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/og/ - Other Games

saya no uta
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This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
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Any way to make the Soldiers gib / splatter?


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Sluggish Morss - http://gamejolt.com/games/other/sluggish-morss/12218/
Slugghist Morss: A Delicate Time in History - http://gamejolt.com/games/other/sluggish-morss-a-delicate-time-in-history/12298/

Two really weird games I haven't seen posted here before. Much like games such as Off, Space Funeral, and Middens they are DEFINITELY not for everyone.. or even most people probably. If you do like that type of game these are probably worth a play though.



Wow! I managed to spell the name right a whole 1 out of 3 times! Making words is hard.

Anyways, I forgot to mention. Both games were made by different people and released at nearly the same time. I'm not entirely sure if there's an actual order to play them in or if it matters.


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The first one was made in a collab with the author of the second. But there is a vague story between the two (or three with Ad infinitum now released but it ain't free, so):

In the first game, the protagonist died due to a money issue with their brother, and the whole game seems to be a final voyage to the afterlife.
The second game is about Widok Daydat, who is pretty much a premonitor and as the game does further, she sees images of the close future, getting closer and closer. Then there is the id invasion and the fact that the universe is dying because of entropy.
The third one, as I've seen, details the end of existence in that universe.

Also soundtrack:



They really are amazing games, at least, they are to the kind of people who like them. It sounds silly but I genuinely believe that playing the Sluggish Morss games has changed me in some way and made me think more about the universe and space and time. The soundtrack is incredible as well. I wish I knew more people who played and liked them but its the kind of thing people have to discover on their own.

Jake Clover, who made the first game with additions from Jack King-Spooner, makes a lot of odd, small, badly made games that usually have something to do with space in some way. I do like his games a lot because they get me thinking about possible alien culture. For example, we humans consider sitting down and watching TV a pretty normal way to pass time but what do beings from other planets or universes consider to be normal? What do alien beings do and why do they do it? Its amazing to me, to imagine that if there are other beings, they have a history as rich and diverse as our own, with countless small events throughout their history shaping their culture into something probably very different to our own.


Jack King-Spooner doesn't have as many games as Jake Clover, but they usually seem to have more time invested into them and are mostly made in RPG Maker. He also uses a lot of distortion and cut-out drawings as models. His games seem to center around humanity's struggle to deal with a large and scary universe, in some form or another. Jack King-Spooner also makes great music for his games. I recommend that you play them, wherever and whoever you are.


These kinds of games are really powerful to me. They deal with themes that most other forms of media don't and in ways that make me feel something bigger than my own life. Sorry for the ramble. I really enjoy these kinds of games and I've never found any place to talk about them. Its strange and interesting to me to imagine that although this is a minuscule thread on a tiny board and although this thread and this reply may never be seen again, someone might be looking into these games with the Post too long. Click here to view the full text.


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dude you hit the nail on the head. i loved those games to death! they really are something special and amazing, and i feel jack king spooner is incredible underrated. i adore will you ever return and it's sequel.

have you played hylics by any chance? it's not by him but it's similar in that it's also claymation. i really love that game, hope you do as well!

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If anyone here still plays Doom I/II, I recommend the Unloved megawad.

Has a hub/nexus level (your home), it's insanely well done for a doom map pack, it has a creepy and mindfucky story and an ending.


(GZDoom and Brutal Doom mod makes it even more difficult and enjoyable.)
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thanks for the advice!
Will try it today!

It's really impressive what can be done with this 20year old engine!




Looks quite nice, giving it a try.


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ok, need to vent a little.
The game is awesome!
(the Silent-Hill OST!! Yeah!!!)
It's been a long time I felt real Horror in a Doom wad besides this one

But whats with the disgusting vanilla- sounds?!
If I hear this low-fi Pistol sound one more time, I'll rip out my headphones and shredder the file!!!



you can add better sounds and even ammo-casings!
Link in the description:


I played lots of different DooM wads and "Unloved" one of the best of them.
I would recommended another horror wad 'dead.wire"

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Rack [Fek] - XXX GAME
Year: 2016
Genre: bdsm, furry, masturbation,flash
Platform: PC / Windows
Language: English
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I already heard of this game and it is free to begin with..


Unless this is just advertising.


That's probably the case.




This post looks automated and/or shady. I wouldn't click that. Link to the original game's website instead of some mega link, since it appears to be a free online game anyway if you google it. Maybe we should make a rule about OP posts that look like this, since pretty similar ones seem to turn up once in a while and I can't prove they're bots.

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 No.2954[Reply][Last 50 Posts]

So the guy who made Lisa just launched a kickstarter for his new game of the same name.


That music.
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people make typos all the time, dont be an ass.


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started thinking about it and a lot of them are less plotholes and more just open ends. the only honest-to-god plothole that stands out is the total lack of explanation given about the flash and why olathe was "perfect" for yado's experiment

also maybe the baby at the end of JOYFUL, given the heavy implication that buddy killed literally everyone by the time you finish the game (except for one, but that raises the question of can a joy mutant still get it up).

and yeah there's that trigger, but does anyone really believe bolo could've busted a nut that quick let alone even penetrate her in the 3 seconds it takes for him to get mauled? and if he was that close to buddy at the time wouldn't she have taken pretty significant damage from that shit just by being that close? even with yado's influence, joy mutants generally lack any kind of self-control. or control at all. disregarding sentience, since it seems to vary

given ding's comment on it though, it probably was but i just fucking hate bolo and live in denial


https://www.youtube.com/watch?v=a9n5wCdIUNM herd u were talkin shit


What was the deal with Sticky's father just showing up at the end of Painful? I suppose it's a remnant from when Brad's friends were more important to the plot, but with the appearance in the intro and halfway through the game it seems like there was supposed to be more to him.

Buddy was horrible, but that was what Dingaling wanted. I feel like how Buzzo was shown was apporpriate because he was a ruthless monster but only to Brad, he didn't have ill will to anyone else.

Buddy doesn't kill everyone, but rather just destroys most of the remnants of civilization and order. There's still the Joy gang members, and Western Olathe probably isn't completely massacred.


I'd suck ding's dick, was just having fun.

See I'm not sure about that because he literally jumpstarted the descent into bodyhorror Joy hell just for the opportunity, aside from tortuting Buddy as well; even if he didn't, he clearly wasn't that much of a rogue with a heart of gold.

As far as Sticky, I just think it was another way of showing how much animal lust and vanity and evil people will pour out of themselves onto an empty, friendless wasteland, especially faced with the idea there's no future, nobody to remember them. You had a somewhat normal person at the start of the game and by the end he's mutilating and enslaving a young girl just to leave some sort of mark on the world. And on tender flesh, hah.

As for why Olathe was "perfect," I think it's just because it was the epitome of normal, white, working class America before the Flash. The most effective place to test it would be a place that is for the most part, fairly average. Real-life Olathe is a town that actually exists in Kansas, and it was boring and wholesome enough to be featured in In Cold Blood.


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Eh, it was okay, I didn't like the whole Badass!Buddy bullshit but the bosses were cool and I'm glad she finally got that she was being a little entitled bitch, I guess it was a satisfying closure

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Does anyone play Nintendo games?
Mine's Wario Land 4.
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hey anon, wario land is also one of my favorite series. i've turned to some fangames because nintendo seems to have forgotten about wario land.

maybe it's too hyped, but i think you might find psycho waluigi a decently fun game.



I have fond memories of PKMN Diamond


I have that game as well.
I've seen some official artwork on Sun and Moon starters while lurking around on e621. It's 100% confirmed on Bulbapedia - one of them is even a sea lion.


I got Wario Land 4 on Christmas 2006. Basically the bosses are creepy, but not for long once you get the hang of defeating them.
There are 10 ablities, some are the equivelent to Kirby, just so I heard.


>nintendo seems to have forgotten about wario land
Nintendo also created the WarioWare series, which is hysterically fast, given the microgame format. I seen some videos of it on YouTube. Otherwise, I have Wario Land 3, 4, and The Shake Dimension.

Pokémon Quartz was what got me into RSE, aside from being a hack of Ruby Version.

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It's the sequel to Amihailu in Dreamland that nobody asked for!

Amihailu's World of Magic is a PC-98 styled turn-based RPG in the turn-based style of Rogue, where you play as Amihailu and explore her magical world of Tumydorado. This time, you're fighting a variety of different hostile creatures as you explore, with one of the many unique tools the game gives you to do so.

Features (some are planned, some are already in the game):
-Simple melee combat/skills using Amihailu's powerful fists
-Utility and attack magic for solving puzzles, defeating enemies, or escaping
-Ranged combat using firearms for a different flavour and new tactical challenges (being well-trained in their use, Amihailu is reluctant to use her gun at times she determines it would be unsafe)
-Shops, new characters, and a new surreal story starring Amihailu
-640x400 16-colour palette and simple graphical effects to preserve a PC-98 aesthetic

The game's intended to eventually be a commercial product, but the first couple of alpha builds will be free (if a bit sparse) so that people can try it out and see if they enjoy it.

Feel free to ask questions or suggest a feature or two! I'll talk a bit more about systems as I implement them. The game's being made with Game Maker, so it can compile cross-platform. The newer GML is a bit more C-like, so I have little trouble programming with it as well.
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Are you planning to incorporate new features for the dungeons, or you're going for the classic stuff?


There's no procedural generation, I'm considering adding puzzles or somesuch that need special equipment to engage (like zelda or metroid) which requires the dungeons to be hand-made.

For any incomplete releases you should largely expect fighting and progression demos though!


This looks fucking cool as hell. Really looking forward to seeing more of this.
I hope you take some inspiration from Yume Nikkis exploration too.


Due to popular demand (hahaha, okay, couldn't say this with a straight face)

Err, anyway, due to demand… I decided not to do AdLib+effects/processing for the soundtrack. I'm using OPNA FM synth instead, like I originally wanted to.

The game won't use the original PMD files like Hell Diary (I want it to be playable on Mac and Linux) but the tracks are rendered from the PMD originals using FMPMDE and then snipped down to loop properly in the engine.

And, instead of Hell Diary's monoaural YM2203, this game will use YM2608/YMF288 stereo six-channel FM+PSG. Enjoy!



Hello, yes, this game is still a thing. I'm starting to create some better/extra music before I commit to releasing a demo.

The game will use the PC-9801-86:

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 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
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Looks like the link is already down


RIP this thread. Anyways, off to download the game ayy lmao




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Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
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I really like and always liked Valve FPSs. Currently I'm regularly playing CSS. In general they're ok I think, the perspective makes it easy to insert into the gameplay. Especially if it's really silly games like Postal and stuff.


I play CSGO regularly at the moment. I'm silver elite master which is ok for ~40h I think (and hope).

>Quake Live came to Steam just yesterday. It's free, so maybe I should give it a shot.



270hrs and I'm only a silver elite master as well so I guess you should feel good about that.


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Doom is too easy?
get your arse ripped apart here:


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"This thing again?!"

A while ago I put Hell Diary on hiatus while I worked out the design of the game and what direction I wanted to go with it. Is it a sim, an adventure, what do I want to do with this thing?

I think it's still my most popular game despite not being in active development… until recently. A lot of people really, really liked Nightmare Castle, or at least some of the things it did with aesthetics. Hell Diary is set in that era (well… roughly). So I've started over again almost from square one and worked out some design elements I can stick to and make the game really fun for me to work on and feel like I'm making progress, and not confusing the hell out of players.

I've done away with the in-universe calendars and lingo and stuff, I'll just say the game is set in 1979 and has all of the characters you knew from before. But I'm splitting the story up into three "episodes" and at least trying to start out less open-ended. Gameplay's the same, but the aesthetic is different and there should be less stuff to wade through to get to the story.

NOW, the game's being done with Nightmare Castle's PC-8801/9801 aesthetic with 8-colour 640x400 graphics, and a soundtrack done with emulated YM2203 and Music Macro Language instead of Nightmare Castle's SB16 soundfont. I've already got the "engine" set up (it reuses Nightmare Castle's scripts and visual effects). I'll have some more about it up when I can take some screens; this post is long enough already!

Also, if you want, you can support me working on free resources and games on Patreon. You will get to download the game or any free music even if you don't donate, though: https://www.patreon.com/NoyemiK
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Hey guys, I closed down my blog (two months after I allowed the domain to expire) but the good news is I've bought a new domain and I've got a sweet free hosting deal!

Here's the new site for ALL my stuff:


Looks pretty, well done.


It took a while, but now you can play a cut down demo I put together for SXSW!


It will only be up for download until the 19th or 20th, but this is because I intend to have a more full demo replacing it in May or June. But here we are, folks!


I managed to finish the game by working a solid week straight with 4 hour breaks to sleep:



Cool beans, OP. I'll give it a shot when I get off work.

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