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File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif)

 No.11317[Reply][Last 50 Posts]

Shouldn't this be self-explanatory?
105 posts and 30 image replies omitted. Click reply to view.

 No.12131

File: 1489270905844.png (22.67 KB, 640x480, eyeballarchives.png)

Okay I'm trying to get the last 2kki effect here, but I can't activate this book. It says it's supposed to be sparkling but it won't work.

What's up?



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

 No.229[Reply][Last 50 Posts]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
221 posts and 65 image replies omitted. Click reply to view.

 No.12128

>>12127
the guide is worthless
all you ACTUALLY need to do is just set your system locale to Japanese (read: system locale, not download app locale for windows xp) and download the japanese RPG 2000 RTP if your playing 2kki.

that's literally all
you don't need to set language to Japanese lol



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

 No.3077[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind

>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1476 R.E.M
>>1991 Mochi Nikki
>>1786 Yumewo
>>2219 CHAIN (Lube's /fg/)
>>1628 nostAlgic and Parade
Post too long. Click here to view the full text.
78 posts and 10 image replies omitted. Click reply to view.

 No.12047

>>12046
You should play Maidnaut, best fangame ever.



File: 1456635019856.png (121.34 KB, 272x499, sabitsuki.png)

 No.11392[Reply]

Doesn't seem to be a general thread for .flow on the new /fg/ yet, so here

(this is mainly an excuse for me to upload this really cute picture of sabi)
20 posts and 7 image replies omitted. Click reply to view.

 No.11835

File: 1475295123037.png (16.56 KB, 362x508, Capture2.PNG)

>>11834
Fuck I figured it out. I used RPG_RT, which worked but when I ran it in Japanese locale it no longer worked. So I then made a locale shortcut and did the same but it also did not work. So then I tried pic related, putting the keywords outside the quotes and it worked.
using
>>11513
locale program.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

 No.5392[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

 No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1489879780509.png (415.28 KB, 680x570, dream_team_by_rotatingpowe….png)

 No.12135[Reply]

If you were given the chance to ‘revive’ one or two YNFGs that are abandoned/canceled/stuck in development limbo and immediately play a polished complete version of it, which would you pick? While there are many unfinished YNFGs that I greatly enjoyed like Answered Prayers and Broken Bottles, the game I found myself yearning for the most was Elysium City. I know its status as a fangame is highly arguable, but there was something special about seeing a game that combines the beautiful atmosphere of a top tier YNFG with an actual plot with its own unique cast of characters.
And what about you, which game would you love to bring back from the dead?
3 posts and 1 image reply omitted. Click reply to view.

 No.12139

>>12136
why did .flow die

 No.12140

Yume Nisshi the game has a ton of potential but it's too bad that the game is cancelled because of an american fan used the sprites of that game

 No.12143

>>12139
because i guess lol moved on to other games, have you checked his game that was recently translated on /og/?

 No.12145

Why are people saying .flow? It's finished.

 No.12146

File: 1490313156613.jpg (467.07 KB, 983x706, plant effect.jpg)

>>12145
>0.192
.flow has endings yes, but its very much not finished
some areas could use a lot more polish, plus there was some stuff added in 0.19 that were new events then it just abruptly stopped development even though it already teased us with new content to come (that town area, vomit girl/SIAS, etc) and i recall seeing in a Yume Nisshi thread (i think it can be found in /ot/ by now) that lol_rust said .flow wasn't going anywhere

For personal opinions on areas which should be expanded, it should be the School (the empty box there is well…empty, and the school feels very desolate and devoid of anything interesting), make the Vomit Girl area a more prominent one, expand on the town area full of discounted weird red demon things, if the game wishes to break the formula of 24 effects then end, then a bit more effects, expanding the end-game of the Rust scenario, and making the multiple endings actually different



File: 1370142287414.png (300.71 KB, 640x480, Misererererererere.png)

 No.7886[Reply][Last 50 Posts]

Fangames screenshot general, anyone?
I need eyegasm.
102 posts and 84 image replies omitted. Click reply to view.

 No.12079

>>12070
Wow, just downloaded and it's amazing!
I like how the author trying to make artistic dot art and still putting effort on creative machanics

 No.12105

>>12070
I really wanted to give this a chance but the footstep sounds are fucking atrocious.

 No.12106

>>12105
You can just remove whatever sound file you don’t like from the Sound folder and it won’t negatively impact the game in any way other than never playing that sound again.

 No.12142

File: 1490262387855.jpg (62.38 KB, 715x649, 2017y03m16d_233724247.jpg)


 No.12144

>>12142
Is that a new area? Damn looks helly comfy.



File: 1474745565091.png (752.54 KB, 2560x1440, Screenshot_2016-09-24-15-3….png)

 No.11821[Reply]

All the .flow glitches. Proof .flow is way more broken then Yume Nikki.

Using menus in chair: Enter the chair. Hold down shift in the process of entering.

Lock menus to only be able to be used in chair (chair storage): Use instructions in chair.

Speed glitch: Use broom in chair.

Broom speed without broom: Wake up in the chair. Enter back into the dream and activate the invisible chair that will be at the desk.

Walk through walls: Use iron pipe in chair. Activate it right after you leave chair. Entering any of the four nexus locations will cancel the glitch, so doing it at a chair other then the one in Sabitsuki's room would be wise. (Chair storage required for chairs other then the one in Sabitsukis room)

Make Sabitsuki invisible: Get chair storage. Sit in chair and equip arms effect. Enter bed after exiting the chair. Hold down shift, then press X while holding down shift.

Messed up movement glitch: Wake up in chair. Enter back into the dream. Activate invisible chair. Enter bed, hold down shift and press Z then X.
Post too long. Click here to view the full text.

 No.11884

File: 1480416973058.png (13.13 KB, 640x480, HOW THE FUCK.png)

>>11821
i assume this is the most recent version? just making sure.

pic here was from v0.10. it's long since been fixed but it still makes me laugh.

 No.12141

Okay so this is pretty crazy and convoluted. Basically I found a glitch in .flow that allows you to be able to not only use effects while awake, but be able to move in a dream while being a late. Though that last part sounds contradictory I will try my best to make it make sense.
4
First off these are the steps to the glitch:

Enter a chair and hold shift to allow menu use

While in the menu open the instructions to get a glitch called chair storage

Walk to the blood room event

After you attempt to walk in the door in the blood room the game will reactivate your ability to use the menu

Equip the arms effect

Walk down to start the event
Post too long. Click here to view the full text.



File: 1317095306536.jpg (253.76 KB, 800x563, tumblr_lqv5ylOFxe1qgomego2_…)

 No.124[Reply][Last 50 Posts]

【lcd dem】
145 posts and 29 image replies omitted. Click reply to view.

 No.12098

nicovideo/user(available)
13299951
27745816
28514375

num.to
212445218989

nicovideo/user(unavailable)
5738163←this dead account has many deleted videos
please generate again
deleted videos' list↓
935358234226

 No.12099

those videos are probably koro
n ba's.

 No.12103

>>12098
>deleted videos' list↓ 935358234226
If you want to see the original titles he used while uploading those videos, go here num.to 425259544769

 No.12133

thanks.
num.to
722980928194
vault
please restore these files
also songs

 No.12134

902962936922



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

 No.2494[Reply][Last 50 Posts]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
98 posts and 14 image replies omitted. Click reply to view.

 No.11877

>>11876
If it's an RPGMaker game, there is Neko RPGXP Player for emulating RPGMaker XP games on Android, and EasyRPG for 2000 and 2003 versions. However, if it's even compatible there will be at least some steps involved to get it to work with these android engines, which I am not familiar with.

 No.11878

>>11877
There's already an Android version of the original YN, but YNG and MoR are Flash based games.
It's a shame that we don't have at least an english patch.

 No.11941

So what about a Translation for the game?

 No.11942

File: 1482086686668.jpg (970.16 KB, 2487x3600, 6957b8b814127067f962a908a5….jpg)

>>11941
You may as well learn japanese and do it yourself.

 No.12132

File: 1489361116429.png (223.16 KB, 640x480, MoR-Noprogress.png)

In the latest version, has anyone (besides me) gotten to the red head in the tower/palace to the left, only to find that it won't open? I've spent hours–even cleared the following area with the cells platforms and disembodied heads–but it won't let me access the area! Did I sequence break the game irreparably? What gives?



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

 No.7735[Reply][Last 50 Posts]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
122 posts and 27 image replies omitted. Click reply to view.

 No.12101

>>12096

Oh, thank you very much. Once the file is downloaded, I'll tell you if something's missing.

Anyway, thanks.

 No.12102

>>12097

Oh, well, things like:

1. Plants, Water and sometimes Colorful Lights topics are very present in their games. Just like L c d D e m and AQUOR. As well as the games' esthetic. However, according to their page, Speder2 is only responsible for the music and something else I'd translate as writing…

2. The readme files from the folders look like L c d D e m's, with the location of the title, the instructions, etc.

3. Some of the protagonists seem to be some kind of robots or strange creatures. They remind me a little bit to old koronba's avatar and other NPCs from L c d D e m.

4. DEQUIVSIA and oimostfonwy sound like anagrams. And if you guys remember, koronba's penultimate album title, "iofnrru Tn zeduaiolqs", is actually an anagram, together with the songs included there. But, I don't know if the games' titles are anagrams, but they sound like.

5. Musically, koronba and Speder2 are almost identical. Both share a great ability for composition, specially in harmony order, which is familiar between them.

In addition, both are very influenced by electronic music genres, like House, Ambient, Rave, Chiptune, etc. Also, other genres like Jazz, Swing, Bossa-Nova, Hip-Hop and Trip-Hop (this is more notorious in Speder2) and many more. Furthermore, I think they use the same digital instrumentation or MIDI files and programs for their songs, some sounds from koronba's composition can be heared in some Speder2's ones.
Post too long. Click here to view the full text.

 No.12107

>>12102
The song 「丑の刻」on Speder2's Veranda album on bandcamp is almost identical in composition to one of the "Dream House" songs in Lcd Dem .30 (BGM054-059). I think it's 056 or 057 but I don't have the file on hand.

 No.12126

I hope one day that we'll know more about Koronbo's well being.

I really wish him well, even if he seems to do everything in his power to push away the people dearest to him.

 No.12130




File: 1488759340099.png (376.84 KB, 1919x453, 1329345305241.png)

 No.12122[Reply]

I don't know why, but despite .flow being my favorite fangame, theres ONE thing, that's so minor that always sets me off when i play Yume Nikki or Yume 2kki later.

The hair animation.
Sabitsuki doesn't have her hair twirl around when she walks, so even Yume Nikki looks infinitely more detailed just because of that, like, fuck.

Off-topic to the thread that's already nitpicky as heck, but, imagine if lol suddenly did a special "update" of .flow on Yume Nikki's 15th anniversary or some special date where he just polishes the game's sprite, sounds and visuals and possibly even events or update on the School's empty box which is lacking (which are kinda slightly lacking from the likes of 2kki) and, most importantly…
…unblocks that pillar blocking a enterway on the School.

Seriously, what is there anyways?
Sabitsuki's old iron pipe? Her old PC that she used to chat with Madotsuki before she was raped? (haha /t/) The aliens that kidnapped Sabitsuki and infected her with a special virus called "Rust"?
No, but seriously! Would be awesome if that area was unblocked, same with the elevator by the sugar hole and other blocked areas.

I think i recall seeing a white room with a plant aesthetic with a table and a window when looking through the game files, but there's no way to acess that area normally.


Post too long. Click here to view the full text.

 No.12123

>I think i recall seeing a white room with a plant aesthetic with a table and a window when looking through the game files, but there's no way to acess that area normally.
iirc, that's part of an event added on the latest version.

 No.12124

>Would be awesome if that area was unblocked, same with the elevator by the sugar hole and other blocked areas.

You mean this elevator? https://www.youtube.com/watch?v=B4zJBQfi9-M

And yeah, as >>12123 said, that is a pretty recent addition to the game. You can access it by eating cake at Sugar Hole 10 times, interacting with the maid and then going up the stairs in the apartments usually blocked by a cone (now unblocked), or something along those lines.

That blocked area in the school really bugs me as well.
And that one broken locker at the entrance that is seemingly a doorway…

 No.12125

File: 1488842141429.jpg (57.51 KB, 500x500, 8n6tf6tf7.jpg)

.flow is one of my favorite fangames so I would certainly enjoy if lol released a major update to the game, be it in Yume Nikki's anniversary or any other date.
But I doubt it, the game feels finished as it is.

Now, about being nitpicky, there is something in Yume Nikki that almost made me give up playing right in the first seconds. I have a really low tolerance to step sounds. They easily annoy me and Mado's squishy shoes made me reconsider if I really wanted to play a game about walking and exploring while always hearing that sound. But decided to stick with it and see if I'd eventually learn to tolerate it, which I did.
Now I find that sound cute.



File: 1488740764399.gif (3.74 KB, 93x80, mebii3.gif)

 No.12118[Reply]

Okay guys, now I'm crazy, I do not know what to do for .Flow to work, I've done everything they say in the threads to play, but every attempt ends in disgrace, I do not ask you to help me, but you are A good person, tell me what should I do ?.

Do not just play. Flow, I'm also talking about "Me" or Yume 2kki, any tolerant person that helps this being useless?

 No.12119

File: 1488741069206.jpg (14.09 KB, 480x480, 1354620127436.jpg)

Don't worry. I'll help you.

 No.12120

File: 1488742144822.png (215.97 KB, 600x529, SIAS.png)

>>12118
mado was raped

i don't know if that's bait or your being serious, if so, just set your System Locale to 日本語 and done.

Literally everything i had to do to get .flow to work.

 No.12121




File: 1482512209723.jpg (7.33 KB, 200x200, 1314770102937s.jpg)

 No.11953[Reply]

so i just heard the most wtf thing ever about .flow so i was talking to a whitefriend of mine who just started playing .flow and while he was screen sharing the game he told me his theory and i was like the fuck niggah so he literaly just said "so is the story of the game a abbreviation of a mother trying to cope with the fact that she aborted her kid"
2 posts omitted. Click reply to view.

 No.11956

>>11953
>so is the story of the game a abbreviation of a mother trying to cope with the fact that she aborted her kid
It wouldn't be the first time someone makes a theory like that, just let him be
>>11954
.flow already being dead doesn't mean new people won't ever play it

 No.11957

I've heard that theory before, but to me it's only supported lightly by a few areas in the game, and other areas seem contradictory to it.

 No.11959

I played it for the first time recently as well, and I'm not sure I can quite see that…

 No.11961

>>11955
YOOOOOOOOOOOOOO AND HIS NAME WAS COCO
COCO WAS HIS NAME NIGGA YOOOOOOOO

 No.12108




File: 1318955149312.png (103.71 KB, 1000x1000, tumblr_lt35vupZAi1qdzt1f.png)

 No.915[Reply][Last 50 Posts]

Hello! I didn't originally plan on making a new thread for TLG but I decided to do it just because it would be terrible to not make the game accessible to everyone!

Here is the most recent version:
http://www.megaupload.com/?d=NOHCPE3E

I do not know if I will continue this game as college and many other things are occupying my time, but keep a look out just in case!

Also! Thank you everyone who has ever made fanart, videos, pretty much anything to do with the game, I had no idea it would get such a good reception. Everything you guys have drawn really means a lot to me! <3

Contact info:
E-Mail: bleet@ymail.com
Skype: bombchuboom
MSN: azhoozr@msn.com
TLG has an official tumblr here: http://irenesmirror.tumblr.com
My personal tumblr: http://bombchutheragetroll.tumblr.com
143 posts and 49 image replies omitted. Click reply to view.

 No.8978

>>8977
Why would it be up to "everyone in general" how your game will turn out?
Taking cues from others is fine, but I wouldn't listen too much to other people if I were you.

I liked the old faces more. These look like something from Cartoon Network.

 No.8979

>>8978
By where the game goes, I meant if the thread will stay in fg or move to other games or something.

Also I really appreciate that you liked the old talksprites! However they were in dire need of an upgrade. They still reflect some of the old style, , especially in the eyes, but are much cleaner and expressive now, which is very important for what I'm going to do with the game.

 No.12093

>>8979

Damn, bleet, to be honest, TLG is my favorite YNFG ever, Irene is my favorite dream ever, to my eyes, TLG never needed those changes, it was already perfect, the sprites, the talking sprites too etc. we just needed an ending.

I understand as a gamedev, we are never satisfied with our creations, and of course its your game, you can do the changes you want, but, i was really in love with the old version, i dont like the new changes at all…

i will still support TLG, and you, and play the new version all the way, but it's not the TLG i love.

 No.12095

>>12093
why did you reply to a 2 year post for a dead game

 No.12104




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