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/fg/ - Fangames

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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
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File: 1489270905844.png (22.67 KB, 640x480, eyeballarchives.png)

Okay I'm trying to get the last 2kki effect here, but I can't activate this book. It says it's supposed to be sparkling but it won't work.

What's up?

File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
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the guide is worthless
all you ACTUALLY need to do is just set your system locale to Japanese (read: system locale, not download app locale for windows xp) and download the japanese RPG 2000 RTP if your playing 2kki.

that's literally all
you don't need to set language to Japanese lol

File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)


Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
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You should play Maidnaut, best fangame ever.

File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)


Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
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File: 1475295123037.png (16.56 KB, 362x508, Capture2.PNG)

Fuck I figured it out. I used RPG_RT, which worked but when I ran it in Japanese locale it no longer worked. So I then made a locale shortcut and did the same but it also did not work. So then I tried pic related, putting the keywords outside the quotes and it worked.
locale program.

File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)


Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

File: 1491872866297-0.png (103.15 KB, 640x480, Title.png)

File: 1491872866297-1.gif (772.49 KB, 640x400, DUGA1.gif)


Hey folks, it's me again! And I'm here to show you what was originally a creative draft for what would have been my Dream Diary Jam entry in June.

It is:
-A Yume Nikki styled game, more along the lines of Nightmare Castle than Hell Diary or Amihailu in Dreamland

-Started development today, on top of what was originally supposed to be the PMD Music update to AiD.

-Stars another Dugashoba girl, Maho!

-Tiniest game yet, probably going to be a WHOPPING 10MB when a build releases (if that)

-Cute and useful effects!

-The same setting as Nightmare Castle and the other games in the series
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File: 1492797407586.jpg (118.83 KB, 540x960, well shit here we go again.jpg)

it might just be me, but…
i wish devs stopped releasing games into the 0.00 mark and release it when its finished, reasoning being that most people into the "0.13 fangame maymay" eventually give up because essentially, they already gained all the fame & whistles for an unfinished game

it would be way more refreshing, if more rare between occasions, to see a guy release a fg (with no announcements prior to that, just working when he wants to) on shit like 1.0 or even 0.90b or some shit


b-b-b-but it's tradition!!

Seriously though, I'm a seasoned dev. I released 4 finished games already (two of which were considered Gold when I released them) so I think my game thread is probably the wrong place to complain about something I've never done myself.


By gold I mean as in 'gold master', a finished release. Not as in reception (nobody plays my fucking games, not enough edge and blood lol)


File: 1492797938884.jpg (560.57 KB, 863x1013, 1482664196940.jpg)


i wasn't really referring to you, but devs as a whole
since this is the most active (and recent) fg thread on a FG that's gonna get released 0.00 i just decided to post here


There is a thread on this very board specifically for complaints about the fandom and the games, see >>12161

Everyone was asking for traditional fangames with no or few Ib-clone frills, or at least a new breath of life for this neglected part of the fandom—I'm trying to provide and make something different than what I've been making for the past 4 years because I want to do it and I think ubuu's fg players deserve at least a little bit of what they're asking for

File: 1491913040993.jpg (728.91 KB, 2084x1778, .flow emotions.jpg)



What the fuck happened to fangames in general?

Back when Yume 2kki and .flow were released and continuously updated (2kki will die soon, lol moved on to other stuff) they were very clearly "Yume Nikki fangames".

They had pratically the same style of gameplay (with some fringe cases in some areas or events like the abandoned streets in .flow) and never shied away their influence.
They had a unique aspect about them most of the time, but they still had some similiar gameplay.

Now we have fangames literally based off other fangames (can i even call them that?), stuff like Hell Diary.
I was ranting about this with a friend and he said:

"most people just make plain "horror" games now, walking sims with artsy baitsy aspects"

I guess he was sort of right, not that i hate today's lack of actual fangames, or do i hate today's "fangames" that are actually thinly veiled "horror" games that literally have almost nothing to do with Yume Nikki no sigo porque hablar Inglés es muy difícil putos trolls que violáron el mado check y dubs.
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My biggest fail with that game was that I kept trying to work a concept it wasn't designed around and I didn't want to sacrifice things I felt were critical to the plot and game design. I wound up doing separate WIP elements from Hell Diary better in both subsequent games. No amount of improvements I could make to what was fundamentally outdated ideas could ever live up to the kind of expectations I set with so many re-inventions. So I canned it.

Funny to think I've pretty much come full circle with a new 0.00 on the way for a property that's more in common with the original than the mythical redos, though.



God I forgot my tripcode. How long has it been since I last posted?

Anyway thanks for the comments, Noyemi, I'd really like to open that PT teaser demo up for discussion since I do admit that that part would work better as a fangame and it looks like 2edgy4u-tier shit that seemed like I didn't learn - was about to write a postmortem on my blog addressing it. I'm getting tired of RPG Maker and I'm looking to see what I'm able to push out before the day I leave it as a primary tool I use for gamedev.

Either way, I propose that to an extent, pixel horror games themselves are fangames. How many times have I seen games with descriptions that say "This game is inspired by Ib and the Witch's House!" and is more often than not always about a young girl stuck in some random place.

Not that this is a bad thing, but then there becomes a lot of overlap akin to the YNFG overlap. It becomes the same after a while. Like a handful of YNFG games - esp the fork between East/West in like 2012 - some are attempts to cash in on the popularity of pixel horror that find something to set themselves apart from the crowd. (I admit that I realized I did fall victim to this when I started "de-fangaming" lmao)

tl;dr yn fangame fad moved to a general pixel horror fangame fad

p.s. reason is my boat, vete a la mierda y check my dubs


>How many times have I seen games with descriptions that say "This game is inspired by Ib and the Witch's House!"
Every game I don't want to play lol


I hate the trend in PT rip offs. I know it's not related to YN or fangames but they're almost as bad as the rush of Slender rip offs.


People (me included) reeeeally wanted PT to be a thing. They say imitation is the highest form of flattery and the flood of ripoffs really shows this to be true.

File: 1492616697720.jpeg (57.02 KB, 500x380, image.jpeg)


Can someone please explain the smile-potassium connection? I've had this photo saved, and have seen the macro about .flow sites, but have never really understood it.


iirc, it started as a misheard thing from https://youtube.com/watch?v=pZd5VtHfHGY


it's a misheard version of smile's speech when he kills you, which is lolrust speaking some broken english

iirc it was "you're a sick girl, i'll see you again" or something like that

File: 1492010512071.png (11.71 KB, 320x240, Ultra Violet.png)


Pic related - Ultra Violet is my favorite.


File: 1492032965653.jpg (145.65 KB, 1024x768, 1318677974159.jpg)


File: 1492313693207.jpg (55.79 KB, 500x661, Elysium_City_Anne_New_Conc….jpg)

While I like 2kki and .flow the most due to breadth/style/quality of content and would probably pick one of those as my top-favorite, I'm going to put in a mention for Elysium City. I really enjoyed what existed of it and would have loved to see the thing grow bigger and get new areas to explore.


Answered Prayers
Too bad it was dropped, like tons of other fgs.

File: 1317095306536.jpg (253.76 KB, 800x563, tumblr_lqv5ylOFxe1qgomego2_…)

 No.124[Reply][Last 50 Posts]

【lcd dem】
146 posts and 29 image replies omitted. Click reply to view.


those videos are probably koro
n ba's.


>deleted videos' list↓ 935358234226
If you want to see the original titles he used while uploading those videos, go here num.to 425259544769


please restore these files
also songs




Found this on a random tumblr, supposedly titled "0041". Hope this isn't old news

File: 1317004017266.png (2.71 KB, 128x128, 1310067574591.png)


This is the new thread for my Tsunagari Game Engine. As development continues, I'll post updates and new downloads in this thread. You can also see progress on the official website, linked below.

Tsunagari is a tiling game engine inspired by the cult classic game Yume Nikki. It is intended as an open source alternative to the popular proprietary RPGMaker game development suite that the original and most fangames were/are written on. The initial focus is support for all of the features of Yume Nikki, and beyond that it strives to become a fully-featured 2D game development suite. Tsunagari is written in C++, using the Gosu framework.

Tsunagari will be a comprehensive game design suite for singleplayer 2D games. The engine will support several styles, such as roguelikes, and old console-style RPGs. Multiplayer support is planned for the second stable release. Tsunagari allows Python scripting for the event system, and for additional custom functionality. As a suite, Tsunagari aims to allow as much game variation as possible without direct modifications to the engine source code. Game design will require manual file editing during the Alpha and Beta phases, but a game editor suite will be shipped with the first major release.

Website: http://tileengine.org/
Official IRC: http://webirc.datnode.net/?channels=tsunagari
Source Repository: https://github.com/omegasdg/Tsunagari
AlphaP4-R4 Source GIT Tag: https://github.com/omegasdg/Tsunagari/tree/AlphaP4-Rev4
AlphaP4-R4 Windows Binary: http://omegasdg.com/files/Tsunagari-AlphaP4-Rev4-Bin.zip
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wow, congrats for the company, I really, really hope this gets a lot of development since it's kind of an empty niche in the gaming community.



>real company

o k you have fun there sei


Wow rude. Even Amazon is an LLC.


It's been a long time, so I feel I should make one more post here about where Tsunagari has gone.

It's gone. To make a long story short, I feel that perhaps a two-man team like us were out of our league trying to make a do-everything engine by ourselves, as our first project, in C++. Our constantly changing design quickly turned into a spaghetti clusterfuck, to the point that the engine could no longer be modified without a monumental effort.

On the up-side, I think we've both learned an awful lot about designing software. Keeping in mind the mistakes of Tsunagari, a couple months ago I started on a new tile engine, "Driftwood 2D", written in Python with a cleaner and more common-sense design. This new project is quickly approaching the capability that Tsunagari had, growing as much in months as the old engine did in years.

If Driftwood 2D surpasses Tsunagari, I will make a thread about it here.


Necrobump because I made good on >>9129.

See >>>/ig/638

File: 1490922785783.png (Spoiler Image, 2.21 KB, 184x242, oreko.png)


I remember triggering an event in .flow about a year ago, but I don't see it on the wiki, or the place it happened on the map sections of the wiki. It went like this-

I managed to get to a part of the game where it was brick walls, sort of like a back street, or alleyways, and there were people that looked like fat men wearing coats.
They were different colors I think, like two? There were also girls in a red dress with long black hair, like the ones you see in other sections of the game. Reminded me of prostitution
I eventually ran across a door I couldn't interact with, so I left it. As I explored, I found a street that looped, but each time it got darker and darker, and it eventually took me to a room where there was traffic cones, blood, and one of those coat people lying on the far left side
I think I remember something about this room normally being blocked off by a maid. I went over and examined the hooded guy, but nothing happened. I went to leave, and as I was nearing the door, the thing got up and zoomed at me, and my screen went black. I was then transported to a maze looking thing, with a ton of those hooded people slowly coming after me. the ghost effect didn't work on them. I saw a door, and i got to it easily.
when I entered it, the screen cut to black and you could hear Sabitsuki walking slowly, and when they exited the door I saw earlier, she was slightly bloody and with her rusty pipe equipped.

Feel like I'm going partially blind because I swear I had read about it before, but I see nothing on the wiki. My friend also was there to witness this.

Does anyone remember this and have a way to get to it?
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>>12149 That's it! Thanks, I thought I was going batty.


>>12150 That's a shame. I could have sworn I read it somewhere.


If it's a wiki, why not update it?


File: 1491188006085.jpg (137.21 KB, 690x998, isoäiti.jpg)

That's a very good idea, why don't you update it yourself?


Because I'm not the one with the Knowledge of Things.

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If you were given the chance to ‘revive’ one or two YNFGs that are abandoned/canceled/stuck in development limbo and immediately play a polished complete version of it, which would you pick? While there are many unfinished YNFGs that I greatly enjoyed like Answered Prayers and Broken Bottles, the game I found myself yearning for the most was Elysium City. I know its status as a fangame is highly arguable, but there was something special about seeing a game that combines the beautiful atmosphere of a top tier YNFG with an actual plot with its own unique cast of characters.
And what about you, which game would you love to bring back from the dead?
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why did .flow die


Yume Nisshi the game has a ton of potential but it's too bad that the game is cancelled because of an american fan used the sprites of that game


because i guess lol moved on to other games, have you checked his game that was recently translated on /og/?


Why are people saying .flow? It's finished.


File: 1490313156613.jpg (467.07 KB, 983x706, plant effect.jpg)

.flow has endings yes, but its very much not finished
some areas could use a lot more polish, plus there was some stuff added in 0.19 that were new events then it just abruptly stopped development even though it already teased us with new content to come (that town area, vomit girl/SIAS, etc) and i recall seeing in a Yume Nisshi thread (i think it can be found in /ot/ by now) that lol_rust said .flow wasn't going anywhere

For personal opinions on areas which should be expanded, it should be the School (the empty box there is well…empty, and the school feels very desolate and devoid of anything interesting), make the Vomit Girl area a more prominent one, expand on the town area full of discounted weird red demon things, if the game wishes to break the formula of 24 effects then end, then a bit more effects, expanding the end-game of the Rust scenario, and making the multiple endings actually different

File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
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Wow, just downloaded and it's amazing!
I like how the author trying to make artistic dot art and still putting effort on creative machanics


I really wanted to give this a chance but the footstep sounds are fucking atrocious.


You can just remove whatever sound file you don’t like from the Sound folder and it won’t negatively impact the game in any way other than never playing that sound again.


File: 1490262387855.jpg (62.38 KB, 715x649, 2017y03m16d_233724247.jpg)


Is that a new area? Damn looks helly comfy.

File: 1474745565091.png (752.54 KB, 2560x1440, Screenshot_2016-09-24-15-3….png)


All the .flow glitches. Proof .flow is way more broken then Yume Nikki.

Using menus in chair: Enter the chair. Hold down shift in the process of entering.

Lock menus to only be able to be used in chair (chair storage): Use instructions in chair.

Speed glitch: Use broom in chair.

Broom speed without broom: Wake up in the chair. Enter back into the dream and activate the invisible chair that will be at the desk.

Walk through walls: Use iron pipe in chair. Activate it right after you leave chair. Entering any of the four nexus locations will cancel the glitch, so doing it at a chair other then the one in Sabitsuki's room would be wise. (Chair storage required for chairs other then the one in Sabitsukis room)

Make Sabitsuki invisible: Get chair storage. Sit in chair and equip arms effect. Enter bed after exiting the chair. Hold down shift, then press X while holding down shift.

Messed up movement glitch: Wake up in chair. Enter back into the dream. Activate invisible chair. Enter bed, hold down shift and press Z then X.
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File: 1480416973058.png (13.13 KB, 640x480, HOW THE FUCK.png)

i assume this is the most recent version? just making sure.

pic here was from v0.10. it's long since been fixed but it still makes me laugh.


Okay so this is pretty crazy and convoluted. Basically I found a glitch in .flow that allows you to be able to not only use effects while awake, but be able to move in a dream while being a late. Though that last part sounds contradictory I will try my best to make it make sense.
First off these are the steps to the glitch:

Enter a chair and hold shift to allow menu use

While in the menu open the instructions to get a glitch called chair storage

Walk to the blood room event

After you attempt to walk in the door in the blood room the game will reactivate your ability to use the menu

Equip the arms effect

Walk down to start the event
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