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/fg/ - Fangames

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 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
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Thank you so so much! Now I have purpose in my life… I'll contact them once I'm ready than.

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 No.229[Reply][Last 50 Posts]

The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
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Never mind, I fixed it. For anyone who wants to play fangames using EasyRPG, see this guide:


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Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
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ah, okay

personally not a fan of time/event loops since they've been done to hell and back over the past decade (and before that, yeah, but it seems like it's the answer to everything these days). too much shit went down in this supposed loop, it would be impossible to replicate as is implied. you could try to fill one of the plotholes by saying one of the maid clones could act as a physical stand-in for her mother every loop, but her father didn't have anything like that

the kaibutsu sister knowing what was going on kind of implies everyone else had been there as singular entities for at least a couple sabs, but that could be disproven by the end - which, if sabi-tsuki were going to remake the world and continue the flow… why would she introduce another sabi when it's pretty clear it would just come after her dumb ass too. she'd have to be a fucking moron to not realize this before adding a new one.. how could she even be in control of the flow or any experiments to begin with if the ending goes on to contradict and say her mother was still the one ultimately running everything and knew the consequences of each flow

the first two chapters were relatively okay and i like how the author managed to cram almost all of the effects in; really, boiling it down though i wouldn't say the theories are any different in comparison to the west aside from it beginning with there only being one 'real' sabi and her suicide/they're all clones in a loop.
fatal illness leading to physical decay, temporary cure in plants, experiments on children similar to (if not) herself, the kaibutsu (and smile) being friends until they're done in by the decay/turn against her, kills 'herself'. it was just handled a different, more literal way.

three less skeptical grimaces because the art was cute and haha disregard this i suck cocks

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Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
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How about yumme nikki games on VRChat Unity Engine? Does tthey exists?

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Attention members!

Some new rules to the /fg/ Board are in effect immediately:

1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.

Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.


This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.

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 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
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The full version of .. is out
What is his main account? I really would like to hear those albums you mentioned.


Fuck this guy… What's with those crazy kanjis??


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>Aww, man… I'm really bad at understanding and remembering those "word" + "te" + "huge hiragana construction" things. There are so many of them and you can't really understand them just by looking at huge hiragana construction because most of times it has meaning that can't be understood literally. Is there something I could read to learn more details about those things?
Well, the て form is a connective, so it always works to think of those AてB constructions as B affecting A directly and nothing else in the sentence. I normally think of て as a "+" sign if B is an adjective or an "and" if B is a verb).

怖くてたまらない becomes:
A: 怖くて -> 怖い (scary)
B: たまらない (unbearable, intolerable, hard to bear, etc; since it's an adjective, we'll assume て becomes "+")
Scary + Cannot bear -> (so) scary (I) cannot bear (it).

朝ごはん食べて学校に行きました becomes:
A:【朝ごはん】食べて (eat [breakfast])
B:【学校に】行きました (go (past) [to school]. Since "go" is a verb, we think of て as an "and").
Eat breakfast AND went to school -> (I) ate breakfast and (then) went to school.

In this last example, I added extra words to the sentence so you see that only the verb A (eat) and B (go) are the only things important when analyzing these て constructions. Also notice that because 行きました is in past form, it also affects 食べて (since you first ate your breakfast and then 'went' [past] to school, it wouldn't make sense for it to be "eat breakfast then went to school").
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Yea, I'm understanding the purpose of "te" form that far, it's just while reading I feel confused whenever I see it… Time to do more grammar exercises, I suppose.

>A: 怖くて -> 怖い (scary)

>B: たまらない (unbearable, intolerable, hard to bear, etc; since it's an adjective, we'll assume て becomes "+")
>Scary + Cannot bear -> (so) scary (I) cannot bear (it).

That I understand, what what I can't understand is where comes "I can't resist the impulse" part from it. For me it sounds as "unbearable darkness"… Talk about being stupid.

As for pdf… Thank you so much! That's exactly what I've needed. Because it's strange. I can understand what almost every form means separately and I even remember all of those but when it comes to understanding words in sentence and how they connect with each other I feel like picrelated. I guess this intuitive understanding **not that I've mastered "not intuitive" understanding*… heh. life is pain* will come from practice with time.
Thank you for help and support! I won't give up!!

Those new lyrics are way too hard and cryptic… The grammar is more corrupted than last time and this time I have troubles even with understanding some words from lyrics. I have so many questions for those lyrics that I'd better take time to analyse your translation (and my confused understanding of jap lyrics) deeper to avoid asking painfully stupid questions.



>That I understand, what what I can't understand is where comes "I can't resist the impulse" part from it

The secret is the が particle after 漏れ出た黒い液.


Dark liquid gushing out *is* (が) scary (ending with て)
I cannot bear the "fear" ("scary", of the dark liquid gushing), ends in のに (so that becomes "even though")

"Even though I cannot resist/oppose/bear the fear I feel of this dark liquid gushing out," etc, etc, etc, the rest is just word choice.

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Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
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Oh wow M-256, I'm so happy to see "Dye in the Sky" coming along! (I dropped off checking Tumblr when it was still in its conceptual stages of development.) I'm as stoked to play this as I was your other games. Protag looks phenomenal. Glad to see this one's breaking the mold a bit after three true-blue YN fangames, haha.


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Gee, thanks, anon. Have a wip


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Some in-battle renditions of a few NPCs found in the area.


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some wip screenies.


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A few screens.

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Made a fangame lads.

It's a about a girl called Amari who uses a headset to explore a virtual world in her computer known as the "Enhanced Reality".

There are 12 effects to collect.

The game has 2 endings depending on how the game was played.

There are 3 minigames.

I hope you enjoy it.

If you find any bugs, glitches or any weird shit like that please feel free to tell me.

DOWNLOAD: http://www.mediafire.com/file/iru45gyfupv77d7/Log.%5Bin%5D.rar/file
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also, thanks a lot anon. I'm really glad you enjoying it.
Working on a walkthrough right now in case you lads ever need help. I'll link it here once its done.


One Fucking day I'll figure out that 01101 puzzle


Here's a shitty short walkthrough I wrote for both endings.
Hopefully it will help you lads.


Very promising game, I was impressed. What a nice surprise, I'm eager to look into it more. You put a lot of thought into this and while it feels like a fangame there's enough it in to help it stand out. We need more like this.

My only real complaint is a nitpick, but I don't like the protagonists sprite much. Mostly the eyes. Again just a nitpick though.


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-Fixed door opening animation stuttering.

-Fixed 2 maps where the Data Stream effect sound wouldnt work.

-Fixed an instance where you weren't supposed to be able to use the 9 key.

-Fixed an error with the couch in the left most world.

Hopefully this covers all the fuck ups I had in the game. Thank you all so much for playing lads. I'm really glad people are enjoying it.

To update from a previous version you can replace the files of the previous version with the files of this download. Your save should still work.

Art by Another Mind

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A Yume Nikki H-game. Progress updates will be here. It will have the basic structure of an average Yume Nikki fangame, but you find girls from YN and other fangames with graphic yuri sex scenes as a reward.

Leave any and all suggestions you might have here, but keep in mind:

* This will be yuri only.

* Spoiler NSFW images (I know it's redundant but you gotta follow site rules)
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please update, beta, something… we want this


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Your faith is incredible, OP didn't even post a sprite, he abandoned the thread, typical idea guy.

Look at all the bullshit planning ITT, now he shall be immortalized in Ubuu's history as a faggot.


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What engine will be used? Is it going to be animated? Can you even do animations with RPGMaker? Will it be as good as pic related? When are you going to ask for money? So many questions anon you better answer them


pick one


All I wanted was some spicy Corey on Faggotsuki action…

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Anyone have a good example?

First one that comes to mind is this gem


90% of dream jam entries


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A good bunch of the short burst of western Post (And some Pre-)Answered Prayers fangames too. Some weren't ever finished, but what little was there (Anarchy comes to mind, so does N'Oubliez Jamais to a certain extent. While the latter is still influential, it certainly hasn't aged very well.)… For every semi-decent idea that somehow was never developed or even posted a demo, you'd get some really stupid things. Or even decent games that had its moments.

Also, The Door of Thoughts. Dear mother of fuck, that game. I know I was in that phase, still doesn't excuse it. While Remedy had its luck onto being partially undone and thus its newer version is lost, this first game is basically an ol' shame o' mine. It's interesting to see how far have I come, though.

Parade and Double Dream come to mind in the eastern side - not because of the typical SO EDGY, but because of the peculiar soundtrack and some of the artwork.

Also nonny, you should get the 2k3 version for the maximum face implosion moment. Trust me, you're missin' on some.


For what its worth, I still like Me a whole lot M-256, even it is a lil edgy and a lot awkward in engrish

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Do you think there'll ever be another fangame to the scale and ambition of Yume 2kki? Do you think there should be?
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>people just insist in going on with the same formulas that keep failing
>we just tell them to try something different
How do you know it's the formula and not the execution thereof? And what do you mean by different in this case? Is it something about gameplay, something about atmosphere, something about art styles? You people act so dismissive all the time, yet you don't seem to have the slightest idea what is that that you want. "Something promising". Oh yeah, that sure explains a lot.


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Okay I'm going to take you seriously now and stop memeing for a while.

>How do you know it's the formula and not the execution thereof?

Because the formula is always the same, only the developers are different, therefore the formula is the problem.

>And what do you mean by different in this case? Is it something about gameplay, something about atmosphere, something about art styles?

Good question, a mixture of everything, I think what makes YN different from games like YNDD, is precisely the atmosphere, and the creepy feel that isn't exactly horror, the beauty of exploration and mystery, keep those elements in a fangame and you can change everything else, there's a lot of room for invention here, still, somehow, people will keep doing the following, those are not bad things on their own but the combination of most(if not all) of these things make a very repetitive YNFG:
>MC is same size and art style as mado and most fangames
>All pixel art is probably similar to YN and most fangames
>MC walks slow as shit unless you find a speed effect
>Trying to be "retro" so hard that you deny your game of having modern aesthetics
>NPCs, look and act the same as YN and 99% of fangames
>Tilesets all have dimensions and art styles similar to YN and most fangames
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Alright fellas prepare for some serious autism.

I admittedly haven't read the whole thread because it devolved into a shitshow pretty quickly, but if anyone really wants to make a 2kki clone, (which I don't think is a good idea, but whatever) you'll need to undestand how and why 2kki had the success it did.

Both YN and RPGM are (probably) more popular in Japan. In YN's case, it doesn't matter much because the western fanbase is still what I'd consider "sizable", but the fact that RPGM is so uncommon outside Japan isn't doing any favor for a "western 2kki". I'm sure barely anyone in this thread have ever worked with it. (it's also much less user-friendly and easy to use than you'd expect) It's definitely something that's more well-known and accessible (due to popularity) in Japan. Of course, there's nothing we can really do about that.

What we can do though is come up with a good idea™. 2kki had a good idea because the barrier to entry is basically non existent. All you have to do is make a map and send it to them. There's no quality control so it doesn't even have to be good. This actually works in the project's favor. Sure, no one likes the bad maps, but the faggots submitting them keep some form of activity going until an actually good author comes along and makes something good. This also means that anyone out there with any idea for a YNFG or a YNFG map might just use 2kki as their creative outlet. Making an entire YNFG takes time and effort, and that's not something everyone can give. However, picking up RPGM and making just one map doesn't take much in terms of time and effort. Most would-be YNFG devs know or will realize that making an entire FG is just too much work. So then why not just submit your maps to 2kki so what little work you've done actually serves a purpose?

There aren't many ideas that are compatible with 2kki's development method. 2kki is both everything and nothing at all, as in everything that's in the game is effectively not a precedent for submitting whatever you want. If you start with a premise that's even slightly restrictive, you get fewer contributors. It's true that limitation breeds creativity but most contributors aren't there for the creative challenge, they're there just to make something and put it somewhere. Yume 2kki isn't meant to appeal to creative types, but to everyone, and that's what I believe to be why 2kki really got "big".

Let's take Post too long. Click here to view the full text.



Same guy, just wanted to share a few opinions.

I don't think a "western 2kki" is a good idea. YNFGs are just like video games in 1983: they're oversaturated with low effort garbage made to make a quick buck (or in the case of YNFGs, gain some easy attention) and there's only a few good titles that just about everyone knows about, like 2kki, .flow, LcdDem, etc. Sure there's a few good ones that no one's ever heard of like Kataribesou but no one cares to find out because of just how bad most of these are. "hey look at my fangame guys it's got a tsuki and a bedroom and everything yeah it's only got 2 maps but i'm gonna work on it i swear. what, my drawings suck? fuck you you big meanie i spend hours on that puddle of blood in mspaint". >>13531 said it well:

>Uboachan users have done a lot for the Yume Nikki community, I think we like the genre just enough, and not giving the YNFG Wiki another unfinished kusoge my friend, is an act of love.

Video games in '83 were well on their way to becoming a dead media, just a silly fad that everyone but the most tenacious nostalgiafag would've forgotten about, except it didn't because Nintendo had a good plan to revive the industry. They forced quality control and marketed their video game system as an "entertainment system" so that people wouldn't immediately dismiss them. Well we ain't got no Nintendo, but there's a lot of YN inspired games out there that aren't as derivative as the average RPGM FG and keep YN's legacy alive. YN itself was a hugely influential game because of its minimalist gameplay features and reliance on atmosphere to keep the player engaged. YN's influence has gone beyond YNFGs and is now well ingrained into popular culture. (what, you think all those mainstream atmospheric games just came out of nowhere?) YNFGs are now just a niche genre for people who just love the original formula that much or want to pay their respects to it.


That sounds terrible. You're right, it is a bad idea.

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I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.
31.4 GB - 244 Games

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For anyone without the ability to download over torrent, there is now a direct download option available. This should only be used if you are completely unable to download over torrent.



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"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.
But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.


The ssl cert for the subdomain expired. Can you please set up a cronjob for certbot so that doesn't happen any more.

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FOG is my Yume Nikki fangame, made with RPG Maker 2003. This traditional Yume Nikki fangame has more upbeat themes and equippable Perks that can be collected along with Effects.


You should not need the RPG Maker 2003 RTP to play, but if it asks for it, download that too.

The current version is 0.0.2. Although a very preliminary version with 1 character (Leon) and just a few effects, all 12 Nexus doors are available.

Feel free to monetize videos and streams of this game. (Usage rules have just been updated.)
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FOG v0.1.41 has been released.

Download: http://dreamfog.net/files/FOG%20v0.1.41.zip

- 14 maps added. Please start a new game and re-explore the dream world.
- New effect for Leon: Banshee
- New overhauled soundtrack
- Leon now has an improved appearance
- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)
- Various maps simplified for easier navigation
- Easier puzzles and mazes are telegraphed
- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)
- Alpha version of minigame added: "Goodbye Stranger"


Hey, not really playing any games right now but good on you for continuing to update.


I just pulled the plug on YouTube monetization.

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

It's because of shit like this:

Survey gates are unconscionable. When Internet ads get more aggressive, it's getting harder to fathom allowing just anyone to commercially use your work.

Hopefully, this won't negatively impact (dream)FOG. After all, Persona 5's strict streaming policies didn't stop Atlus from continuing the MegaTen franchise.


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I just restarted this project: FOG v0.2.00.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.
- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.
- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.
- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.
- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.
- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.
- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.


Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.

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ゆめ2っき Ver0.036/CharSet/effect_kouka1.png and ゆめ2っき Ver0.036/CharSet/syujinkou1.png are the earliest sprites I could find. The changelog says:
Ver 0.036 07/07/08 >>20
※Ver 0.035のエフェクトシステムの結合
※Ver 0.035の長押しキー判定システムの結合
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"syujinkou" is just a Japanese word for protagonist, so that lead won't take you anymore. No idea about the effect_kouka1 picture though.
You may want to check the old archived 2kki threads from 2ch.

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Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.
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Like >>12681 said. And the people in the cages are actually supposed to be Nire as a young girl. Sitting around corpses or something.

She also needs her headphones for whatever reason because of that.


Map 02 doesn't work and crashes the game on the 0.02.3 english version of the game. Any idea what could be causing that?


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Bumping this since there was an update:



Agh, need to check this out.


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IMO it's the most promising of the 'new' fangames, along with Minus Ichi.

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