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/og/ - Other Games

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File: 1586205964412.png (492.76 KB, 1046x444, gathering.png)

 No.5562[Reply]

What multiplayer games would you share to feel comfy with other people?

I've hit an issue where singleplayer games feel too lonely, MOBAs or FPS games with strict objectives aren't social, and social games like VRchat are often too disorganised and nothing happens.

What would you say hits the perfect social spot?

 No.5653

get real friends

 No.5705

Monster Hunter (not world) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5706

Monster Hunter (World) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5707

I mean, you linked Minecraft. That's a good one.

This is extremely niche, but if you have an old copy of Microsoft Flight Simulator X lying around, there are some funny/chill lobbies where people fly around together.

 No.6007

>>5562
I really like survival games with people I meet online. Vintage story has been my favorite comfy multiplayer game lately but really any open world, survival, base builder is really fun to me.



File: 1610168851033.jpg (107.12 KB, 480x360, @@.jpg)

 No.5887[Reply]

HORESES' MUSIC-DOGS makes really cool unconventional rpgmaker 2000 games with nice music. I recommend you start with CLASSIC GAME, it's kind of like a dream you had about a roguelike. The games are quite mysterious and not well documented so this thread will be a good place to collect information and ideas. From the looks of it he's working on HOME GAME 3, are you excited? https://www.youtube.com/watch?v=D7G32gQb1_c

>MR. KRASNOLUDEK, TEACH ME YOUR MAGIC SPELLS, CLASSIC GAME, HOME GAME, HOME GAME 2

https://iamqqqqqqq.itch.io/

>A Hikikomori's Last Stand

https://www.dropbox.com/s/t060xm4xtqr40br/A%20Hikikomori%27s%20Last%20Stand%20Installer.zip

 No.5904


 No.5907

File: 1611087993598.png (1.51 MB, 3920x5696, HG3BIGIMAGE2.png)


 No.5914

File: 1611244666892.jpg (Spoiler Image, 81.74 KB, 620x460, 111.jpg)

>>5907
Woah pretty. I wish I had a printer so I could put this on my wall.
…as I understand it though, this wouldn't be public yet right?

 No.5973

File: 1614323627310.png (522.04 KB, 1363x1597, bigtallmapvers.png)

Been spending a lot of time drawing new sprites in MS Paint.

55 minutes of HG3 gameplay:

https://www.youtube.com/watch?v=1EVKrp_K5dQ

 No.5999

>>5907
>>5973
I love how in a square based medium the maps can look so wriggly and organic. Like wriggly wriggly worms.



File: 1587755825196.png (129.31 KB, 1901x981, yes.PNG)

 No.5577[Reply]

https://philome.la/Citrushistrix/beautiful-dreamer-v2/play/index.html

the surreal/fairytale-ish landscapes here make me think of yume nikki. share more if you've got 'em (they don't need to be text adventures but, you know.)
1 post omitted. Click reply to view.

 No.5924

File: 1611814478205.jpg (163.03 KB, 1920x1080, superliminal.jpg)

Superliminal (Steam/GOG/consoles) is a puzzle game where you take part in a dream therapy program called SomnaSculpt (completely safe when used as directed). The central mechanic is that the size of objects is subjective, and can be enlarged or shrunk depending on your perspective (like trick photography). The environments have the dream quality of appearing normal at first glance but not really making sense and not connecting in logical ways. The story is simple but very good. It's a short game that should take you three hours, but it packs a lot into those hours and there are also optional secrets and challenges.

It's not particularly similar to Yume Nikki, but should be of interest to anyone who likes dreams.

 No.5984

File: 1614838064469.png (35.63 KB, 638x478, ba81f86e1c95e3a73d53644074….png)

Should I post it here?

Kagami no Akuma / Devil of the Mirror

I found this little gem on freem, don't know how the story is but the artstyle looks charming and soulful + it's RM2000, after all.

Anyway, here's the japanese version with renamed filenames, if anybody wants to give it a try:
https://mega.nz/file/O88T3SaR#jTrXkeDXKhJJGhuric6cNhA1FHiw6OKMvIjhLKyTl10

The original page:
https://www.freem.ne.jp/win/game/16354

Youtube:
https://www.youtube.com/watch?v=z2N4n4pSL7c

 No.5987

>>5984
You also need to include japanese RTP in the game to run.

 No.5990


 No.5997

>>5990

I'm a dumbass and forgot to turn off the rtp check. Now it really should work fine:
https://mega.nz/file/Ksk02DQT#__qUnC0s-Ebvq8_jV1TgHiGvnLKSJoLccAD9eFoTtkc



File: 1358292099931.jpg (123.73 KB, 600x480, 1357174768691.jpg)

 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
234 posts and 181 image replies omitted. Click reply to view.

 No.5681

File: 1593920009813.png (423.89 KB, 1424x1080, 97vh9v.png)

Marrow
>metroidvania, horror

Creepy retro-metroidvania with a bit of metroid/bloodborne vibes. Unfortunately, the game is pretty raw and almost unplayable without a gamepad, but has very haunting atmosphere, godtier sound design and original setting with a lot of hidden and cryptic stuff.

https://vincentguff.itch.io/marrow

 No.5683

File: 1594737638181.png (217.74 KB, 1920x1080, 1590927962886.png)

Deeproot Manor
>Adventure, puzzle, exploration
Your younger brother got lost in the woods and as his sister you explore a creepy mansion to find him back

Steam page:
https://store.steampowered.com/app/1260370/Deeproot_Manor/

Gameplay:
https://www.youtube.com/watch?v=i__aF-uEegg

 No.5760

File: 1602249720392-0.jpg (36.86 KB, 580x576, nz.jpg)

File: 1602249720392-1.gif (247.24 KB, 240x240, 20201101.gif)

Footsies
> VS Fighting
https://twitter.com/HiFightTH/status/1311294768144502784
Stripped-down fighting game with mirror matches & simpler execution.

 No.5953

>>4427
I just realized Niko has more human ears in this screenshot. Definitely not a cat.

 No.5995

File: 1615026285347-0.jpg (118.71 KB, 850x1020, 20210314.jpg)

File: 1615026285347-1.jpg (103.58 KB, 850x1208, 20210307.jpg)

>>5953
A cat is fine too.



File: 1352983156503.jpg (31.69 KB, 472x376, 1352979242831.jpg)

 No.1568[Reply]

>Xbox 360 freezes
>restart
>generic HP memory card no longer recognized
>memory card has multiple games on it including the no-longer-available Marble Blast Ultra
>contact Microsoft customer support
>they tell me it's corrupted

What do?

Does /og/ know how to retrieve memory from a corrupted memory card?

 No.1569

MARBLE BLAST MOTHERFUCKING YES

 No.1574

>Xbox 360

Stopped reading right there.

 No.1585

File: 1353734366285.png (1.05 MB, 1016x762, mb.png)

MARBLE BLAST GENERAL

 No.5994

File: 1615025707882.jpg (290.66 KB, 850x1259, 20210314.jpg)

>>1568
RIP Xbox360
It's all about Xbox S/E/X now…



File: 1321578894786.png (40.21 KB, 717x449, oyeatia.PNG)

 No.282[Reply]

I don't think this has been posted yet

http://www.newgrounds.com/portal/view/582867

 No.283

Pfft. Amon was okay the first two games, but playing the same game with minor changes for the third time - no thanks. Seriously, it's all the same shit.

Awaiting fanrage…

 No.284

Maybe I'm just not fazed about this kind of thing, but I played this at like 3am in the dark a couple weeks ago. I got bored about halfway through. Is this guy's earlier stuff better?

 No.287

>>284
Well, same thing, except no shield. The atmosphere is nice, though, so are the graphics.

 No.1400

>>282
This game has fantastic art and atmosphere.

 No.5993

Creepy!



File: 1613945175331.jpg (48.57 KB, 592x1024, f635710df7143b638459408da6….jpg)

 No.5962[Reply]

you guys should totally try the purgatory series, it's pretty neat
1 post and 1 image reply omitted. Click reply to view.

 No.5965

>>5964
it's completely amazing how much they expanded from so little from the original game

 No.5988

File: 1614891012714.jpg (35.19 KB, 900x540, ElYn_ikXYAkePuG.jpg)

Purgatory 3 is in the works

 No.5989

i wonder who will translate Purgatory 3, since the old translators are gone, hmm

 No.5991

>>5989

Learn japanese, baka gaijin.

 No.5992

>>5989
There are almost 5 years to go, probably someone else. Maybe i will take the bait in the learning jap meme



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
184 posts and 28 image replies omitted. Click reply to view.

 No.5839

File: 1608901141505.png (35.63 KB, 221x212, 1425005650372.png)

>>5494
Thank you very much anon. Reading this thread and seeing the dev's autism throughout the years was a pretty funny experience. Why are nips like this?

 No.5847

>>5839
Just dropped into this thread from /v/.
If I had to guess, the creator wants to keep some control over their work, including what versions are released and where it ends up. It's a pretty difficult thing to do once their game is released to the public, especially when the game's format is familiar enough to be decompiled by knowledgeable people. It's even harder when the game is edited by people outside your country who care even less about the game's integrity.

I think there's some benefit to free translators in that it allows a bigger audience to enjoy it, and might even get people to pay/donate who normally wouldn't. It's probably hard for the creator to see the benefits though, and the process to support the creator overseas might be difficult or not ready at all.

At worst, the developer might stop working on their project or future projects out of frustration. It might sound silly or immature, but you really can't tell others how they should feel (unless you're an idiot). So I think translators should proceed with caution if they truly appreciate someone's work and wish for them to continue.

 No.5858

>>5847
as a rule I'd always ask for permission first, translate later. Do it the other way around and I think the dev would become more pissed off than if you simply asked. In circumstances like that I get that the dev is worried about his game, for example if the translation takes a shit on his script, or if the assets get ripped and turn up in paid games.

 No.5859

>>5847
>the creator wants to keep some control over their work, including what versions are released and where it ends up.
Yes, but as you mentioned, this is a completely unrealistic expectation, no matter how much creators and their publishers want people believe that they are in control. When you publish something, you have to acknowledge that this might happen. If you want to make sure it can't happen, you shouldn't release anything. Would that be better? I don't believe so. Throwing a tantrum over people enjoying your game is pretty infantile behavior.

It is thanks to efforts of countless people modifying/sharing games without the publisher/creator's permission that people get a chance to enjoy them and that they are here to stay as products of human culture instead of fading into obscurity, with the code rotting away on the creators' hard drives while they lean back and enjoy the satisfaction they gain from the thought of all those people never getting to play their games.

Of course, I don't dispute that it is best to be respectful toward others. All the same, I am glad the translator decided the go against the creator's will this time.

 No.5986

File: 1614873308144.png (113.33 KB, 432x451, 1480857472.png)

Hi everyone! I decided to jump into this thread because I have some thoughts about this game and because I had to work with it (with original japanese and translated english versions).

First, the question about "who translated this game?". Unfortunately, author's concern about accuracy of the translation were right on some occasions - english translation does have a number of errors. Mostly it can be seen in the diary of the butler - about institution and another one about the well. In the japanese he was contacted by the hospital, went into it and then told his master about the baby (Coco), and the line about the well was just a note about how dangerous it is. Then there was an ambiguity about when Coco has died - in the original it is somewhat ambigous, but player can conclude that Coco died at night from November 22 to November 23.
I can't say that I have checked the entire game - it's just something that annoyed me so me and my friend checked that in the japanese game. You can actually get original and see it for yourself by using deepl or other online translation engine, lol. Well, I can say that english translation does need a bit of proof checking and a bit of polish.

Saying that, I can assume that this translation wasn't made either by vghime (there are a lot of errors vghime wouldn't have made; though I can't be sure about that - translation was done in 2014 and that was a long time ago, also all map names were translated and vghime is one of the small amount of translators who does translate them) or by Tosiaki7 (not his style). I think that this was either done by some unknown translator, or by vghime - though then there is a question why there are such big errors in translation? All I can think of - is that translation wasn't officially approved, so it was released without testing or proofreading.

Second, without mentioning the inaccuracies in the translation - english version is something that this game should have been, if author would have born in the english-speaking country with english folklore. Or closer to the western audience, as some anon has said in this thread. All rhymes, puzzles and even environments - are a love letter to the Mother Goose nursery rhymes. I saw that in everything, because I have spent a lot of time researching what each character refers to (they all are referring to certain lines in those nursery songs). I think that possibly author banned this translation fearing that translation woPost too long. Click here to view the full text.



File: 1428251112072.png (62.29 KB, 320x240, SBSky.png)

 No.3723[Reply]

An old RPG Maker game which has been finally translated in 2014.

rpgmaker.net/games/2727/

It can get difficult at times, so be sure to master the combat system. (Uses a field element effect: Can only use certain spells and abilities when a certain element is active.)

Shift opens up a second menu in battle which includes the Escape battle function.

Game also has a Dictionary and Glossary as well as a Destination marker (In case you forgot where you were in the game or what objective you were doing/have not played in a while)
18 posts and 18 image replies omitted. Click reply to view.

 No.5732

Man this place rocks. Diging out treasures and sharing them. Thanks for the quality and effort gentleman

 No.5812

Since the thread is kind of related - Dark Necklofar 2 got a new version.

https://freegame-mugen.jp/roleplaying/game_8645.html

 No.5982

File: 1614837429540.jpg (36.61 KB, 520x520, O7aCO1lR82Y.jpg)

Sup, guys. After several fucking hours of misery Seraphic Blue DC Altered finally has been… no, not translated, but adapted for gaijin users (that means: it's untranslated, but playable).

Why should we play it, you ask? Well, it has much more improved combat (like, really improved. The battles are fun now and not a chore, like in the original SB). Also, there was added a lot of random stuff as well, I myself don't know what the fuck does most of it do, so it's up to you to try.

Anyway, here it is:
https://mega.nz/file/PxV1CYTJ#jo0-csiuN4tfklrsy1tjqUzJM-BjEfmVNlbQFBFUEQ8

 No.5983

>>5982
I thought the original was plenty fun, just suffering from flawed enemy AI that used field elements even when you immunized characters to them.

 No.5985

>>5983

I like the original combat too but can't not to admit that it lacks some "juiciness" + when the boss battles are really fun and challenging, fighting the same mobs in the early game is kinda boring (in the late game it gets better though, since the enemies are starting to have instadeath strikes, nukes, meatballs, death attacks etc).



File: 1614799105135.jpg (74.8 KB, 1066x731, techreel.JPG)

 No.5981[Reply]

Hey so apparently someone a while back posted here with screencaps from a game called "parade" that noone could find any info on. It made its way to an "iceberg chart" on reddit, where the original dev found it and linked to an unlisted "tech demo" they'd posted on YT in 2013.

https://youtu.be/S_CSUG17QIY


Sadly, there seem to be no working download links. Thought you guys might find this interesting regardless.


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