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/yn/ - Yume Nikki General

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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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 No.8913

>>8912
TOWEL EFFECT'S BACK ^^



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


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 No.8941

>>8940
Well it's something I've never been able to replicate. It's only happened the first time I ever played Yume Nikki. I was just wondering if anyone knew more about it. I kind of wish they were just friendly though, I had a lot of fun exploring from forest world to hell to wilderness to barracks settlement to FC world to Shield-Folk world and all the way back to nexus on my first play session. It absolutely blew my mind how many areas I got to explore only to loop all the way back to where I started. It would have sucked if my progress there was blocked by the toriningens and I had to go get the traffic light or whatever first.



File: 1546918818793-0.jpg (4.63 MB, 3840x2160, 2018-02-28_224714-14.jpg)

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 No.8652[Reply]

Madotsuki’s Room Ver_2019_0108_12:26
69 posts and 132 image replies omitted. Click reply to view.

 No.8779

This is a beautiful thread. I hope OP and Translator-san come back soon.

 No.8805

>>8779
Hi, I can try translate, but I don't know which have and haven't been translated. If you can show me which aren't translated yet I can give them a shot.

 No.8807

>>8805
Everything I haven't translated so far (from >>8731 onwards). I've been too busy to do it myself.
I wanted to comment on those Cotton tea cups and tell >>8740 to lurk more before calling them "random cups", but I haven't had the time.

 No.8809

Okay, so this is my first time translating posts like these so they might be a little off.

Here is my attempt at translating >8731 to >8736
I've yet to do >8737 onwards, but I'll try do more later.

>8731

> 魔女イベントの背景、ロケ地は京都ではなく山梨県の和田峠説。
> 画像で比較してみました。情報や考察お待ちしてます。
> #ゆめにっき考察

The background for the with event is not Kyoto, but infact the Wada Touge district in Yamanashi Prefecture. I have attempted to cross-reference the images. Any information or theories would be appreciated.

#YumeNikkiTheories

>8732

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 No.8954

Thank you Mt.kiki for all this information.

If anybody is interested, I found a link with more pictures of Paracas textiles. It's easy to see the resemblance.

http://www.paracas.se/en/



File: 1579414329768.jpg (267.22 KB, 1600x1079, wallpaper beach.jpg)

 No.8950[Reply]

Yume nikki theory:

that guy murdered in the forest is yume nikki's significant other/father/parental figure who died in some sort of ambush with nikki. She survived, but was raped. What's interesting about this location is that it feels distinctively grounded in reality vs the other areas which are often times more abstract. Along with all of the other imagery, like the uterus(s) on the road, and the hands & eyes scattered throughout the entire game, I feel that the most likely reason we come across yume nikki as a complete shut in is because of the trauma associated with rape, combined with losing a significant other.

Murder is a theme throughout Nikki's dreams, she can use a knife to kill almost any NPC character. She can afford to be a complete shut in because of the leftover money from whichever significant other that was murdered in the ambush she was raped in. Nikki literally kills herself at the end of the game, something really terrible (sometimes psychological problems but in this case I don't think that theme aligns with Nikki's dreams) pushed her to taking this action. I believe that terrible thing is the ambush and associated rape.

I'm really ADHD so my thoughts are super disorganized here, this was pretty low effort anyways but sometimes I think my writing is frustrating to read. What do you guys think about my theory, I literally just started playing this game today and am connecting dots. I don't really have a huge ego about a lot of things but I am really good at reading comprehension and interpreting art I scored perfectly in that subject on my SATS, so idk I could just be a complete fucking idiot though im probably wrong and havent seen enough of the game.

 No.8951

File: 1579524368578.jpg (92.37 KB, 680x680, 3554850054.jpg)

1. There's no character called "Nikki". (Actually, there is. It's the fucking diary on Mado's desk in the real world…)

2(a). This rape therory was overused/spammed to the point that years ago, "Mado was raped" used to be the de facto catchphrase of this very imageboard.

2(b). Not to make fun of you or anything, but again, it has been discussed to death. Lurk a bit more.

 No.8952

>>8951
How much do you wanna bet you just replied to a bait post?

 No.8953

>>8952
I was about 70% sure.



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 No.6124[Reply]

The hug thread is gone >>>/c/1313. But I want to keep reporting about it. It's been eight years since the original thread. Would be against the rules to start a new one here?
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 No.8943

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>>8649
huganon where are you pls i don't wanna feel like i killed both the thread AND you, give a sign please

 No.8944

File: 1576774717126.png (316.64 KB, 796x712, 1564177641239.png)

>>8943
RIP huganon. He stayed brave for 8 long years, but ultimately, his wish was never granted.

 No.8946

>>8943
>>8944

Anons, I am still here. I am still looking

I missed January 1st again, I'm sorry.

The seach for the hug will always live on. I have no time to reply the other now
But I will come back.

I will always come back, for the hug is real and I will believe.

 No.8947

This is how supervillains are made.

 No.8949

>>8946
I will always remember you, and will always be rooting for you.



File: 1490859226349.jpg (3.74 KB, 199x204, help im stuck and i cant g….jpg)

 No.6431[Reply]

so /yn/, what makes you keep coming back here? Is the comfy banter, your dedication to the game, or because you're bored?
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 No.8599

Yume Nikki has just always been an inspiration for my drawings. I've always liked weird and surreal things, and video games are no exception. Cho Aniki, LSD, Earthbound (<-favorite game, PLAY IT), ive always enjoyed weird games like these, but yn stuck out to me. I have autism, and anyone who has it knows how obsessive autistic people can be over things, and YN was one of my biggest obessions. I've played this game for years, and seen everything there is to see, and its still one of my favorite video games of all time. This place is basically a haven of people who feel the same way about the beautiful world of kikiyama.

 No.8600

>>8439
Aside from YNDD being fanfiction.net material, it takes place after Yume Nikki, so Madotsuki could have aged between that period.

 No.8601

I come here when Im bored, but I also love looking at the pictures people post here. Seriously theres some good eye candy here

 No.8760

>>6468
Same here. The game really left a strong impression on me back in the day and it's become one of those things I keep going back to. I just want to keep experiencing the feelings and to help others experience all things Yume Nikki too.

 No.8948

File: 1578268302844.jpg (8.27 KB, 218x281, kaz.jpg)

bored, /fg/, occasionally checkin if we're dead yet



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 No.4481[Reply]

I was updating my Yume Nikki folder when I found this.
It's a CD called "音日記" ("Sound Diary") that was released during Comiket 86. The PVs sound nice, but unfortunately, I can't seem to find any upload, and the people doing it don't sell it by mail.
PVs:
http://www.nicovideo.jp/watch/sm24219498
https://www.youtube.com/watch?v=hBNCgQzRVdg (same video as above)
https://soundcloud.com/photosphere-official/uboa-0001crossfade

But while looking for it, I found this other thing:
http://zh.yumenikki.wikia.com/wiki/Music_CD
It's the YN wiki in Chinese, and it list all the CDs released, either officially or by doujin artists. So I thought about hunting them all down, and… failed miserably.

The official ones are already available on other threads, and these are the links:
Yume Nikki no Tame no Waltz:
mp3 - http://www.mediafire.com/download/9hbb6oiabz1oer6/ゆめにっきのためのワルツ.rar
flac - http://www.mediafire.com/download/9egjvks5be4iix8/ゆめにっきのためのワルツ FLAC.rar
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 No.8138

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>>8137

I most certainly will!
Thank you ever so much my friend!

 No.8139

>>8138
Not that it's in exchange for the download link or anything, but I guess in the event that somebody did want to compile all of the albums into one torrent that everyone could share, the starting point would be knowing what the fan albums are in the first place - when you said you only needed those three to complete your collection, how many YN albums do you have? Might be good to start a list of known albums, whether we have them or not, and hunt them down accordingly, in FLAC and mp3 format.

Also hope you're enjoying the RLW album, it's my favorite of the three.

 No.8140

>>8139
That's an excellent idea. My personal folder is sort of a "best of" selection of all my favorites from YouTube/forums/here/ect. But to have a actual factual list of sorts would be most beneficial. I'll jump right on that when I get the chance later today.

 No.8908

bumping since theres interesting stuffs here

 No.8945

File: 1576937224066.png (29.57 KB, 612x275, albums.png)

>>8908
Well, this is what I've got so far - I'll create a torrent and seed it as close to 24/7 on my laptop/seedbox as long as I live/have an internet connection.

I will make the torrent in maybe a couple weeks to a month to try and give people a chance to contribute their albums/rips. Even youtube rips are better than absolutely nothing, but lets please do the best we can, here.



File: 1573234219685.jpg (149.55 KB, 1280x720, toriningen party.jpg)

 No.8909[Reply]

I am currently working on a concept for an exploration game, which has some ties to YN, it's not exactly a fan-game, but I want it to be a surreal walking simulator.
Since YN, honestly, has its issues I am trying to figure out how to evade these issues. I am not here to roast YN or something, I am looking for design changes, that make the game easier to play, especially for people who dont know anything about the it (pic related).

Here's the most common issues i hear about and there is only one rule to go by: If there is no good design-excuse for it, cut it.

- Too much empty space. I would probably design more smaller worlds and reduce unneccecary walking. tedious looping is not fun. The map sizes need to be drastically reduced.
- Pointless effects. I would either implement some use for the effects given or get rid of the ones that only have a cosmetic purpose. There are 4 really useful effects. others are either completely pointless or they are useful like 1 time an then never again (Yukki Onna, Witch and Umbrella for example)
-Knife is good, would keep. Eye Palm is useful. I would remove the bike and just add a run-button. Stop-Light needs balancing, i would make it so that the npcs unfreeze automatically after a few secs to make it harder to escape the toriningen. The cat is kind of useful. Every other effect is of practically no use and can be removed.
-As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube. That's just terrible game design and the tiniest amount of guidance would be much appreciated. However i have not yet found a way to get around this. There are no compasses or maps in dreams, really. So idk, let me know if you got any ideas.

Anything else you would change to improve the game? My goal is to make it more accessible to new players and to make exploration more rewarding.
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 No.8916

Umm… you know YN mostly exists to be theory fuel? That's why it has pointless effects. Empty space is there to give you time to think. No guidance so you can immerse yourself in the dream. So if you take this out in a remake, it won't be YN anymore. Terrible game design? Maybe, but it works this way.

And about your game, I have a suggestion. You see, .flow (a YN fangame) has a Television effect. It turns the head of the protagonist into a TV set, which shows different images if there are chasers or effects in the current room. So you maybe can add a useful effect that allows the player to navigate.

If you really think exploration games have to guide players, add a tutorial in which your player will get that navigation effect. Surely will make the game more accessible, but ruin the first impression.

 No.8927

The walking speed is really slow, which makes giant maps with lots of empty space a huge chore.

 No.8928

Like >>8914 said. While I get that everyone can have different tastes, pretty much everything listed as a negative in this thread so far is a charm point of YN. The getting lost, the lack of instructions, the slow pace, mundane effects… YN is about exploration and discovery. If you take that away by narrowing passages and offering maps, then scrape away the mystery and experimentation offered by the cosmetic effects, you end up with an A-to-B rail story. If that's what you want, you should check out Deepseaprisoner's games, respectively.
>As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube
Weird to say that when people have been beating the game on their own since before Youtube even came along. You not wanting to try on your own doesn't mean that the act is futile. Most people find enjoyment on making discoveries by themselves and YN aims to allow them to do so.
>>8927
Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.


If I were to change anything it would be the addition of more visual spectacles for people to interpret. Like the supposed alien light over the vista or the mars landscape. This is why I like 2kki, because there are a lot of linear rooms that only exist so you can enjoy the background scenery. Amazing things being beyond reach is a common dream subject after all.

 No.8929

>Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.
You can't really and honestly say that the bicycle is a good solution to the speed problem. The player should be given the chance to choose the speed of their exploration without having to rely on a hit-or-miss gimmick like finding the relative speed effect. A simple toggle key to go from low speed to normal (fast) speed would be the ideal solution for the people who want to explore a map at their leisure and those that don't want to feel like the game is dragging time for nothing.

 No.8930

Yume Nikki isn't a game about gameplay, it's a game about atmosphere, contemplation and mystery. Warily trekking through a lonely void with your thoughts is as much a part of the experience as visiting Poniko or running from Toringen - in fact, it's what makes those moments feel special. Imagine if every instance of empty space was cut out, would it still feel like a journey through the mind of a troubled hermit? Or would it feel like a gallery of weird sprites? The game isn't meant to be convenient (see: Hell, the most player-unfriendly map I can think of in any game except maybe Dark Souls) and the player isn't meant to see every piece of content (see: All the events with tiny chances of happening, plus the ones with no logic to their "solutions"). I could keep talking about this forever but I have to go, maybe later if anyone cares.


>What would you change?

I would randomise parts of the map when the save file is created or when the .exe is first ran to make it harder to use online walkthroughs. Might also open up some cool opportunities like a room that has a 1/600 chance of permanently existing in some remote location.



File: 1561589993381.jpg (144.96 KB, 1191x670, download (14).jpg)

 No.8831[Reply]

Happy 15th Anniversary Mado, keep on dreaming.
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 No.8833

File: 1561602296533.png (1.19 MB, 1200x950, bg1_speckticuls.png)

15周年おめでとう。

 No.8837

File: 1561820150661.jpg (52.91 KB, 563x610, 942edaaa44aabf648fcbc62f0a….jpg)

Best wishes to you, Mado. You'll live forever in my heart.
https://youtu.be/l09t_q3FAWg

 No.8881

File: 1567824405109.jpg (692.21 KB, 1553x787, Yume.Nikki.full.648822.jpg)

15 years, holy shit

 No.8889

That's great, longe live mado

 No.8891

>>8837
good time a simple time an easy time



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 No.8603[Reply]

Does anyone have the .idb file? My computer fried so I can't get the file to play on android
2 posts omitted. Click reply to view.

 No.8606

>>8605
Basically run the game installer and archive the results. That's how you run it on mobile.

>>8604
Yeah I was trying to entice people to send the stuff

 No.8607

>>8606
Oh and run the files through the easy rpg emulator

 No.8608

>>8605
If someone could upload the files once and for all that would be amazing.

 No.8609

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 No.8715

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>>8603
this has to be the cutest mado pic ever. i love her pose, the windows move maker text, the red background, the hearts around her fingers and the music note picture in the left. everything about it is pure perfection



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