>Game manuals in the 80s and 90s had a lot more to them than instructions of controls, so I would say that they're comparable.
Yeah. Pics are how things look in windows. The first one being the background setting for touhou 8, the second being the character introduction of the same game. Of course, these weren't included in the translated version of any game (so naturally nobody has ever seen the damn thing). And this is how PC-98 manuals looked like. Most people don't even know these exist (I translated the index and and asterisk was added to show where the important bits are). https://pastebin.com/1BQEQMgr
It's worth nothing this method of including information in readme's is standard in japanese gaming (at least in doujin) so it's not like zun is just being autistic. Also, kinda hard to fit all that text into the games, too.
>All right, but that doesn't really explain the windows games. It's like how I said. Improvements should be made if the means to do so are available.
Oh yeah, I agree on that, but getting somebody to draw his things would ruin the spirit of the game, somehow. At least I see it that way. Nothing should stop him of learning that a hand isn't a ball with bananas sticking out of it though.
>That sounds interesting.
Not on my computer right now, I'll post it later.>>17730
Sariel feels more alive somehow. Then again, there are 10 years of difference between rei'iden and arkanoid.