[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/yn/ - Yume Nikki General

Name
Email
Subject
Comment
File
:
Password (For file deletion.)

Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
Post too long. Click here to view the full text.
61 posts and 44 image replies omitted. Click reply to view.

 No.8913

>>8912
TOWEL EFFECT'S BACK ^^



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


Post too long. Click here to view the full text.
291 posts and 64 image replies omitted. Click reply to view.

 No.8871

>>8848
Just use easyrpg



File: 1557547720159.jpg (26.53 KB, 674x570, __madotsuki_yume_nikki_dra….jpg)

 No.8813[Reply]

I think that Mado really did kill herself and the Jellies at the end where just for aesthetics
Not that I like that she killed herself
8 posts and 2 image replies omitted. Click reply to view.

 No.8896

File: 1569654403476.jpg (58 KB, 736x414, 1508489831_de2f162e515e263….jpg)

Madotsuki has a sensory processing disorder that cripples her ability to live comfortably. Certain sights, colors, sensations and smells are too much for her, so she avoids going out unless she has to.
Her dreams are her favorite escape, because she can experience anything and everything without being overwhelmed. They do get scary sometimes, though.

The Number World, for example, gives me the impression of negativity. Hideous, clashing colors, random numbers, rooms to make you feel claustrophobic, and faces on walls make it feel like an approximation of a city, neighborhood or apartment complex. The fact that one part leads up a flight of stairs to a door that looks like her bedroom door kind of solidified the idea that the Numbers World is how she might see her surroundings in the "real" world.
Kyukyu-kun could be an example of someone she's become very averse to being around, because they keep engaging in activity that overwhelms her (which could range from putting their hand on the staircase rail, causing squeaky noises, to wild clothing choices, to making too much eye contact with her - whatever it is, it stresses her out). Could be a janitor, a neighbor, really anybody.

 No.8897

File: 1569655047429.jpg (11.39 KB, 480x360, hqdefault.jpg)

>>8896
I was looking at that picture of Poniko and Mado, and just thought of something else. To get the Uboa event, you have to keep turning off Poniko's lights.
What if Madotsuki and Poniko were friends, but Poniko's room was too overwhelming for Mado when they hung out, so she kept turning off the light? So, Poniko, thinking she could get the best of both worlds (hanging out with her friend without being bothered by there being no light in her room), just…made everything glow in the dark? Covered everything in black light fluid, painted over her wall decorations, window and carpet so there'd be a different image when the lights go off, etc and she thought Madotsuki would find it cool and a nice compromise, but it actually just horrified and triggered her?

 No.8898

Dreams are just a byproduct of the light sleep cycle brain, deprived of input and desperate for stimulation, rewiring conscious experience into a temporary feedback loop on itself to feed that craving. They contain no inherent meanings.

 No.8904

>>8813
Madotsuki is actually my wife, and the ending was just her jumping into my dream world ( I meet her there everynight ) .

 No.8934

File: 1575951613321.png (3.67 KB, 113x171, 1249879515309.png)

Madotsuki really did have some sort of sexual trauma in her past. Just the way that a lot of the vaguely sexual things in the game (Kyu-Kyu, FACE, the Bloody Touching Monster, the numerous groping arms, the pictures in the mall, etc.) are portrayed so terrifyingly really tells me about her.



File: 1485319663013.gif (386.07 KB, 373x373, Aztec_Rave_Monkey.gif)

 No.6257[Reply]

What scene to you has the most "magic"? If that makes any sense.

To me I feel like its the monkey rave in the desert. I dont know why but it gave me a mixture of emotions the first time I saw it.
32 posts and 20 image replies omitted. Click reply to view.

 No.8846

>>8844
agreed

 No.8880

File: 1567823979280.jpg (17.58 KB, 500x324, 99225ac650e0933f90f870c2d7….jpg)

This section of the Sky Garden made me feel so many things the firts time: entering, touching the last flower and leaving… each thing I did had its own magic. I don't think Ghost Town is "magical" so I don't add it.

 No.8905

sky garden, pink sea and docks

 No.8932

For me, the flute is my favourite effect. Not only was it the first thing I picked up during my mostly blind first run but it was a way of disarming the more negative moments.

Like many other Anons, the walk up to the sky garden was what really amped me up. I even dropped the bike just to enjoy a slower climb. Aside from that the pre-crash space ship event had a comfortable vibe to it. I really enjoyed fiddling with the key board and again playing the flute during certain intervals of the backing track.

I'm installing Yume 2ikki now like to enjoy next weekend but I don't think it will compare.

 No.8933

>>6257
Visiting what seems to be your younger self sleeping peacefully in the igloo. That was the first other human I had run into on my first playthrough and it really touched me.



File: 1573234219685.jpg (149.55 KB, 1280x720, toriningen party.jpg)

 No.8909[Reply]

I am currently working on a concept for an exploration game, which has some ties to YN, it's not exactly a fan-game, but I want it to be a surreal walking simulator.
Since YN, honestly, has its issues I am trying to figure out how to evade these issues. I am not here to roast YN or something, I am looking for design changes, that make the game easier to play, especially for people who dont know anything about the it (pic related).

Here's the most common issues i hear about and there is only one rule to go by: If there is no good design-excuse for it, cut it.

- Too much empty space. I would probably design more smaller worlds and reduce unneccecary walking. tedious looping is not fun. The map sizes need to be drastically reduced.
- Pointless effects. I would either implement some use for the effects given or get rid of the ones that only have a cosmetic purpose. There are 4 really useful effects. others are either completely pointless or they are useful like 1 time an then never again (Yukki Onna, Witch and Umbrella for example)
-Knife is good, would keep. Eye Palm is useful. I would remove the bike and just add a run-button. Stop-Light needs balancing, i would make it so that the npcs unfreeze automatically after a few secs to make it harder to escape the toriningen. The cat is kind of useful. Every other effect is of practically no use and can be removed.
-As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube. That's just terrible game design and the tiniest amount of guidance would be much appreciated. However i have not yet found a way to get around this. There are no compasses or maps in dreams, really. So idk, let me know if you got any ideas.

Anything else you would change to improve the game? My goal is to make it more accessible to new players and to make exploration more rewarding.
2 posts omitted. Click reply to view.

 No.8916

Umm… you know YN mostly exists to be theory fuel? That's why it has pointless effects. Empty space is there to give you time to think. No guidance so you can immerse yourself in the dream. So if you take this out in a remake, it won't be YN anymore. Terrible game design? Maybe, but it works this way.

And about your game, I have a suggestion. You see, .flow (a YN fangame) has a Television effect. It turns the head of the protagonist into a TV set, which shows different images if there are chasers or effects in the current room. So you maybe can add a useful effect that allows the player to navigate.

If you really think exploration games have to guide players, add a tutorial in which your player will get that navigation effect. Surely will make the game more accessible, but ruin the first impression.

 No.8927

The walking speed is really slow, which makes giant maps with lots of empty space a huge chore.

 No.8928

Like >>8914 said. While I get that everyone can have different tastes, pretty much everything listed as a negative in this thread so far is a charm point of YN. The getting lost, the lack of instructions, the slow pace, mundane effects… YN is about exploration and discovery. If you take that away by narrowing passages and offering maps, then scrape away the mystery and experimentation offered by the cosmetic effects, you end up with an A-to-B rail story. If that's what you want, you should check out Deepseaprisoner's games, respectively.
>As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube
Weird to say that when people have been beating the game on their own since before Youtube even came along. You not wanting to try on your own doesn't mean that the act is futile. Most people find enjoyment on making discoveries by themselves and YN aims to allow them to do so.
>>8927
Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.


If I were to change anything it would be the addition of more visual spectacles for people to interpret. Like the supposed alien light over the vista or the mars landscape. This is why I like 2kki, because there are a lot of linear rooms that only exist so you can enjoy the background scenery. Amazing things being beyond reach is a common dream subject after all.

 No.8929

>Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.
You can't really and honestly say that the bicycle is a good solution to the speed problem. The player should be given the chance to choose the speed of their exploration without having to rely on a hit-or-miss gimmick like finding the relative speed effect. A simple toggle key to go from low speed to normal (fast) speed would be the ideal solution for the people who want to explore a map at their leisure and those that don't want to feel like the game is dragging time for nothing.

 No.8930

Yume Nikki isn't a game about gameplay, it's a game about atmosphere, contemplation and mystery. Warily trekking through a lonely void with your thoughts is as much a part of the experience as visiting Poniko or running from Toringen - in fact, it's what makes those moments feel special. Imagine if every instance of empty space was cut out, would it still feel like a journey through the mind of a troubled hermit? Or would it feel like a gallery of weird sprites? The game isn't meant to be convenient (see: Hell, the most player-unfriendly map I can think of in any game except maybe Dark Souls) and the player isn't meant to see every piece of content (see: All the events with tiny chances of happening, plus the ones with no logic to their "solutions"). I could keep talking about this forever but I have to go, maybe later if anyone cares.


>What would you change?

I would randomise parts of the map when the save file is created or when the .exe is first ran to make it harder to use online walkthroughs. Might also open up some cool opportunities like a room that has a 1/600 chance of permanently existing in some remote location.



File: 1574010818566.png (3.54 KB, 320x240, image.png)

 No.8926[Reply]

This is such a good underated video
https://youtu.be/tdaLd0lsnqo


 No.8915[Reply]

I used to frequent this site back in the day. I miss the community of obscure pixel-horror loving nerds. I know the internet has changed, and little corners like this will probably never be revived, but a girl can dream, can't she?


File: 1412008085540.jpg (316.91 KB, 500x500, Dream symphony.jpg)

 No.4481[Reply]

I was updating my Yume Nikki folder when I found this.
It's a CD called "音日記" ("Sound Diary") that was released during Comiket 86. The PVs sound nice, but unfortunately, I can't seem to find any upload, and the people doing it don't sell it by mail.
PVs:
http://www.nicovideo.jp/watch/sm24219498
https://www.youtube.com/watch?v=hBNCgQzRVdg (same video as above)
https://soundcloud.com/photosphere-official/uboa-0001crossfade

But while looking for it, I found this other thing:
http://zh.yumenikki.wikia.com/wiki/Music_CD
It's the YN wiki in Chinese, and it list all the CDs released, either officially or by doujin artists. So I thought about hunting them all down, and… failed miserably.

The official ones are already available on other threads, and these are the links:
Yume Nikki no Tame no Waltz:
mp3 - http://www.mediafire.com/download/9hbb6oiabz1oer6/ゆめにっきのためのワルツ.rar
flac - http://www.mediafire.com/download/9egjvks5be4iix8/ゆめにっきのためのワルツ FLAC.rar
Post too long. Click here to view the full text.
72 posts and 26 image replies omitted. Click reply to view.

 No.8137

>>8133
Anyway, here you go. Bed Hair, A Room, and the Rain Lily White in question. Enjoy.


https://mega.nz/#!WpBXAbBR!Xtvd1sJBRJBj_NtbOoMGLpjEc-GHBhvl9Ufn_Hp4SbM

 No.8138

File: 1517448860618-0.gif (826.74 KB, 264x480, 13244680860051.gif)

File: 1517448860618-1.gif (665.55 KB, 269x480, 1324468154403.gif)

>>8137

I most certainly will!
Thank you ever so much my friend!

 No.8139

>>8138
Not that it's in exchange for the download link or anything, but I guess in the event that somebody did want to compile all of the albums into one torrent that everyone could share, the starting point would be knowing what the fan albums are in the first place - when you said you only needed those three to complete your collection, how many YN albums do you have? Might be good to start a list of known albums, whether we have them or not, and hunt them down accordingly, in FLAC and mp3 format.

Also hope you're enjoying the RLW album, it's my favorite of the three.

 No.8140

>>8139
That's an excellent idea. My personal folder is sort of a "best of" selection of all my favorites from YouTube/forums/here/ect. But to have a actual factual list of sorts would be most beneficial. I'll jump right on that when I get the chance later today.

 No.8908

bumping since theres interesting stuffs here



File: 1571692084392.png (430.89 KB, 1377x1377, 3994reb46et31.png)

 No.8907[Reply]

Let's make a thread for links to the music releases associated with this game
Some of the old threads contain links that just don't work anymore so let's get some fresh links.
Personally I'm looking for yume no oto disc 2 if anyone has it


File: 1495785221615.gif (124.47 KB, 568x568, Madopuke.gif)

 No.6562[Reply]

In case you're not aware, i'm doing a yume nikki fanventure: http://mspfanventures.com/?s=18268
It's basically a mspaint styled comic where you give commands to a character.
You can leave commands here or in the Discord server: https://discord.gg/BZhJ8rg
51 posts and 19 image replies omitted. Click reply to view.

 No.8445

File: 1528648451276.png (47.07 KB, 650x450, 00151.png)

There we go, Dreamstuck is back!

 No.8446

It's pretty cool, some really fun updates so far. But why use Flash though, all you have is essentially looping vidoes anyway.

 No.8448

>>8445
Awesome! I'd never actually gone through it - but I'm really enjoying what little I have so far. Thanks!

 No.8579

File: 1540234084444.gif (81.75 KB, 650x450, lPyeuTk.gif)

I'm gonna try posting more updates and speeding things up.
If we get like 2 effects a year then see you in guys in 10 years for the ending.

 No.8906

You'll be already dead by then.



Delete Post [ ]
Previous [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]