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New board for recovering NEETs and Ex-NEETs, and people with school/work/reintegration issues: Ex-NEET / Recovery

File: 1376771358293.jpg (195.21 KB, 1024x768, 2013-08-17_00001.jpg)

 No.8316[Reply]

How does Yume Nikki on HL2's Source engine sound? I played around with the idea about 4 months ago and eventually dropped it.

This is still a beta version of the map, didn't fiddle too much with lighting or static_props.
15 posts and 3 image replies omitted. Click reply to view.

 No.14488

>>14486
>it's still a relevant topic
Did you miss the part where I said
>Discussion about 2D vs 3D as good medium aside
or something?

I mean suggesting stuff to OP as if he was here

>>14480
>OP, if I were you, I would ditch the idea of making a full-on YN remake, and instead develop my own YN-inspired game that is meant to be 3D from the very start. You would have much more freedom, plus, as far as I remember, nobody made one before.
>>14482
>With that said, OP, if you're using Source, it might be best to make a fangame instead of just "YN but 3D".

 No.14489

>>14488
Yeah, okay. OP is gone, I am a full on retard.

Are you satisfied now?

 No.14491

File: 1579292243001.jpg (67.17 KB, 540x402, nice cock.jpg)

>>14489
I'm honestly not trying to shit you or anything, it just seemed really weird to be replying to ghosts from 2013. The conversation has been really cool so far, I disagree that it's not possible to make YN in 3D, but I agree it's not worth it and that if you want to do something on 3D it's better to make an original game.

First person exploration is nice if well executed, but it also requires a lot of work as you have to add details to the zones the player can explore (because otherwise, why would the player go there?). On the other hand, you have a lot of leeway with bid-eye perspective since you can focus more on atmosphere and map design rather than 1st person eye-candy stuff (which is also the closest you have to YN/RPGmaker games), but you lose the "first person" immersion experience and instead play as a character on the screen. That in on itself isn't bad, but I really loved LSD for making me feel like ->I<- was the one exploring.

VR sounds like a nice toy to experiment with this. Imagine an exploration game with nice sound and good maps, that'd be a fucking blast.

 No.14492

>>14491

>replying to ghosts from 2013

We would never know if OP is still lurking around or not. I'm here since 2011-ish, and I had some of my ancient threads bumped. I didn't mind at all.

>First person exploration is nice if well executed

For sure it is nice! I love first-person games (of any genre) for the very reason you mentioned: the feeling of immersion. Actually, I've been developing my own first-person FG for a couple of years now (I just didn't announce anything yet, as I hate generating hype before I have something solid to show).

>requires a lot of work as you have to add details to the zones the player can explore

If you are familiar with 3D world design, I don't think it would be much work. For example:

-You don't have to worry about lighting and shading, your engine/lightmapper will do it for you, and it will always be perspective-correct, and never feel weird.

-You don't have to worry about animated stuff, if your engine supports skeletal animation, once you craft your base skeletons and animations, you can apply it to different characters/objects with little to no alterations. If your engine supports IK and animation blending, it's even less work to make them feel natural.

And so on. But again, depends on the individual.

 No.14494

>>14492
>If you are familiar with 3D world design, I don't think it would be much work
Yeah, I'm not that familiar with world design of first-person perspective games, so maybe that's why I feel it's harder than the old bird-eye 2D-styled camera. I just feel that it's not as easy to pull a good atmosphere since you're a little limited on how the player perceives the whole world. But thinking back on LSD and similar games, I guess I'm just overthinking it, since you can manipulate the player to perceive the world the way you want through different means. Somebody has been bumping that game thread on /og/ again, maybe it's time to play them and learn a thing or two.



File: 1574003395100.png (1.72 MB, 1600x900, 1487888845565.png)

 No.14383[Reply]

After all these years I still can't forget about them.

 No.14427

They are my only friends.

 No.14439

I love you, Yume Nikki. I love you, Uboachan. Every Christmas eve night, when I can get myself alone, I go through the posts on here. new and old, and think about how the time has passed. Just once a year. I'm posting this now in case I don't have the opportunity to say it next year. It makes me feel sick with nostalgia. I'll never forget the three in your pic, or this place.

 No.14445

>>14383
Will never forget them



File: 1562113285167.png (452.61 KB, 768x720, Dungeon_A4.png)

 No.14299[Reply]

Ever since I got RPG Maker and started making game prototypes with it, I've wanted to make my own YN fangame. But I'm not good at making tilesets, so I've stuck to using default assets so far. Would it be okay to use them as placeholders for a beginner project and replace them with original work later, or should I refrain from using default assets altogether?

 No.14300

It really depends on what you want to do. I think it's fair to use placeholders as long as they are placeholders for you to fill before release.

What does that mean? Use them if you need to build a map if it's easier for you, but try not to upload a demo with them. Even if your plot is good and your mapping is good, it will distract players too much and irk them the wrong way, which could potentially damage the hopes they had for your game, as it's seen as a lazy move.

 No.14428

Even if your own work is bad it adds a unique character to it that's still better than the same copy pasted recolor shit.



File: 1498839732616.jpg (101.86 KB, 566x1000, shadow_girl_by_waba2.jpg)

 No.12330[Reply]

I've been trying to remember some old YN fangame from years ago but I can't think of the name of it. It was really unusual and creepy.

Basically the protag of the game was, like, some shadow girl, and she had this other normal looking blue room. Instead of dreaming in her bed, she used a music box, but here's where things get weird.

Apparently the game would crash and upload some kind of virus onto your computer if you tried to listen to the music box. The virus would delete and replace saved images with pictures of the shadow girl with a red background. I remember somebody however managed to fix the game so that the virus wouldn't run when you went to the music box, but after that was done, it was found out that going up to the music box and listening to it transported the girl to either an endlessly looping black world, or an endlessly looping red world depending on some variable, with no means of "waking up".

Does anyone know what game I'm talking about is? And just what was the deal with it? Was it some weird attempt at creepypasta? Some weird troll game?
3 posts omitted. Click reply to view.

 No.12334

Sounds as fake as the alternative YN endings or the manga.
If you liked the idea so much just try to make it, it certainly doesn't sound hard to make.

 No.12335

File: 1498938115278-0.png (38.59 KB, 480x320, 1307817746536.png)

File: 1498938115278-1.png (14.21 KB, 480x320, 1308793807207.png)

File: 1498938115278-2.png (10.61 KB, 480x320, 1308834410258.png)

The game you're thinking of is probably Nocturn.

It's a relatively obscure fangame it seems. The protag's name is apparently Soentsuki.

It was apparently really buggy and crashed a lot before it seems to have been straight up abandoned. I'm not really sure what the story about it is but it did, in fact, have a thread on the old archive. It was in old /og/ though instead of /fg/. http://archive.uboachan.net/og/res/1787.xhtml

I'm not seeing anything about a virus though, just that it was poorly programmed and there's almost no info on it. I think pic related is the image you're thinking of, but I dunno if it's a screenshot or just fan art. Probably the latter.

It actually seems to have had a thread on /fg/, but the link is dead. It all sounds very creepypasta-ish but it was probably just somebody wanting to make their own edgy fangame and not knowing how before just losing interest and forgetting about it. Like most others.

 No.12336

>>12335
This is neat, thanks for finding it!

 No.12952

Can anyone re-upload the game?

 No.14423




File: 1329419714463.jpg (140.96 KB, 400x600, 62.jpg)

 No.4052[Reply]

This Is a Recent fangame Uploaded I don't know, a few days or perhaps today?
But I need help, I can't tell what her name is.
And It's bugging me ;;
93 posts and 36 image replies omitted. Click reply to view.

 No.14417

File: 1576260192983.png (133.7 KB, 1024x768, Captura de pantalla (11).png)

Uh… help?

 No.14418

>>14417
Install the JRTP.

 No.14419

>>14418
RPG 2000 right? I've already installed it but the same error still pops up.

 No.14420

>>14419
The Japanese RTP, not "rpgmaker2000".

 No.14422

>>14420
Shit, i'm an idiot, thanks.



 No.14405[Reply]

Can someone list the song names of vocaloid music that Koronba made? I am very well interested in this topic, I think his music style is one a kind.


File: 1573236963730.png (13.71 KB, 655x520, ClipboardImage.png)

 No.14380[Reply]

I have trouble with .flow
I don't understand why files/picture are missing, i have downloaded different version (eng) and its always like that. I managed to go to the sleeping world but its the same in it, the map texure are missing, only some items appear. Can someone help me ?

 No.14381

Those garbled names on your screenshot are supposed to be in Japanese. I'm using stuff like Applocale for this, and don't launch it with that EasyRPG thing. Are you playing on Windows?



File: 1560983565693-0.png (4.73 KB, 192x192, savegra.png)

 No.14266[Reply]

Is this site still alive? Does anybody know anything about this game called "hitori"? It's very similar to Yume Nikki, thought I wouldn't call it a fangame.
There is a single video on Selfish Dream youtube channel about this game, and literally no other information about it. https://www.youtube.com/watch?v=jyc_sNCgpY4
Who is the creator? Where is his website? How can I compete the game?
Link to the game is somewhere in the comments to the video above
5 posts and 1 image reply omitted. Click reply to view.

 No.14278

File: 1561412225039.png (16.71 KB, 712x221, キャプチャ.PNG)

>>14268
Virustotal just doesn't like RPGM compressed files.

Just play the game. It's stylistically slick and well made, making use of RPGM 2003 in ways I've never seen before.

Be aware that the game will give you no indications on controls or what an area entrance looks like. No spoilers on any of the areas, but know that you can interact with certain object not just with the up/down arrow keys, but also by pressing z when beside them.

 No.14279

File: 1561416294646-0.png (5.55 KB, 641x479, スクリーンショット (74).png)

File: 1561416294646-1.png (6.1 KB, 641x480, スクリーンショット (75).png)

File: 1561416294646-2.png (4.35 KB, 641x481, スクリーンショット (77).png)

File: 1561416294646-3.png (4.84 KB, 641x482, スクリーンショット (79).png)

The atmosphere, maps and music are really nice. It is progression-based rather than open exploration, but it's done without any *you hear a distant door unlock* bullshit. It feels as if you're openly exploring a world that slowly unravels itself.

 No.14280

Translating dev's tweets:

Releasing a mysterious game. To play, please install RPGMaker 2003 RPT. (I've left a link in the readme file)

Please download the game from here. The previous Google drive link doesn't work anymore.
https://mega.nz/#!e3wX1IpT!7Azc0US5BNodHlTkzlD5Q-lgAmPWoM4WExsF5Dpi3wE

I've released an update with some bug patches. Please overwrite these files on top of the original ones.
https://mega.nz/#!ii42jYJI!x8ItkrSVIvRznoVrGNWQGE9Sa6kD-KXYYI9QFRRwypQ

After attempting to load a game, there is a bug where the (ingame computer) desktop background will be black, and you'll be placed into what seems to be an empty save file.
(The youtuber >>14266 ran into this bug)
If this happens, just reload your save file again. (May be in a different save slot.) In the bugged state, it's probably not a good idea to save the game.

 No.14364

>>14268
>>14278
You can always run the game in a virtual machine if you want to be extra safe.

All things considered, unless the developer is actually evil or got a kickback for including spyware, those are very likely false positives.

 No.14534

>>14278
>It's stylistically slick
Not with that missingtexture checkerboard garbage you see in every fangame.



File: 1319312710120.png (564.94 KB, 886x768, looks like Dave.png)

 No.1120[Reply]

92 posts and 23 image replies omitted. Click reply to view.

 No.12030

>>12029
>The apartments weren't changed a whole lot either.

He ruined those. The new interior music is awful and the outside music no longer fits. He should have improved the starry black floor, not removed it.

 No.12031

>>12029

I agree. they look good, and IMO, represent Uro's mind is "decaying" and the worlds are changing to reflect this.

 No.12042

>>12030
I think the changes to the apartments were more to make the area seem calmer really. Though I kinda miss the "unusual" music I understand why he'd opt for a more peaceful soundtrack. The apartments aren't supposed to be eerie.

Oudn's maps have made a general change to being more relaxed and comfortable really. I guess he just likes that sort of environment since his updates tend to lead to a more natural/peaceful feel. He at least didn't change his mushroom world.

>>12031
I wouldn't call it decaying. More like settling down. The newer areas in her mind are either extremely detailed or serene. Focusing more on natural themes than the earlier more industrial worlds. Admittedly, if Yume 2kki weren't dying I wouldn't really like it, but it's better to end things on a happier note than a nightmare.

 No.12068

File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

>>12042
These are nice points! I'm excited to see what the final updates of 2kki will be.

 No.14363

File: 1571234258332.png (422.08 KB, 977x1500, tumblr_olaixcynLU1r252who2….png)

Does anyone have a working DL link for the latest update in english?



File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
156 posts and 43 image replies omitted. Click reply to view.

 No.14320

>>14318
thanks it worked

 No.14322

File: 1564527056426.png (120.58 KB, 1920x1080, main_menu2.png)

>>14303
Thank you, I believe switching to 3D will be more fitting for a city environment as I feel it easier to portray a sense of the space.

>>14305
Her model is still a work in progress, but isn't it a bit dishonest to compare it with her talking sprite? I tried making a model that fit more with the talking sprite proportions and it did not feel right. Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

>>14307
Not at the moment, but I will let you know when I do. Honestly I'm looking if anyone with C# knowledge is interested in helping out with this. I'm a beginner at coding and even though I'm having fun learning it, things will be really slow for a good while.

 No.14323

Can you check your mail, please?

 No.14324

>>14322
>that design work
Most impressive

 No.14331

>>14322
>Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

This is a really good idea actually



File: 1355699570082.png (8.15 KB, 636x476, LJcCQ.png)

 No.6836[Reply][Last 50 Posts]

Fleshchild v0.00 - A YN Fangame
http://www.mediafire.com/download.php?wejd4whdt20gd92

[This game uses RPG Maker 2003!]

The game is still very incomplete, but here is version 0.00 of my new game Fleshchild! Things work a bit differently in this game, for sure.

Here’s one helpful tip: BE CAREFUL WHEN EXPLORING NEW DREAM AREAS. Be sure to explore every part of one dream world before moving to a new location!

Or you might miss things. Hahaha.

CREDITS:
(Tumblr)
Nitrosparxx - Composer and Beta Tester
Cheesydicks - Beta Tester
Post too long. Click here to view the full text.
161 posts and 45 image replies omitted. Click reply to view.

 No.10538

>>10517
Wow.

Haven't posted in a while, I've heard that you've updated Fleschild even after the ywrd contreversy.

But I'm a bit worried about it being in /og/. But I also have a theory on Vis. ywrd said about stealth games; Vis' ability to form itself into a puddle of flesh seems to follow ywrd's exemplar.

Thank you.

 No.10919

I know Fleshchild has become something bigger than a fangame, so but I hope you still continue to advertise it as inspired by Yume Nikki so it can be classified as a miscellaneous game.

 No.10920

File: 1440075416761.png (219.39 KB, 340x368, shitpostingcup.png)

>>10919
>something bigger
That's debatable, it's just not a fangame anymore, but I agree with the rest, denying it's roots after getting so many fangame players would be a dishonest move.

 No.12812

Well, the game has been formally cancelled. I don't know how to feel about this. It was because Bleet was too stressed to do it. RIP Fleshchild.

 No.14171

>>12812
well, JUST FUCK MY SHIT UP



File: 1561468670537-0.jpg (177.97 KB, 1920x1080, 1561467446007.jpg)

File: 1561468670537-1.jpg (53.12 KB, 1920x1080, Kari -Tor anew..jpg)

 No.14287[Reply]

https://youtu.be/jojFLgJ4oqo

Kari's text:
0:18 This is the best show on t.v.
0:19 Well… Its also-


0:42 - 0:45
You are not real only D- Nothing in th-
Wow I have never seen- Ne as pretty as yo-


I think you are specia- What Are you rea-
Stop overthinking e- Hing You can do it-

Post too long. Click here to view the full text.


File: 1556591972872.jpeg (654.47 KB, 1535x1313, D992B40D-D5DF-4555-8FFD-7….jpeg)

 No.14126[Reply]

Hey all! I’m new to this place, so bear with me if I’m doing anything wrong.

I just have a quick question. I’ve been at my computer all week 5inking up a good YN Fangame,and I’ve recently fallen in love with Lcd Dem. I was wondering if I’d be able to make a fanmade sequel to Lcd Dem with a new plot and characters as well as locations.

Also, as it’s a ‘sequel’, would I be permitted to use the tilesets?

Thanks!

 No.14128

File: 1556597968044.jpg (186.53 KB, 640x800, 1541085565753.jpg)

Yes and yes, I grant you my permission. Good luck with your project!

t. koronba.

 No.14129

>>14126
Ignore the koronbanon.

Many years ago, koronba (the creator of lcddem) disappeared from the internet entirely, requesting people to never speak of his projects again, I guess so they could be forgotten.

Obviously, this would mean nobody has permission to make a fan sequel, let alone use lcddem's assets. Plus, it would kinda defeat the purpose of the whole 'forget my works existed' request.

Of course, you could do it anyway, and I doubt koronba would notice. It would be rude though.

 No.14132

do it

 No.14262




File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
128 posts and 104 image replies omitted. Click reply to view.

 No.12883

File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

File: 1518603532770-1.png (12.12 KB, 640x480, tsukumono yume2.png)

File: 1518603532770-2.png (28.34 KB, 640x480, tsukumono yume3.png)

File: 1518603532770-3.png (10.19 KB, 640x480, tsukumono yume4.png)


 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)


 No.12960

>>7937
Submachine?

 No.14172

File: 1559024650930-0.png (25.01 KB, 640x480, found the hoodie.png)

File: 1559024650930-1.png (38.7 KB, 640x480, high tower.png)

File: 1559024650930-2.png (12.64 KB, 640x480, it came from the vase.png)

File: 1559024650930-3.png (9.73 KB, 640x480, light and tentacle.png)

recent .flow update has some fantastic visuals

 No.14173

File: 1559024739442.png (Spoiler Image, 37.46 KB, 640x480, hi bich.png)




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