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News Post: I am Retiring.

File: 1376771358293.jpg (195.21 KB, 1024x768, 2013-08-17_00001.jpg)

 No.8316[Reply]

How does Yume Nikki on HL2's Source engine sound? I played around with the idea about 4 months ago and eventually dropped it.

This is still a beta version of the map, didn't fiddle too much with lighting or static_props.
15 posts and 3 image replies omitted. Click reply to view.

 No.14488

>>14486
>it's still a relevant topic
Did you miss the part where I said
>Discussion about 2D vs 3D as good medium aside
or something?

I mean suggesting stuff to OP as if he was here

>>14480
>OP, if I were you, I would ditch the idea of making a full-on YN remake, and instead develop my own YN-inspired game that is meant to be 3D from the very start. You would have much more freedom, plus, as far as I remember, nobody made one before.
>>14482
>With that said, OP, if you're using Source, it might be best to make a fangame instead of just "YN but 3D".

 No.14489

>>14488
Yeah, okay. OP is gone, I am a full on retard.

Are you satisfied now?

 No.14491

File: 1579292243001.jpg (67.17 KB, 540x402, nice cock.jpg)

>>14489
I'm honestly not trying to shit you or anything, it just seemed really weird to be replying to ghosts from 2013. The conversation has been really cool so far, I disagree that it's not possible to make YN in 3D, but I agree it's not worth it and that if you want to do something on 3D it's better to make an original game.

First person exploration is nice if well executed, but it also requires a lot of work as you have to add details to the zones the player can explore (because otherwise, why would the player go there?). On the other hand, you have a lot of leeway with bid-eye perspective since you can focus more on atmosphere and map design rather than 1st person eye-candy stuff (which is also the closest you have to YN/RPGmaker games), but you lose the "first person" immersion experience and instead play as a character on the screen. That in on itself isn't bad, but I really loved LSD for making me feel like ->I<- was the one exploring.

VR sounds like a nice toy to experiment with this. Imagine an exploration game with nice sound and good maps, that'd be a fucking blast.

 No.14492

>>14491

>replying to ghosts from 2013

We would never know if OP is still lurking around or not. I'm here since 2011-ish, and I had some of my ancient threads bumped. I didn't mind at all.

>First person exploration is nice if well executed

For sure it is nice! I love first-person games (of any genre) for the very reason you mentioned: the feeling of immersion. Actually, I've been developing my own first-person FG for a couple of years now (I just didn't announce anything yet, as I hate generating hype before I have something solid to show).

>requires a lot of work as you have to add details to the zones the player can explore

If you are familiar with 3D world design, I don't think it would be much work. For example:

-You don't have to worry about lighting and shading, your engine/lightmapper will do it for you, and it will always be perspective-correct, and never feel weird.

-You don't have to worry about animated stuff, if your engine supports skeletal animation, once you craft your base skeletons and animations, you can apply it to different characters/objects with little to no alterations. If your engine supports IK and animation blending, it's even less work to make them feel natural.

And so on. But again, depends on the individual.

 No.14494

>>14492
>If you are familiar with 3D world design, I don't think it would be much work
Yeah, I'm not that familiar with world design of first-person perspective games, so maybe that's why I feel it's harder than the old bird-eye 2D-styled camera. I just feel that it's not as easy to pull a good atmosphere since you're a little limited on how the player perceives the whole world. But thinking back on LSD and similar games, I guess I'm just overthinking it, since you can manipulate the player to perceive the world the way you want through different means. Somebody has been bumping that game thread on /og/ again, maybe it's time to play them and learn a thing or two.



File: 1562113285167.png (452.61 KB, 768x720, Dungeon_A4.png)

 No.14299[Reply]

Ever since I got RPG Maker and started making game prototypes with it, I've wanted to make my own YN fangame. But I'm not good at making tilesets, so I've stuck to using default assets so far. Would it be okay to use them as placeholders for a beginner project and replace them with original work later, or should I refrain from using default assets altogether?

 No.14300

It really depends on what you want to do. I think it's fair to use placeholders as long as they are placeholders for you to fill before release.

What does that mean? Use them if you need to build a map if it's easier for you, but try not to upload a demo with them. Even if your plot is good and your mapping is good, it will distract players too much and irk them the wrong way, which could potentially damage the hopes they had for your game, as it's seen as a lazy move.

 No.14428

Even if your own work is bad it adds a unique character to it that's still better than the same copy pasted recolor shit.



File: 1329419714463.jpg (140.96 KB, 400x600, 62.jpg)

 No.4052[Reply]

This Is a Recent fangame Uploaded I don't know, a few days or perhaps today?
But I need help, I can't tell what her name is.
And It's bugging me ;;
93 posts and 36 image replies omitted. Click reply to view.

 No.14417

File: 1576260192983.png (133.7 KB, 1024x768, Captura de pantalla (11).png)

Uh… help?

 No.14418

>>14417
Install the JRTP.

 No.14419

>>14418
RPG 2000 right? I've already installed it but the same error still pops up.

 No.14420

>>14419
The Japanese RTP, not "rpgmaker2000".

 No.14422

>>14420
Shit, i'm an idiot, thanks.



 No.14405[Reply]

Can someone list the song names of vocaloid music that Koronba made? I am very well interested in this topic, I think his music style is one a kind.


File: 1573236963730.png (13.71 KB, 655x520, ClipboardImage.png)

 No.14380[Reply]

I have trouble with .flow
I don't understand why files/picture are missing, i have downloaded different version (eng) and its always like that. I managed to go to the sleeping world but its the same in it, the map texure are missing, only some items appear. Can someone help me ?

 No.14381

Those garbled names on your screenshot are supposed to be in Japanese. I'm using stuff like Applocale for this, and don't launch it with that EasyRPG thing. Are you playing on Windows?



File: 1355699570082.png (8.15 KB, 636x476, LJcCQ.png)

 No.6836[Reply][Last 50 Posts]

Fleshchild v0.00 - A YN Fangame
http://www.mediafire.com/download.php?wejd4whdt20gd92

[This game uses RPG Maker 2003!]

The game is still very incomplete, but here is version 0.00 of my new game Fleshchild! Things work a bit differently in this game, for sure.

Here’s one helpful tip: BE CAREFUL WHEN EXPLORING NEW DREAM AREAS. Be sure to explore every part of one dream world before moving to a new location!

Or you might miss things. Hahaha.

CREDITS:
(Tumblr)
Nitrosparxx - Composer and Beta Tester
Cheesydicks - Beta Tester
Post too long. Click here to view the full text.
161 posts and 45 image replies omitted. Click reply to view.

 No.10538

>>10517
Wow.

Haven't posted in a while, I've heard that you've updated Fleschild even after the ywrd contreversy.

But I'm a bit worried about it being in /og/. But I also have a theory on Vis. ywrd said about stealth games; Vis' ability to form itself into a puddle of flesh seems to follow ywrd's exemplar.

Thank you.

 No.10919

I know Fleshchild has become something bigger than a fangame, so but I hope you still continue to advertise it as inspired by Yume Nikki so it can be classified as a miscellaneous game.

 No.10920

File: 1440075416761.png (219.39 KB, 340x368, shitpostingcup.png)

>>10919
>something bigger
That's debatable, it's just not a fangame anymore, but I agree with the rest, denying it's roots after getting so many fangame players would be a dishonest move.

 No.12812

Well, the game has been formally cancelled. I don't know how to feel about this. It was because Bleet was too stressed to do it. RIP Fleshchild.

 No.14171

>>12812
well, JUST FUCK MY SHIT UP



File: 1561468670537-0.jpg (177.97 KB, 1920x1080, 1561467446007.jpg)

File: 1561468670537-1.jpg (53.12 KB, 1920x1080, Kari -Tor anew..jpg)

 No.14287[Reply]

https://youtu.be/jojFLgJ4oqo

Kari's text:
0:18 This is the best show on t.v.
0:19 Well… Its also-


0:42 - 0:45
You are not real only D- Nothing in th-
Wow I have never seen- Ne as pretty as yo-


I think you are specia- What Are you rea-
Stop overthinking e- Hing You can do it-

Post too long. Click here to view the full text.


File: 1556591972872.jpeg (654.47 KB, 1535x1313, D992B40D-D5DF-4555-8FFD-7….jpeg)

 No.14126[Reply]

Hey all! I’m new to this place, so bear with me if I’m doing anything wrong.

I just have a quick question. I’ve been at my computer all week 5inking up a good YN Fangame,and I’ve recently fallen in love with Lcd Dem. I was wondering if I’d be able to make a fanmade sequel to Lcd Dem with a new plot and characters as well as locations.

Also, as it’s a ‘sequel’, would I be permitted to use the tilesets?

Thanks!

 No.14128

File: 1556597968044.jpg (186.53 KB, 640x800, 1541085565753.jpg)

Yes and yes, I grant you my permission. Good luck with your project!

t. koronba.

 No.14129

>>14126
Ignore the koronbanon.

Many years ago, koronba (the creator of lcddem) disappeared from the internet entirely, requesting people to never speak of his projects again, I guess so they could be forgotten.

Obviously, this would mean nobody has permission to make a fan sequel, let alone use lcddem's assets. Plus, it would kinda defeat the purpose of the whole 'forget my works existed' request.

Of course, you could do it anyway, and I doubt koronba would notice. It would be rude though.

 No.14132

do it

 No.14262




File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



File: 1557908678210.png (80.09 KB, 1280x768, Blue_Forest.png)

 No.14134[Reply]

I'm pretty sure the blue forest in Yume 2kki is the same forest from Rabbit's Moon

https://www.youtube.com/watch?v=NPN5O4KZCO8


File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

File: 1527035563317-1.png (400.32 KB, 887x613, dits2.PNG)

File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[Reply][Last 50 Posts]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
122 posts and 113 image replies omitted. Click reply to view.

 No.14086

>>14081
there's a point in development where you're in it for the long term. after that point it'd be easier just to start over from scratch. i don't know how far into development you are, but from your screenshots, it looks fairly significant. you might still be ok, but if you'll have to redo a large enough amount of areas, it's better to just scrap what you got and start again, or plow on through.

the different styles between areas have always concerned me. stylistically, some things just don't belong, and i was worried it'd eventually take it's toll on the project. in regards to the battles, you're pitting chibi final fantasy sprites against works of art. middens and off did similar, but kept a similar palette throughout to make differences less jarring. i don't know if that's the problem you're talking about however, but that's what I'm worried about. what do YOU think is wrong with the battle system? if you uploaded a picture of it, it might be easier to tell what's gone wrong and how to fix it. also keep in mind, you can position the characters and enemies sprites anywhere on the field. you don't have to just line them up on one side.

i really don't mean to sound overly critical. I'm a bit of a pessimist. still, what you have shown us so far is great, and I'm looking forward to more of it. i do have high hopes for the game, even if it doesn't sound like it. you are an amazing artist.
my complaint about the bedroom is that it's a bit flat. perhaps add more colorful decorations to it to make it feel more 'lived in', such as pillows or a carpet, or books, clothes, or a lamp.

 No.14089

>>14086
Forgot to add about battle systems, it might also be easier to do what games like earthbound had and do a first person dungeon crawler system.

 No.14091

File: 1554664534962-0.gif (3.4 MB, 659x327, Ditsbattletest.gif)

File: 1554664534962-1.png (255.25 KB, 1187x670, screenbattle.PNG)

File: 1554664534962-2.png (257.45 KB, 1195x665, screenbattle2.PNG)

File: 1554664534962-3.png (357.52 KB, 1196x669, screenbattle3.PNG)

>>14086
Hello once more. My issue with the battle system isn't its style (because after all it becomes interchangeable) but its implementation - How to for example make it so it's not too intrusive for the people who want to explore but not too much "just tacked on and easily ignorable" which is a delicate balance with a game of such a nature. As for the picture shown in my previous post, it was just there as an example of how my pixel art would look like (veterans however, might realize that this is a mockup of one of my earlier games )

Gif and picture here is how the battle system is like in its current state.

 No.14092

>>14091
plz keep making your game, it looks rad

 No.14112

>>14084
wew lad, sick yume nikki reference!



File: 1554890918734.png (42.34 KB, 648x513, hhhh.png)

 No.14100[Reply]

I'm trying to open it with Applocale (japanese language) and I see an error. I translated and that means something like "File room can not be opened" ? How do I fix that?

 No.14103

File: 1554934343370.png (163.4 KB, 358x361, usng.png)

You lurk moar, faggit.



File: 1554449513582.png (163.86 KB, 640x1872, ubuu.png)

 No.14087[Reply]

TL;DR: pic related.

I've been thinking about the much reviled "western 2kki" lately, and I've come up with an idea for a process that may allow for a game like this to be made. This thread isn't for starting such a game, but for review, criticism and suggestions concerning these ideas.

The process goes a bit like this:

1 - I (or any one organizer) makes a thread where people can send submissions for in-game maps that they made themselves.

2 - One week later, a new thread is made, where a small RPGM game is posted. This one-week period will be called a "phase" hereafter. The game consists of a Nexus which connects to each individual map that has been submitted through numbered doors. The thread's OP also contains a strawpoll for voting on which map do players think is the best. The one with the best score wins. It also contains another call for map submissions.

3 - Repeat step 2 for 4 phases, then go to step 4.

4 - The winners of the last 4 phases (now refered to as devs) get together in an online chat like a Discord server or IRC, and put the winning maps together in order to create a playable game. See pic related, fig. 1, for an example of what this would be like after 4 phases and fig. 2 for what the same project would look like after 8 phases. Noticed how nothing from fig. 1 is changed. What has already been released cannot be changed.

These devs have a deadline of 2 phases to do this, after which an official release is posted in the appropriate thread. The chat is managed by the organizer, who has no input in the actual conversations taking place.
Post too long. Click here to view the full text.
1 post omitted. Click reply to view.

 No.14093

All those filters for content are beyond pointless when there's no content to behin with. And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really. That's the biggest limiter to the idea of Western 2kki.

 No.14094

>>14093
>And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really.
Pretty much this. The devs who worked on fangames aren't really interested in them that much anymore (we've been doing this for, what, about 10 years?). 2kki survives because the devs there love what they do, but people don't really like RPGM that much in the west nowadays (mostly for the reputation of steam games with default tilesets and such).
Your idea would work, hypothetically, if we had a bigger userbase/developers that would like to contribute, but sadly that's not the case anymore.

 No.14097

File: 1554846570584.png (105.41 KB, 300x300, never forget (2).png)

tldr

 No.14098

>>14094
At first I thought it wasn't that bad but seeing how little attention this thread has gotten now makes me think I've probably been wasting my time. Part of me still wants to try it out though just to see what the fuck happens.

 No.14102

File: 1554901029452.png (812.11 KB, 993x700, flat.png)

>>14098
It's a dead fandom and an even quieter board. Nobody makes fangames anymore aside from people who missed Yume Nikki's limelight by a decade. Most people make fangames for attention (and that's not something bad), and the attention pool has mostly run out. If you want to try somewhere with active devs to ask, try going on tumblr or the uboachan discord.



File: 1554072342080.jpg (274.86 KB, 600x600, miso.jpg)

 No.14080[Reply]

just found out
some nationally ambiguous person, kinda recently, did… this
https://www.nicovideo.jp/watch/sm34161030

 No.14083

>>14080
you're mentally ambiguous for not posting minecraft

 No.14085

File: 1554377956409.webm (1.25 MB, 640x480, みそみそのダウンロード (0.05) _ Miso….webm)

MP4 for people who don't want to niconico.
Wat?



File: 1553629890567.png (351.7 KB, 1360x768, ClipboardImage.png)

 No.14071[Reply]

hey this is my first post here and i know its probably not the first time some said this but on the game .flow that i recently downloaded it gives me a error after the static screen and when i try to load the saves already on there it gives me the same error. the error looks like this "???? ..tm ??????" any idea what this is and how to fix it would help. and if is some sorrta anti pirating thing or somthing let me know because i just downloaded it off the internet.

 No.14072

Set your locale to Japanese and then try again, from the start.

 No.14073

use locale emulator, just download it here https://pooi.moe/Locale-Emulator/ and once it's downloaded right click on the .flow application file and select "run in japanese"



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