This thread is for planned features, and updates when new features or bugfixes are introduced, or things are changed.
Currently, I am planning some features for items and exits to finally do some more stuff.
> imbue item <id> <action> <text>This command, similar to decorate item, will let you set custom text to broadcast when an item is used. The difference is that you will be able to set the broadcast response to a custom command to be used on an item. Any number of imbuements can be added. If the action is "use", then the effect is identical to just using "decorate item".
> Ex. 1: imbue item 4 pull pulled the lever, but nothing happened.In this example, assuming that item 4 is named "big lever", when a player enters the command "pull big lever", the text "Playername pulled the lever, but nothing happened." will broadcast.
> Ex. 2: imbue item 5 """look into""" looked into the crystal ball.In this example, a multi-word custom action is set by surrounding it with triple-double quotes. If the item is named "crystal ball", then the custom text will be broadcast when the player runs the command "look into crystal ball".
> This also works with the %player% marker.> Possible custom commands that can be used on an item will be listed when the item is looked at.
> unimbue item <id> <action>Removes an imbuement from an item.
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