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/fg/ - Fangames

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News Post: I am Retiring.

File: 1739822425429-0.png (5.16 KB, 488x524, 1660149010781.png)

 No.16433[Reply]

Self-explanatory.
Previous: >>11317
46 posts and 22 image replies omitted. Click reply to view.

 No.16544

>>16543
Really, if you have a special interest in a dev just try finding out their socials from their wiki page and see what they are up to https://x.com/moriwo_2kki some do talk about their work in 2kki and share sneak peaks, others……..well.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
260 posts and 72 image replies omitted. Click reply to view.

 No.16487

File: 1743363362667.gif (3.46 MB, 320x240, MOSHED-2025-2-22-1-4-12.gif)

Running games like .flow caused a couple of programs to be buggy on my laptop - Microsoft Word's ribbon of tools being squashed to the very left of it's respective window, while Paint.NET's tools window 'disables' the Shapes button. However, unlike Microsoft Word because resizing the window fixes it, Paint.NET stays like this forever, meaning that you have to close the actual window to get it fixed.

Games that run on a small window (like those from clinginglies) and EasyRPG emulator are something I recommend. I've also found out that gen.loss and Collective Unconscious run on their own EasyRPG emulator that's already built in, as well as YNOProject. There's another RPGMaker engine with touch screen controls.

>>15200
Thanks for the link, like I said it won't cause an issue with other programs.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
279 posts and 72 image replies omitted. Click reply to view.

 No.16454

>>16451
I gave up and used a guide. roru has said it's ok, and it was really pissing me off, so I looked up where to find the psychedelic effect, and WOW, that is obscure. Especially when the game has a couple of actual tile errors, you could easily confuse the wall for a simple oversight.

The transformation into Rust is fascinating. So much story implication. What do I do now? I saw something about "empty boxes", but I haven't spoiled myself on anything yet. Can I have some more hints, please???



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
84 posts and 11 image replies omitted. Click reply to view.

 No.16103

>>16102
Sorry but rules are rules. You only got 365 days in a single lifetime to use ubuu.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1745451991153.jpg (1.04 MB, 1024x1280, 99012570_p0.jpg)

 No.16540[Reply]

I really liked the game and thought it deserved a thread of it's own.

Here's the download link for the english patch if you have not played it yet.

https://x.com/nulsdevcenter/status/1663193788586803200


File: 1715141690161-0.jpeg (36.89 KB, 1063x532, GM1QYeVXIAArM3s.jpeg)

File: 1715141690161-1.jpeg (5.45 KB, 837x543, GM1QbJXXcAA49gF.jpeg)

File: 1715141690161-2.png (53.87 KB, 1280x960, FnE7SnwWYAEAqtB.png)

File: 1715141690161-3.png (95.96 KB, 1280x960, FnE7WvpWYAE2k1P.png)

 No.16073[Reply][Last 50 Posts]

Hi, I'm the one who made the original Junko v 1.02 post (and who helped search for it on reddit). Since I haven't seen anyone comment on it, I recently went to the YNOnline page and saw that a mysterious door appears at the top and if you click on it, it takes you to a semi-mysterious image.

It turns out that this is about a new project called "Collective Unconscious" and of which I took some images on Twitter. What do you think?
153 posts and 67 image replies omitted. Click reply to view.

 No.16492

Some "assets" have been "passing around", so as long as at least one of those people are willing to use and share it, we hopefully won't be missing anything. If only the devs weren't so hush-shush, it could have been a lot nicer than this.

 No.16493

File: 1743503675341-0.jpg (110.75 KB, 600x847, 1596073948326.jpg)

The "assets" has been "passing around" ever since the initial release, what's the point of keeping it online-only? Just let people play the damn thing how they want, and let the wiki enthusiasts dig in it as deep as they want, so they can document everything.

 No.16494

File: 1743554450284.png (Spoiler Image, 24.8 KB, 320x240, ynoproject_unconscious_Red….png)

>>16488
What kind of variables are these for this build? One of these is a global timer that people pointed out in the chat logs, eg. getting the Wandering Together event is now affected by this new feature in contrast to the Variable 30 in previous builds. If so, how will that be fixed in the YNFG archives? Could you contact the CU devs via Discord for more information?

>>16489
>Outside of the YNFG wiki, information is extremely sparse on many games excluding actual gameplay
There's https://yume.wiki/unconscious/Collective_Unconscious_Wiki if you want a look. Recently, new content was added as of 0.3.1 so some of the pages look pretty barebones.

>>16493
Same as archiving the recent versions.

>>16211
Going on a different tangent here, had anybody noticed both games ran on the EasyRPG emulator and work seamlessly? I wish it worked with other games like .flow on the fly. Don't mind me, I'm just asking.

Here's a screencap of a couple of new things in CU.

 No.16497

>>16239
CU's Version History page seems barebones, with it missing the bugfixes in 0.2.0 up to the recent build. However, here's a link: https://drive.google.com/drive/folders/14vbmk0UW9Vy6oQIXhBdoBW5lGJjusddv

This is a comprehensive list of all patch notes for CU (eg. the sound test bugfix after the intital release).

 No.16539

Oh yeah, this thing exists
Man I miss fangames like LcdDem



File: 1438602839289.png (59.75 KB, 480x624, FeutskiRevisedArt.png)

 No.10894[Reply]

Why aren't you playing Ignite? It's the best fangame.
2 posts omitted. Click reply to view.

 No.10938

File: 1440618532835.jpg (40.85 KB, 500x500, 1367420484206.jpg)

>>10936
>Seriously, the creator has a problem with procrastination.

What are you saying, this is the problem of 99% of the devs

 No.10939

>>10938
Moreso than usual in Forty's case.
He switches projects practically every month.

 No.10940

>>10939
Because who wants to be stuck doing a YN fangame? The idea of making one is quite appealing, but once you get started on one, it's not quite as fun as making your own original project. Most of the time it's just making tilesets and coding the same thing over and over.

 No.10941

yiff yiff

 No.16525

File: 1745111197182.png (409.4 KB, 800x446, __kaname_madoka_and_sponge….png)

>>10894
I've never played one with a furry if you don't count when fangame protags get speed effects that transfur them into animals like Yomika or Usotsuki (this is what happens when you run out of vehicle effects)
Always looked ok to me though, maybe I should give it a try, haven't played a non-recent fangame in a long time



File: 1743622736091.png (40.82 KB, 1280x835, Untitled163_20250331212122.png)

 No.16498[Reply]

I just made a amateur fangame, idk im a bad dev

https://heinrich9.itch.io/forgot-this
2 posts omitted. Click reply to view.

 No.16501

Don't listen to these two this is good stuff. Just pirate RPG2k3 and you'll be a great fangame dev

 No.16502

>>16500
Seconded. also

 No.16503

File: 1743906614492.png (5.8 KB, 861x47, ClipboardImage.png)

>>16502
Whoops, forgot the picture.

 No.16513

the diagonal movement sprite slays me

 No.16515

File: 1744805757896.jpg (10.14 KB, 637x363, scary.jpg)

>>16498
I like the main character's design but what are the full controls and are there any effects?
The part where you enter the building, exit and then re-enter it, actually unnerved me a little bit.
This guy is pretty unsettling. He looks very similar to Seccom Masada but Masada seems friendly to me while I feel that this guy harbors malicious intentions



File: 1721251346488.png (17.29 KB, 1196x910, ClipboardImage.png)

 No.16240[Reply]

https://bunny-the-rabbit.itch.io/ynfg-of-all-time
BEST YUME NIKKI FANGAME EVER
IT GOOD (TRUST ME)
(it may not look like you're walking but you are walking and you'll find something trust me)

 No.16511

deleted due to controversy

 No.16512

File: 1744645044474-0.webp (1.04 KB, 96x95, 1661301843884.webp)




File: 1743999308592.gif (5.97 MB, 1031x668, Monoe finally kills monoe.gif)

 No.16504[Reply]

Monoe can teleport, Monoko has infinite roll spam, Madotsuki has more health

What unique things should Smile and Sabitsuki have?
https://feverdev.itch.io/somnilithe

 No.16505

>>16504
Smile should be able to pay a large amount of health during a small window when he hits an enemy to get a critical strike

 No.16506

>>16504

Also, it would be cool if Sabitsuki had an ability that let her turn into rust. Rust could operate like Clove from Valorant, turning into a Fetus when she dies, but relying on dealing a certain amount of damage to revive? Not sure how you would make it fun though.

 No.16507

>>16504
just downloaded the game, playa what is this shit? the models look super unappealling.

 No.16508

File: 1744174999039.jpg (17.15 KB, 277x237, Screenshot 2025-04-08 2252….jpg)

>>16507
big update coming soon that makes everything look better including the models.

 No.16510

File: 1744322206453.png (669.43 KB, 606x679, q7hCCE7.png)

Graphical update
Still wondering what uboachan thinks would be good to have as Smile and Sabitsuki's special abilities

https://feverdev.itch.io/somnilithe/devlog/922779/dreams-silky-hair-and-graphics



File: 1652118291188-0.jpg (216.5 KB, 722x1020, 1633288562729.jpg)

 No.15310[Reply]

Since the original YNFG Archive has been long abandoned, I've decided to revive it by creating a new one. Not to "provide a decentralized backup", as the OG archive stated, but rather for the sake of history preservation.

Feel free to download at https://archive.yumeboo.ru/
46 posts and 33 image replies omitted. Click reply to view.

 No.16301

Life is easier with the ynfg archive

 No.16490

Any chance that you could archive Collective Unconscious 0.3.0? Thanks

 No.16491

File: 1743452362966-0.jpg (72.47 KB, 428x522, 1661324988842.jpg)

>>16490
100% chance, don't worry.

This reminds me that I should sort out all the fangames that I saved and look up if I missed anything, because I haven't touched the archive for a really long time and haven't really been keeping an eye on fangames.

 No.16495

>>16491
I've checked the homepage, it says it was last updated on July 17, 2024. If you do mind updating that's great to hear from you

 No.16496

File: 1743613043494-0.png (111.9 KB, 578x460, 1653013513757.png)

>>16495
I was thinking to update it after Dream Diary Jam actually, since it's should take place pretty soon.



File: 1741567919357.png (5.32 KB, 168x318, Screenshot 2025-03-09 1951….png)

 No.16463[Reply]

naomi

 No.16464

What do you think about her?

 No.16465

>>16464
looks shite honestly

 No.16466

>>16464
It's sovlfvl.

 No.16467

File: 1741638188044-0.png (11.34 KB, 250x170, 51100327_p29_master1202.png)

>>16464
Looks fine for your average YNFG protagonist. It'd be better if you didn't use Madotsuki sprite as a baseline, but if that's what you wanted - then so be it.

Keep it up.



File: 1740905255036.png (4.12 MB, 3508x2480, .tabtest1.psd-autosave.png)

 No.16440[Reply]

Should I persist? Windows 11 deleted my folder of pirated and free games without hope of recovery. ;_;

Same goes for my TV folder. I had Severance, Utopia, and a few seasons of Doctor Who…

.flow is the only game that's come even close to making me feel the same way as Yume Nikki, but I feel so dejected. I was only missing, like, 3 effects, too…

 No.16441

>>16440
Also the screen goes blurry and looks like shit when I f4, how to fixing?

 No.16442

>Should I persist? Windows 11 deleted my folder of pirated and free games without hope of recovery. ;_;
windows moment.

>should i persist?

yeah sure. BUT you didn't need to give them tiddies, bro!

 No.16443

>>16442
I meant persist with the game. But, also, what's wrong with my drawing?



File: 1605785090387.bmp (382.55 KB, 480x272, 01.bmp)

 No.14892[Reply]

This thing has been rotting on my hardrive since 2013, so I tought of dumping it here since I don't have any motivation to work on this and also too lazy to relearn stuff from an ancient outdated version of Game Maker.

It's an unfinished crappy Doraemon Kart fangame I made which features Madotsuki as a guest racer along with a cup race featuring some tracks based from some maps in Yume Nikki (Dream Cup).

This was made using TheSnidr's Mario Kart engine in Game Maker 8. I mostly focused more on working on the characters and Yume Nikki stuff so the menu graphics were left untouched. Then life shenanigans happened and I ended up forgetting about this until recently saw Earthium's Yume Kart game.

So I'm posting this here so that all my mediocre efforts back then won't go to waste, and to also finally part ways with this thing so that I can move on with my life.


Menu Controls:

z = select
x = back

Ingame Controls:
Post too long. Click here to view the full text.
4 posts omitted. Click reply to view.

 No.15693

File: 1689059916536.png (7.42 MB, 2560x5120, 00198.png)

>>15692
The game is saved in YNFG archive under the name "Yume Kart".

 No.15694

>>15693
Thank you so much for the info! I realized the game in the archive is different from anon's picture. Archived version is really cool instant add to my collection :) Would anyone like to share anon's game?

 No.15695

File: 1689149476492.png (134.56 KB, 600x1249, EX5lp3bU4AEJD8j.png)

>>15694
Doubling the request, because that screenshot is most likely from one of the early versions of Yume Kart, and would be nice to have it in the archive.

 No.16428

File: 1739625697852.png (14.34 KB, 480x272, Untitled-1.png)

Hi, I just happened to get a hold of anon's game before the link died. Here I reupload it:

https://limewire.com/d/1d991287-d8d0-4575-8b0e-7926fe8f08a0#lPBvsTJzv3m-dlFj9c8T1wDiw5QTVvZRJw_tu9Qkmyw

 No.16430

File: 1739735211570-0.jpg (10.83 KB, 300x225, 1593404258864.jpg)

>>16428
Thanks a lot for sharing this.
Apparently, your link will be expired in five days, so I reuploaded it to my server for the time being, until I update YNFG archive: https://assets.ymbr.site/misc/wip-reising-gaym-2013.rar



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