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/yn/ - Yume Nikki General

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🎉 Happy New Year!!! 🎉
The U.S.A.G.I. Game Jam is now live! Announce your projects in this thread no later than January 8th.
Seisatsu's Lost Cities Minecraft Server has been updated to 1.18.1!

File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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 No.9008

THE GRUDGE



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


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 No.9724

File: 1641036028674.jpg (11.19 KB, 320x240, start.jpg)

how come the font looks so ugly on mine



File: 1642548888304.png (7.36 KB, 500x250, Oekaki.png)

 No.9743[Reply]

Hey. Just wanted to know whether I should play the the 0.10 release uploaded here on this website, or the steam release. I read a few of the reviews on the Steam release's page that claimed that the "fan translation" was better or something like that. Wanted to know if the version provided on this forum is… well, that. Or if there really is any difference at all. Thanks.

 No.9744

Play the one uploaded here. The Steam version is full of graphical and technical errors that really ruin the mood of important parts of the game.

 No.9745

Thanks a lot! Have a nice one.

 No.9746

>>9744
Is that actually true? I didn't experience anything unusual when I played the steam version.

 No.9747

>>9746
The errors might be subtle, but don't go unnoticed for someone who's obsessed with the game like me. Right now I remember three:

1. The Towel effect should slow you down, but it doesn't.
2. The fade to black when you go to sleep in Masada's Spaceship is gone.
3. In the credits, one of the blocks of text appears abruptly, rather than slowly fading in like they're supposed to.



File: 1617598848764.png (6.25 MB, 2000x2000, 88655399_p1.png)

 No.9218[Reply]

What should be done about the current zoomer problem this fandom has? It's either full of fatalists who live off by their synthetic drugs, or ironic fans who laugh at others who look too deeply into things. Both love making shitty memes either way
Nowadays it's hard finding fans who actually love the game for what it is, and are also not hinged by what they do in their everyday life and their beliefs. Anyone else here still has a soft spot for YN, even if you haven't played it in forever?
47 posts and 21 image replies omitted. Click reply to view.

 No.9735

>>9734
Its not our fault Jojo references are everywhere, sometimes purposefully and sometimes coincidentally.

https://jojo.fandom.com/wiki/List_of_cultural_references_and_inspirations_from_JoJo%27s_Bizarre_Adventure

And lets be real, that is nowhere near a complete list.

 No.9736

File: 1641599664206.gif (1.48 MB, 270x152, i.gif)


 No.9737

>>9732
>They're just lame and inaccurate pastiches of things that came before.
to be fair, the Famicom World exists

 No.9740

>>9732
>Teenagers now have a bizarre feeling of bastardized nostalgia for things they never experienced.

Agree, lo-fi, vaporwave, early 2000's aesthetic and all that shit have their génesis in nostalgia. Maybe that shows how Bad modern entertainment has become that people have the need to remember an idealized past and the melancholy of growing up and soon facing adulthood.

 No.9741

>>9737
That's true, but we don't know how old Kikiyama is. He could be old enough to have been a child or a teen when the Famicom was released.



File: 1590619739422.jpg (124.11 KB, 700x350, 99e24616b39f332a4ab85268da….jpg)

 No.9018[Reply]

How did Yume nikki become known? Do you know, or can you see somewhere, what the first 2chan thread was where Kikiyama mentioned the game? Is there somewhere on the internet where Kikiyama presented his game that June 2004?
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 No.9045

>>9044
I think the main question in the thread is answered. 2chan had as a section for interesting free internet games. We can also deduce from the archived threads that the game became really popular around 2005.

 No.9046

>>9037
No, those are Yume Nikki generals. The first was made 11 months after the release date.

 No.9047

>>9046
Well… it's something!

 No.9710

File: 1638959941662.png (221.19 KB, 1052x847, 20211208192642.png)

こんにちは、日本から書き込みます。
>>9042
>>9043
これはインタビュー風のパロディです。
元になったのは鳥山明と尾田栄一郎のトークショーです。
このパロディでは、「鳥山明」の箇所が「ききやま」へと改変されています。

>>9042
>>9043
This is an interview-style parody.
The original is a talk show between Akira Toriyama and Eiichiro Oda.
In this parody, the "Akira Toriyama" part is altered to "Kikiyama".

 No.9739

>>9710
Makes sense.



File: 1635907823140.png (10.48 KB, 660x350, Deluxe.png)

 No.9516[Reply]

I've always really enjoyed the idea of a "deluxe mod" for Yume Nikki. It would reimplement cut and unused content from all previous versions into 0.10 and maybe add some quality of life improvements too
The goal of the mod would be to provide a somewhat fresh experience to anons who haven't played the game in a while.
What does Ubuu thinks?
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 No.9542

>>9534
The game code for Yume Nikki is proprietary, even though EasyRPG Player is free. That is, the LDB, LMT and LMU files which contain stuff like tile placement, collision data, switches, variables, and most importantly, events, which is effectively a programming language and therefore these files count as software.
There are absolutely no RPGMaker games that are free software, except for .flow, so I’m basically starting with nothing.

 No.9543

>9529
Pathetic

 No.9721

So basically something like this? https://youtu.be/6OZiqfViKGc

 No.9722

>>9721
i don't see the point of this when you could just make a fangame.

 No.9731

I don't think the original Yume Nikki really needs any adjustments. However, I would like to see some kind of condensed "best of" version of Yume 2kki. It's a great game but it's nowhere near as concise and focused as YN and many other fangames are. Not saying they need to do away with the regular version because I like it too and the huge dream world is pretty cool, but sometimes it can feel daunting to navigate through.



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 No.6124[Reply]

The hug thread is gone >>>/c/1313. But I want to keep reporting about it. It's been eight years since the original thread. Would be against the rules to start a new one here?
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 No.9387

>>9385

let's wait and see.
welcome to the long con babey

 No.9727

File: 1641282145769.jpg (80.67 KB, 850x1131, madooo00.jpg)

Hello, anons. Happy New Year.
Are we still with me?

So many years of this, one simple life entirely devoted to this absurd task. First of all, I want to assure all of you, I am safe. I went through some incredibly weird situations, but my mental fortitude only strengthened. I no longer accept emails since the previous situation, not that I need reject them though, it seems like most of us aged our way out of here. But not me, I'm still not done.

Has everyone would expect, this corona situation has put everything on hold. It took me weeks to come back home, and when I finally arrived, I was told that my family was losing money. So I need to stay put for now. As you anons may have realized, I do not really have a proper job, my family runs some profitable business and they couldn't care less to what I do, I have much worse brothers so they are glad that I just want to 'travel the world'. They actually get excited to learn about my travels. They do forbid me from going to dangerous countries, so I guess it will take a while for us to know if some descendants of the Inca deep in the Peru jungles know anything about Mado. Of course, I went to some places in secrecy, but there are some places that it is just not worth the danger. The quest lives with me, I can't afford to die yet.

My search has been slowing drifting away from mysticism and going towards science. Maybe someday I could make both of them work together to help me, but for now I'm interested in the theories about parallel universes and what can be find in those. Linking the Unknowns are most likely the key. I have more directions now, and more experience. With every failure I get stronger, right now I'm in peace. Desperation may eventually strike my heart once more. My mind may fail me once again. But I must not give up. The hug is worth my life and my efforts.

Thank you, /uboa/. I hope you can keep following me in this quest, your support is touching.

Here's to another year. Let's do this.

 No.9728

>>9727

Godspeed, you magnificent bastard

 No.9729

File: 1641312074780.jpg (58 KB, 640x613, 8dfebbe12a827bb20ec58afda8….jpg)

This is starting to look like a supervillain's origin story, if this thread ever appears in the news I'd just like to say journalists are pussies.

 No.9730

>>9727
You deserve that hug. For all your determination you deserve it.



File: 1495785221615.gif (124.47 KB, 568x568, Madopuke.gif)

 No.6562[Reply]

In case you're not aware, i'm doing a yume nikki fanventure: http://mspfanventures.com/?s=18268
It's basically a mspaint styled comic where you give commands to a character.
You can leave commands here or in the Discord server: https://discord.gg/BZhJ8rg
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 No.8579

File: 1540234084444.gif (81.75 KB, 650x450, lPyeuTk.gif)

I'm gonna try posting more updates and speeding things up.
If we get like 2 effects a year then see you in guys in 10 years for the ending.

 No.8906

You'll be already dead by then.

 No.9055

>>6562
Saw Deltaruined in my YouTube recommendations and remembered the fanventure. Small world, I guess.

 No.9285

>>6562 hey! you're the guy who animated a bit of team fabulous 2 reanimated :D!

 No.9726

op this comic is great but you don't have to describe homestuck



File: 1639707570246.jpg (383.08 KB, 1313x2110, mado.jpg)

 No.9714[Reply]

So I was browsing TV Tropes when I stumbled upon the Spiritual Adaptation page. In the video games subpage it said that "The David Lynch film Eraserhead has an adaptation in the form of Yume Nikki. The similarities between the two are uncanny." One of the main interpretations of the film is that the protagonist Henry Spencer is facing the troubles of fatherhood much like David Lynch was going through when he had his first kid. So what if in Yume Nikki, Madotsuki is actually pregnant and the whole game is Madotsuki's journey through motherhood. It might be her worrying on might what happen to her child if said kid grew up. She might be afraid of failing as a mom and her child living a terrible life. At least, I think that's what I think.

 No.9716

>>9714
I like the idea.

 No.9718

File: 1640567170911.jpg (49.62 KB, 600x424, download.jpg)

>>9716
And Masada is suppose to be her husband

 No.9719


 No.9720

i cant believe what an unexpected huge ERECTION a fucking YUME NIKKI PIC is giving me

 No.9723

I'll go more in depth

Some of the characters in her dreams might actually be representations of this. The toriningens might symbolize how her child might be in teenage years. She might feel disconnected with her kid and not spend as much time with him or her. The picnic in the game might be how Madotsuki feels with her kid, that she feels like she's out of touch. Poniko might represent how her kid might not want to be with her, and her turning the lights on and off again might be remonstrant of a parent turn the lights on and off to get their kid to wake up. And Uboa, might represent how her child might hate her in the future. And Masada, given that his area gives of a comforting feel, might be Madotsuki's husband.

Even some of the effects might represent Mado's stress. Fat affect might not be fat, but the representation of a pregnant belly. The knife affect might represent abortion or child abuse. The snow woman and the oni effect might represent Madotsuki's mood swings during her pregnancy. The flute effect might be like a lullaby for a baby. The long hair effect might symbolize love, affection, gentleness, and care for ones baby, while the blonde hair effect might be Mado trying to seem hip and cool to her kid.

And the ending might be Madotsuki's fear of dying from child birth, and her baby never having her mother.



File: 1626811439577.png (44.94 KB, 640x480, Yn006_blockWorldGuillotine.png)

 No.9349[Reply]

Apart from some of the music in the game, such as the Kalimba and Monoko events, can you guys think of any other African influences in the themes of the game?

 No.9445

These are meso-american themes arent they? not african

 No.9717

File: 1640392356129.png (308.67 KB, 640x480, ClipboardImage.png)

>>9445
many feel central african. the rave monkey looks a lot like bantu masks for example

since kikiyama is japanese, its anyones guess whether he was inspired by mesoamericans or africans

but the music is definitely more african than mesoamerican



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