Alright fellas prepare for some serious autism.
I admittedly haven't read the whole thread because it devolved into a shitshow pretty quickly, but if anyone really wants to make a 2kki clone, (which I don't think is a good idea, but whatever) you'll need to undestand how and why 2kki had the success it did.
Both YN and RPGM are (probably) more popular in Japan. In YN's case, it doesn't matter much because the western fanbase is still what I'd consider "sizable", but the fact that RPGM is so uncommon outside Japan isn't doing any favor for a "western 2kki". I'm sure barely anyone in this thread have ever worked with it. (it's also much less user-friendly and easy to use than you'd expect) It's definitely something that's more well-known and accessible (due to popularity) in Japan. Of course, there's nothing we can really do about that.
What we can do though is come up with a good idea™. 2kki had a good idea because the barrier to entry is basically non existent. All you have to do is make a map and send it to them. There's no quality control so it doesn't even have to be good. This actually works in the project's favor. Sure, no one likes the bad maps, but the faggots submitting them keep some form of activity going until an actually good author comes along and makes something good. This also means that anyone out there with any idea for a YNFG or a YNFG map might just use 2kki as their creative outlet. Making an entire YNFG takes time and effort, and that's not something everyone can give. However, picking up RPGM and making just one map doesn't take much in terms of time and effort. Most would-be YNFG devs know or will realize that making an entire FG is just too much work. So then why not just submit your maps to 2kki so what little work you've done actually serves a purpose?
There aren't many ideas that are compatible with 2kki's development method. 2kki is both everything and nothing at all, as in everything that's in the game is effectively not a precedent for submitting whatever you want. If you start with a premise that's even slightly restrictive, you get fewer contributors. It's true that limitation breeds creativity but most contributors aren't there for the creative challenge, they're there just to make something and put it somewhere. Yume 2kki isn't meant to appeal to creative types, but to everyone, and that's what I believe to be why 2kki really got "big".
Let's take Post too long. Click here to view the full text.