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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1739822425429-0.png (5.16 KB, 488x524, 1660149010781.png)

 No.16433

Self-explanatory.
Previous: >>11317

 No.16434

File: 1739822982211-0.jpg (268.46 KB, 811x1200, 1693920494298.jpg)

Not sure why posting attempt in the old thread was givig "your request looks automated, post discarded" error, but I figured creating a new one would most likely solve the issue.

 No.16435

File: 1739897480071-0.png (557.14 KB, 1039x1178, __urotsuki_yume_2kki_drawn….png)

File: 1739897480071-1.png (365.62 KB, 900x786, __urotsuki_yume_2kki_drawn….png)

urotsuki a cute!!

 No.16436

File: 1739912794355.png (103.93 KB, 250x188, uro.png)

Oh wow lol nice
Based!

 No.16437

File: 1739982173981-0.png (60.79 KB, 1280x960, RedBlackWorld1.png)

File: 1739982173981-1.png (7.51 KB, 320x240, Copper_Cube_Plains.png)

So, 710 returned and we're not talking about it? One of the best things to happen to 2kki as of late.

 No.16438

File: 1740424970720.jpeg (131 KB, 1146x589, IMG_2290.jpeg)

What are some underrated 2kki worlds to explore?

 No.16439

>>16438
Galaxy Town

 No.16459

I feel like I'm just being delusional and old but I remember being super into 2kki around 2017-2018 because it still elicited a very specific feeling, one which I don't get much anymore when playing the game now. I'm not sure if it's the new online nature that changed it for me but I feel like it started before then. I'm saying this because I got the feeling again when watching this video:

https://www.youtube.com/watch?v=ALjswC_iej0

It's like a specific dark atmosphere is present… the color black is used extensively to create contrast and add depth to objects in a certain way, this is a pretty crucial component of 20's artstyle but it's present in mostly all the early authors' worlds. Objects are more likely to do unexpected things, there is a general feeling that you should expect the unexpected and that even a cute looking world could change to something weird or unnerving easily. There is more focus on collecting effects because the game is smaller, interactivity in each world is generally higher.

The original Yume Nikki always had a sense of depression overlaying the whole game, I think what made 2kki special is that it didn't and you genuinely couldn't expect what would come next. There seems to be an inclination for newer worlds to stick to a singular tone only as to avoid CUTE THING BECOMES EDGY cringe, yet older worlds pulled it off very well - take Japan Town for example, where the cheerful main street becomes the creepy hotel, or in Flying Fish World where a calm open space leads to a strange laughing woman. Even the best modern authors like Qxy generally don't do this and I wish they would

 No.16460

File: 1741424570107.png (11.33 KB, 319x151, ClipboardImage.png)

>>16459
>CUTE THING BECOMES EDGY cringe

picrel

not to derail the thread, but i don't think i can put into words how much i despise omori… the lol random humor, five years out of date… the use of self-harm for shock value… the terrible combat… the weeaboo-baiting art style… it's the epitome of ass.

 No.16462

File: 1741562874220.png (28.01 KB, 960x720, ClipboardImage.png)

>night world is shit now
Why'd he do it?

 No.16472

>>16462
nuked better atmosphere in the name of originality or whatever. can't stress enough how much i hate murasaki no yume (and colby), even outside of making shit worlds they are annoying as people
these kind of people make the ynfg community unbearable

>>16438
Goldfish Pond, Alto, Claustrophobia, Abandoned Chinatown, Sushi Belt World

 No.16473

>>16472
>colby
what the hell was he thinking when creating the bleeding mushroom world???

 No.16474

am i wrong for not really getting the appeal of 2kki?

in yume nikki there was always a pervasive sense that you were missing something. that you could figure out the underlying story if only you looked hard enough. if only you tried. even if there's nothing there it did a great job at having some consistent themes and easter eggs that kept you wondering.

the problem with 2kki is that when you introduce multiple authors you lose the intrigue and the idea that there's some sort of underlying mystery that contributed so much to yn. am i retarded?

 No.16475

>>16474
2kki should be taken as an art gallery and not a cohesive work, since that's essentially what it is. If you wanted something tighter and more thematic you still have games like .flow or yuque. But 2kki has always aimed to be expansive, for better or worse.

 No.16476

>>16473
>what the hell was he thinking when creating the bleeding mushroom world???
oh i should add that i do think it's a beautiful world, but man. it's way too large.

 No.16477

File: 1742529774561.png (360.75 KB, 1200x600, vinny.png)

>>16472
murasaki no yume annoyed me because it was obviously some autistic faggot girl who thought she was hot shit because she worked on a japanese game… which has literally been contributed to hundreds of other autistic faggot girls before and since.
there was a video she had on youtube where she showed off some slideshow she made in middle school. it was more cringeworthy than biting into a fucking lemon.
colby just makes dogshit worlds.

 No.16478

>>16477
>girl
Lol

 No.16479

>>16474
unironically, the point is lost on you. it's a collective art project. there are little narratives told within certain artist's works, but there's no cohesive vision because that's the point. i'm not sure you grasped nikki's either because you seem to think there was an underlying narrative there.

 No.16480

>>16477
murasaki no yume's stuff was already kind of uninspired (or too inspired, depending on how you look at it) and it lacked identity. it still lacks identity even when they just explode brown onto their worlds like they did with night world. it's insane. it went from standing out while being similar to other artists to not standing out at all while also being ugly. it's hard to believe that's even possible.
colby is annoying but they're also literally 18 so whatever retarded shit they say can be disregarded anyway. frozen glade and primary estate are both fantastic though but everything else he's the primary author of is pretty forgettable. green star world is only memorable because three people latched onto it and wouldn't shut the fuck up about it.

 No.16481

>>16472 >>16477 >>16480
I think a lot of the newer 2kki authors are the embodiment of what I really dislike about the game's current direction, I feel there are a lot of people who lack creativity and just resort to copying TikTok trends to the point of more or less copy pasting crap from Liminal Space and "Weirdcore" images into the game while bringing nothing new or creative to the table, half the time just because they want a slice of the 2kki fame pie.

Night World, for example, in its original incarnation looked to me like a straight copy paste of some weirdcore aesthetic compilation thing I'd find on YouTube, and then the author, like many others, also had the audacity to slap it right in the Nexus, which immediately gives their world more attention by virtue of being one of, if not the first world new players will see, and a "new" world that players will flock to because of how easy it is to access. To me this comes across as very attention-seeking, and it's not the only world that I think is like this, a lot of the new Nexus worlds give me this vibe.

I think creativity in the 2kki-space and the Yume Nikki Fangame space as a whole has become fettered by this weird culture people have made where new authors will act like they're these huge celebrities when in reality they just make levels for a game less than one percent of the world has heard about, which leads to some folks contributing for the sake of contributing. I can't know this for sure, I'm not a mind reader, but it definitely seems that way.

 No.16482

>>16479
you seem like a complete joy to be around



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