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/og/ - Other Games

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File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
48 posts and 12 image replies omitted. Click reply to view.

 No.4351

File: 1461866974128.jpg (88.98 KB, 500x348, 3242400.jpg)

https://www.youtube.com/watch?v=8V5OTswgVcY

any mod for a better (space)skybox?



File: 1395444609281.gif (943.77 KB, 360x240, 1339335683716.gif)

 No.3287[Reply]

Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
10 posts and 2 image replies omitted. Click reply to view.

 No.3550

I really like and always liked Valve FPSs. Currently I'm regularly playing CSS. In general they're ok I think, the perspective makes it easy to insert into the gameplay. Especially if it's really silly games like Postal and stuff.

 No.3592

I play CSGO regularly at the moment. I'm silver elite master which is ok for ~40h I think (and hope).

>>3505
>Quake Live came to Steam just yesterday. It's free, so maybe I should give it a shot.

Nice

 No.3722

>>3592
270hrs and I'm only a silver elite master as well so I guess you should feel good about that.

 No.4286

File: 1457200232056.jpg (93.57 KB, 1280x902, addtext_com_MTU0NDQwNzYzMD….jpg)

Doom is too easy?
get your arse ripped apart here:
https://www.youtube.com/watch?v=w9TRcQyoQm8

 No.4352

File: 1461867952514.png (64.02 KB, 200x200, 1415985095160.png)




File: 1384469026169.png (124.63 KB, 460x215, lisa.png)

 No.2954[Reply][Last 50 Posts]

So the guy who made Lisa just launched a kickstarter for his new game of the same name.

http://www.kickstarter.com/projects/131274701/lisa-the-painful-rpg

That music.
117 posts and 29 image replies omitted. Click reply to view.

 No.4325

>>4324
Yeah. So what were your favorite moments?
Oh wait I just realized it's fucking impossible to go through a favorite moments list for Lisa the Painful. It's all great.

Closest I can come to is the entire intro sequence and ending. And also all of Trash Island. And the Fishmen cave. And the happy music in the screen where you select which party member you want to force to play Russian Roulette. And Bo. And..

 No.4327

>>4323
people make typos all the time, dont be an ass.

 No.4329

File: 1459525220277.png (59.98 KB, 400x400, 000121231243.png)

>>4321

started thinking about it and a lot of them are less plotholes and more just open ends. the only honest-to-god plothole that stands out is the total lack of explanation given about the flash and why olathe was "perfect" for yado's experiment

also maybe the baby at the end of JOYFUL, given the heavy implication that buddy killed literally everyone by the time you finish the game (except for one, but that raises the question of can a joy mutant still get it up).

and yeah there's that trigger, but does anyone really believe bolo could've busted a nut that quick let alone even penetrate her in the 3 seconds it takes for him to get mauled? and if he was that close to buddy at the time wouldn't she have taken pretty significant damage from that shit just by being that close? even with yado's influence, joy mutants generally lack any kind of self-control. or control at all. disregarding sentience, since it seems to vary

given ding's comment on it though, it probably was but i just fucking hate bolo and live in denial

>>4323

https://www.youtube.com/watch?v=a9n5wCdIUNM herd u were talkin shit

 No.4331

What was the deal with Sticky's father just showing up at the end of Painful? I suppose it's a remnant from when Brad's friends were more important to the plot, but with the appearance in the intro and halfway through the game it seems like there was supposed to be more to him.

>>4322
Buddy was horrible, but that was what Dingaling wanted. I feel like how Buzzo was shown was apporpriate because he was a ruthless monster but only to Brad, he didn't have ill will to anyone else.

>>4329
Buddy doesn't kill everyone, but rather just destroys most of the remnants of civilization and order. There's still the Joy gang members, and Western Olathe probably isn't completely massacred.

 No.4347

>>4327
>>4329
I'd suck ding's dick, was just having fun.

>>4331
See I'm not sure about that because he literally jumpstarted the descent into bodyhorror Joy hell just for the opportunity, aside from tortuting Buddy as well; even if he didn't, he clearly wasn't that much of a rogue with a heart of gold.

As far as Sticky, I just think it was another way of showing how much animal lust and vanity and evil people will pour out of themselves onto an empty, friendless wasteland, especially faced with the idea there's no future, nobody to remember them. You had a somewhat normal person at the start of the game and by the end he's mutilating and enslaving a young girl just to leave some sort of mark on the world. And on tender flesh, hah.

As for why Olathe was "perfect," I think it's just because it was the epitome of normal, white, working class America before the Flash. The most effective place to test it would be a place that is for the most part, fairly average. Real-life Olathe is a town that actually exists in Kansas, and it was boring and wholesome enough to be featured in In Cold Blood.



File: 1430644454340-0.png (3.02 KB, 640x400, Title88.png)

File: 1430644454340-1.png (3.6 KB, 640x400, !NKBOOTLOADER.png)

 No.3742[Reply]

"This thing again?!"

A while ago I put Hell Diary on hiatus while I worked out the design of the game and what direction I wanted to go with it. Is it a sim, an adventure, what do I want to do with this thing?

I think it's still my most popular game despite not being in active development… until recently. A lot of people really, really liked Nightmare Castle, or at least some of the things it did with aesthetics. Hell Diary is set in that era (well… roughly). So I've started over again almost from square one and worked out some design elements I can stick to and make the game really fun for me to work on and feel like I'm making progress, and not confusing the hell out of players.

I've done away with the in-universe calendars and lingo and stuff, I'll just say the game is set in 1979 and has all of the characters you knew from before. But I'm splitting the story up into three "episodes" and at least trying to start out less open-ended. Gameplay's the same, but the aesthetic is different and there should be less stuff to wade through to get to the story.

NOW, the game's being done with Nightmare Castle's PC-8801/9801 aesthetic with 8-colour 640x400 graphics, and a soundtrack done with emulated YM2203 and Music Macro Language instead of Nightmare Castle's SB16 soundfont. I've already got the "engine" set up (it reuses Nightmare Castle's scripts and visual effects). I'll have some more about it up when I can take some screens; this post is long enough already!

Also, if you want, you can support me working on free resources and games on Patreon. You will get to download the game or any free music even if you don't donate, though: https://www.patreon.com/NoyemiK
32 posts and 7 image replies omitted. Click reply to view.

 No.4284

Hey guys, I closed down my blog (two months after I allowed the domain to expire) but the good news is I've bought a new domain and I've got a sweet free hosting deal!

Here's the new site for ALL my stuff:
http://delmunsoft.com/

 No.4285

>>4284
Looks pretty, well done.

 No.4304

It took a while, but now you can play a cut down demo I put together for SXSW!

http://www.mediafire.com/download/tojccone64nq7jm/Hell+Diary+Demo.exe

It will only be up for download until the 19th or 20th, but this is because I intend to have a more full demo replacing it in May or June. But here we are, folks!

 No.4326

I managed to finish the game by working a solid week straight with 4 hour breaks to sleep:

http://www.mediafire.com/download/hlifro7wb4wd8pl/Hell_Diary_1_00_plus.zip

 No.4345

>>4326
Cool beans, OP. I'll give it a shot when I get off work.



File: 1459210638375.png (717.33 KB, 1366x768, 1459210027529.png)

 No.4316[Reply]

Anamanaguchi released a trippy PR-stunt game.

Big download, apparently hard to get running, your mileage may vary.

we.tl/88zwlT52aw

 No.4330

File: 1459540577664-0.png (852.78 KB, 1360x768, guitar.png)

File: 1459540577664-1.png (842.91 KB, 1360x768, dog.png)

File: 1459540577664-2.png (1.23 MB, 1360x768, sky.png)

Pretty short "game"

 No.4344

>download isn't available anymore

not sure if anyone cares about this, but i found a mirror.

http://www.mediafire.com/download/afga922p37fb27f/CS+guchi+3-28.zip



File: 1459918735618.png (358.51 KB, 500x545, tumblr_lxgeyqmR6E1r4pr07o1….png)

 No.4334[Reply]

So I've been thinking about this for a while and I realized just how similar Yume Nikki and LSD Dream Emulator are (Yume Nikki is much better of course) But did LSD Dream Emulator predate Yume Nikki in its concept?

 No.4335

sabi when did you start using this site

 No.4336

LSD came out first, no one knows about Yume Nikki's conception though because Kikiyame is an allustrous basterd. ✿

 No.4339

Here OP see >>6 and >>1176
>6
kek

 No.4340

Lurk more.

 No.4341

File: 1459961932088.png (240.09 KB, 935x720, do't come near me.png)

>>4340
This.
Seriously, for fucks sake.



File: 1457452878281.png (5.01 KB, 240x160, CrescentMoonVillage.png)

 No.4288[Reply]

Does anyone play Nintendo games?
Mine's Wario Land 4.
8 posts and 1 image reply omitted. Click reply to view.

 No.4299


 No.4305

Online emulators? Just when you thought you've seen everything

Anyays, I spent a great amount of time playing SMW and it's rom hacks. But honestly there's not really a game developed by Nintendo that I'd say is really good. They're all ok.

 No.4317

File: 1459343726440.png (342.29 KB, 800x480, Screenshot_2016-03-29-11-3….png)

>>4305
Any Pokémon favourites? Because I have a lot of favourites.
>including electabuzz the wildcat

 No.4318

>>4288
hey anon, wario land is also one of my favorite series. i've turned to some fangames because nintendo seems to have forgotten about wario land.

maybe it's too hyped, but i think you might find psycho waluigi a decently fun game.

http://mfgg.net/index.php?act=resdb&param=02&c=2&id=25698

 No.4328

>>4317
I have fond memories of PKMN Diamond



File: 1340096522558.jpg (1.29 MB, 2048x1536, 2012-06-19 10.18.58.jpg)

 No.1279[Reply]

Hello, Uboachan.
Guess what I have received today.
25 posts and 5 image replies omitted. Click reply to view.

 No.1989

>>1988
I did, i tried that, running in compatibility with windows 95, 98, XP, etc. Also tried applocale, but no matter what i did it would give me that error message.

The strange thing is that in another computer i have that is Windows 7 32bit, it works, but i have to use compatibility with windows 95, and not use applocale.

Sidenote: Using compatibility with XP turns anything red into green. And using applocale makes the red invisible, so you cant see the blocks you can enter, or the red in the girl's dress(before i realized that, i had to check every tile for a door, and confused me alot) And some other compatibility modes have the same invisibility problem.

 No.1990

>>1989

Well, oddly enough, I just tried starting up the game, and got the very same error; Seeing as it worked on my very first try after downloading the game, this was kinda odd… so I played around a bit, and found the solution; Luckily, it's nothing too complicated; You just gotta change the DEP settings for the game's .exe:

So to do that on Windows 7, you'd want to go to Start>Control Panel>System and Security>System>Advanced System Settings, then a window will open up; in here, click the "Settings" button located within the "Performance" box, then in the next window, click the "Data Execution Prevention" tab, then click "add", then find the game's .exe and add it to the list, and it should open without problems now!

Do note though that even with the game running, it may not emulate perfectly if you simply play it without the right type of emulation; From the bit I played, it seemed to display correctly so long as I didn't minimize the game, though well… I only played a bit, so I can't be sure. vgperson's blog post on Palette offers some possibilities if you did want to try emulating it, though.

Anyway, hope that ends up fixing your problem.

 No.1992

>>1990
It worked! thanks. Also it seems most of the glitches i got in the other computer by using compatibility mode are gone here.

It's always good to learn something new huh?

 No.4311

Sorry for the necrobump, but I'm posting from Kyoto where I just picked up a copy of the game in a book-off store (they were trying to hide it I swear.)
I'm on my phone right now so it's cumbersome to search in multiple tabs, so I'm up for uploading a PSX rip of the game if it hasn't been done yet.

 No.4312

File: 1458953768278.jpg (155.39 KB, 1024x1024, 1414969018668.jpg)

>>4311
はい、お願いします!
これはいつもやりたかったです!
どんなゲーム販売店にこれを見つけましたか



File: 1335567071367.jpg (258.77 KB, 800x640, doom2_unloved01.jpg)

 No.1061[Reply]

If anyone here still plays Doom I/II, I recommend the Unloved megawad.

Has a hub/nexus level (your home), it's insanely well done for a doom map pack, it has a creepy and mindfucky story and an ending.

http://www.youtube.com/watch?v=CCKm6Z1gHzE

(GZDoom and Brutal Doom mod makes it even more difficult and enjoyable.)
1 post omitted. Click reply to view.

 No.1069

>>1067
It tempts me to do a YN or .flow megawad…

A .flow one would be pretty nice, with the kaibutsus and demons replaced by doom zombies and demons, smile replacing cyberdemon, Oreko's machine as the cybermastermind, and final rust as the demon spawner doom final boss.

 No.4276

File: 1456489589883.png (78.32 KB, 1024x768, circus2.png)

thanks for the advice!
Will try it today!

It's really impressive what can be done with this 20year old engine!

https://www.youtube.com/watch?v=WqyD-5pudtM

https://www.youtube.com/watch?v=rah7eBEaQyc

 No.4277

Looks quite nice, giving it a try.

 No.4279

File: 1456654451653.jpg (71.06 KB, 436x393, earthdoomhumor1.jpg)

>>1061
ok, need to vent a little.
The game is awesome!
(the Silent-Hill OST!! Yeah!!!)
It's been a long time I felt real Horror in a Doom wad besides this one
https://www.youtube.com/watch?v=u5C4pWaCUa8

But whats with the disgusting vanilla- sounds?!
If I hear this low-fi Pistol sound one more time, I'll rip out my headphones and shredder the file!!!

C'mon!

 No.4282

>>4279
you can add better sounds and even ammo-casings!
Link in the description:
https://www.youtube.com/watch?v=rXtv3DnwTag



File: 1456348605118.jpg (49.71 KB, 460x215, header.jpg)

 No.4275[Reply]

LiEat getting a steam release in a couple days. All three games in one.

http://store.steampowered.com/app/373770

Never played them personally but I've seen them discussed and recommended here several times. You can still download it for free but if you want to support the developers now you can!

Hopefully this will mean more doujin rpgmaker games in the west and in general.


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