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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1528166310289.png (22.68 KB, 640x480, Untitled.png)

 No.13336[Reply]

anyone ever come across this area before? just found it and feel like there must be some way to get past the cones (event perhaps?). Can't find anything about it.

 No.13338

That is in the Back Alleyway. If you keep going back and forth on this screen and the screen before it, eventually the cones will be gone.



File: 1526663017347.png (13.85 KB, 646x511, ClipboardImage.png)

 No.13209[Reply]

Is this place still active? I've been trying to play .flow and any version I download never gets past the opening cutscene before crashing with this error.

 No.13210

Oh, important to note that I do have Locale Emulator installed and I have run the game using the admin option.

 No.13211

a) Doesn't seem like that locale emulator is working at all, just change your locale manually to japanese if you really want to play
b) Yes we're active, and
c) Less than five minutes are necessary to notice this thread >>229

 No.13213

There's a thread specifically for help on getting fangames to run. You might want to see it in case somebody had the same issue.
Personally, the text from that window tells nothing. There's no japanese message though and that might mean your locale is messed up. I would recommend not using LocaleEmu and just changing your System Locale under the Language options. Nothing really prejudicial happens and your system won't turn ching chong but it will be able to display Japanese text correctly.
Source: Did a Windows 10 clean install recently, changed locale was enough to get .flow running. 2kki needs the RTP though, but .flow works simply with changing your System Locale.

And yes, this place is still fairly active, even though we're mostly the same 10-15 people posting.

 No.13215

>>13213
>>13211

Sorry about that, I should have taken a look around. I really appreciate all the help, and it's cool to see at least a small regularly active community still. Thanks!



File: 1526579181587.png (5.65 KB, 640x480, 2kki-comingdown.png)

 No.13207[Reply]

Okay, maybe this is some horribly mangled composite memory… but I remember seeing screenshots of a game that was supposed to be a cross between a survival horror game and a farm simulator. It was 2D and top-down as far as I remember, but it didn't have the 16-bit graphics of your typical YN fangame. The devs said it started out as a YN fangame, but wasn't anymore. Several screenshots were put out and it looked really atmospheric and unique, but it was cancelled.

I don't know if a demo or anything more substantial than just those screenshots was ever put out, but I just want to see those screenshots again or at least find out what that game was called or have some closure of knowing that I'm not just making this up… like I said, this could be a horribly mangled composite memory, so take any and every detail with a massive grain of salt, but if ANY of this sounds at all familiar, please let me know.

 No.13208




File: 1467717456717.png (52.83 KB, 416x416, 1316816006671.png)

 No.11628[Reply]

been rereading old .flow theories and getting a hankering for more, so here's the newest version of the .flow theory thread

old threads (recommended reading first):
http://archive.uboachan.net/flow/res/1097.xhtml
https://uboachan.net/flow/res/5.html
https://uboachan.net/flow/res/1.html
6 posts and 3 image replies omitted. Click reply to view.

 No.12980

I noticed something about the song lainbow2 (that plays, although slowed down, during the flight event).

The beeping noise that starts at 00:08 and remains till the end of the song appears to be Morse code, which spells "A5ASH" ( .- ….. .- … …. ).

Do you think it's supposed to mean anything?

 No.12985

File: 1525027564493.jpg (6.96 MB, 4608x3456, Tupolev_Tu-128_at_Central_….JPG)

>>12980
Probably not. Coincidentally though 'AA-5 Ash' was the NATO reporting name for a type of Russian air to air missile known as the R4. Used by the Tupolev Tu-28 (NATO: Fiddler) interceptor aircraft in the 1960s.

I highly doubt that it means anything though. It's probably just a catchy chiptune ditty beat lol came up with that sounded like a heart monitor. Still a neat observation.

I guess it could give credence to the theory that Sabi is a slav/Russophile and/or lived during wartime or the cold war.

Alternatively, the missile is a penis. Everything is a penis.

 No.12988


 No.12989

File: 1525047817579.jpg (14.86 KB, 500x375, No return.jpg)

I was inspired to write a film script adaption for .flow (for fun), and I find myself in a rut trying to make sense of every single detail in this huge game. I must have missed a good third of the content in my first playthrough alone. Keep in mind I am by no means some kind of expert, in fact I've only discovered Yume Nikki and the assorted fangames late last year, but I'm wondering if this interpretation of the larger story holds any water.

Sabitsuki is an orphan who's mother and father are out of the picture for some possible reason, perhaps her mother died in childbirth and her father left her for adoption shortly thereafter. Whatever context, she has lived on her own almost her entire life. She has no friends or family to rely on and is largely ostracized at school, but she eventually develops a desperate, one-sided relationship with a boy in her class; Smile.

Constantly fighting to stay afloat on her own, Sabitsuki turns to prostitution to make ends meet, and it is possible it is from a client she contracts the rust disease.

Some time passes and the rust disease has reached pandemic levels across Japan (or wherever you want to assume this game takes place), death tolls in younger children is incredibly high and word gets out that Sabitsuki has been working the streets. Smile, willing to do anything to protect his sister, threatens to kill Sabi if he comes close to either of them.

Now even more secluded, Sabitsuki drops out of school and shuts herself in her room where she uses the internet to vicariously live through fragmented representations of her memories as her symptoms begin to develop. Her mental state quickly deteriorates into insanity, ultimately leading to Rust.

I see Rust as, metaphorically, Sabitsuki's repressed fears of her inner darkness and violent tenancies. She'd love nothing more than to watch her classmates all die to the disease and to cave in Smile's head with a pipe. Secluded in her room, Sabitsuki spirals into depression and isn't able to control her obsession.

Truth be told, that was my initial interpretation the first time I played the game, so it's mostly what I have to work on. There's so much stuff that's left out so take it with a grain of salt, but if I got anything wrong then feel free to correct me.

 No.12996

That's funny, according to your logic Rust is essentially a psycholgical disorder or an allegory for how disgusted and upset Sabi is with her life, but you still say that she "contracted the rust disease".

Goddamnit, why do people have to be so literal-minded all the time?



File: 1516414425045.png (33.93 KB, 800x489, ang.png)

 No.12786[Reply]

Anyone else have experience with this "game"? There's some really interesting things here.

I've explored a lot of pages, there's some "wrong ends" and a lot of different characters. Not sure if there's a true "ending" but it's very unique.
5 posts and 1 image reply omitted. Click reply to view.

 No.12792

File: 1516418724107.png (133.67 KB, 1349x1004, Terminal_00.png)

This is amazing OP. Already lost myself for some minutes there, it is something unique, and it curiously gives off a Yume Nikki similar feeling. Thank you for sharing it.

 No.12794

It's just a more jarring, less polished version of this.
https://fauux.neocities.org
The page number is a lot smaller too and it doesn't give any impression that there might be something more to it.

 No.12795

>>12793
This is interesting.
Surely the creator of Terminal 00 must of heard of this project before then? It does seem to follow a similar formula. It's obviously unpolished, but there is some direction to it.
If the direction of this project is really trying to imitate another, then i'll be really disappointed. Although, looking at them side by side there are simply too many similarities for it to be called original.
Bummer.

 No.12863

you guys aren't very good at investigation
he has a link to Kikiyama's site on his own site, on the "Connect" page, and has cited Yume Nikki before as an inspiration for his own work
i've talked with the guy before, he loves Yume Nikki
the site is undergoing some radical changes at the moment, keep checking back for new stuff

 No.12870

faux does it way better. I was confused for a bit because I thought the same dude did both and was wondering why the angusnicneven one was lower in quality. He links faux as an interest in his interest page, but the whole alien/fantasy schtick for the website makes it kind of unclear. Interesting though, I'll give the guy credit for his effort.



File: 1496644066363.jpg (323.44 KB, 852x1200, to the rescue.jpg)

 No.12308[Reply]

What was thing that "sealed the deal" with Yume Nikki and fangames?

For me, it would be:

Yume Nikki: The whole concept in general.
Yume 2kki: Holy jeebus this game is hueg!11! Theres so many areas to go to.
.flow: It manages not to feel like a nightmare simulator with some of its calm areas pacing the game rather well.

 No.12310

File: 1496733586989.jpg (40.22 KB, 300x310, 1496482477524.jpg)

I was pretty sleepy so i just realized my examples were bad.

What i meant by my post was something like this:
YN: Uboa sighting
Yume 2kki: Bed animation
.flow. That broom flying event

I meant the moments that trapped you in, not the "why you like it" approach.

 No.12857

Unrelated topic: Where did you find the picture?

 No.12858

>>12308
For me it was a lot of the music. The two songs that play in the sky garden and underground on mars really sucked me in and kept me just watching the screen for a long time.

 No.12861

>>12857
I had found it on Pixiv.



File: 1516467631611.png (237.67 KB, 720x1280, Screenshot_2018-01-20-11-5….png)

 No.12797[Reply]

What do you guys think about this?
1 post omitted. Click reply to view.

 No.12802

Fleshchild was always shitty so I don't care, but I'm glad TLG won't keep getting worse and worse. Her new style of game making isn't appealing at all.

 No.12804

>>12802
I don't see how TLG could get any 'worse' when it has outright Homestuck references from the start.

 No.12805

>>12804
I've never read homestuck so I wouldn't know. As a game, it wasn't bad, as a YN fangame, it was fine. The remake? It was hideous.

 No.12835

She recently did an interview(?) about the cancellation of her fangames.

http://bleetdev.tumblr.com/post/170168234775/your-questions-about-fleshchild-and-tlg-answered

I feel it's kinda cheap to not even tell fans how you were going to finish them and then saying that you aren't allowing anyone to finish them for you. I get that she's perfectly allowed to but it comes off as kinda scummy.

Then again, could TLG and Fleshchild ever be saved? Obviously Bleet's writing went nowhere and was never going to in the first place. TLG had some potential, despite the "quirky" HS references, but when she said that there was gonna be a dumb school VN shit thing and added a shitty Smile rip off I figured it wasn't gonna last.
Fleshchild was bad from the start. It was barely even a fangame.

It makes sense that she'd abandoned them, though I'm surprised they lasted so long.

 No.12837

>>12835
I think Fleshchild had potential, I liked how it combined the dreamlike exploration with a bizarre narrative. However the designs for the two main characters were kind of shitty Smile ripoffs.

It really does feel scummy that she's not at least releasing some concept art. It's fine if she's abandoning the game but it sucks that the fans can't even get some closure.



File: 1516149179902.jpg (147.67 KB, 800x767, __garry_ib_and_mary_ib_dra….jpg)

 No.12763[Reply]

The Pixiv page of Kouri,the developer of Ib?
8 posts omitted. Click reply to view.

 No.12798

>>12796
I can't read moon but he didn't dislike the idea, judging from what you said.
I like where this is going. YN, Mad Father, OneShot, Misao, IB possibly, the rebirth of dark RPGMaker games is commencing.
My 15 year old me would have been overjoyed.

 No.12799

>>12796
Translated since this guy clearly isn't going to do it:

>Nice to meet you, my name is kouri.


>Thank you very much for enjoying Ib this time.

>I am very happy to have such comments from overseas.

>For now, I do not plan to register Ib with steam, but I think that I would like to sell local remodeled ones which I made remake.

>It may expand to steam at that time.
>If you see it someday, please do play it.

>Thank you so much.


>>12796
Post too long. Click here to view the full text.

 No.12801

>>12798
>>12799
I think second anon is an assholes, but I also think that pestering him about it would do no good. If he ever does release a remake or update, then might be a good time to ask about it. Or, start a petition so that you could group all the interest in one place rather then bombarding him with emails.

 No.12803

Why the fuck you faggots want to force every single shitty game made in RPGmaker to be on steam? Do you realize you can download them alright without it being there? Do you realize they are good enough as is without needing to be there? It doesn't add anything at all. If the dev wanted to milk their product they'd be doing it already.

 No.12806

Moved to >>>/og/5007.



File: 1491872866297-0.png (103.15 KB, 640x480, Title.png)

File: 1491872866297-1.gif (772.49 KB, 640x400, DUGA1.gif)

 No.12160[Reply][Last 50 Posts]

Hey folks, it's me again! And I'm here to show you what was originally a creative draft for what would have been my Dream Diary Jam entry in June.

It is:
-A Yume Nikki styled game, more along the lines of Nightmare Castle than Hell Diary or Amihailu in Dreamland

-Started development today, on top of what was originally supposed to be the PMD Music update to AiD.

-Stars another Dugashoba girl, Maho!

Features:
-Tiniest game yet, probably going to be a WHOPPING 10MB when a build releases (if that)

-Cute and useful effects!

-The same setting as Nightmare Castle and the other games in the series
Post too long. Click here to view the full text.
124 posts and 39 image replies omitted. Click reply to view.

 No.12642

>>12624
It's just a prank bro

 No.12646

>>12642
>Dead Meme
I'm very disappointed in you.

 No.12740

So, Mishka actually left the shithole after all, this fag was right >>12624
I haven't seen Owl around here either, I wonder if any other users left.

 No.12741

>>12740
Nah, owl has been inactive for a long while (I haven't seen any update in his site) but he still comes from time to time, although I can't say how often.

 No.12742

>>12741
Still alive and kicking.



File: 1485027570813.png (39.39 KB, 640x479, Redblack.PNG)

 No.12022[Reply]

Hey Guys, i've been having the strongest itch to explore through a particular world in Yume 2kki called: Red Black World. The reason why I want to see it is because I've read in the wiki that it uses the Kikai004 theme that plays in areas like in Guts World, Onyx Tile World, and Aojiru's room, and it is my favourite theme in the entire game, but for the life of me I cannot find the right version of the game that has it available in the Nexus. I am currently running in Version 0.104e, but I have played older versions of the game, but every version I have played, I haven't been able to access it. Does anyone here have a version available where I can access this place?
Please excuse the confusion, I don't know if this the right spot to post this, but I just need help. XD

 No.12066

I've honestly never heard of this place until now, but based on the fact that the wiki says the fairy effect used to be here before the areas removal, I'd guess it was removed quite a bit ago. It would be nice if the fan wiki was more detailed and kept record of major changes in development

 No.12067

>>12066
>It would be nice if the fan wiki was more detailed and kept record of major changes in development
There's a fair chance the Japanese wiki may have more information about that.

 No.12682

It's in v0.066

 No.12684

If you need the version archive, here it is:
http://archive.uboachan.net/media/res/17.xhtml (Japanese)

 No.12721

If you don't feel like playing through it, here's another autist doing it instead https://www.youtube.com/watch?v=OrtvacEWTdE



File: 1511819967567.png (5.34 KB, 288x256, Kurotsuki sprite.png)

 No.12688[Reply]

could anyone help me on making a fangame?
8 posts and 1 image reply omitted. Click reply to view.

 No.12697

File: 1512164121875.png (7.11 KB, 476x254, aa.png)


 No.12698

I do certain graphics and music

 No.12699

>>12696
No, but I have an email: tylermario740@yahoo.com.
When you have the chance, email me and we could work out the details.

 No.12700

and he was never heard from again

 No.12708

>>12688
you need to be 18 years or older to use this site, artoax



File: 1503185929578.png (23.25 KB, 1920x1080, ADHDaYNfg room screen-shot.png)

 No.12460[Reply]

Hi. I'm making a YN fangame titled "ADHD: A Yume Nikki Fangame".
I'm having a little bit of trouble figuring out how the "Wake up" mechanic works.
I'll be looking for the solution right after I have posted this.
25 posts and 5 image replies omitted. Click reply to view.

 No.12513

File: 1504319700159.jpg (952.44 KB, 2200x1700, ADHD FX Planning thingy.JPG)

>> So will this have "effects" or something similar?

Well, yeah. it is.

That's kind of a given.
<Section from list in notebook containing planning for this game

>> Please do not make a habit of coming to us whenever there is a problem, do your own research and work.


Sorry. I'm a nincompoot.

 No.12517

>> make two items for each one: they must both be associated to two switches, one of them should have the field box checked, the other shouldn't.

Actually, You might need to elaborate on that, Green.

 No.12577

>>12509

Kevin MacLeod (incompetech) comes to mind.

Really. Several of his ambient tracks are rather Yume Nikki-like. I came really close to using his music in my own games.

 No.12685

>>12460
The best advice I can give you is gutting other fangames that are in English and looking through the events to better understand how they pull off certain scenarios like waking up or killing NPCs and other graphical effects.

 No.12686

>>12507
I'd be happy to make music for your game! Why didn't you say so? I'm working on a Yume Nikki inspired game myself, and I'm making all kinds of music for it! I'd be happy to help! How does that sound?



File: 1386652755439.png (8.9 KB, 320x200, !@Titled.png)

 No.8824[Reply]

It's Nightmare Castle! A new fangame I made, which is actually more on the traditional side than my other works.

Link here: http://www.mediafire.com/download/wc5qwzqox28nb8x/Nightmare%20Castle1_01.zip

It's got effects, it's got puzzles, it's got treasure, and it's got a dream world for you to explore!

It's basically my side project whenever I can't work on my other games because of stress, etc. I'll update it until I'm sick of looking at it, so it'll never be done.

Here's a few things:
+This game doesn't need an RTP, just download and unpack to run
+This game's in 8 colours with AdLib sound! It's like an early PC-9801 game!
+The game's at version 1, version 2 is forthcoming
+Collect treasure to buy more effects from a randomly appearing shop
67 posts and 16 image replies omitted. Click reply to view.

 No.10575

File: 1431809141336.png (305.43 KB, 540x606, pizza.png)

I like how your style changed, but please don't abandon old projects, pic somewhat related.

 No.11188

I've re-orchestrated the track that plays in the Red Temple area to be more in line with my current professional work:

https://soundcloud.com/mishkahd/nightmare-castle-red-temple-orchestrated

 No.12368

File: 1499909806685.png (372.76 KB, 980x1050, Ruho.png)


 No.12678

File: 1510794605027.png (14.26 KB, 500x250, Oekaki.png)

>>8824
Looks pretty legit. I'll give this shit a shot.

 No.12679

Man, Noyemi fucking off is still funny when I remember how it happened.



File: 1482562312415.png (25.37 KB, 371x288, flow.png)

 No.11960[Reply]

Seeing the nice litle activity /fg/ is having, i figure i would point out something a lot of people overlook when theorizing about .flow.

What the fuck does the beginning mean?

I mean the sequence at the start where Sabitsuki is just hovering around in a black void.
When you press Z to continue, the static goes haywire, and the most interesting thing is, the visual effect that appears on the screen when you wake up is used to introduce you to Sabitsuki's Room.

Considering the already weak line between reality and dream .flow has (after collecting all effects you have to dream 3 times in a row (1 time inside your own dream) to begin the last part of the game) the intro sequence screws it even further.

Oh, and when you press Z and when the static is going haywire, Sabitsuki's model shortly changes to a sorta monochrome black haired girl.

Also, i wonder how .flow would play out if it relied less on gore and more on the technological / psychological factor, i really think the game is perfect as it is, just wondering.

Oh, and also.
when is .flow 0.20 going to come out
Post too long. Click here to view the full text.
16 posts and 10 image replies omitted. Click reply to view.

 No.12052

File: 1485714068113.jpg (52.59 KB, 408x213, proxy.jpg)

You guys may be interested in knowing that lol is working in a short game titled Milya.
http://game.nicovideo.jp/atsumaru/games/gm1684

>ミーリャちゃんへ

To Milya:

>ミーリャちゃん おたんじょうび おめでとう

Happy birthday, Milya-chan.
>わたしたちは あなたのために このお話を 作りました
We have created this story for you.

>ミーリャちゃんは ただ歩きながら

>お話を聞いてくれるだけで いいのです!
All you (Milya-chan) need to do is to walk around and listen to the story!

I just found out when I was sending him the mail that gidan's translation is technically done (all I need is some people testing the dialogues and telling me whether they sound weird or not, I'm not a native).

 No.12058

>>11965
>Sabi uses PC to go into deeper .flow layers
>you use PC to start the game
>instead of "play" it reads ".flow"
no anon, you were the Sabi all along

 No.12059

File: 1486195787232.jpg (57.55 KB, 500x524, aa.jpg)

>>12058
holy SHIT, you're right.

Thank you so much, lolrust-san… I'm finally the white-haired mentally scarred shut-in anime girl I've always wanted to be…

 No.12060

>>12058
Dreams DO come true…

 No.12657

File: 1508635403384.jpg (12.59 KB, 480x360, YUME NIKKIIIIIIIIIIII.jpg)

bro literally all i got was girl escapes reality because terminal disease and shitty cards dealt and then legs get cut off cause lole ur not infecting the rest of these wonderful people and moral of the story and dedication to yume nikki is somewhere along the lines of "everybody has a reason to dream" the whole pc thing throws me off it seems that is the only thing thats open for speculation everything else seems obvious



File: 1491913040993.jpg (728.91 KB, 2084x1778, .flow emotions.jpg)

 No.12161[Reply]

[WARNING] [RANT AHEAD]

What the fuck happened to fangames in general?

Back when Yume 2kki and .flow were released and continuously updated (2kki will die soon, lol moved on to other stuff) they were very clearly "Yume Nikki fangames".

They had pratically the same style of gameplay (with some fringe cases in some areas or events like the abandoned streets in .flow) and never shied away their influence.
They had a unique aspect about them most of the time, but they still had some similiar gameplay.

Now we have fangames literally based off other fangames (can i even call them that?), stuff like Hell Diary.
I was ranting about this with a friend and he said:

"most people just make plain "horror" games now, walking sims with artsy baitsy aspects"

I guess he was sort of right, not that i hate today's lack of actual fangames, or do i hate today's "fangames" that are actually thinly veiled "horror" games that literally have almost nothing to do with Yume Nikki no sigo porque hablar Inglés es muy difícil putos trolls que violáron el mado check y dubs.
Post too long. Click here to view the full text.
69 posts and 22 image replies omitted. Click reply to view.

 No.12538

>>12537
Programmer didn't want to work on it anymore.

 No.12539

>>12538
That's a shame. I guess it was fun while it lasted.

 No.12569

Not really related to the topic, but
>2kki will die soon, lol moved on to other stuff
There were a lot of times when 2kki's updates slowed down to a crawl, yet it's still kicking even after 10 years, and if I recall correctly, lol's most recent update to .flow came after he released those other games of his. So it's probably still too early to bury those two.

 No.12641

File: 1507054176636.jpg (177.77 KB, 800x600, __kaibutsu_and_sabitsuki_f….jpg)

>>12261
>pic
ssssSSSTTOPPPP

but you raise the great question as to why no one has bothered with mugen characters. kinda think someone would have thought of/done/started that by now

>>12569
according to a DL site lol has linked on their page the most recent (up)dates have been
.flow: 2014-22-11
gidan: 2016-09-23
kidan: 2016-09-20
milya: 2017-05-18

smidge of a difference there. only what, two years. damn.

 No.12656

>>12641
I guess my memory tricked me after all. Oh well.



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