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/fg/ - Fangames

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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
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File: 1614539365507.png (106.2 KB, 714x704, 67.png)

I figured it out, my method was wrong. I wrote instructions on how to get the event/wallpaper for anyone who may be as confused as I was.

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 No.11392[Reply][Last 50 Posts]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
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is it supposed to look like that? I'm using the English patch with Locale Emulator on a Windows 10

File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
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Thanks, but sadly it didn't work. Guess it wasn't the bin111 file I found in the picture folder but something else that needs renaming. Did anyone manage to fix this error I've been getting?

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Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
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How about yumme nikki games on VRChat Unity Engine? Does tthey exists?

File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)


Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

File: 1330366414949.png (43.58 KB, 221x242, Middens Icon.png)

 No.4184[Reply][Last 50 Posts]

With a development cycle nearing two years my game project is finally nearing its completion. With a hopeful release planned for April now seemed an auspicious time to announce the game.

Titled 'Middens', the game is styled towards open ended exploration of a surreal sensibility. A formal battle system in a likeness to traditional RPGs is employed alongside a "knife effect" system making for diverse creature interactions. Some of the game denizens require a formal duel while others can be destroyed on the general map, whereas others are completely peaceful.

General Info:

Middens takes the perspective of an ambiguous drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon
a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable compansionship.
Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens–
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Offense and passivity
both have their appropriate times with rewards and consequences
being granted to both paths respectively.
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I don't think radically changing the sprites is the point.


We had a thread about this on /v/ the other day, i just wanted you all asshats to remember how fucking embarrassing this thread was



>actually caring about what a bunch of 12 years old think about us

yeah, were you afraid of youtube kid too?


As you know, the author of Middens, a man in his thirds, was exposed as an online predator by Clowdergate. The chatlogs can be found on webarchive and were removed because of tumblr's privacy TOS. In his current city though there's no law against abusing a 17 year old, so he may have got away. Contrary to what he told the smartasses on tumblr, Clowder still goes online by Bargainbinbible and there's two proofs: the Bargain Flickr is named Björn, and in wayback machine you can find him posting his Bargain letterboxd chatlog with a friend in a jornal on the deviantart revolverwinds page. The funny thing is in one review Sir John Mark Meyer from Batavia rants about how adolescence lasts forever in America, while he himself has a fetish with teenagers. Mr. Björn also used to refer to black people as "negroes" and made fun of homosexuality. All in the deviantart archive. The last thing I wanted to say: on uboachan there's this user tagged d00dman. It's Clowder again.


cool story bro

File: 1498839732616.jpg (101.86 KB, 566x1000, shadow_girl_by_waba2.jpg)


I've been trying to remember some old YN fangame from years ago but I can't think of the name of it. It was really unusual and creepy.

Basically the protag of the game was, like, some shadow girl, and she had this other normal looking blue room. Instead of dreaming in her bed, she used a music box, but here's where things get weird.

Apparently the game would crash and upload some kind of virus onto your computer if you tried to listen to the music box. The virus would delete and replace saved images with pictures of the shadow girl with a red background. I remember somebody however managed to fix the game so that the virus wouldn't run when you went to the music box, but after that was done, it was found out that going up to the music box and listening to it transported the girl to either an endlessly looping black world, or an endlessly looping red world depending on some variable, with no means of "waking up".

Does anyone know what game I'm talking about is? And just what was the deal with it? Was it some weird attempt at creepypasta? Some weird troll game?
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Game might be active tonight. It's a full moon. If not tonight, then the following days.


File: 1614375046307.png (12.4 KB, 595x275, BANNER.png)

Hey everyone, I hope this isn't spam but I wanted to drop off to say I've made a Discord server for the ARG for better conversing and to not miss on anything. (time zone events, etc) https://discord.gg/UuybzPdR
I'ts only for the FG


File: 1614407827442.png (21.48 KB, 1920x1080, jebesus.png)

Red Room was indeed active. Not much else to say besides "I got jumpscared by a Red Room title".


File: 1614413432387.png (1.16 MB, 900x900, noc9.png)

So much happened.
On one hand, the A-LAW BMP theory posted by >>14972 bore fruit! An image was hidden! (Discovered by user Selfish)
This may not be the final image, but I've attached it anyways.

Second, the game activates in general on full/new moons. (New moon part is a hypothesis)
I went all the way back to January 21, 2011, and I was able to obtain a Red Room launch. Seems to be coded in!

Third, Red Room access on full moons seems to best occur between 12:00 AM and 3:00 AM EST. I've gotten some just after 3, though.


Selfish and I were doing a good amount of work together in the discord, and we managed to gain access to Noct191's files! I'll briefly sum up our findings.

1. There are 6 confirmed music tracks, and one debatably-music track. Only two of these are used ingame (Remasters of Nocturne and Droning Bells/The Red Room respectively). One appears to be a sped up version of one of 1o111111's existing tracks, and the rest seem to be Chopin-sounding songs.
2. There are 50 title screens in total! 25 normal ones, and 25 Red Room ones.
3. The moon's a sprite, not part of the backgrounds. Also, six rooms confirmed.

Anyone not in the server have any luck on figuring anything else out?

File: 1614214842214.jpg (3.07 MB, 2576x2857, Soulless.jpg)


I'm looking for fangames that look nice and have good music. I've already played quite a few, but some of them just seem so short or are unfinished.
I've already tried out most of the big ones, like 2kki, Nisshi, Ultra Violet, Debris, Yuque, TRIAL, Mikan Muzou, Tsukumono Yume, -1, Withers, Re:in and the like.

Could someone help me out?


File: 1614277586841.jpg (54.18 KB, 640x480, cz9tv6cgwwoz.jpg)

I guess you're missing .flow, I guess Miserere and Fleshchild also make some interesting experiences, though Fleshchild is supposedly not a fangame.

It's not "some" of them unfinished though, it's a huge vast majority, finding a good YNFG is like digging through the trash cans of the most disgusting hospital in he worst neighborhood trying to find something worth your while, I wish you luck in your quest.

I blame tumblr, it's like a factory of unfinished games there.


Oh yeah, dunno why I forgot about .flow. I also forget about Yume Graffiti, which is one of my personal favorites. I'll give Miserere a shot. I remember trying Fleshchild once before, but there's something off putting about murdering people to get their body parts…

The Japanese Yume 2kki wiki has a list of fangames there (naturally only Japanese ones). I've decided it might be a good idea to look at the ones that actually have endings. I've found a few that I haven't played yet, so I'll have to try them out.

File: 1613442892151.jpg (281.9 KB, 1280x720, banner.jpg)


Just thought I'd introduce myself to the Yume Nikki community and let everyone know that I'm planning to start up a Youtube channel mainly dedicated to Yume 2kki, though I might cover some other fangames on it as well. The reason is because I feel like 2kki has gone more under the radar within the last few years, and I'm hoping to try and revive interest in the game through my own personal commentary on its many aspects such as maps, events, NPCs, etc.

I also want to make videos focused on 2kki's OST, because I think the soundtrack for 2kki is VASTLY underappreciated. There's so much good music in the game that gets unnoticed, it honestly makes me upset. My first plan for videos is to upload a series of compilations/mixes of all the chill and relaxing music/ambience from across the game. It'll be a big undertaking, but I have yet to see anyone else do this.

Here are some other ideas I have for videos on the channel in addition to the chill music mixes:

Chill & Calming Music from Yume 2kki to relax/study to (compilation series, no commentary)

The Most Beautiful & Serene Areas of Yume 2kki (commentary/opinion)

Yume 2kki's Creepiest, Eeriest, and Most Disturbing Maps (commentary/opinion)

The Worst & Most Frustrating of Yume 2kki's Maps (commentary/opinion)

The Problems with Yume 2kki's Development Cycle (opinion/critique)
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I'm gonna ask what I ask everyone coming here with a fan-idea, is this actually gonna happen?


I think the best thing about YN is the player's personal reflection and lonely atmosphere. I think modern lets play culture doesn't mesh well/extracts from that. That's all.


File: 1613669324629.png (83.09 KB, 844x823, CLIPStudioPaint_Goamk6dUN3.png)

I agree. I absolutely refuse to open the wiki. I wanna try to find everything by myself atm. and let's plays of yume [name] games most of the time are boring for me.

If we (or rather he) can avoid let's play-ish style of videos, that would be cool.

personally, I'm thinking: (The example i am showing applies to some of his ideas. not all. anyway:) starting the video with the player just about to enter the subject of the video and making a short summary of the subject and mention one thing that makes it interesting.
Not too long. just a small video. the video should leave enough detail to let the viewer be interested in finding it by themselves and experiment. Let them wonder about the subject.

I was thinking: How are you going to approach your ideas? They could fit very well as little playlists/series of videos.


I'd definitely subscribe to that youtube channel OP.

Can't wait till it happens



Good luck but better be ready for competition, there are already a couple very well established Y2K channels.

File: 1613864316247.jpg (63.18 KB, 670x502, Yume_Nikki_courtesy_Kikiya….jpg)


Which, if any, of the following traits preclude a game's status as a 'traditional' Yume Nikki fangame?
>being made with a 3D engine
>being made in an engine other than RPGmaker
>having a non-fixed viewpoint
>having dialogue/dialogue trees
>having non-chibi/large player models
>having a non-tile-based movement system
>having 'health points' that allow the player to take multiple hits
I have an idea for something but I'd prefer to stay within the constraints of classical YNF design.


>having dialogue/dialogue trees

Degrees vary, but this is the dealbreaker for me. As soon as it has more than 2-3 lines of writing in total it's not longer a 'traditional' fangame, even worse if the writing is dialogue.

File: 1613707881998.png (19.38 KB, 320x240, Tumblr_l_48476051151109.png)


Does anyone know what area of ​​yume 2kki is?

File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
775 posts and 116 image replies omitted. Click reply to view.


All right, the one with the stage is in there (title: ヨワニクの狂食). Thanks again to whoever uploaded that zip.

Still looking for leads on the other song though. A correction on the key: A part of it is in Fmaj/Dmin, but the song modulates to/from E♭min as well as maybe other keys at points.



Alas, I found it! The title is "水魅", and it is in fact by Kedarugi.

It used to be available as a video on YouTube in what seems to be two places, however, both are deleted, and I haven't had luck recovering either through the Wayback Machine. Even so, it can be found on BiliBili at https://www.bilibili.com/video/av668543154

It does have an audio-only reupload, though, which can be found at https://youtu.be/_qpg7lliX_o. I found it in the Kedarugi Top Tracks playlist (https://youtu.be/list=PLuVrepatOf3I1aLuuiWNTdE59DlQLOpw9).

I'm archiving both the YT audio and BB video reupload locally and on the Wayback Machine.



Apparently, I don't know how to format YT links. Here's the actual Top Tracks playlist link: https://www.youtube.com/playlist?list=PLuVrepatOf3I1aLuuiWNTdE59DlQLOpw9



Sorry for so many posts; I keep finding things when I think I'm done.

I found a YT reupload with video as well: https://youtu.be/qLiofUJvKFA. Archiving this too. This should be it, then; audio and video alike on YT as well as a BiliBili reupload.


Can you really blame then tho there was a lot of conffusion back then and people didnt even know if x person with koronbas similar style was koronba or whatever (which is one of the threads old ass topics), at the end of the day I look at this thread more of an archive of what the fuck was going on with all these shit back when it was fresh. Koronba migth have dissapear but his work is archived, and the people that constantly make tribute to him didnt, which is one of the reasons I guess this thread has been revived lately.

File: 1607066547868.png (14.22 KB, 1480x856, Capture17edit.png)


Recently played Azusa 999. It's an rpgmaker game from 1997 and in a lot of ways a precursor to Yume Nikki. It's interesting to check out. I would say it's closer to games like Ib than Yume Nikki, but a lot of the themes and ideas are similar (another world that is sparse and unpopulated, non-human creatures, trauma around violence/bullying/suicide/depression/isolation, etc)

English translation download: https://obskyr.io/azusa999/


Thank you for recommending this wonderful game.
I wish there were more projects like this translated.


I played it too, the first half was honestly tedious but thankfully not overly long. The second half however makes the game worth playing.
Since it's only about 2 hours long I can recommend taking a look.


this was extremely wonderful, thank you for the recc anon, bless you.

File: 1605785090387.bmp (382.55 KB, 480x272, 01.bmp)


This thing has been rotting on my hardrive since 2013, so I tought of dumping it here since I don't have any motivation to work on this and also too lazy to relearn stuff from an ancient outdated version of Game Maker.

It's an unfinished crappy Doraemon Kart fangame I made which features Madotsuki as a guest racer along with a cup race featuring some tracks based from some maps in Yume Nikki (Dream Cup).

This was made using TheSnidr's Mario Kart engine in Game Maker 8. I mostly focused more on working on the characters and Yume Nikki stuff so the menu graphics were left untouched. Then life shenanigans happened and I ended up forgetting about this until recently saw Earthium's Yume Kart game.

So I'm posting this here so that all my mediocre efforts back then won't go to waste, and to also finally part ways with this thing so that I can move on with my life.

Menu Controls:

z = select
x = back

Ingame Controls:
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That's pretty cool anon, thanks for sharing it


>finally part ways with this thing so that I can move on with my life

I wish I could say that about these games.


does anyone still has the download link?

File: 1612061292102-0.bmp (76.05 KB, 320x240, pc_back.bmp)

File: 1612061292102-1.png (141.1 KB, 1366x768, Capture d’écran (131).png)


So in Yume 2kki you can load a custom wallpaper to the computer in Urotsuki's room.
There's already a "default" custom wallpaper in the main directory of the game named pc_back.png.
It's the one with a geisha on it.

This file can be replaced by a 256-color PNG, BMP, or XYZ format image of the player's choice, ideally 320x240 pixels in dimension.
Here you have my custom gondola wallpaper and what it looks like in game.

So dump all of your custom wallpapers in this thread. You may even find one you'll love to use for yourself.

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