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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1473660261218.png (200.86 KB, 1270x952, Screen Shot 2016-09-12 at ….png)

 No.11804[Reply]

Just a newbie to the site here. Not sure why I did this at two in the morning, but I had the urge to straighten out and extend one of my favorite tracks from 2kki that had gone untouched, and this seems like the best place to put it up for all to enjoy. So enjoy.
https://drive.google.com/open?id=0B3a_U8cW6eLSZ0k4T1Y0S0VWS2c


File: 1473376284017.png (218.97 KB, 1025x631, Capture.PNG)

 No.11795[Reply]

I've been having this error that happens when I try to save in the bed or when I enter certain maps. I've tried what I know to fix it and it's driving me mental.

Some things to know:
1. My locale is in Japanese
2. I have the latest version
3. I have all the RTPs

Any help would be appreciated. I would love to play .flow again.

 No.11801

"Not implemented"
One of the most informative errors ever created.

From what I know, .flow only needs Japenese Applocale
I don't even need the RTPs to play it.



File: 1472432087042.png (147.27 KB, 600x510, 521a4a05p26bZNxz.png)

 No.11778[Reply]

Should there be a discord made?

I think it would be a good idea to make one to have people developing fan games join and be easily able to talk to each other for ideas, critiques, and suggestions for their games.

 No.11779

It seems like Discord servers are becoming more popular than IRC servers on Uboachan these days, so I've just made us one.

https://discord.gg/JzuTbJe

 No.11780

File: 1472434463031.gif (1.07 MB, 320x240, rage-is-building-o.gif)

>We barely can't contain all the discordfags in one thread.
>Ya know what u need? more discrods!

 No.11781

>>11780
If people don't want discord then they should have used the IRC chat. I'm pretty sad about it too, but it looks like nobody wants IRC anymore around here. Better to have something people will use in my opinion before everyone leaves to third-party chats leaving no centralized chat community attached to Uboachan.

Please for the love of all that is good prove me wrong.

RIP IRC. You will be missed, but only by me.

Alternatively if users start using IRC again I will gladly toss this Discord fad to the curb. It's literally just IRC with image and backlog support. IRC and imageboards have gone hand in hand since forever, and I liked it better that way.

Discussion about IRC vs Discord here: https://uboachan.net/sugg/res/3027.html
Convince me whether to promote IRC or Discord for Uboachan.



File: 1471987119275.png (8.13 KB, 320x240, BD_zyoutarou_00.png)

 No.11775[Reply]

This is so weird.


File: 1471826544918.png (5.33 KB, 84x64, rave.PNG)

 No.11772[Reply]

I'm making your basic fangame in VX Ace, need help with following :

1. How to program a weapon effect, how to make it kill NPCs and play a sound effect
2. How to make cosmetic effects that have animations (ie. Cat effect)
3. How to program the whole "waking up" mechanic

 No.11773

Moved to >>>/ig/568.



File: 1462855091723.jpg (153 KB, 600x750, a4acd4deb3530a30f4cbd5d25c….jpg)

 No.11529[Reply]

Okay so I didn't want to take the time to look through all of lolrust's twitter and I couldn't find an answer elsewhere. Does anyone know if there will be another .flow update?
41 posts and 20 image replies omitted. Click reply to view.

 No.11710

>>11709
If you still need someone to do some proofreading, my grammar isn't perfect but I would be interested in helping.

 No.11711

>>11709
Thank you for the offer, but I managed to figure out the problem. I tried switching my system to Japanese locale again, and it works now. Weird, but, oh well, I can finally play the game.

I look forward to when your translation is polished and released so I can fully understand the game.

 No.11712

File: 1468951813604.png (1.1 MB, 1440x900, 47180194_p0.png)

>>11710
Sure, I've taken a small break from it because I was sick of RM2K but I'm going to start working on it again this week, so an extra hand would be pretty good. Send me an e-mail and I will send you the thing.

There was another anon helping me, but I haven't received any replies yet (If you're reading this, sorry, I also sent you the save files in the folder, I wasn't supposed to do that).

>>11711
The japanese is fairly simple, but the story is sightly difficult to understand until you finalize the game completely. I think that in the whole run I only had problems understanding 2 or 3 things, one of them being the haiku, and not the puzzle or the meaning itself, but where the line breaker is exactly. Maybe I got it all wrong, or I maybe I'm just no good with poetry. I can't tell.

 No.11713

>>11712
mikuleroux@gmail.com

I'm fairly busy with work but I'm usually up until 5 or 6 in the morning with nothing to do so I have some free time to work on it whenever you'd want to send it my way! It's okay, take some time if you need it as well.

 No.11734

File: 1469861303972.png (734.63 KB, 750x850, 1457854411600.png)

It's ready guys. Check the thread >>>/og/4441
I hope I don't touch RM2kX ever again.

>>11711
I don't know if you finalized kidan already, but if you did, go play gidan now. It's like 500% times better, but it may be just me and my ryona addiction.



File: 1467770103171.png (32.56 KB, 320x240, BD_wataru_16.png)

 No.11630[Reply]

I'm Wataru, and please, do not say that I'm fake.
64 posts and 23 image replies omitted. Click reply to view.

 No.11724

Also, I'm making a RPG NMaker game called Akumu, and I need help with lol, the maker of .flow, because I'm a child, and I cannot make game sprites as of now.

 No.11725

File: 1469473145322.jpg (124.64 KB, 778x583, OUT OF MY UBUU!.jpg)

And this is the thread that will make japan hate uboachan even more.

開発者様へ:
uboachanがこの子とは無関係です。繰り返し、無関係です。
何ら関係いません。

>>11724
>because I'm a child
Thank you very much for this precious information. It will allow us to take countermeasures.

 No.11726

File: 1469473654942.jpg (10.95 KB, 131x225, reported.jpg)

Please, delete this thread. It's pathetic and humiliating.

 No.11727

Ahem, I'm 12. and yes, I'm learning how to make Yume Nikki fangames with RPG Maker.

I remember it stating it's an easy developing system for children.(USER WAS BANNED FOR BEING UNDERAGE)

 No.11728

Moved to >>>/ot/15995.



File: 1469121378940.png (3.44 KB, 96x96, LeftHMan.png)

 No.11715[Reply]

I'm making a YN fangame, or at least I'm going to try, while I'm having a month off from work this summer. I started yesterday and I hope to finish it, or at least something playable, in a months time at most. It's gonna be a "pure" YN fangame, so the plan is to not do what alot of newer games (are they fangames?) do, with lots of story and all that jazz. Just alot of different locations with weird creatures inhabiting them. Look forward to it! Or don't.
3 posts and 2 image replies omitted. Click reply to view.

 No.11719

File: 1469128769447.gif (1.48 MB, 230x290, 99902-Emma-Watson-reaction….gif)

>Uboachan Dating Sim

 No.11720

File: 1469129022397.jpg (303.51 KB, 960x1280, 1450823142925-2.jpg)

>>11718
>be sure to ask questions or do research if you ever get stuck. rpg maker is a really fickle program, and you dont wanna burn yourself out by getting flustered by it
>that all said, i dont think youre really supposed to advertise your game unless its gone a considerable ways into development. yknow, the nature of these things makes them really prone to never getting touched on again

lol m8, owl has, like, been working on a lot of projects for a long time. He's probably one of the very little devs who ever finalized a fangame.

 No.11721

File: 1469130097700.gif (687.26 KB, 480x270, letsbenice.gif)

Yeah Owl, remember to ask if you need advice, don't be shy!

The first game can be tough, we're here for you, I can link some tutorials if you need.

I mean it's not like you made half dozen of games already or anything.

 No.11722

>>11716
Not much decided except that it's gonna be pretty short, since I will do the majority of the work on it in a month. At least that's the initial plan but my plans usually don't work out like I want them to.


>>11718
Thanks mate, it means alot to me to know you have my back. I'll think of you when the night gets dark and my bloody hands mash at the keyboard to write that last letter to the madotsuki-god.

>>11720
Technically, I've finished TWO fangames! Aren't I special.

 No.11723

>>11715
Good to see you are still alive. I hope everything goes well with your new fangame.



File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

 No.165[Reply][Last 50 Posts]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
261 posts and 36 image replies omitted. Click reply to view.

 No.11353

File: 1455684474580.jpg (221.2 KB, 993x770, bitternshade8-1.jpg)

>>11351
If this helps, this is what I have. But, how do I keep the item in my inventory when it's equipped?

 No.11354

>>11351

Wait, I figured it out, nevermind! :)

 No.11355

How do you make it where you can't use effects while the character is awake?

 No.11505

>>11355

You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.

 No.11528

We can move this kind of discussion to /ig/ now.



File: 1320423484903.png (1.88 KB, 87x87, Pic0.png)

 No.1457[Reply][Last 50 Posts]

Yep, it's that time again. I got the urge to start on a new project so here i am.

The story is as follows: You are the only occupant of a station located somewhere on a remote planet. And having been alone without contact with another human for 12 years, you're obviously not in the best mental health. Which of course shows in your dreams.

Next, screenshots.
130 posts and 29 image replies omitted. Click reply to view.

 No.6466


 No.7879

>>6316
Download link appears to be down

 No.8821

>>7879
Are you sure? It works for me (sorry for the ultra slow response time).

 No.8846

Finished the game… there are any theories explaining how and why he end up in that station, what happened with the rest of the occupants and even who are the protagonist ?

 No.11522

File: 1462331954297.png (1.17 MB, 1000x1000, miserere_by_yoyonoyo-d66p0….png)

this forever remains my favorite fg



File: 1458698270696.png (6.88 KB, 320x240, flow_Title_Screen.PNG)

 No.11471[Reply]

Games I already know about:

>Yume 2kki

>LCDDEM
>.flow

It seems like no YN fangames are finished or good but I might not be looking hard enough.
9 posts and 7 image replies omitted. Click reply to view.

 No.11481

>>11477
>>11478

Maybe I should have put "fangames with an ending" but I figured I could put "finished" and you would connect the two like a normal functioning human being and not nitpick like a shit.

"Reported" for what? Did you even report me? Probably not. Go take your 15 gigabyte folder of smug anime girls alongside your unreasonable hostility and go to bed. You have school tomorrow.

 No.11482

File: 1458781819900.jpg (95.94 KB, 1156x720, youunderstimate.jpg)

>>11481
Debris has a few endings already, also Gnosis, Gnosis is pretty good.
>Only 15 gigabyte folder of smug anime girls
See file

 No.11483

File: 1458781985733.gif (995.41 KB, 257x194, big boss.gif)

>>11482
Oh god, I'm such a normalfag that I had no idea that you could check file sizes on posts.

Thanks for the suggestions though

 No.11485

>>11482
>Debris
The person who made that fangame also created Mikan Muzou, which was okay too. Nothing out of the ordinary for a YN fangame but still kinda fun at some points.

 No.11499

Neftelia is quite good if rather small/short if it even counts as a proper fangame



 No.11493[Reply]

Everyone knows that Yume 2kki is often praised for being the biggest YN game, but to me there was to much random stuff that felt like it was just added in to make it bigger. Also I feel it's biggest downfall is that they had a lot of people working on it. This can be a good thing in some cases like programming, but having so many artists makes the art feel like it doesn't have a consistent art style like in Yume Nikki and even .flow. The art style is suppose to reflect the character and since there is no consistent art style I doesn't feel like the character. Don't get me wrong it isn't a bad game just not one of the better YN games. (Please don't stab me it is just my opinion)

 No.11494

Sorry for the grammar mishap I stopped and came back to it later I meant to say it doesn't feel like i get to know the character.

 No.11495

File: 1459376428215.jpg (472.89 KB, 1000x816, Yume.2kki.full.1063808.jpg)

Everyone is entitled to their own opinion so good to know how others feel! I agree that it is very random but that's actually one of the reasons it's one of my favorite fangames. My dreams are very random, like Uro's, so it gives off a really surreal vibe to me. Nothing competes with Yume Nikki, though.

 No.11496

>>11493
I suppose to each their own, but I didn't really like Yume Nikki, .flow, 2kki or any other game specifically because of how the dreams relate to each of the characters, but more because of how the dreams looked, the music, and the ambiance.
The only major reasons I like Yume 2kki the most is because I feel it captures the 'dreams' feeling of YN without being too creepy, and secondly because of the Wataru maps which are honestly some of the best designed maps I've ever seen out of all the YN fangames, I can't honestly say there's much competition to those sets of maps alone.

 No.11498

I agree, to me I think part of what made YN and .flow feel so compelling was that feeling of a single game world set within one person's mind, I think they when you have multiple people designing the game world tends to lose that feeling of being the product of a single character's mind, kind of reflecting how the game was made. Which is not to say that 2kki isn't good - it's great in fact - but it loses a lot of what made YN feel so special.



File: 1458438564410.png (754.11 KB, 1366x768, A problem with .flow.png)

 No.11456[Reply]

So, I recently downloaded .flow, but when I opened it up and selected .flow on the title, the game went through the odd intro sequence with the static and all that… But then the game crashed. Here's a screenshot of the game crashing. I use Windows 8, am playing an English patch, and do not have Applocale installed.

 No.11457

File: 1458440061920.jpg (62.49 KB, 447x686, DESPAIR.jpg)

>and do not have Applocale installed.
Do we really have to tell you what's wrong here?

 No.11458

File: 1458440815012.png (399.97 KB, 1152x1384, wat (2).png)

Try using Applocale, it's probably that.



File: 1455823654514.png (48.3 KB, 640x480, Abandoned town.png)

 No.11362[Reply]

I don't know if this is the right place to ask but how do you open lmu files? I want to take a look at the map files for 2kki to see what's new.
5 posts and 2 image replies omitted. Click reply to view.

 No.11372

File: 1455904358182.png (45.45 KB, 263x322, no underageb& allowed.png)

>>11370
Niggah, 2kki is made with RM2k, what did you expect?

 No.11373

File: 1455904819931.png (147.44 KB, 356x388, underagefag.png)


 No.11374

>>11372
>>11371

Well at least we're getting somewhere, though I can't open the RPG_RT with RPGMaker 2003

 No.11375

>>11374
Wait nevermind, I've figured it out. Bloody hell, thanks guys!

 No.11438

>>11373
The screencap is from https://uboachan.net/ot/res/13815.html without the derail.



File: 1457205798625.png (515.43 KB, 1712x2114, Sabitsuki.png)

 No.11411[Reply]

Hey guys I've found a number of glitches that allowed me to beat .flow in 16:07 check it out https://www.youtube.com/watch?v=Gg_I20XWn0I. (Sorry for poor audio quality mixing issue in OBS)


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