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/fg/ - Fangames

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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
199 posts and 59 image replies omitted. Click reply to view.


They even have a blog dedicated to roast each other anonymously.

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Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
53 posts and 19 image replies omitted. Click reply to view.


She is called oreko for orange, but the translator (if anon did run it through translation software) might have misunderstood it for "ore no ko", i.e. "my child".

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 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
227 posts and 69 image replies omitted. Click reply to view.


After looking a bit more into it, it seems that the problem is that fullscreen mode resizes stuff using bicubic as opposed to nearest neighbor. Not that I know how I'd go about changing that, but I just figured it would be good to know.

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Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
78 posts and 10 image replies omitted. Click reply to view.


You should play Maidnaut, best fangame ever.

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Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

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I've been trying to remember some old YN fangame from years ago but I can't think of the name of it. It was really unusual and creepy.

Basically the protag of the game was, like, some shadow girl, and she had this other normal looking blue room. Instead of dreaming in her bed, she used a music box, but here's where things get weird.

Apparently the game would crash and upload some kind of virus onto your computer if you tried to listen to the music box. The virus would delete and replace saved images with pictures of the shadow girl with a red background. I remember somebody however managed to fix the game so that the virus wouldn't run when you went to the music box, but after that was done, it was found out that going up to the music box and listening to it transported the girl to either an endlessly looping black world, or an endlessly looping red world depending on some variable, with no means of "waking up".

Does anyone know what game I'm talking about is? And just what was the deal with it? Was it some weird attempt at creepypasta? Some weird troll game?
2 posts omitted. Click reply to view.


It does indeed, but I'm fairly certain it existed.

I never played it because the thread mentioned viruses associated with it. It was on the old Uboachan but I can't seem to find the thread in the archive. Or maybe it wasn't in the old /fg/.

I did watch a video of it however. And it mostly just showed all little you could do with it without the effects of the apparent associated virus. Like I said she couldn't do much except wander an endless void.

I think she might've had diagonal movement.

She was a solid black Mado recolor with white eyes and a ponytail or something.


Sounds as fake as the alternative YN endings or the manga.
If you liked the idea so much just try to make it, it certainly doesn't sound hard to make.


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The game you're thinking of is probably Nocturn.

It's a relatively obscure fangame it seems. The protag's name is apparently Soentsuki.

It was apparently really buggy and crashed a lot before it seems to have been straight up abandoned. I'm not really sure what the story about it is but it did, in fact, have a thread on the old archive. It was in old /og/ though instead of /fg/. http://archive.uboachan.net/og/res/1787.xhtml

I'm not seeing anything about a virus though, just that it was poorly programmed and there's almost no info on it. I think pic related is the image you're thinking of, but I dunno if it's a screenshot or just fan art. Probably the latter.

It actually seems to have had a thread on /fg/, but the link is dead. It all sounds very creepypasta-ish but it was probably just somebody wanting to make their own edgy fangame and not knowing how before just losing interest and forgetting about it. Like most others.


This is neat, thanks for finding it!


Can anyone re-upload the game?

File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

109 posts and 17 image replies omitted. Click reply to view.


File: 1520184965827-0.jpg (63.9 KB, 642x512, hZzbxRf.jpg)

File: 1520184965827-1.jpg (54.75 KB, 642x512, zUKxQlG.jpg)

Here's a preview by the way


Oh man, that's pretty cool.
Good luck with the rest of the translation project.


I played this. It's pretty good. Does anybody know if there are similar fangames for games like .Flow or any of the others?


File: 1520483592711.png (77.02 KB, 638x480, yume nikki.png)

Hello there.
do you know where i can find these objects?
the table, the rug and the black box
thank you


For the desk, exit the Shelter (the hub area with all of the shops) through the south east exit. You'll go down in a vertical room and west through a long room. You'll come across a room where if you fall through the gaps in the foliage you'll end up in the area below with no way back up except to go through the Shelter again. Instead of falling, keep heading west. You'll need the double jump or a jump with the bicycle equipped.

The "black box" is the trash bin. That is in the dense woods (the forest area with the acid rain). If you enter from Block City, it's a straight path with no detours all the way until the first save point. The trash bin is in the 9th room. It is the vertical room just before the fork in the road that leads to a save point. It'll be in the upper left corner. You'll need the double jump to reach it.

The Carpet is in the Snow Mountain area. If you make your way all the way to the room with the vending machine, go south one room. Then drop down the gap immediately to your left. Allow yourself to continue falling through another gap. You'll end up in a little corridor that leads west. Follow it and jump over the little gap at the end. The Carpet will be in the next room.

If that doesn't make sense, let me know. I have a world map that I'm translating that will be included along with my translation of the game. I just don't have access to it right this moment since I'm not on my usual computer.

If you find them, defeat the last boss (if you've already defeated it, defeat it again) and you'll unlock Houchou Shoujo Mode!

File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

 No.3411[Reply][Last 50 Posts]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
140 posts and 40 image replies omitted. Click reply to view.


I was expecting more from the update, but beggars can't be choosers.

I liked how you changed the ending to the orphanage scenario. One bit of advice, you should change Shon's dialogue when he's standing in the office. The whole "Let's just say so-so isn't coming back" doesn't seem to fit given the new scene. Personally I'd suggest him saying something along the lines [spoiler]how he's trashed the lab and how if he sees Merille again he'll kill her or something.[/spoiler]

Also, I found a glitch. After the whole orphanage thing thing is over when I [spoiler]go into Essie's room I find the key again the dialogue of when you first find it repeats.[/spoiler]

Minor problem with the new save points is that the beds you can save in look no different than the beds you can't save in. You could do something like add a green arrow over them or something.

All in all, I'm glad to see this game get updated and can't wait to see what happens next.


Welp, apparently it's been much longer than I thought cause I completely forgotten how spoiler tags work and the board isn't letting me delete posts. What a day.


You still working on it?


Of course not.
Every yume nikki fangame posted here is NEVER finished.


to be fair, not even Yume Nikki is finished

File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
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File: 1517684514036.png (378.38 KB, 800x563, lcddem___forest_by_nightin….png)


File: 1517722222766.png (455.49 KB, 540x600, 1301269634309.png)

Thank you for doing this.
I couldn't remember how to spell the name of one of his songs, so I looked it up and that link was among the results (around page 5 or so, but still)


ahh thank you for posting it here!!
i like the one titled 0346


I can not get the sound source of his UTAU anymore?

File: 1446593837877-0.png (17.93 KB, 640x480, fogblog06.png)

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FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.


You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
20 posts and 14 image replies omitted. Click reply to view.


File: 1503446856306.png (186.73 KB, 1920x1080, dreamfogblog-0001.png)


I won't be forgetting my Yume Nikki/LcdDem roots; that's for sure. dreamFOG will still have Effects, despite being a semi-linear puzzle game.

I'll probably only throw in a few storyline twists and ending branches, but it'll basically just be the same old FOG, only redesigned for modern/core gaming and featuring two more Dreamers. It certainly won't have a bizarre tree of story branches or relationship meters like in a visual novel or a dating sim, and it most certainly won't have red herrings or "Guide Dang It" moments.

Interestingly enough, I'm actually not too familiar with Mother/EarthBound. Zelda is a much bigger inspiration for dreamFOG.


The art style is amazing! Can't wait to see where this goes!


File: 1518583264130.png (28.22 KB, 960x720, FOG_backtobasics.png)

I just turned back around and decided to go back to working on the traditional open world game that is FOG. Especially with the recent revivals of Yume Nikki on Steam. Besides, it would be a total pain to overhaul the gameplay into something it wasn't intended to be in the first place. A different gameplay model would belong in another dreamFOG game.

I will be focusing on version R ("the Desktop Edition") for now, because I'm lagging behind, and I already have a deliverable beta ready for this month, but I'm not sure how I'm exactly going to include the three new dreamers Lindsey, Feldon, and Mitsuru as playable characters in later versions. For a long time, FOG was made with just Leon, Tegan, and Emory in mind.

In any case, it's OK to include FOG in the YNFG archive. While I don't think Kadokawa will go after my game in particular, I think it's important to curate the wave of fangames that arose from Yume Nikki's viral popularity, and how it helped develop things like dreamFOG, the works of lol, community collaboration at an unprecedented scale (Yume 2kki and Outotsu Yume), and a spark of global interest in surrealism and emergent RPG Maker horror games which were already a thing before Yume Nikki; Corpse Party comes to mind.


File: 1519866608144.png (60.23 KB, 966x751, FOG-141.png)

FOG v0.1.41 has been released.

Download: http://dreamfog.net/files/FOG%20v0.1.41.zip

- 14 maps added. Please start a new game and re-explore the dream world.
- New effect for Leon: Banshee
- New overhauled soundtrack
- Leon now has an improved appearance
- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)
- Various maps simplified for easier navigation
- Easier puzzles and mazes are telegraphed
- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)
- Alpha version of minigame added: "Goodbye Stranger"


Hey, not really playing any games right now but good on you for continuing to update.

File: 1495041647918.png (22.84 KB, 640x480, 07.png)



Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
14 posts and 11 image replies omitted. Click reply to view.


File: 1510140425835.png (8.52 KB, 640x480, caterpillar.png)

No ending, the game is still updating. Anyone else find this girl by the way?


What's the purpose of the mansion basement event, aside from FACE-like creepiness? Is there a way to interact with the caged prisoners in the rooms before it?


My guess, given the other events, is that it ties into Nire's backstory. I theorize she was part of an experiment.


Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.


Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?

File: 1322725687637.png (17.88 KB, 640x480, 86.png)

 No.2068[Reply][Last 50 Posts]

Divinity Fatum thread.

Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
DF Birth - http://www.mediafire.com/?d7za12023rfe2zh
158 posts and 28 image replies omitted. Click reply to view.


It's been here for six years, there's no need.


File: 1519585345876-0.png (251.38 KB, 640x480, divinity_fatum_49.png)

File: 1519585345876-1.png (196.17 KB, 640x480, divinity_fatum_50.png)

Daaamn, after about… 3 years later, I found some time and will to tackle the game once more.

Hope I'll finish it before my daughter turn 18.


This is the best thing I've woken up to today. I love DF and have been eagerly awaiting the last pieces of the game, so it's great to hear you're working on it again!


File: 1519594472920.png (Spoiler Image, 224.34 KB, 640x480, divinity_fatum_51.png)

Glad to hear that. I hope this won't turn out like latest Duke Nukem. It was - and still is - my ambition to finish making that game.

There is still a lot to do (especially graphics), but when it comes down to the main plot, It's getting pretty close to the end now.


Dude, nice. I remember the first demo you shared on /rpgmg/. That was a while ago now lol.

File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
125 posts and 101 image replies omitted. Click reply to view.


Does Yuque have an ending yet? My problem with that game is that it is very labyrinthine. Areas are big, and getting to the more interesting ones is very difficult.


File: 1518043119167-0.png (15.78 KB, 640x480, 09.png)

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File: 1518043119168-2.png (24.49 KB, 640x480, 27.png)


Not yet, but the author is still active and the game was updated last year. Hopefully we'll be getting an update soon.


File: 1518603532770-0.png (9.94 KB, 640x480, tsukumono yume1.png)

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File: 1518603603858-0.png (83.07 KB, 640x480, tsukumono yume5.png)

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File: 1518603603858-3.png (15.34 KB, 640x480, tsukumono yume8.png)

File: 1516414425045.png (33.93 KB, 800x489, ang.png)


Anyone else have experience with this "game"? There's some really interesting things here.

I've explored a lot of pages, there's some "wrong ends" and a lot of different characters. Not sure if there's a true "ending" but it's very unique.
5 posts and 1 image reply omitted. Click reply to view.


File: 1516418724107.png (133.67 KB, 1349x1004, Terminal_00.png)

This is amazing OP. Already lost myself for some minutes there, it is something unique, and it curiously gives off a Yume Nikki similar feeling. Thank you for sharing it.


It's just a more jarring, less polished version of this.
The page number is a lot smaller too and it doesn't give any impression that there might be something more to it.


This is interesting.
Surely the creator of Terminal 00 must of heard of this project before then? It does seem to follow a similar formula. It's obviously unpolished, but there is some direction to it.
If the direction of this project is really trying to imitate another, then i'll be really disappointed. Although, looking at them side by side there are simply too many similarities for it to be called original.


you guys aren't very good at investigation
he has a link to Kikiyama's site on his own site, on the "Connect" page, and has cited Yume Nikki before as an inspiration for his own work
i've talked with the guy before, he loves Yume Nikki
the site is undergoing some radical changes at the moment, keep checking back for new stuff


faux does it way better. I was confused for a bit because I thought the same dude did both and was wondering why the angusnicneven one was lower in quality. He links faux as an interest in his interest page, but the whole alien/fantasy schtick for the website makes it kind of unclear. Interesting though, I'll give the guy credit for his effort.

File: 1496644066363.jpg (323.44 KB, 852x1200, to the rescue.jpg)


What was thing that "sealed the deal" with Yume Nikki and fangames?

For me, it would be:

Yume Nikki: The whole concept in general.
Yume 2kki: Holy jeebus this game is hueg!11! Theres so many areas to go to.
.flow: It manages not to feel like a nightmare simulator with some of its calm areas pacing the game rather well.


File: 1496733586989.jpg (40.22 KB, 300x310, 1496482477524.jpg)

I was pretty sleepy so i just realized my examples were bad.

What i meant by my post was something like this:
YN: Uboa sighting
Yume 2kki: Bed animation
.flow. That broom flying event

I meant the moments that trapped you in, not the "why you like it" approach.


Unrelated topic: Where did you find the picture?


For me it was a lot of the music. The two songs that play in the sky garden and underground on mars really sucked me in and kept me just watching the screen for a long time.


I had found it on Pixiv.

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