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/yn/ - Yume Nikki General

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File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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 No.8786

The eyelashes one is funny, the curry one drove me to tears in the end. Both are good.

Thanks for bringing it to us and translating the walls of text!



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


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288 posts and 63 image replies omitted. Click reply to view.

 No.8658

This also explains was the executable was titled "ヒームベタート.exe". What the fuck is a Heembetart?



File: 1556366684892.jpg (2.3 MB, 3264x2448, 1533820350471.jpg)

 No.8791[Reply]

Recently finished Yume Nikki despite knowing about it for a long time.

I'd like to hear what other people thought about the game when they first played it, and when they first finished it.

For me, I thought it was immensely relatable. I spend almost all of my time escaping online or in games, then going to bed to hope I might have a fun dream, almost never leaving this small space. The ending was perfect, it was predictable but in a strange way it wasn't. I feel like in my own life I predict suicide as the likely outcome, but I still repress it, and I did the same in Yume Nikki. Even as Madotsuki stepped up, I didn't know where she was going until it was too late.

I'm sorry if this has been posted a million times before, but I'd still like to hear your first impressions of the game or about my reaction.
8 posts omitted. Click reply to view.

 No.8801

>>8800
Очень жаль. Мне бы тоже было интересно.

 No.8802

>>8800
You'd be right in that assumption, thanks anyway.

 No.8803

I think I came in too late to find it a mind blowing revelation. Yume Nikki's had a massive affect on modern games, particularly indie games, so I'd come across most of the ideas in it before. That's not to say my first experience with it was underwhelming, it's value isn't just in ingenuity and it's still one of my favorite games.

 No.8804

>>8799
i was shocked he mentioned uboa at all lol, thought it was sick but had stopped watching pbg at that point

 No.8828

I discover the game in 2011 and it was my first time playing a RPG Maker game.

First, some thoughts like "what is that image in background?" "why is the sound so unsettling?" "what is the story behind this?" came in my mind. I didn't see any reason to beat or enjoy the game, but then, moments later… i started to really enjoy and like everything of the game. The atmosphere, the idea, the design, the sound… it's like something that i never seen before, and it's so damn good. And when i arrive the final, i feel like a part of me had gone with Madotsuki. I became so immersive in the game and very addicted to anything related about.

Today i still enjoy and love the game. It's one of my very favorite games of all time, aside of major companies games like Chrono Trigger or Super Mario. I really love this game!



File: 1551057195329.png (37.89 KB, 638x478, Sky.PNG)

 No.8758[Reply]

I recently decided to go back through Yume Nikki and revisit the places that really struck a chord with me. Took a bunch of screenshots like I was on some nostalgic road trip or something. What are your favorite locations from the game? I found myself using the umbrella just to add rain a lot of the time, but I think the most relaxing spot is to just sit on the cliffs at the Sky Garden and watch the UFO.
3 posts omitted. Click reply to view.

 No.8766

>>8758

Block World is very meditative.

>>8763

Hi.

 No.8769

File: 1552108072655.png (7.19 KB, 636x475, Igloo.PNG)

>>8766

I never really thought of that but going back to it I think I see what you mean. The music really does feel like something you could get lost in thought to.

I had another nice, comfy moment when I came across Kamakurako and just curled up next to her. It made me tear up a little feeling like I'd finally thought of a way to give that poor girl some company.

 No.8822

I can think of a few places at the moment, but i haven't played the game in a long time.
The wilderness as a whole fascinates me, and there are plenty of locations inside of it that I really like. First off, the spring house with the red faced entity. Second, the road to the sky garden (including that part with the red-eyed grass, the purple poles and the pyramid staircase). Third, the barrack settlement (I think that's how it's called). Last but not least, the toriningen party place and the cube with the aztec rave monkey.
The ghost world next to the sky garden cliff has to be one of the most intense places, along with the martian underground, the kyu-kyukun corridor and the different white desert locations.
Oh, the mall has some amazing locations too, including the rooftop, the blood room, and the flute room. The witch island and the train you take to get there are gorgeous too. But if I have to choose an absolute favorite, it would be the martian underground.

 No.8823

I can't say I have a #1 favorite but I really really like the White Desert. Other than the secret shortcut in the Block World, you have to really go out of your way to get there, and it's one of the most invested areas in the whole game. It's really climactic in the most disturbing way possible, so much so that the first time I played the game I thought that was where the game would end or something.

The whole Number World / Lamp World / Staircase area is something I've gained more appreciation for on replays. It's entirely disconnected from the rest of the game other than the Nexus and the staircase section also has a reprise of the Nexus' background which plays into the atmosphere and significance of the area.

I think I like these areas because they lend some sort of sense to the game. Everything else feels so disconnected yet these places suggest there's some sense to be made of the whole thing. It's hard to explain but I hope you get what I mean. It's what distinguishes this game from just a random mess of unrelated levels.

I also like Mars because the sound tracks are really awesome, both of them.

>>8822

I love the Wilderness too. It's like a whole entire environment by itself and the build up to the Sky Garden is fucking beautiful.

 No.8827

I feel very emotional in the Mars-san area. The piano, the atmosphere… and to arrive the place, with no more places to go, is like a trophy to me. Very touching and personal to me.



File: 1522015813810.jpg (106.08 KB, 1000x602, uboa bed.jpg)

 No.8287[Reply]

Uboa laying in bed
11 posts and 2 image replies omitted. Click reply to view.

 No.8402

more uboa please!

 No.8404

>>8300
who is this friend?!

 No.8413

File: 1526164816531.jpg (44.34 KB, 854x549, sleep.jpg)

POV of laying in bed with Uboa

 No.8415

>>8385
they need to be cleansed

 No.8826

>>8413
…go on…



File: 1560258102619.png (38.16 KB, 300x100, 1329526773211.png)

 No.8825[Reply]

yeah discord kinda sucks, but i made a list for all the yume nikki discords i could find and get approval of.

some of them looked interesting.

https://dreamnexus.github.io/

i want to leave discord. send help.


File: 1492684248355.jpg (112.3 KB, 800x600, 1491418265254.jpg)

 No.6460[Reply]

Ever smoked weed while playing yume nikki?
65 posts and 19 image replies omitted. Click reply to view.

 No.8531

>somebody does something remotely creative
>"lmao dis guy on drugs look at all the drugs this guy is on"
I thought you guys were better than this.

 No.8532

this board sucks

 No.8538

I did one shrooms once. It wasn't all that cool but when I got to the white desert the ripping sound felt like it was ripping straight though my body.

 No.8540

>>8529
Don't associate Kikiyama with your problems and substance abuse issues. Everyone in this thread is a fucking loser.

 No.8824

File: 1559802417662.png (91.62 KB, 643x481, cannabis goddess world.PNG)




File: 1557547720159.jpg (26.53 KB, 674x570, __madotsuki_yume_nikki_dra….jpg)

 No.8813[Reply]

I think that Mado really did kill herself and the Jellies at the end where just for aesthetics
Not that I like that she killed herself

 No.8814

File: 1557590382672.jpg (52.73 KB, 800x648, astro-boy-intro.jpg)

Mado's eyes aren't closed, the sprite is just stylized differently than most games of similar style. Horizontal pixels actually make more sense for eyes than vertical pixels if you ignore society's aesthetic trends like common cartoon deformations.

 No.8816

>>8814
Then why are Poniko's eyes visibly open? And Monoko? And Cat effect Mado?

 No.8817

>>8816
Maybe because it's in a dream and stuff doesn't have to be normal in a dream?

 No.8819

>>8813

Madotsuki isn't Japanese. There's no evidence of it in the game. It's more likely that she's South American honestly

 No.8820

File: 1557944486193.png (59.01 KB, 480x640, 1493387196269_732366.png)

>>8813
As far as I know, Mado dying IS the popular opinion. The idea that the jellies were aesthetic/a symbol is quite recent and not well established or anything.

>>8819
To be fair, there's a great amount of japanese symbology and mythology in the game that points out she knows too much about it (zukin ghosts (kerchief-over-head ghosts), oni, nopperabou, yuki-onna, etc), just as there's south american symbolism. Ignoring this and saying "there's no evidence" would also invalidate your own point as there's no direct evidence she is south american except for that symbolism.
Do note I'm not denying or asserting either.



File: 1520098775314.jpg (65.44 KB, 853x425, ss (2018-03-03 at 07.39.03….jpg)

 No.8241[Reply]

3 posts and 3 image replies omitted. Click reply to view.

 No.8260

The art looks nice, everything else is… average at best.

The story revolves around Madotsuki's trauma after her friend, Monoko, is run over by a car. Monoe blames Madotsuki, and she becomes unable to leave her room. Masada, as a therapist/psychiatrist/whatever, tries to help her, and she opens a little, falling in love with him. One good day, his colleague, Poniko, goes instead. She talks with her as a good friend would. When she manages to make Mado tell her that she likes Masada, Poniko goes full yandere and tells her that she's going out with Masada, and he only sees her as a patient, and has no chance at all.

I've read better fanfics here, to be honest.

 No.8270

>>8260

wow. a love triangle between Masada, Madotsuki and Poniko sounds incredibly lame.

seems like Monoko getting flattened by a car is quite popular theory about her appearance.

 No.8272

File: 1520968149719.png (966.99 KB, 1028x678, A41506A1-3688-460E-81B1-32….png)

>>8244
I can probably rip the assets, considering I still have my APK extraction set from when I nabbed all the sprites from Just Kill Me.
Just give me a link to the .apk and I can get to work.

 No.8765

>>8260
>>8270
It sounds like it at least has more focus then the manga's plot at least, but yeah, it sounds lame and generic.

 No.8818

Has anyone ever ripped the assets from this? I can't figure out how to get the app to work.



File: 1546918818793-0.jpg (4.63 MB, 3840x2160, 2018-02-28_224714-14.jpg)

File: 1546918818793-1.png (89 B, 15x51, ClipboardImage.png)

File: 1546918818793-2.png (89 B, 15x51, ClipboardImage.png)

File: 1546918818793-3.png (89 B, 15x51, ClipboardImage.png)

 No.8652[Reply]

Madotsuki’s Room Ver_2019_0108_12:26
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 No.8778

File: 1552335560327-0.jpg (11.26 KB, 346x384, 608144777.jpg)

File: 1552335560327-1.jpg (13.65 KB, 220x433, 220px-Nazca_-_Female_Effig….jpg)

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File: 1552335560327-3.jpg (160.27 KB, 1080x1080, 38890853_447161295802764_5….jpg)

>>8777

NASUのMENU ICONは「Bird Design in Chancay」ですね


○○○

デイブさんについてだが


これはインカの像かな、わからないね
https://en.wikipedia.org/wiki/Nazca_culture

これとかもヒントになるかな
https://deskgram.net/explore/tags/%E3%83%8A%E3%82%B9%E3%82%AB%E6%96%87%E6%98%8E
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 No.8779

This is a beautiful thread. I hope OP and Translator-san come back soon.

 No.8805

>>8779
Hi, I can try translate, but I don't know which have and haven't been translated. If you can show me which aren't translated yet I can give them a shot.

 No.8807

>>8805
Everything I haven't translated so far (from >>8731 onwards). I've been too busy to do it myself.
I wanted to comment on those Cotton tea cups and tell >>8740 to lurk more before calling them "random cups", but I haven't had the time.

 No.8809

Okay, so this is my first time translating posts like these so they might be a little off.

Here is my attempt at translating >8731 to >8736
I've yet to do >8737 onwards, but I'll try do more later.

>8731

> 魔女イベントの背景、ロケ地は京都ではなく山梨県の和田峠説。
> 画像で比較してみました。情報や考察お待ちしてます。
> #ゆめにっき考察

The background for the with event is not Kyoto, but infact the Wada Touge district in Yamanashi Prefecture. I have attempted to cross-reference the images. Any information or theories would be appreciated.

#YumeNikkiTheories

>8732

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