I'm currently developing a game in unity and wanted to ask help from this board in particular. I'm not quite yet ready to show anything yet (everything is in early stages at the moment you can only move and cycle through a test effect menu as well as use a few test effects) but I wanted to get feedback on certain things.
In a month or two I will present the more intricate details about this game, and its style.
Here are a few things that I've finished or am confidant in saying:
The game handles pretty much exactly as Yume Nikki handles.
The perspective is similar to the perspective in RPG maker simply in 3D. This gives a bit more freedom in regards to camera angles.
The Effects menu is now a small scrolling set of items which can be cycled using "Q" and "E" alternatively if you're using the YN control scheme you can cycle through the menu using "A" and "D".
When all of the visual GUI components are completed, the menu will present itself visually as a thought bubble above the player's head. There, three items are shown, the Effect you're currently using, the effect before it and the effect after it. The menu will endlessly cycle and is smoothly animated. You can confirm your choice using the "spacebar" or "enter" keys or simply close the menu.
I'm trying to remove most screen covering menus with alternatives like that to make everything feel a bit more natural.Post too long. Click here to view the full text.