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News Post: I am Retiring.

File: 1739822425429-0.png (5.16 KB, 488x524, 1660149010781.png)

 No.16433

Self-explanatory.
Previous: >>11317

 No.16434

File: 1739822982211-0.jpg (268.46 KB, 811x1200, 1693920494298.jpg)

Not sure why posting attempt in the old thread was givig "your request looks automated, post discarded" error, but I figured creating a new one would most likely solve the issue.

 No.16435

File: 1739897480071-0.png (557.14 KB, 1039x1178, __urotsuki_yume_2kki_drawn….png)

File: 1739897480071-1.png (365.62 KB, 900x786, __urotsuki_yume_2kki_drawn….png)

urotsuki a cute!!

 No.16436

File: 1739912794355.png (103.93 KB, 250x188, uro.png)

Oh wow lol nice
Based!

 No.16437

File: 1739982173981-0.png (60.79 KB, 1280x960, RedBlackWorld1.png)

File: 1739982173981-1.png (7.51 KB, 320x240, Copper_Cube_Plains.png)

So, 710 returned and we're not talking about it? One of the best things to happen to 2kki as of late.

 No.16438

File: 1740424970720.jpeg (131 KB, 1146x589, IMG_2290.jpeg)

What are some underrated 2kki worlds to explore?

 No.16439

>>16438
Galaxy Town

 No.16459

I feel like I'm just being delusional and old but I remember being super into 2kki around 2017-2018 because it still elicited a very specific feeling, one which I don't get much anymore when playing the game now. I'm not sure if it's the new online nature that changed it for me but I feel like it started before then. I'm saying this because I got the feeling again when watching this video:

https://www.youtube.com/watch?v=ALjswC_iej0

It's like a specific dark atmosphere is present… the color black is used extensively to create contrast and add depth to objects in a certain way, this is a pretty crucial component of 20's artstyle but it's present in mostly all the early authors' worlds. Objects are more likely to do unexpected things, there is a general feeling that you should expect the unexpected and that even a cute looking world could change to something weird or unnerving easily. There is more focus on collecting effects because the game is smaller, interactivity in each world is generally higher.

The original Yume Nikki always had a sense of depression overlaying the whole game, I think what made 2kki special is that it didn't and you genuinely couldn't expect what would come next. There seems to be an inclination for newer worlds to stick to a singular tone only as to avoid CUTE THING BECOMES EDGY cringe, yet older worlds pulled it off very well - take Japan Town for example, where the cheerful main street becomes the creepy hotel, or in Flying Fish World where a calm open space leads to a strange laughing woman. Even the best modern authors like Qxy generally don't do this and I wish they would

 No.16460

File: 1741424570107.png (11.33 KB, 319x151, ClipboardImage.png)

>>16459
>CUTE THING BECOMES EDGY cringe

picrel

not to derail the thread, but i don't think i can put into words how much i despise omori… the lol random humor, five years out of date… the use of self-harm for shock value… the terrible combat… the weeaboo-baiting art style… it's the epitome of ass.

 No.16462

File: 1741562874220.png (28.01 KB, 960x720, ClipboardImage.png)

>night world is shit now
Why'd he do it?

 No.16472

>>16462
nuked better atmosphere in the name of originality or whatever. can't stress enough how much i hate murasaki no yume (and colby), even outside of making shit worlds they are annoying as people
these kind of people make the ynfg community unbearable

>>16438
Goldfish Pond, Alto, Claustrophobia, Abandoned Chinatown, Sushi Belt World

 No.16473

>>16472
>colby
what the hell was he thinking when creating the bleeding mushroom world???

 No.16474

am i wrong for not really getting the appeal of 2kki?

in yume nikki there was always a pervasive sense that you were missing something. that you could figure out the underlying story if only you looked hard enough. if only you tried. even if there's nothing there it did a great job at having some consistent themes and easter eggs that kept you wondering.

the problem with 2kki is that when you introduce multiple authors you lose the intrigue and the idea that there's some sort of underlying mystery that contributed so much to yn. am i retarded?

 No.16475

>>16474
2kki should be taken as an art gallery and not a cohesive work, since that's essentially what it is. If you wanted something tighter and more thematic you still have games like .flow or yuque. But 2kki has always aimed to be expansive, for better or worse.

 No.16476

>>16473
>what the hell was he thinking when creating the bleeding mushroom world???
oh i should add that i do think it's a beautiful world, but man. it's way too large.

 No.16477

File: 1742529774561.png (360.75 KB, 1200x600, vinny.png)

>>16472
murasaki no yume annoyed me because it was obviously some autistic faggot girl who thought she was hot shit because she worked on a japanese game… which has literally been contributed to hundreds of other autistic faggot girls before and since.
there was a video she had on youtube where she showed off some slideshow she made in middle school. it was more cringeworthy than biting into a fucking lemon.
colby just makes dogshit worlds.

 No.16478

>>16477
>girl
Lol

 No.16479

>>16474
unironically, the point is lost on you. it's a collective art project. there are little narratives told within certain artist's works, but there's no cohesive vision because that's the point. i'm not sure you grasped nikki's either because you seem to think there was an underlying narrative there.

 No.16480

>>16477
murasaki no yume's stuff was already kind of uninspired (or too inspired, depending on how you look at it) and it lacked identity. it still lacks identity even when they just explode brown onto their worlds like they did with night world. it's insane. it went from standing out while being similar to other artists to not standing out at all while also being ugly. it's hard to believe that's even possible.
colby is annoying but they're also literally 18 so whatever retarded shit they say can be disregarded anyway. frozen glade and primary estate are both fantastic though but everything else he's the primary author of is pretty forgettable. green star world is only memorable because three people latched onto it and wouldn't shut the fuck up about it.

 No.16481

>>16472 >>16477 >>16480
I think a lot of the newer 2kki authors are the embodiment of what I really dislike about the game's current direction, I feel there are a lot of people who lack creativity and just resort to copying TikTok trends to the point of more or less copy pasting crap from Liminal Space and "Weirdcore" images into the game while bringing nothing new or creative to the table, half the time just because they want a slice of the 2kki fame pie.

Night World, for example, in its original incarnation looked to me like a straight copy paste of some weirdcore aesthetic compilation thing I'd find on YouTube, and then the author, like many others, also had the audacity to slap it right in the Nexus, which immediately gives their world more attention by virtue of being one of, if not the first world new players will see, and a "new" world that players will flock to because of how easy it is to access. To me this comes across as very attention-seeking, and it's not the only world that I think is like this, a lot of the new Nexus worlds give me this vibe.

I think creativity in the 2kki-space and the Yume Nikki Fangame space as a whole has become fettered by this weird culture people have made where new authors will act like they're these huge celebrities when in reality they just make levels for a game less than one percent of the world has heard about, which leads to some folks contributing for the sake of contributing. I can't know this for sure, I'm not a mind reader, but it definitely seems that way.

 No.16482

>>16479
you seem like a complete joy to be around

 No.16509

>>16482
>>16482
He unironically does

 No.16514

Opening the gates to the west was a mistake

 No.16516

>>16514
that and having no quality control anymore (COUGH COUGH, aediorugap)

 No.16517

>>16477
How can you hate colby when he made the canvas

 No.16518

File: 1745014414111.png (22.32 KB, 573x155, what did she honestly mean….png)

>>16516
Do the "core" devs even manage what makes the cut?
or do they only take action when people complain enough or whatever the fuck happened with GALAXY?
aedio and delta's worlds are genuine garbage
>>16477
Can't say I'm surprised at hearing the person who made Bleeding Mushroom Garden aka "tee hee navigate this shitty map that is derivately designed to be a pain in the ass to explore" is in fact an annoying little shit that needs it's teeth kicked in.
At least he puts effort to his shit I suppose.

 No.16519

>>16518
Sometimes I feel the urge to make like 20 of the most awful, terrible, doggy doo doo worlds I could possibly come up with that just combine all of the things people hate about new 2kki worlds (No atmosphere, boring world design, connect to every damn world in the game) and then submit them to the game just to see if they get in.

 No.16520

File: 1745019102876.png (2.94 KB, 79x75, Jester.png)

>>16519
Lmao do it, the game's fucked already
I don't think you could get away with 20, but somewhere between 2-5 and I think you could do it
Be sure to include an unkillable NPC that reeks of Donut Steel self-insert OC

 No.16521

File: 1745020458217.png (41.69 KB, 168x283, one ''hell'' of a maze.png)

>>16520
dont forget to make a hell maze clone that's bigger than half of the worlds in the game.

 No.16522

>>16518
>sometimes I wonder if I started a series of unpleasant events that can’t be undone
Well imo she only supplied the flamethrower
ynoproject started the inferno

 No.16524

>>16522
>ynoproject
this, this so much.
underaged retards who only know the game because of muh Lotus Waters ost all need to be euthanised out of anything yume nikki related

 No.16526

>>16522
>>16524
The bigger issue was the usual bughives of children and annoying white women finding it and turning it into their quirk chungus "aesthetic" thing. YNOproject making the game more accessible isn't necessarily a sin; the sin was not properly curtailing the mold colony of pronoun people and underages who just consume and corrupt without contributing, or who contribute in very superficial or even detrimental ways. Stronger quality control and a sterner approach to YNOproject's community of tertiaries was necessary. Past tense, of course, because it's no longer possible now to fix it.

 No.16527

File: 1745135335311-0.png (7.69 KB, 320x240, ynoproject_2kki_Moon_and_C….png)

File: 1745135335311-1.png (46.98 KB, 320x240, ynoproject_2kki_Primary_Es….png)

File: 1745135335311-2.png (44.59 KB, 320x240, ynoproject_2kki_Unknown_Lo….png)

File: 1745135335311-3.png (39.56 KB, 320x240, ynoproject_2kki_Unknown_Lo….png)

While ynoproject brought some bad apples into the community, i still enjoy 2kki online a lot and it brought a lot of good times, both by myself and friends. It's the way I prefer to play 2kki honestly given the massive scale of 2kki.

 No.16528

>>16527
yeah, and it's for the best that all the freaks have one place to be in instead of spreading around the community like locusts.

 No.16529

>>16527
It's my go to as well when an interesting update for 2kki pops around, I don't have to bother installing the rpg maker shit when I switch pcs either which is pretty swell.
I played Tsushin among other fangames there as well
It just sucks making something accesible leads into people with 0 online etiquette being annoying and loud over their new toy

 No.16530

>>16529
Getting the RPG Maker shit and Japanese locale up and running filtered pretty much all of the annoying brats that >>16526 mentioned, especially when the only English patch was for a really early version. For the most part, you really had to be dedicated to even touch this game which I felt made 2kki a lot higher-quality overall.

God I wish YNO stayed down forever, I fucking KNEW this was going to happen eventually as soon as it became a thing

 No.16531

>>16530
Is it really a huge deal?

 No.16532

File: 1745177196154-0.png (1.19 MB, 1024x1536, 1632639486181.png)

Overexposure of Yume Nikki and it's fangames has brought a ton of bad apples into the fandom, which are now impossible to get rid of, as they rooted way too deep. There's nothing we can do about it.

The one and only good thing is that they all contained in one place and barely going outside of a comfort zone.

 No.16533

>>16531
it impacts fanwork
it impacts the kind of people that want to contribute to the game
it impacts the game itself
why do you think the mask feature was whored out for the online kiddies to customize themselves
why do you think menu themes are not nearly as special as they were like 10 years ago just for, again, the sake of customization and devs ham-fisting an excuse for people to visit their worlds
do I have to bring up the badge-slop which is more of the same?
devs pandering to people who see 2kki as a Club Penguin tier online hanging spot just for some crumbs of e-fame has become the norm, and sadly I don't think there's way back after all the damage that has already been done
all this is probably the reason why the japs were against YNO at first, and only resigned because a certain someone forced them to, so yeah thanks for that I guess Hujle.

 No.16534

File: 1745206699772.png (27.25 KB, 415x436, soup.png)

Been slowly working my way through 2kki for the first time for a while now.
I'm playing the latest-ish version, and I don't feel I'm enjoying it that much. Feels like a mixed bag, with some amazing worlds and some truly horrendous ones, and just way too much content to be honest. Either way, I'm still going to finish it (about 1/3 of the way done, if statistics are anything to go by).
Is it worth it, after I'm done, to go back to one of the old versions? Or is that a complete waste of time?

On another note, I wonder if one day someone's going to make a Yume 2kki Redux of only the best worlds, interconnected in a way to flow better.

 No.16535

>>16534
>I wonder if one day someone's going to make a Yume 2kki Redux of only the best worlds, interconnected in a way to flow better.

I honestly really like the idea of a 2kki Redux. I hope someone here will make something like that someday.

 No.16536

File: 1745212612131-0.jpg (150 KB, 2048x2048, 1686883842872.jpg)

>>16533
Even if we didn't bring the poopy game back up online again when japs said to take it down, they'd still get it on YNO. Such way of playing the game was something new and unfamiliar to them, so the japs, being as conservative as they are, were initially against it. They just needed some time and explanation to warm up to such concept.

 No.16537

File: 1745242711345.png (419.35 KB, 1280x610, tumblr_1a1b9adfabe637d9f7a….png)

>>16534
I'd say play the version before Wataru had his monthly melty and took off his worlds for like a year, I think that was when the game was at it's best before the flood of the west happened and the uncreative nippons that add 50+ maps worth of slop per update joined in
There's some modern devs that are very much worth it like Moriwo or qxy but I can't really speak for whatever garbage some others try to interconnect to their worlds nowadays (although I believe their routes are fairly isolated still)
Anyways, hopefully we will see the day one of the core devs gets fed up enough to make a necessary purge of all the garbage that has been added over the years



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