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/fg/ - Fangames

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See newspost on Uboachan front page - PHP Developer Wanted to Develop Secret Weapon (to win the spam war)

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 No.16073

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?

 No.16074

File: 1715165351253.jpg (81.22 KB, 300x300, 1580877805364.jpg)

Is this a new fan game or is it a social hub world for YNO? Collective Unconscious sounds sort of like a Yume Nikki-themed chat hub world.

 No.16075

It's a YNO exclusive fan game that started in their discord. A lot of western devs have been working on it since it's the easiest collaborative ynfg to contribute to and has an actually organized development

 No.16076

When it comes to the YNFG archive I might give it a try, till then it's dead. I do not like people putting practically always-online DRM into my games.

 No.16077

>>16076 Yeah it probably won't take too long for it to get onto an archive since devs and wiki contributors will have access to the builds but some of the in-game multiplayer features mught be broken

 No.16078

File: 1715253501337-0.jpg (58.89 KB, 422x768, BknjHhTCAAAz9qR.jpg)

>>16074
CU is just Yume Poopy #2, but with better (hopefully) or worse (probably) content quality control. A fangame, which I heard will not have downloads available. Only online play.

I guess we shall see. I heard they plan to release it this month, but I'm personally expecting it to release in June 26th, right at 20th YN Anniversary.

 No.16079

>>16078 does 2kki even have quality control? developers are free to add nexus worlds with shitter mspaint art or crash the game
e.g. delta judgment

bikini beach is unironically hilarious though

 No.16080

File: 1715424116175-0.png (3.53 KB, 241x341, tumblr_p2z905w7WJ1tlrxyto1….png)

>>16079
They lost all their quality control when they opened the gates for western contributors. Judging by the latest contributions, they are either very lenient with quality control or lacking it completely. But I'm not playing the game, so I'm not the one who should judge.

And speaking of delta judgement, don't you find it funny that they let Big Booty Bimbo Urotsuki stay in the game, but went apeshit a while back when someone sneaked a loss meme reference in it, forcing the creator to remove it? This says a lot about our society…

 No.16085

>>16080
>They lost all their quality control when they opened the gates for western contributors.

Because drama and low quality obviously can only ever be the fault of the eternal westoid and the glorious warriors of Yamato are inherently and in fact genetically incapable of making crap content or causing idiotic online drama, amirite?

 No.16086

File: 1716243029364-0.png (14.78 KB, 179x179, 44254427.png)

>>16085
Of course, my dear anonymous friend, you're absolutely right. All these stinky westoids know nothing better but make up shit and cause petty drama with anyone who doesn't match their political views, while glorious warriors of Japan are locked in to make mind-blowing content in a 21 years piece of cr- I mean game engine. Jokes aside though, both parties have their "good" and "bad" creators, but this judgement is entirely subjective and may vary in opposite directions from one person to another. I mean, someone could probably feel ecstatic from notorious Omurice Labyrinth for example. Chances are low, but never zero.

But let's get back to the topic. It has been announced that CU will be released in June 8th. Surely they will not make it online-exclusive, isn't it? Is there still a hope for that?

 No.16094

I hope they'll release a singleplayer build eventually, since it looks very pretty, but I doubt it. It's designed with multiplayer in mind.

 No.16095

>>16075
Western devs? I will pass…

 No.16096

>>16095
You have to be 18 years age or older to browse this site. Please leave.

 No.16097

>>16096
But anon, I'm 35…

 No.16104

File: 1717251641507.png (6.93 KB, 171x322, 045654323456.PNG)

https://ynoproject.net/unconscious/
I've been there recently and the totem started to glow while music played in the background. Above, I've seen a timer counting down to Collective Unconscious's release. At least under a week. Had anybody seen this?

 No.16105

>>16104
Sorry, it's HOURS, not weeks.

Art thou prepared?

 No.16106

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>>16105
It's close to 7 days to me, I mean technically yeah that's hours but…

 No.16107

>>16106
Sorry, I was right the first time.

Only six days to go…

 No.16110

>>16107
Five days until release. Art thou prepared?

 No.16113

File: 1717392786336.png (52.53 KB, 167x173, 1.png)

>>16105
I for one can't wait for this discord-spawned disaster to come to life. Billions must get groomed.

 No.16114

>>16113
Not if you haven't tried the game out on 8.06.2024; a few days time

 No.16117

>>16114
Collective Unconscious has a totem that calls back to YN's tribal imagery, relaxing music and stellar assets. I've watched the trailer and it's beutifully amazing.

>>16076
It wasn't dead, just in development. Only three days to go!

 No.16120

File: 1717772855203.jpg (73.56 KB, 615x598, E4REi5-WUAAv3zf.jpg)

>>16113
>avatar fags with le heckin smug anime girls
>talks about discord groomers

 No.16121

>>16120
Heh heh heh…

You're too funny.

Anyways, I can't wait for the game releasing tomorrow, how about you?

 No.16122

File: 1717836000891.jpg (108.27 KB, 1280x720, 171419839735.jpg)

6 hours, 20 minutes.

 No.16123

>>16122
imagine if sun looked like that

 No.16125

>>16122
Only three minutes to go…!

 No.16126

>>16125
I mean hours hehe

 No.16127

File: 1717850634427.jpg (7.83 KB, 220x240, FJqoUA3VEAAnOmg.jpg)

>>16126
Don't you "hehe" at me! Where's the game?! ;_;

 No.16128

The Spirit World emerges…

 No.16129

File: 1717863864114.png (95.78 KB, 642x480, 1000123432.PNG)

>>16128
https://ynoproject.net/unconscious/
It's finally here! Click the link above and enjoy the game!

 No.16130

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 No.16131

>>16130
You are missing out on literally 800 people being online.

 No.16132


 No.16133

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>>16131
Whoa that's crazy! I stand corrected. 524 million players?!? Who knew that yumenigi was so popular…

 No.16134

My first run was awesome. The only drawback, which may be totally subjective, is the NPCs in this game look less like the unexplainable and alluring entities of actual YN and more and more like the creatures a furry-frenzied 14 year old mind would come up with. Like they haven't understood what was the recipe that made the original characters so appealing. I love it nonetheless.

 No.16135

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>>16131
Nuh-uh.

 No.16136

At some point the servers got so full that they crashed and I didn't reconnect, so I got the single player experience (the better one). The game feels basically the same as any other YNFG without multiplayer, there is nothing particular about it that gets lost without other people running around.
Hopin that someone will make an offline version. Not just because it is a better experience (my audio was crackling constantly because it was running in a browser) but also for archival purposes. Who knows what they will remove or change in the inevitable day one patch? I tried archiving some of it manually by downloading things that individually came into the Network panel but the game is so big with so many assets it was too much for one person by hand. But if someone smarter than me automated it with a script of some sort it would be easy.

>>16134
This. Some of the NPCs I saw around felt more like someone's OCs (especially the ones in the apartment building with the sleeping bear woman with the kaiju carpet and the tree person). Some of the worlds also feel way too populated and alive for YN (like Dust Bunny World and Corvid City). Don't forget some generic TikTok "liminal space" horror too, like the playplace maze, because OOOOOO scaryyy playplace with crying children I'm shitting my pants as we speak.
There are some worlds that capture the energy though, like the Fantasy Forest, Hydrangia Path, or Side Scroller world, and it is very high quality. But the multiplayer aspect brings it down for me personally. Hard to get focused on the art when the chat is firing off with a bunch of children and you see some guy running around on ocassion (though I guess it makes the lonely parts more atmospheric and ominous)

 No.16137

>>16136
That kinda sums up my experience, the music and atmosphere of some of the rooms is very interesting and fun, yet I would go as far as to state that the majority of the content isn't a YNFG. It's interesting and technically a walking adventure but not filling the same niche. And some of the worlds are just too stringent, feeling more like a maze than a dream.

Also, I didn't appreciate the puter jumpscare.

 No.16140

screenshots and hype make me optimistic about this. feels like i'm missing out on a lot. but i'll wait for the download. the idea of it being browser only is just so uncomfortable to me.

 No.16142

File: 1718020874938.jpeg (400.65 KB, 3000x3000, wrwe.jpeg)

>>16140
>>16136
And you don't have to wait any longer! Sharing some 7z love with you all <3

https://files.catbox.moe/retdlc.001
https://files.catbox.moe/u07y1r.002

Password is "2kki_Electric_Boogaloo".

lmk if I left my first son's blood in there or something.

PS: For the project's manager being all like "Copying is an act of love" there seems to be a lack of copying.

 No.16145

>>16142
Here's the same file unsplitted for ubuus who can't stand passwords on archives https://pixeldrain.com/u/XqLJKkHa

 No.16146

>>16145
Can verify that the executable is indeed unaltered. I personally do not like pixeldrain because of their bandwidth limit (which is constantly being hit by those sharing my IP) and Catbox seemed to be kinda squeamish about uploading archives with .exe in listings. My bad tho.

 No.16147

File: 1718039313142.jpg (7.06 KB, 250x250, Quality6.jpg)

>>16146
No it's all good, thanks for your service.

 No.16148

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>>16142
Thank you for your generosity oh kind anon. Now we may experience the game without it's always online DRM.

 No.16149

>>16142
LET'S GOOOO. THANK YOU SO MUCH!!! I'm thinking we're so back (it was never over but i'm just saying it).

 No.16151

File: 1718093717254.png (95.06 KB, 500x500, monoe123.png)

This will surely make a great addition to my collection.

 No.16152

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>>16129
so i played the game finally, as of yesterday. it honestly looks visually beautiful and amazing, really have to hand it to these guys.

on the other side, yes, it is true some of the npcs in the game do kind of come off as OC's of the developers/contributors and less of organic creatures you would find in the dream world.

that being said, i think the criticisms for the online experience can easily be shot down if you take into account you can just simply disable the chat and other players around you for a solo experience…it's what i did. i didn't have issues regarding browser stuff, in fact i almost never when it comes to the ynoproject site. i admit, i didn't play the game on launch so maybe there is issues players came across that i didn't.

solid art direction, solid game and aesthetics. the pixel art is beautiful and detailed. this could be a detriment to some people as they feel more simplistic map design is better but i digress.

 No.16153

>>16152
the fact that there are other players you can interact with isn't my issue. it's the difficulty in keeping track of additions, removals and modifications of the game. idk. it's just so weird. and i don't want to deal with stuff like playing the game for 2 hours, not playing it for a few months, then your save file being all messed up. still giving it a go anyways because it looks stunning. apologies if my concerns sound a little strange.

 No.16157

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>>16153
You know what? No. You actually have a valid point. 95% of the fags in this board talk shit about the game for the sake of contrarianism. I bet a good 80% has never tried the website at all. I don't really gave it a lot of thought, but now that you mention it i must agree that the fact this is an online project comes with some annoying hurdles. I have lost my Yume 2kki savefiles more times than i can count, and when i was just getting into YNO it was devastating. The people that run that bastard website are very dismissive of the issue too. Its been years and they dont even try and fix it or find some workaround, they just go 'oops i guess your save will be gone every two months tehee! just backup it lil bro!'

If i can stand it at all is because i got friends willing to lend me their backuped saves when i inevitably forget to keep mine and i lose months of progress. Well, now that it got leaked i wont have to give thought to those issues at all. I hope you can enjoy the game anon, have fun.

 No.16158

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>>16157
You all would be real mad if every time Uboachan updated the software all posts got permanently wiped with no archive.

You know what…

 No.16162

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>>16153
you know what, you're right. save file concerns are a big thing. i use the YNO website for convenience and always back up my saves but that is incredibly shitty for them to just shrug their shoulders to. i've also seen people throw out security concerns, i'm not too familiar with that so it's something i'll have to look into myself.
i still believe the game is worth trying because there does exist a method where you can play the game on your actual device for a true single-player experience.

>>16157
my reply is the same to the other anon but yes, save files are a big thing they should actively keep an eye on.
on the other hand, i agree with your sentiment on how the board talks about this game. a lot of people are weirdly dismissive of it for incredibly shallow reasons, when it takes little effort to just try the game out for yourself. it just seems like there is this weird mentality of people who will only enjoy YNFGs if they are japanese made, which is retarded considering uproars over some japanese devs not wanting overseas players to experience their game. this is also a western based chan for yn fans, so you would think people had some self-awareness…

anyways, rants aside. i think the game is solid. i'm not too big of a fan of puzzle segments because the enjoyment from yn is the fact it's an exploration game where you can trial and error your way into finding secrets about the game. i dont like puzzles since it can be difficult to figure out sometimes yourself and you're locked out of some areas because of it. i also think the art direction, while great, does play a lot on established "internet horror" tropes we commonly see such as liminal spaces, though a lot of yn is open space that loops around. i'm more or so talking about stuff like the giant pools, unending hallways, or the backrooms type. i also think the art direction gets a bit too complex and i wish it was more simplified and amateurish, that's the beauty of yn after all.

i do highly recommend this game for anybody curious. there is beautiful animations, cool events, secrets and all of the like.

 No.16164

>>16157
> The people that run that bastard website are very dismissive of the issue too.

From what little I know, the guys that started YNO are not very interested in the project anymore especially after Sam got busy with pokerogue (and then relgious stuff) so the website is pretty understaffed which is maybe half the reason the first hour or two of CU's launch was such a mess.

 No.16165

File: 1718849342024.jpeg (233.46 KB, 1024x1024, gnome.jpeg)

Not even considering any technical aspects, I don't know how anyone can take this game seriously or not get bored of it after a week. With my 4 hours of gameplay I have found 0 intriguing secrets or themes that give any of the depth that nikki has. And it's less me jerking off nikki than it is bombing on how superficial this shit is. It reeks chronically online, tumbler faggot. Even ignoring all the self indulging furry wank, the gameplay is a step lower than 2kki. At least 2kki has some thematics and abstractness to it, while this is straight up "lets do 2kki again but even more dumbed down". And at least with 2kki it felt like a new direction when all the new detailed maps came out, but with this it's practically just walking whatever annoying distance just to see the same rehashed "le pretty" pixel art scene. I'm no writer, so I can't describe these feelings too well, but what I get from CU is akin to all these modern remakes with their contrived ass 'next gen' emphasis and their reliance on reference after reference to the predecessors. Is it really that hard to do something original when the subject matter is dreams? But no, all they've done is a shitty rehash, with added injections of furry shit and overweening graphics. Where is the uncanniness? Where is the randomness? Where are the themes? Etc. etc., how anyone can shill this is beyond me.

Inb4 suspend ur disbelief: Go play flappy bird or something then. The appeal of these games isn't to be a mindless distraction; they specifically appeal to certain modes of thought or perspectives. Or if you think otherwise then fuck off too.

Inb4 "But you didn't play enough because 'this example'":I bet it's still just a westernized rehash and even if you argue it's somehow a good rehash, I doubt it. It's more likely you are just suspending your disbelief.

 No.16166

>>16165
> Where is the uncanniness?
anyway i dont see how this games shortcomings are any different from 2kkis just replace tumblr with 2chan and backrooms with tanasinn.
whatever cant argue with the taste of someone posting aigen gnome

 No.16168

>>16166
>taste
>putting tumblr faggotry and zoomer retardation on the same level as 2kki.



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