No.8390
Still cannot for the life of me figure out effects. -_-"
I tried following bleetdev's little tutorial on tumblr, didn't work. Am I doing something wrong? Am I really just too stupid to comprehend game coding?
Here's a screen shots of what I did:
<a href="
http://tinypic.com?ref=2isfsiv" target="_blank"><img src="
http://i40.tinypic.com/2isfsiv.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
<a href="
http://tinypic.com?ref=yj94x" target="_blank"><img src="
http://i43.tinypic.com/yj94x.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
I'm using rpgmaker 2003, in case that wasn't obvious.
No.8392
>>8390>>8391are you guys seriously trying to embed images
No.8393
>>8392that's jcute as fuck
No.8396
Yeah, I need to not go on the computer at 3 in the morning… I try to do things, but fail.
It's sad.
But I thought I just posted links to the images? I don't know what happened really.
Can I still get help? I really want to get my effects to work.
No.8412
Guys is it even possible to make chasers with rpg maker vx ace?? If not then is there an alternative way to make one?
No.8413
>>8412lol it's almost the same as the other engines, here's a very generic chaser page.
Or maybe you mean something else?
No.8414
>>8412It's literally the same as 2k3 with a different layout and better image sizing. It even has scripting so duh of course you can do it in vx.
No.8660
>>8659Whats behind the red don't matter, btw. Just the name of my project.
No.8710
>>8688i got it no thanks to uboachan damn this board is slow
No.8711
>>8710What was the problem? I think I've seen that error before (but only just now, your post about it.)
No.8741
>>8711I ended up having to start a new project completely and just move all my files. I still dont know why it wouldn't let me import with that one project but eh what are ya gonna do
No.9126
Separate common events by usage: For instance, separate a section for field/general usage (terrains, speed setting and removing of events), and the effects/whatever (They generally take 3 per separate common events. Maybe more if you want to make mixes). Switches also go the same way.
No.9180
>>9176yes but the tile will only animate if stepped on…
No.9181
>>9180Your tile or Ultra Violet's tile?
No.9183
>>9181Ultra violet's but I want to do the same in my game
No.9184
I'm using RPG Maker VX Ace, I can't figure out how to make an effect! What do I do?? Common Event? Items?
Help!
No.9185
>>9184learn how to use switches.
http://finalbossblues.com/rmvx-ace-switches-and-variables-p1/Effects are actually items. Set the items effect to turn on a common event.
In the common event, set a switch that would determine if the player is wearing the effect or not so that the player can remove it if selected the item again
the rest follows…
No.9205
>>9185this is >>9184… now I have some other concerns.
1. say i'm making the vehicle for example. How would I go about doing that?
2. you mentioned a way for the player to remove the effect, how?
No.9207
>>92051.I'm not learning how to use a vehicle yet so I can't help you. Unless it's the speed effect or something
2.For the removing of the effect see picture
No.9450
>>6744Is there any way that someone can explain this in more detail? I feel stupid but I don't know what op means by "set the switch so it does nothing."
No.9508
So is black really transparent? Surely there must be a way to make the transparent not be white and have the black stay black. It's driving me up the wall.
No.9509
>>9508Just select from the resource manager the 16-bit transparency color you want and click it. Done.
No.9582
>>9451If you are using RPGmXP, you can double click an autotile and use the window that pops up to place the tiles directly. If you are using VX or VX ACE you'll have to put your tiles on B, C, D, or E so they don't overwrite ground tiles.
No.10681
Oh my godness This makes no sense Im trying to do effects but Its no use can some one help :(
No.10682
Also im using rpg 2003
No.10691
>>10681 Effects are done the same way in every version of RPGmaker, by using common events. This has been answered here in this thread already:
>>266>>367>>1968>>3977>>6734>>6949>>9185 No.11339
I don't know if this was already answered, but…how to you have a chaser in the game, like the toriningen? Where they run around at random, but when you are nearby they chase you?
No.11340
>>11339They never run "at random", they're constantly following the hero, and also the event trigger is at collision rather than touch.
No.11346
Sorry if it was already answered, but how to you do effects on RPG Maker VX Ace? Items don't have the options to be switches
No.11347
>>11346use integers then, switches are just bool.
No.11349
>>11348In the event code page.
No.11350
>>11349Not finding it….do you have screenshots?
No.11352
>>11351Ahh, okay. I've almost got it. But when I equip the effect, it disappears from my inventory. How do I keep it from disappearing?
No.11354
>>11351Wait, I figured it out, nevermind! :)
No.11355
How do you make it where you can't use effects while the character is awake?
No.11505
>>11355You would want the game to keep track of whether or not the player is dreaming, and to somehow disable the Effects while the player is awake. In FOG, I use status ailments, but a switch will work just fine.
No.11528
We can move this kind of discussion to /ig/ now.