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/fg/ - Fangames

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The Uboachan Dream World MUD is back online, sorry for the downtime.

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Why aren't you playing Ignite? It's the best fangame.
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Seriously, the creator has a problem with procrastination.
Feutsuki is still best protag, though. Second only to W.T.


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>Seriously, the creator has a problem with procrastination.

What are you saying, this is the problem of 99% of the devs


Moreso than usual in Forty's case.
He switches projects practically every month.


Because who wants to be stuck doing a YN fangame? The idea of making one is quite appealing, but once you get started on one, it's not quite as fun as making your own original project. Most of the time it's just making tilesets and coding the same thing over and over.


yiff yiff

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Favorite non-nihongo (secret elite speak for japan) fangame?


Gnosis. Though I'm excited to play Dream Genie though I haven't yet.


Agreed, the art is superb and the author is not desperate for attention, which is a great plus.


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>Implying I would ever like jap trash
ching chang chong much special fuck westerns

Miserere btw


Somnium is best.

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ITT: Things that you're tired of being repeatedly used in fangames and don't want to see anymore.

For me it'd have to be mazes or worlds consisting solely of poorly done blood and gore
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>I think the biggest problem is that most of the games are basically the same game with a different look. This would probably be fine if the type of game we were making had some kind of gameplay that made up for this, but YN basically has no gameplay at all.

Because they're fangames. You know the Pokemon franchise? Although it's dressed different with a different story, it's still the same old formula of catching them all.

But then again, each Pokemon game that comes out has new gameplay elements to keep players from getting bored and continuing to buy the games, so you're not necessarily wrong. More developers could stand to put their own original content and ideas into their games, but if you stray too far it won't even look like a fangame anymore. And that's what pissed the people above off.


Just because it's a fangame you don't necessarily have to make a exact copy of the original gameplaywise. For example, wouldn't you consider Dream vs Dream a fangame?

I'm not saying you have to be that radical, but if you ever want me to start playing fangames again more than once a year, you'll need more than a wanderfest to get me interested, no matter how pretty the wanderfest is.

YN was a wanderfest. And that was fine, because it was the first of it's kind. It worked because it was new and unique. But it's a type of game that does not stand being played over and over. You need to put something in the wanderfest to make it more interesting.
You can still HAVE a wanderfest, but you can also have gameplay, and you SHOULD. If I ever make another YN fangame I will definitely have some kind of gameplay.

You can still have all the things that made YN unique, like weird locations, mysterious creatures, exploration, dreamlike landscapes and the general mood of the game. Fangame is a broad enough term that you don't need to make a copy of the original to be able to call it a fangame.



DvD is a fangame because it uses characters from Yume Nikki, specifically meant as a tribute to Yume Nikki. Other games are fangames because it's made in the same style as YN.

I'm not saying you're wrong, you pull many valid points. There's over 100 fangames these days full of the same exact thing. It's getting old, but there's only so far you can go from the source formula before it stops being a fangame.

Gonna make a new thread for this debate, since I'm quite interested in knowing how far others think a fangame can go before it stops being a fangame.


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you know those long, diagonal pathways that force the player to alternate between two directional arrows in rapid succession in order to get anywhere?

y'all need to knock that off.



this image is making me laugh way harder than it should
but yeah especially when there's a method to walk diagonally it's a teeny bit lazy spose

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Why do fangame-makers still think stuff like this is fun to explore? It's just the same stuff going on for who knows how far… I'm a pretty big liker of fangames, but I'm all for getting rid of the trend of objects sitting on top of a parallax background.


No one thinks that is fun to explore, they just lack the talent and brain cells to do any different.


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True. These types of maps always seems to be insubstantial bullshit. Prolly why I really like wataru's maps in 2kki. Those maps really are fun to explore.

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so i've seen a couple threads on this board dedicated to things we don't like or are tired of seeing. so how about the opposite?

what sort of locations/effects/etc do you love seeing in fangames? things you can't get enough of?

(pic related - i love aquatic locations)
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>In my personal opinion, many of the posts in this thread are absolutely disgusting.
Yours included, you're participating in the derail.

I love puzzles a la 2kki. Another thing that I enjoy is chill worlds.


I like it when there's things to do in the waking world. Urotsuki's several games of different genres is pretty neat. I want to see more of that kind of thing in the future - give you stuff to do while you're "resting" in your home.


the kura puzzles in yume 2kki are super relaxing for me, it's just fun to idly play them while the BGM plays and to have some ambient music (like, asmr or rainyday) in the background.

wataru's maps can be really relaxing too

when .flow .192 came out I actually liked the new areas because they expanded on a theme that was only recently being touched upon and I thought that was neat

I like big city-ish areas, vending areas too… There's a bazaar in Farewell which is nice, and I'm a sucker for Zenmaigahara Store in Y2kki. When that .flow update had outfit changes I was pretty pumped too.

I know everyone hates them because they're cliche, but I do like YNFG reference rooms. Except one game's room.

De I Cide had a speed adjustment for the chariot and that needs to be in more games. Also, in Book End your speed effect is a tricycle and it's the greatest thing ive ever seen probably not really but hey why not, man


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you know the thing in yume 2kki where you can collect puzzles for urotsuki's game system and wallpapers for her computer by exploring her dream world?

i think more games should do that.


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minor one: i like it when the character can sit down, on the ground and benches and the like. it makes for some nice screenshots on occasion.

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i think the Poniko room is the best!


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Uro has a comfy apartment. The kind I'd like to have.


I like Sometsuki's room! It looks cozy and like it has a nice view. I don't have a room currently, but when I get one, I wanna try arranging it like her's~


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very palace-like, with fountains and a neat view of space, plus a cool angel dude who's good at healing injuries.

all it's missing are bookshelves and a computer with wifi. add those and i'd be set.

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what effects are you tired of seeing in fangames? there are a lot of rehashed effects/things effects do, so i was wondering if my good pals here at uboachan had any effects theyre sick of
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Miserere has 0 looping maps and most are small too.


It's also an unappealing clusterfuck of visuals. While I agree on maps' type (no looping and sometimes small areas), they're often very unclear.

It seems to be another method of pissing players off. Instead of making looped maps, just make closed locations where you can't distinguish floor from wall.


So mean ;_;
People told me it looked good.


Take revenge doing it again


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doesn't debris's speed effect have two modes?

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How bad do a fangame's graphics have to be before you outright refuse to play it?
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Sounds familiar…


Basically what >>10788 said. If it lacks effort or basic understanding of how colours work, it becomes very unpleasant aesthetically to me, enough to make me not want to play the game.


Well to say something different, it can have good graphics in general but if I don't like the art style, I pass.


this is such a broad question you could write "extremely bad" and it'd still be a valid answer

there are… a lot of fangames that have really bad graphics in my opinion, or bad design in general that make it hard for me to want to play them. my advice to aspiring pixel-game-makers is to take a few months at the *least* studying pixel art, doing a few one-a-day studies, etc.

Yume 2kki does this pretty often in some places like. Sign World, Bug Maze… they're all pretty "eugh" to me in terms of art.


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I'd have to set Parade as my standard for shitty fangames.

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Is it even worth it to make a fangame anymore? There are so many of them…
It's been a dream of mine since 2012 to make a fangame and I'm finally confident enough to sit down and make the thing, but I feel like it'd be an unwelcome creation since there's over 150 at this point

(sorry if this thread was stupid to make)


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In my opinion, you can never have too many fangames.
A fun thing about fangames is that just about every different creator has a different style to their games, so just making a game would make it unique. Try releasing a small demo at first. Maybe make a blog to show stuff you're working on but haven't completed. Just remember that as long as you stay confident, your games will be competent.


If you're any good, your talent would probably best be spent creating something more original.


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yeah bruh it's a fun pastime if anything go for it fuck the backlash fuck how everything's turned into a social construct

make your games and be proud


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(hi there, i'm mr. OP) Okay! I was just afraid making yet another fangame to fill the Earth with would be unwelcome… if I ever manage to get something playable, I'll be sure to make a thread about it…!

I WOULD like to make something more original, and I do have an idea cracking, but I thought I should tend to that dream of making a fangame I've had for years and years first

Thank you for the replies everyone! I'll do my best

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Is yasumeru a bad game?


But you already knew about this thread sushimon…

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What fangames do you feel had the most love and effort put into them? Which ones do you feel had the least amount of said love and effort?
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The very fact that Answered Prayer was abandoned means that the author's love and effort for the fangame was barely enough. Probably just enough for a few maps and effects. You could atleast point out on other complete fangames or something.


Maybe author died or got sick of tumblr


Mikan Muzou and Ultra Violet seemed to have a lot of love put in them too, otherwise 100% agreed.
From what I saw, the author was still using Tumblr and posting art a few months ago.
Speaking of Wataru, do we know if they have ever made a game on their own or worked in anything besides 2kki?


>Speaking of Wataru, do we know if they have ever made a game on their own or worked in anything besides 2kki?
I really wish wataru will. Though I have no clue whatsoever.


Wataru literally has their own plans for their subset of worlds in Y2kki. I would not be surprised if they wanted to make a YNFG but wanted to use Urotsuki as their protag and instead just joined the 2kki team and made that massive set of worlds.

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hey guys, maybe wrong place for it - feel free to suggest other more suitable places if so - but does anyone have any bevel's painting save files they're willing to give me from earlier on in the game? around the candyland maps time with all the sugar and the teddy bears etc etc. got an unsatisfactory ending and i don't want to replay right from the start. thanks!!


man this is my favorite youmee kneeki fangame right next to ib and the whiches house


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what the fuck are you saying, fucking faggot, corpse party is the best fangame


Moved to >>>/og/3869.

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U-um… hi guys…! I'm working with my best friend Jessie and our game is called Wakana Nikki! ^^; The plot is going to be very dark σ(oдolll) because the plot is about our protagnoist, Mimotsuki, who is possessed by the ghost of her best friend Madotsuki after her suicide. ╹⌓╹ so now she's compelled to go into her own dreams and discover who she really is with the guidance of her best friend Madotsuki. ( -_-)

Were still developing it since we started in Febrary or something I think.owo We have 24 effects planned and we have a lot implemented alteady. We have a lot of cool events! Um… we have somebody making music for us too. Some things you need to know before you play is that this has a lot of blood and gore and it's not for the faint of heart! (・o・;) Look at our dev blog here! Jessie manages it http://kurorosechan6.tumblr.com/

Thank you~! (⌒▽⌒)☆
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Any fangame with that song in it cannot be serious. I mean it's got a bloody mudkip!

I rate it 8/8 m8 needs more spooky


The game's great dude, it's actually one of my favourite fangames


Serious or not, those rainbow guys in the eyeball world are huge dicks.


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You don't have taste.


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So something that annoys me a bit is that no one mentioned these 2 fangames, at least not once on the new boards.
These fangames are called nostAlgic and Parade.

So, nostAlgic + Parade thread go!

http://loda.jp/tom_511/ nostAlgic (new uploader)
http://ux.getuploader.com/giogio0625_hasei/ Parade
nostAlgic is actually one of the most frequently updated fangames around, though I think it's sometimes somewhat a small update.

I'm quite ashamed to say that I actually haven't played either games, and as usual my stroll on ubuu is just before I'm going off, so hopefully I'll play both tomorrow (and as per usual, [at least for old ubuu] I'll flood this thread with screens).
So if you guys beat me to it, have fun.

(pic is the nostAlgia PC)
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Thread by Neku, damn this is ancient…


>decide to check /fg/
>this thread got bumped

Funny, about a month or so ago nostAlgic got an update. Actually a pretty big one, too.


It's dead Jim.


Appcole dont work for me HALP


Change manually your locale to japanese.

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Hi, I'm a newcomer here but have lurked a small, teensy while. We (my dev partner in crime and I) have a game in the works that I believe is far enough along that it'd be worth sharing here.
To be frank, this started out as a fangame but veers further and further from that initial vision. I believe it shares an artistic vision with fangames in that we want to make the player explore and keep playing to see more of the game's visuals, but otherwise it may be more akin to something like Space Funeral for example. There is a traditional RPG system and focus on gameplay with more defined goals and minigames, and we've tried our hardest to make it actually fun and another reason to want to keep playing. If it doesn't fit here, I understand and apologize.
Without saying much more, we try to give this game an identity with the hand-drawn aesthetic and more focus on humor without resorting to being offensive or tasteless. There is also a far more concrete plot, but it is absent from this demo- which you can grab here:


There's more info like credits/to-do list in the included text files. Hopefully it's alright to post here and you guys enjoy it.


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>To be frank, this started out as a fangame but veers further and further from that initial vision.
If you don't consider it a fangame anymore, then you should post it in >>>/og/ instead of here. To be quite honest, this feels more like a surreal adventure RPG instead of an exploration game like YN/YNFGs.


Oh, okay. I suppose there's no way for this to be moved on an imageboard though.


Certainly not a /fg/ thing, but the game looks awesome, it's different, and different is good in my book, graphics feel very nice, gj OP.


Moved to >>>/og/3794.

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