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/fg/ - Fangames

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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
132 posts and 43 image replies omitted. Click reply to view.

 No.12534

File: 1505854030673.png (24.46 KB, 640x480, FINALFUCKINGLY.png)

>>12531
touché
anyway, found it; thanks for the help!



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
222 posts and 65 image replies omitted. Click reply to view.

 No.12519

nice



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
24 posts and 11 image replies omitted. Click reply to view.

 No.12315

>>12282
Reporting back, just finished the game. No issues. Remember to run in the Japanese locale.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
78 posts and 10 image replies omitted. Click reply to view.

 No.12047

>>12046
You should play Maidnaut, best fangame ever.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1491913040993.jpg (728.91 KB, 2084x1778, .flow emotions.jpg)

 No.12161[Reply]

[WARNING] [RANT AHEAD]

What the fuck happened to fangames in general?

Back when Yume 2kki and .flow were released and continuously updated (2kki will die soon, lol moved on to other stuff) they were very clearly "Yume Nikki fangames".

They had pratically the same style of gameplay (with some fringe cases in some areas or events like the abandoned streets in .flow) and never shied away their influence.
They had a unique aspect about them most of the time, but they still had some similiar gameplay.

Now we have fangames literally based off other fangames (can i even call them that?), stuff like Hell Diary.
I was ranting about this with a friend and he said:

"most people just make plain "horror" games now, walking sims with artsy baitsy aspects"

I guess he was sort of right, not that i hate today's lack of actual fangames, or do i hate today's "fangames" that are actually thinly veiled "horror" games that literally have almost nothing to do with Yume Nikki no sigo porque hablar Inglés es muy difícil putos trolls que violáron el mado check y dubs.
Post too long. Click here to view the full text.
66 posts and 21 image replies omitted. Click reply to view.

 No.12360

>>12359
What did you enjoy about it?

 No.12361

>>12360

Mainly designs, atmosphere and music.

 No.12537

File: 1506249317554.png (134.4 KB, 500x286, 12121221212121.png)

>>12261
I am wondering what happened to Dream vs Dream. I've been following the project for 5-6 years, and wondering what the issue is. Updates suddenly stopped and the official website/forums suddenly went down without an explanation. If it's life or anything, i can understand. Unfortunately, a lot of good projects don't survive. It would make me feel a bit better if someone could come forward and state the situation with the game.

 No.12538

>>12537
Programmer didn't want to work on it anymore.

 No.12539

>>12538
That's a shame. I guess it was fun while it lasted.



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
115 posts and 93 image replies omitted. Click reply to view.

 No.12468

File: 1503270749269.png (26.55 KB, 640x480, alone.png)


 No.12527

OP, what game is that picture from?

 No.12528

>>12527

Not op, but the image is from "Miserere" by Owl. It is a pretty cool fangame.

https://gamejolt.com/games/miserere/16695

 No.12529

>>12528
Oh yeah! I remember this game.

Thanks man.

 No.12536

File: 1506129876844.png (56.18 KB, 640x480, pretty stagnant water.png)




File: 1495041647918.png (22.84 KB, 640x480, 07.png)

 No.12272[Reply]

http://yumenikkifg.wikia.com/wiki/Yuque

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
8 posts and 9 image replies omitted. Click reply to view.

 No.12383

>>12381
I swear this was one of the best events I've seen in any fangame. The entire sequence stunned me.

 No.12391

File: 1501483022585.png (Spoiler Image, 14.03 KB, 640x480, headphones wake up.png)

>>12381
>>12383
my favorite part about it is the implied connection it makes between nire's somniphobia and her headphones - she sleeps, horrifying things happen as a result, the nightmare only ends when she dons the headphones.

in most games it'd just be a case of gratuitous 3dg3 for the sake of gratuitous 3dg3; here, it actually helps to flesh out the narrative while keeping it ambiguous enough for fan theories.

 No.12532

File: 1505800431521.png (16.22 KB, 384x326, welp.png)

Has anyone else encountered this? Her headphones are on sideways and she refuses to do anything. She won't sleep or sit at the desk, she just shakes her head.

 No.12533

>>12532
What where you doing when that happened?

 No.12535

>>12533
I had just woken her up from visiting the Mansion for the first time.



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
189 posts and 32 image replies omitted. Click reply to view.

 No.12515

>>12514
uboachanへようこそ。報告ありがとうございます。
英語は難しかったら日本語で書いていいのです。私が出来る限り訳します。

つまり、この愚かなファン達はkoronbaの風を真似をしていて、作品を作っていて、幾らもアカウントなど作って、彼の言葉を無視していると言う偉そうな人ですか?ちょっと意味が切れて読みが難しくなったです。
だとしたら、私もあんまり好かないです。海外でほとんどの人もそう思うと思っています。

 No.12516

>>12515
ありがとうございます。お言葉に甘えて日本語を使います。
私が言っているのは、作品を作ってない人も含めています。
彼を「ころんば」と呼び、彼が禁止した物を大々的に配布するような人々です。
そしてその行為を、インターネットに流したからには、もはや彼の意思は関係ないと言う人々です。

 No.12518

>>12516
なるほど。ここにも彼の事をざわざわに話すや物事を突き詰めるの人もいます。私もその場合かもしれません。所詮英日訳で私も砂漠に砂粒の数を増えています。でもわざわざ意思を無心している訳ではないのです。ただ、ネットでこんな事が当然な物なので、実際にこれがもう誰も止められないの現場と思います。私がいなければとしても、人はGoogleなどを使って、結局疎通を樹立するように同じものになります。そう思って中和の立てを取りました。訳をするだけです。
彼も時間が来ればこんなことになってしまう事が分かったと思います。そうして、もし彼が改めて現れましたら、それは他の名でかもしれません。

彼が禁止した物を配布するにつして、それも最初にはありましたけど最近数が下がったのようです。残念ながら人はあんまらいそんな事に気につかないのようです。私もそれは止めたら嬉しいが、人が注意を払いません。

(中々長くてや変な日本語はすみません。)


So, for those who can't into runes, basically I told anon I had problems understanding some of the phrases said in >>12514 and then I said that it was okay to write in Japanese. Here's what I asked and the clarified post:

>>12515

>つまり、この愚かなファン達はkoronbaの風を真似をしていて、作品を作っていて、幾らもアカウントなど作って、彼の言葉を無視していると言う偉そうな人ですか?ちょっと意味が切れて読みが難しくなったです。

In short, you mean people who make works (music, videos), create different accounts and ignore what he said? The meaning was lost there.
Post too long. Click here to view the full text.

 No.12525

If anyone has wav files of 18 songs that speder2 uploads to soundcloud, can you upload it, please?
From >>12096 mega link, the wav files of Daydream, Mist, Escape, Suibotsu, Meifu, Bon, Shikikai, Enbudai, ShikisokuzeKu, Higan, were included.(thank you very much)
However, Gokurakujodo, Nehan, Ashura, Kagenmi, Mujou, Asougi, Hongaku, Haramita, included only low quality mp3 files.
Sadly, we can not download wav files from speder2's soundcloud now…

 No.12526

dwadawdawd



File: 1503185929578.png (23.25 KB, 1920x1080, ADHDaYNfg room screen-shot.png)

 No.12460[Reply]

Hi. I'm making a YN fangame titled "ADHD: A Yume Nikki Fangame".
I'm having a little bit of trouble figuring out how the "Wake up" mechanic works.
I'll be looking for the solution right after I have posted this.
22 posts and 4 image replies omitted. Click reply to view.

 No.12508

File: 1504090036554.jpg (408.75 KB, 680x680, 1361515223581.jpg)

>>12507
>I need someone to make some music for me
No one is going to do that. Sorry. Creating game music is difficult, it takes commitment, and no one really has any motivation to do your work for you. If your style of music doesn't fit the game then work out a style that does. This is your game, you should be the one to make it. Please do not make a habit of coming to us whenever there is a problem, do your own research and work.

 No.12509

>>12507
There are lots of websites that offer wonderful music free to use for any kind of projects and they are pretty good even for commercial games.
Do you have a title screen for it? Just curious.

 No.12510

So will this have "effects" or something similar?

 No.12513

File: 1504319700159.jpg (952.44 KB, 2200x1700, ADHD FX Planning thingy.JPG)

>> So will this have "effects" or something similar?

Well, yeah. it is.

That's kind of a given.
<Section from list in notebook containing planning for this game

>> Please do not make a habit of coming to us whenever there is a problem, do your own research and work.


Sorry. I'm a nincompoot.

 No.12517

>> make two items for each one: they must both be associated to two switches, one of them should have the field box checked, the other shouldn't.

Actually, You might need to elaborate on that, Green.



File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

File: 1446593837877-1.png (35.7 KB, 1280x960, fogblog07.png)

File: 1446593837877-2.png (59.1 KB, 640x480, fogblog58.png)

 No.11072[Reply]

FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.

Download:
https://drive.google.com/folderview?id=0Bw8qNi_Zg1ydLWJPOTNiZkxPQ3M&usp=sharing

You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
17 posts and 13 image replies omitted. Click reply to view.

 No.12356

File: 1499617260110.png (1.16 MB, 680x877, 3c3.png)

>>12355
Forgive me if I'm misunderstanding, but doesn't that mean that, by your definition, about 95% of the fangames on /fg/ shouldn't be called "fangames" because they aren't technically related to YN at all?
Of course, I'm probably just misreading what you wrote, but if not, that just seems unfair.

>>12352
>>12353
Now about FOG. I'd say just do what you think works best for it. Don't overthink shit, especially not the story. Just ask "does this work with the rest of the game" and if so, I'd say go with it.
I will say, a lot of recent fangames in my opinion tend to fuck up when it comes to "story". YN was certainly not clear, so I don't know why so many modern games are obsessed with creating an overly complicated story which can only be told through the same things YN already did for some reason. Things don't have to be so deep.

A lot of recent fangames later on in their lives tend to switch over to /og/ even though they're still essentially the same thing as YN. I still consider The Other Line to be a YN fangame even if the author doesn't. I feel it's just a cheap and lazy way at trying to make oneself known, like trying to take credit for YN by saying "This is my Dream Diary game, if you'll notice, my protag doesn't actually dream even though the principles are similar, so it's an entirely different game. Pay me." LISA: The First I'd even consider a YN fangame, which also spawned an RPG series that made the guy rich and now he's in hiding, but it just feels iffy because it's basically just YN but with the rape themes made explicit. Remember who you are and what you came from, etc.

 No.12357

>>12356
>I don't know why so many modern games are obsessed with creating an overly complicated story which can only be told through the same things YN already did for some reason.
Egotism. People's dicks get hard when they think about how they made some fanfictiony epic that people suck them off for.

 No.12362

>>12356
LISA was still far more inspired by Earthbound and the author readily admits that. If we follow your logic YN is a ripoff of Mother 1 and LSD Dream Emulator.

 No.12489

File: 1503446856306.png (186.73 KB, 1920x1080, dreamfogblog-0001.png)

>>12356

I won't be forgetting my Yume Nikki/LcdDem roots; that's for sure. dreamFOG will still have Effects, despite being a semi-linear puzzle game.

I'll probably only throw in a few storyline twists and ending branches, but it'll basically just be the same old FOG, only redesigned for modern/core gaming and featuring two more Dreamers. It certainly won't have a bizarre tree of story branches or relationship meters like in a visual novel or a dating sim, and it most certainly won't have red herrings or "Guide Dang It" moments.

Interestingly enough, I'm actually not too familiar with Mother/EarthBound. Zelda is a much bigger inspiration for dreamFOG.

 No.12494

The art style is amazing! Can't wait to see where this goes!



File: 1503270192517.png (2.44 MB, 1600x1200, no.png)

 No.12467[Reply]

yo so people are still making fangames right?? Like it wouldn't be weird if i made one in the current year??? I already have some sprites, npcs and uhhh ideas i guess.

umm one of my big ideas is to not have the MC be a hikikomori. which has probably been done before but idk i guess i'll do it as well or uhhh yea.

and i have a general theme for the game in place so yea that will work out . maybe. .

also idk if im posting this in the right place, im just really tired so i'll delete it if it is , in, ,,,the,, ,, , ,wrong ,, place?
5 posts and 1 image reply omitted. Click reply to view.

 No.12477

>>12476
I like the colour scheme. If you think s?he is too bland you could do a shirt pattern or an unzipped hoodie or something, but personally I think it looks fine.

 No.12479

>>12476
>Also has there been a fangame where gloves were used as a the murder thing?
iirc, Mikan Muzou sorta did.

 No.12480

>>12479
oh yea Mikan Muzou had the brass knuckles. uhh i might just make the mechanics of the gloves different from the brass knuckles or come up with something new entirely.

i'll wait and see i suppose haha

 No.12481

>>12476
It's not bland at all, it has shading and colors that are okay, which is more than we can expect from most, but it's a mado recolor. A lot of people don't like those and even make a moral issue out of them.

 No.12482

>>12476
>i could post spritesheets but im paranoid af for some reason?
As long as it's not stolen stuff it should be fine and we have seen a lot of things.



File: 1491872866297-0.png (103.15 KB, 640x480, Title.png)

File: 1491872866297-1.gif (772.49 KB, 640x400, DUGA1.gif)

 No.12160[Reply]

Hey folks, it's me again! And I'm here to show you what was originally a creative draft for what would have been my Dream Diary Jam entry in June.

It is:
-A Yume Nikki styled game, more along the lines of Nightmare Castle than Hell Diary or Amihailu in Dreamland

-Started development today, on top of what was originally supposed to be the PMD Music update to AiD.

-Stars another Dugashoba girl, Maho!

Features:
-Tiniest game yet, probably going to be a WHOPPING 10MB when a build releases (if that)

-Cute and useful effects!

-The same setting as Nightmare Castle and the other games in the series
Post too long. Click here to view the full text.
35 posts and 20 image replies omitted. Click reply to view.

 No.12438

File: 1502130369509-0.png (1.33 KB, 48x80, Maho.png)

File: 1502130369509-1.gif (1.18 KB, 32x48, MahoCatLeft.gif)

It's time for a new effect or two, yeah? I'm also adding to the Conjurer effect. Its description says 'summon the friendly ghost' but I don't think a whole bunch of players realized where the ghost actually appeared. Or maybe they did? Either way, it needs some improvements

 No.12443

File: 1502302951602.gif (2.02 MB, 320x240, Duga8.gif)


 No.12444

File: 1502376018391.gif (36.6 KB, 320x240, DUGA6.gif)

Version 0.01 is out!

Changes in this version:
+Added 2 new effects
+Expanded each of the nexus worlds to one or two extra layers of explorable depth
+New lighting and NPCs
+New Music
+New characters in the syllable table
*Changed STAIR music
*Fixed a bug where leaving the shooting range would cause the song to reset
*Changed the 'Conjurer' NPC to reflect the ghost it summons
*Added the ability of the 'Conjurer' effect to summon the friendly ghost with the 'A' key

You can get it here -> http://www.mediafire.com/file/2c5am2xevxer6zg/DuGaSHoBa_001.exe

 No.12445

>>12444
I played it for around 20 minutes and I think I probably found most of the locations. I got some thoughts and questions.

-How do you actually use effects, if you can? I tried pressing every single keyboard button, and nothing. My poor pistol itches for action.

-Speaking of effects, I think they should change the sprite more. The TV-Idol got it right, the Scout and Conjurer is honestly pretty dull as far as effects go. Maybe they are more exciting if they have some use, but since I can't find the key for it, right now I can only judge by the visual change.

-The music makes it feel like a fighting game in some areas. For example the hub music is exactly what you would hear on the title screen of old fighting games. If the mood you want is that, I guess mission accomplished. Personally I think a mellower bgs would fit better in many areas.

-The outdoors areas are great, more of those.

-The indoors areas are often kinda samey, put more windows, strange machines, weird furniture and stuff in them. Try to make them less "corridory" and less square. Some of them are good though, mostly the ones with a identifiable theme, like the one with the flames for example.

 No.12446

>>12445
The effects get used with the 'A' key. Keyboard layouts for different languages might F that up a bit though, so it's whatever key is mapped to the 'X' button in your Ace install.



File: 1502065119824.jpg (47.8 KB, 500x593, 42624113_p0.jpg)

 No.12436[Reply]

What BGM's gave you the most chills/feels out of all the fangames?

 No.12437

I want a pai-paizuri from Sabitsuki!

 No.12439

File: 1502155286586-0.png (27.67 KB, 640x480, sugar cliff.png)

File: 1502155286587-1.png (29.63 KB, 640x480, ashes to ashes.png)

File: 1502155286587-2.png (47.13 KB, 640x480, eyeball tree.png)

File: 1502155286587-3.png (24.6 KB, 640x480, sweet view.png)

the bgms that correspond to the locations in these screenshots feel pretty dang chilling to me



File: 1502128941258.png (4.87 KB, 275x184, Unbenannt.PNG)

 No.12511[Reply]

Sick Mind generates this error message when opened, help please

 No.12512

It's a problem with the executable - RPG_RT, I believe. Just copy the executable from a fangame that works, and paste the copied executable into the sickmind folder. This will replace the broken executable with a functional executable if you didn't stick your dick in a toaster.



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