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/fg/ - Fangames

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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

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Does anyone have a download link for The Wire Gates? Google is being profoundly unhelpful.
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Shit happens man.


When is this coming out? I'm just kinda curious haha.


Dev said they will have a demo soon but I'm not sure http://traumerei-project.tumblr.com/ I personally dislike every part of it.


We all know you've already bookmarked the page and constantly follow it. Its okay though, we still love you.


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Anybody got here before? Is there anything to do there?


If you interact with the small creature in the third picture, it'll follow you. Killing it makes a message box appear with an ellipsis. After that, the game may not let you back into the arrow world. Haven't been able to get the arrow to show back up after killing the little creature.

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 No.8432[Reply][Last 50 Posts]

Hello everyone. So, I've played Yume Nikki this summer and enjoyed it so much that I couldn't resist to make a fangame.

Yume Nikki 3d was made in a few days and instead of using RPG Maker, I used an old 3d engine from the 90's. The alpha version is short and may be completed in 20 mins or so. Your task is to find three keys in random locations and open the exit. All locations are connected by portals. For the most part I tried to create my own locations instead of copying ones from the original game, and only a few places have references to the original Yume Nikki.

Link: http://www.mediafire.com/?or73j9j3kkq5h3e


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It dont work. :(

I think you should include linux support, linux is rather large these days, even steam is supported and i bet many here cant afford windows and wont put up with piracy.


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>i bet many here cant afford windows and wont put up with piracy.
Good one.


>i bet many here cant afford windows and wont put up with piracy.
You know, like you could just have VMs or a small partition…


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Just joking around a bit.

Madotsuki finally decides to escape the room, and outside she finds a typical low-class russian environment, complete with a curse word on the wall.


Playing this game again made me realize how much I need more 3D YNFGs in my life. Thank you for making such great games.

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I'm planning on making a Fangame, but could tell me the do's and don't of making a Fangame. (pic not related)


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ITT: Bad ideas for a fangame you had before, but are now glad you never actually put in a game.

As for me:
>Homestuck inspired world
>A world where you were brought to the next map by randomly stepping on an unmarked tile


>one of the dreamers must get through scenarios demanding very quick response time, and they never get a fast movement Effect to help them

Instead, I'm giving that dreamer a completely different objective from the other dreamer(s). No, it's not "collecting orbs."h


Please don't make your dreams into Saw traps


>already did all of my bad ideas

I've come to the realization that there is hardly ever a justification for even a moderately sized looping map in all directions. Smaller, intricate, constrained maps are better. Or if you want looping, making it easy to navigate with sprinkles of significant landmarks and clear directions for those who just want to get through it is best.


>The hell maze is a reference to yume nikki and that makes it ok!



Only if there are cues and hints that guide the dreamer rather than deceive them.

Also, for heaven's sake, make it look different. No more red shit.

YN + fangames are often lacking in the anti-frustration features.

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Hello, I just recently found more Yume Nikki fangames, and I really want to play a lot of them. Do you have any recommendations? I've already played .flow and am in the process of playing Yume 2kki. I'm going to try out Me eventually.
I'm looking for games with lots of interesting and useful effects. That's what I loved about Yume Nikki. Well, not all of them were useful, but…
Also, it'd be nice if there's lots of places to explore.
If you can think of any fangames that fit those areas, please tell me! Thanks!


Ultra Violet is a very charming game. The worlds are all a treat for the eyes, and you can get an effect that allows you to save inside the dream. Please give it a try if you haven't done so already.

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Why aren't you playing Ignite? It's the best fangame.
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Seriously, the creator has a problem with procrastination.
Feutsuki is still best protag, though. Second only to W.T.


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>Seriously, the creator has a problem with procrastination.

What are you saying, this is the problem of 99% of the devs


Moreso than usual in Forty's case.
He switches projects practically every month.


Because who wants to be stuck doing a YN fangame? The idea of making one is quite appealing, but once you get started on one, it's not quite as fun as making your own original project. Most of the time it's just making tilesets and coding the same thing over and over.


yiff yiff

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Favorite non-nihongo (secret elite speak for japan) fangame?


Gnosis. Though I'm excited to play Dream Genie though I haven't yet.


Agreed, the art is superb and the author is not desperate for attention, which is a great plus.


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>Implying I would ever like jap trash
ching chang chong much special fuck westerns

Miserere btw


Somnium is best.

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ITT: Things that you're tired of being repeatedly used in fangames and don't want to see anymore.

For me it'd have to be mazes or worlds consisting solely of poorly done blood and gore
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>I think the biggest problem is that most of the games are basically the same game with a different look. This would probably be fine if the type of game we were making had some kind of gameplay that made up for this, but YN basically has no gameplay at all.

Because they're fangames. You know the Pokemon franchise? Although it's dressed different with a different story, it's still the same old formula of catching them all.

But then again, each Pokemon game that comes out has new gameplay elements to keep players from getting bored and continuing to buy the games, so you're not necessarily wrong. More developers could stand to put their own original content and ideas into their games, but if you stray too far it won't even look like a fangame anymore. And that's what pissed the people above off.


Just because it's a fangame you don't necessarily have to make a exact copy of the original gameplaywise. For example, wouldn't you consider Dream vs Dream a fangame?

I'm not saying you have to be that radical, but if you ever want me to start playing fangames again more than once a year, you'll need more than a wanderfest to get me interested, no matter how pretty the wanderfest is.

YN was a wanderfest. And that was fine, because it was the first of it's kind. It worked because it was new and unique. But it's a type of game that does not stand being played over and over. You need to put something in the wanderfest to make it more interesting.
You can still HAVE a wanderfest, but you can also have gameplay, and you SHOULD. If I ever make another YN fangame I will definitely have some kind of gameplay.

You can still have all the things that made YN unique, like weird locations, mysterious creatures, exploration, dreamlike landscapes and the general mood of the game. Fangame is a broad enough term that you don't need to make a copy of the original to be able to call it a fangame.



DvD is a fangame because it uses characters from Yume Nikki, specifically meant as a tribute to Yume Nikki. Other games are fangames because it's made in the same style as YN.

I'm not saying you're wrong, you pull many valid points. There's over 100 fangames these days full of the same exact thing. It's getting old, but there's only so far you can go from the source formula before it stops being a fangame.

Gonna make a new thread for this debate, since I'm quite interested in knowing how far others think a fangame can go before it stops being a fangame.


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you know those long, diagonal pathways that force the player to alternate between two directional arrows in rapid succession in order to get anywhere?

y'all need to knock that off.



this image is making me laugh way harder than it should
but yeah especially when there's a method to walk diagonally it's a teeny bit lazy spose

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Why do fangame-makers still think stuff like this is fun to explore? It's just the same stuff going on for who knows how far… I'm a pretty big liker of fangames, but I'm all for getting rid of the trend of objects sitting on top of a parallax background.


No one thinks that is fun to explore, they just lack the talent and brain cells to do any different.


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True. These types of maps always seems to be insubstantial bullshit. Prolly why I really like wataru's maps in 2kki. Those maps really are fun to explore.

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so i've seen a couple threads on this board dedicated to things we don't like or are tired of seeing. so how about the opposite?

what sort of locations/effects/etc do you love seeing in fangames? things you can't get enough of?

(pic related - i love aquatic locations)
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>In my personal opinion, many of the posts in this thread are absolutely disgusting.
Yours included, you're participating in the derail.

I love puzzles a la 2kki. Another thing that I enjoy is chill worlds.


I like it when there's things to do in the waking world. Urotsuki's several games of different genres is pretty neat. I want to see more of that kind of thing in the future - give you stuff to do while you're "resting" in your home.


the kura puzzles in yume 2kki are super relaxing for me, it's just fun to idly play them while the BGM plays and to have some ambient music (like, asmr or rainyday) in the background.

wataru's maps can be really relaxing too

when .flow .192 came out I actually liked the new areas because they expanded on a theme that was only recently being touched upon and I thought that was neat

I like big city-ish areas, vending areas too… There's a bazaar in Farewell which is nice, and I'm a sucker for Zenmaigahara Store in Y2kki. When that .flow update had outfit changes I was pretty pumped too.

I know everyone hates them because they're cliche, but I do like YNFG reference rooms. Except one game's room.

De I Cide had a speed adjustment for the chariot and that needs to be in more games. Also, in Book End your speed effect is a tricycle and it's the greatest thing ive ever seen probably not really but hey why not, man


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you know the thing in yume 2kki where you can collect puzzles for urotsuki's game system and wallpapers for her computer by exploring her dream world?

i think more games should do that.


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minor one: i like it when the character can sit down, on the ground and benches and the like. it makes for some nice screenshots on occasion.

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i think the Poniko room is the best!


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Uro has a comfy apartment. The kind I'd like to have.


I like Sometsuki's room! It looks cozy and like it has a nice view. I don't have a room currently, but when I get one, I wanna try arranging it like her's~


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very palace-like, with fountains and a neat view of space, plus a cool angel dude who's good at healing injuries.

all it's missing are bookshelves and a computer with wifi. add those and i'd be set.

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what effects are you tired of seeing in fangames? there are a lot of rehashed effects/things effects do, so i was wondering if my good pals here at uboachan had any effects theyre sick of
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Miserere has 0 looping maps and most are small too.


It's also an unappealing clusterfuck of visuals. While I agree on maps' type (no looping and sometimes small areas), they're often very unclear.

It seems to be another method of pissing players off. Instead of making looped maps, just make closed locations where you can't distinguish floor from wall.


So mean ;_;
People told me it looked good.


Take revenge doing it again


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doesn't debris's speed effect have two modes?

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How bad do a fangame's graphics have to be before you outright refuse to play it?
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Sounds familiar…


Basically what >>10788 said. If it lacks effort or basic understanding of how colours work, it becomes very unpleasant aesthetically to me, enough to make me not want to play the game.


Well to say something different, it can have good graphics in general but if I don't like the art style, I pass.


this is such a broad question you could write "extremely bad" and it'd still be a valid answer

there are… a lot of fangames that have really bad graphics in my opinion, or bad design in general that make it hard for me to want to play them. my advice to aspiring pixel-game-makers is to take a few months at the *least* studying pixel art, doing a few one-a-day studies, etc.

Yume 2kki does this pretty often in some places like. Sign World, Bug Maze… they're all pretty "eugh" to me in terms of art.


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I'd have to set Parade as my standard for shitty fangames.

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Is it even worth it to make a fangame anymore? There are so many of them…
It's been a dream of mine since 2012 to make a fangame and I'm finally confident enough to sit down and make the thing, but I feel like it'd be an unwelcome creation since there's over 150 at this point

(sorry if this thread was stupid to make)


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In my opinion, you can never have too many fangames.
A fun thing about fangames is that just about every different creator has a different style to their games, so just making a game would make it unique. Try releasing a small demo at first. Maybe make a blog to show stuff you're working on but haven't completed. Just remember that as long as you stay confident, your games will be competent.


If you're any good, your talent would probably best be spent creating something more original.


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yeah bruh it's a fun pastime if anything go for it fuck the backlash fuck how everything's turned into a social construct

make your games and be proud


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(hi there, i'm mr. OP) Okay! I was just afraid making yet another fangame to fill the Earth with would be unwelcome… if I ever manage to get something playable, I'll be sure to make a thread about it…!

I WOULD like to make something more original, and I do have an idea cracking, but I thought I should tend to that dream of making a fangame I've had for years and years first

Thank you for the replies everyone! I'll do my best

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