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/fg/ - Fangames

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File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)

 No.11394

File: 1456642603624.png (27.45 KB, 241x247, avi.png)

A Sabi is always welcome.

 No.11396

File: 1456655314458.jpg (332.11 KB, 762x939, 512ef2aa529aa2ec998152583c….jpg)


 No.11426

Man
I got really upset when I saw they deleted /flow/ >:^(
I lurked there for months
But hey i'm with my people now

 No.11441

>>11426
It's still there for posterity at least
>>>/flow/
or if that doesn't work
https://uboachan.net/flow

 No.11442

>>11426
It's the same… No one posted there before and no one posts there now, and the content is still there…

 No.11510

File: 1460944713964.jpg (111.97 KB, 1280x720, [BakedFish] Anne Happy♪ - ….jpg)

Well what do we have here?

 No.11511

Applocale is MIA from the windows site, and I really wanted to try this out. Anyone know a workaround?

 No.11512

>>11511
Temporarily switch your computer's locale to Japanese.

 No.11513

>>11511
https://xupefei.github.io/Locale-Emulator/

Better than AppLocale and works on more systems.

 No.11608

File: 1465494591914.png (14.75 KB, 646x509, ClipboardImage.png)

I'm getting errors with the English version. After the static event when first beginning the game, it crashes, and the errors usually contain a lot of question marks in them.

 No.11609

>>11608
Install Applocale and re-do the entire installation process through it.

 No.11629

File: 1467717729564.png (98.84 KB, 480x640, sabitsuki2.png)

i like this image a lot

 No.11693

File: 1468249758536.jpg (67.88 KB, 1024x768, guess_what__even_more__flo….jpg)

Love this, it has no much edge.

 No.11827

Is there a way to turn off automatic running in fullscreen mode?

 No.11828

>>11827
Creata shorcut and add the following in the source path (after the path)

NormalPlay ShowTitle Window

So that it looks like
X:\path\to\.flow.exe NormalPlay ShowTitle Window

 No.11829

>>11828
hmm do you mean the target? Does not seem to work. could there be a setting I could put into flow.exe.le.config that would do something?

 No.11830

>>11829
>target
Yes that, I haven't touched windows in ages.
>could there be a setting I could put into flow.exe.le.config that would do something?
No, there isn't anything like that. Be aware the thing is case sensitive, and the order of the arguments matter. If you only want windowed mode then write garbage two times separated by a space.
q q Windowed

 No.11831

File: 1475180200540.png (14.66 KB, 364x369, Capture.PNG)

>>11830
Like so? Doesn't seem to work unfortunately. Not a big deal but it's annoying resizing the window every time to enable my controller after running the program.

 No.11832

>>11831
>>11830
Also using 'Window' instead of 'Windowed' was the same since I wasn't sure which you meant to use.

 No.11834

>>11831
Was the executable named flow.exe?
Nevermind that, try with the RPG_RT.exe inside the game folder.

 No.11835

File: 1475295123037.png (16.56 KB, 362x508, Capture2.PNG)

>>11834
Fuck I figured it out. I used RPG_RT, which worked but when I ran it in Japanese locale it no longer worked. So I then made a locale shortcut and did the same but it also did not work. So then I tried pic related, putting the keywords outside the quotes and it worked.
using
>>11513
locale program.

 No.12282

File: 1495155944839-0.png (52.92 KB, 933x604, First Case.png)

File: 1495155944839-1.jpg (133.42 KB, 1082x725, Second Case.jpg)

>>>/flow/2821
>Repeated "Not Implemented" Error into the Bottom Right Corner

The same will actually happen in a lot of RPG Maker games like certain versions of Yume Nikki and Ib, and I've even heard of it happening for a GTA title.

This is a common problem for Europeans and Koreans because Microsoft distributes a stripped down version of Windows to those regions to comply with antitrust regulations. These are differentiated from the Windows images released to the rest of the world by being called N or KN version of Windows (e.g. Windows 10 N).

The N/KN versions of Windows don't ship with Windows Media Player or any of its libraries, which means they can only handle WAV files (and probably not all variations of them, at that). Some applications, like games, rely on Windows Media Player's libraries to play specific filetypes. Filetypes include MPEG (.mp3), AAC (.aac), and FLAC (.flac).

If you're winning Solitaire with "Not Implemented", you probably can't play MP3 files. Do you have Windows Media Player installed? If not, when the game tries to play the following songs in the Music folder, it's going to crash:

.flowbeet.mp3
bgm6.mp3
bgm8.mp3
bgm13.mp3
bgm19.mp3
bgm49_.mp3
fc bgm.mp3
fc bgm3.mp3
lainbow2.mp3
naminooto.mp3
olg.mp3

Crashing every time you enter a certain map? You can check with online resources like the wiki to see if you're opening one of these music files when you enter the map.

There are two workarounds:

> 1) Install Microsoft's Media Feature Pack


To install the Media Feature Pack for your version of Windows, right click Start, select System. Note the version number (4 digits). Copy that number and look for the matching Media Feature Pack on Google. Obviously, only download/install it from microsoft.com.

This is not necessarily the link you will use but it is a sample, and this particular link worked for me. You have to match the patch with your build number, and make sure you have the latest patch for that build number. Usually it will say on the top of the page if a later patch is available.

https://support.microsoft.com/en-us/help/4016817/media-feature-pack-for-n-edition-of-windows-10-version-1703-april-2017


>2) Replace the MP3 files with WAV files


Alternatively you may have some luck converting those files to WAV files and and replacing them. Here is a link to a zip file containing all the MP3 music files converted to WAVs:

https://u.teknik.io/35zIN.zip

You're going to have to delete the MP3 files from the data/Music folder and drop the WAV files in before testing it out. I haven't personally tried with this game but it used to work with Yume Nikki.

===========================

>>>/flow/2972
>???? , □™, ?????? error at start of game or similar

Installing AppLocale isn't well supported on newer versions of Windows anymore. Locale Emulator seems to work without any issues for me (Windows 10 N).

Here are the steps I just followed:
1) Installed RPGMaker runtime from here:
http://www.rpgmakerweb.com/download/additional/run-time-packages

Note, you don't have to sign up for the mailing list. Right below the blue "Download Now" button is blue text that says, "If you have already joined the mailing list, please click here to download the RTP." Just click on that.

I've installed all of them over the course of time, but I think the one you need is RPG Maker 2003. Not sure though.

2. Installed the latest version of Locale Emulator from here:
https://github.com/xupefei/Locale-Emulator/releases

3) Unzipped the English version of .flow 0.192 from here:
http://dotflow.wikidot.com/downloads

4) Right clicked flow.exe, hovered over the "Locale Emulator" option (orange L), and selected the first option: "Run in Japanese" (purple L).

That's it! I was able to get past the initial hurdle of the game crashing almost immediately but I'll most likely be playing through the game in the next few days, so I'll let you guys know if I run into any snags.

 No.12302

File: 1495629395684.png (17.69 KB, 670x532, ClipboardImage.png)

cries blood, wtf

 No.12303

>>12302
Invalid bitmap. Whatever you tried to load, it's more than likely corrupted/not indexed.

 No.12315

>>12282
Reporting back, just finished the game. No issues. Remember to run in the Japanese locale.

 No.12625

File: 1506959831473.png (12.49 KB, 503x317, 1314752908359.png)

Was looking at some of the dead wiki's for some help to find the Uniform effect, and i noticed something changed:

http://dotflow.wikidot.com/fetuses
http://dotflow.wikidot.com/blood-pus-rust
http://dotflow.wikidot.com/disguised-bug

Seems that some fella checked the filenames and event switches in the game and renamed these creatures/areas accordingly. So Red Demons are actually named Fetuses? Changes some of the theories if true. I can't check to confirm because my RPG Maker is in English so it can't display Japanese characters.

 No.12628

>So Red Demons are actually named Fetuses?
Go figure, I've always thought of them as those before local theory crackheads brainwashed me into the "le deadly cancerous disease" meme.

Next thing you know people will start saying that the maid in the ending is not the evidence of her being real, but of Sabitsuki's mind going off the deep end.

 No.12632

ヽ(*・ω・)ノ

 No.12635

>>12628
> local theory crackheads brainwashed me into the "le deadly cancerous disease" meme.

But doesn't Sabi gradually turn into one of them?

 No.12636

>>12635
You mean Rust's transformation upon colliding with those Fetuses? There are many ways to interpret that, a disease is just the most literal of them. Generally speaking it can be just about anything unpleasant, from a metaphor for cruelty to teen pregnancy. And assuming Shoujo series expands upon the themes established in .flow, the teen pregnancy interpretation would make a whole lot of sense.

 No.12637

File: 1507034805016.png (101.23 KB, 654x473, 123.PNG)

>>12635
That and the gas mask effect+maids and the Microscopic World (the one where if you knock the kaibutsu a bunch of red demons come out) and of course the hospital.

The game DOES present teen pregnancy as a viable alternative to whatever vague disease Sabitsuki has (i always interpeted Rust not as a literal disease but as a disease of the mind) with the Hotel, the "Sugar Hole" (props on lol for making that innuendo-ish name), that weird area with the statue doing a bunch of suggestive poses and of course the infamous womb area and the exploding girls event.

 No.12638

>>12625
>I can't check to confirm because my RPG Maker is in English so it can't display Japanese characters.
Just download the RPG demo from their site. It's free, and it only won't let you create events after a month.
https://tkool.jp/support/download/rpg2000/trial
Click on the 「同意する」 box at the bottom of the page and then 「RPGツクール2000 30日間無料体験版ダウンロード」.

 No.12648

>>12628
>Next thing you know people will start saying that the maid in the ending is not the evidence of her being real, but of Sabitsuki's mind going off the deep end

To be fair i think it's pretty evident Sabitsuki is delusional at some point. I think the #1 thing that points to this is how she pinches her cheek after the Nightmare Event (the one where the Sabi kaibutsu kills you in your bedroom if she is rusted enough or engaged in bad events) as if to make sure she's still in reality. That and the whole Rust endgame where you go to flow inside the dreamland.

And her dreamworlds compared to other characters seem to have more (supposedly) real locations.

I do think the maids are real and all though.

 No.12649

>>12648
>To be fair i think it's pretty evident Sabitsuki is delusional at some point. I think the #1 thing that points to this is how she pinches her cheek after the Nightmare Event (the one where the Sabi kaibutsu kills you in your bedroom if she is rusted enough or engaged in bad events) as if to make sure she's still in reality.

Yeah, the disease interpretation used to be very much clean cut but now there's this event, which bring up all sorts of ramfications. Could it be that all those bloodstains in her room are not real? Or is there nothing in the room from Sabi's point of view, and the stains are just cues for the player? You see, another thing is that there are smarter and dumber ways to interpret the game, but looking at lol's other work I'm not quite sure he would've thought of the smarter ones himself.

Or maybe he is just throwing stuff at a wall and seeing what sticks. Frankly I'd rather have that over those uninspired theories that people come up with.

I don't like the perception of maid(s) being real, as it poses way more questions than it answers, and I absolutely despise the "le open to interpretation" card that some writers pull. I surely hope lol is not one of them.

 No.12651

>>12649
>you see, another thing is that there are smarter and dumber ways to interpret the game
Most people (including me) often overlook the most obvious things. What did the intro mean? What is the role of the computer? Why is there excessive and seemingly important (a vined-up Sabitsuki appears in the Rust transformation cutscene) plant imagery?
Many questions still remain but i haven't seen much theories about it. Most people opt for the popular option instead of trying to dig deep.

 No.12652

>>12651
You know, I have this sort of guideline for interpreting dream-like fiction, and it kind of helped me make sense of things most people scratch their heads over (like David Lynch's movies). So feel free to adopt it if you like.

1. Not everything has to have a distinct meaning. In fact, trying to hard to push a meaning into things is a sure sign of a mediocre writing. There are, however, recurring themes. When there's no exposition, those are the ones establishing the world and telling most of the story.
2. Most of the dreams are wishful (or fearful – you think something bad will happen and then it does) thinking to the extreme. Therefore if, say, we see Sabi get sick in her dreams, it may not necessarily be that she is in fact sick in real life, but it certainly means that she feels sick for whatever reason.
3. Art in general, but expressionsist art like dream diaries in particular, exaggerates like no one else. Therefore whatever you see on the screen could be dialed back a notch or two in the interpretation. [OFF spoilers inbound] Remember Mortis Ghost's interview about the ending where you go against the Batter, and he appears as a monster. He explicitly said that Batter himself didn't change, but he used that artwork solely in order to emphasize the fact that your hero for most of the game is now your enemy. That's a prime example of exaggeration.

 No.12739

File: 1514930286563.png (203.43 KB, 1680x1003, fetus.png)

>>12625
Hey, this fella who's editing that wiki is me.

Here's a screenshot of the event for the Television effect in the so-called "Deranged Mouth World", where the player can meet Fetuses before they control Rust. It says "胎児", which could mean "fetus", "embryo", or "unborn child​". I especially like the last one.

>>12628
>Next thing you know people will start saying that the maid in the ending is not the evidence of her being real, but of Sabitsuki's mind going off the deep end.

And this is the reason I'm writing this post. I suppose you are talking about the "True Ending", which requires the player to collect three empty boxes while controlling Rust.

By the way, these "boxes" actually have their own names. The rooms where they are acquired and the switches they trigger are named "無垢" ("purity"; Sabitsuki in the glass tube), "笑顔" ("smile"; the open mouth), and "鬼" ("demon"; the eviscerated woman). Collecting each one adds a point to the "puritysmiledemon" variable, and once it reaches the value of 3, the elevator will appear.

More to the point, there's this Rust Corridor, there are those Fetuses, and there is that Demon Sabitsuki. By hitting her five times, Rust gets sent back to her bed in the real world…

Except after she gets out of bed, the game turns on the "dream" switch, "夢", which triggers this whole ending.

 No.12775

Now that Yume Nikki has been released on Steam wouldn't it be great if .flow was released on Steam as well?
.flow is an excellent game so it would definitely be approved for Steam release if lol would put it on Steam direct,also if i'm not mistaken putting a game up on Steam direct is only 100$ so it's not that expensive either.

 No.12776

File: 1516191570085.gif (1.08 MB, 450x600, sabiglitch2.gif)

>>12775
It seems like a pretty good idea. Even better if more fg devs did this, and also made the OST readily available for ~$5 on the game's store page. I know I'm not the only one who would love to have the music in a good format, and the $$ made from the OST would pay back the initial $100 pretty quickly.

 No.12778

>>12775
Are derivative/fangames even allowed on Steam on the first place?

 No.12780

File: 1516209987792.jpg (347.18 KB, 1618x645, 1464920954102.jpg)

Where is this steam fever coming from? Jesus Christ, do you people realize orient doesn't really care for you? lol_rust is a really cool guy but I don't see he spending 10k yens just to pander to the western fandom when he can post for free in a site oriented to RPGtsukuru and get well received there. You don't see western authors posting in Japanese sites and vice versa because there's the whole language barrier problem and also because these kind of games are a niche that only runs well inside the circles it originated from, and doesn't even sell that well outside of it.
If people can't even find these kind of games because it isn't in steam then they're not meant to be played be them.

 No.12852

>>12780
Obviously because if I can't show all my friends that I'm playing a game it's not worth playing.

 No.12855

>>12852
People like that have friends?

 No.12864

>>12780
Or, it's simply easier to maintain a vast game library as well as keep it up to date via Steam.

 No.12865

>>12864
Exactly.

Anyway,ive contacted lol and asked him about releasing his game on Steam,this is his answer.


I will reply in Japanese. I'm sorry.

こんにちは。".flow"をプレイしてくださいましてありがとうございます。
お返事が遅くなり申し訳ございません。

"Yume Nikki"がSteamリリースされたことは非常にうれしく思います。
また、あたらしい(リメイク?)作品の発表の事もあり、Yume Nikkiファンとしては嬉しいことが続いております。

さて、steamにて".flow"をリリースする件についてですが、
結論から言いますと、非常に難しいことと思います。

"Yume Nikkiファンゲーム"は、"Yume Nikki"の製作者である"KIKIYAMA"の承認を受けておりません。
".flow"も例外ではなく、そのような状態のものを公の場に出すべきではないと私は考えております。
インターネットの底に流れる一つのミームであるべきです。

あまり良いお返事ではなくて申し訳ございません。

それでは、メールのご連絡ありがとうございました。
lol_rust

What do you guys this

 No.12866

File: 1517926425841.png (120.43 KB, 342x593, 1510276098411.png)

>>12864
>>12865
You guys didn't read my post? It's a cultural problem. Orient doesn't care about occident. These kind of games don't work well outside their circles. lol just said that his game should remain flowing over the bottom of the internet as a meme (copycat, not the shitty western meaning). There's also the problem of not having received the approval of the original dev, which brings copyright problems onto the table. We already discussed this on 2kki' thread.
If any japanese developer is interested in publishing through steam, they'd do so on their own. Stop pesting people with this stupid agenda.

 No.12867

>>12865
he's basically saying that .flow won't be released on steam due to one, yume nikki fangames not having any official approval, and two, games imitating the yume nikki style are best left as a more underground thing - something you have to look for to find.

 No.12868

>>12866
Why are people pushing for this shit?

 No.12869

File: 1517965478163.gif (111.71 KB, 500x500, tumblr_o51gs0ZSyk1ubn7fro2….gif)

i didn't think i could find a place where people are still talking about this game

 No.12878

Anyone else noticed that using the whistle in the creepy downtown area where you get the handgun makes all the residing NPCs try to rush you? Gave me a real shock when I randomly tried the whistle there.

 No.12888

>>12625
>>12739

I did a similar thing a couple years ago when I was really into .flow (I still really like it, but haven't really played it or messed with it in a long time). I dug through most of the events and triggers in the game and these are my notes on what I found interesting/potentially relevant for theories. It's worth noting, I used machine translation on these so they might not be accurate (I built a tool at the time to run the original Japanese through a handful of different online translation services and usually accepted whatever most services agreed upon as the translation). Basically what I'm saying is, take all of my notes with a giant grain of salt. It's also worth saying that lol can use whatever names he wants for these triggers, events, etc. so trying to read into their naming is arguably questionable, it's possible nothing in the game has any real meaning behind it.

Worth noting, when I did this the latest version of the game was .17 (that's how old this is) so I haven't looked at anything beyond that version. Also, I make references in the notes to areas of the game via names, by descriptions, or NPC locations (I think I referenced the wiki at the time for most names)- because of this I actually have a hard time following these notes anymore myself as I don't remember much about the layout/locations/NPCs in .flow.

Gonna put my notes in a pastebin so I don't add a giant wall of text to this post: https://pastebin.com/raw/5WMkt0SQ

I did this because I was really into .flow and it left me with a lot of questions/ideas about what was behind it. I like to think a lot of what I found let me piece together my own theory about the overarching themes of the game, so maybe others will get the same from it. However, as I said, take this all with a grain of salt, the only reason I really did this was simply because almost everything in .flow is such a mystery and (while also being really creepy) leaves you trying to piece together some kind of meaning. This was my way of trying to satisfy my curiosity.

 No.12934

>>12888
That is quite helpful, thank you!

>lol can use whatever names he wants for these triggers, events, etc. so trying to read into their naming is arguably questionable, it's possible nothing in the game has any real meaning behind it.

While it is quite possible that "Kaibutsu" (Monster) is just a meaningless generic name, I doubt that lol named Fetuses like that for no reason.

And a little note about something in that wall of text…
>Switches related to Oreko commonly translate to 'My Child'
That's 'Oreko', actually. "Ore" is a way to say "I" in Japanese, while "Ko" translates as "child" and often stands at the end of Japanese female names. Like "Hanako" (Flower Child) or "Tsukiko" (Moon Child), or Monoko. Machine translators tend to mistake stuff like that.

 No.12936

File: 1520458307810.png (193.13 KB, 600x560, 56910a24SiL2JaHw.png)

>>12888
Huh, I'm surprised that someone's posting this only just now. Quite interesting, either way.

>There are two islands in the Hell area (which is otherwise pretty useless as an area) that seem to have skinned humans/things on them. To my knowledge, there is no way to get them. One island has a single animated (squirming) one and a fishing guy that teleports you to the Water Depth area. The other island contains 4 of them but they aren't animated and there doesn't seem to be a way to get off.


I realise that you already mentioned how old the notes are, but I think the area you described is used in this little event added in 0.19: https://youtu.be/zIKAF7sR9Gc?t=333
Interesting how it seems to have been present in the files even before the update.

>>12934
I thought the 'Ore' in Oreko stood for orange - オレンジ - as in, Orange child, because of the colours associated with her? Even the menu theme you unlock from interacting with her is called Orange.

 No.12937

>>12936
She is called oreko for orange, but the translator (if anon did run it through translation software) might have misunderstood it for "ore no ko", i.e. "my child".

 No.13000


 No.13291

File: 1527810523933.png (98.1 KB, 341x369, sabi.png)

https://mangadex.org/manga/27292/flow

don't know how old this actually is but it was uploaded less than 24 hours from this post

what are y'all's thoughts on this
i rate it one skeptical grimace out of ten

 No.13293

>>13291
The translation came out a few years ago. It's a pretty nice fan interpretation with fairly decent art. From what little I remember, some of the theories presented are a bit different from the usual western stuff, so I suppose there's some worth in that as well.

 No.13296

File: 1527877693973.gif (937.02 KB, 450x270, giphy.gif)


 No.13301

File: 1527902731058.png (473.53 KB, 778x831, y63.png)

>>13293

ah, okay

personally not a fan of time/event loops since they've been done to hell and back over the past decade (and before that, yeah, but it seems like it's the answer to everything these days). too much shit went down in this supposed loop, it would be impossible to replicate as is implied. you could try to fill one of the plotholes by saying one of the maid clones could act as a physical stand-in for her mother every loop, but her father didn't have anything like that

the kaibutsu sister knowing what was going on kind of implies everyone else had been there as singular entities for at least a couple sabs, but that could be disproven by the end - which, if sabi-tsuki were going to remake the world and continue the flow… why would she introduce another sabi when it's pretty clear it would just come after her dumb ass too. she'd have to be a fucking moron to not realize this before adding a new one.. how could she even be in control of the flow or any experiments to begin with if the ending goes on to contradict and say her mother was still the one ultimately running everything and knew the consequences of each flow

the first two chapters were relatively okay and i like how the author managed to cram almost all of the effects in; really, boiling it down though i wouldn't say the theories are any different in comparison to the west aside from it beginning with there only being one 'real' sabi and her suicide/they're all clones in a loop.
fatal illness leading to physical decay, temporary cure in plants, experiments on children similar to (if not) herself, the kaibutsu (and smile) being friends until they're done in by the decay/turn against her, kills 'herself'. it was just handled a different, more literal way.

three less skeptical grimaces because the art was cute and haha disregard this i suck cocks

 No.13971

File: 1549287013034.jpg (66.18 KB, 810x500, serveimage.jpg)

https://www.youtube.com/watch?v=xvXvAscyVWo

So… Aruma Ketera. I guess lol_rust played a lot of touhou, and this happened…

There's a lot of .flow reminiscent imagery (also some elements of the music), but most important, at stage 4 shit hits the fan and rust demons appear!. They are called Eaters, by the way. It's the exact same abominations, so we now have an official name?

Also, what are the implications for .flow and Sabitsuki? It is interesting to notice that the end boss is an "Antithesis" of the protagonist, kind of like at the end of .flow

I wish I could someday understand the Eldritch Outer God mind of lol_rust…

 No.13988

>>13971
>It's the exact same abominations
Not really. The fetus monsters from .flow have horns and stomach mouths, the ones in AruMa KeteRa don't.

There's actually a lot of recycled sprites from .flow and Ki/Gidan in the game, so I wouldn't put too much stock in things looking the same.

 No.13993

File: 1550530556001.png (49.23 KB, 1078x753, DzsyHTgVAAEEhgp.png)


 No.13994

I can't believe .flow just had its tenth anniversary.

 No.13995

File: 1550557303408.jpg (7.33 KB, 200x200, 2014-08-25-669292.jpg)

>>13994
shit, i was about to celebrate until i saw you were actually >4 days late

but also, same

 No.13996

>>13993
HYPE HYPE HYPE

 No.13997

SIAS

 No.13999

File: 1550576475160.jpg (334.08 KB, 1123x1200, sias.jpg)

>>13997
hello is sias

 No.14000

File: 1550611231045.png (1.08 KB, 630x464, Untitled.png)

After I open the game it shows this image, but I don't know what to do from here. If I press z it glitches and the window closes.

 No.14001

File: 1550611570420.png (4.56 KB, 271x190, Untitled2.png)

>>14000
Also I forgot this, it shows this error.

 No.14002

>>14001
You don't have the file my, whatever it is (probably an image of sorts).

 No.14003

>>14001
rename your folder to something smaller

 No.14008

File: 1550895218185.png (187.15 KB, 460x250, omedeto.png)

Thought you guys would be interested. Seems like lol married this past 5th.
https://twitter.com/lol_rust/status/1094239402383949824
Only 9 days before .flow's 10th year anniversary.

Congratulations to the guy. Wish I could've sent him a message back then.

 No.14038


 No.14039

>>14038
Either that, or he's making the aruma ketera page to add to his site.

 No.14044

File: 1552693537442.jpg (68.34 KB, 1070x925, D1YfodSUYAAoUVU.jpg)

https://twitter.com/lol_rust/status/1105105628639293440

lol posted another preview of a new map!

 No.14045

>>14044
is there a .flow update coming?

 No.14046

>>14045
I sure hope so. There is also another screenshot, posted above, with a map that looks like Hell (but there's no such place in in-game Hell) and a giant arm of AruMa KeteRa protagonist. Here:
>>13993

 No.14057

damn, lol is one of the only major fg devs to be working and communicating with fans (albeit, not in english). it's been a while since the last update but i trust the guy 10x more than other devs to actually release updates, especially with the new screenshots

 No.14058

>>14046
>>14045
>>14044
What if it's a new game altogether?

 No.14064

>>14058
>>14044
good thing we refused to make an effort to translate what he was saying or anything

 No.14067

>>14064
"progress" and "status" could mean anything, really. Especially when he uses the same words for every game update he makes (be it either Milya's remake, .flow? maybe, aruma ketera, etc).

 No.14095

File: 1554829000952.png (22.06 KB, 514x375, D3uPW_gU0AEXR_h.png)

https://twitter.com/lol_rust/status/1115642973578907649

So we're sure this is still .flow? Looks like a new project to me.

 No.14096

File: 1554832342503.png (21.69 KB, 640x480, 1269980393_preview_Own_roo….png)

>>14095
Well, that's definitely Sabi's TV. And isn't that NPC the one in the hospital who gives you the hood effect? Also, the tile set looks like the Alleyway one.

Of course lol is free to reuse assets, but there's nothing concrete either way yet…

 No.14099

>>14096
You're right, this probably is an update. Amazing.

 No.14101

>>14096
lol did reuse the particles from Arm effect world in AruMa KeteRa. But still, with this and the Hell-like area preview from earlier, there's too much .flow in this current work for it to be an unrelated project.

I couldn't even launch Kidan/Gidan, so can anyone tell me if there are many reused assets? There are none in Milya, and in AK I noticed only the krm things.

 No.14105

>>14101
I wasn't necessarily paying attention to this but from what I recall Kidan/Gidan had a totally unique style and tileset compared to .flow.

 No.14110

The current English translation of v0.192 had several vital pieces of text left in Japanese, so I have translated that text. I also copied over translated pictures from the English v0.18, and added in missing sounds from previous versions.

You can download my fixed version here: https://mega.nz/#!fIcCSSzT!BWsTSs3Yk4_VAt4u9WP_UucxwGBm8fklaHCRglZ7ytc

Please inform me if there's something I've missed, and I will upload another fixed version.

 No.14111

>>14110
>several vital pieces of text left in Japanese, so I have translated that text
Text?! Can you post it here?

 No.14117

>>14111
Rust's name was left untranslated, as was the dialogue to discard all effects. The readme was also left untranslated.

The rest of the untranslated text was just small things, like the 'flow' on the side of the countdown.

 No.14118

File: 1555667893498.png (23.74 KB, 643x481, Снимок.PNG)

>>14117
Oh, I see. I didn't remember there was dialogue to discard effects. There is flavor text in the Debug Room though, but when I checked there, it was still in Japanese, so it confused me.

Can you take a look at it maybe?

 No.14119

>>14118
The debug room text was left untranslated in v0.192. I'm not sure if I want to translate it myself, since the debug room is not supposed to be accessed in a normal game. But if people really want a translation of the text in there, I can provide one.

 No.14120

>>14119
While debug is not meant for the players, there's flavor text and items that only change Sabitsuki's appearance, like twintail Gasmask, or Santa hat, lol woudln't leave it there just for himself.

And iirc it can be accessed without modding the game, by using a glitch.

 No.14135

>>14120
>>14110

I finally decided to translate the debug room, and also fix a few in-game bugs and things I missed. Here is my updated upload of .flow v0.192; the link is different now, due to how MEGA handles files.

https://mega.nz/#!qM0xDKqI!S46HIv-dE9T71baPyBQA9K3KJDcXslOP8v4LU_QrA2g

Please tell me if there are any problems or things I missed, and I'll upload another fixed version.

 No.14136


 No.14137

>>14136
Now, I barely understand Japanese, so this translation is not quite correct, but I think it goes like this:

>I think some people probably noticed it, I plan to move home page and update .flow. I think I'll do it around this weekend.


>There are few updated parts. Sorry.


>It is unfair to make players look around for few updates, so I will write the details of updates somewhere.


>>14135
Thank you so much!

 No.14138

>>14137
You did pretty well for barely understanding japanese.

 No.14139

>>14137
Yeah, that's the gist of it.

 No.14143

There's a .txt with stuff that was updated.

Added one map, beyond the stairs in Snow World.
Moved the Black Hood effect's location.

 No.14144

>>14143
^This post's writer. I checked stuff in RPG maker, "1 map" is bullshit, there's a whole world (or maybe two) and what seems to be an event. Weird stuff, seems related to the Town event.

 No.14145

Okay, I'm super excited and can't stop until I find everything that changed.

But I am also a lazy ass and check for updates in RPG maker.

Here's a Paste where I write what I found: https://pastebin.com/ZkZQenC4

 No.14146

>>14145
Nice finds! can't wait too see it myself. I'm waiting for a basic menu translation

 No.14147

File: 1558312868080.png (10.13 KB, 650x512, Clipboard13.png)

Anyone else get this area when trying to access the Wastewater Lake via the sewers?

 No.14148

Anon who translated v0.192 here.

If no-one else is planning or already doing an English translation of v0.193, I'll start working on one as soon as I can. Hopefully it shouldn't take more than a couple days if RL doesn't get in the way.

 No.14149

>>14147
I've no mistake. Ran the game using locale emulator.

 No.14150

>>14148
Translation might be delayed for a while. RPG Maker 2003 is giving me problems, and I can't seem to find a working download for 2000.

 No.14151

On the new areas:

Hell area with Aruma Ketera girl's arm seems inaccessible via any means except for the debug room

The fourth door in the blue apartments is inaccessible because lol_rust seems to have forgotten to put a teleport into the event code

 No.14152

>>14151
Someone please go tweet this to him

 No.14153

Okay, I updated some pages on .flow wikidot (the place's not dead!), will make maps and create pages for new areas in the following days.

And I will get to those older pages. Just… later.

 No.14154

>>14150
Never mind, I found a working download for RPG Maker 2000. Translation will resume.

 No.14155

Here it is, the English translation of .flow v0.193. (This went quicker than I expected…)

https://mega.nz/#!vFM1hSBD!JJevkXC3C-q0NrlaWAvMYV-mycrwGZLNHIOSvtrFIB8

I did a fresh translation, so a few things may be different. I'm confident I got most of the text, but if there's anything missing, please let me know and I'll fix it. (This goes for any other problems as well.) In addition to translating the text, I also fixed several bugs in the game, including adding a teleport to that fourth room in the deteriorating apartment. Check the translation notes text file for more details.

 No.14156

>>14155
THANK YOU based translator anon!

 No.14157

>>14155
I didn't have time to check more of the game yet, but I noticed that the Kaibutsu that changes your menu in the School is no longer translated where it previously had the text "default menu". Minor thing, but I thought I'd mention it.

Thank you for your work so far.

 No.14158

It's the first time I notice Sabi has visible breath in the snow areas

 No.14159

The black hoodie seems different to me. More like a cape or something. It's probably my memory though.

I've seen the new rooms. It feels like a story progressing, though the last door caught me off guard.
I've also noticed that in 3rd room, if you interact in front of the little Sabi, she waves her head in a "no" way.

I wonder if something changes if you go there as Rust

 No.14160

>>14159
Good find, I totally missed that. There is nothing different for Rust in the new areas, but this little Sabi is called "Rust" actually.

 No.14161

File: 1558459029090.jpg (190.89 KB, 550x650, 26553544.jpg)

>>14160
Oh shit
I think it's a sequence about Rust?


-First door:
The broken vase with white flowers on top and red liquid inside could mean Sabitsuki, and the mess outside is rust.

-2nd Door:
Is that girl the same as the smoking one outside the rooms?

-Third Room (big Sabi):
Doesn't Sabitsuki and Rust sprite differ in shading? Maybe we should check if it's Sabi or Rust's shading. Is that Sabi also named Rust? I wonder.

-4th door:
I don't remember, but is there a nightmare event like that? How's the pipe Sabi called?


Also notice, there's a "broken/breaking/violence" theme. (vase,teacup,pipe and mess, pipe attack)

 No.14162

>>14157
I knew I'd forgotten something…thank you for pointing that out, I've corrected it now.

Here's the new link. (I wish MEGA didn't generate a new one for every file update; it's annoying.)

https://mega.nz/#!7E8nkQ4D!y4MdEScItIoEwbHZxLTyzTVo74qHSYShE6uHfTG2ll4

 No.14166

>>14162
Sorry to be a pest, but I also found that the "Diving Helmet" Effect text when you get it from Oreko is untranslated.

It's fine in the Menu after you receive it though.

 No.14167

>>14166
Not translator anon, but as a translator in other projects, I can tell you you're not being a pest for finding those things. If anything (if you feel like it), I think you should contact the translator for proofreading before a release, in order to evade having multiple patches uploaded after that (both of you benefice from it, as you get to play the game before release and the translator has less work and can publish faster).

>>14162
Anon, you should upload patches instead of the whole game again (i.e. upload the map with the new data or the file you modified instead). That way you wouldn't be generating new links AND users wouldn't have to download extra files for only a few lines of text. You also spend less time uploading those.

I know flow is very lightweight in comparison to other games, but it's a good habit to improve these things when you upload translated games.

polite sage because off-topic.

 No.14168

>>14166
Ugh, I thought I'd gotten all of those. Can you tell me exactly where and how you interacted with Oreko to get the effect? There are multiple Oreko events you can get the diving helmet from, and it sounds like I missed one of them during translating.

>>14167
Ah, making patches didn't occur to me. That would certainly be easier. Though it does have the downside of the possibility someone will miss the patch and not have the latest version of the translation, but I guess that's just an inevitability one will have to accept.

And, yes, I'll echo what this anon says here: it's definitely helpful to point out missed translations (even if there is the initial frustration that I missed them). And I won't be unopposed to having a proofreader/test-player, whether for .flow or another project; there's only so much I can do on my own without help, as all these missed translations suggest.

 No.14170

Just found out, there's more of these new black clothed delincuent guys in one of the first rooms of the Hospital

 No.14174

File: 1559055796790.png (Spoiler Image, 12.52 KB, 320x240, smile-h2.png)

There's been another update! It's mostly fixes, though.

Disposal:
- White square before entrance to Disposal proper was replaced with a picture of an eye with red vertical lines over it.
- The corpse doesn't revive with the power of Iron Pipe anymore.
- After seeing the Smile event as Sabi it is possible to see it with Rust, but his face looks sliiiiightly diffetent. picrelated
- The red creature in Black Hood room reacts to Sabi equipping her TV effect. It's…. unsettling. THE DAMN THING RATTLES AND ITS CREEPY. It is impossible to turn on the TV effect in this room (this could lead to TV not functioning in other areas if player Arms the hell out of that room, but I need to test this).

Deterioration:
- You can enter the last room as Rust. THERE'S NOW AN EVENT OF SORTS some variables and switches, can't explain what they do EXCEPT FOR A FACT THAT THERE IS KAIBUTSU WHICH CAN BE EVERYWHERE IN THE ROOM AND APPARENTLY IT CAN ATTACK THE BARRIER?!

 No.14175

>>14174
This is all really interesting for 2 reasons:
-It confirms Smile's red eye marks are handmade marks, not like his eyes are bleeding or anything. This and his black hair means he doesn't have whatever ailment RUST is suppossed to be, unlike the kaibutsu and Sabi. It's also important to realize Smile is allied to the Cleaners, since we see them in a team together.
-I need to see the new event but is that kaibutsu a Sabi-like, and also, is it the only one that appears when you are Rust? since others just turn into red demons…Also, does it look like the final, horned demon Sabi or a normal Sabi-kaibutsu?

 No.14178

>>14175
Regarding your first point, Smile might not be aligned with Cleaners. We see the Cleaner, we see Smile and his sidekicks, but there's nothing in front of them. So maybe Smile is confronting the Cleaner in that scene?

And the answers about event:
- It is Sabi-like Kaibutsu, no horns or demons, it's the same one from the Erosion event.
- It does appear for Rust, and for Rust only since when Sabi enters the room there is darkness and some kind of static noise? And interacting again causes her to go back

I studied the way it works and made another Paste, now just need to actually launch it (had to take a break for irl stuff). I'll update the thing with the event's description:
https://pastebin.com/9rZky0F7

 No.14180

>>14178
About the first point, the fact we don't see whats in the other side of the Cleaner and Smile's gang room, and that they are all facing that same hidden area, makes me think they are aligned

-So only the Sabi-kaibutsu can appear in Rust chapter. All others turn into demons. I think Sabi-rust is tied to the final horned Sabi. Also, the event makes it seem like it realizes who the real Sabi is (Rust in that scene, not the one on the computer)

This one is interesting if only appears in Rust events and the corrupted school I think..

 No.14181

By the way, just a random thought:

I usually google translate lol_rust's tweets. It's hilarious because, the weird as fuck tweets and the even weirder machine translations, combined with him(her?) being the creator of so these batshit insane games, makes me think of him/her as some kind of uncomprehensible alien. Dude is an enigma to me. I can only see the obvious japanese (duh) wabi-sabi influence on his works.

…And then the guy is married, lol. I wonder how's the partner, and if he/she is as weird as him.

 No.14182

Translator anon here. Can't say I was expecting another update so soon…

I'll get to work on the new version as soon as I can. This time I'll try to be more careful so I don't have to patch up missing text after I've released the translation.

 No.14183

>>14182
How about you write down where and what to translate? A checklist.

So it's like
- Main menu (done)
- Iron Pipe in Utility Pole world (done)
- Iron Pipe in Town maze event (done)
And so on

 No.14184

>>14183
Yeah, that's a good idea, I'll try that out.

On a more general note, I'm going through some things with my meds, and work starting soon, so 0.194's translation will probably be slower than the 0.193 one.

 No.14185

>>14184
Don't worry about it, take your time.

 No.14186

>>14168
If it's still helpful to you, what with the new update and all, my encounter with Oreko was on the Sea map with her being outside on the seafloor.

I'm glad my finds have been helpful at least, and I actually do enjoy proofreading because I like to check every little thing that might have interaction so that I don't miss anything.
I actually tried helping with proofreading for Shoujo Kidan when it was being translated, but I don't think my finds ever made their way to the translator (and there were quite a few errors). However, I don't think I'm as reliable with time nowadays.

 No.14189

File: 1559243762135.png (61.7 KB, 259x219, madomaid.png)

>>14186
>I actually tried helping with proofreading for Shoujo Kidan when it was being translated, but I don't think my finds ever made their way to the translator (and there were quite a few errors)
If it was through mails, I can't confirm now since I changed the mail address I used back then because the service provider went completely brain dead; but I don't remember receiving any comments on it before publishing. My memory is fucked up so maybe it's just me.

I'm up to updating the translation if people is willing to help. I, too, am not happy with how it ended; as I stated multiple times, I suck at writing in english (besides chan-tier speech) and did most of it alone. It's nice people managed to play it after all, but it can be made prettier than it is.

>>14184
Something I learned after many failures and frustrations when working with translations is "never rush". Better late than broken is pretty much my rule now. So, don't worry and take your time. At most, somebody else will translate it before you (highly unlikely), which isn't a bad thing per se either, unless you were already working on it when it's uploaded.

 No.14190

>>14186
>If it's still helpful to you, what with the new update and all, my encounter with Oreko was on the Sea map with her being outside on the seafloor.

Alright, so I suppose I missed one of the Oreko events outside her house. Thank you for the info, I'll be sure to double-check those when I get to that part.

>>14185
>>14189
Thank you both for the kind words and advice.

On translation progress, I've copied over files and done a fresh, updated translation of lol's text files. The in-game text will be next.

 No.14191

File: 1559279739631.png (70.12 KB, 927x612, Clipboard01.png)

By the way, I found this interesting detail: the names for the maps inside the Womb Maze correspond to the maps containing the empty boxes.

Food for thought.

 No.14192

Here's the English translation of 0.194. Hopefully I got everything this time.

https://mega.nz/#!PNdh2IQR!Ffoi-maq6NU9va-1X9qs-cUxBzGNki4P5HZ0M98Fu6Y

The readme and version history were retranslated by myself (before, I had copied versions from a previous translation), and I made a few minor tweaks to the translation (the only real change was Dharma -> Daruma). Other than that, things are basically the same as always. I also caught yet another thing I missed–some text in Shinsoku Neku. That's now translated.

If I missed anything, let me know and I'll upload a patch.

 No.14193

>>14191
I facepalmed so hard I think I broke my nose.

I studied map names, how could I miss that?!

Thanks, I'll go find a place to note that.

 No.14195

>>14191
You mean those fleshy body areas where the Whistle effect is? I can see the relationship with one of the empty boxes (exploding girl event), but I don't see how they relate to the other ones…how interesting…

 No.14196

>>14195
The Womb Maze is where you get the viscera effect, not the whistle. The area with the whistle effect is just called 'Body Interior' (体内).

As for the relationships to the empty boxes–the maps named 'Purity' (無垢), same as the Oreko empty box, are where you find the event where attacking a Kaibutsu turns a white foggy place all rusted and horrific. Meanwhile, the maps named 'Smile' (笑顔), same as the School empty box, are the areas with open mouths in the backgrounds and the only appearance of the fetuses pre-Rust chapter. Make of that what you will.

 No.14197

>>14196
So…the patterns of meaning are sort of like:

-Mother chain:
Flesh,Womb,Black Haired Girls,Viscera,Pipe(violence),Mother(event)

-Oreko chain:
Flesh,Womb,Oreko,Labs,Machines,Orange vs Blue,Lab,Purity,Corruption(event)

-Smile chain:
Flesh,Womb,Smile,Mouth,Eyes,School,Kaibutsu,Violence(corrupted school event)

And there's kind of two more thematic chains:
-Medical chain:
Medical,Hospital,Morgue,Plants

-Suburban chain:
Apartments,Sewers,Sugar Hole, Love Hotel, Psychedelic, Drugs (plant event), Shady Streets

 No.14198

>>14197
I also want to talk about Oreko and colors (is that her name in the game files?)

+Colors:
There's 2 pairs of opposites present:

-White: Generally indicating purity. White flowers mostly. Sabitsuki herself. White uncorrupted areas.
-Red: Rust, corruption, blood, fetus/demon etc


-Orange: Comforting, hot, Oreko is associated to these (and she's never hostile), along with her Friendship meter, and non-threatening machines. Some kaibutsu around, they multiply if you kill Oreko.

-Blue: Complementary color for orange. Sadness, past, cold, loss. Oreko's suit and possibly corpse in deadhole. New blue apartments with sad smoking yellow dress girl. Sabitsuki's past.

 No.14199

File: 1559438812052.gif (2.9 MB, 600x400, oreko under the sea.gif)

>>14198
About Oreko:

So, she's friendly and happy, to the point of having a relationship counter, which is kind of noticeable considering how grim everything is.

She's linked to Orange colors. Lives in a blue environment (water). Does things with machines, and she's always related to machinery and labs.

There's a little Oreko in Hospital. She's dead in Rust chapter. Deadhole area has Oreko suit, suspicious corpse in the background, and a Ghost Oreko. RIP.

She appears holding hands with Sabi in a lab tube. In Rust chapter, it's Sabi alone. However, she always appears in the Orange maze lab Tube, even in Rust Chapter.

As far as I know, there are no appearances of ill Oreko or anything else pointing at her being in danger, so I wonder what happened here.

Was she a friend of Sabitsuki? sister? Sabi's own [purity] / how would she be if there was no illness? Who knows…

 No.14200

>>14198
>is that her name in the game files?

Yes, several events and files related to Oreko are labelled as such, in both English and Japanese.

I believe her name is specifically a portmanteau of the first part of 'orange' (オレンジ, orenji) and '-ko', which is a common suffix for female Japanese names.

 No.14201

It is worth noting that Orange Maze, with machinery stuff and orange color (=peaceful) houses more chasers than any other zone.

 No.14202

>>14201
wiki says more chasers appear if you kill Oreko, but I haven't confirmed

 No.14203

>>14202
I wrote that, I can confirm.

Three more chasers, only in the Orange Maze and when Oreko or the tube with her have been attacked.

That makes six in total (and seven for Rust, there's an additional Fetus), which is more than even in the Corrupted School (on a single map, I mean).

 No.14204

>>14203
oops

Just as I wrote that I checked one of the "Purity" maps in the Womb Maze and saw that there are seven constantly active chasers.

Well, second area with most chasers on map is still remarkable. And Orange Maze leads to the Purity empty box, so.

 No.14205

>>14204
I've been doing a run for 0.194 and yesterday I was missing just a few effects (viscera, whistle, tv) so I went there. Jesus fucking christ, I haven't fully played the game for a long time and that's out of the way so I didn't remember those areas being so batshit insane.

What's with the area full of teeth-mouth-tree demon things? And I think there was an area with both chasers and demon fetuses?

I also noticed the sleeping music playing in the white area, I love that track.

 No.14207

>>14205
>What's with the area full of teeth-mouth-tree demon things?
That's Smile. The second map, I think.

>And I think there was an area with both chasers and demon fetuses? I also noticed the sleeping music playing in the white area, I love that track.

Both of them are Purity. In the area with sleeping music you go through the black and orange teleporter, bonk the Kaibutsu in this area and run like hell back into the teleporter. You'll end up in the area with two Kaibutsu and six Fetuses I can't count apparently.

Shameless promotion:
The page for that Kaibutsu (and Kaibutsu in general) is updated on wikidot

 No.14211

Eh. Maybe red eyes are the main symptom of Rust rather than white hair. Rust, Smile and Sister all have red eyes while Sabi has black ones. Smile having whatever condition Rust is can't be outruled.

 No.14212

>>14174

Eh. Maybe red eyes are the main symptom of Rust rather than white hair. Rust, Smile and Sister all have red eyes while Sabi has black ones. Smile having whatever condition Rust is can't be outruled.

 No.14213

I think I know the meaning of the wriggling fleshy puddle in the first door. Remember the cutscene when you collect all effects? You see the black-haired woman falling apart and baby Sabi coming out of the remains. The wriggling thing is Sabi during her birth.

Actually, the strange way Sabi seems to have been born makes me wonder if she even is even human.

 No.14214

>>14180

I think Rust in general is the "real" Sabi. If you compare Sabi's and Rust's sprites, Sabi's dress and arms have uniform colors while Rust's have shading which makes Rust's sprite look more "real" than Sabi's.

In the true ending, you wake up in the bed, revealing that everything before was inside Sabi's dream, and from that point onward, you play as Rust. You never play as "regular" Sabi outside the dream which makes me think she is just a false identity that's part of the dream.

 No.14215

>>14214
When you go through the rust corridor to get that ending with three empty boxes, after you wake up the game turns ON the "Dream" switch.

So it seems like what happens in the ending is "Dream".

 No.14216

>>14215
Maybe Rust is the real one, but the illness is controlled by Demon Horned Sabi.

So she goes Sabi in a dreamworld. Explores her mind and becomes Rust to reach and kill horned Rust. Then goes back to dream to "suicide" her Rust persona into a cleaner.
Then in the ending credits, she's Sabi finally. Since I assume considering the headphones, she's Sabitsuki.

So she deals with the source and becomes a "person".

 No.14217

I wonder if the April's Fools update scene is canon, since it hasn't appeared again in later updates

 No.14218

>>14181
I don't use twitter much so the only other nipp I follow is tkmz, but he's also like that

 No.14219

>>14211
>Sabi has black eyes
Cat effect suggests otherwise.

 No.14221

>>14219

Only when transforming her into a cat. I don't think that counts. Besides, it's not the shade of red that Smile, Sister and Rust have; the cat's eyes are much brighter and more saturated.

>>14216

>Then in the ending credits, she's Sabi finally. Since I assume considering the headphones, she's Sabitsuki.


Actually it's Rust wearing headphones. The sprite during the credits is a sprite of Rust with the headphone effect found in イベント16.png created specifically for that cutscene.

>>14217

Considering nothing that came after contradicted it, I assume it's canon.

>>14215

I think you are overthinking the code. We don't see Sabi falling asleep after killing the demon. The ending treats Sabi's loss of legs with a finality that wouldn't be there had it been just a dream.

>>14216

I think the demons and the disease are the same thing. Because the visual and audio effects that appear when the demons touch Sabi are the same as when she tries to enter something she can only enter as Rust (which I assume represents a mental blockade) and because she destroys the source of the demons inside a dream which you can't do to a disease, I assume that the demons are purely mental phenomena.

I have a really out there guess that, in the lab where she was cloned, they modified her memories. "Rust" is her violent true personality while "Sabitsuki" is a false identity. Demon Sabi is the mental stuff implanted by the scientists and the source of the demons. During the game, abusing the fact that her computer is magic inside her dream, Sabi firsts regains her true identity Rust with the effects, then regains three important memories that the scientists blocked off and then destroys everything the scientists implanted.

The illness is what prompted the Cleaner to bring Sabi to the lab in the first place.

 No.14222

>>14199

Considering the april fools cutscene, she was a fellow patient in the same hospital as Sabi. After Sabi approaches the black-haired woman (Sabi's mother who essentially combusted, very likely from the disease which is why I think her appearance represents Sabi becoming the hospitals patient zero of the disease), all doors are closed. When Sabi leaves with the cleaner, the hospital is littered with corpses. Presumably almost all patients died.

I think Oreko and Sabi were the only survivors with the disease either becoming chronic but nonlethal or even disappearing for them. The Cleaner brought them to the lab where they were experimented on to create a cure. Since clones were involved, I assume they have some sort of genetic resistance to the disease. Oreko died in the lab while Sabi was able to escape until the Cleaner tracked her down and maimed her to prevent a second escape.

 No.14223

Is there a way to get past that bathtub in the new area, or it's intended to be unreachable like the toriningen party?

 No.14224

>>14221
She also has a bright red eye when using the monoeye effect

 No.14225

>>14224
All Kaibutsu have red eyes too

>>14222
We need a .flow 2 to rescue Rust from the scientists!

 No.14226

>>14223

No. Even if you glitch your way there it's absolutely empty.

 No.14227

>>14221

Same guy who wrote 14221. I wanted to write that I think that the demons and the disease are NOT the same thing.

 No.14228

>>14227
Yeah, I think it's not that clear.

-Oreko doesn't have red eyes or any sign of illness. There's not even vine covered Oreko.
-Smile+sister have red eyes but no appearances with signs of sickness. Seems like he cooperates with Cleaners and Kaibutsu
-Kaibutsu explode into demons
-Sane Kaibutsu don't attack Sabi
-Demons attack Rust (who's ill)
-Rust and Horned Rust(core) are enemies.

By the way, the Nurse appears covered in vines so she may or may not be infected (by the plant cure?). Meanwhile Doctor is unharmed.


Also, some effects are kind of foreshadowing the future? Daruma doll and Machine come to mind regarding the True Ending.

 No.14229

>>14228

>Oreko doesn't have red eyes or any sign of illness. There's not even vine covered Oreko.


During the april fools cutscene, we can't open her door at the point here everybody is infected with the illness which makes me think she was infected too. Maybe Oreko is even more immune than Sabi and completely free of symptoms.

>Smile+sister have red eyes but no appearances with signs of sickness. Seems like he cooperates with Cleaners and Kaibutsu


True. Neither Smile nor Sister seem to ever be associated with illness, the hospital or the lab. Maybe the red eyes don't have anything to do with the disease after all.

>Kaibutsu explode into demons


I think the Kaibutsu are only mental phenomena too, namely Sabi's guilt. They are monstrous versions of herself. We see a Kaibutsu beat a corpse in the Town, the same place where we see that Sabi killed somebody in the event with the hooded chasers. The Kaibutsu that killed Smile might also represent her doing that deed.

Sabi definitely has feelings of guilt. In the prison, she can chop her own head off after which she will teleport to hell. She definitely doesn't believe she deserves to go to the fluffy cloud place. If she kills the guitar players in the underwater town, the townfolks will lynch her and send her to hell. This places a direct connection between her committing murder. She sees herself, or part of herself, as an evil monster represented by the Kaibustu.

As for the Kaibutsu turning into demons… I don't know. Maybe the modified memories work better when unhappy feelings are already in play? Maybe her memory of killing people and/or her guilt of doing that were also implanted and the Kaibutsu were always demons in "disguise"? Maybe the demons can just convert Kaibutsu like they can convert Rust.

>Demons attack Rust (who's ill)


Demons attack Sabi too. They just don't archieve productive anything doing it.

>Also, some effects are kind of foreshadowing the future? Daruma doll and Machine come to mind regarding the True Ending.



Certainly. Sabi must know her fate if she is caught. Maybe that's what happened to Oreko; possibly what killed her?

 No.14234

It seems the garden girl you find in the Plant Maze, who gives you the flower menu, is called Hanako (花子, lit. 'flower child').

When you kill her, a switch named '花子姉殺害' turns on. It roughly translates to 'Big Sister Hanako's Murder'. So she would be an older-sister figure to Sabitsuki.

Furthermore, there's an actual map named 'Hanako'; it's the map that takes you between the present and past Plant Mazes (present being the area you get the ghost effect, past being the area filled with hospital children). The only NPC on this map is the nurse, covered in vines. I wonder if this indicates the gardener and the nurse are the same person? The nurse, like the gardener, disappears in all instances when you're playing as Rust. That's another point in favor of them being the same person. They also have the same hair color. However, no instance of the nurse disappears/dies if you kill the gardener.

Finally, the nurse in the hospital is titled as the head nurse in the event coding. So she isn't just a nurse, but the nurse, if that makes sense.

These are just some findings I thought I'd share with you all. Make of them what you will.

 No.14235

By the way, what do people think of the girl in the yellow dress, with these recent updates?

My guess is she's Sabitsuki's foster mother and legal guardian who took her in after Sabitsuki was released from the hospital. She could also be her biological mother–that is, the same character as the woman in the blue dress, whom I take to be Sabitsuki's blood mother–but I prefer to think of them as separate characters, since my impression of the blue-dressed woman is that she died giving birth to Sabitsuki, from the very traumatic way the event is presented.

The positioning of the rooms in the deteriorated apartment suggest that the yellow-dressed girl raised Sabitsuki at first, but then one day disappeared. My guess is that this happened when Sabitsuki found out her foster mother was a sex worker (which the Hole in Girl area represents), and Sabitsuki killed her as a result, hence why she's holding an iron pipe in the third room. This would then be the apparent murder that Sabitsuki feels much guilt about (as suggested by Hell and the prison, the seabed village, the downtown event, etc). Another possibility is simply that the yellow-dressed girl died of other causes (such as drug abuse or an STD), and Sabitsuki holding the pipe represents something different, such as her official descent into darkness/loneliness/general decay/etc.

Also, it seems to me that the yellow-dressed woman was a drug user, given her smoking outside the apartment, and the many bottles surrounding Sabitsuki in the third room.

That's my impression of her, anyway. What do other people think? Do they think similar, or something different? I'd be interested in knowing others' thoughts on this mysterious character.

 No.14236

>>14221
True, we don't see Sabi falling asleep, but she is getting out of bed despite being two layers deep in flow (three if the beginning event is this). And "Dream" is the switch that triggers this ending. But now that you mentioned "finality", I think that maybe the ending is not a dream, but what we saw during the game can be a dream.

I think that lol wouldn't name stuff randomly. He could've left generic names for maps and events, but, for example, Smile in the Disposal area is called "smile", and so are his pictures. There's a lot of interesting stuff in the names.

 No.14237

File: 1559997743686.png (23.39 KB, 290x230, Снимок.PNG)

I forgot to mention something that I noticed recently. I think someone here pointed at the things and I noticed something about them.

So, there's a tendency to see Sabitsuki and Rust as two different beings, or two parts of the same, whatever. They're seen as two. But, what if, there's three? The so-called "Demon Sabitsuki", which is the "Innermost Demon" in-game. Even in this recent discussion, you can blame it on me not being a native speaker of English, but it looks like people treat her as an aspect of Sabitsuki/Rust.

But, there's this thing in the Womb Maze's Demon area. Three heads grow from the same root, white hair. One of them has horns and bleeds - Inner Demon.

 No.14239

>>14235
Yeah I think yellow dress girl is Sabituski's tutor after blue dress dark hair mother died giving birth (exploding girls event, broken flower vase in first blue room). However, I don't think Sabi killed her, there's isn't anything indicative enough. What I think is that she was a suicidal, drug using sex worker (however very kind to Sabi, as we see the Sweet Sugar Days event after eating a lot of healing cake) who found her or was assigned to take care of Sabi when she was young. After a while, Sabi/Rust showed symptoms of rust (broken teacup in the second blue room) and was taken to the lab/hospital, and didn't see her again.

>>14237
Yeah I'm sure the 3headed tree kind of means there are three "personalities" in the same body. Sabituski is probably fake/reppressed, Rust is the main stable one (and capable of going Kaibutsu on will), Demon Sabi is the evil uncontrolled one.

 No.14240

>>14239
So I think the timeline is:
-Black hair girl dies while giving birth (exploding girls event/DEMON)
-Little Rust is taken by yellow dress girl
-Little Rust shows illness, YDgirl worries and takes her to the Hospital
-Illness spreads, Rust is hospitalized
-Meets Oreko (PURITY)
-Experimental plant treatment limits illness
-Goes to school for a while, meets Smile (SMILE)

-??? UNEXPLAINED HAPPENING
-Rust goes Kaibutsu (controlled by Demon Sabi), probably kills both Smile and Oreko
-Reppresses memories, creates a Sabitsuki persona, flees to an apartment

-Game starts
-Sabitsuki collects effects, remembers and undoes mental block, becomes Rust again
-Rust remembers what happened (her birth, Oreko and Smile's deaths)
-Goes and kills Demon Sabi

-Tries to Kaibutsu (now controlled) a Cleaner (???) gets sawed
-(???) gets better?

 No.14241

>>14240
A few afterthoughts:

-I don't think Rust killed Oreko. She was at the Hospital by the time Rust came so I think she died on her own. The explicit murder is Rust killing Smile, which by the way can only be truly seen while controlling Rust (who doesn't have a mental block)
There's no mental block, Rust only event for Oreko.

If all this makes sense, we might get a future happy ending of Rust going back with the Yellow Dress Girl

 No.14242

>>14241
last point: Some things remain unexplained:
-Cleaners (robots?)
-Rust's computer and how did she find it

 No.14243

>>14240
>>14241
>>14242

Considering all this, here's my prediction:

After some more updates, lol_rust will revamp the endings:

-1: Same as now, Sabitsuki can't deal with all this and "flees" (again) by committing suicide. It's also a complete reference to Yume Nikki ending.

-2: Our 3rd ending as of now. Actually our 2nd and 3rd endings are the same one, just cut, so it could replace the actual 3rd (which wasn't put into since YDgirl wasn't made yet).
Sabitsuki stops reppressing and becomes Rust again. The weakening of her mental barrier allows Demon Sabi to control her again, resulting in going berserk (and Cleaner saws her).

-3: New ending. Probably happy one with YDgirl involved. May/may not have some plot twist.

-

 No.14244

>>14243

I think you miss that there isn't more than one ending. The two false endings are just YouTube Poops of the true one. They cut clips out to make it appear that different events occur than they actually do; in all endings, the same series of events occurs (although Sabi's reaction to the Cleaner might be different in the two with demon sabi still existant, which doesn't truely change anything.

A new ending might be fun, but sadly I don't see a happy ending ever being implemented.

>>14242

The maid that sends you to the sugar girls world has a hole instead of a face. I think that is the Cleaner whose face was severely disfigured in a fight, causing her to cover it with a gas mask.

Rusts computer belongs to the owner of the appartment I assume; either someone from which she stole the key or the girl in a dress who might have lent it ro her.

The computer doesn't have anything special going on. During the true ending, it's revealed that everything before was a dream. After waking up, the computer can't initiate flow. Flow was always just Rust going one layer deeper in her dream.

>>14241

Oreka can be seen in the lab; before the Purity empty box but only if you're Sabi. Therefore she survived the hospital but died in the lab.

How would staying with the girl in a dress make for a long-term good ending? Her and what army is going to defend Rust from the Cleaner and her thugs?

>>14237

I think Rust and Sabi are the same thing and person, but Sabi has artificially repressed and perhaps modified memories, perhaps to keep her more controllable. The Inner Demon, I think, is an entity inside Rust, namely the change that was artificially introduced into Rust's mind.

>>14236

It's less that you are overinterpreting the variable name "dream" but that you are overinterpreting its booleanic value "true" or "false". Maybe lolrust just found it more conveniant to have a boolean stay false until it is needed.

>>14237
>>14239

Why assume that the Inner Demon is or makes Rust evil or aggressive? I agree that the Inner Demon is parasitic, but maybe it was implanted to make her less violent and thus easier to control, which is why Rust is so bloodthirsty after the Inner Demon is killed.

 No.14245

>>14244
>It's less that you are overinterpreting the variable name "dream"
The name is important. And it's not a variable. Variables have numbers.

>but that you are overinterpreting its booleanic value "true" or "false".

Okay, this. What do you mean by this?

I actually had to look up "overinterpret" to check if I have it right. You mean I attach too much importance to it being there? Well, this switch DETERMINES the ending, if it wasn't there, the player would get the ending with the maid taking Sabi. I attach importance to the name "Dream", there must be a reason the switch is named so.

>Maybe lolrust just found it more conveniant to have a boolean stay false until it is needed.

This. I looked it up too, just in case. "Boolean" refers to data types that are either true or false. So OF COURSE stuff will be false unless it's needed, what's convenient about it

Are you sure you know what you're talking about, or are you just trying to dismiss me? If it's the latter, just say so, because so far it's hard for me to make sense of what you're saying.

 No.14246

>>14245

I agree that the name "dream" is important, but I disagre that the ending is a dream and everything else is real. Previously you have said the ending is a dream because the dream variable becomes "true" during it. I think that this change is when Rust stops dreaming.

What I ment when I said you overanalyzed "dream", I ment that you came to the conclusion "when this switch is false Sabi is awake, when this switch is true Sabi is dreaming" when I think it's the other way around.

 No.14247

>>14246
Okay, now I understand. And in the post you quoted I said that it can also be the other way around: what happened in the game is dream, the ending is her waking up from dream. Maybe I didn't word it properly.

 No.14248

I noticed something missing from the wiki: the Erosion Counter can also be decreased by 10 points, by interacting with Oreko while wearing the Diving Helmet.

 No.14251

>>14248
Thank you, fixed it! Also added info on which Kaibutsu raise the counter, go check it out

 No.14252

I think that the next update, aside from implementing the new hell map, will add more content involving the scarecrow farmer and/or the plant girl.

The reason for that is that all menu type-giving NPCs except them have been featured in recent updates:

>Oreko in the Dead Hole

>Smile in the bathtub world
>The Cleaner in the bathtub world
>Baby Rust in the four doors to the past (as the wriggling white thing inside the puddle in the first door)

Plus,the Farmer is featured during .flowbeat (in fact as the second character to appear as far as I remember, directly after Sabi's mother), which means he is somehow important.

I also think the final update will change the .flowbeat cutscene to include characters that have been added after its implementation, such as the blavk-haired girl in a dress and the sugar girls girl.

 No.14253

Speaking of the gardener,
>>14234
no-one thinks anything of this?

 No.14255

>>14234
>>14253

Hm… The gardener appears between Sabi's mother and the hospital people during flowbeat. It makes sense for the gardener to be Sabi's sister or sister figure if we assume flowbeat represents the timeline in order. In that case, she cared for Sabi before she went to the hospital.

Talking about flowbeat, it's strange how Oreko appears between the demon fetuses and the Cleaner. How can that be considering she's dead? Maybe that's not actually Oreko but her clone who Rust met again after the Cleaner brought her back into the lab?

 No.14256

>>14255
Reminder that Japanese children can call older non-relatives "big brother" or "big sister" if they are not too far apart in age from the speaker.

I'd say Hanako is a sister figure, someone Sabi new since childhood (plant covered little Sabi). Maybe she literally was a gardener, and the plant themes in flow come not from some treatment, but from her. But plants are strongly connected with the Hospital, so…

Yeah, either she's the Nurse, or she visited the Hospital often.

Or maybe plants are a metaphor for something that children and the Nurse share…

 No.14257

>>14255
>>14256
I think the Gardener is someone who introduced the plant treatment into the Hospital and as such was seen as a nurse by Sabi but also as a big sister since she was trying to help, and Sabi knew since she was little (vined little sabi)

 No.14258

On the plants: personally, I think they're a metaphor for organ transplantation. This is supported by the fact the Japanese word for transplant is 移植, literally 'move plant'.

 No.14259

>>14258
I think it's more of a treatment, causing also psychedelic effects (flower event, flying event, rainbow areas)

 No.14261

Eh, I disagree. I think the plants are represent both the disease itself and the plants the gardener had, both of which Sabi associated with each other in her mind.

 No.14265

File: 1560815339813.jpg (1.37 MB, 1240x1753, Anatomy_A_Strange_Guide_fo….jpg)

Reminder that meanings, metaphors and scouring over files for scaps of correlating data is ultimately only a means to form a better individual bond with the game, not something to argue over.

There are a lot of posts speculating and creating a story for the game.
How about viewing the game relative to you, instead of a mock-narrative concerning the creator or the characters? It might be less fun than piecing together story tropes, but the process may teach, clarify and confront you with valuable ideas.



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