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/fg/ - Fangames

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File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
128 posts and 104 image replies omitted. Click reply to view.

 No.12883

File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

File: 1518603532770-1.png (12.12 KB, 640x480, tsukumono yume2.png)

File: 1518603532770-2.png (28.34 KB, 640x480, tsukumono yume3.png)

File: 1518603532770-3.png (10.19 KB, 640x480, tsukumono yume4.png)


 No.12884

File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

File: 1518603603858-1.png (7.96 KB, 640x480, tsukumono yume6.png)

File: 1518603603858-2.png (18.09 KB, 640x480, tsukumono yume7.png)

File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)


 No.12960

>>7937
Submachine?

 No.14172

File: 1559024650930-0.png (25.01 KB, 640x480, found the hoodie.png)

File: 1559024650930-1.png (38.7 KB, 640x480, high tower.png)

File: 1559024650930-2.png (12.64 KB, 640x480, it came from the vase.png)

File: 1559024650930-3.png (9.73 KB, 640x480, light and tentacle.png)

recent .flow update has some fantastic visuals

 No.14173

File: 1559024739442.png (Spoiler Image, 37.46 KB, 640x480, hi bich.png)




File: 1557908678210.png (80.09 KB, 1280x768, Blue_Forest.png)

 No.14134[Reply]

I'm pretty sure the blue forest in Yume 2kki is the same forest from Rabbit's Moon

https://www.youtube.com/watch?v=NPN5O4KZCO8


File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

File: 1527035563317-1.png (400.32 KB, 887x613, dits2.PNG)

File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[Reply][Last 50 Posts]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
122 posts and 113 image replies omitted. Click reply to view.

 No.14086

>>14081
there's a point in development where you're in it for the long term. after that point it'd be easier just to start over from scratch. i don't know how far into development you are, but from your screenshots, it looks fairly significant. you might still be ok, but if you'll have to redo a large enough amount of areas, it's better to just scrap what you got and start again, or plow on through.

the different styles between areas have always concerned me. stylistically, some things just don't belong, and i was worried it'd eventually take it's toll on the project. in regards to the battles, you're pitting chibi final fantasy sprites against works of art. middens and off did similar, but kept a similar palette throughout to make differences less jarring. i don't know if that's the problem you're talking about however, but that's what I'm worried about. what do YOU think is wrong with the battle system? if you uploaded a picture of it, it might be easier to tell what's gone wrong and how to fix it. also keep in mind, you can position the characters and enemies sprites anywhere on the field. you don't have to just line them up on one side.

i really don't mean to sound overly critical. I'm a bit of a pessimist. still, what you have shown us so far is great, and I'm looking forward to more of it. i do have high hopes for the game, even if it doesn't sound like it. you are an amazing artist.
my complaint about the bedroom is that it's a bit flat. perhaps add more colorful decorations to it to make it feel more 'lived in', such as pillows or a carpet, or books, clothes, or a lamp.

 No.14089

>>14086
Forgot to add about battle systems, it might also be easier to do what games like earthbound had and do a first person dungeon crawler system.

 No.14091

File: 1554664534962-0.gif (3.4 MB, 659x327, Ditsbattletest.gif)

File: 1554664534962-1.png (255.25 KB, 1187x670, screenbattle.PNG)

File: 1554664534962-2.png (257.45 KB, 1195x665, screenbattle2.PNG)

File: 1554664534962-3.png (357.52 KB, 1196x669, screenbattle3.PNG)

>>14086
Hello once more. My issue with the battle system isn't its style (because after all it becomes interchangeable) but its implementation - How to for example make it so it's not too intrusive for the people who want to explore but not too much "just tacked on and easily ignorable" which is a delicate balance with a game of such a nature. As for the picture shown in my previous post, it was just there as an example of how my pixel art would look like (veterans however, might realize that this is a mockup of one of my earlier games )

Gif and picture here is how the battle system is like in its current state.

 No.14092

>>14091
plz keep making your game, it looks rad

 No.14112

>>14084
wew lad, sick yume nikki reference!



File: 1554890918734.png (42.34 KB, 648x513, hhhh.png)

 No.14100[Reply]

I'm trying to open it with Applocale (japanese language) and I see an error. I translated and that means something like "File room can not be opened" ? How do I fix that?

 No.14103

File: 1554934343370.png (163.4 KB, 358x361, usng.png)

You lurk moar, faggit.



File: 1554449513582.png (163.86 KB, 640x1872, ubuu.png)

 No.14087[Reply]

TL;DR: pic related.

I've been thinking about the much reviled "western 2kki" lately, and I've come up with an idea for a process that may allow for a game like this to be made. This thread isn't for starting such a game, but for review, criticism and suggestions concerning these ideas.

The process goes a bit like this:

1 - I (or any one organizer) makes a thread where people can send submissions for in-game maps that they made themselves.

2 - One week later, a new thread is made, where a small RPGM game is posted. This one-week period will be called a "phase" hereafter. The game consists of a Nexus which connects to each individual map that has been submitted through numbered doors. The thread's OP also contains a strawpoll for voting on which map do players think is the best. The one with the best score wins. It also contains another call for map submissions.

3 - Repeat step 2 for 4 phases, then go to step 4.

4 - The winners of the last 4 phases (now refered to as devs) get together in an online chat like a Discord server or IRC, and put the winning maps together in order to create a playable game. See pic related, fig. 1, for an example of what this would be like after 4 phases and fig. 2 for what the same project would look like after 8 phases. Noticed how nothing from fig. 1 is changed. What has already been released cannot be changed.

These devs have a deadline of 2 phases to do this, after which an official release is posted in the appropriate thread. The chat is managed by the organizer, who has no input in the actual conversations taking place.
Post too long. Click here to view the full text.
1 post omitted. Click reply to view.

 No.14093

All those filters for content are beyond pointless when there's no content to behin with. And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really. That's the biggest limiter to the idea of Western 2kki.

 No.14094

>>14093
>And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really.
Pretty much this. The devs who worked on fangames aren't really interested in them that much anymore (we've been doing this for, what, about 10 years?). 2kki survives because the devs there love what they do, but people don't really like RPGM that much in the west nowadays (mostly for the reputation of steam games with default tilesets and such).
Your idea would work, hypothetically, if we had a bigger userbase/developers that would like to contribute, but sadly that's not the case anymore.

 No.14097

File: 1554846570584.png (105.41 KB, 300x300, never forget (2).png)

tldr

 No.14098

>>14094
At first I thought it wasn't that bad but seeing how little attention this thread has gotten now makes me think I've probably been wasting my time. Part of me still wants to try it out though just to see what the fuck happens.

 No.14102

File: 1554901029452.png (812.11 KB, 993x700, flat.png)

>>14098
It's a dead fandom and an even quieter board. Nobody makes fangames anymore aside from people who missed Yume Nikki's limelight by a decade. Most people make fangames for attention (and that's not something bad), and the attention pool has mostly run out. If you want to try somewhere with active devs to ask, try going on tumblr or the uboachan discord.



File: 1554072342080.jpg (274.86 KB, 600x600, miso.jpg)

 No.14080[Reply]

just found out
some nationally ambiguous person, kinda recently, did… this
https://www.nicovideo.jp/watch/sm34161030

 No.14083

>>14080
you're mentally ambiguous for not posting minecraft

 No.14085

File: 1554377956409.webm (1.25 MB, 640x480, みそみそのダウンロード (0.05) _ Miso….webm)

MP4 for people who don't want to niconico.
Wat?



File: 1553629890567.png (351.7 KB, 1360x768, ClipboardImage.png)

 No.14071[Reply]

hey this is my first post here and i know its probably not the first time some said this but on the game .flow that i recently downloaded it gives me a error after the static screen and when i try to load the saves already on there it gives me the same error. the error looks like this "???? ..tm ??????" any idea what this is and how to fix it would help. and if is some sorrta anti pirating thing or somthing let me know because i just downloaded it off the internet.

 No.14072

Set your locale to Japanese and then try again, from the start.

 No.14073

use locale emulator, just download it here https://pooi.moe/Locale-Emulator/ and once it's downloaded right click on the .flow application file and select "run in japanese"



File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)

 No.7734[Reply]

OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
Post too long. Click here to view the full text.
39 posts and 10 image replies omitted. Click reply to view.

 No.12991

>>10023
>>10081
Apparently, the pages have privatized, for some reason. What happened?

 No.13419

>>12991
I dunno dood! I guess they just didn't want them up anymore. *shrug*

 No.14029

What happened to your Tumblr page? Do you still check this?

 No.14030

>>14029
Tumblr did a big blog purge a while back, Moga's blog probably got caught up in it

Though looks like their twitter is gone too, so maybe they just deleted

 No.14031

>>14030
Wasn't their twitter banned instead?



File: 1551718249636.jpg (3.83 KB, 225x225, download.jpg)

 No.14021[Reply]

hi.

please understand my English is not for my first language. I am by heiwajima, japan. IP verification of moderators can confirm.

users of 2ch. sometimes visit this web page.

I am producing dream compilation game.

please explain what is a good idea in it and what is not in easy english. No more messages but reading all response.


1 post omitted. Click reply to view.

 No.14023

File: 1551726883135.jpg (166.25 KB, 800x1200, insert_IMG_0040.jpg)

>>14021
ようこそ!
uboachanで訳者があるから日本語で書き込んでいいよ

いい事といえば、夢現のような雰囲気があって、キャラや絵がいいで、イベントなどが多いの方が良いと思います。また、音楽がゲームと余韻/通じ合うしたらすごくイイと思います。それに、自然で溢れる景色も表示したら(雪、林、花など)、完璧なゲームになりますよ。
へたくそといえば、ゆめにっきに登場したマップやテーマやイメージなどがいつもがっかりです。オリジナリティに目指せばの方が良いと思います。

 No.14024

My only advice is that huge mazes that make your eyes hurt when you look at them are not good.
頑張ってください!!

 No.14026


 No.14027

>japanese

This might actually happen, good luck OP.

 No.14028

>>14027
Don't be racist, just because the dev is Japanese doesn't automatically mean the game will have good art or last long. Lots of Japanese fangames die out after the first couple of releases.

>>14021
Don't be afraid to do the unexpected. There's too many of the same things in a lot of games. Try for brighter colors and less eye/gore/blood gimmicks. Don't go with big empty areas and painful mazes (to navigate and look at). Consider also a protagonist who isn't a recolor.



File: 1551057517779.jpg (Spoiler Image, 34.14 KB, 900x288, blood flow.jpg)

 No.14012[Reply]

Shoot me your favorite .flow wallpapers, looking to make a rainmeter.

 No.14013

File: 1551060575324-0.jpg (391.71 KB, 1000x800, oreko.jpg)

File: 1551060575324-1.png (330.71 KB, 850x750, 1425709733627.png)

File: 1551060575324-2.jpg (291.9 KB, 1200x720, 2.jpg)

File: 1551060575324-3.jpg (644.38 KB, 1400x1050, Sabitsuki.jpg)

>Rainmeter
havent heard that one in a while, that's some dinosaur stuff OP
haven't seen much in "modern" resolutions, but most of these should work in old monitors or with clever extensions (putting desktop background the same colour as the .png for example)

 No.14014

File: 1551060598106.jpg (100.39 KB, 1920x1080, sabi.jpg)




File: 1526159312732.gif (130.4 KB, 500x345, 6f9.gif)

 No.13071[Reply]

A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
54 posts and 20 image replies omitted. Click reply to view.

 No.13952

File: 1548381753570.jpeg (Spoiler Image, 1.27 MB, 1060x2290, 37c84529c52dc6b6c57730ee0….jpeg)

>>13951
>minigames
I'm leaning more on it being a gimmick. Some kind of sexy nasu would be fun, but trying to come up with ideas and implementation for more would just be unnecessary work. You have to think about intent with this kind of thing. What would platforming or aracadish style minigames actually add to a "pure" exploration game besides busy work?.part of why Yume3d doesn't appeal to me is it ignores this VN dialogue also runs the risk of being embarrassing to read, but that would still be a better route to take.

Keeping sex stuff like an extension of the events system would keep work to a minimum and make a final product more likely to actually come out.
if anybody ever decides to pick this up for real, I hope this thread will end up being useful

 No.13990

Honestly hoping this happens because my bisexual ass needs some of that edgy lady lovin

 No.13991

>>13990
It's not.

 No.14005

File: 1550857637559.jpg (132.59 KB, 505x700, 1318391621442.jpg)

>>13991
Not with that attitude!

 No.14006

>>14005
Somebody might make it on their own, but it wont be a board project.



File: 1316852870932.png (29.49 KB, 640x480, 1266365553145.png)

 No.24[Reply][Last 50 Posts]

Yume Nisshi thread since this game is awesome

Uploader: http://loda.jp/zenmaigahara_toxic/
258 posts and 65 image replies omitted. Click reply to view.

 No.13683

>>13682
I was starting to feel really bad for the guy ever since I saw that tweet that the anon at >>10215 showed us. I guess it was just normal that he did that, he probably just used those passwords to stop ONLY the guy who stole his sprites, but obviously ended up stopping many westerners from playing his game.

 No.13684

>probably just used those passwords to stop ONLY the guy who stole his sprites
I don't think so, it's just logical that using such passwords would stop most to all westerners, I wouldn't think he didn't realize that.

 No.13685

>>13684
[…]"but obviously ended up stopping many westerners from playing his game."
Yeah, I know that already.

 No.13956

File: 1548614943414.png (6.75 KB, 661x533, Screenshot_1.png)

Does anyone know how to play the latest version(0.04+)?

Whenever I open the game, the problem on the picture appears. It's just a black screen, all the time.

 No.14004

>>13956

Replace the exe file (RPG_RT or something) with an exe file of the same name from a different fangame.

This is an issue that happens with several fangames (Ultra Violet for example), but replacing the exe file itself seems to make the game work.



File: 1533023451434.png (17.16 KB, 320x240, Pc_yumegamen_03-80.png)

 No.13453[Reply]

Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
89 posts and 29 image replies omitted. Click reply to view.

 No.13814

File: 1540828133218.jpg (212.16 KB, 900x1200, Dj1s_AvUUAATQpc.jpg)

>>13812
One word: Otaku. But the real meaning, not the meme.
Otaku means utter passion, losing yourself in your work, because you live it. It's not because you like it, it's not because you find it pleasant, it's not because it's a trend, it's because it's a core element in your life and you enjoy working on it instead of "making this cool fangame so everybody will suck my cokc and call me a dev xddd".
Most of Western people don't really understand this concept. For them, being otaku means liking anything that came from Japan. But that's just being a weeboo. That's also why most of the good artists on the internet are from orient. I'm not saying all of the art on this side of the planet is shit, nor that all the art from there is godly, but that's mainly the reason why you see such gorgeous art in blogs while in the west it's mostly kid who constantly copy each other and don't really progress.

We lack passion. We are not real otaku.

 No.13818

File: 1540841363149.png (48.92 KB, 600x800, __shameimaru_aya_touhou_dr….png)

>>13812
Wrong. Westerners aren't lazy and unwilling to put effort into things; Normal Westerners. In the J-pan I imagine everybody is imbued with a strong work-ethic no matter what due to societal training. Over here, society doesn't force it on you as hard. The westerners who are successful and well-adjusted are total workaholic drones, it's just that they put their effort into stuff immediately beneficial to themselves. A good private lawyer over here works just as hard as one in Japan. Same goes for engineers, doctors, ect. Meanwhile, the fringes of society, who would actually give a fuck about YN fangames, over here tend to not have that work-ethic. The fringes in Japan however, do. These are just generalizations, but overall this effect makes a big difference. That's my theory.
Also, recognize your faults and work on them. Stop fucking up projects plz.

 No.13819

>>13812
I think it's important to see the difference between wannabes and actual developers.

I don't really consider anyone a developer unless they get to finish one project, and not a short one, but fangames are rarely short.

Someone who has the dedication to finish a game isn't lazy, but there are so many wannabes that it's just easy to think devs are shit.

 No.13820

As someone who reads japanese forums occasionally, let me tell you - an average Japanese anon is just as much of a useless retard as the Western one (albeit more polite usually), and the fact that Y2 came to exist is just as much a stroke of luck to them.

If I recall correctly though, a number of people who worked on the game already had a name to themselves, and assumed a separate identity inside the production, treating it as a passion project. So I guess the "otaku" argument is not entirely wrong; I certainly have a hard time imagining a Western dev doing that.

 No.13940

I have a rather novel idea. How about we take a leaf out of GNUs book and make our work opensourced? Create a repository for maps and sprites and sound effects, that anyone can use or alter in any form so long as people are properly credited. People would have zero restrictions for creations, and any person or team could take their work and edit and amalgamate it in an way for them to make their own final product.

As for a way to differentiate the game a bit and break the mold some, I'd like to be able to explore the whole protaganists house while awake, though still not able to leave. During dreams you could access the different world's by entering different rooms of the house or exiting. Having a non-static nexus or house as in not all words can be accessed from the nexus every time you dream. It could be a simple rotation, done randomly, or if an lsd em "tracker" is put in place it could relate to that. Or possibly just the scenery of the house and outside changes.

I don't think a tracker should be done in a 1 dimensional happy/sad fashion, but it should be a 2 dimensional map more like.



File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

File: 1446593837877-1.png (35.7 KB, 1280x960, fogblog07.png)

File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
24 posts and 17 image replies omitted. Click reply to view.

 No.12921

Hey, not really playing any games right now but good on you for continuing to update.

 No.12962

I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:
https://www.reddit.com/r/assholedesign/comments/8cjjys/youtube_not_letting_you_skip_surveys_anymore/

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.

 No.13449

File: 1532369348053-0.png (176.99 KB, 544x416, fog-streamlined.png)

File: 1532369348053-1.png (261.11 KB, 544x416, fog-new-title.png)

I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

 No.13450

>>13449
Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.

 No.13920

dreamfog.net will close down this month.

Google Drive downloads will still work.
The archive is here:
https://drive.google.com/drive/folders/0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M

The official Tumblr and Twitter are still up:
https://fog-game.tumblr.com/
https://twitter.com/dreamFOG_game

Projected release date of next version v0.2.0: February 28, 2019.



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