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File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
213 posts and 63 image replies omitted. Click reply to view.

 No.12094

>>12092
Did you install japanese fonts for wine? I had a similar problem before.



File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
100 posts and 28 image replies omitted. Click reply to view.

 No.12086

>>12085
y even i managed to translate a really old version of .flow (including the event script and map names) just by the name of the items and context



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
78 posts and 10 image replies omitted. Click reply to view.

 No.12047

>>12046
You should play Maidnaut, best fangame ever.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
20 posts and 7 image replies omitted. Click reply to view.

 No.11835

File: 1475295123037.png (16.56 KB, 362x508, Capture2.PNG)

>>11834
Fuck I figured it out. I used RPG_RT, which worked but when I ran it in Japanese locale it no longer worked. So I then made a locale shortcut and did the same but it also did not work. So then I tried pic related, putting the keywords outside the quotes and it worked.
using
>>11513
locale program.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
120 posts and 27 image replies omitted. Click reply to view.

 No.12096

>>12091
https://mega.nz/#!cIAHiLCT!zh-V24U4G1sDW0Q7q26rOsMPjf5sYwP6LBqCWQwAT-o
I tried to download everything from the sites linked, but I may have missed something so please let me know if you notice that's the case.

 No.12097

>>12091
>I find many similar and suspicious things in ニシキガツオ games regarding koronba's style
Any specific examples?

 No.12101

>>12096

Oh, thank you very much. Once the file is downloaded, I'll tell you if something's missing.

Anyway, thanks.

 No.12102

>>12097

Oh, well, things like:

1. Plants, Water and sometimes Colorful Lights topics are very present in their games. Just like L c d D e m and AQUOR. As well as the games' esthetic. However, according to their page, Speder2 is only responsible for the music and something else I'd translate as writing…

2. The readme files from the folders look like L c d D e m's, with the location of the title, the instructions, etc.

3. Some of the protagonists seem to be some kind of robots or strange creatures. They remind me a little bit to old koronba's avatar and other NPCs from L c d D e m.

4. DEQUIVSIA and oimostfonwy sound like anagrams. And if you guys remember, koronba's penultimate album title, "iofnrru Tn zeduaiolqs", is actually an anagram, together with the songs included there. But, I don't know if the games' titles are anagrams, but they sound like.

5. Musically, koronba and Speder2 are almost identical. Both share a great ability for composition, specially in harmony order, which is familiar between them.

In addition, both are very influenced by electronic music genres, like House, Ambient, Rave, Chiptune, etc. Also, other genres like Jazz, Swing, Bossa-Nova, Hip-Hop and Trip-Hop (this is more notorious in Speder2) and many more. Furthermore, I think they use the same digital instrumentation or MIDI files and programs for their songs, some sounds from koronba's composition can be heared in some Speder2's ones.
Post too long. Click here to view the full text.

 No.12107

>>12102
The song 「丑の刻」on Speder2's Veranda album on bandcamp is almost identical in composition to one of the "Dream House" songs in Lcd Dem .30 (BGM054-059). I think it's 056 or 057 but I don't have the file on hand.



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
100 posts and 81 image replies omitted. Click reply to view.

 No.11939

>>11938
With these games, it's hard to tell if it's on purpose or not. But I would guess that accidental mistakes of things appearing to be floating stem from a poor understanding of linear perspective. Basically, edges of objects may converge to different horizon lines.

 No.12070

File: 1486706829670-0.png (22.09 KB, 638x479, yq16.png)

File: 1486706829670-1.png (17.69 KB, 637x477, yq19.png)

File: 1486706829670-2.png (32.62 KB, 636x478, yq21.png)

bump with the newest version of "yuque"
there really has lots of beautiful scene in this game

 No.12079

>>12070
Wow, just downloaded and it's amazing!
I like how the author trying to make artistic dot art and still putting effort on creative machanics

 No.12105

>>12070
I really wanted to give this a chance but the footstep sounds are fucking atrocious.

 No.12106

>>12105
You can just remove whatever sound file you don’t like from the Sound folder and it won’t negatively impact the game in any way other than never playing that sound again.



File: 1318955149312.png (103.71 KB, 1000x1000, tumblr_lt35vupZAi1qdzt1f.png)

 No.915[Reply][Last 50 Posts]

Hello! I didn't originally plan on making a new thread for TLG but I decided to do it just because it would be terrible to not make the game accessible to everyone!

Here is the most recent version:
http://www.megaupload.com/?d=NOHCPE3E

I do not know if I will continue this game as college and many other things are occupying my time, but keep a look out just in case!

Also! Thank you everyone who has ever made fanart, videos, pretty much anything to do with the game, I had no idea it would get such a good reception. Everything you guys have drawn really means a lot to me! <3

Contact info:
E-Mail: bleet@ymail.com
Skype: bombchuboom
MSN: azhoozr@msn.com
TLG has an official tumblr here: http://irenesmirror.tumblr.com
My personal tumblr: http://bombchutheragetroll.tumblr.com
143 posts and 49 image replies omitted. Click reply to view.

 No.8978

>>8977
Why would it be up to "everyone in general" how your game will turn out?
Taking cues from others is fine, but I wouldn't listen too much to other people if I were you.

I liked the old faces more. These look like something from Cartoon Network.

 No.8979

>>8978
By where the game goes, I meant if the thread will stay in fg or move to other games or something.

Also I really appreciate that you liked the old talksprites! However they were in dire need of an upgrade. They still reflect some of the old style, , especially in the eyes, but are much cleaner and expressive now, which is very important for what I'm going to do with the game.

 No.12093

>>8979

Damn, bleet, to be honest, TLG is my favorite YNFG ever, Irene is my favorite dream ever, to my eyes, TLG never needed those changes, it was already perfect, the sprites, the talking sprites too etc. we just needed an ending.

I understand as a gamedev, we are never satisfied with our creations, and of course its your game, you can do the changes you want, but, i was really in love with the old version, i dont like the new changes at all…

i will still support TLG, and you, and play the new version all the way, but it's not the TLG i love.

 No.12095

>>12093
why did you reply to a 2 year post for a dead game

 No.12104




File: 1317095306536.jpg (253.76 KB, 800x563, tumblr_lqv5ylOFxe1qgomego2_…)

 No.124[Reply][Last 50 Posts]

【lcd dem】
143 posts and 29 image replies omitted. Click reply to view.

 No.9825

>>9824
http://www.mediafire.com/download/od7zb2xpml4pp31/Koronba%27s+Mystery+Album.rar#39;s_Mystery_Album.rar

Here's a .rar archive with all of the songs that were in the files Koronba released. I also converted the original wav files to mp3s for your convenience. The filenames are unaltered from those of the originals.

 No.9826

>>9824
>>9825
thanks psi, looks like a lot of vocaloid/UTAU tracks, googling Yatsume found http://www.vocaloidbrasil.com/weekly-vocaloid-and-utau-ranking-286-228/ (ctrl-f yatsume)
Koronba's listed on there:

08(!!) – Yatsume Ana (Guy’s Hole) – Koronba (com Koronba Nº 4 e Defoko).
Que título é esse véi xD! Eletrônica chiptune comportada, com vozes bem robóticas, característico desse produtor.
http://www.nicovideo.jp/watch/sm20342896

 No.12098

nicovideo/user(available)
13299951
27745816
28514375

num.to
212445218989

nicovideo/user(unavailable)
5738163←this dead account has many deleted videos
please generate again
deleted videos' list↓
935358234226

 No.12099

those videos are probably koro
n ba's.

 No.12103

>>12098
>deleted videos' list↓ 935358234226
If you want to see the original titles he used while uploading those videos, go here num.to 425259544769



File: 1356637641414.png (5.47 KB, 320x200, Time+Traveller Title.png)

 No.6910[Reply]

-Time Traveller YN/FG-
http://www.mediafire.com/?te4rjmo19p3nuv7

(The game was made it with RPG Maker 2003)
Ok , so I wanna introduce my fg
"Time Traveller" (T+T to abbreviate)
So you play as a teenage girl named Mai.
For some reason she lost a very important memory
And you, first, dream about the things about her daily life
And as long as you play you start to find things that make a incredible impression to her (characters/ effects/ and whatever you find.)


So the thing is, the game is still in a deep development
Until yesterday I was two months without internet so I managed very well to make this work. Actually is a very long story I start to write almost two years ago, but I'm very shy to show it to anyone and I'm not very skilled to draw so I think about the idea to make it a game.

SO I want all of you tell me what do you think and how can I make it better.. (since I am more a writer than a game programmer :P)
46 posts and 6 image replies omitted. Click reply to view.

 No.12023

why and its version 4 not 0.02 its litterally went in another direction

 No.12087

wtf guys, cmon, just delete this shit already, the game is n another language, get over it.
get over it
get over it
get over it
wooops myb ad

 No.12088

File: 1487520036330.jpg (1.08 MB, 922x1388, 5a25366425a3e0ce2d34e42134….jpg)

>>12087
Jesus christ, shut the fuck up, you're as cancerous as this stupid thread. Fucking newfag.

 No.12089

>>12088
Newfag pretending to be oldfag #71.
I agree with the guy, lock this thread, game is borderline autism.

 No.12090

File: 1487531091986.jpg (40.91 KB, 353x438, Praesul Time.jpg)

>>12089
>Newfag pretending to be oldfag #71.
I've been in this site since 2011, mate.



File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
139 posts and 40 image replies omitted. Click reply to view.

 No.10690

https://mega.co.nz/#!RQ5ihDTJ!M3xm7RsMzhqOUwVGCVtvDVqt0S7FReC2W9d_tuqrjbQ

I added a couple new areas and removed some bugs(while probably adding new ones). I’ve also tried adding some gameplay changes that hopefuly makes it more interesting.

—————–

Things I will try to implement in future updates:

A more fleshed out story/world.

Creating your own tools via workbench: with this I hope to make it more fangame-like where you explore the world to find materials to create your own tools(effects) to progress through the world.

A better menu system to differentiate between regular items and tools(effects)

—————
Post too long. Click here to view the full text.

 No.10736

I was expecting more from the update, but beggars can't be choosers.

I liked how you changed the ending to the orphanage scenario. One bit of advice, you should change Shon's dialogue when he's standing in the office. The whole "Let's just say so-so isn't coming back" doesn't seem to fit given the new scene. Personally I'd suggest him saying something along the lines [spoiler]how he's trashed the lab and how if he sees Merille again he'll kill her or something.[/spoiler]

Also, I found a glitch. After the whole orphanage thing thing is over when I [spoiler]go into Essie's room I find the key again the dialogue of when you first find it repeats.[/spoiler]

Minor problem with the new save points is that the beds you can save in look no different than the beds you can't save in. You could do something like add a green arrow over them or something.

All in all, I'm glad to see this game get updated and can't wait to see what happens next.

 No.10737

>>10736
Welp, apparently it's been much longer than I thought cause I completely forgotten how spoiler tags work and the board isn't letting me delete posts. What a day.

 No.12077

You still working on it?

 No.12078

>>12077
Of course not.
Every yume nikki fangame posted here is NEVER finished.



File: 1486663119297.jpg (90.01 KB, 436x647, SpaceMarineinHell.jpg)

 No.12069[Reply]

Has anyone ever made a Yume Nikki based tabletop RPG? Like D&D, Warhammer 40k, and VTM?

I'm not sure if anyone here is interested in that stuff or if there'd be any demand for it, or where to start really. I might make an attempt at writing it though.

 No.12075

Yume Nikki isn't really a suitable base for something like that. There just isn't enough enemies in the game(there's only one). The game would probably just be really boring. "If you role a six you'll get transported here when stabbing x object". *yawn* Yume Nikki's appeal is heavily based on it's atmosphere which comes from its visuals, its music and sound effects and even how everything moves and acts. You couldn't capture any of that in a table top game.



File: 1484890229196.png (692.17 KB, 1280x720, dotflow.png)

 No.12006[Reply]

Hello all.

A while ago I did a Let's Play of .flow, and a friend of mine said I should post it here to try and get more people to see it, so I am.
https://youtu.be/DcHcRvFuTgY?list=PLTD4ySlV5fudWpJ2Jx9nQmSWNe1V-MXhG

I'm planning on doing a Let's Play of Yume Nikki, Yume 2kki and Yume Nikki Gensou real soon, With me likely recording Yume Nikki hopefully within a week (and if things go well uploaded within a week or so).

So let me know what ya think of the .flow LP (the first ep or two is a bit slow as I'm still blown away by it all) and anything you guys think it's Vital that I show in the Yume Nikki LP, of cause I'm planning on showing of UBOA and Mars, so any other neat things ya would like to see?
4 posts and 2 image replies omitted. Click reply to view.

 No.12012

File: 1484930543079.gif (493.99 KB, 245x240, 1484879561347.gif)

>>12009
the self promotion is really obnoxious though

plus, everybody here already knows about .flow, late to the party

 No.12013

>>12011
By people you mean children and by reason you mean the person doing them being obnoxious enough. Let's say hypothetically somebody like Markiplier made some videos on yume nikki and all his fans flocked here for some reason. Wouldn't that be the fucking worst? Exposure isn't always a good thing and mostly benefits people who are selling their game. Making a well known indie game is great and all, but reviews do the same thing and are watchable at the same time so more people should make those. When I was a lot younger I sometimes watched let's plays as a substitute for buying games, but that reasoning doesn't apply to free-ware.

 No.12014

I completely agree that LPs are nearly universally terrible. They're also hugely popular, so no reason not to stream what you like. You still get to play something fun, provide commentary along the way, and others get enjoyment too. Win-win, if ya' ask me.

 No.12071

Keep on LPing, Ifrit.

I think LP commentary can bring forth some brand new insight, especially with YN+FGs, which are wide open to interpretation.

 No.12074

>>12007
For a YN type games I agree but I watch quite a few lps but from one guy who isn't screaming and editing his facecam every 5secs. I loath that kind of thing. The ones with chill people doing it because they want to is comfy and allows me to experience a lot of games I can't play. And they can also help you experience a game again in a new way. You get someone else's opinion and views which can be interesting.



File: 1319312710120.png (564.94 KB, 886x768, looks like Dave.png)

 No.1120[Reply]

91 posts and 22 image replies omitted. Click reply to view.

 No.12029

File: 1485284571519.png (1.13 KB, 300x140, 1320212734720.png)

>>12025
Except they weren't really?

His original maps were just as gaudy, brightly coloured, loud, and just felt very amateurish. Like the sky world and the spider web.

Besides that, he didn't even change some of them heavily. All he did for the street sign world was shade it. He improved the mediocre graphics on Elvis' spaceship too and made them look less like a blob of monochrome goop. The apartments weren't changed a whole lot either.

The only areas he changed a great deal were all just very "first attempt at RPG Maker sprites". And kinda cheesy too. The new appearances could be considered great improvements.

 No.12030

>>12029
>The apartments weren't changed a whole lot either.

He ruined those. The new interior music is awful and the outside music no longer fits. He should have improved the starry black floor, not removed it.

 No.12031

>>12029

I agree. they look good, and IMO, represent Uro's mind is "decaying" and the worlds are changing to reflect this.

 No.12042

>>12030
I think the changes to the apartments were more to make the area seem calmer really. Though I kinda miss the "unusual" music I understand why he'd opt for a more peaceful soundtrack. The apartments aren't supposed to be eerie.

Oudn's maps have made a general change to being more relaxed and comfortable really. I guess he just likes that sort of environment since his updates tend to lead to a more natural/peaceful feel. He at least didn't change his mushroom world.

>>12031
I wouldn't call it decaying. More like settling down. The newer areas in her mind are either extremely detailed or serene. Focusing more on natural themes than the earlier more industrial worlds. Admittedly, if Yume 2kki weren't dying I wouldn't really like it, but it's better to end things on a happier note than a nightmare.

 No.12068

File: 1486647896324.png (385.68 KB, 1280x1440, gristlebone.png)

>>12042
These are nice points! I'm excited to see what the final updates of 2kki will be.



File: 1485027570813.png (39.39 KB, 640x479, Redblack.PNG)

 No.12022[Reply]

Hey Guys, i've been having the strongest itch to explore through a particular world in Yume 2kki called: Red Black World. The reason why I want to see it is because I've read in the wiki that it uses the Kikai004 theme that plays in areas like in Guts World, Onyx Tile World, and Aojiru's room, and it is my favourite theme in the entire game, but for the life of me I cannot find the right version of the game that has it available in the Nexus. I am currently running in Version 0.104e, but I have played older versions of the game, but every version I have played, I haven't been able to access it. Does anyone here have a version available where I can access this place?
Please excuse the confusion, I don't know if this the right spot to post this, but I just need help. XD

 No.12066

I've honestly never heard of this place until now, but based on the fact that the wiki says the fairy effect used to be here before the areas removal, I'd guess it was removed quite a bit ago. It would be nice if the fan wiki was more detailed and kept record of major changes in development

 No.12067

>>12066
>It would be nice if the fan wiki was more detailed and kept record of major changes in development
There's a fair chance the Japanese wiki may have more information about that.



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