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/fg/ - Fangames

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File: 1526159312732.gif (130.4 KB, 500x345, 6f9.gif)

 No.13071[Reply]

A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
37 posts and 11 image replies omitted. Click reply to view.

 No.13613

File: 1536537134826.jpg (209.97 KB, 700x460, OPdiploma.jpg)

>>13612
Your faith is incredible, OP didn't even post a sprite, he abandoned the thread, typical idea guy.

Look at all the bullshit planning ITT, now he shall be immortalized in Ubuu's history as a faggot.

 No.13631

File: 1537019333887.gif (Spoiler Image, 676.39 KB, 496x368, 971998__explicit_grimdark_….gif)

What engine will be used? Is it going to be animated? Can you even do animations with RPGMaker? Will it be as good as pic related? When are you going to ask for money? So many questions anon you better answer them

 No.13632

>>13631
>good
>ponyshit
pick one

 No.13634

All I wanted was some spicy Corey on Faggotsuki action…

 No.13743

Eternal reminder that OP is the shame of this great website.



File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

File: 1446593837877-1.png (35.7 KB, 1280x960, fogblog07.png)

File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
23 posts and 16 image replies omitted. Click reply to view.

 No.12908

File: 1519866608144.png (60.23 KB, 966x751, FOG-141.png)

FOG v0.1.41 has been released.

Download: http://dreamfog.net/files/FOG%20v0.1.41.zip

- 14 maps added. Please start a new game and re-explore the dream world.
- New effect for Leon: Banshee
- New overhauled soundtrack
- Leon now has an improved appearance
- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)
- Various maps simplified for easier navigation
- Easier puzzles and mazes are telegraphed
- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)
- Alpha version of minigame added: "Goodbye Stranger"

 No.12921

Hey, not really playing any games right now but good on you for continuing to update.

 No.12962

I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:
https://www.reddit.com/r/assholedesign/comments/8cjjys/youtube_not_letting_you_skip_surveys_anymore/

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

 No.13449

File: 1532369348053-0.png (176.99 KB, 544x416, fog-streamlined.png)

File: 1532369348053-1.png (261.11 KB, 544x416, fog-new-title.png)

I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

 No.13450

>>13449
Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1525806128698.png (113.25 KB, 900x420, tumblr_p7mg4qWI051vxtjkpo1….png)

 No.12992[Reply][Last 50 Posts]

What do you guys think of the annual Dream Diary Fangame Jam on Tumblr? Are any of you participating? If so, what are your projects? And have you seen any good fangames come out of it? Any favorites?
247 posts and 86 image replies omitted. Click reply to view.

 No.13429

File: 1531087774160.png (155.43 KB, 356x600, tumblr_pb82lhIoRr1vldrugo1….png)

>>13403
Thanks for the reviews of this shit. I hate to trouble you, but will you be reviewing the late entries as well? They extended the deadline for a few, and there are about five or so games that were released afterwards that are still considered part of the Jam.

>>13404
I kinda feel like the earlier thread drama and this was just part of some poorly disguised shilling done by astralshift. Why don't you just work on your proposed sequel/prequel game instead of just started fake arguments on obscure rpg boards to hype up your 5 year old game?

 No.13430

>>13429
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?

 No.13431

>>13430
>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

 No.13432

File: 1531146052325.jpg (105.82 KB, 1280x720, fart.jpg)

>>13429
>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:

>it’s not uncommon for the PM team to smack talk others behind their backs.


Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

 No.13433

home team vs away team, whose gonna hit the big slam?



File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)

 No.7734[Reply]

OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
Post too long. Click here to view the full text.
36 posts and 9 image replies omitted. Click reply to view.

 No.12731


 No.12734

File: 1514926798274.jpg (80.91 KB, 900x675, da0.jpg)

I don't understand why Uboachan masturbated over Moga's stuff for so long. They weren't really that great and they barely qualified as fangames anyway. You could beat them in under 30 minutes, the graphics were hilariously simplistic "kawaii" shit, and you really couldn't do much. They never really felt like actual fangames to me.

But they still weren't the worst fangames Uboachan jacked off all over back in the day for their "uniqueness". No, that would be N'Oubliez Jamais

 No.12744

Wow (*゚▽゚)ノ I really hope my next games are more up to par. I appreciate the criticism tho. (●˙—˙●)

Also thanks anon for updating my links here!

 No.12991

>>10023
>>10081
Apparently, the pages have privatized, for some reason. What happened?

 No.13419

>>12991
I dunno dood! I guess they just didn't want them up anymore. *shrug*



File: 1527857631605.bmp (4.77 MB, 1520x1096, flow WIP Map.bmp)

 No.13294[Reply]

Do you think people should make a map of every fangame? First, there should be an up-to-date map of .flow.
6 posts and 1 image reply omitted. Click reply to view.

 No.13334

I'm not good at mapmaking. I just made this base. It is missing some areas, and has no links.

 No.13352

Why are people ignoring this?

 No.13354

File: 1528638341367.png (547.61 KB, 690x800, __madotsuki_yume_nikki_dra….png)

Almost all fangames aren't iconic enough to spend all that time to make maps of. The original is a classic while everything else is derivative, like a bonus feature or something. Why put the effort when the point isn't to site-see, but to experience the same feeling of going into the unknown?

 No.13355

File: 1528643672121.jpg (72.71 KB, 425x510, 7810b6a7b8d5aa2fd00e864698….jpg)

>>13352
For the same reason you aren't doing much either. It's not worth the time nor the effort.

 No.13356

Yume Nisshi, Dream Graffiti and .flow have maps like this, as far as I'm aware. 2kki might too but with the immense size and constant updates it'd be a headache to keep up.

I'd like to see maps for yuque, it's not a particularly big game.



File: 1528166310289.png (22.68 KB, 640x480, Untitled.png)

 No.13336[Reply]

anyone ever come across this area before? just found it and feel like there must be some way to get past the cones (event perhaps?). Can't find anything about it.

 No.13338

That is in the Back Alleyway. If you keep going back and forth on this screen and the screen before it, eventually the cones will be gone.



File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
142 posts and 40 image replies omitted. Click reply to view.

 No.12077

You still working on it?

 No.12078

>>12077
Of course not.
Every yume nikki fangame posted here is NEVER finished.

 No.12935

>>12078
to be fair, not even Yume Nikki is finished

 No.13330

Okay, time for some necro.
I download this game from a Uboachan collection of games, and i cant play it - "the file vehicle cannot be opened". I just reinstalled RTP, can still doesnt works.

 No.13331

>>13330
Copy any file in the sprite folder and rename it "vehicle".



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
112 posts and 19 image replies omitted. Click reply to view.

 No.12939

File: 1520483592711.png (77.02 KB, 638x480, yume nikki.png)

Hello there.
do you know where i can find these objects?
the table, the rug and the black box
thank you

 No.12940

>>12939
For the desk, exit the Shelter (the hub area with all of the shops) through the south east exit. You'll go down in a vertical room and west through a long room. You'll come across a room where if you fall through the gaps in the foliage you'll end up in the area below with no way back up except to go through the Shelter again. Instead of falling, keep heading west. You'll need the double jump or a jump with the bicycle equipped.

The "black box" is the trash bin. That is in the dense woods (the forest area with the acid rain). If you enter from Block City, it's a straight path with no detours all the way until the first save point. The trash bin is in the 9th room. It is the vertical room just before the fork in the road that leads to a save point. It'll be in the upper left corner. You'll need the double jump to reach it.

The Carpet is in the Snow Mountain area. If you make your way all the way to the room with the vending machine, go south one room. Then drop down the gap immediately to your left. Allow yourself to continue falling through another gap. You'll end up in a little corridor that leads west. Follow it and jump over the little gap at the end. The Carpet will be in the next room.

If that doesn't make sense, let me know. I have a world map that I'm translating that will be included along with my translation of the game. I just don't have access to it right this moment since I'm not on my usual computer.

If you find them, defeat the last boss (if you've already defeated it, defeat it again) and you'll unlock Houchou Shoujo Mode!

 No.12969

>>12918
Do you have some kind of social media? I'd like to introduce a friend to this game and the fact that someone's translating it after all these years is hype.

 No.13253

So I guess it's safe to assume it's never coming out.

 No.13279

can u guys tell me how to get the scarf, i needed it to go through the snowy mountain :(



File: 1526663017347.png (13.85 KB, 646x511, ClipboardImage.png)

 No.13209[Reply]

Is this place still active? I've been trying to play .flow and any version I download never gets past the opening cutscene before crashing with this error.

 No.13210

Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.

 No.13211

a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229

 No.13213

There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.

 No.13215

>>13213
>>13211

Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!



File: 1526579181587.png (5.65 KB, 640x480, 2kki-comingdown.png)

 No.13207[Reply]

Okay, maybe this is some horribly mangled composite memory… but I remember seeing screenshots of a game that was supposed to be a cross between a survival horror game and a farm simulator. It was 2D and top-down as far as I remember, but it didn't have the 16-bit graphics of your typical YN fangame. The devs said it started out as a YN fangame, but wasn't anymore. Several screenshots were put out and it looked really atmospheric and unique, but it was cancelled.

I don't know if a demo or anything more substantial than just those screenshots was ever put out, but I just want to see those screenshots again or at least find out what that game was called or have some closure of knowing that I'm not just making this up… like I said, this could be a horribly mangled composite memory, so take any and every detail with a massive grain of salt, but if ANY of this sounds at all familiar, please let me know.

 No.13208




File: 1467717456717.png (52.83 KB, 416x416, 1316816006671.png)

 No.11628[Reply]

been rereading old .flow theories and getting a hankering for more, so here's the newest version of the .flow theory thread

old threads (recommended reading first):
http://archive.uboachan.net/flow/res/1097.xhtml
https://uboachan.net/flow/res/5.html
https://uboachan.net/flow/res/1.html
6 posts and 3 image replies omitted. Click reply to view.

 No.12980

I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?

 No.12985

File: 1525027564493.jpg (6.96 MB, 4608x3456, Tupolev_Tu-128_at_Central_….JPG)

>>12980
Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.

 No.12988


 No.12989

File: 1525047817579.jpg (14.86 KB, 500x375, No return.jpg)

I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.

 No.12996

That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?



File: 1322725687637.png (17.88 KB, 640x480, 86.png)

 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Links:
Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
159 posts and 28 image replies omitted. Click reply to view.

 No.12891

File: 1519585345876-0.png (251.38 KB, 640x480, divinity_fatum_49.png)

File: 1519585345876-1.png (196.17 KB, 640x480, divinity_fatum_50.png)

Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.

 No.12892

>>12891
This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!

 No.12893

File: 1519594472920.png (Spoiler Image, 224.34 KB, 640x480, divinity_fatum_51.png)

>>12892
Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.

 No.12894

>>12891
Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.

 No.12961

>>12891
You should update your DF blogs with this info. Let non-Uboachan followers know that the game isn't dead.



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
126 posts and 101 image replies omitted. Click reply to view.

 No.12874

File: 1518043119167-0.png (15.78 KB, 640x480, 09.png)

File: 1518043119168-1.png (12.24 KB, 640x480, 34.png)

File: 1518043119168-2.png (24.49 KB, 640x480, 27.png)


 No.12875

>>12873
Not yet, but the author is still active and the game was updated last year. Hopefully we'll be getting an update soon.

 No.12883

File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

File: 1518603532770-1.png (12.12 KB, 640x480, tsukumono yume2.png)

File: 1518603532770-2.png (28.34 KB, 640x480, tsukumono yume3.png)

File: 1518603532770-3.png (10.19 KB, 640x480, tsukumono yume4.png)


 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)


 No.12960

>>7937
Submachine?



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