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File: 1614214842214.jpg (3.07 MB, 2576x2857, Soulless.jpg)

 No.15020[Reply]

I'm looking for fangames that look nice and have good music. I've already played quite a few, but some of them just seem so short or are unfinished.
I've already tried out most of the big ones, like 2kki, Nisshi, Ultra Violet, Debris, Yuque, TRIAL, Mikan Muzou, Tsukumono Yume, -1, Withers, Re:in and the like.

Could someone help me out?

 No.15021

File: 1614277586841.jpg (54.18 KB, 640x480, cz9tv6cgwwoz.jpg)

I guess you're missing .flow, I guess Miserere and Fleshchild also make some interesting experiences, though Fleshchild is supposedly not a fangame.

It's not "some" of them unfinished though, it's a huge vast majority, finding a good YNFG is like digging through the trash cans of the most disgusting hospital in he worst neighborhood trying to find something worth your while, I wish you luck in your quest.

I blame tumblr, it's like a factory of unfinished games there.

 No.15022

>>15021
Oh yeah, dunno why I forgot about .flow. I also forget about Yume Graffiti, which is one of my personal favorites. I'll give Miserere a shot. I remember trying Fleshchild once before, but there's something off putting about murdering people to get their body parts…

The Japanese Yume 2kki wiki has a list of fangames there (naturally only Japanese ones). I've decided it might be a good idea to look at the ones that actually have endings. I've found a few that I haven't played yet, so I'll have to try them out.



File: 1613442892151.jpg (281.9 KB, 1280x720, banner.jpg)

 No.15005[Reply]

Just thought I'd introduce myself to the Yume Nikki community and let everyone know that I'm planning to start up a Youtube channel mainly dedicated to Yume 2kki, though I might cover some other fangames on it as well. The reason is because I feel like 2kki has gone more under the radar within the last few years, and I'm hoping to try and revive interest in the game through my own personal commentary on its many aspects such as maps, events, NPCs, etc.

I also want to make videos focused on 2kki's OST, because I think the soundtrack for 2kki is VASTLY underappreciated. There's so much good music in the game that gets unnoticed, it honestly makes me upset. My first plan for videos is to upload a series of compilations/mixes of all the chill and relaxing music/ambience from across the game. It'll be a big undertaking, but I have yet to see anyone else do this.

Here are some other ideas I have for videos on the channel in addition to the chill music mixes:

Chill & Calming Music from Yume 2kki to relax/study to (compilation series, no commentary)

The Most Beautiful & Serene Areas of Yume 2kki (commentary/opinion)

Yume 2kki's Creepiest, Eeriest, and Most Disturbing Maps (commentary/opinion)

The Worst & Most Frustrating of Yume 2kki's Maps (commentary/opinion)

The Problems with Yume 2kki's Development Cycle (opinion/critique)
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted. Click reply to view.

 No.15010

I'm gonna ask what I ask everyone coming here with a fan-idea, is this actually gonna happen?

 No.15011

>>15005
I think the best thing about YN is the player's personal reflection and lonely atmosphere. I think modern lets play culture doesn't mesh well/extracts from that. That's all.

 No.15012

File: 1613669324629.png (83.09 KB, 844x823, CLIPStudioPaint_Goamk6dUN3.png)

>>15011
I agree. I absolutely refuse to open the wiki. I wanna try to find everything by myself atm. and let's plays of yume [name] games most of the time are boring for me.

If we (or rather he) can avoid let's play-ish style of videos, that would be cool.

personally, I'm thinking: (The example i am showing applies to some of his ideas. not all. anyway:) starting the video with the player just about to enter the subject of the video and making a short summary of the subject and mention one thing that makes it interesting.
Not too long. just a small video. the video should leave enough detail to let the viewer be interested in finding it by themselves and experiment. Let them wonder about the subject.

>>15005
I was thinking: How are you going to approach your ideas? They could fit very well as little playlists/series of videos.

 No.15015

I'd definitely subscribe to that youtube channel OP.

Can't wait till it happens

 No.15018

>>15005

Good luck but better be ready for competition, there are already a couple very well established Y2K channels.



File: 1607066547868.png (14.22 KB, 1480x856, Capture17edit.png)

 No.14907[Reply]

Recently played Azusa 999. It's an rpgmaker game from 1997 and in a lot of ways a precursor to Yume Nikki. It's interesting to check out. I would say it's closer to games like Ib than Yume Nikki, but a lot of the themes and ideas are similar (another world that is sparse and unpopulated, non-human creatures, trauma around violence/bullying/suicide/depression/isolation, etc)

English translation download: https://obskyr.io/azusa999/

 No.14912

>>14907
Thank you for recommending this wonderful game.
I wish there were more projects like this translated.

 No.14953

I played it too, the first half was honestly tedious but thankfully not overly long. The second half however makes the game worth playing.
Since it's only about 2 hours long I can recommend taking a look.

 No.15006

>>14907
this was extremely wonderful, thank you for the recc anon, bless you.



File: 1605785090387.bmp (382.55 KB, 480x272, 01.bmp)

 No.14892[Reply]

This thing has been rotting on my hardrive since 2013, so I tought of dumping it here since I don't have any motivation to work on this and also too lazy to relearn stuff from an ancient outdated version of Game Maker.

It's an unfinished crappy Doraemon Kart fangame I made which features Madotsuki as a guest racer along with a cup race featuring some tracks based from some maps in Yume Nikki (Dream Cup).

This was made using TheSnidr's Mario Kart engine in Game Maker 8. I mostly focused more on working on the characters and Yume Nikki stuff so the menu graphics were left untouched. Then life shenanigans happened and I ended up forgetting about this until recently saw Earthium's Yume Kart game.

So I'm posting this here so that all my mediocre efforts back then won't go to waste, and to also finally part ways with this thing so that I can move on with my life.


Menu Controls:

z = select
x = back

Ingame Controls:
Post too long. Click here to view the full text.

 No.14895

That's pretty cool anon, thanks for sharing it

 No.14897

>finally part ways with this thing so that I can move on with my life

I wish I could say that about these games.

 No.14998

does anyone still has the download link?



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
129 posts and 108 image replies omitted. Click reply to view.

 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)


 No.12960

>>7937
Submachine?

 No.14172

File: 1559024650930-0.png (25.01 KB, 640x480, found the hoodie.png)

File: 1559024650930-1.png (38.7 KB, 640x480, high tower.png)

File: 1559024650930-2.png (12.64 KB, 640x480, it came from the vase.png)

File: 1559024650930-3.png (9.73 KB, 640x480, light and tentacle.png)

recent .flow update has some fantastic visuals

 No.14173

File: 1559024739442.png (Spoiler Image, 37.46 KB, 640x480, hi bich.png)


 No.14966

File: 1611365957193-0.png (254.93 KB, 1311x1001, big star.png)

File: 1611365957193-1.png (446.57 KB, 1311x1001, cool sky.png)

File: 1611365957193-2.png (797.25 KB, 1311x1001, sits with skellies.png)

from a very new one called "void"



File: 1610437269150.png (339.61 KB, 1948x1448, ephemeral screenshots.png)

 No.14946[Reply]

http://www.mediafire.com/file/b2adc52boru1z0z/Ephemreal_ver0.00_ENG.rar/file

new fangame dropped. its fairly new and ive only played it an hour or 2. its very well designed. sumitsuki-chan and her game deserves more attention i feel.
3 posts and 3 image replies omitted. Click reply to view.

 No.14950

File: 1610437637927.png (2.93 KB, 192x192, faceset.png)

all effects, ive only found will o' the wisp, headphones and half-beast

 No.14951

File: 1610442835971.png (161.71 KB, 1928x960, ephemeral screenshots4.png)

moar screenshots and my scribbles in the corner to fill empty space.
i actually got stuck in this area, i suspect that i probably needed a specific effect i havent found yet.

 No.14954

Looks nice, I'll give it a try

 No.14956

File: 1610756853427.png (310.04 KB, 1928x1452, ephemeral screenshots5.png)

found the orca effect. didnt think this would be the "fast" effect of this game lol.

 No.14965

File: 1611094164889.png (70.42 KB, 1928x480, ephemeral screenshots6.png)

pretty sure i need the one effect i cant find to get on the train orz if anyone finds the effect where sumitsuki-chan becomes a red lightbulb sign thingy can u please post where it can be found?



File: 1483730279333.jpg (286.5 KB, 640x480, 52543498_p3_master1200.jpg)

 No.11991[Reply]

http://yumenikkifg.wikia.com/wiki/-1_-Minus_Ichi-_(-1_-%E3%83%9E%E3%82%A4%E3%83%8A%E3%82%B9%E3%82%A4%E3%83%81-)

Thought I'd start a thread for -1 or Minus Ichi. I've started playing this recently and it's really won me over. The fact that it's done in Wolf RPG Editor really makes it feel fresh compared to other fangames. Everything's so smooth.

What did you guys think?

(If there's been a thread already I'll delete this one)
10 posts and 3 image replies omitted. Click reply to view.

 No.12717

>>12716
You have to put the password in the input box and click on "認証".

 No.12718

>>12717
Thank you!

 No.14899

Sorry for necro, I downloaded the latest version and it shows an error when I start the game.
Help?

 No.14900

>>14899
What kind of error? Post a screenshot of it.

 No.14952

File: 1610473388260.png (100.17 KB, 640x720, [遠景]下弦(640×720).png)




File: 1608674572176.png (645.62 KB, 544x416, AnotherWayTitleV1.png)

 No.14923[Reply]

So I made this dumb fangame over 5 years ago, and recently finished it some time ago, so here. You guys can play it if you want.

https://yumenikkifg.fandom.com/wiki/Another_Way

I'm more happy with the sprite work I did than anything else with the game, though everything more-or-less works.

It's not GREAT, I started it when I was 16, so… yeah lol.


File: 1317095306536.jpg (253.76 KB, 800x563, tumblr_lqv5ylOFxe1qgomego2_…)

 No.124[Reply][Last 50 Posts]

【lcd dem】
154 posts and 29 image replies omitted. Click reply to view.

 No.13966

>>5554
Hikikomori

 No.14365

>>9718
I recently found out that the account that posted the LCD DEM ost is run by NightMargin, the developer of OneShot. Great game if you haven't tried it out. (no i'm not her lol)

 No.14530

>>9670
The guy is a nazi

 No.14531

>>9824
The tumblr post was removed.

 No.14922

This turned mysterious and spooky real quick



File: 1608177938985.jpg (114.79 KB, 640x480, DeviceScrn011.jpg)

 No.14917[Reply]

So there's this neat fangame i'm interested in named device.

https://yumenikkifg.fandom.com/wiki/Device

The problem is that the creator deleted the downloads completely.

If anyone has this fangame somewhere, could you share a download for it please that would be so cool thank you.

 No.14918

File: 1608238321523.jpg (50.06 KB, 720x720, 5789e5febe63f.jpg)

>>14917
Original 0.03 ver
https://anonfiles.com/13tba903p5/device_ver_0.03_zip
A revision of 0.03 apparently
https://anonfiles.com/x9z9a403pa/device_ver0.03_zip

Please let me know if they work or if you encounter any issues.

 No.14919

>>14918
Thank you very much mate.
I actually found a copy by looking through the Yume Nikki Fangame Archive files on WebArchive.

Is there more links like this of almost forgotten yume nikki games like Moonlight or Yume Kart ?



File: 1473501712811-0.png (29.44 KB, 637x482, Sculpture World.PNG)

File: 1473501712811-1.png (22.21 KB, 638x481, Unknown.PNG)

File: 1473501712811-2.png (8.78 KB, 641x480, Deeper.PNG)

File: 1473501712811-3.png (33.85 KB, 640x483, Dead End.PNG)

 No.11798[Reply]

I'm not sure if this is the right place to post stuffs like this, please tell me if it isn't.

I somehow walked into these locations.
But I can't find any infomation about them on the internet. Can anyone tell what these places are?

Game downloaded from dotflow.wikidot.com
(English ver. 0.192)

(The red area seems to be called Sculpture World,
found the name on another wiki, but other than the name, there's nothing.)
2 posts omitted. Click reply to view.

 No.11802

File: 1473565447803.png (32.48 KB, 643x482, Dafuq.PNG)

I accidently loaded an old save file, and it gave me *this*.
The moving speed is also much more faster than usual.
Interacting with the objects and characters takes me to locations related to them.

Is that some sort of "Debug Mode"?

 No.11803

>>11802
>Is that some sort of "Debug Mode"?
Yes.
>>11800
Interact with one of the maids on the Hotel area. But before doing that, you must eat around 10 cakes on the Sugar Hole.

 No.14880

>>11799
SIAS my man….

 No.14904

File: 1606732269351.jpg (159.1 KB, 1622x934, map0280.JPG)

>>14880
Insane necro
The guy found his way into some then-unused maps through the debug room, probably. The maps in question were fully added into the game in ver 0.19 as the vomitgirl area (named after the folder holding said maps). From version 0.193 the maps MAP0280 (pic) and MAP0285 have been in the game in a similar fashion where they can only be accessed via debug or by opening it up with RPGmaker.

Funny detail is how lol_rust really likes putting holes in white hands now. It's the same as the character design for Mimimi, the playable character of Aruma Ketera, who is also lol_rust's vtuber avatar.

 No.14905

I didn't read the posts properly he just walked into the new area and the debugroom on separate occasions
whoops



File: 1605899385343.jpg (29.25 KB, 646x511, dotflow_548843.JPG)

 No.14893[Reply]

In this particular area I can't tell what this object is supposed to be. It's not in any other rooms in this particular area, so I doubt it's something not worth pointing out.

 No.14894

>>14893
If I had to guess, it's probably something that the developer hasn't implemented yet.

 No.14896

Looks like Sabi's school uniform to me



File: 1604471433214.png (19.33 KB, 961x760, Screenshot 2020-11-04 1429….png)

 No.14889[Reply]

I'm unable to run dotflow it keeps outputting "Cannot open ev1 file"


File: 1603604417691.png (216.7 KB, 1920x1200, Screenshot_2020-10-23-02-4….png)

 No.14875[Reply]

I've been playing this game for three years and I refuse to use the wiki or look at any walkthroughs. I love the feeling of slowly picking apart the mysteries on my own. Just a few moments ago I finally found the chainsaw effect. So excited to finally be able to start killing some NPCs!

Ill be starting coding classes soon and in almost a decade my love for Yume Nikki and various fan games has not diminished one bit. My dream is to be able to make my own YN inspired game. I know this means nothing to you as I can't do anything now but I know there are others like me.

I'm rambling, but I'm excited. And I'm excited about the future of fan games. The fact this board is still active is a reason to be positive and happy. Where does everyone think this genre can go? How can it evolve? General fangame love and positivity thread!

 No.14877

Your enthusiasm is cute! I'm glad even after all these years the games are still attracting people, especially 2kki.

 No.14878

File: 1603911446206.jpg (190.74 KB, 400x500, ca5f005831c802a7d67afe3d3a….jpg)

That's really cool Anon. I assume you know that most fangames are made in rpgmaker though right? Coding isn't necissary unless you want to build it from scratch or implement unusual features.

>Where does everyone think this genre can go? How can it evolve?

Something I was thinking about to develop the genra is exploring more about the mind than just regular dreams built on memories. Like you could make a game that takes place in the real world from someone with intense hallucinations, or someone who constantly slips into daydreams and the world keeps changing around them, or a psychonaught where the effects are different drugs (as long as it's not made by a 13 year old), or about the dreams of someone incredibly social or who's a devout catholic, or a child god where the world emerges chaotically from his daydreams but is still "real".
I also think there should be some movement away from randomness. I like RNG, but it would also be cool to have events hidden behind cryptic rituals and puzzles that you have to theorise and discuss how to get, like with Siren or (I think) PT.

 No.14881

File: 1604013246765.gif (293.12 KB, 500x470, 544.gif)

>>14875
Good luck! I'm doing something similar, keeping a 2kki inspired project around on the backburner. It's to help me learn sprite art, something I can just throw assets at when I think of something.
I really love seeing these sorts of games pop up.

 No.14888

>>14878
>psychonaught where the effects are different drugs (as long as it's not made by a 13 year old)

Its funny because I have definitely thought of this. I mention coding only because I am also really inspired by LSD Dream Emulator, So I really like the idea of being in a 3d world. That game has many downsides though and I dont like it as much as Yume Nikki. Besides the 1St person perspective I really like the randomness of the rooms.

So you could do something like maps have slightly different appearances based off the effects you have used recently (which could play into the psychonaut, schizophrenic, daydrreamer angle. Wouldnt be hard for me either). Things like draw distance, color of lights, color of fog, number of sprites, and even textures could change. Among many other things.

I would introduce a lot more dead space though and looping levels, thats all standard.

This is all just theory rn though. Future planning I guess. I actually really like the "randomness", so long as its not "Zomg" random or "you have a 1 on 10 billion chance of this happening" random. I think its OK in moderation but I want to primarily focus on something that provides a unique experience everytime it is interacted with, while still maintaining a cohesive feeling.



File: 1457845859446.png (603.38 KB, 642x438, tropes.png)

 No.11427[Reply]

>tfw Answered Prayers will probably never be finished

According to the developer he probably won't continue it as a Yume Nikki fangame but maybe as something else. So AP might not be finished, but we'll get something like it.
8 posts and 1 image reply omitted. Click reply to view.

 No.11437

File: 1457979763213.gif (586.47 KB, 689x604, EDGYTSUKI.gif)

>>11435
That really doesn't annoy me so much, but the benefit of having the YNFG label, which is permanent even if the project changed into "something else".

For example…
>Some Dev makes a game
>Hey guys it's a YNFG
>#YNFG
>Caught the attention of YN&misc fanbase
>Now it's not
>The marketing effect remains untouched forever
Genius.

Some of these still use the YN tags in their blogs and websites after moving to the "something else" area.

I doubt Answered Prayers is the case though, dev chan is low profile and it's success happened just naturally.
Post too long. Click here to view the full text.

 No.11703

Man, I never realized that this game was actually made by a non-japanese creator; and it was someone I followed for a while too.

Kinda funny how that works.

 No.14874

File: 1603363393047.png (45.35 KB, 481x608, Capturar.PNG)

>>11427
https://twitter.com/klaufir/status/1319000873868034048
necroing this four years dead thread but damn holy shit

 No.14876

>>14874
Live today!

 No.14882

File: 1604018249183.jpg (15.72 KB, 480x360, hqdefault.jpg)




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