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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1559964622938.jpg (932.8 KB, 2046x1515, D-Rem 1.jpg)

 No.14230[Reply]

I'm making a Fan Game and working on sprites. I was just hoping to make a slash with this thread I guess. I've been in Uboa for a while (frequently using the MUD) and I just wanted to chat :)

 No.14231

>>14230
This is a really early scan. Probably a year ago now. I have polished up my artwork now :)

 No.14232

File: 1559965427203.png (44.75 KB, 512x539, c_sprite_sheet.png)

An early sprite sheet
(If you really want to use it feel free haha just give me a heads up)

 No.14233

File: 1559965754538.jpg (2.24 MB, 3264x1836, Later Concepts.jpg)

Some redrawn concepts for encounters. The character isn't named chris anymore haha



File: 1557908678210.png (80.09 KB, 1280x768, Blue_Forest.png)

 No.14134[Reply]

I'm pretty sure the blue forest in Yume 2kki is the same forest from Rabbit's Moon

https://www.youtube.com/watch?v=NPN5O4KZCO8


File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

File: 1527035563317-1.png (400.32 KB, 887x613, dits2.PNG)

File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[Reply][Last 50 Posts]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
122 posts and 113 image replies omitted. Click reply to view.

 No.14086

>>14081
there's a point in development where you're in it for the long term. after that point it'd be easier just to start over from scratch. i don't know how far into development you are, but from your screenshots, it looks fairly significant. you might still be ok, but if you'll have to redo a large enough amount of areas, it's better to just scrap what you got and start again, or plow on through.

the different styles between areas have always concerned me. stylistically, some things just don't belong, and i was worried it'd eventually take it's toll on the project. in regards to the battles, you're pitting chibi final fantasy sprites against works of art. middens and off did similar, but kept a similar palette throughout to make differences less jarring. i don't know if that's the problem you're talking about however, but that's what I'm worried about. what do YOU think is wrong with the battle system? if you uploaded a picture of it, it might be easier to tell what's gone wrong and how to fix it. also keep in mind, you can position the characters and enemies sprites anywhere on the field. you don't have to just line them up on one side.

i really don't mean to sound overly critical. I'm a bit of a pessimist. still, what you have shown us so far is great, and I'm looking forward to more of it. i do have high hopes for the game, even if it doesn't sound like it. you are an amazing artist.
my complaint about the bedroom is that it's a bit flat. perhaps add more colorful decorations to it to make it feel more 'lived in', such as pillows or a carpet, or books, clothes, or a lamp.

 No.14089

>>14086
Forgot to add about battle systems, it might also be easier to do what games like earthbound had and do a first person dungeon crawler system.

 No.14091

File: 1554664534962-0.gif (3.4 MB, 659x327, Ditsbattletest.gif)

File: 1554664534962-1.png (255.25 KB, 1187x670, screenbattle.PNG)

File: 1554664534962-2.png (257.45 KB, 1195x665, screenbattle2.PNG)

File: 1554664534962-3.png (357.52 KB, 1196x669, screenbattle3.PNG)

>>14086
Hello once more. My issue with the battle system isn't its style (because after all it becomes interchangeable) but its implementation - How to for example make it so it's not too intrusive for the people who want to explore but not too much "just tacked on and easily ignorable" which is a delicate balance with a game of such a nature. As for the picture shown in my previous post, it was just there as an example of how my pixel art would look like (veterans however, might realize that this is a mockup of one of my earlier games )

Gif and picture here is how the battle system is like in its current state.

 No.14092

>>14091
plz keep making your game, it looks rad

 No.14112

>>14084
wew lad, sick yume nikki reference!



File: 1554890918734.png (42.34 KB, 648x513, hhhh.png)

 No.14100[Reply]

I'm trying to open it with Applocale (japanese language) and I see an error. I translated and that means something like "File room can not be opened" ? How do I fix that?

 No.14103

File: 1554934343370.png (163.4 KB, 358x361, usng.png)

You lurk moar, faggit.



File: 1554449513582.png (163.86 KB, 640x1872, ubuu.png)

 No.14087[Reply]

TL;DR: pic related.

I've been thinking about the much reviled "western 2kki" lately, and I've come up with an idea for a process that may allow for a game like this to be made. This thread isn't for starting such a game, but for review, criticism and suggestions concerning these ideas.

The process goes a bit like this:

1 - I (or any one organizer) makes a thread where people can send submissions for in-game maps that they made themselves.

2 - One week later, a new thread is made, where a small RPGM game is posted. This one-week period will be called a "phase" hereafter. The game consists of a Nexus which connects to each individual map that has been submitted through numbered doors. The thread's OP also contains a strawpoll for voting on which map do players think is the best. The one with the best score wins. It also contains another call for map submissions.

3 - Repeat step 2 for 4 phases, then go to step 4.

4 - The winners of the last 4 phases (now refered to as devs) get together in an online chat like a Discord server or IRC, and put the winning maps together in order to create a playable game. See pic related, fig. 1, for an example of what this would be like after 4 phases and fig. 2 for what the same project would look like after 8 phases. Noticed how nothing from fig. 1 is changed. What has already been released cannot be changed.

These devs have a deadline of 2 phases to do this, after which an official release is posted in the appropriate thread. The chat is managed by the organizer, who has no input in the actual conversations taking place.
Post too long. Click here to view the full text.
1 post omitted. Click reply to view.

 No.14093

All those filters for content are beyond pointless when there's no content to behin with. And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really. That's the biggest limiter to the idea of Western 2kki.

 No.14094

>>14093
>And the reason there is no content is that people have no ideas to begin with. Nor any passion for the genre, really.
Pretty much this. The devs who worked on fangames aren't really interested in them that much anymore (we've been doing this for, what, about 10 years?). 2kki survives because the devs there love what they do, but people don't really like RPGM that much in the west nowadays (mostly for the reputation of steam games with default tilesets and such).
Your idea would work, hypothetically, if we had a bigger userbase/developers that would like to contribute, but sadly that's not the case anymore.

 No.14097

File: 1554846570584.png (105.41 KB, 300x300, never forget (2).png)

tldr

 No.14098

>>14094
At first I thought it wasn't that bad but seeing how little attention this thread has gotten now makes me think I've probably been wasting my time. Part of me still wants to try it out though just to see what the fuck happens.

 No.14102

File: 1554901029452.png (812.11 KB, 993x700, flat.png)

>>14098
It's a dead fandom and an even quieter board. Nobody makes fangames anymore aside from people who missed Yume Nikki's limelight by a decade. Most people make fangames for attention (and that's not something bad), and the attention pool has mostly run out. If you want to try somewhere with active devs to ask, try going on tumblr or the uboachan discord.



File: 1554072342080.jpg (274.86 KB, 600x600, miso.jpg)

 No.14080[Reply]

just found out
some nationally ambiguous person, kinda recently, did… this
https://www.nicovideo.jp/watch/sm34161030

 No.14083

>>14080
you're mentally ambiguous for not posting minecraft

 No.14085

File: 1554377956409.webm (1.25 MB, 640x480, みそみそのダウンロード (0.05) _ Miso….webm)

MP4 for people who don't want to niconico.
Wat?



File: 1553629890567.png (351.7 KB, 1360x768, ClipboardImage.png)

 No.14071[Reply]

hey this is my first post here and i know its probably not the first time some said this but on the game .flow that i recently downloaded it gives me a error after the static screen and when i try to load the saves already on there it gives me the same error. the error looks like this "???? ..tm ??????" any idea what this is and how to fix it would help. and if is some sorrta anti pirating thing or somthing let me know because i just downloaded it off the internet.

 No.14072

Set your locale to Japanese and then try again, from the start.

 No.14073

use locale emulator, just download it here https://pooi.moe/Locale-Emulator/ and once it's downloaded right click on the .flow application file and select "run in japanese"



File: 1551718249636.jpg (3.83 KB, 225x225, download.jpg)

 No.14021[Reply]

hi.

please understand my English is not for my first language. I am by heiwajima, japan. IP verification of moderators can confirm.

users of 2ch. sometimes visit this web page.

I am producing dream compilation game.

please explain what is a good idea in it and what is not in easy english. No more messages but reading all response.


1 post omitted. Click reply to view.

 No.14023

File: 1551726883135.jpg (166.25 KB, 800x1200, insert_IMG_0040.jpg)

>>14021
ようこそ!
uboachanで訳者があるから日本語で書き込んでいいよ

いい事といえば、夢現のような雰囲気があって、キャラや絵がいいで、イベントなどが多いの方が良いと思います。また、音楽がゲームと余韻/通じ合うしたらすごくイイと思います。それに、自然で溢れる景色も表示したら(雪、林、花など)、完璧なゲームになりますよ。
へたくそといえば、ゆめにっきに登場したマップやテーマやイメージなどがいつもがっかりです。オリジナリティに目指せばの方が良いと思います。

 No.14024

My only advice is that huge mazes that make your eyes hurt when you look at them are not good.
頑張ってください!!

 No.14026


 No.14027

>japanese

This might actually happen, good luck OP.

 No.14028

>>14027
Don't be racist, just because the dev is Japanese doesn't automatically mean the game will have good art or last long. Lots of Japanese fangames die out after the first couple of releases.

>>14021
Don't be afraid to do the unexpected. There's too many of the same things in a lot of games. Try for brighter colors and less eye/gore/blood gimmicks. Don't go with big empty areas and painful mazes (to navigate and look at). Consider also a protagonist who isn't a recolor.



File: 1541439177280.jpg (20.03 KB, 488x388, Untitled drawing.jpg)

 No.13843[Reply]

This is a fangame im working on. It stars Angelica, a cute yet strong girl. The main focus of this game, aside from collecting effects, is defeating bosses. Yup, this YNFG will have battles. I'm only going to add boss battles, saving the rest of the game for npcs and such. As of right now, all I've done is a mockup of the title screen (image) and a character sprite, which is on my other pc which i dont have with me right now, so i'll probably show that tonight. I'll start actually working on the game either tonight or tomorrow. Stay tuned for updates! Sorry about the shitty image, I made it in a hurry on google drawing and i'll try to make a better one.
9 posts and 2 image replies omitted. Click reply to view.

 No.13885

I love the horse idea! I dont really have too much yet. I'm working on her bedroom, the nexus, and a few worlds. I'm sorry about not having a prototype right away. Again, I have a very busy and difficult life, so development will be rather slow, but today i'll start pushing other nonimportant things out of the way.

 No.13893

Milo here. Unfortunately, I won't be able to provide updates for a little while due to internet addiction. I have a notepad where i write and sketch ideas, and i'm committed to get a working demo going. I'm sorry for disappointing everyone, but i have to put my own health in front of my fangame.

 No.13899

>due to internet addiction
>due to internet addiction
>due to internet addiction
Beautiful.

 No.13910

>>13893
No worries, nobody had faith in you and your fangame in a first place (considering you had nothing to show us) so you didn't disappointed anyone

 No.13911

You all are right. I shouldn't have announced this. i'll keep my mouth shut until i have something worth showing.



File: 1536794892921.png (138.28 KB, 580x416, ClipboardImage.png)

 No.13619[Reply]

Anyone have a good example?

First one that comes to mind is this gem

 No.13623

90% of dream jam entries

 No.13624

File: 1536806040891.png (12.09 KB, 640x480, cards.png)

A good bunch of the short burst of western Post (And some Pre-)Answered Prayers fangames too. Some weren't ever finished, but what little was there (Anarchy comes to mind, so does N'Oubliez Jamais to a certain extent. While the latter is still influential, it certainly hasn't aged very well.)… For every semi-decent idea that somehow was never developed or even posted a demo, you'd get some really stupid things. Or even decent games that had its moments.

Also, The Door of Thoughts. Dear mother of fuck, that game. I know I was in that phase, still doesn't excuse it. While Remedy had its luck onto being partially undone and thus its newer version is lost, this first game is basically an ol' shame o' mine. It's interesting to see how far have I come, though.

Parade and Double Dream come to mind in the eastern side - not because of the typical SO EDGY, but because of the peculiar soundtrack and some of the artwork.

>>13619
Also nonny, you should get the 2k3 version for the maximum face implosion moment. Trust me, you're missin' on some.

 No.13625

>>13624
For what its worth, I still like Me a whole lot M-256, even it is a lil edgy and a lot awkward in engrish

 No.13840


 No.13841

File: 1541427727291.png (7.71 KB, 280x210, UEScreen.png)

THIS



File: 1540920231800.jpg (33.28 KB, 540x600, urotsuki.jpg)

 No.13828[Reply]

So i've been having an issue.

I'm playing Yume 2kki on easyrpg for android. the app updated one day and now whenever i switch effects or unequip an effect it plays the crashes saying the usual "unfortunately easyrpg has stopped" thing. when i get the chance, ill reinstall yume 2kki and/or find an apk of an earlier version of easyrpg, but in the meantime, any solutions?


File: 1528996880153.png (21.12 KB, 1920x1040, .flow error.png)

 No.13358[Reply]

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?

 No.13359

There's a dedicated thread for issues like yours.
Also, don't put your name and email, it's an optional step.
Try downloading .flow again:
http://www.mediafire.com/download/10ffd7s2rcdul6e/flow_ver0.192.zip (Japanese)
http://www.mediafire.com/file/t5za389klzn2d2t/flow_ver0.192eng.rar (English)

 No.13675

File: 1538826254865.jpg (252.54 KB, 1235x2333, Screenshot_20181006-074311.jpg)

You're going to need to change the game region to Japanese, because of the Japanese filenames.



File: 1532051695533-0.png (3.59 KB, 288x256, syujinkou1.png)

File: 1532051695533-1.png (2.68 KB, 288x256, effect_kouka1.png)

 No.13447[Reply]

ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
※主人公のグラフィック変更
+主人公、黒電話のFaceSetの追加
+黒電話エフェクト追加(図書館、デバッグルームにある)
+デバッグルームの設置(現実部屋の右の扉から入る)
+デフォルトのシステムグラフィック追加(デザイン適当)
+変数0043:入眠の回数追加(LSD風にDayをカウントできる)
+変数0044:入眠毎の固定変数追加(寝直す度に乱数発生、各部屋で利用)
+説明書追加(デザイン適当)
+ゲームカセットの画像追加(デザイン適当)
+copyrighit.txtの追加(著作権関係はここに明記)
#>>90氏>>152氏が作成した音楽をMAPに割り当て
Post too long. Click here to view the full text.

 No.13448

"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.



File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
17 posts and 12 image replies omitted. Click reply to view.

 No.12736

>>12677
Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.

 No.12914

Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

 No.13277

File: 1527253770063.png (55.71 KB, 640x475, newque.png)

Bumping this since there was an update:

https://ux.getuploader.com/yuque/download/41

 No.13434

Agh, need to check this out.

 No.13435

File: 1531384784962.png (12.65 KB, 640x480, 68.png)

>>13434
IMO it's the most promising of the 'new' fangames, along with Minus Ichi.



File: 1527857631605.bmp (4.77 MB, 1520x1096, flow WIP Map.bmp)

 No.13294[Reply]

Do you think people should make a map of every fangame? First, there should be an up-to-date map of .flow.
6 posts and 1 image reply omitted. Click reply to view.

 No.13334

I'm not good at mapmaking. I just made this base. It is missing some areas, and has no links.

 No.13352

Why are people ignoring this?

 No.13354

File: 1528638341367.png (547.61 KB, 690x800, __madotsuki_yume_nikki_dra….png)

Almost all fangames aren't iconic enough to spend all that time to make maps of. The original is a classic while everything else is derivative, like a bonus feature or something. Why put the effort when the point isn't to site-see, but to experience the same feeling of going into the unknown?

 No.13355

File: 1528643672121.jpg (72.71 KB, 425x510, 7810b6a7b8d5aa2fd00e864698….jpg)

>>13352
For the same reason you aren't doing much either. It's not worth the time nor the effort.

 No.13356

Yume Nisshi, Dream Graffiti and .flow have maps like this, as far as I'm aware. 2kki might too but with the immense size and constant updates it'd be a headache to keep up.

I'd like to see maps for yuque, it's not a particularly big game.



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[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd.sx / lainzine ]