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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1469121378940.png (3.44 KB, 96x96, LeftHMan.png)

 No.11715[Reply]

I'm making a YN fangame, or at least I'm going to try, while I'm having a month off from work this summer. I started yesterday and I hope to finish it, or at least something playable, in a months time at most. It's gonna be a "pure" YN fangame, so the plan is to not do what alot of newer games (are they fangames?) do, with lots of story and all that jazz. Just alot of different locations with weird creatures inhabiting them. Look forward to it! Or don't.
3 posts and 2 image replies omitted. Click reply to view.

 No.11719

File: 1469128769447.gif (1.48 MB, 230x290, 99902-Emma-Watson-reaction….gif)

>Uboachan Dating Sim

 No.11720

File: 1469129022397.jpg (303.51 KB, 960x1280, 1450823142925-2.jpg)

>>11718
>be sure to ask questions or do research if you ever get stuck. rpg maker is a really fickle program, and you dont wanna burn yourself out by getting flustered by it
>that all said, i dont think youre really supposed to advertise your game unless its gone a considerable ways into development. yknow, the nature of these things makes them really prone to never getting touched on again

lol m8, owl has, like, been working on a lot of projects for a long time. He's probably one of the very little devs who ever finalized a fangame.

 No.11721

File: 1469130097700.gif (687.26 KB, 480x270, letsbenice.gif)

Yeah Owl, remember to ask if you need advice, don't be shy!

The first game can be tough, we're here for you, I can link some tutorials if you need.

I mean it's not like you made half dozen of games already or anything.

 No.11722

>>11716
Not much decided except that it's gonna be pretty short, since I will do the majority of the work on it in a month. At least that's the initial plan but my plans usually don't work out like I want them to.


>>11718
Thanks mate, it means alot to me to know you have my back. I'll think of you when the night gets dark and my bloody hands mash at the keyboard to write that last letter to the madotsuki-god.

>>11720
Technically, I've finished TWO fangames! Aren't I special.

 No.11723

>>11715
Good to see you are still alive. I hope everything goes well with your new fangame.



File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

 No.165[Reply][Last 50 Posts]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
261 posts and 36 image replies omitted. Click reply to view.

 No.11353

File: 1455684474580.jpg (221.2 KB, 993x770, bitternshade8-1.jpg)

>>11351
If this helps, this is what I have. But, how do I keep the item in my inventory when it's equipped?

 No.11354

>>11351

Wait, I figured it out, nevermind! :)

 No.11355

How do you make it where you can't use effects while the character is awake?

 No.11505

>>11355

You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.

 No.11528

We can move this kind of discussion to /ig/ now.



File: 1320423484903.png (1.88 KB, 87x87, Pic0.png)

 No.1457[Reply][Last 50 Posts]

Yep, it's that time again. I got the urge to start on a new project so here i am.

The story is as follows: You are the only occupant of a station located somewhere on a remote planet. And having been alone without contact with another human for 12 years, you're obviously not in the best mental health. Which of course shows in your dreams.

Next, screenshots.
130 posts and 29 image replies omitted. Click reply to view.

 No.6466


 No.7879

>>6316
Download link appears to be down

 No.8821

>>7879
Are you sure? It works for me (sorry for the ultra slow response time).

 No.8846

Finished the game… there are any theories explaining how and why he end up in that station, what happened with the rest of the occupants and even who are the protagonist ?

 No.11522

File: 1462331954297.png (1.17 MB, 1000x1000, miserere_by_yoyonoyo-d66p0….png)

this forever remains my favorite fg



File: 1458698270696.png (6.88 KB, 320x240, flow_Title_Screen.PNG)

 No.11471[Reply]

Games I already know about:

>Yume 2kki

>LCDDEM
>.flow

It seems like no YN fangames are finished or good but I might not be looking hard enough.
9 posts and 7 image replies omitted. Click reply to view.

 No.11481

>>11477
>>11478

Maybe I should have put "fangames with an ending" but I figured I could put "finished" and you would connect the two like a normal functioning human being and not nitpick like a shit.

"Reported" for what? Did you even report me? Probably not. Go take your 15 gigabyte folder of smug anime girls alongside your unreasonable hostility and go to bed. You have school tomorrow.

 No.11482

File: 1458781819900.jpg (95.94 KB, 1156x720, youunderstimate.jpg)

>>11481
Debris has a few endings already, also Gnosis, Gnosis is pretty good.
>Only 15 gigabyte folder of smug anime girls
See file

 No.11483

File: 1458781985733.gif (995.41 KB, 257x194, big boss.gif)

>>11482
Oh god, I'm such a normalfag that I had no idea that you could check file sizes on posts.

Thanks for the suggestions though

 No.11485

>>11482
>Debris
The person who made that fangame also created Mikan Muzou, which was okay too. Nothing out of the ordinary for a YN fangame but still kinda fun at some points.

 No.11499

Neftelia is quite good if rather small/short if it even counts as a proper fangame



 No.11493[Reply]

Everyone knows that Yume 2kki is often praised for being the biggest YN game, but to me there was to much random stuff that felt like it was just added in to make it bigger. Also I feel it's biggest downfall is that they had a lot of people working on it. This can be a good thing in some cases like programming, but having so many artists makes the art feel like it doesn't have a consistent art style like in Yume Nikki and even .flow. The art style is suppose to reflect the character and since there is no consistent art style I doesn't feel like the character. Don't get me wrong it isn't a bad game just not one of the better YN games. (Please don't stab me it is just my opinion)

 No.11494

Sorry for the grammar mishap I stopped and came back to it later I meant to say it doesn't feel like i get to know the character.

 No.11495

File: 1459376428215.jpg (472.89 KB, 1000x816, Yume.2kki.full.1063808.jpg)

Everyone is entitled to their own opinion so good to know how others feel! I agree that it is very random but that's actually one of the reasons it's one of my favorite fangames. My dreams are very random, like Uro's, so it gives off a really surreal vibe to me. Nothing competes with Yume Nikki, though.

 No.11496

>>11493
I suppose to each their own, but I didn't really like Yume Nikki, .flow, 2kki or any other game specifically because of how the dreams relate to each of the characters, but more because of how the dreams looked, the music, and the ambiance.
The only major reasons I like Yume 2kki the most is because I feel it captures the 'dreams' feeling of YN without being too creepy, and secondly because of the Wataru maps which are honestly some of the best designed maps I've ever seen out of all the YN fangames, I can't honestly say there's much competition to those sets of maps alone.

 No.11498

I agree, to me I think part of what made YN and .flow feel so compelling was that feeling of a single game world set within one person's mind, I think they when you have multiple people designing the game world tends to lose that feeling of being the product of a single character's mind, kind of reflecting how the game was made. Which is not to say that 2kki isn't good - it's great in fact - but it loses a lot of what made YN feel so special.



File: 1458438564410.png (754.11 KB, 1366x768, A problem with .flow.png)

 No.11456[Reply]

So, I recently downloaded .flow, but when I opened it up and selected .flow on the title, the game went through the odd intro sequence with the static and all that… But then the game crashed. Here's a screenshot of the game crashing. I use Windows 8, am playing an English patch, and do not have Applocale installed.

 No.11457

File: 1458440061920.jpg (62.49 KB, 447x686, DESPAIR.jpg)

>and do not have Applocale installed.
Do we really have to tell you what's wrong here?

 No.11458

File: 1458440815012.png (399.97 KB, 1152x1384, wat (2).png)

Try using Applocale, it's probably that.



File: 1455823654514.png (48.3 KB, 640x480, Abandoned town.png)

 No.11362[Reply]

I don't know if this is the right place to ask but how do you open lmu files? I want to take a look at the map files for 2kki to see what's new.
5 posts and 2 image replies omitted. Click reply to view.

 No.11372

File: 1455904358182.png (45.45 KB, 263x322, no underageb& allowed.png)

>>11370
Niggah, 2kki is made with RM2k, what did you expect?

 No.11373

File: 1455904819931.png (147.44 KB, 356x388, underagefag.png)


 No.11374

>>11372
>>11371

Well at least we're getting somewhere, though I can't open the RPG_RT with RPGMaker 2003

 No.11375

>>11374
Wait nevermind, I've figured it out. Bloody hell, thanks guys!

 No.11438

>>11373
The screencap is from https://uboachan.net/ot/res/13815.html without the derail.



File: 1457205798625.png (515.43 KB, 1712x2114, Sabitsuki.png)

 No.11411[Reply]

Hey guys I've found a number of glitches that allowed me to beat .flow in 16:07 check it out https://www.youtube.com/watch?v=Gg_I20XWn0I. (Sorry for poor audio quality mixing issue in OBS)


File: 1456381458175.png (483.3 KB, 600x360, maid chainsaw.png)

 No.11381[Reply]

so, i've seen indication here http://dotflow.wikidot.com/vomitgirl-area and here http://yumenikkifg.wikia.com/wiki/.flow/guide, as well as a thread on uboachan, of a new event in the love hotel/brothel area of .flow. but no matter how many times i follow the steps, i just can't seem to get it to work. the maid simply doesn't react in any way. no 'face,' no maze, nothing. i saw something about eating more cake to help it trigger, but i've had about 4 or 5 at this point and still no change. i've even tried downloading the original from the website. does anyone know anything i could be missing?

 No.11382

File: 1456408803313.jpg (6.83 MB, 3272x2248, 51348506_p0.jpg)

Try 10 cakes.

 No.11383

>>11382

Roger wilco.

 No.11384

>>11382

…i did it.

 No.11385

>>11384
Congrats. Did it work?

 No.11386

>>11385

yyyyep. seems like 10 cakes is the key, someone should really put that on one of the wikis. the implications of this new place are… pretty bad.



File: 1443665159846-0.png (30.03 KB, 640x480, oy000b4.png)

File: 1443665159846-1.png (67.39 KB, 640x480, OYNew3.png)

File: 1443665159846-2.png (21 KB, 640x480, oy000b5.png)

 No.11002[Reply]

Hey guys!
A friend and I have developed a collaborative YNFG project called Outotsu Yume.
This game stars Kubotsuki and Totsutsuki, and currently has only a few maps.

If this project sounds interesting, check out these links:
https://8ch.net/outotsuyume/downloads.html
https://8ch.net/outotsuyume/
http://outotsuyume.tumblr.com/
https://twitter.com/outotsuyume
35 posts and 26 image replies omitted. Click reply to view.

 No.11237

File: 1452004741845.png (48.94 KB, 640x480, tumblr_o0glx2jV341ucohabo1….png)

Outotsu Yume has been updated to Ver0.01a!
This version includes new areas and a new effect for Kubotsuki, the addition of chasers, new sounds for doors, and multiple bugfixes!
http://www.mediafire.com/download/didd7r2wsqb42c6/

 No.11238

File: 1452004909006-0.png (71.56 KB, 640x480, tumblr_o0glx2jV341ucohabo2….png)

File: 1452004909006-1.png (32.79 KB, 640x480, tumblr_o0glx2jV341ucohabo4….png)

>>11237
(More screenshots.)

 No.11239

Looking good Sushi.

 No.11242

Nice, will give it a try when i have time.

 No.11345

File: 1455578388890.png (44.03 KB, 878x532, 1452053522129.png)

Shameless bump with a screenshot of BackBeatAnthem's potential design for a sound test effect. (Posted 01/05/2016)



File: 1455567694327.jpg (722.58 KB, 1200x1600, Sabitsuki.full.1314550.jpg)

 No.11344[Reply]

There is a way to do the speed glitch from Yume-Nikki in .flow that is relativity simple. Demonstration/How to: https://www.youtube.com/watch?v=TeWqN5aTgAY


File: 1454916683730.png (29.19 KB, 639x480, constellations.png)

 No.11312[Reply]

>/tkki/ no longer on boards

What is this I don't even.

 No.11313

File: 1454916812244.jpg (134.73 KB, 1280x960, Urotsukidesktopart.jpg)

It's a yume nikki fangame. ¯\(°_o)/¯

 No.11314

We had a request for comments thread in /sugg/ for days about combining the topics of some boards, and nobody complained. So, 2kki and .flow are basically meant to have general threads in /fg/ now. If you wanna make a case to make /tkki/ its own board again, make a /sugg/ thread.

You can still see the old content of /tkki/ in the Annex, but it's locked to new posts now.

Sometimes users don't see our /sugg/ threads or don't reply to them. It's a little after the fact now, but if we've made a mistake by merging the topics of the two larger fangame boards into /fg/ then let us know why.

 No.11315

File: 1454918192600.png (99.27 KB, 640x480, colors.png)

>>11314

That explains a lot. Thank you!

 No.11316

>>11315
Sure. There'll be a news post soon for anyone who's still missing what happened. If users don't make general threads in /fg/ for .flow and 2kki within a couple days then the staff will do it.

 No.11334

I guess this chan is too kill for it to have it´s own board



File: 1452591062926.jpg (145.09 KB, 1280x720, 1452404111661.jpg)

 No.11261[Reply]

So superpowers has been released as open source software, and it looks very promising:

http://superpowers-html5.com/index.en.html

So far I like the looks of it better than my previous favorite game engine, godot. But the documentation is lacking and the UI is very weird.

I want to make a yumi nikki like game with it, probably in top down 3d

 No.11262

I never heard of it before, even tough i take an interest in opensource engines.

I looked at godot and considred making a game with it, maybe il get around it some day.

Thanks for sharing.

 No.11300

File: 1454221459171.png (96.69 KB, 1125x684, Screen Shot 2016-01-31 at ….png)

>>11262

I spent a few weeks mucking around with it, and tbh it's a bit average. I like it because it's a little closer to the 'metal' of the browser.

But then again it uses TypeScript which is dead end in comparison to asm.js that godot uses

i might start making a demo in godot instead, pictured is the demo i made in superpowers

 No.11311

File: 1454729119437-0.png (62.17 KB, 450x533, Screen Shot 2016-02-06 at ….png)

File: 1454729119437-1.png (90.66 KB, 413x474, Screen Shot 2016-02-06 at ….png)

File: 1454729119437-2.png (112.77 KB, 558x627, Screen Shot 2016-02-06 at ….png)

File: 1454729119437-3.png (114.59 KB, 499x607, Screen Shot 2016-02-06 at ….png)

I'm playing around with 3d models at the moment, I've reworked the Poniko model you saw in the screen a few times.

The first screen is the original, the big bobble head is the one to match the dimensions of the superhero demo. The last one was more of a mix of the two. I think I was on to something with third iteration, I like the skinny eyes the best

 No.11318

>>11300
The perspective of some of the objects seems a bit awkward mismatched with each other, but still it is looking cute.

>>11311
The third image is the one I like the most also.



File: 1454674473150.png (88.84 KB, 544x416, Wall11.png)

 No.11310[Reply]

Thought I could share this here. I've been playing yume nikki and the fangames for years now and I finally decided to continue my lets play of Me.

https://www.youtube.com/watch?v=1rzXAr-M6y4


File: 1454379117457.webm (456.8 KB, 1280x720, test.webm)

 No.11301[Reply]

I don't know very well how to explain this but bear with me
Four years ago I played Yume Nikki for the first time, and I enjoyed it quite a bit, at the same time I was really getting into programming and had become a full-time NEET
So I took my sweet free time and started cloning the RPG Maker engine onto the HTML5 Platform, my aim was to build an engine powerful enough so that It could run Yume Nikki flawlessly and possibly make it so a single instance could be played by a lot of people at the same time, so you could have the experience of bumping into other people as you play, with the possibilities of some minor interaction
Thing is, I'm lazy as hell and get depressed fairly easily, so the project didn't really ever get too far, biggest problem was that I couldn't build a disassembler to fetch all the vital data I need from the Yume Nikki inner code, and by that I mean general event handling, I also don't know the game well enough to clone it with the poor documentation it has, and by that I mean few strings of japanese scattered across it's RPGMaker file
The engine itself I was building, however, works fairly well, as it is it can mimic most rpg maker interactions fairly easily besides some graphical shenanigans, which weren't easy to handle at the time in HTML5, dunno if that has changed, most stuff works well like AI handling, Map building, visual layering, Event positioning and handling, memory management, Sound effects (Including, of course, the different sounds for different grounds), etc etc, it has some of the multiplayer aspect built in, but that's pretty much at 10%
Why I'm telling all this? Well, I didn't plan on going back to it, it's been untouched for years, and I don't even remember how it works right now, but recently there was a pretty good Yume Nikki thread on 4chan that got me a bit nostalgic, and honestly, it's a shame I could never got to do anything with it, reprogramming the entirety of Yume Nikki might be beyond my abilities, but even then, maybe I could work something out with it, maybe even a fangame, although my drawing skills are pretty much nonexistant
I don't really know what to do with this, but I'd really like to do something
Pic related, it's an ancient snippet I had around when still working on it
1 post omitted. Click reply to view.

 No.11303

File: 1454380525056.png (315.06 KB, 1063x605, 1441517688836.png)

To be honest, the whole YN world is pretty dead as of late, as the new trend shit is to make cheap horror games.
I honestly recommend you working on something different altogether, but your idea of implementing multiplayer interaction sounds really, really nice and something too cool to leave aside, so now I have mixed feelings about what you should do.
I think that it actually may work pretty nice if done, be it either a fangame or that YN clone; however, bear in mind my warning.

If you decide for the later just drop a post around here, I know japanese and how2RPGfucker so I can translate stuff for you and help.

 No.11304

>>11303
Is the scene really dying? Well, it was never that much active to begin with, but I was hoping fan projects such as yume 2kki were able to keep the interest alive

And about working on something different altogether, well, truth be told I also used the engine to try working on an horror game that didn't really have anything to do with yume nikki at all besides the general "RPG maker feel"

It was meant to be essentialy a co-op horror game where you had to escape a cursed building in 12 hours (which would be about 2~3 real time hours) by any means possible, even if at times that might lead to screwing over the other people you were playing with

But as I state before, It's a bit hard for me to maintain a consistent drive to do things, specially something that takes so much care. Besides, I really can't draw for shit, it really didn't go very well, I'm not even gonna post a picture of this one since it looks so ugly

 No.11305

File: 1454404300452.png (863.54 KB, 600x719, CYt4r39WkAA5XoB.png)

Unless some bigshot identity mentions or even brings up Yume Nikki, I can pretty much bet that the whole scene is dying if not dead.

To be honest, I'm actually surprised it made it till 2016. I have no clue how the scene is in japan and likewise have no clue how active the 2kki devs are at their chans. But I'm also guessing the numbers aren't as motivated as they were a few years back.

watarumaps best maps

 No.11306

If you dont know what to do with it then just opensource it, maybe someone else can find use for it.

 No.11308


>>11306
Thing is, I WANT to make use of it, I just don't know how to go on doing that, maybe I could work out some community project of sorts, or team up with someone who can help with the visuals and general aesthetics, when it comes to programming I'm pretty confident on my abilities

If I were to opensource I'd like at least to do something with it before releasing it, besides, as it is right now It's really not that useful for general use, there are no graphical editors or anything of the like besides a hastly put-together map editor, everything is built by command line, you'd have to be familiar enough with scripting to the point where you'd probably not need this to begin with



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