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/og/ - Other Games

saya no uta
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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

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 No.5552[Reply]

I made Madotsuki and Urotsuki's sweaters in ACNH.

 No.5557

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Can you change the color on Urotsuki's sweater? I'm using this one that I found on google search but yours looks more detailed. Very well done.



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 No.5554[Reply]

Lol_rust (.flow's creator) remade Milya on Unity so it would work better, and seems like added more story/gameplay(?) to it.

And tried to translate it to English, but… "She was born one eye without it" just doesn't seem right. Also, sentences are cut sometimes, idk if it's intentional or not.

You can not only walk here, but also use a console, which puts up an overlay with the branch number, your progress and text history, as well as the additional "hidden" text you don't see in message boxes.

Judging by the "hint" page on lol's site, there might be puzzles.

The link: http://lolrust.site/game/milyabroken/

 No.5555

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^ same person here

Seems like this game has some similarities with DDLC.



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 No.4984[Reply]

One of the best TPS I've ever played, I've been playing this in the last 10 years and this game never gets old. It's amazing all the different things you can do and the different game modes you can play. This game really needs more recognition.


Website: https://universegunz.net
Video: https://www.youtube.com/watch?v=-Uc3eGbyiyo

 No.4988

gunz <3

 No.4989

Is the soundtrack as bad as the trailer music?

 No.5551

>>4989
Yes.



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 No.5546[Reply]

Hello, does anyone here know where I could find the game Kasumigaseki (霞ヶ関)? I found out about it while reading about Ayashii World, it's an underground game that is based off of a Japanese subway bombing. Other than the articles referencing Ayashii World, I could not find much information on it. I found this page which I think has information about it in Japanese, but no download link.
http://ww5.tiki.ne.jp/~qyoshida/kaiki2/168hukinshin-game.htm

 No.5547


 No.5548


 No.5549

I'll put the link to this website here because it seems like it might have some other interesting software.

 No.5550




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 No.2786[Reply]

http://squareegg.tumblr.com/post/58842595374/from-the-guy-who-stayed-up-all-night-to-make
A game about a day in the life of Touko Fukawa from Dangan Ronpa. Talk to trashcans, whine about your life, and solve a puzzle or something. Download is in the author's tumblr post about it that I linked.

 No.2794

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Mite b cool.

 No.3501

Is there another download for this? Everywhere I look is dead links.

 No.3503


 No.5540

>>3503
Link is dead. Anyone got one?

 No.5541




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 No.3742[Reply]

"This thing again?!"

A while ago I put Hell Diary on hiatus while I worked out the design of the game and what direction I wanted to go with it. Is it a sim, an adventure, what do I want to do with this thing?

I think it's still my most popular game despite not being in active development… until recently. A lot of people really, really liked Nightmare Castle, or at least some of the things it did with aesthetics. Hell Diary is set in that era (well… roughly). So I've started over again almost from square one and worked out some design elements I can stick to and make the game really fun for me to work on and feel like I'm making progress, and not confusing the hell out of players.

I've done away with the in-universe calendars and lingo and stuff, I'll just say the game is set in 1979 and has all of the characters you knew from before. But I'm splitting the story up into three "episodes" and at least trying to start out less open-ended. Gameplay's the same, but the aesthetic is different and there should be less stuff to wade through to get to the story.

NOW, the game's being done with Nightmare Castle's PC-8801/9801 aesthetic with 8-colour 640x400 graphics, and a soundtrack done with emulated YM2203 and Music Macro Language instead of Nightmare Castle's SB16 soundfont. I've already got the "engine" set up (it reuses Nightmare Castle's scripts and visual effects). I'll have some more about it up when I can take some screens; this post is long enough already!

Also, if you want, you can support me working on free resources and games on Patreon. You will get to download the game or any free music even if you don't donate, though: https://www.patreon.com/NoyemiK
33 posts and 7 image replies omitted. Click reply to view.

 No.4285

>>4284
Looks pretty, well done.

 No.4304

It took a while, but now you can play a cut down demo I put together for SXSW!

http://www.mediafire.com/download/tojccone64nq7jm/Hell+Diary+Demo.exe

It will only be up for download until the 19th or 20th, but this is because I intend to have a more full demo replacing it in May or June. But here we are, folks!

 No.4326

I managed to finish the game by working a solid week straight with 4 hour breaks to sleep:

http://www.mediafire.com/download/hlifro7wb4wd8pl/Hell_Diary_1_00_plus.zip

 No.4345

>>4326
Cool beans, OP. I'll give it a shot when I get off work.

 No.5539

>>4326
Damn, the link is dead. Anyone know where I can find it?



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 No.4079[Reply]

It's the sequel to Amihailu in Dreamland that nobody asked for!

Amihailu's World of Magic is a PC-98 styled turn-based RPG in the turn-based style of Rogue, where you play as Amihailu and explore her magical world of Tumydorado. This time, you're fighting a variety of different hostile creatures as you explore, with one of the many unique tools the game gives you to do so.

Features (some are planned, some are already in the game):
-Simple melee combat/skills using Amihailu's powerful fists
-Utility and attack magic for solving puzzles, defeating enemies, or escaping
-Ranged combat using firearms for a different flavour and new tactical challenges (being well-trained in their use, Amihailu is reluctant to use her gun at times she determines it would be unsafe)
-Shops, new characters, and a new surreal story starring Amihailu
-640x400 16-colour palette and simple graphical effects to preserve a PC-98 aesthetic

The game's intended to eventually be a commercial product, but the first couple of alpha builds will be free (if a bit sparse) so that people can try it out and see if they enjoy it.

Feel free to ask questions or suggest a feature or two! I'll talk a bit more about systems as I implement them. The game's being made with Game Maker, so it can compile cross-platform. The newer GML is a bit more C-like, so I have little trouble programming with it as well.
10 posts and 5 image replies omitted. Click reply to view.

 No.4162

>>4160
There's no procedural generation, I'm considering adding puzzles or somesuch that need special equipment to engage (like zelda or metroid) which requires the dungeons to be hand-made.

For any incomplete releases you should largely expect fighting and progression demos though!

 No.4166

This looks fucking cool as hell. Really looking forward to seeing more of this.
I hope you take some inspiration from Yume Nikkis exploration too.

 No.4171

Due to popular demand (hahaha, okay, couldn't say this with a straight face)

Err, anyway, due to demand… I decided not to do AdLib+effects/processing for the soundtrack. I'm using OPNA FM synth instead, like I originally wanted to.

The game won't use the original PMD files like Hell Diary (I want it to be playable on Mac and Linux) but the tracks are rendered from the PMD originals using FMPMDE and then snipped down to loop properly in the engine.

And, instead of Hell Diary's monoaural YM2203, this game will use YM2608/YMF288 stereo six-channel FM+PSG. Enjoy!

https://youtu.be/4Y20H7VLb3M

 No.4361

Hello, yes, this game is still a thing. I'm starting to create some better/extra music before I commit to releasing a demo.

The game will use the PC-9801-86:
http://chipmusic.org/NoyemiK/music/magical-tumydorado-pc-9801-86

 No.5538

Is the game still in development? I see the channel is active, but I couldn't find any version of this game.



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 No.5007[Reply]

The Pixiv page of Kouri,the developer of Ib?
15 posts omitted. Click reply to view.

 No.5023

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>>5022
Well, let's see… 2kki has over 12 years, .flow is going to turn 10 next year. ib is from, what, 2011? What's next, towelket?
If the devs wanted to milk their cow, they would have done so already. It seems for some reason you associate popularity with success and if a game isn't… "available" to the west, then it isn't successful for you (and guess again, the eastern fanbase is x3 or x5 times the western one). If you want to help the developers, spread the word in your blog or among your friends. There's no need for them to be on steam. You don't really think any of the shitty games made in the west would really blast it on freem or any similar platform, right? Also there's the problem of localization, who do you think would translate them? Because the only translations are fan made and only when someone actually decides to sit their ass through the whole process of translating, scripting, testing and debugging. And don't expect japanese people to trust western faggots touching their game, it's happened in the past and hasn't gone well.

These communities have existed and done pretty well without messing with steam, and part of the fun is finding about them by yourself. And actually, people on steam do not appreciate RPGmaker games (and for a good fucking reason, tumblr has been spouting meme games for about 6 years and steam is full of fucking RTP graphics "games"), so don't think people will actually care about them and in fact be ready to see how people bash on the author because the dolphin raped a witch.

 No.5024

>>5023
>Well, let's see… 2kki has over 12 years, .flow is going to turn 10 next year. ib is from, what, 2011? What's next, towelket?
To be fair, games like Misao, Mad Father, The Crooked Man, etc, are all from 2012 and they still got re-published on Steam during the last year.

 No.5025

>>5024
^This.

 No.5507

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>>5015
Hell no, fuck off. These RPG Horror remakes are pure soulless bullshit. Just look at The Witch's House remkae:
>ugly, uninteresting graphics compared to the original smooth and cute graphics
>some death animations were redesigned in a way they lost all the impact they had (the famous "wall-crushing" death animation isn't as jumpscarey as before)
>npc were redesigned in a very goofy way; the "invisible ghosts" are now clearly visible so it isn't as impacting as before, I remember the first time I played I got surprised when suddenly something in the kitchen talked to me. the anaconda was black/green olive in the original game, however, in the remake it's bright green which makes it look like a dragon of some sort (which is goofy as fuck) and it contrasts with the little illumination of the room making it even more goofy
>black cat redesign it's the worst of them all (white borderlines, seriously???)
>too much hand-holding for newbies, in the original game you had to think, the remake just gives you everything in the mouth
>bugs everywhere, the game just can't stop soft-locking and crashing
So glad I didn't even bought it. The only thing I liked was the new Viola's portrait and I still like her original sprite more.

 No.5512

>>5507
adding to what you said
>published by Dangen
yikes.



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 No.3911[Reply]

Recently, Strangethink has deleted all their games, without any known reason. Some of their games were Abstract Ritual and Secret Habitat. I have a version of Secret Habitat. Does anyone have some of the other games? If so, please upload and link here.

http://www.mediafire.com/download/a6p7kz78d5o0box/SecretHabitatWin.zip
11 posts and 6 image replies omitted. Click reply to view.

 No.4894

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>>4893
No problem.

 No.5496

>>4885
Any chance you or anyone else would be willing to upload those games? They're gone now, too.

 No.5497

>>5496
I think I've got them downloaded on my parents' computer, if I have then I'll upload them when I get the chance (no one should hesitate to do it sooner if they can though)

 No.5500

Apparently there's another Strangethink game called Endless Crimes of the Future.

Video: https://www.youtube.com/watch?v=74mFiTjuSxk

The uploader placed a download link in the comments: https://drive.google.com/file/d/1qYmEXN2ffLfXUbqd8p88tnkKE8XT1tyX/view

 No.5501

Same anon. Did more digging elsewhere, found archives of Joy Exhibition, Mystery Tapes, Secret Habitat, and These Monsters.

Joy Exhibition: https://www.dropbox.com/sh/v5865t4wrn2puhf/AABqD3BYeiSB60C1uFLXJLkOa?dl=0

Mystery Tapes: https://www.dropbox.com/sh/sxxwoejoh43cjq1/AAA0SnCPhKtHWOhmRHwt5wMua?dl=0

Secret Habitat: https://www.dropbox.com/sh/q6nlgzcp551kqzw/AAA_lHfs4eTWYUDQ3yPwGWjOa?dl=0

These Monsters: https://www.dropbox.com/sh/borcs1xnxwfebsq/AABPsU6gclZoY4JXdZFW2Dqda?dl=0

So basically, the only game that we know was released that hasn't been found yet is StrangeClimber.



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 No.2643[Reply]

Sharing with you a demo of my new game, it's RPG and shooter.

http://www.mediafire.com/download/9247ieldj4k8kzq/TouhouProjectMysticSeal.zip
13 posts and 7 image replies omitted. Click reply to view.

 No.2687

>>2682
There's a walktrough in the website http://touhoumysticseal.yolasite.com/ if you have doubts just ask, thank you for playing!
Some tips:
>you can shoot while slashing
>Hina's spell card makes things easy in boss stages
>remember to buy some sake before leaving the village

>>2683
Thanks a lot, I hope you like it :j

 No.2695

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A small gif with a scene against Mima

 No.5487

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>>2643
I hope you'll read this, but thank you from the bottom of my heart, I had a really bad day today and this fangame was exactly what I needed, and I'm honestly a huge fan of Touhou fangames so to see something as niche as this is wonderful.

It's honestly amazing how I ended up on this 7 year old thread, but thank you. I'll treasure this fangame. I had a great time playing this and even though I'm guessing development stopped, I hope something compels you to finish it. Thank you again.

 No.5488

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>>5487
Hey, it's been such a long time since I even remembered this existed, but I'm really happy you liked this.

I kind of moved on to other projects but I'll see how I feel about it once I finish those, if I do it however, I'd have to start from zero again, for many reasons, even my pixel art would feel inconsistent now.

There has been some more development, you can see some of it in the posts in this tag:
https://balthasar02.tumblr.com/tagged/touhou-mystic-seal

Thanks a lot and I wish you better days.

 No.5489

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>>5488
It makes me very happy that you ended up replying back to me, thank you for your kind words and I wish you nothing but the best on your future projects!



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