi the replaces applocale by letting open an exe with jap locale through a right switch) work so I don't need to make a shortcut every time I want to play a Jap game. Seems to actually replace applocale which I'm not sure if I want it.

Also papplocale can be obtained from here http://www.softking.com.tw/soft/?fid3=27162

Additionally, you may use 7zip to extract jap .zips as it has an option to extract with the jap locale.

 No.11806

Question! Is it possible to use JoyToKey with this game? how?

 No.11807

>>11805
https://xupefei.github.io/Locale-Emulator/ this has worked for me in the past

 No.11810

>>11806
Yes I do it all the time.

 No.11811

>>11810
How? When I run it in Japanese Locale JoyToKey does not seem to find it. Without the locale it works but that's not playable obviously.

 No.11819

Changelog for the new versions 104h and 104i, anyone mind translating?

ver0.104i 16/09/20 spelude (music:502(SR258,分室80) sound:252) [music:15 sound:2 追加(SRは変化なし)]
◇MAP0620 SR分室   一部の曲のテンポを原曲通りに修正(ほぼ趣味なので上書きして消しても問題ないです)
+MAP0692 絵本の中 マップ追加。イベントを起こすとパイプオルガンへ移動(一方通行)
+MAP0719 還良逝怖 マップ追加
+MAP0720 混沌    マップ追加
+MAP0717 絵本    マップ追加
※MAP0695 雲の上   とある浮遊物体にMAP0720への移動フラグ設置
※MAP0711 蝶      狐にMAP0712 赤い空の崖・MAP0714 時の間(文字ありのみ)への移動フラグ設定(エフェクト必須)
条件で桃色の蝶出現
※MAP0713 螢      てるてるぼうずをエフェクト解除から使用禁止に変更。コウモリのエフェクト解除を廃止
・MAP0697 彼岸花    前から設置していたイベントをやや編集。マップ名を彼岸花に変更
・MAP0694 森の中    上を向いている時のみ見上げられるように変更
・MAP0716 小部屋   イベントやや編集。MAP0717への移動フラグ設置
・MAP0718 みずたま  オブジェクト追加。移動フラグ仮設置(今は移動しません)。てるてるぼうずで晴らせてしまうバグ修正
#MAP0720移動はまだ試し置きの為、到達難易度かなり高め(確率ではない)
#絵本は素材まとめのマップ案より。そこそこ再現できたと思います。uxiru様に感謝
*狐は弱っていると回復が失敗しやすい

ver0.104h 修正パッチ1 16/09/12 12部屋目の310 (music:487(SR258,分室87) sound:250)[曲変更なし]

×コモン167:更新作業中の処理消し忘れたのでその修正(とうめいの動作)。ホントすまん
+MAP620:余計なイベントを片付けて曲目調整

ver0.104h 16/09/11 12部屋目の310 (music:487(SR258,分室80) sound:250)[曲変更なし]

+MAP2,620:SR分室を通常プレイヤー用に本実装。現実PC>MUSICから
 曲目数はこれから増える(いつ増えるかは未定)。今までのSRとは開放率計算が違うが、SREDに飛ぶ閾値は同じ
+コモン2,41,MAP456:殺傷数によって発生する起床時イベント追加
 殺傷累積数がキリのいい時に発生。前後編の2本立て。某壁紙が元ネタだがその壁紙が貰えるようにはしてない
※MAP230:製作者部屋からのSR分室リンクを旧SR(SR本室)とに置き換え
×MAP6:SRED中に別イベント用のキャラが湧かないよう修正
×到達判定のされないMAPに対策。MAP453(0,0)-EV5-1、MAP604(9,11)-EV2-1、MAP567(4,2)-EV17-1の3箇所
-SR分室関連の不使用素材を削除
・MAP6:SR本室のランダム再生幅を1~258へ拡張
◇MAP457,620:SREDの登場キャラ幅を拡張。ついでに番号被りしてたキャラに番号振り直し
 2回目以降なら行動次第で裏SREDへ
#デバッグ中、MAP457(2,7)EV27を調べるとスタッフ名簿部分だけ見れる
 製作wikiとcopyrighit.txt足して羅列しただけだから重複とかあると思う
#documentフォルダに分室の曲目ごとの設定状況をまとめたcsvファイルを入れといた
 このファイル自体を更新する必要はないが、素材の使用状況が分かるんでファイル上書き更新する人は便利かもしれん

 No.11833

>>11819
All I can tell you is no Wataru

 No.11849

File: 1476394476494.png (25.47 KB, 640x480, 427.png)

I've run into a weird problem in the Eyeball Archives.

I try to activate the book to start the event, but it never shines. Touching the book does nothing.

I'm at version 104g.

Anyone know what's up?

 No.11850

It looks like Wataru deleted his pixiv profile

 No.11853

File: 1476928115050.png (2.66 KB, 246x86, Sorry_but_Wataru_wants_not….png)

>>11833
>>11850

The wonders of research, fellow anon. 2kki HQ is a thing; and running its Staff Page by someone with knowledge of runes (like myself) would've saved you months of crippling uncertainty.

「2016/5/22 制作から離脱」

…Ah, you probably don't know what that means, do you? Here, I'll translate it for you:

"22 May 2016 - Withdrawal from project" R.I.P. wataru Updates.


Hopefully y'all have other reasons to play future versions of 2kki. (Consider these two: oudn and Zenmaigahara.)

 No.11854

>>11853
That only means Wataru's maps won't be updated anymore, right? They won't be removed or anything like that.

 No.11855

File: 1476995831318.png (20.92 KB, 640x480, 444.png)

Just installed version 104i

Why does this happen every single time I wake up?

 No.11856

>>11853
Somehow I'm detecting a lot of salt from you.

 No.11857

>>11854
No, not at all! If you take a gander at the top of the change log .txt file for version 0.105, there's a snippet of text across from wataru's name: 「改変自由です」.

—That is, anyone is "free to change/update" his material. ;D


>>11856
Translator OP speaking! Nothing but low sodium levels on my end. ^^ b I was for a time quite salty about spelude's decision to go bananas with conducting maintenance on, like, *all* of his content over the last few months. (I still haven't reached Innocent- and Fantasy Libraries~) kuraud's and yeris's fixes weren't nearly as intrusive as his.

You seem to have mistaken my sarcasm for salt. I feel like the only player who doesn't exalt wataru like WOAH. He's definitely a top-notch talent, but one ought to be mindful of the contributions of others (especially those who headed the project!).


(Though admittedly I too now feel like punching a certain pink catgirl in the dev room….)

 No.11862

According to wiki, using the computer in the Warehouse will take you to either the Green or Blue Binary World. I've (painstakingly) traveled to the computer like 23 times and it hasn't taken me to Green Binary once. Is this a bug or is my luck just really that bad?

 No.11864

>>11862
Bad luck, probably.
I tried getting to the place a ton of times without success, so I decided I'd just open the game once a day to see if anything would happen. By chance, I actually finally got there today, hah.

 No.11865


>>11864
Yup, luck; finally got Green after a few more attempts. Now the only thing really barring me from 100% is wallpaper #97: I did all the requirements that the wiki listed multiple times. In the same dream session. Without using the Eye Bomb. And still nothing. Does it mean the Head Wasteland UFO or the Apartment UFO?

 No.11872

>>11857
Ah, whoops. Sorry about that, then. It's so hard to figure out what's sarcasm and what's salt these days. Some of those statements just felt a bit too wordy and overly-polite to me. Not that there's anything wrong with being polite. It's just in this day and age, it's very easy to misinterpret it as something else, you know?

I like Wataru's maps, and I am a bit disappointed that they won't be updating them personally anymore, but I'm not a rabid fan. In fact, I've enjoyed the maps that have been added recently. And there are some maps that are really out of the way (the ones that are just water, and are either colored or sepia-toned. The sepia-toned one is accessible through the Spelling Room, and the other one is accessible through the Ruined City, I believe) are nice to look at, too.
Now if the entire game wasn't going to be updated anymore, that'd be a bigger reason to be upset.
Of course… the game's pretty much complete as it is. Multiple endings, lots of effects, lots of maps… All these updates are just extra stuff. So I guess there wouldn't be that big of a loss if the game stopped updating for good.
Anyways, sorry about the misunderstanding. No hard feelings, right?

 No.11873

>>11872
I think the 2kki team is going to keep updating for one more year, then it's done.

 No.11874

>>11873
>2kki dead
>.flow dead
>YN dead

How long before Uboachan itself dies?

 No.11875

>>11874
>implying it's alive

 No.11879

>>11873
Did they say that themselves? If so, I think that's actually good. Better to actually be able to say it's finished than to have it be another infinitely wip fg. Actually now that I think about it, are there ANY fangames where the creator decided to stop updating because they felt the game was finished and not because they were just tired of updating it?

 No.11880

>>11879
>are there ANY fangames where the creator decided to stop updating because they felt the game was finished and not because they were just tired of updating it?
Miserere. RIP Owl, nobody remembers the guy anymore.

 No.11881

>>11880
On the bright side, you've made me try it out. Pretty good so far

 No.11882

>>11880
Owl lurks. They haven't made anything substantial in a while.

 No.11883

>>11882
>They haven't made anything substantial in a while
See what I say? Forgotten.
http://owlgames.tumblr.com/post/151833723940/rejoice
Okay, okay, I know it may not be the shit but he's still active and that happened just a while ago.

His artstyle is pretty rad too, but I wish he tried some other things. I should send him a message about that.

 No.11887

>>11883
Played that when it came out. It was extremely short.

 No.11889

>>11875
>implying it is
What are you talking about? This is probably the most alive Uboachan has been in some time, if not it's whole life.

 No.11890

File: 1480912063985.jpg (75.16 KB, 807x623, 1480529898001.jpg)

>>11889
>This is probably the most alive Uboachan has been in some time
It is,
>if not it's whole life.
You are certainly not and old user around here.

 No.11981

Oky, so I'm playing the 105 a version. I don't see angels in the red lily orld with glasses on, the grave effect does nothing with the lily, how the hell do i get to the innocent library? I haven't played for like 10 versions, so I never saw it at all.

 No.11993

File: 1483756184553.png (29.96 KB, 638x476, 2kki Ending...?.png)

So…not sure if anyone else has run into this (the wiki has nothing on it at all), but for some reason, I'm suddenly able to leave Uro's room as I please when awake, leading me to this awefully familiar sight from the Dream Apartments. I am unable to recreate it currently, but preceding this, when waking up, I occasionally got the screen that >>11855 encountered.
Unfortunately, whenever I open the patterned door, I get an error for a file missing, probably because I'm running this on wineskin. T.T I'm on the latest version and have completed almost everything (missing two wallpapers and a handful of tracks and menu themes).

 No.12005

>>11993
That's the developer room. You get access to it after getting the first four endings (the standard endings). The wiki DOES have information on it, but doesn't have translations for what the people inside say, so…
It has a few rooms. One room is dedicated to music, giving you access to the old music listing, one has a bunch of artists' avatars… and I forget what the other one is meant to be. Either mapping or something like that.

It was only really significant before the latest updates, when the sound room inside the developer room contained tracks that weren't on Urotsuki's computer. Now that they switched the sound rooms, it's not too important.

 No.12072

>>11993
Is it possible to share save files? If so I can run whatever the people in the dev room are saying through google translate

 No.12073

>>12072
just use RPGmaker to edit the spawn point to the dev room, takes like 5 min

 No.12082

Will the new version get translated?

 No.12083

>>12082
Why don't you start translating it yourself instead?

 No.12084

>>12083
I would if I could read Japanese.. unless you want an Engrish google-translated version

 No.12085

>>12084
1)- Grab the last english version
2)- Check the effects names
3)- Compare with jap
4)- Grab the new version
5)- Paste english names onto japanese
A)- If an effect name is unknown, consult somebody with japanese knowledge.

DONE.

 No.12086

>>12085
y even i managed to translate a really old version of .flow (including the event script and map names) just by the name of the items and context

 No.12111

Sorry for necroposting, but here's the link to version 0.105d if someone needs it:
https://bowlroll.net/file/129554

 No.12116

File: 1488570040744.png (173.99 KB, 1280x800, KbsFkc5.png)

Q: Is this area still in the game? Don't see it on the wiki…

 No.12117

>>12116
It still is. Its called Realistic Beach. I don't know if its still up in the wiki though, never checked it for like years now.

 No.12129

File: 1488986450601.png (527.71 KB, 800x600, 37ajr4laefey.png)

>>11855
that happens when your kill count (aka how many npc you have killed) is over 50 and ends with 0. The kill count number does not reset between dreams

 No.12131

File: 1489270905844.png (22.67 KB, 640x480, eyeballarchives.png)

Okay I'm trying to get the last 2kki effect here, but I can't activate this book. It says it's supposed to be sparkling but it won't work.

What's up?

 No.12271

2kki my favorite. I AM Urotsuki.

 No.12276

File: 1495134504991.png (142.2 KB, 800x600, Overgrown_city_hidden_entr….png)

I kinda think wataru maps are way too overrated. They are extremely detailed and well programmed, but they're almost completely unnavigable otherwise. And there's practically no variety between them. They all look the same, just dark, gloomy ruins you can hardly see because of absolutely no lighting and there are fucking treetops everywhere keeping you from even seeing Urotsuki most of the time.

You don't even know where you're going half the time because the tiles aren't distinct, so you have no clue where you can walk. And all of his worlds are huge and empty with not much to do. I don't understand why the thread gets off over all of them because they hit a lot of the "bad yn fangame" points. Most are giant voids, you can't see what you're doing, and some are just giant mazes with no obvious things to do. The lamp world is even worse than the hell maze because of the constant bike disembarking to use the ladders.

A few of them aren't that bad, but a lot of them aren't the greatest. And the cosmic world, which is rather unlike most of his maps in being bright and colorful, while being intriguingly designed, is still just a huge offense to the eyes and ears, and you still don't know where you're going because the tiles aren't marked clearly. Why do people let the huge technical flaws go?

 No.12283

>>12276
I won't argue with you, but who do you feel does the best maps then?

I think oudn is underrated honestly, his maps are really comfortable.

 No.12289

File: 1495219765280.png (34.65 KB, 640x479, Owlshield.png)

>>12283
It's more personal preference honestly.

I liked oudn's earlier maps, but I'm also in the camp that thinks his updates made them feel pretty bland.

I guess my favorite map maker is 710? Their maps just feel kinda "squishy" and toy-like to me. I really dig the aesthetic. Though I do admit that an awful lot of them are just "diagonal walkways across weird ambient backgrounds", they still always have a large variety of monsters around them to grab your attention.

Natl shows a significant amount of potential as well. I'd like to see more maps by them.

 No.12290

File: 1495272139805.png (4.72 KB, 200x200, Dream_Graffiti__Swing__by_….png)

>>12289
When 2kki's done I hope more of these map makers take the Oudn route and make their own games, I loved Dream Graffiti.

 No.12292

>>12289
I sit here and wonder what the fuck 710 is on some days to make that stuff. Probably isnt on anything, but the content makes me question that…

 No.12293

>>11413
Is there a translation of it anywhere? A friend of mine wants to dev I think

 No.12294

>>12116
>>12117
I checked the wiki like yesterday, it still is

 No.12295

>>12293
Give me the pic and I will translate the instructions.
Be wary though, that deving for 2kki wll more than likely require japanese knowledge to communicate with the team, so unless your friend knows japanese I don't see it as very feasible…

 No.12296

File: 1495484325180-0.png (11.14 KB, 633x420, yume2kkidev1.png)

File: 1495484325180-1.png (8.29 KB, 632x471, yume2kkidev2.png)

File: 1495484325180-2.png (5.5 KB, 632x425, yume2kkidev3.png)

>>12295
Here you go

 No.12297

>>11376
I actually just got there by coincidence. There's a butterfly in the world with the vomiting heart that takes you to a hub with a bunch of butterflies, and one of them takes you there

 No.12298

>>12297
Wait no, scratch that, the butterfly is in the red spider lily world. Also I'm on a really old version, so it may be different

 No.12299

File: 1495486243663.jpg (2.66 MB, 1537x1500, Yume_2kki_Uro.jpg)

>>12296
The first part is basically "this is a yn fangame we're not the original idea" blah blah.
———————
Second part:
開発に関して
ゆめ2っきは開発者達の「趣味」で提供されています。
ゆえに開発者達が関心を待たない機能はいつまでだっても提供されません。

あなたに実装したいアイデアやイベントマップ等
変更したい点、要望がありましたら
ぜひ参加して一緒に作ってください。

あなたの積極的な参加がゲームの完成を早め、
より奥行きがあるものになります。

PCさえあれば誰でも作成可能です。
ツクールなら簡単に、自分の世界が作れます。

ツクラー、絵師、音職人、随時募集中です。

About Development:

Yume 2kki is being developed as a "hobby" by the team.
Consequently there are many things that may not be implemented anytime soon (or ever).

If there is some idea, event, map or anything of the sort
you would like to modify or add, please join us in making the game.

If by your participation the development gets faster,
we will be able to go deeper with our objectives.

With a computer, anyone can make games.
With RPG Maker it's specially easy to create your own worlds.

We're recruiting mappers, artists, and muscicians/sound all the time.

——–

Their wiki is in the titlescreen, that's where you can contact them. Alternatively, 2ch, but I don't know what board.

 No.12300

>>12299
I have 0.104e, and the link in it just takes me to a 404 page. Could you maybe link the wiki?

 No.12301

>>12300
I don't even have 2kki installed… remember, Google is your friend.
http://wikiwiki.jp/yume2kki-t/

Also, guys, this Friday is the 10th year anniversary of 2kki. How are you guys going to celebrate Uro's birthday?

 No.12311

Do anyone know about some "sleep paralysis" event that happens when you re enter the balcony?
I don't know the chance of getting the event tough, but I got it twice today. I've searched about it but it doesn't appear as an event in the wiki. Also it sort of makes the room mirrored.

 No.12312

>>12311
Did Urotsuki's room turn purple by any chance?

 No.12313

no, I looked more into it and wiki says its Mirror Room but I'm not getting teleported anywhere when I interact with the TV

 No.12488

File: 1503386651322-0.png (114.67 KB, 900x560, 15017636127410.png)

Hi guze. Is it as good as the original YN?

 No.12520

>>12488
Overall, I'd say it's even better. It's absolutely massive, it incorporates different art styles, there's a whole lot of different events, and you can actually track your progress through the game. Some folks might say the story is all over the place, but there's no guarantee that the original has had any story, despite what theory junkies would want you to believe. If someone said to me I'd sink 100+ hours in an indie RPG maker game, I'd laugh in their face. And yet, with this game, I did.

 No.12521

>>12488
It's much worse.

 No.12522

File: 1505104967496-0.png (62.87 KB, 640x480, tiny mars.png)

File: 1505104967496-1.png (62.75 KB, 640x480, tiny mars 2.png)

wiki says there's a mars that leads to a much bigger mars but these two don't do anything and i can't find a third

 No.12523

>>12522
Just checked in the game, there's nothing on that planet, or on any other planet except the moon. Either someone on wiki made it up, or it used to be there but then got removed later.

 No.12524

File: 1505107432472.jpg (32.1 KB, 641x481, Lunar.jpg)

>>12523
probably the latter, if pic is any indication

 No.12530

File: 1505449381380.png (18.95 KB, 640x480, too many worms.png)

can anyone tell me how to get to that one flag that leads to the big island with the tower?

this place is far bigger than it has any business being.

 No.12531

>>12530
>this place is far bigger than it has any business being.
What do you know, that's my entire experience with the original Yume Nikki!

Anyway, it goes something like this: once you reach the leftmost end of the tentacle field, go north and you probably won't miss it.

 No.12534

File: 1505854030673.png (24.46 KB, 640x480, FINALFUCKINGLY.png)

>>12531
touché
anyway, found it; thanks for the help!

 No.12540

>>12276
My personal gripe with Wataru's maps is how linear they are, how much of the music isn't mastered properly (which leads to audible clicks every time it loops) and how the traffic cones are used as part of the scenery, even though just about every other designer uses them only as a WIP sign.

As for why people like it, well, there are a few well done mood changes between the maps, and I guess it also feels very satisfying to get to the bottom of the Depths after stealing through so many obstructions. It took me 6+ hours to do on my first try, and even though I cursed the perpetual darkness and obtuse pathing more than a hundred times at that point, it still felt pretty good.

But then again, big areas that lead to roads blocked with traffic cones are absolute cancer. Those things should go once and for all.

 No.12643

File: 1507135572962.png (16.34 KB, 630x468, Untitled4.png)

i wanted to play some games on the 2kki console and had noticed that there is a new game (next to the red blue yellow shooter game.) you can walk around as a large blue girl, but it's not much to talk about because it's really buggy. however, i can not find any info on it on the 2kki wiki. can anyone explain?

 No.12644

>>12643
What version are you playing? That minigame was removed years ago.

 No.12645

>>12643
>however, i can not find any info on it on the 2kki wiki.
http://wikiwiki.jp/yume2kki-t/?%A5%DF%A5%CB%A5%B2%A1%BC%A5%E0%A3%C1

 No.12647

>>12644
It wasn't removed, it's still in the files and once you either unlock all endings, sleep for over 100 times or do something else sufficiently lategame-ish (not sure what exactly), it becomes available for playing.

 No.12650

>>12644
Wow, show's how long it's been since I played… that was like, the only minigame available right from the start last I played.

 No.12653

File: 1507439906997.png (162.54 KB, 340x340, 1484088396950.png)

anyone here play piano
i just made this~
https://www.youtube.com/watch?v=Mj5F6-X4GKA

 No.12654

>>12653
That was pretty sweet. Did you use the midi as the base or you arranged it?

 No.12655

>>12654
thanks~
i just learned it by ear, it's the default theme but listening to the 8bit one helped hear what all the high notes are
and i just noticed some of them near the end are a little different than what i heard originally, will have to re-edit it a bit sometime…

 No.12664

File: 1509316233673.jpg (63.55 KB, 1280x720, maxresdefault.jpg)

Can anyone help me out with the Zalgo event? Something has definitely changed, I'm on 0.105g and none of the older instructions for how to get to the wallpaper trigger work.

I've tried everything but I always get transported to the Intestine Maze. Either I'm trapped in one direction or I just reach a dead end. Going 'northwest' doesn't lead anywhere, and sometimes I can't even go north.

 No.12666

>>12664
Just keep on trying, you'll get there eventually. The entrance is to the northwest of the point you're dropped at, so just keep tapping Up and Left to get there.
>and sometimes I can't even go north.
That means you've hit the top of the map, keep moving west to get to your destination. If memory serves though, you're not gonna make it in time at that point.

 No.12675

Hey everyone, I really need some help. I just installed 2kki and I have to use the "AnotherFullScreenMode" program because 2kki will not full screen on its own due to a DirectDrawError. However when using AnotherFullScrenMode, the game will work for a few minutes before the screen goes black. I can hear game audio when the screen is black and I can still move around but obviously the game can not be played if I can't see anything. I'm on Windows 10. Please help!

 No.12676

>>12675
I don't know how to fix your software problem, but you can try resizing your screen when playing 2kki to a smaller size. I think the direct draw error had to do with that.

 No.12683

I found a rainbow looking pumpkin in a dark alley and it gave me an effect but I don't have it in my effects menu. What's wrong?

 No.12687

>>12683
It's not an effect, it's a menu skin. You can choose it in your computer while awake.

 No.12728

Yo, I've been trying for like over an hour to get to the green Binary World but I've only ended up in the blue BW over a dozen times in a row. Am I doing something wrong?

 No.12762

Has anyone considered getting in contact with the japanese developement team of Yume 2kki and work toward releasing Yume 2kki on Steam for free?

 No.12767

>>12762
No, they wouldn't be interested and there's no need for 2kki to be on steam. There's not even a reason for YN to be on steam, actually.

 No.12770

>>12767
Stirring up interest for a new project is a valid reason. Also makes it more easily accesible.

Whether or not introducing YN to new people or a new project coming out is a good thing is up for debate, though

 No.12771

>>12770
First of all, 2kki is a project derived from 2ch, they don't give two fucks about the western fandom in terms of popularity or providing accessibility. It's like believing any western chan actually cares for futaba, when only the users who frequent it actually care or even understand/appreciate their culture and the rest only know it on name. 2kki is easily accessible if you either have been long enough in the fandom to know how they work or if you understand Japanese (it's literally a "click here to download latest version" button).
Second, they update constantly (or at least used to until a year and something, haven't checked since), and the whole thing is a complete mess for people who don't even know what the game is all about and how the devteam behaves. I honestly wouldn't even want to guess how many users would be completely confused by how to apply patches and why things break so often and why this map now looks different and every other single question in any 2kki's thread. It would be a nightmare and everybody would complain it's unfinished, broken and other nasty stuff. And if you think somebody would actually try to organize this shit out, then I have bad news for you.
Third, they don't really care for our opinion or wishes, AS the devteam. Individually, some devs are more friendly than others, and even reply to our questions when we contact them, but honestly their working is something along the lines of "add whatever you want as long as it doesn't fuck up, don't get into other author's territory, and you should be alright. Management is up to the chief(s?) who is(/are) on charge of putting things on wiki. Any bug? Report. Somebody will eventually patch it". This is extremely disorganized to publish anywhere outside the circle. If you want an analogy, 2kki is a huge oekaki thread where people contribute with drawings and even improve some made by other users, and eventually somebody comes and copy pastes the pictures and makes a .rar with the batch that will inevitably break and need like 4 patches and a few extra fixed versions because a lot of the pictures aren't displaying.

In other words, you're trying to contact a devteam who is extremely modular, disorganized, and doesn't really care for publishing in steam.

 No.12772

>>12771
I was specifically referring to YN, anon, not 2kki. I am in total agreement.

Another issue would be the handling of copyright and intellectual properties, with so many people working on and having worked on it.

As much as I'd like to see something as massive and great as 2kki on steam, I have no doubt it wouldn't happen. Its surprising enough that YN is. I was just saying that there was a valid reason for it to be

 No.12773

If i decide to try and contact the developers of Yume 2kki myself tio discuss the possibility of releasing their game on Steam,where can i find them?

 No.12777

File: 1516205809665.jpg (476.03 KB, 999x1397, 66369115_p0.jpg)

>>12771
>(or at least used to until a year and something, haven't checked since)
If it counts for something, the last update was made a week ago. And before that, it took two months to get a new version that wasn't just a bunch of patches that added some content.

 No.12781

File: 1516210338971.jpeg (39.24 KB, 443x332, 1469843690969.jpeg)

>>12773
All the contact info is on the instruction screen. If you can't figure out how, then don't even dream of contacting them.

 No.12820

I've foundthe twitter pages of two ofthe developers but unfortunately i don't have a twitter myself,so can someone write them a message to ask if they plan to release Yume 2kki on Steam and if that's not the case to suggest them this opportunity?


https://twitter.com/Yume2kki_MAP

https://twitter.com/Igawa_Spot2553

 No.12845

I went to the block filled world from the Nexus and I found a plate of cheese on the floor and I got really curious as to what the cheese would do if I interacted with it, not ate, interacted with it, but… despite this, my character (I was playing as Urotsuki) ate the cheese like a fat piece of shit and then shrunk down to be really really REALLY (really) tiny. I explored the area as a tiny tiny person for like 30 minutes and then I realized I was a fucking idiot and there really wasn't anything to find. There wasn't even a cool cheese-themed world or universe for me to explore and get immersed in. What the fuck Nintendo? I interacted with the blue bricks that took me there and I was normal again, and then I interacted with them again and I was shrunk back down. Does this mean the world with the cheese and blocks in it GREW and I was normal sized the whole time? I'm really confused, but, that doesn't matter. I was just really excited to wake up after that really culturally enriching experience and get back to my computer (just like I do in real life) and find some cool cheese-themed unlockables, preferably a wallpaper or a cool sliding puzzle on my game console. I was incredibly upset to find that there were no cool cheese-related unlockables in the entirety of the fucking game. What is this? Why would you do this? I was so excited, and then there was no cheese. I was thinking the cheese would just uninstall the game if I interacted with it, but then, at this point, the game might've just done that anyways, because really, I'm thinking about doing it myself as is. This game blew its load all over my fat ogre face and I'm really upset that there's no cool cheese unlockables in the game for me to enjoy. I don't like Yume 2kki anymore but I still plan on playing it (hopefully to find some more cheese in the game).

 No.12846

File: 1517649400907.jpg (59.39 KB, 497x406, cheese-stands-alone.jpg)


 No.12859

Just picked the game back up after about 3 or 4 years, then after remembering where the bike is I randomly stumbled upon the blue teleporter maze and managed to get to the wolf area. Awoo on wheels is still as cute as ever. Did any other mix effects get added since that?

 No.12860

>>12859
Yeah I recently picked it up again after not playing around with it for some time. I'm having a good time but it's taking a bit for me to break myself in and be more eager to experience the strange things rather than having anxiety over whatever the fuck could be next. Thing about these games is that anything could happen at any moment, and with something like 2kki that's packed with content, I really can't be sure what the hell is gonna be behind that door or what's going to happen when I interact with that one character.

I'm still having a great time though. I love the presentation and how the game just feels so wrapped up into a nice package; there are a lot of features and you can actually feel the love that went into the game, which is nice. The atmosphere is very manic and schizophrenic, and it feels really unique when compared to the other fangames. I'm looking forward to seeing more and experiencing more; there are a lot of areas in the game and some of them were amazing. I really liked the butterfly worlds, especially the blue and green ones.

 No.12862

Is it normal for this game to give me borderline spiritual experiences nearly every time I play it? I always end up finding some beautiful world that makes me tear up a little and just feel absolutely wonderful because of the atmosphere. It's kind of hard to explain but I know the more hardcore YN players will get what I'm saying when I bring up intense atmospheres. 2kki has this sense of relatability because a lot of the areas feel like real dreams or even lucid dreams compared to YN feeling like very deep, deep dreams.

There's something about finding a sunken pyramid at the bottom of the ocean after going on a trip there through an awesome submarine ride. These are real places and real things put into a dream, and they kind of add this sense of "yeah, those things actually exist" and makes you almost feel like you're entering a state of lucidity in the game after roaming the surreal and otherworldly locations. I'm in the pyramid maze right now and it just kicks off your lucidity with an amazing little Yume Nikki homage, and then you get this sense of adventure and intensity as you roam around the maze.

This game continues to impress and it only keeps getting better. I already knew it was amazing, but this is insane. Yume Nikki changed my life and 2kki is actually surpassing it in some ways; I didn't know it was possible and it's so fucking cool. You'll have to forgive my sperging; I'm kind of in the middle of being wowed by this game as I play it so it's kind of being reflected into my words.

 No.12871

File: 1518030702556.png (20.75 KB, 320x240, いきぬき_6.png)

>>12862
I agree with you entirely at least. 2kki was quite the experience when I first started playing it well over 5 years ago, and I still have a lot of fun with it even now. It's marvelous.

I hope you continue having a great time with it. There's just so much to see.

 No.12877

>>12871
Yeah I'm really enjoying the game so far.
>I hope you continue having a great time with it.
Th-thanks

 No.12879

File: 1518442945300.png (34.66 KB, 639x502, zx.png)

anyone ever met this thing? i dont see anything about it on the wiki. i went to the atlantis, through trench overlook and took a bus, got out, swam a bit. entered through a door that sent me to another place, exactly the same looking though. there i interacted with a clock and it sent me to an underwater hallway and this thing was in the room the hallway leads to. it was a bitch to navigate through the underwater area, it was like a maze because everything was blocked by sea plants, i had to wiggle my way around.

 No.12880

>>12879
Never run into it before. It kind of looks like some weird opposite to Mars-san.

 No.12881

>>12879
>>12880
I know about this thing because I actually tried my best to get it to appear. It's apparently a very low chance, so you got lucky.

 No.12887

I haven't played 2kki in a few weeks. I'd like to head back soon but it's kind of a mentally investing game once you delve into it, so I'd like to be prepared. I'm kind of prepping myself up to have a fun time with Dream Diary with the people in the Ubuu Discord regardless of if DD is actually good or bad anyways, so I guess I'm busy with that at the moment anyways. 2kki's still great though; I love watching it update and everything just feels so nicely packed together in this wonderful love letter. It's honestly a wonderful thing.

 No.12895

I saw something in the game about looking for contributors. Is this still the case? If so, who should I talk to about that?

 No.12896

>>12895
They're always looking for people interested in participating, but if you can't figure out how to contact the team, how do you expect to communicate with them?

 No.12897

That's why I'm asking here. ;) Saw that it was made by a team of people on Uboachan and no one in the Discord server seems to know anything about it.

 No.12898

File: 1519708832420.png (127.92 KB, 581x443, 2 chong for me.png)

>>12897
2kki isn't made by uboachan, it's made by users from 2ch. They are japanese, speak japanese and if you want to contact them you have to, at the very least, have some basic japanese knowledge (hence why I am asking if you can't read their contact info, how do you plan on sending them anything).
Here's their wiki: http://wikiwiki.jp/yume2kki-t/?FrontPage

 No.12899

Ah, that's right, I misremembered. Well, I'm learning Japanese now but I'm not great so far, so it might be a bit. But at least I know where to start. Thank you

 No.12900

>>12898
And here's the dev wiki http://wikiwiki.jp/yumenikki-g3/
And the current 2ch thread: https://mevius.5ch.net/test/read.cgi/gamedev/1511613983/

The fact that no faggot on the discord channel could tell you this is a japanese game and not made by uboachan is just sad.

 No.12901

Probably could have if I'd asked. This doesn't look too difficult but I think it'll be easier once I can at least read/write something besides hiragana. That being said, if I feel like I might still prepare something and make a run

 No.12902

Has there ever been a case of a western fan with good Japanese knowledge who managed to contribute to 2kki?

 No.12905

File: 1519749430117.jpg (200.88 KB, 1447x2046, 1519442785300.jpg)


 No.12907

Challenge accepted. I'm guessing no one has tried. It's really not that hard if you know Japanese, you literally just need to add yourself to the tables, announce it, and then contribute.

 No.12915

>>12907
There was one underage clown who did, as you might guess it didn't go so hot.

 No.12916

>>12881
It's not chance-based, you have to go through the underwater garden, which is accessible through taking the bus in that one ocean world.

 No.12917

File: 1520182064583.png (3.23 KB, 200x200, gacenkid_0001.png)

>>12915
Oh god, I didn't know that. Did the kid at least know japanese or he really expected them to understand english? Also, is there any link to any of that info/source? I want to enjoy the delicious cake with my own eyes.

 No.12924

To be honest it's not as funny as it sounds, it's just a huge embarassment mostly. It was the guy who pretended to be Wataru for a little while, then got banned for being underage: https://uboachan.net/fg/res/11630.html

Then somebody reprinted his email in the production thread along with his request to join the team, even though he didn't speak a lick of Japanese: https://www.logsoku.com/r/2ch.sc/gamedev/1449115514/ (post #746 onward) People discussed it and decided against his inclusion, as communication is pretty hard even among native speakers.

And I guess now he's pestering 710 from the team to that end: https://twitter.com/yume2kki_710 (see Nov'17 tweets)

Viewer discretion strongly advised, you just might cringe your eyes out looking at this.

 No.12926

>>12924
Oh god, is that fucking autistic faggot? And he's the same retard who tried to impersonate wataru/wataru's brother? Oh, deary, deary me、you were wrong, this is PURE GOLD.
I joined some random discord chat when fake kiki appeared and he happened to be there, he was an insufferable kid and started a shitstorm as soon as I joined (check first tip on "trivial drama" here https://rpgmconfessions.tumblr.com/post/170212768842/my-experience-w-the-pixel-horror-rpg-discord-chat )
funfact: he was banned from ubuu because he was literally spamming the fake kiki thread trying to… get him to acknowledge his existence or something? Even sei/mods couldn't cope with his fucking attitude. Also lol at >>757, japanon checked ubuu and saw the disaster gg

もし2っきの開発者がこれを見ているの、申し訳ございません。本当にすみませんでした。
こう言う人がここでいてなんてマジで恥ずかしい。

 No.12929

I've noticed that in some areas there are blockades with yellow signs next to them, is there any way to pass those?

 No.12930

File: 1520307978082.png (64.2 KB, 638x479, this one.png)

There is one place in the game where using Chainsaw will transform one of the traffic cones into a destructible creature. Other than that, you're out of luck.

 No.12931

>>12930
So I assume they're just to block off unfinished areas?

 No.12932

Basically, yes. Sometimes they also mark the end of non-looping maps.

 No.12933

File: 1520409778549.jpg (92.15 KB, 1152x2048, DPleYc0VQAARLpm.jpg)

>>12924
>And I guess now he's pestering 710 from the team to that end

This is gonna be great…

 No.12941

>>12933

Anon dev here, and not a frequent Uboachan user. That artoax guy harrased me, kept suicidebaiting me and my fellas too and asked me if i knew 2kki and if i knew silver and wataru. WTF

 No.12942

File: 1520713300446-0.jpg (33.22 KB, 412x422, autism is real.jpg)

File: 1520713300447-1.jpg (25.88 KB, 476x294, autism is real2.jpg)

He's still trying… I'll send a message to 2kki's devs and tell them to not hesitate and send him to fuck off.

 No.12943

>>12926
>Pixel Horror Discord
Why of course it had to be around those tumblr faggots again, there is always drama in that community.

 No.12944

>>12943

Tell me a single community where theres no drama

 No.12945

>>12943

reminder that he caused drama un Ubuu too.

 No.12946

>>12944
I said ALWAYS

 No.12947

>>12945
He caused drama everywhere.

 No.12948

Man, to think that 2kki's team only recently got rid of two cancerous authors, and now there's this snowflake barging in. Yeah, they had better tell him off.

 No.12949

>>12948
>recently got rid of two cancerous authors
GALAXY and who else? Spelude?

 No.12950

>>12949
Yeah, those two. Coincidentally both are female. Muh sexism, amirite?

 No.12951

>>12943
They even have a blog dedicated to roast each other anonymously.

 No.12959

>>12949
>>12950
>>12951
What did Spelude do? I know GALAXY was acting like they were hot shit despite their poor graphics, but I thought Spelude was more well behaved and apologetic about their bad art?

I do know Spelude made some great music tracks that made up for their low quality maps.

 No.12963

>>12959
Apologetic or not, she still kept submitting poorly drawn and ill-fitting art for the game. So eventually people started complaining out loud about it, and then she got upset and quit. Then after her retirement some more stuff popped up, like the fact that the material in the books she submitted (those in the second library, the one with the sad music) was not original to the game, and was reposted from one of her personal sites. And so the rest of the team had to remove that library in one of the subsequent updates. I think you get the point.

 No.12967

Hey. I'm not someone who usually posts, but I read up on that discord, and the drama of participants who have left for drama reasons from Yume 2kki.

I've always been a distant fan of yume 2kki, and I come back here time to time. Every year I do, I see more drama, and it reads more and more like children than adults. How old are the contributors, on average? I assume the discord and "indie devs" amongst them are more or less just teenagers making their first games, the kind of types that hang around and discuss "creepypasta" and other such low end garbage. But I'm curious as to what the fandom's demographics are, both western and eastern.

I certainly hope the departure of those two people will make this better and cut out some fat in exchange for better quality. Yume 2kki has, last time I played, a painfully large ammount of empty areas with only a handful of things to see. I get that its a yume Nikki fangame, but its also a lot larger that Yume Nikki was. You simply can't have such a numerous ammount of areas that are mindlessly wandering to see 3 sprites, it's just saddening.

Anyways, I'm going to look into playing through this game again. Its great to see this thread again, for better and for worse, and see that it is not completely dead.

 No.12968

I dont know much about Galaxy, but I did like the factory a lot. Im kind of sad its gone.

 No.12970

File: 1524417612056.png (16.81 KB, 640x480, Woah.png)

>>12968
Most of her maps were curiously well received by the English community. Or at least by the tumblr fandom. It's weird how many people here adore their "kawaii" aesthetic, but in their home country they're reviled. Could be a point to be made about how most western fangames aren't normally as impressive looking as the Japanese ones, in exchange for being more creative with their ideas instead of following typical cliches.

In my opinion, the factory is kinda… inappropriate with the rest of 2kki. A heavy handed message about the horrors of the idol industry and a kinda meta thing about how fangame creators typically just reuse the same things as the original YN did in an attempt to get recognized before abandoning them doesn't really fit into an ambient romp around this girl's dream world. Maybe in a parody fangame, but not particularly in a game that's not supposed to mean anything at all really and is supposed to look pretty and make you think.

 No.12971

>>12970

Hey. Just read your full post and I had no idea that the factory was commentary, nor that there was a "kawaii" nature to her work; I don't actually know what is and isn't heres, merely the factory. I'm hardly someone for overly cutesy things, so I'm never really sold on "Kawaii". It fact I'm a little too western in my tastes, for a lack of a better term Im far from a "weeb" compared to the people who got me into yume nikki, and some its fan games (Spesifically, .flow is where I started).

While I agree hard commentary is probably inappropriate, and thinking on it it might be a little heavy handed given Yume @kki's more focus on an open nature it's an envitability. The creative process is one of abstraction of experiences we've had and know of. With that lens, the issue I believe there is here with the factory (assuming it is as heavy handed as I am understanding here, a bit of a cultural barrier and language barrier here for me on the topic of idols) is that it's not abstracted far enough away from the subject matter to make its origins too obscure to so easily place a finger on. Some ofthe maps Wataru did (Overgrown City is one of my favorite, atmopsherically) is a great example, because Im sure there was a topic or concept that was a little deep, but its abstracted far enough away from it that the subject matter is not something you can quite spesifically place your finger on, and alls that left is the vision and feel.

Sorry if this whole post seems nitpicky, I just rarely get to speak about the process of abstraction in creative matters, and I guess I'm overly excited to finally get to speak a little on this game that I've come ot appreciate.

As an additional note, the town itself is nice and eventful, but it looks god awful. It just doesn't feel like any effort was made in the visuals.

 No.12972

>>12971
In terms of abstraction though, Galaxy's maps aren't really subtle. Robot clone things being processed on conveyer belts, dressed in bright clothing, made to sing, then destroyed really makes it seem really obviously about exploitation, at least to me anyway.

Subtleness is key in these sorts of things. Wataru might have themes of environmentalism and industrialism in his post-apocalyptic maps, yet these aren't especially overt, or you don't really notice until later on anyway. Compare to Galaxy, and her thoughts about abuse in the idol industry and treating children like dolls are rather forefront. Almost as soon as I saw the clones I immediately figured what she was going for, but got kinda tired of it after awhile. That's really all there is in the factory. It just can't really be interpreted as much else imo.

I'm not saying it's bad, it just doesn't work really great in a collab game where everyone is doing their own things. Often with far better graphics and a lot subtler. It feels kinda like beating you over the head.

Another thing is graphic quality. The majority of the YN fandom is dreadfully shallow. Regardless of what you make, they'll eat it up if it looks good and toss it aside if it doesn't, regardless of themes. The original YN was about playing through a beautiful void though. You don't interrupt the subtle immaculate beauty of an empty plain by throwing in a Vocaloid concert. Even if the message is good, 2kki isn't really a place to "preach".

I'm not saying it's bad, it just doesn't work really great for 2kki is all. I'd be open to a fangame they made exclusively because at least it'd be consistent. Despite the shitty art style.

 No.12973

File: 1524436646589-0.png (5.71 KB, 639x479, Circus1.png)

File: 1524436646589-1.png (3.95 KB, 320x240, Hallucigeniatitle.png)

File: 1524436646589-2.png (7.47 KB, 638x479, Circus2.png)

>>12963
I do kinda wonder if the 2kki devs are hypocritical then though. Sabamiso's maps sucked and were pretty small, events were cheap jumpscares, and they reused all of their tilesets and characters for their own (kinda overrated and annoyingly silent) fangame Hallucigenia. Hell, Marginal Vivid Worker gets a great big cameo. Yet their stuff is still in 2kki and apparently(?) beloved.

Then again, they didn't contribute much before stopping. I simply assumed they retired, but were they fired instead? But then why keep their shitty maps? Maybe Galaxy and Spelude would've done better had they been on the project earlier? Technically both are better than Sabamiso too, because apparently Sabamiso sucked with music, whereas Spelude's primary draw was their sound design.

 No.12974

>>12973
Well, I'm pretty sure sabamiso contributed to the game very early on. The director was probably someone else and there really wasn't much standard at all, whereas now things have taken new courses. I'm fairly sure his stuff wouldn't be well received nowadays, while they were somewhat novel (or interesting, at least) back then, and they probably keep it because they don't want to just get rid of a fairly popular meme (or whatever the thing is supposed to be).

 No.12975

I wasn’t familiar with Galaxy’s maps. When were her maps added? The last time I played 2kki was in 2013 or 2014 maybe. Searched about it on youtube and from what I saw, the maps aren’t anything special but they aren’t bellow 2kki’s standard maps. It is generic, like a lot of others they have/had. Why would they make such a drastic quality control for this one? The last version I played had maps with similar quality to hers. Did 2kki change that much.

I didn’t see any comment about an “idol industry”, only saw a singing robot factory, making cute robots and throwing them away when damaged. But that might be my fault. I purposefully read these things literally because I find them more entertaining that way.

 No.12976

>>12973
These maps are still WAY better than Galaxy's stuff. Seriously, it was the lowest quality stuff.

 No.12977

File: 1524933769210.jpg (907.38 KB, 800x800, Mahou.Shoujo.Madoka☆Magica….jpg)

>>12975
>taking things literally
>in a YN fangame
Most authors have their own little stories they want to render, but in a subtle way, like the original. So they use wacky dream symbolism. Like the Witches in PMMM.

The idol industry could be described as literally what you just observed about robots. Just turn that to little girls and it's an apt description of the darker side of the business. But I guess it's more subjective. I just saw it as an extremely obvious jab that felt just a bit out of place with the rest of 2kki. Too modern and specific. And if you want to blame the devs more, fanboys really hate it when you point out everything wrong with what they like. Dedp is pretty into idol music I think? At least, last time I visited his Twitter. Dunno how involved he is, but making jabs at the interests of contributors, and in addition to the bad art style and hot shot attitude, didn't do GALAXY any favors.

A big problem with 2kki too is Wataru. Note how EVERYTHING is compared negatively to his stuff. He's way too good. It sets an unreasonable standard. And I think he's aware of this and wants to leave but no one wants him to. Galaxy got herself in hot water adding some shit uboa knockoff to his gorgeous pink sea knockoff and Wataru was forced to tell her to remove it. I kinda don't think he cared, but the other contributors forced him to say something because it was his map. That event was there for longer than it should've been. And there's now nothing in his pink sea ripoff and I doubt he's gonna update it. Wataru is too good for this dev drama and wants out. But he's so nice he keeps getting pulled back in to finish his stuff because no one else is as talented as him. Personally I think he's overrated but this is just what I think and what I'm seeing.

 No.12978

>>12975
If you really can't see the parallel, you know nothing about idols. Watch perefect blue or something.
>>12977
The main problem with 2kki is the way it's developed. A surreal game about isolation should not be made by a loose group of people all throwing their own shit in while communicating with each other and having stupid drama. This type of development is fundamentally incompatible with something like yume nikki. It must be the product of one person's messed up imagination to successfully capture the same feeling. Yume Nikki is a game about both surrealism and atmosphere/mood. You need both, so it's not enough to just put weird, disconnected, random shit.

 No.12979

>>12978
For me, the main drive of 2kki is that its a conglomerate of various experiences. It's more of a "hey dude we expanded Yume Nikki!" project than a remake with a different paintjob like the other fangames are. A dreamworld this vast, team or not, is bound to have some inconsistencies, and fangames don't necessarily need to abide by "messed up" creations from one single author to be coherent and have an overarching tone unless you're looking at something like LCD Dem which has a (potentially) very fucked story behind it's development.

Assuming the team wants Yume 2kki to stop being a proof of concept and actually make it have sense (pertaining to Urotsuki's character & dreamworlds, quality control etc), a lot more communication would be required, and judging by the environment it originated from (Japanese anonymous imageboards), I don't think it will be the easiest task in the world.
But in my opinion, Yume 2kki's lack of context and canvas approach is what makes it unique.

 No.12982

>>12978
This is a dumb post. 2kki isn't YN, it shouldn't be capturing the "same feeling". And as if real dreams always coherent or imaginative, I know for a fact I dream up the most random stupid bullshit sometimes. 2kki is even more accurate in this regard than YN is.

 No.12983

Honestly I really don't think an "unsubtle" theme is as big a crime as people think here, a bigger issue with Galaxy's maps is how fucking ugly they are. They weren't pleasant to explore, which is the whole point of the damn game.

 No.12986

I hope this isn't really too bad to post here, but I wasn't really sure where else to put it lol
I've been working on a Yume 2kki youtube series and I'd appreciate if you gave an episode or two a watch.
https://www.youtube.com/watch?v=iu_fTvWxMHI&list=PLAEOQI44K_0RG54I4mkUTt1NsyKVTTlHw

 No.12987

>>12979
>which has a (potentially) very fucked story behind it's development.

Ah yes, my favorite LCDDEM theory. Koronba killed his mom and faked suicide before traveling to Mexico and changing his identity because of harassment on Twitter.

 No.12995

>>12973
You may not like Sabamiso's work, but I don't think you can reasonably deny that it fits the overall art direction of the game leagues better than Galaxy's. Somebody liked Saba's worlds enough to make a wallpaper related to them, something nobody has ever done for Galaxy. I think that illustrates my point well enough.

As for Saba's retirement, he did it of his own accord after saying that he was sick of people calling all YN fangames "pakuri" (inferior copy, basically), which pretty much demolished all of his motivation to continue. This was back in early 2011, I think.

 No.13011

>>12979
2kki's approach definitely isn't the way to go about it. A team of developers who are all on the same page is obviously going to produce a coherent product. Something like yume nikki probably wont get a team of capable enough people to do something like that though. Capturing that feeling of isolation is also easier if just one person is making it. It's going to be more personal. An expanded paint swap version of YN has little merit. YN was an emotional experience. That part is what really made it good.
>>12982
What should it be doing then? Dreams may be illogical, but they do have their own rhyme and reason to them connected to the person having the dream. Also, more random does not equal better. There's a reason why YN is better remembered and liked than LSD Dream Journal. One gets you invested, and the other is a novelty. A more accurate dream simulator doesn't make for a better game.

 No.13218

File: 1526677598709.jpg (45.41 KB, 900x669, 26288385_p0.jpg)

>>13011
>What should it be doing then?

2kki very clearly expands on YN's surreal exploration aspects. I think in that regard the wide variety of artists working on it does very well in it's favor; there's always something new and different to see. Unlike other fangames, what 2kki understands is that the original YN did what it's themes pretty damn well; no reason to retread it. That's why I don't agree with what you're saying.

 No.13219

>>12978
>should
>must

Uh who are you, Kikiyama?

 No.13220

>>13218
>expands on YN's surreal exploration aspects
YN already did that just fine. Just like how YN explored its themes well, it explored surreal exploration great. If that's the only purpose of 2kki, it's pointless and not worth much. An actual walking simulator.
>>13219
I'm telling it like it is. A drama filled clique of people with wildly different visions and skill-level aren't going to be able to make something that does YN justice. And they didn't.

 No.13223

>>13220
Who died and made you king? Having an opinion is one thing but you're acting like the authority on everything regarding YN. And stop putting the original game on such a high pedestal either, Kikiyama themselves pretty much called it a "walking simulator."

>YN already did it


And I can say LSD Dream Emulator did it better before so it shouldn't be done again?

 No.13224

>>13220
>it explored surreal exploration great.

So we can't have more ever again?

 No.13225

>A drama filled clique of people
Whoa there, buddy, in 2kki's 10 year long there were only 2 times a geniune drama broke out (maybe two and a half if you count when people started trolling the thread after Sabamiso's retirement), and only one of them actually affected the game somewhat. If that's what counts as "drama-filled", well then, at that rate there's just no way for people to cooperate.
>A surreal game about isolation should not be made by a loose group of people all throwing their own shit in while communicating with each other and having stupid drama.
Oh wait, nevermind, you were talking out your ass all along. In reality, people on the 2kki team pretty much don't interact with each other, aside from announcing whoever does the next update. Beyond that, everyone just did their own thing with a vague overaching theme. Way back in the day, some people submitted sketches of their ideas, and those eventually became a sort of design document for the game. And, as it turns out, it's a pretty cool way to produce a game about isolation. You get the volume of content that wouldn't EVER be possible otherwise.

 No.13226

>>13225
People acting like 2kki's lack of coherence isn't the reason why it's 2kki. Urotsuki is a true dreamer in the sense that the things and events she thinks of is random and doesn't have an overarching theme. More QA would be neat though.

 No.13227

I don't think the actual dreams are ever truly random. It always comes back ulitmately to either something we crave, or something we fear. A concept that no theory builder ever seems to acknowledge.

I also do think there are overaching themes in 2kki, but they're certainly not self-evident, and other people may see other themes therein. I guess that's just the beauty of the game. Compare that with other fangames that are not so subtle in establishing their themes – more often than not they just turn out irredeemably mediocre.

 No.13228

>>13223
I'm not going to the developers of 2kki and telling them that they're doing it wrong. I'm not sending them emails. I'm not reporting them to the police. Some people can't tell having strong opinions and convictions from, "acting lke an authority". I 100% believe that 2kki's approach does not work. That is all.
>pedestal
I don"t think YN is the greatest game ever made, but it did consistently make me feel something and capture my imagination. I would say it accomplished its goals. Even if is was described as a game where you mostly walk around and explore, it was never described as a walking simulator, which has its own connotations that YN does not fit.
>>13224
So we can't have any more theme exploration ever again? You literally said 2kki doesn't need to explore themes because YN already did it well.
>lsd dream sim
didn't do it the best
>>13225
>there's just no way for people to cooperate
Yes there is. Making a team that is decided upon from the start and has strong communication with each other. Having threads and interacting with people and picking who gets to do what is a form of communication between people making the game, it's just a really ineffective way of doing it. You can't pick and choose what does and does not count as communication. Drama doesn't have to affect the game in a clearly defined way. The fact that there ever is drama reflects on the nature of the development process.
>And, as it turns out, it's a pretty cool way to produce a game about isolation. You get the volume of content that wouldn't EVER be possible otherwise.
No, it isn't. People are constantly complaining about old areas being removed or changed in a shitty way or the older versions being better in general. That kind of development makes a meandering mess with no goal in sight. No vision to speak of apart from those, "blueprints". Also, quality over quantity. Sheer volume is not a positive trait unless you are just trying to kill as much time as possible.
>>13226
>why it's 2kki
Is that a good reason?
>tru dreamer
That is such bullshit. It sounds like how people explain modern, abstract art.
>this toilet bowl doesn't have to have a clear motivation behind it, it just has impact, so it's art and belongs in this gallery
>>13227
>theory builder
Oh, of course. Nothing is self-evident; everything's up to interpretation; it means what ever you want it to. That's just a cope out. YN could mean a lot of things, and that meaning isn't clearly defined, but it's themes are: isolation, fear, paranoia, helplessness, depression.

 No.13229

>>13228
Okay, let me rephrase then: general themes (depression, helplessness) are good, specific themes (%heroname% WAS RAPED!!1) are bad. I'm not even sure what you're otherwise arguing with.

Automated request, my ass. Crap like this makes me wish we had captcha instead.

 No.13230

>>13226
>Urotsuki is a true dreamer in the sense that the things and events she thinks of is random and doesn't have an overarching theme
but dreams aren't random
dreams can only be a combination of things you have already experienced, or a mutation of those things

 No.13231

>>13230
>dreams can only be a combination of things you have already experienced, or a mutation of those things
So I can't ever dream of going to space or exploring a rave galaxy because I never actually experienced it or something close to it? The more you know.

 No.13232

>>13231
>So I can't ever dream of going to space or exploring a rave galaxy because I never actually experienced it or something close to it? The more you know.
Not exactly. If you can imagine it you can dream it.

 No.13233

File: 1526753646500.jpg (49.13 KB, 640x640, 1462567977001.jpg)

>>13232
Your sarcasm detector, want me to overclock it a bit?

 No.13234

>>13233
Please don't.
It's not very good with clocks.

 No.13238

>>13231
you can, but only because you've probably seen it in a movie, picture, read about it, or heard someone talk about it. if you raised in ancient times to believe that the stars were just big holes in an all encompassing dome above the earth, you would never have dreams about seeing other galaxies and planets the way we know them today.

 No.13242

>>13228
>I 100% believe that 2kki's approach does not work. That is all.

Fine for you but that's not a fact, at all. I personally like a lot of 2kki's areas even more than YN.

 No.13243

>>13242

Same. I quite dig YN, but Y2K is an improvement over it in every single way.

 No.13244

I'm surprised no one came up with a archive of all versions of Yume 2kki and the YN fan game archive doesn't have much of 2kki.

 No.13245

>>13244
Because many of 2kki's versions are lost, although I don't see why not include the available ones.

 No.13246

>>13244
Because what's the point in keeping hundreds of versions of the same game, only with each one having progressively less content? There was, like, at most 10 updates throughout the game's history (really early versions notwithstanding) when the content went through noticeable revisions, and even that is already documented, by and large.

Also, there's always the changelog in the game itself. They span about 20 latest versions each, tracking whatever changes there were.

 No.13247

>>13246
Each version had some really subtle changes and some maps and songs were lost in just a few updates.

 No.13248

>>13247
There's still not that many of them, even fewer worth mentioning. The only author to constantly remake their content was Gensou/Spelude, but it still turned out mediocre for the most part. Honestly, it's just not worth the trouble unless you're just that much of a completionist.

 No.13249

>>13248
For you yes, but the whole point of Yume 2kki is to explore and finding the lost maps is a bit of a meta endeavor in itself.

 No.13250

>>13248
Also I am willing to host EVERY single version as I have more than enough space to host such a gigantic file size.

 No.13251

Well, what can I say. Best of luck finding all the missing versions.

 No.13280

File: 1527618505980.png (242.06 KB, 690x591, gray.PNG)

Don't know if this was already discussed elsewhere, but where the hell is this new nexus location? I can't find anyone *anywhere* posting about a "Gray Relic World" outside of the wiki, and the actual wiki page for Gray Relic World says that a moving NPC that takes you there will simply show up if you have glasses on in the Nexus. But no matter how many times I do that and check around, it never seems to appear.

I mean, the changelog here says it was added in Ver 0.106c, and I've been playing Ver 0.106d…did they add this thing, and then just remove it one version later?

 No.13281

>>13280
>did they add this thing, and then just remove it one version later?
It wouldn't the first time they did something like that.

 No.13282

>>13280
To be fair, that was probably just a leftover from testing the editor forgot to remove. The art for the NPC looked placeholder as hell, and the Nexus is more or less off-limits for editing as of now.

 No.13283

>>13282 They still need to fill in the gaping hole where Theater world used to be with SOMETHING though, right? (god, removing that was such a dumb move on their part)

 No.13284

>>13283
There is no hole, Theatre World was replaced with that "I can't believe it's not Yume Nikki" world with the owls.

 No.13285

>>13283
>>13284
Theatre World is still in isn't it, it's just not a nexus world anymore.

 No.13286

>>13285 Nah, I know theater world is still in the game but I hate how now it's much more of a pain in the ass to get to than it used to be back when I played this game in 2011.

>>13284 There *is* a hole though, every version I have played since I got back into this game in 2017 has had a blatantly empty spot in the nexus. And no I'm not talking about the library, I do have the txt setting on the computer turned on so the library warp is there…and yet, there's still one slot in the nexus that's unused.

 No.13287

File: 1527785128827.jpg (79.18 KB, 567x851, shield_folk_by_arthurstark….jpg)

>>13284
I actually kinda like Shield Owl World honestly. Sure it's one of the least creative areas in the game but it's still well done anyway, and like all of 710's maps, goes into some neat trippy territory.

If something is well made, I feel more inclined to forgive it for not being terribly creative. .B.P. is a fucking beautiful fangame, yet I don't think there is a single thing in it that isn't already in YN. Still, the graphics make up for this by far.

>>13286
>>13285
I have to wonder, why did they seem to go out of their way to get the Theatre World as far out of the way as possible? In fact, in earlier versions they outright removed it didn't they? Was there some kind of dev drama going on or something? The map was made by 20 wasn't it? HE made most of the more well known areas before vanishing I guess. I don't keep up with Y2K dev stuff, so I have no clue what went wrong. He piss someone off and get banned or something (and Theater World was undermined as consequence)? Marijuana Goddess world also saw some weird changes too IIRC. But I don't know.

 No.13288

File: 1527785319953.png (20.64 KB, 640x480, Seashore_village.png)

>>13287
Also, speaking of 2kki dev problems, I'm curious about something I saw on the wiki but couldn't find any sources on. What happened to Mosenite? It says his last update was final and I saw someone commenting they missed him. Anyone know what (if anything) happened to him?

 No.13289

>>13286
>here *is* a hole though, every version I have played since I got back into this game in 2017 has had a blatantly empty spot in the nexus. And no I'm not talking about the library, I do have the txt setting on the computer turned on so the library warp is there…and yet, there's still one slot in the nexus that's unused.
Pretty sure that hole existed in just about every version, at this point it's probably a deliberate decision. But hey, you get to admire the gorgeous texture underneath.

>>13288
Mosenite's update was a one-off event a few days after Galaxy's infamous 0.102d was released. They never even posted in the thread ever since. In fact, the poster didn't even have a name, the name was retrofitted from the first map in the update.

Just a hunch, but I think it's a good one – Mosenite was probably just n3/Koronba going incognito. Their visual styles are similar, their spritesheet templates are similar, their musical styles are extremely similar, and Moseni even reused one of n3's tracks. If that's really the case, further updates from them are obviously out of question.

 No.13292

>>13289
>Moseni even reused one of n3's tracks
That isn't an uncommon event on 2kki though.
Then again, you may want to go down the route of Wataru and a few other contributors also being Koronba in incognito.

 No.13295

>>13289
>If that's the case, further updates from them are obviously out of the question

Technically it implies that further updates from them are quite likely doesn't it? If they're actually Koronba and he broke his silence to make it, then he can probably do it again. He might even be PLANNING on doing it again under another name or anonymously. After all, common theory is he was getting stalled/harassed which is why he vanished. Might've killed his general interest but if he secretly updated then it shows he's still creative.

That is if Mosenite is Koronba at all. Not all the maps feel very "koronba-ish" to me. Perhaps the music, but they could've just been inspired by him. There are fans of his work who have gone on to make similar music to his own.

>>13292
I feel that "EVERYONE IS KORONBA" is one of my favorite memes to come out of here. All the conspiracy theories and shit about how he's actually still active and all other fangames are sockpuppets and he's Kikiyama on the run for murder. When in fact he probably just seppuku'd. It goes to show how people underestimate just how much people care about them. ;_;

Someone should also make a version of the Spongebob Squidward meme but with n3/Koronba and all his "aliases".

>What kind of fool do you take me for

>He's Koronba
>He's Koronba
>You're Koronba
>I'M KORONBA
>Are there any other Koronbas I should know about

 No.13297

File: 1527877760005.jpg (200.67 KB, 1360x768, JamesHoleIsGone.jpg)


 No.13298

>>13295
>If they're actually Koronba and he broke his silence to make it, then he can probably do it again.
Well then, there's only one way to find out. You have to become the next GALAXY and shit on the game with your updates as much as possible. Think you're up for a task like that?

>>13292
>Then again, you may want to go down the route of Wataru and a few other contributors also being Koronba in incognito.
But that would be stupid, as none of the other reasons why I drew the Moseni-n3 parallel would apply. The same reasons y'all conveniently ignored for whatever purpose.

 No.13335

When going through the game's audio files, I noticed that Mosenite's songs are just like Koronba's in that they don't play at the speed they do in the game and in that they use a similar naming pattern. (they're usually slower in-game and have names like NtoS or something similar) So yeah, for a while I had the theory that they were the same person, but upon replaying the game I felt like both authors had some different styles of maps, which led me to believe that Mosenite was just some weirdo fan who does everything the same way Koronba does. However, >>13289 's comments on the 2kki thread leads me to believe that they are in fact the same person.

 No.13337

>>13335
I kind of had the same logic, but in reverse: a fan imitator would've made something that convincingly replicated his idol, whereas the person itself would've somehow changed and improved their style. No artist stays the same indefinitely, after all.

Also both of those two really like drawing plants. Like, really, really like drawing plants. No one else in the team even comes close. That's something as well.

 No.13346

File: 1528397023520.jpg (9.79 KB, 259x194, kk.jpg)

Okay, can someone give me a quick rundown/timeline of just what exactly the whole drama with GALAXY was? I've seen people allude to bits and pieces of it here but I don't know the whole story.

 No.13348

>>13248
Oudn revamped all his maps and made them look disgusting. I'd even take the eye searing Ecstasy World over the lame empty cliche Silent Hill settlement it became. It reminded me of Happy Town in LSD.

In general all of Oudn's updates suck. They aren't creative or colorful anymore just Yume Graffiti reject maps. That's one reason to want the old versions, his new maps mostly just look MISERABLE. He's trying too hard to copy Wataru.

 No.13349

>>13348
>He's trying too hard to copy Wataru.
Except oudn established this style in Yume Graffiti long before Wataru even thought of joining the 2kki team. I won't argue about the content of the update (though I don't hate it as much as people usually do), but to claim that oudn copied Wataru instead of the other way around (the Depths event was entirely lifted from Yume Graffiti, for example) is just idiotic.

 No.13350

>>13348
Am I the only one who loved the old Ecstasy World? It really felt fun to explore. I didn't mind how "eyesearing" it was, it was really interesting to explore.

 No.13351

>>13350
Was it really? I mean, the patterns were pretty cool, as long as you didn't stare too long at them, but the world's setup was rather repetitive, wasn't it?

 No.13361

File: 1529365148977.png (3.75 KB, 636x475, pink girl.png)

Who is this? She's not listed on the wiki and this room is supposed to be empty.

 No.13362

so I decided to remix n3's Cog Maze music…

https://soundcloud.com/saiiko2/n3_kto-saiiko2

feedback?

 No.13363

>>13362
and as a heads-up, I know there's a music board, but this is related to Yume 2kki, so there wouldn't be objections to posting it here

 No.13365

>>13361
Which area is that?

 No.13366

>>13365
Galaxy Town elevator.

 No.13367

>>13361
That's… Urotsuki? With the bike effect it looks like?

Unless you're talking about the map. It looks shitty and has a Mado recolor, so it must be GALAXY.

 No.13368

Anyone else get kind of bummed out when maps get removed? I can understand GALAXY's maps because they weren't exactly the highest quality yeah, but some part of me feels a little disappointed because every map that gets added is technically a part of 2kki's history. So many versions are just going to be lost to time, and so many maps and events are too as a result. On the bright side it seems like we're getting more maps than we are losing maps, but I still can't help shake this feeling that parts of the game are getting gutted with each update. On top of that 2kki as a game is pretty obscure because you generally have to know about Yume Nikki and then hear about it through that, so I feel like there's not a lot of interest in this like there is for Yume Nikki content. A game like this means a lot to me with all of the atmospheres and experiences it can offer, so seeing those be removed is kind of like having those experiences go away.

 No.13369

I hear you, but as it stands not that much content has been edited out. There are 710's older maps, there are oudn's older maps, and there is one map by natl which they purged for some reason. Oh, and there's Dream Bank, but it's really buggy and its author pretty much retired before finishing the job. Galaxy and Gensou/Spelude's worlds were a mistake to begin with, pretty much. The rest of the game exists pretty much the way it was originally submitted.

Say, did you know by the way that at least two worlds in the game are based around legacy content? The 'brother's room from the false ending is modeled after the room of the very first version's protagonist. Also the bar in the Highway, the one with a flashing sign near the entrance. All the graphics there are actually taken from the first versions of the game.

 No.13374

>>13280
Try 0.106e, the NPC that transports you to that world is in the Nexus for me, but besides requiring the glasses effect to see, also moves around (so they may move out of sight)

 No.13376

>>13369
I liked spelude's works, they were crude but not GALAXY-tier bad.

 No.13377

>>13376
Sadly, Spelude was better at sound design than map design. To be fair, they probably could've gotten some minimalist fanbase if they didn't have to contribute new maps every update. And then freak out when criticized.

Galaxy was an eyesore, yet Spelude did have some potential.

I kinda feel like they've teamed up and are collaborating with each other on the game again as the author "Kuroku". The too have impressive music in their maps, which are as empty and uninteresting as they are garish and filled with poorly done 8bit goblin NPCs. I wonder how long it will be until the DNA Room and Dojo are scrubbed and they're removed from the project? Even if they aren't ghostwritten, it does feel odd to have ANOTHER colorblind and lazy author with good music to show up on the project right after they fired the last two. They might be going for something, but until we see more updates from them, I'm kinda suspicious.

 No.13378

>>13377
Funny enough, Kuroku's first contribution even before those shoddy maps was an edit to Spelude's charset. (the one with the dick-shaped bunny)

That said, it's probably not true. Even without the criticism, Spelude was rather mentally unstable. Then after she retired, I've heard one of her lifestreams, she was literally freaking out like a cornered animal for an hour or so before deleting her Twitter and otherwise purging her online presense. I really don't think she was in condition to assume a new identity after that.

Honestly, Kuroku must be just a troll, or someone genuinely unintelligent. There's no way anyone can design maps that badly not on purpose, especially after there was s much drama in regards to effort and quality.

 No.13379


 No.13414

>>13362

Holy shit that is genuinely amazing. I wanted to do something similar to the sped-up Space theme that used to play in the old Pastel Blue House but I have literally zero experience in making music so that died pretty quick. I'd love to see more "extended remixes" of 2kki (or other games) songs.

>>13377

GALAXY wasn't good at music. All of her maps used songs from free music websites. A lot of maps do actually, like the Deciding Street's music comes from this site: https://www.senses-circuit.com/.

 No.13415

>>13414
That was about Spelude, not GALAXY.

 No.13417

>>13415
Ah, my bad, then, I thought he was talking about both.

 No.13452

File: 1532979846200-0.png (10.32 KB, 640x480, gray ghost area.png)

File: 1532979846200-1.png (2.34 KB, 640x480, unnamed world highway taxi.png)

File: 1532979846200-2.png (1.8 KB, 640x480, unnamed world.png)

So, uh… I've been roaming around in 0.086e and I came across this here. I know for a fact that it's the remake of the Red Black World to something more… "desaturated", or so I could say. The wiki says nothing about this, and I wonder as of who could possibly give me a hand and maybe track it down if the world really has a name. I like to call it the Droplet World, but I'm not sure if it even has a name.

 No.13459

>>13452
I know I've seen those things before, but I can't remember what world they're in. I'm pretty sure it's a 710 map though.

 No.13461

File: 1533067162312-0.png (11.27 KB, 1760x1280, Map0061.png)

File: 1533067162312-1.png (49.8 KB, 1600x1280, Map0064.png)

>>13459
I've looked into it, and it's confirmed to be a 710 map, since it's his second take on the Purple World (the Purple World is the 4th take). I've recently made a map on it as well, and I've found some other things in 0.086e and 0.093e. I can access the Pokemon World and the Purple Neon Maze just fine now.

I've also made maps about the Purple Neon Maze and this weird world. Apparently, the world is called 「水滴」 (suiteki, Water Drops) by 710, which supports my wanting to call this the "Droplets World." What would you call it?

 No.13463

File: 1533206843782.jpg (47.84 KB, 600x583, Screenshot_214.jpg)

>>13461
Well, because I'm a shit sprite interpreter, I somehow never realized that the nexus connector was supposed to be a vase and that those were dew droplets until now. I always thought it was a red scooter/motorcycle and the blue things were bike helmets. Droplet World is a pretty good name for it then, I'd say.

 No.13464

I revisited the depths today on version 0.106h, and when I woke up I saw a dark Urotsuki coming out of bed fading back to normal colors while walking out of bed instead of the normal waking up animation, and it was a bit longer than the usual too. Too bad it was too fast to screenshot.

I wonder if that's intentional, like showing she came back from the deepest and darkest parts of her dreams, that would be cool, or is it random or a bug something? Anyone else saw it?

 No.13466

Are you sure she came out of the bed and didn't sit on the carpet? Cause if she did, that's a different event which was there for a long time.

But if she didn't, well, that might be worth looking into.

 No.13469

Yes, completely sure. I will try to record when I wake up from the deepest part of the depths next time.

 No.13470

Okay, I've checked it. It's actually a bug and it's nothing new.

The Depths have a trigger that constantly fires and renders Uro's sprite black. Although the trigger for waking up should overwrite that before the sprite becomes visible, I guess sometimes the timing messes up and you can see the leftover of Depths' code running. RM2k is not the most reliable software after all.

 No.13600

File: 1536434888133.png (23.34 KB, 1920x784, Screenshot_from_2018-09-06….png)

So, some people over at the Yume 2kki wiki pointed out something rather interesting: in the latest version update (ver. 0.107e), VANEGI's new Nexus connection bears an uncanny resemblance to Bionicle in several respects. Although the world itself is a massive keyboard in terms of layout, the warp object is a spitting image of the series's Mata Nui Stone, and the ideograms on the walls are just Bionicle's Matoran alphabet.

I remember reading in the content contribution guidelines that existing copyrighted material use was prohibited, but I guess this escaped the devs' notice? I don't know that Lego will know/care, but perhaps it's best to alert kuraud to this?

 No.13601

It's so cool that this game is still being updated.

 No.13603

>>13600
As someone who knows nothing about Bionicle or anything relating to it, I think you're just over thinking it.

Even if there's an intentional reference there, as long as it's not deliberately stolen art or is being marketed, I doubt either side would have a problem with it. Besides that, I see nothing the looks like the Mata Uni stone and that thing itself looks more like a Haniwa. I do consent that the keys are labeled in the alphabet, but, so what? Homestuck couldn't come up with creative runes and the troll alphabet is just Elder Scrolls script and it's never been called out. I doubt something as obscure as 2kki would receive a cease and desist just for using a fictional alphabet from an equally obscure series Bonkle. There's other uncreative shit in the game as well, with a lot of the music being public domain, the Dogboa, and wataru's teal shoal and Onsen-san knock offs.

Might not be "100% original content" but I think artists ought to be allowed a few references to their favorite things. Besides, how else would we know about YumeBonikki? And if it caused any problems you can just switch to some other fake runic script instead. It's not hard or causing problems for anyone imo.

 No.13605

>>13603

Eh, fair enough. I recognized it as Bionicle only after some prompting, but now that I think about it, I doubt the Japanese community would. Someone on the 2kki wiki pointed out that the devs didn't take well to GALAXY's stolen content, so maybe a "wait and see" approach is better in this case.

I'm just saying that Lego's the kind of company that knows how to throw its weight around, copyrighting their own adaptations of other content as creative property. It'd be a pity to see something with a decade-long development history go south just because someone was being careless.

 No.13607

File: 1536519392447.jpg (181.34 KB, 619x1290, 589.jpg)

>>13605
>implying Lego gives a shit about Bionicle
>implying Lego will ever majorly acknowledge it again

I guess you can tell kuraud if you want, but like I said, it wouldn't take too much to make the reference more subtle. Just suggest that the author put more lines in the letters or something.

I didn't think Lego'd be a big copyright claimer considering they don't care about original properties, but I wouldn't be surprised given them being a megacorp. I know Disney and Nintendo are fucks about it, hence the removal of Pokemon Park, but that was made of sprite rips, wasn't it? And, correct me if I'm wrong, isn't the penguin effect still acquired through the Super Mario event?

 No.13610

>>13607
>the Super Mario event
I think it's not so much "Super Mario" as generic Famicom/NES platformer", honestly.

 No.13628

File: 1536950283359.png (15.92 KB, 320x240, Pc_yumegamen_03-97.png)

Does anyone knows if there is any way to draw wallpaper for Yume 2kki? Do I need to contact the developers? Or what? Because I really really love Yume 2kki and I kinda can and love drawing. Is there any way for a gaijin like me to be in a game?

 No.13629

>>13628

Wonderful question, anon! It is possible to contribute wallpaper to 2kki. In fact, someone from the Yume 2kki wiki was not only able to get their wallpaper design recently added to the game, but entire maps, too! (It's noildoof, whose stuff is being collected and released by shigurin.) I'm not clear as to exactly how they managed to get in contact with the game staff, but I do know the specific requirements for wallpapers:

- Do not submit anything you didn't make yourself
- There should be nothing in the work that strongly resembles any existing characters from other well-known series
- The content must be suitable for all ages; do not submit anything that would qualify as 18+ material
- The work cannot contain anything overly political, religious, or grotesque
- Don't submit work you know would make others uncomfortable.

All submissions must fit the constraints of RPGMaker 2000. Therefore, images need to be 256 colors (8-bit), with a size ratio of 4:3, which allows the image to be resized to 320 x 240 px without distortion. Images need to be in .png format as well.

I suggest contacting noildoof directly for details, since they're the one with firsthand experience on the matter. They can be reached on the Yume 2kki wiki (Fokkusu1991).

 No.13633

File: 1537036789482.jpg (253.4 KB, 934x1280, photo_2018-07-25_21-16-22.jpg)

>>13629
Thank you so so much! Now I have purpose in my life… I'll contact them once I'm ready than.

 No.13666

Anyone else feel like there are too many areas and not enough events?

 No.13667

>>13666
ME! ME! There are a lot of gorgeous areas in this game but those huge areas usually don't have any events. Or any other recognition at all. I mean there are a lot of plain areas with tons of unlockable wallpapers and Kura Puzzle's while some of really good areas don't have any unlockable content or events. That's a shame.

 No.13676

File: 1538898674183.png (5.56 KB, 288x256, Syujinkou_effect_odoriko.png)

When will they make this an effect!

Actually when was the last time an update added effects?

 No.13677

>>13628
Are you Artoax, by any chance?

 No.13678

>>13676

What would be the purpose of this effect? Where would it be located? How would various NPCs react?

The character set is somewhat ready (there is no action/attack animation), but there are much more to be done…

 No.13679

File: 1538903285999.png (5.52 KB, 196x422, tumblr_p36svikgC01tkpg0qo1….png)

>>13677
Nope. I'm not.

Also, I was going to ask if there is any specific location you, anon, want wallpaper to. I love so many locations that I don't even know which I'd like choose. Any suggestions?

picrelated is not mine

 No.13688

File: 1539022404038.png (6.66 KB, 500x250, Oekaki.png)

Haven't really played much of 2kki, but it is pretty rad, don't you agree? Working in the game might be a honor to much.

 No.13692

>>13679

If I were to suggest a wallpaper for a specific world, I'd say that the Lotus Waters would be a good choice.

 No.13693

>>13692
I agree with you anon. It has those pretty pastel colors and soft atmosphere.

 No.13697

http://fokkusu1991.tumblr.com/post/178915395928/some-playthrough-videos-of-my-yume-2kki-worlds

So a western artist just got their maps into the game in the latest update. Pretty neat.

 No.13699

File: 1539343838975.gif (2.62 MB, 382x485, tumblr_inline_pelen3cn2C1r….gif)

>>13697
Wow… Those locations are beautiful. I like this artist's artstyle and slight "robotic" theme in their maps. Fits really nice in the general y2ki vibe.
btw this reminds me of wataru a little. don't know why

 No.13762

>>13699
>btw this reminds me of wataru a little. don't know why
It's almost like the artist reuses Wataru's assets or something. Oh wait.

 No.13763

>>13762
Is he really?.. Is this even legal?

 No.13764

>>13763
Uhh, yes and no, as it turns out. Some small things like doors and bubble animations are reused, but neon signs, which I thought were reused at first, are original and only look reused.

It's not illegal as far as I know, it's just kinda..lame is all. Like, I get that Wataru's style is cool and popular, but don't you wanna do something more creative than just replicate it? Don't you have your own artistic vision to express?

 No.13765

File: 1540397593343.png (285.22 KB, 760x783, Urotsuki.full.2189187.png)

>>13764
Well, than it's not that bad isn't it? New maps have completely different overall theme and atmosphere compared to wataru's anyway. Yes, maybe they have slightly similar artstyle, but… What do you mean about "not having artistic vision" just because those new maps used door and bubble sprites. "Door assets" don't have anything to do with atmosphere vision, aren't they?

I think you're overreacting here a bit.

 No.13768

>>13765
>I think you're overreacting here a bit.
Well, it's my personal impression of it one way or another. Doesn't help that the author wasted no time in adding another Uboa knockoff and another Takofuusen knockoff. Like that isn't done to death already.

 No.13826

These things are everywhere. Urosuki loves soda.

 No.13827

File: 1540917123814.png (20.17 KB, 380x234, welp.png)


 No.13844

Man, Yume 2kki updates so often, I wish there was a way to automatically update the game.

 No.13847

File: 1541571507650.png (5.73 KB, 640x480, Cripple.png)

So, I'm using version 0.107 + Patch 1 on EasyRPG and for some reason when I equip the chainsaw the game bugs out and kicks me. Has anyone encountered this issue?

 No.13890

made another fan remix of a 2kki song, this time of the snowy pipe organ:
https://soundcloud.com/saiiko2/snowy-pipes

 No.13891

File: 1543926091825.png (66.32 KB, 640x480, Nexus2.png)

How do you decide which door to pick first?

 No.13892

>>13891
i take a peek until i find one that fits my mood
or go for a specific one to investigate something i passed earlier

 No.13894

File: 1544027387226.jpg (3.84 MB, 1000x1565, 5979932304614efb79b01cad62….jpg)


 No.13895

>>13891
whomst is that

 No.13896

>>13891
Always the headstone, yo.



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