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/og/ - Other Games

saya no uta
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New scanlations released!
All scanlations now available for reading and download through the Patchy Illusion Team Reader.

File: 1538228359485.jpg (37.33 KB, 480x358, ico.jpg)

 No.5229[Reply]

There's something about games from this time that I've not seen captured before or since. What are your favourite games from this era?
10 posts and 18 image replies omitted. Click reply to view.

 No.5258

File: 1538290023011.png (28.14 KB, 400x800, pixels.png)

>>5231
The other guy in the thread pretty much explained it for me.
Shitty pixel graphics are an easy way for lazy developers that can't do art to excuse their games for looking awful and dull.
It was endearing the first few times and yes, there are games that pull it off really well, but as more people jump onto the bandwagon it gets stale really quite soon. You'll start seeing games with little thought or effort put into their visual design, the kind that doesn't gain anything from the retro art style (or neo pixel art, as anon called it) at all, that never really had any reason for using it.

Not that I expect all indie developers to be some Renaissance masters of all arts, but at least don't advertise "retro graphics" as your main selling point.

 No.5260

Sly 2. I beat this game about five times when I was a kid. 1 and 3 are also really good, never played 4 but it looks awful unfortunately.

>>5233
It's not good to be a trend chaser, but it's not good to not do something you wanted to do just because it's trendy at the moment either. Especially since this (I assume from your wording) will be your first game, just do whatever you want. Just don't expect it to be popular if you put it online.

 No.5268

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>>5229
never really played much ps2 games but i spent a ton of time on xbox and gamecube games i can assure you that they were just as much experimental as well. there was a lot more passion for the craft that still exists today, but you won't see it from a major company due to the financial risks that implies. i feel like with better graphics came higher budgets, so companies started focusing on that and realism than actual gameplay, environment and unique art styles. even companies like capcom, known for their unique style have started embracing realism more and more (mostly based on decisions inspired by kenji inafune's massive ignorance and embrace of western AAA industry). it's the reason why so many of their games switched to 3D and tried more realistic styles (which i guarantee is why games like SFV look the way they do, and they only got realism right imo so far with DMC5). there are still games that look charming, but a lot of them are done by indie/doujin companies rather than major league companies. i think companies are slowly starting to realize not many people care about the realism/graphics side of games as much as they did, but it's going to be a while before we see games that are as stacked with content and care as they were in that generation of AAA gaming.

 No.5269

>>5268
Inafune's a westaboo cunt. People like him are so obsessed with emulating us that they ignore our obvious faults and actively harm their own culture's output.

 No.5336

>>5229
>What are your favourite games from this era?
Ico
Shadow of the Colossus
Metal Gear Solid 3
Kingdom Hearts 1



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
162 posts and 27 image replies omitted. Click reply to view.

 No.5310

Somebody on ubuu has the file on their computer. Just upload it.

 No.5311

It's been years since this whole mess started and I still can't believe how persistent Hachisuka is.
a.pomf.cat/utltzt.7z

 No.5312

I made a backup upload. I want to see how compliant google is when some random guy complains about private upload copyright.
https://drive.google.com/file/d/1PajBuqGxIave43L1i2iREOKZuSQBm4eD/view

 No.5313

thanks.
I hope he doesn't take it down this time.

 No.5323

why is he so against this game being translated



File: 1544657094752.png (136.08 KB, 1920x1080, bedroom.png)

 No.5318[Reply]

Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not, but I'm pretty sure it's something worth asking about. Do any of you know anything about Nocturne? What I know so far is:
-You play as a shadowgirl named Soentsuki. (Pictured in what I assume is her room)
-You go through a two-screen hallway into a black void where only Soentsuki's eyes are visible.
-The game has a small chance of loading you into a Red Room that locks the game up. Otherwise, the dark room is a softlock.
-In another edition, modified for 100% Red Room, I've managed to move around and discover that the "Red Room" has two screens, but you're mostly stuck on one.

Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated. If need be, I can post a download link for the game.

 No.5319

You don't need to submit a name nor your mail to post here.

>Do any of you know anything about Nocturne?

Yes, an unfinished and abandoned project with weird gimmicks but not much else.

>Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not

It is, well known fact, the -tsuki makes it obvious too.

>Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated.

Well, you pretty much resumed what is available at all. You can butcher the game yourself if you're that interested, really, but you won't find much.

>If need be, I can post a download link for the game.

It's not in the fangame archive (or at least in the directory list), so that'd be appreciated.

 No.5320

http://www.mediafire.com/?qjx5xq98a6cb3xe

Here's the download, other anon. Sorry, I never post here anyways. Also, I would decompile it if I could, but all I have is a .exe. I'll try opening it in like WinRAR.



File: 1543015777725.jpg (68.74 KB, 500x500, freem.ne.jp.jpg)

 No.5314[Reply]

I found this Japanese RPG Maker game called An Earth, looks like it has a small following on Twitter but other than that I can't find nothing about this game. Seems like a RPG similar to Earthbound or something. It also has a sequel, anyone know anything else about this? The game is in Japanese.

An Earth:
https://www.freem.ne.jp/win/game/15682

sequel:
https://www.freem.ne.jp/win/game/18497

 No.5315

>>5314
Based on what little interactions I've seen, it appears to be a parody of the Mother series.



File: 1541982917414.jpg (338.59 KB, 850x1253, __original_drawn_by_gemi__….jpg)

 No.5297[Reply]

I've played chess ever since I was a kid and i'm addicted to playing online games. Recently I wondered why there wasn't so many asian players and unsuccessfully tried to find an active nip chess server. I did a bit of digging and learned about Shogi. I now know the basic rules and i'm interested in getting more deeply into it, but I can't find a good strategy guide online. Could somebody point me in the right direction?

 No.5300

File: 1542165215178.jpg (489.53 KB, 636x900, __kawashiro_nitori_touhou_….jpg)

I did some more digging and found a few decent surface level resources. Nobody on ubuu seems to already be into it, but maybe somebody else can get use out these.

Basic rules
https://genedavissoftware.com/shogi-rules/
Intro to castles
https://genedavissoftware.com/the-big-three-shogi-castles/
Rudimentary strategy
http://gambiter.com/shogi/Shogi_strategy_and_tactics.html
Essential tactics
https://en.wikipedia.org/wiki/Shogi_tactics
Essential principles
http://www.shogi.net/kakugen/
Mating problems
http://www.shogi.net/rjhare/#tsume
http://www.shogi.net/nexus/ladder/prevwarm.html
Post too long. Click here to view the full text.

 No.5301

>>5300
Not many people around, I tried getting people to play mahjong but nobody replied either.
I'm quite busy right now but I've been wanting to give shougi a try, so I may pop one of these days.

 No.5302

>>5301
I saw your thread. I wasn't interested because it was completely unfamiliar to me and is usually played by 4 people. What made you get into that first?

 No.5303

>>5302
Free time, and interest in learning how to play a game that involved some luck besides strategy. Poker and the like lack taste and feel like you rely way too much on luck, while mahjong involved enough strategy as well as luck. It also helped I had some mahjong games lying around, so it was just bound to happen.
I could have gone with chess or something too, but since I'm a weeb I thought I may as well learn weeb games.

 No.5304

File: 1542406716238.png (20.7 KB, 639x480, Shogi_Board.png)

I found a better online ai.
http://ken1shogi.sakura.ne.jp/shogi/shogi.html
The site always includes some other stuff. For practice problems, select, 詰将棋, in the settings. Piyoshogi is the best free app you can get, and that has thirty levels.
https://www.youtube.com/user/HIDETCHI/playlists
This is the best english youtube channel on shogi.



File: 1541779659979.gif (122.2 KB, 138x106, chun-li hit stand.gif)

 No.5291[Reply]

What games in your opinion have the best animation? This is from Street Fighter III: Third Strike.
2 posts and 2 image replies omitted. Click reply to view.

 No.5294

File: 1541801608374-0.gif (1.01 MB, 400x567, 0272c9d96c4cebfe596f12420f….gif)

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I advice you to look at Skullgirls. Sprite animations there are gorgeous.

 No.5295

File: 1541801819728.gif (5 KB, 87x105, A.gif)

Mario and Luigi series on general - they sport lavishly animated bosses and enemies, and even overworld sprites.
Sonic Mania is another example, as well as the inevitable mention of Touhou Fighting Games.
Shantae is also pretty notable for its pixel art animation, even in its gbc origins.
I also almost forgot to mention Maplestory.

 No.5296

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 No.5298

Mother 3. The amount of detail put into the animations are incredible. from the little things, like Duster retaining his limp in the pigmask disguise, to the big things like Flint's reaction to Hinawa's death. i also agree that sf3 has some of the best vg animations

 No.5299

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Animahjong X



File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
67 posts and 36 image replies omitted. Click reply to view.

 No.5197

File: 1533005671267.jpg (59.95 KB, 532x800, __madotsuki_yume_nikki_dra….jpg)

>>5195
From what I recall, no, it didn't have any counter or trigger associated.

 No.5199

So. I stuck the contents of that gibberish Japanese file into Google Translate out of curiosity, and got this out of it:

"There are a couple of creatures in their cities.
The number of liters is equal to the number of liters.
Incomplete design of fuel injection system
The setting value is greater than the set value
The number of entries is less than or equal to the maximum number of entries
If there is more than one of them, the cumulative number is greater than the other."

With the title of the file translating to "Learning from the University of Tsukuba"

I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.

I wonder if it's possible to translate this by converting it into another language (not necessarily a language so much as code) and then back to Japanese, or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…



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 No.4829[Reply]

On kick starter there was this pretty good game that got funded called crosscode. It's based on the same sort of concept as sao. You're stuck in a virtual game, etc., etc., etc. There's also some memory loss thrown in. Despite the generic premise, the game play is pretty fun. There was a really extensive demo on newgrounds(which is how I found out about the game) which they later removed. I remember that they almost didn't get funded, but came up with a weird gimmick at the last moment where giving 40 dollars suddenly meant more or something. For some reason no youtubers talked about it when asked to despite raving about shovel knight. I suspect that all of that promotion was payed for. Yacht Club Games already existed before shovel knight so they probably had the money to get some people to shill, not that I could blame them for doing so.
5 posts and 3 image replies omitted. Click reply to view.

 No.5277

File: 1539189587676.png (91.71 KB, 1136x640, 1-screen-5-2-dialog.png)

>>5275
>I really want to know where this game lies on the scale of, "retro graphics"
This is a meme, it doesn't matter. All that matters is "does it look good?".

>tumblr artstyle

That's probably in reference to the character portraits. I don't want to list all the features, but if you compare them to a generic tumblr drawing you can see the similarities.

>If this game is bad, I wonder how one guy or a small team would go about making a good one.

Do you think it's bad? If not then it doesn't matter. Try not to gauge quality on the opinions of one specific community, especially one where everyone copies each others opinions like /v/. Anyway, you like Yume Nikki right?

 No.5278

>>5277
>meme
I wouldn't say so. Something like fez or undetale being praised for its graphics is a problem. As for the character portraits, everybody keeps posting the older, shitier versions for some reason. I don't know. I want a real explanation or a diagram or something so I can know what should be avoided.
I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies. If i'm going to spend time on something, i'd like to know its true value.
>you like YN, right?
What does that have to do with it?

 No.5279

>>5275
It does look "retro" to some degree, the shading and colors are distributed in a similar way to what old hardware would allow, it's good to note not all pixel art is instantly retro, the term became a buzzword to the point it doesn't mean anything anymmore.

I can confirm the portrait art looks EXTREMELY tumblrish, just browse the art tag in tumblr and you'll see, personally I don't like it, but the person behind it can actually draw, unlike Undertale's author.

Undertale graphics aren't retro, they are just outdated, simplistic and minimalistic to the bone, I mean, if you go to the Atari era, you'll see a couple messy pixels with one color could represent a person, Atari games are great and fun to play that doesn't mean it looks good or the graphics age well.

Both games are considered retro, yet if you compare UT's sprites with these, you'll easily notice this is a superior technique, character design is superior too, UT's MC design reduces to "average person with shirt, pants and shoes", it looks directly inspired from a random dude on facebook.

/v/ used to love Yume Nikki, but after it got a Steam release they hate it, yes it's a hipster circlejerk.

 No.5280

>>5278
>Something like fez or undertale being praised for its graphics is a problem
Why is that a problem? Who's it harming? If people like Fez's graphics then they're allowed to give them praise. It's a pretty game, it doesn't matter that it's not copying an older style or that it "didn't take enough skill". The same principle applies to Undertale, though for all the moaning people do about it getting praised for it's graphics, I've never actually seen anyone do it. Maybe it's just the places I hang out, but it seems to me like that idea was made up by the people who moan about it.

>I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies.

So in this metaphor the reason you dislike Adam Sandler is not because you think his films are bad, but because it's uncool to like them? If the popular perception matters more than the artistic vision, then why even bother trying to make something new? If all that matters to you is /v/ thinking you're cool then your game will be nothing but an amalgamation of other games they like, which is pointless since those games already exist. Obviously I'm taking what you said to the extreme, I'm just demonstrating why the principle you're following is ridiculous.

>If I'm going to spend time on something, I'd like to know its true value.

There's no such thing as a "true value" to art. Art exists to be enjoyed by humans, so it's value is subjective. It's your time, so you should use it to make a game that is valuable to you, not other people.

>>you like YN, right?

>What does that have to do with it?
You said "If this game is bad, I wonder how one guy or a small team would go about making a good one". Sorry if you meant an actual method to follow, I'm not good with subtext but the way you started the sentence with "if this game is bad" made it sound like you were stuck for examples of good games made by few people (and were therefore basing your decision about whether small teams can make good games only on this).

 No.5281

File: 1539286862623.jpg (53.13 KB, 850x527, __original_drawn_by_ioio_o….jpg)

>>5280
It's less about other people's perception of me and more about myself. I think the quality of a person has too much of a parallel with the things they like to just be a coincidence. People are always eager to reject that line of thought and I get why, but I just can't. I'm just so much more likely to enjoy the company of somebody that prefers Frankenstein over Twilight. I'm probably not going to like people into pop-rap either. It's hard to explain in words, but I just feel it everyday.

Not only that, but I've been thinking about making something of my own. I don't want to be an Adam Sandler or a Phil Fish. Coming to appreciate and understand, "higher", things is like a form of self-improvement to me. I wont stop enjoying things just for other people, but i'd like to be aware of their faults.
>>5279
I've never actually used Tumblr except for a few specific people's pages. I'm seeing a lot of thick outlines, accentuated, bulbous noses and lips, pastel colors and eyes that are too close together. Would you say that's accurate?



File: 1538130068120.gif (18.5 KB, 180x179, Ghost-u5d.gif)

 No.5214[Reply]

It is my pleasure to introduce a new project I have been working on for the past several days. The Uboachan Dream World MUD is a text-based, in-browser multiplayer game where the users create the content with in-game commands. The focus is exploration, but I plan to add some more dynamic kinds of features later on.

You can play the MUD in your browser at http://dream.uboachan.net/ or follow the link on the sidebar.

This thread is for comments and questions, and eventually I will collect my answers from this thread into a FAQ for new users. Some user guides will be very helpful in navigating the command system, so ask me whatever and I'll try to write some good posts.

I would also like feedback on how easy/difficult/pretty various aspects of the MUD are to use.

Github: https://github.com/seisatsu/Dennis
35 posts and 4 image replies omitted. Click reply to view.

 No.5265

Ok, help has categories now. Some commands are in multiple categories.

Unless there are other suggestions, the next major update will probably be either keys or mail.

 No.5266

The "describe" commands now let you insert a paragraph break. Use a double backslash wherever you want to split the paragraph.

 No.5267

Added a telnet service at dream.uboachan.net:37378. Currently, users accessing via different backends cannot see or interact with each other, though they can edit the same world.

Edit: Telnet and websocket users can now interact.

 No.5270

The "look" command now shows item and exit IDs next to their names, and the "go", "get", and "drop" commands now support IDs in addition to item/exit names. This should make interacting with items and exits with long names less obnoxious.

There are also single-character aliases for some common commands:

"hello -> say hello
#hello -> chat hello
.user hello -> message user hello
:dances -> action dances
>big door -> go big door

 No.5271

Moved to >>>/ig/872.



File: 1524956411999.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.5142[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
17 posts and 2 image replies omitted. Click reply to view.

 No.5184

>>5183
There's people ban evading on a tiny image board minecraft server?

 No.5185

>>5183
>just ban the IP instead of the ID and you're set
That's worse, because banning ID's usually means the person has to have another account or copy of the game in hand, which costs money and is not really convenient for the average person, while (solely) banning IP's gives them the ability to use a proxy which is far easier than outright buying a copy of Minecraft. A combination of both would be best optimal.
But yeah this >>5184

 No.5194

That seems like an interesting mod, I'll try to get it to work.

 No.5209

I had a fun time looking around just now.

 No.5210

>>5142
Interesting, just needs more poeple



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