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/og/ - Other Games

saya no uta
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Happy Holidays!
Uboachan Dream World MUD is back up. The issue stems from DennisMUD not being able to update its SSL cert without being restarted manually. A fix will be investigated, see GitHub Issue #115.

File: 1415141166247.png (38.81 KB, 480x272, tumblr_inline_n7g9b68zOM1q….png)

 No.3552[Reply]

yuuya kizami is yuuka kazami
the evidence is that both attack creatures weaker then them (touhou's fairies and rabbits for corpse party)
their names are EXTREMELY similar to needing just two leeters changed to be the same and they both are sadistic (>yuuka atleast in fandom with little evidence in games)
anymore evidence anyone

 No.3554

File: 1415149992813.jpg (69.21 KB, 400x400, Hier-könnte-Ihre-Bildbesch….jpg)

>yuuya kizami is yuuka kazami
Oh look, fanfic.

>the evidence is that both attack creatures weaker then them (touhou's fairies and rabbits for corpse party)

>

>names are extremely similar


>風見 幽香

>wind, to see, profound, aroma

>刻命 裕也

>scratch, life, aundance/fertility, sum of money

Yeah, right.
Post too long. Click here to view the full text.

 No.3555

File: 1415151426056.jpg (108.98 KB, 624x884, absurdres-black-eyes-black….jpg)

Here's my evidence to expose that Reimu is a character inspired in Hitler:

>Both have exterminated what they thought was the enemy

>Design of Reimu is red and white, just like the swastika
>Both represent the fight of the warmness against the coldness
>Both plan to conquer one day everybody's faith
>Raised nation's wealth
>Religion before anything
>light eye color, dark hair

anymore evidence anyone

 No.3556

File: 1415152738526.jpg (15 KB, 259x194, eienteireich.jpg)

>>3555
That confirms Youkai were jews and Sanae is Stalin

 No.3557

>>3554
sorry I forgot A lot of things while making that conclusion. Like name meanings for example and better evidence.

 No.3558

File: 1415191591158.png (106.73 KB, 250x250, 1392202097729.png)

>>3552
You know you're not allowed to talk to people, OP. I'll have to tell the doctors about this.



File: 1384558525485.jpg (21.04 KB, 400x240, weehaw (84).JPG)

 No.2960[Reply]

3ds friendcode thread?

mine is 2165-5800-7883.
3ds games general maybe? i personally am still obsessed with animal crossing new leaf. Also pokemon x and y but that's obvious
19 posts and 8 image replies omitted. Click reply to view.

 No.3187

>>3184
I have all but 3 at the moment (I just have to breed a few more Mudkips to get them).

A couple of them have really nifty egg moves on them: Treeko with Leech Seed, Endeavor, and Crunch; Chimchar with Thunder Punch; and Mudkip with Yawn, Ice Ball, Avalanche, and Mirror Coat

Caught a shiny Teddiursa 2 days ago in >>3166 's friend safari. Was looking for a shiny Eevee but failed :c

 No.3206

>>3187
That makes the second time someone found a shiny teddyteds in my safari.

 No.3535

1564 - 3495 - 7998
Anyone willing to play smash4 would be nice!

 No.3537

5215-1322-3405

LET'S SETTLE IT IN SMASH.

 No.3539

>>3537
I added you



File: 1336120013239.jpg (374.46 KB, 600x356, 26657788_m.jpg)

 No.1079[Reply]

Does someone know the name of the two last games?
10 posts and 2 image replies omitted. Click reply to view.

 No.3479

File: 1409305023818.jpg (76.78 KB, 592x828, only one muffin you fucker….jpg)

That Alice game thing looks pretty neat. Is it really only for smartphones?

 No.3498

Reply to: all those posts about Palette (>>1104 >>1137 >>1488)


Oh come on. I'm sure everyone here knows about vgperson's list of translated games, right? Just have a quick look there.

 No.3499

And for anybody too lazy go Google it, here:

http://www.vgperson.com/games/

It feels amazing nobody has even bothered looking at that page much before.

 No.3500

>>3498
The reason for that would be because said posts are two years old, from before that translation came out.

 No.3504

>>3500
Oh wow, didn't notice that……



File: 1407500026006.jpg (52.75 KB, 700x525, platinum-arts-sandbox-29.jpg)

 No.3418[Reply]

Has anyone here tried this before? It's really simple to use in terms of designing a large 3d world. The scripting doesn't look too complicated. Looks like an interesting tool for making surreal and abstract environments.

 No.3419

>>3418
I forgot to place the link.
http://www.sandboxgamemaker.com/

It's free for download if anyone wants to give it a try.



File: 1342662418264.jpg (137.47 KB, 376x376, screen3.jpg)

 No.1318[Reply]

Hey all, I have been recently reminded of this guy, and I think ubuu would enjoy his games quite a lot.

Basically, he makes flash games, most of them focused on exploration and puzzle-solving. The illustrations are very interesting, so are the characters. Also, delicious ambience and great general atmosphere. Interested? Great, read on.

The first game I'd recommend is the submachine series. It starts out as a very simple escape-the-room kind of game, but the story and gameplay develop, most notably in parts 2-4. It's a fairly eerie experience. Interdimensional portals, artificial intelligence and cats are involved.

If you never played submachine before, I suggest trying out the sub network exploration project first - http://www.submachineworld.com/subnet.html You jump around the network, from room to room and look for clues. You don't have to do it in order. Each area is different and only loosely related to others, and some of the rooms contain fan-submitted theories. There IS a last room however. But more are being added periodically.

The second game (pictured) is daymare town. This one requires exploration and finding items/solving puzzles as well. Excellent soundtrack. Quirky characters/creatures. I found this one to be rather depressing, though.

You can find them all here: http://www.pastelgames.com/index,games,flash_games.html
1 post and 1 image reply omitted. Click reply to view.

 No.1320

Woah, it has Trader of Stories! That thing's the shit, man.

Go try it, the rest of you.

 No.3400

>>1318
The Submachine is probably my favourite freeware game series. It has an atmosphere I have never encountered so far in Flash games. Like in Myst in the good old times.
Ironically the author never played Myst.

 No.3408

These seem great, I take it there's no way to play them offline, though?

 No.3411

>>3408
I think some of them can be played offline if you buy the HD version.

 No.3412

Oh wow these are amazing
it took me hours to realized that the subnet linked wasn't actually a game in itself (and rather a hub filled with rooms from the submachine games). I thought I was playing like the sweetest Yume Nikki exploration game ever.

I never even knew he did those Great Escape games I loved so much. I know what I'll be up to now.



File: 1407009220455.jpg (82.87 KB, 568x638, vx.jpg)

 No.3402[Reply]

Hi there! I'm getting into building games with rpgmaker and one of the things I want to do to help learn is to crack open some of the games such as Yume Nikki and see how they do some of the things they do.

To this end I've downloaded an RGSSAD-RGSS2A-RGSS3A decrypter, but none of the games I have contain any of those filetypes, and trying to change the file name extension and then decrypting or opening just results in errors.

So does anyone know any way to open up rpgmaker games for the sole purpose of studying their inner workings?

(for the record I'm using VX Ace and win7)

 No.3404

File: 1407011726545.png (33.11 KB, 824x440, Capture.PNG)

>>3402
Ty, will try that!
Though I'm wondering if there's another kind of Yume Nikki distribution that's more accessible? as it stands these are the only files in my yume nikki folder

 No.3405

File: 1407016973072.png (94.26 KB, 954x710, Capture.PNG)

>>3403
also hey I tried that and it worked, only problem now is that certain parts of script are garbled. I'm guessing this is something to do with it originally being in japanese, is there a way to fix this? thanks a bunch!

 No.3406

>To this end I've downloaded an RGSSAD-RGSS2A-RGSS3A decrypter
Unnecesary. No decrypter will ever work for any binary file.

>Though I'm wondering if there's another kind of Yume Nikki distribution that's more accessible? as it stands these are the only files in my yume nikki folder

No. There are no distributions, just the one you have in different languages.

>I'm guessing this is something to do with it originally being in japanese, is there a way to fix this? thanks a bunch!

Download the japanese RPGMKR and set your locale to japanese.

Also, it's better to use RPG2K3 for Yume Nikki, while RPG2K for 2kki and .flow (since those are the version these games used).

 No.3409

>>3405
Sorry I thought it was made in 2K. Use 2K3 with your system locale set to Japanese

 No.3410

>>3409
>Use 2K3 with your system locale set to Japanese

It won't work if you don't have the japanese version of RM2k3. Even if you've set your locale to japanese (manually or with applocale), it won't decode the mojibake if you're using the english one.



File: 1389737087883.jpg (23.9 KB, 250x297, I_Have_No_Mouth_and_I_Must….jpg)

 No.3213[Reply]

Have any of you played it? What did you think?
1 post omitted. Click reply to view.

 No.3219

Seems cool, although it would be nice if you posted some data and a link.

 No.3221

File: 1389777962580.png (265.37 KB, 640x480, I have no Mouth and I Must….png)

I really enjoyed it quite a bit when I played it a while back. I especially liked Gorrister and Nimdook's chapters, while Ellen's felt the weakest, but was still interesting.

I remember the game suffering from adventure game logic with one puzzle, but a bit of trial and error solved that easily enough, and I remember most of the other puzzles being reasonably intuitive. The twistedness of AM and the different environments makes it pretty entertaining from start to finish, as well; each character also has their own issue, shortcoming or phobia that AM tortures the victim with, so that psychological aspect is also interesting to see incorporated into each character's sub-world.

While the game directly quotes the original short story at certain points, they share quite a few differences. Both the game and the story are well worth checking out, I'd say. I also find it pretty neat that the writer himself, Harlan Ellison was the voice of AM.

Also, here's the game's intro for anyone who wants to see a little of what the game's like:

http://www.youtube.com/watch?v=iw-88h-LcTk

 No.3226

I watched someone do an entire let's play (he knew what he was doing and didn't dick around much from what I remember).

The game was thoroughly enjoyable despite them changing some things around and taking some creative liberties with the characters in relation to the original writing.

 No.3253

>>3226
Well, they changed it all with Ellison's concept, so it's all fine. Game's way better than the novel, to be honest.

 No.3255

I played only Gorrister. But I'll try later the others



File: 1374460514131.png (202.61 KB, 651x520, garage.PNG)

 No.2642[Reply]

really strange point and click game called Garage.

all I have on it is this http://www.t-s-k-b.com/garage_private_edition/game.html
I used to have a video of short segements in the game but I don't have them anymore

 No.2646


 No.2651

I would love to play this game, but as far as I know, it's super rare and not translated. At this rate, it seems like there will never be a chance to play it.

 No.2652


 No.3390




File: 1379058434039.png (4.5 KB, 365x209, 20130911080855518.png)

 No.2854[Reply]

Hey /og/,

Is it ok to self-advertise in here?

I'm making a Yume Nikki based game, but it's a 2D adventure/platformer, and I just released a new teaser.

I also have a demo coming up next month.

http://www.youtube.com/watch?v=5sqNm1eZn6Y

It's also on Greenlight if you want to help:

http://steamcommunity.com/sharedfiles/filedetails/?id=92928706

Cheers!
1 post omitted. Click reply to view.

 No.2863

I can't support this game unless there is a demo showing that this game is above freeware quality. Otherwise, I'll think you're just trying to cash in on the indie market. I'm not buying a turd.

 No.2864

>>2856
It's more of an adventure game with platforming than the other way around. It's not an action game by any means.

>>2863
>cashing in on the indie market
You can pirate it, I wouldn't mind. I'd like to get on Steam though so when I release it next year I can at least make some money…

I'm not a company by the way, just a single person working on the game (apart from the guy who made the songs).

I just have a company name because it looks better than having my name show up in the beggining.

 No.2865

I really like the graphics, they look cute! I'm also really liking the music in the trailer too. But the jumping does look kinda floaty like what >>2856 said but who knows until we actually play it.

Would totally play the demo when it's released, it looks like a pretty neat game.

 No.2907

Just a heads up, the demo was released a few weeks ago.

You can either play it online or download it, at http://dreamingsarah.com

If you do download it, please install the included Directx. And if your computer isn't very good, try running the game windowed or turning on 640x480 compatibility mode.

Thanks!

 No.3389

Cool, I just saw this on Steam and came here to talk about it.

Looks nifty. I can definitely see the Yume Nikki influence. It also reminds me of Knytt.



File: 1381527647555.png (232.61 KB, 623x465, 4.png)

 No.2895[Reply]

Gingiva is definitely art - not a very easy and not for everyone, but worth knowing (and maybe even boat). The game takes place in an expiring where greed, desire for profit and sadness reigned over all. A strange sequence of events closing in on our own reality sets the frame for the story.

It can be downloaded below:
http://rpgmaker.net/games/4427/
14 posts and 3 image replies omitted. Click reply to view.

 No.3044

>>3042
There isn't one yet. If you're stuck just let us know, I've beaten the game already!

 No.3045

I'm just wondering how you retrieve the hand-dog critter from the screen shots.

 No.3046

File: 1385625212885.png (6.16 KB, 228x410, mu4y16U0eu1sgbg88o1.png)

>>3045
From what I've heard you're suppose to take the left path when you come to that Buddha guy at the fork in the road. The right path (going by boat) is longer and you get Vermis on your team and supposedly the left path is shorter and you get the other guy. One of these days I'll boot the game up again to take the other path as I really wanted to get him too (not that I didn't like Vermis)

 No.3051

I see, thank you for the tip!

It's how to imagine where gaming would be if games like this were released on 16bit consoles back in their heyday. I wish someone would make an RPGMaker console I could play with gamepads and the telly.

 No.3362

File: 1400992591178.png (141.33 KB, 354x315, Worm Rider.png)

Its nice to have a thread about Gingiva over here, I've been wanting to discuss this game with someone, shame its so obscure.

I finally managed to decrypt both games and I've been having a great time browsing the art and finding neat stuff in the editor.



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