[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/fg/ - Fangames

Name
Email
Subject
Comment
File
:
Password (For file deletion.)

New scanlations released!
All scanlations now available for reading and download through the Patchy Illusion Team Reader.

File: 1317004017266.png (2.71 KB, 128x128, 1310067574591.png)

 No.91[Reply]

This is the new thread for my Tsunagari Game Engine. As development continues, I'll post updates and new downloads in this thread. You can also see progress on the official website, linked below.

~ABOUT~
Tsunagari is a tiling game engine inspired by the cult classic game Yume Nikki. It is intended as an open source alternative to the popular proprietary RPGMaker game development suite that the original and most fangames were/are written on. The initial focus is support for all of the features of Yume Nikki, and beyond that it strives to become a fully-featured 2D game development suite. Tsunagari is written in C++, using the Gosu framework.

~FEATURES~
Tsunagari will be a comprehensive game design suite for singleplayer 2D games. The engine will support several styles, such as roguelikes, and old console-style RPGs. Multiplayer support is planned for the second stable release. Tsunagari allows Python scripting for the event system, and for additional custom functionality. As a suite, Tsunagari aims to allow as much game variation as possible without direct modifications to the engine source code. Game design will require manual file editing during the Alpha and Beta phases, but a game editor suite will be shipped with the first major release.

~LINKS~
Website: http://tileengine.org/
Official IRC: http://webirc.datnode.net/?channels=tsunagari
Source Repository: https://github.com/omegasdg/Tsunagari
AlphaP4-R4 Source GIT Tag: https://github.com/omegasdg/Tsunagari/tree/AlphaP4-Rev4
AlphaP4-R4 Windows Binary: http://omegasdg.com/files/Tsunagari-AlphaP4-Rev4-Bin.zip
71 posts and 14 image replies omitted. Click reply to view.

 No.7753

>>7749
wow, congrats for the company, I really, really hope this gets a lot of development since it's kind of an empty niche in the gaming community.

coughkickstartercoughsteamgreenlightcough

 No.7754

>>7749
>llc
>real company

o k you have fun there sei

 No.7756

>>7754
Wow rude. Even Amazon is an LLC.

 No.9129

It's been a long time, so I feel I should make one more post here about where Tsunagari has gone.

It's gone. To make a long story short, I feel that perhaps a two-man team like us were out of our league trying to make a do-everything engine by ourselves, as our first project, in C++. Our constantly changing design quickly turned into a spaghetti clusterfuck, to the point that the engine could no longer be modified without a monumental effort.

On the up-side, I think we've both learned an awful lot about designing software. Keeping in mind the mistakes of Tsunagari, a couple months ago I started on a new tile engine, "Driftwood 2D", written in Python with a cleaner and more common-sense design. This new project is quickly approaching the capability that Tsunagari had, growing as much in months as the old engine did in years.

If Driftwood 2D surpasses Tsunagari, I will make a thread about it here.

 No.12158

Necrobump because I made good on >>9129.

See >>>/ig/638



File: 1490922785783.png (Spoiler Image, 2.21 KB, 184x242, oreko.png)

 No.12147[Reply]

I remember triggering an event in .flow about a year ago, but I don't see it on the wiki, or the place it happened on the map sections of the wiki. It went like this-

I managed to get to a part of the game where it was brick walls, sort of like a back street, or alleyways, and there were people that looked like fat men wearing coats.
They were different colors I think, like two? There were also girls in a red dress with long black hair, like the ones you see in other sections of the game. Reminded me of prostitution
I eventually ran across a door I couldn't interact with, so I left it. As I explored, I found a street that looped, but each time it got darker and darker, and it eventually took me to a room where there was traffic cones, blood, and one of those coat people lying on the far left side
I think I remember something about this room normally being blocked off by a maid. I went over and examined the hooded guy, but nothing happened. I went to leave, and as I was nearing the door, the thing got up and zoomed at me, and my screen went black. I was then transported to a maze looking thing, with a ton of those hooded people slowly coming after me. the ghost effect didn't work on them. I saw a door, and i got to it easily.
when I entered it, the screen cut to black and you could hear Sabitsuki walking slowly, and when they exited the door I saw earlier, she was slightly bloody and with her rusty pipe equipped.

Feel like I'm going partially blind because I swear I had read about it before, but I see nothing on the wiki. My friend also was there to witness this.

Does anyone remember this and have a way to get to it?
3 posts omitted. Click reply to view.

 No.12151

>>12149 That's it! Thanks, I thought I was going batty.

 No.12152

>>12150 That's a shame. I could have sworn I read it somewhere.

 No.12153

>>12150
If it's a wiki, why not update it?

 No.12154

File: 1491188006085.jpg (137.21 KB, 690x998, isoäiti.jpg)

>>12153
That's a very good idea, why don't you update it yourself?

 No.12155

>>12154
Because I'm not the one with the Knowledge of Things.



File: 1489879780509.png (415.28 KB, 680x570, dream_team_by_rotatingpowe….png)

 No.12135[Reply]

If you were given the chance to ‘revive’ one or two YNFGs that are abandoned/canceled/stuck in development limbo and immediately play a polished complete version of it, which would you pick? While there are many unfinished YNFGs that I greatly enjoyed like Answered Prayers and Broken Bottles, the game I found myself yearning for the most was Elysium City. I know its status as a fangame is highly arguable, but there was something special about seeing a game that combines the beautiful atmosphere of a top tier YNFG with an actual plot with its own unique cast of characters.
And what about you, which game would you love to bring back from the dead?
3 posts and 1 image reply omitted. Click reply to view.

 No.12139

>>12136
why did .flow die

 No.12140

Yume Nisshi the game has a ton of potential but it's too bad that the game is cancelled because of an american fan used the sprites of that game

 No.12143

>>12139
because i guess lol moved on to other games, have you checked his game that was recently translated on /og/?

 No.12145

Why are people saying .flow? It's finished.

 No.12146

File: 1490313156613.jpg (467.07 KB, 983x706, plant effect.jpg)

>>12145
>0.192
.flow has endings yes, but its very much not finished
some areas could use a lot more polish, plus there was some stuff added in 0.19 that were new events then it just abruptly stopped development even though it already teased us with new content to come (that town area, vomit girl/SIAS, etc) and i recall seeing in a Yume Nisshi thread (i think it can be found in /ot/ by now) that lol_rust said .flow wasn't going anywhere

For personal opinions on areas which should be expanded, it should be the School (the empty box there is well…empty, and the school feels very desolate and devoid of anything interesting), make the Vomit Girl area a more prominent one, expand on the town area full of discounted weird red demon things, if the game wishes to break the formula of 24 effects then end, then a bit more effects, expanding the end-game of the Rust scenario, and making the multiple endings actually different



File: 1474745565091.png (752.54 KB, 2560x1440, Screenshot_2016-09-24-15-3….png)

 No.11821[Reply]

All the .flow glitches. Proof .flow is way more broken then Yume Nikki.

Using menus in chair: Enter the chair. Hold down shift in the process of entering.

Lock menus to only be able to be used in chair (chair storage): Use instructions in chair.

Speed glitch: Use broom in chair.

Broom speed without broom: Wake up in the chair. Enter back into the dream and activate the invisible chair that will be at the desk.

Walk through walls: Use iron pipe in chair. Activate it right after you leave chair. Entering any of the four nexus locations will cancel the glitch, so doing it at a chair other then the one in Sabitsuki's room would be wise. (Chair storage required for chairs other then the one in Sabitsukis room)

Make Sabitsuki invisible: Get chair storage. Sit in chair and equip arms effect. Enter bed after exiting the chair. Hold down shift, then press X while holding down shift.

Messed up movement glitch: Wake up in chair. Enter back into the dream. Activate invisible chair. Enter bed, hold down shift and press Z then X.
Post too long. Click here to view the full text.

 No.11884

File: 1480416973058.png (13.13 KB, 640x480, HOW THE FUCK.png)

>>11821
i assume this is the most recent version? just making sure.

pic here was from v0.10. it's long since been fixed but it still makes me laugh.

 No.12141

Okay so this is pretty crazy and convoluted. Basically I found a glitch in .flow that allows you to be able to not only use effects while awake, but be able to move in a dream while being a late. Though that last part sounds contradictory I will try my best to make it make sense.
4
First off these are the steps to the glitch:

Enter a chair and hold shift to allow menu use

While in the menu open the instructions to get a glitch called chair storage

Walk to the blood room event

After you attempt to walk in the door in the blood room the game will reactivate your ability to use the menu

Equip the arms effect

Walk down to start the event
Post too long. Click here to view the full text.



File: 1488759340099.png (376.84 KB, 1919x453, 1329345305241.png)

 No.12122[Reply]

I don't know why, but despite .flow being my favorite fangame, theres ONE thing, that's so minor that always sets me off when i play Yume Nikki or Yume 2kki later.

The hair animation.
Sabitsuki doesn't have her hair twirl around when she walks, so even Yume Nikki looks infinitely more detailed just because of that, like, fuck.

Off-topic to the thread that's already nitpicky as heck, but, imagine if lol suddenly did a special "update" of .flow on Yume Nikki's 15th anniversary or some special date where he just polishes the game's sprite, sounds and visuals and possibly even events or update on the School's empty box which is lacking (which are kinda slightly lacking from the likes of 2kki) and, most importantly…
…unblocks that pillar blocking a enterway on the School.

Seriously, what is there anyways?
Sabitsuki's old iron pipe? Her old PC that she used to chat with Madotsuki before she was raped? (haha /t/) The aliens that kidnapped Sabitsuki and infected her with a special virus called "Rust"?
No, but seriously! Would be awesome if that area was unblocked, same with the elevator by the sugar hole and other blocked areas.

I think i recall seeing a white room with a plant aesthetic with a table and a window when looking through the game files, but there's no way to acess that area normally.


Post too long. Click here to view the full text.

 No.12123

>I think i recall seeing a white room with a plant aesthetic with a table and a window when looking through the game files, but there's no way to acess that area normally.
iirc, that's part of an event added on the latest version.

 No.12124

>Would be awesome if that area was unblocked, same with the elevator by the sugar hole and other blocked areas.

You mean this elevator? https://www.youtube.com/watch?v=B4zJBQfi9-M

And yeah, as >>12123 said, that is a pretty recent addition to the game. You can access it by eating cake at Sugar Hole 10 times, interacting with the maid and then going up the stairs in the apartments usually blocked by a cone (now unblocked), or something along those lines.

That blocked area in the school really bugs me as well.
And that one broken locker at the entrance that is seemingly a doorway…

 No.12125

File: 1488842141429.jpg (57.51 KB, 500x500, 8n6tf6tf7.jpg)

.flow is one of my favorite fangames so I would certainly enjoy if lol released a major update to the game, be it in Yume Nikki's anniversary or any other date.
But I doubt it, the game feels finished as it is.

Now, about being nitpicky, there is something in Yume Nikki that almost made me give up playing right in the first seconds. I have a really low tolerance to step sounds. They easily annoy me and Mado's squishy shoes made me reconsider if I really wanted to play a game about walking and exploring while always hearing that sound. But decided to stick with it and see if I'd eventually learn to tolerate it, which I did.
Now I find that sound cute.



File: 1488740764399.gif (3.74 KB, 93x80, mebii3.gif)

 No.12118[Reply]

Okay guys, now I'm crazy, I do not know what to do for .Flow to work, I've done everything they say in the threads to play, but every attempt ends in disgrace, I do not ask you to help me, but you are A good person, tell me what should I do ?.

Do not just play. Flow, I'm also talking about "Me" or Yume 2kki, any tolerant person that helps this being useless?

 No.12119

File: 1488741069206.jpg (14.09 KB, 480x480, 1354620127436.jpg)

Don't worry. I'll help you.

 No.12120

File: 1488742144822.png (215.97 KB, 600x529, SIAS.png)

>>12118
mado was raped

i don't know if that's bait or your being serious, if so, just set your System Locale to 日本語 and done.

Literally everything i had to do to get .flow to work.

 No.12121




File: 1482512209723.jpg (7.33 KB, 200x200, 1314770102937s.jpg)

 No.11953[Reply]

so i just heard the most wtf thing ever about .flow so i was talking to a whitefriend of mine who just started playing .flow and while he was screen sharing the game he told me his theory and i was like the fuck niggah so he literaly just said "so is the story of the game a abbreviation of a mother trying to cope with the fact that she aborted her kid"
2 posts omitted. Click reply to view.

 No.11956

>>11953
>so is the story of the game a abbreviation of a mother trying to cope with the fact that she aborted her kid
It wouldn't be the first time someone makes a theory like that, just let him be
>>11954
.flow already being dead doesn't mean new people won't ever play it

 No.11957

I've heard that theory before, but to me it's only supported lightly by a few areas in the game, and other areas seem contradictory to it.

 No.11959

I played it for the first time recently as well, and I'm not sure I can quite see that…

 No.11961

>>11955
YOOOOOOOOOOOOOO AND HIS NAME WAS COCO
COCO WAS HIS NAME NIGGA YOOOOOOOO

 No.12108




File: 1318955149312.png (103.71 KB, 1000x1000, tumblr_lt35vupZAi1qdzt1f.png)

 No.915[Reply][Last 50 Posts]

Hello! I didn't originally plan on making a new thread for TLG but I decided to do it just because it would be terrible to not make the game accessible to everyone!

Here is the most recent version:
http://www.megaupload.com/?d=NOHCPE3E

I do not know if I will continue this game as college and many other things are occupying my time, but keep a look out just in case!

Also! Thank you everyone who has ever made fanart, videos, pretty much anything to do with the game, I had no idea it would get such a good reception. Everything you guys have drawn really means a lot to me! <3

Contact info:
E-Mail: bleet@ymail.com
Skype: bombchuboom
MSN: azhoozr@msn.com
TLG has an official tumblr here: http://irenesmirror.tumblr.com
My personal tumblr: http://bombchutheragetroll.tumblr.com
143 posts and 49 image replies omitted. Click reply to view.

 No.8978

>>8977
Why would it be up to "everyone in general" how your game will turn out?
Taking cues from others is fine, but I wouldn't listen too much to other people if I were you.

I liked the old faces more. These look like something from Cartoon Network.

 No.8979

>>8978
By where the game goes, I meant if the thread will stay in fg or move to other games or something.

Also I really appreciate that you liked the old talksprites! However they were in dire need of an upgrade. They still reflect some of the old style, , especially in the eyes, but are much cleaner and expressive now, which is very important for what I'm going to do with the game.

 No.12093

>>8979

Damn, bleet, to be honest, TLG is my favorite YNFG ever, Irene is my favorite dream ever, to my eyes, TLG never needed those changes, it was already perfect, the sprites, the talking sprites too etc. we just needed an ending.

I understand as a gamedev, we are never satisfied with our creations, and of course its your game, you can do the changes you want, but, i was really in love with the old version, i dont like the new changes at all…

i will still support TLG, and you, and play the new version all the way, but it's not the TLG i love.

 No.12095

>>12093
why did you reply to a 2 year post for a dead game

 No.12104




File: 1356637641414.png (5.47 KB, 320x200, Time+Traveller Title.png)

 No.6910[Reply]

-Time Traveller YN/FG-
http://www.mediafire.com/?te4rjmo19p3nuv7

(The game was made it with RPG Maker 2003)
Ok , so I wanna introduce my fg
"Time Traveller" (T+T to abbreviate)
So you play as a teenage girl named Mai.
For some reason she lost a very important memory
And you, first, dream about the things about her daily life
And as long as you play you start to find things that make a incredible impression to her (characters/ effects/ and whatever you find.)


So the thing is, the game is still in a deep development
Until yesterday I was two months without internet so I managed very well to make this work. Actually is a very long story I start to write almost two years ago, but I'm very shy to show it to anyone and I'm not very skilled to draw so I think about the idea to make it a game.

SO I want all of you tell me what do you think and how can I make it better.. (since I am more a writer than a game programmer :P)
46 posts and 6 image replies omitted. Click reply to view.

 No.12023

why and its version 4 not 0.02 its litterally went in another direction

 No.12087

wtf guys, cmon, just delete this shit already, the game is n another language, get over it.
get over it
get over it
get over it
wooops myb ad

 No.12088

File: 1487520036330.jpg (1.08 MB, 922x1388, 5a25366425a3e0ce2d34e42134….jpg)

>>12087
Jesus christ, shut the fuck up, you're as cancerous as this stupid thread. Fucking newfag.

 No.12089

>>12088
Newfag pretending to be oldfag #71.
I agree with the guy, lock this thread, game is borderline autism.

 No.12090

File: 1487531091986.jpg (40.91 KB, 353x438, Praesul Time.jpg)

>>12089
>Newfag pretending to be oldfag #71.
I've been in this site since 2011, mate.



File: 1486663119297.jpg (90.01 KB, 436x647, SpaceMarineinHell.jpg)

 No.12069[Reply]

Has anyone ever made a Yume Nikki based tabletop RPG? Like D&D, Warhammer 40k, and VTM?

I'm not sure if anyone here is interested in that stuff or if there'd be any demand for it, or where to start really. I might make an attempt at writing it though.

 No.12075

Yume Nikki isn't really a suitable base for something like that. There just isn't enough enemies in the game(there's only one). The game would probably just be really boring. "If you role a six you'll get transported here when stabbing x object". *yawn* Yume Nikki's appeal is heavily based on it's atmosphere which comes from its visuals, its music and sound effects and even how everything moves and acts. You couldn't capture any of that in a table top game.



File: 1484890229196.png (692.17 KB, 1280x720, dotflow.png)

 No.12006[Reply]

Hello all.

A while ago I did a Let's Play of .flow, and a friend of mine said I should post it here to try and get more people to see it, so I am.
https://youtu.be/DcHcRvFuTgY?list=PLTD4ySlV5fudWpJ2Jx9nQmSWNe1V-MXhG

I'm planning on doing a Let's Play of Yume Nikki, Yume 2kki and Yume Nikki Gensou real soon, With me likely recording Yume Nikki hopefully within a week (and if things go well uploaded within a week or so).

So let me know what ya think of the .flow LP (the first ep or two is a bit slow as I'm still blown away by it all) and anything you guys think it's Vital that I show in the Yume Nikki LP, of cause I'm planning on showing of UBOA and Mars, so any other neat things ya would like to see?
4 posts and 2 image replies omitted. Click reply to view.

 No.12012

File: 1484930543079.gif (493.99 KB, 245x240, 1484879561347.gif)

>>12009
the self promotion is really obnoxious though

plus, everybody here already knows about .flow, late to the party

 No.12013

>>12011
By people you mean children and by reason you mean the person doing them being obnoxious enough. Let's say hypothetically somebody like Markiplier made some videos on yume nikki and all his fans flocked here for some reason. Wouldn't that be the fucking worst? Exposure isn't always a good thing and mostly benefits people who are selling their game. Making a well known indie game is great and all, but reviews do the same thing and are watchable at the same time so more people should make those. When I was a lot younger I sometimes watched let's plays as a substitute for buying games, but that reasoning doesn't apply to free-ware.

 No.12014

I completely agree that LPs are nearly universally terrible. They're also hugely popular, so no reason not to stream what you like. You still get to play something fun, provide commentary along the way, and others get enjoyment too. Win-win, if ya' ask me.

 No.12071

Keep on LPing, Ifrit.

I think LP commentary can bring forth some brand new insight, especially with YN+FGs, which are wide open to interpretation.

 No.12074

>>12007
For a YN type games I agree but I watch quite a few lps but from one guy who isn't screaming and editing his facecam every 5secs. I loath that kind of thing. The ones with chill people doing it because they want to is comfy and allows me to experience a lot of games I can't play. And they can also help you experience a game again in a new way. You get someone else's opinion and views which can be interesting.



File: 1319312710120.png (564.94 KB, 886x768, looks like Dave.png)

 No.1120[Reply]

91 posts and 22 image replies omitted. Click reply to view.

 No.12029

File: 1485284571519.png (1.13 KB, 300x140, 1320212734720.png)

>>12025
Except they weren't really?

His original maps were just as gaudy, brightly coloured, loud, and just felt very amateurish. Like the sky world and the spider web.

Besides that, he didn't even change some of them heavily. All he did for the street sign world was shade it. He improved the mediocre graphics on Elvis' spaceship too and made them look less like a blob of monochrome goop. The apartments weren't changed a whole lot either.

The only areas he changed a great deal were all just very "first attempt at RPG Maker sprites". And kinda cheesy too. The new appearances could be considered great improvements.

 No.12030

>>12029
>The apartments weren't changed a whole lot either.

He ruined those. The new interior music is awful and the outside music no longer fits. He should have improved the starry black floor, not removed it.

 No.12031

>>12029

I agree. they look good, and IMO, represent Uro's mind is "decaying" and the worlds are changing to reflect this.

 No.12042

>>12030
I think the changes to the apartments were more to make the area seem calmer really. Though I kinda miss the "unusual" music I understand why he'd opt for a more peaceful soundtrack. The apartments aren't supposed to be eerie.

Oudn's maps have made a general change to being more relaxed and comfortable really. I guess he just likes that sort of environment since his updates tend to lead to a more natural/peaceful feel. He at least didn't change his mushroom world.

>>12031
I wouldn't call it decaying. More like settling down. The newer areas in her mind are either extremely detailed or serene. Focusing more on natural themes than the earlier more industrial worlds. Admittedly, if Yume 2kki weren't dying I wouldn't really like it, but it's better to end things on a happier note than a nightmare.

 No.12068

File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

>>12042
These are nice points! I'm excited to see what the final updates of 2kki will be.



File: 1482709862205.gif (19.25 KB, 650x450, 00001.gif)

 No.11968[Reply]

http://mspfanventures.com/?s=18268
i did a Yume Nikki fanadventure because why not
7 posts and 1 image reply omitted. Click reply to view.

 No.12027

hnnnnng

 No.12053

>examine neon ghost in front of you

 No.12056

Well, alright, I assume this fanadventure is running on auto-pilot then?

 No.12057

>stick head through pillars

 No.12061

>>12056
i'm receiving commands through the discord channel and the omegapause forum



File: 1352293267427.png (17.27 KB, 639x478, Somniumbeta.PNG)

 No.6693[Reply]

Been working on it. I'm making a separate thread since Me felt too clunkied up. (I apologize if it's not allowed.)

Download it here:
http://www.mediafire.com/?dey5ce87p8ieug8
47 posts and 29 image replies omitted. Click reply to view.

 No.7042

File: 1359164758154.png (60.43 KB, 642x481, pams.png)

>>7041

FUCK MYSELF PIECE OF CRAP I AM A NOOB

 No.7043

File: 1359202508236.png (495.68 KB, 620x877, monster.png)

>>7041
Well, that's fine.

 No.7481

File: 1364737455191.png (38.09 KB, 634x479, shot34d.PNG)


 No.8237

File: 1374687351812.png (49.29 KB, 320x240, Greytree.png)

Update! Now it is bugfixed, has a smaller file size and some other things.
DL:
https://www.dropbox.com/s/e6vvtc1epbuejzg/Somnium%20version%20Gamma%202.rar

 No.12033

Last Second Saved!



File: 1484500915819.png (1.35 KB, 37x40, valerie.png)

 No.12001[Reply]

the original link is so confusing can someone throw it in another file host like mega.nz or mediafire (i would prefer mega.nz)

 No.12002

File: 1484502591625.png (800.16 KB, 800x1131, 1b47fad98cb749048ad8b3ab48….png)

how is filling a 3 char captcha "so confusing"?

 No.12003

The downloading processes is really a bit confusing for non Japanese speakers. The captcha displays uppercase letters but seems to only accept lowercase letters. If you screw up you get redirected an unrelated page with no apparent hint that you actually screwed up. If you do the captcha right you get directed to a page with a ‘click here to start download’ link. After you click that you get directed to yet another page with a very small link which reads ’こちら’. Once you click that THEN the download finally starts.



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]