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/fg/ - Fangames

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File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

 No.165[View All]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
216 posts and 24 image replies omitted. Click reply to view.

 No.8390

Still cannot for the life of me figure out effects. -_-"
I tried following bleetdev's little tutorial on tumblr, didn't work. Am I doing something wrong? Am I really just too stupid to comprehend game coding?
Here's a screen shots of what I did:
<a href="http://tinypic.com?ref=2isfsiv" target="_blank"><img src="http://i40.tinypic.com/2isfsiv.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
<a href="http://tinypic.com?ref=yj94x" target="_blank"><img src="http://i43.tinypic.com/yj94x.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

I'm using rpgmaker 2003, in case that wasn't obvious.

 No.8391


 No.8392

>>8390
>>8391
are you guys seriously trying to embed images

 No.8393

>>8392
that's jcute as fuck

 No.8394

File: 1378342095741.jpg (63.14 KB, 600x346, NGE_Asuka_Do_not_want.jpg)


 No.8395

File: 1378343355930.jpg (60.2 KB, 450x524, NGE_アスカ_あんたばか?.jpg)


 No.8396

Yeah, I need to not go on the computer at 3 in the morning… I try to do things, but fail.

It's sad.
But I thought I just posted links to the images? I don't know what happened really.

Can I still get help? I really want to get my effects to work.

 No.8412

Guys is it even possible to make chasers with rpg maker vx ace?? If not then is there an alternative way to make one?

 No.8413

File: 1379089329561.jpg (114.11 KB, 846x658, capture1067.jpg)

>>8412
lol it's almost the same as the other engines, here's a very generic chaser page.
Or maybe you mean something else?

 No.8414

>>8412
It's literally the same as 2k3 with a different layout and better image sizing. It even has scripting so duh of course you can do it in vx.

 No.8659

File: 1383550270777.png (6.77 KB, 438x173, ggg.png)

Has anybody gotten this error?? Even when I have all of my settings right, RPG maker doesn't let me import any kind of image. Its stopping me dead in my tracks for a game.

 No.8660

>>8659
Whats behind the red don't matter, btw. Just the name of my project.

 No.8688

>>8659
Anyone?

 No.8710

>>8688
i got it no thanks to uboachan damn this board is slow

 No.8711

>>8710

What was the problem? I think I've seen that error before (but only just now, your post about it.)

 No.8741

>>8711
I ended up having to start a new project completely and just move all my files. I still dont know why it wouldn't let me import with that one project but eh what are ya gonna do

 No.9125

File: 1394708845006.jpg (55.06 KB, 210x527, commonevents.jpg)

Can any of you devs (and non devs) give tips on how to sort common events, variables and switches to make it look organized?

 No.9126

Separate common events by usage: For instance, separate a section for field/general usage (terrains, speed setting and removing of events), and the effects/whatever (They generally take 3 per separate common events. Maybe more if you want to make mixes). Switches also go the same way.

 No.9175

File: 1395902028540.png (60.45 KB, 640x480, Ultra-VIolet.png)

Does anyone have an idea how ultra violet did the animation on a tile (pic related) without making an event per panel? Can this be done in other engines?

 No.9176

File: 1395927400044.png (15.82 KB, 480x256, dust.png)

>>9175
There is an animated tile on the default RM2003 tileset. In the pic related, it's right at the pink water. This tile can be edited to be passable.

 No.9180

>>9176
yes but the tile will only animate if stepped on…

 No.9181

>>9180
Your tile or Ultra Violet's tile?

 No.9183

>>9181
Ultra violet's but I want to do the same in my game

 No.9184

I'm using RPG Maker VX Ace, I can't figure out how to make an effect! What do I do?? Common Event? Items?
Help!

 No.9185

>>9184
learn how to use switches.
http://finalbossblues.com/rmvx-ace-switches-and-variables-p1/
Effects are actually items. Set the items effect to turn on a common event.
In the common event, set a switch that would determine if the player is wearing the effect or not so that the player can remove it if selected the item again

the rest follows…

 No.9205

>>9185
this is >>9184… now I have some other concerns.
1. say i'm making the vehicle for example. How would I go about doing that?
2. you mentioned a way for the player to remove the effect, how?

 No.9207

File: 1396495343155.jpg (483.35 KB, 887x843, Effect.jpg)

>>9205
1.I'm not learning how to use a vehicle yet so I can't help you. Unless it's the speed effect or something
2.For the removing of the effect see picture

 No.9450

>>6744

Is there any way that someone can explain this in more detail? I feel stupid but I don't know what op means by "set the switch so it does nothing."

 No.9451

File: 1406879809062.png (621 B, 48x65, border.png)

This is gonna sound stupid as fuck, but all of the Nikkis have sprites in their chipsets like this that serve as the borders around the rooms, and when I try to sprite something similar and put it around the rooms I make, it just covers up whatever wall and floor tiles I made instead of wrapping around. I've tried everything I can think of (and even cracked into Yume Nikki itself) to try to figure this shit out but there must be some wizardry I'm missing out on.

 No.9459

File: 1407094255279.jpg (34.28 KB, 500x336, wat.jpg)

>>9451
Have you tried pressing shift?

 No.9508

So is black really transparent? Surely there must be a way to make the transparent not be white and have the black stay black. It's driving me up the wall.

 No.9509

>>9508

Just select from the resource manager the 16-bit transparency color you want and click it. Done.

 No.9582

>>9451
If you are using RPGmXP, you can double click an autotile and use the window that pops up to place the tiles directly. If you are using VX or VX ACE you'll have to put your tiles on B, C, D, or E so they don't overwrite ground tiles.

 No.10681

Oh my godness This makes no sense Im trying to do effects but Its no use can some one help :(

 No.10682

Also im using rpg 2003

 No.10691

>>10681
Effects are done the same way in every version of RPGmaker, by using common events. This has been answered here in this thread already:
>>266
>>367
>>1968
>>3977
>>6734
>>6949
>>9185

 No.11339

I don't know if this was already answered, but…how to you have a chaser in the game, like the toriningen? Where they run around at random, but when you are nearby they chase you?

 No.11340

>>11339
They never run "at random", they're constantly following the hero, and also the event trigger is at collision rather than touch.

 No.11346

Sorry if it was already answered, but how to you do effects on RPG Maker VX Ace? Items don't have the options to be switches

 No.11347

>>11346
use integers then, switches are just bool.

 No.11348

File: 1455676110705.png (45.02 KB, 918x738, Untitledvd.png)

>>11347
Integers? Forgive me, I'm a total noob. I don't see integers?

 No.11349

>>11348
In the event code page.

 No.11350

>>11349
Not finding it….do you have screenshots?

 No.11351

File: 1455680261432.jpg (25.02 KB, 480x480, makingundertale.jpg)

>>11350
No, no screenshots, but it's like… the only page for "coding" on the event tab there. All you have to do is point at that common event on the "effects" part of the item.

 No.11352

>>11351
Ahh, okay. I've almost got it. But when I equip the effect, it disappears from my inventory. How do I keep it from disappearing?

 No.11353

File: 1455684474580.jpg (221.2 KB, 993x770, bitternshade8-1.jpg)

>>11351
If this helps, this is what I have. But, how do I keep the item in my inventory when it's equipped?

 No.11354

>>11351

Wait, I figured it out, nevermind! :)

 No.11355

How do you make it where you can't use effects while the character is awake?

 No.11505

>>11355

You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.

 No.11528

We can move this kind of discussion to /ig/ now.



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