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/fg/ - Fangames

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Posting works again.

File: 1637124043707-0.png (913.48 KB, 1594x646, YNR1.PNG)

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 No.15257[Reply]

So I have this train simulator. This simulator has very good map building and many public assets for use. I recently had the idea of a Yume Nikki styled route, so here is the first part.

 No.15258

File: 1637124427639.png (1.46 MB, 1593x828, YNR5.PNG)

Now you may be thinking, "this doesn't look like Yume Nikki at all." and you'd be justified. however I assure you that this is actually Madotsuki's room adapted for a railway to the best of my abilities. It's all there. You have the "house" (or shed in this case) an outside balcony (back of the yard), an entrance to the nexus(tunnel on the left) and an inaccessible door to the outside (right tunnel).

 No.15259

So the main idea is as following: you start out at your home, in this case a 5 track shed. you can see the end of the yard which is walled in the back. you cannot go out on the mainline line because the tracks near the tunnel have been worn and broken. Your only way out is through the tunnel leading to the main terminus on the left. (nexus) this area will have an entrance to all 12 branch lines, your goal is to collect 24 pieces of rolling stock. These can be open wagons, vans, flatbeds, engines, ect.

 No.15260

Now, I know that starting a game an announcing here so early on is irresponsible, however, this took me like, 1-2 hours to do. I doubt the rest will be too much trouble.

 No.15261

The engine I have chosen to represent the player in the class 08 diesel shunter. Small and slow, just like Madotsuki. you can later find a class 03 diesel which is smaller and faster on one of the branch lines, much like the bike effect. if anyone has ideas on what loco she should be, I'm open.

 No.15274

nice work



File: 1316852870932.png (29.49 KB, 640x480, 1266365553145.png)

 No.24[Reply][Last 50 Posts]

Yume Nisshi thread since this game is awesome

Uploader: http://loda.jp/zenmaigahara_toxic/
282 posts and 69 image replies omitted. Click reply to view.

 No.14768

>>14750 also imma steal that image lmao

 No.15053

Does anyone have a reupload of the Valentine's Day patch for this game?

 No.15174

>>15053
0.05 includes the valentine patch if I remenber correctly, you could unlock what this patch features bia and event in the main game or smth, idk beign a big while since I played.

Srry for latereplay.

 No.15268

So is the creator of this still a racist sperg, or have they calmed down?

 No.15270

>>15268
Idk do you see a password only japanese people can understand in her newer versions of Yume Nisshi? if your response is that you havent played Yume Nisshi to begin with I encourage you to do so.



File: 1630955262104.jpg (81.99 KB, 1027x1200, swap.jpg)

 No.15182[Reply]

Not really a fangame, but still Nikki as fuck
22 posts and 2 image replies omitted. Click reply to view.

 No.15235

>>15234
Boy I don't need to be Uboachan to know Omori doesn't belong in the YNFG board.
The bait would be better if you didn't call it a masterpiece, work on that Anon, here's your bite though because I like you.

 No.15236

>>15234
pardon me if I'm wrong, but isn't this game /og/ material? It doesn't seem to be Yume nikki fangame at all

 No.15237

>>15230
In order to prove that this is not a Yume Nikki fangame - and thereby not "on topic", you must first establish criteria for what a Yume Nikki fangame is and then establish that this game does not meet them. Otherwise, your claim - that this is not a Yume Nikki fangame - will be at best unproven and at worst false.

You have done neither of these things. Due credit: you appear to have at least attempted, in a very backhanded and evasive way, to do the first - the criterion you tacitly attempted to assert was that Omori is tainted with "Tumblr" in a way that Yume Nikki was not. However, even in this, you fucked up, because not only did you fail to address the surplus of Yume Nikki content on Tumblr and what it meant for the criterion you attempted to smuggle in through the back, you went on to say that Omori had, and I quote, an immensely smaller impact - this impact being, presumably, on Tumblr. That is to say that you admit, in your own words, that Tumblr cares less about Omori than Yume Nikki, meaning that you have yourself denied your original position, whatever it meant.

Did you simply misspeak? Or is it the case, perhaps, that you don't know what the fuck you're talking about and never did?

 No.15238

File: 1634224792606.gif (829.78 KB, 240x135, traingif.gif)

I'm going to attempt to re-rail this thread by moving it to /og/ and asking us to stop arguing about whether or not it's a YN fangame, and talk about the game instead.

I used to understand why people were so upset about other communities like Tumblr enjoying the things we enjoy, but I forgot / don't really care anymore. We are a Yume Nikki fansite; if they like it, let them come.

Omori looks pretty good and I have been meaning to play it.

 No.15239

Moved to >>>/og/6299.



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 No.15225[Reply]

sorry if this comes off as retarded, i just NEED to share this idea with SOMEONE, ANYONE… READ IT, DAMIT! ahem

I think a YN MMORPG would be pretty cool. Not "based on" or "inspired by"; an actual Yume Nikki MMO.

erryone gets their own OC and blank room on startup. Effects have a wide range of possibilities now - to build rooms you need to get to public dream worlds and poke around for a bit to find "room effects", basically tilesets. room owners can also hand out their own room effects, if they feel like it.

every room has an owner, and each room is connected to each other neocities-style. more visits = more effects potentally spawning in your room = more win

and some regular effects too, cosmetic effects are just cosmetics idk.

PVP would be fun. i imagine it like pic related (src: gobou's Dream Kombat https://www.youtube.com/watch?v=sdWbeB95NbM), but
less buffed so the richkids don't become bloodthirsty assholes

neat shit eh?

(if anyone wants to make this, fucken do it. Get yoself a willing pixel artist, dev skills, and a good server or two. i'll join and build a cock palace)

 No.15226

Making a MMORPG is not a task for a small indie team, let alone for the people in here.

 No.15227

I'd play it, it sounds fun



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 No.12407[Reply]

So…how about a thread to report new fangames being made? I haven't seen any new relevant fangames in a while.
If this is too hard just tell me which fangames in production you expect to be completed.
23 posts and 2 image replies omitted. Click reply to view.

 No.12661

Exactly! If you want to make a fangame, then go for it! I'm working on a game called More Lies that's heavily inspired by Yume Nikki, but I wouldn't call it a fangame. Probably in a similar branch as Fleshchild.

 No.12662

>>12415
Every professional game developer in the industry.

 No.12663

>>12415
If you're just in it for attention, you could just as well skip the foreplay and go full Phil Fish now.

 No.12665

>>12663
Why of course, money is always good and seeking attention is how you sell things.

 No.15219

>>12658
best of luck, look forward to it coming out



File: 1607066547868.png (14.22 KB, 1480x856, Capture17edit.png)

 No.14907[Reply]

Recently played Azusa 999. It's an rpgmaker game from 1997 and in a lot of ways a precursor to Yume Nikki. It's interesting to check out. I would say it's closer to games like Ib than Yume Nikki, but a lot of the themes and ideas are similar (another world that is sparse and unpopulated, non-human creatures, trauma around violence/bullying/suicide/depression/isolation, etc)

English translation download: https://obskyr.io/azusa999/
1 post omitted. Click reply to view.

 No.14953

I played it too, the first half was honestly tedious but thankfully not overly long. The second half however makes the game worth playing.
Since it's only about 2 hours long I can recommend taking a look.

 No.15006

>>14907
this was extremely wonderful, thank you for the recc anon, bless you.

 No.15088

File: 1619227566962.png (26.65 KB, 640x520, azusa999.png)

omfg look at this insane flipnote(???) fanart for this game
made by @superkva64 on Twitter

 No.15095

>>15088
This rules. Ty for posting

 No.15186

Just finished the game. Thank you for posting this, while it was a bit menial at parts, it really shines for a game from 1997. Reminded me a lot of Farethere City or End Roll with it's concept.



File: 1624709630896.png (11.42 KB, 896x576, mmpm.png)

 No.15152[Reply]

What do you think about yume nikki megaman fangame? got inspired to make this after watching the gobou video.

 No.15153

Oh yes.
The art looks really good. I love megaman and I would love to play a ynfg like this

 No.15175

File: 1629289693612.jpeg (39.23 KB, 600x589, E3aQxEGVIAA6_lO.jpeg)

>>15152
fuck yes

 No.15176

Too bad it will never be made

 No.15178

Really cool idea. Mega Man and Yume Nikki are two of my favorite games.



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 No.15170[Reply]

I can't find the artist of this image anywhere, it looks great and I wanna see more

 No.15172

>>15170
>it looks great
no it looks like tumblr shit

 No.15173

>>15172
That's why it looks great. Learn to nostalgia.



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 No.1120[Reply][Last 50 Posts]

95 posts and 23 image replies omitted. Click reply to view.

 No.12068

File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

>>12042
These are nice points! I'm excited to see what the final updates of 2kki will be.

 No.14363

File: 1571234258332.png (422.08 KB, 977x1500, tumblr_olaixcynLU1r252who2….png)

Does anyone have a working DL link for the latest update in english?

 No.15139

File: 1622934988051.png (122.1 KB, 640x480, y screen do dis.png)

playing the 0.035 edition and whenever i have it full screen it does this thing. is there a way to fix it?

 No.15140

>>15139
update: it works fine in the japanese one. might be something the translator did then?

 No.15168

>>15139
if you play fangames with EasyRPG player, it plays it in hd so you shouldnt have that problem.



File: 1620330687889.jpg (1.68 MB, 4096x3072, IMG_20210426_201303255.jpg)

 No.15094[Reply]

So this upcoming dream jam has mtivated me to touch rpgmaker for the first time in a while, what should I do to ensure it doesn't blow over like my other projects?(image not related)
5 posts and 1 image reply omitted. Click reply to view.

 No.15156

>>15094
Well, it's over anon. How'd it go?

 No.15157

>>15156
It bombed, I realized I didn't habe a lot of time to work on the game because I took up a writing course and work was busy during the summer.

 No.15158

>>15157
That sucks. As someone else who joined the Dream Jam, time management was one of the hardest challenges to overcome during development. I managed to get mine done, but it came at the cost of my personal health.

Not everyone will be so lucky in terms of time, but you seem to be working hard on yourself. Take solace in that fact, and keep your chin up for the next go around. I have faith you'll make something of worth. Godspeed anon.

 No.15161

>>15158
which game was yours?

 No.15162

>>15161
https://conecvltist.itch.io/separation-anxiety

It was my first time making a game. Don't know if I'm exactly proud of the final product, but it was an experience if nothing else.



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 No.15160[Reply]

Play my shitty YNFG please. It follows Bob and his weird visions after drinking spoiled milk.

It has 14 worlds, 10 effects, and one ending.

https://amiel1124.itch.io/milk


File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
812 posts and 121 image replies omitted. Click reply to view.

 No.15126

>>15123
・Rain
・魚の夜夢の夜
・iofnrru Tn zeduaiolqs

 No.15127

Possible lead for at least Nishikigatsou: Mosenite, a contributor to Yume 2kki. Music and especially art shows some resemblances to Nishikigatsuo.

 No.15129

>>15127
Which BGM is that, for example?
I listened to it, but I didn't find any songs that sounded like Nishikigatsuo.
I would like to know more about it.

 No.15131

can't anyone reach mods on this fucking website? i'm honest when i say this thread needs to be deleted. it's so incredibly disrespectful

 No.15132

>>15131

Bold of you to assume Koronba didn't deliberately invoke the Streisand effect to become a legend.



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 No.14983[Reply]

So in Yume 2kki you can load a custom wallpaper to the computer in Urotsuki's room.
There's already a "default" custom wallpaper in the main directory of the game named pc_back.png.
It's the one with a geisha on it.

This file can be replaced by a 256-color PNG, BMP, or XYZ format image of the player's choice, ideally 320x240 pixels in dimension.
Here you have my custom gondola wallpaper and what it looks like in game.

So dump all of your custom wallpapers in this thread. You may even find one you'll love to use for yourself.

 No.15054

File: 1616316090602.png (17.28 KB, 320x240, pc_back.png)


 No.15093

>>15054
Wow now that's a real wallpaper



File: 1613864316247.jpg (63.18 KB, 670x502, Yume_Nikki_courtesy_Kikiya….jpg)

 No.15016[Reply]

Which, if any, of the following traits preclude a game's status as a 'traditional' Yume Nikki fangame?
>being made with a 3D engine
>being made in an engine other than RPGmaker
>having a non-fixed viewpoint
>having dialogue/dialogue trees
>having non-chibi/large player models
>having a non-tile-based movement system
>having 'health points' that allow the player to take multiple hits
I have an idea for something but I'd prefer to stay within the constraints of classical YNF design.

 No.15017

>having dialogue/dialogue trees

Degrees vary, but this is the dealbreaker for me. As soon as it has more than 2-3 lines of writing in total it's not longer a 'traditional' fangame, even worse if the writing is dialogue.

 No.15074

File: 1617590898276.jpg (97.22 KB, 655x655, bbfdcbaa132b050008d65a8b20….jpg)

Thank you for replying. Here are a few more elements for your consideration.
>realtime/reflex-based gameplay
>puzzles
>inventory systems/non-effect items
>following NPCs
>combat beyond simple knife/knife-analogue usage

Also, what about system specifications? Yume Nikki is apparently good to go on a 200MHz machine with 32MB RAM and no video card. Is this the system profile a fangame maker ought to target?

 No.15078

>>15074
eventually there's a line where it crosses from "fan game" to "inspired by"



File: 1330366414949.png (43.58 KB, 221x242, Middens Icon.png)

 No.4184[Reply][Last 50 Posts]

With a development cycle nearing two years my game project is finally nearing its completion. With a hopeful release planned for April now seemed an auspicious time to announce the game.

Titled 'Middens', the game is styled towards open ended exploration of a surreal sensibility. A formal battle system in a likeness to traditional RPGs is employed alongside a "knife effect" system making for diverse creature interactions. Some of the game denizens require a formal duel while others can be destroyed on the general map, whereas others are completely peaceful.

General Info:

Middens takes the perspective of an ambiguous drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon
a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable compansionship.
Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens–
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Offense and passivity
both have their appropriate times with rewards and consequences
being granted to both paths respectively.
Post too long. Click here to view the full text.
187 posts and 43 image replies omitted. Click reply to view.

 No.9272

>>9271

Wow, argumentum ad verecundiam, must be right then.

 No.9273

I think this argument was already won 100 years ago when collage became an accepted artform.

 No.9275

>>9266
I don't think radically changing the sprites is the point.

 No.9283

We had a thread about this on /v/ the other day, i just wanted you all asshats to remember how fucking embarrassing this thread was

 No.9289

>>9283

>actually caring about what a bunch of 12 years old think about us


yeah, were you afraid of youtube kid too?



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