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/og/ - Other Games

saya no uta
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We are about to have an influx of refugees from the shuttered 8chan, and this is probably inevitable.
However, this is not 8chan, and it's definitely not 4chon.
Participation is welcome, but a sudden sharp increase of alt-right material and garbage posts will not be tolerated.
Please leave your hitlers, seisatsu.pngs, burning crosses, and shitpost floods at the door.
Even on /ot/, we expect some level of quality in our posts. Please familiarize yourselves with our rules and guidelines, and make sure to lurk before posting.
Also, apologies for deleting the /4chon/ refugee thread outright, I overreacted. There's nothing wrong with such a thread as long as it doesn't cause me too much of a headache.
Enjoy your stay and don't be a dick.
-Seisatsu

File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
68 posts and 37 image replies omitted. Click reply to view.

 No.5199

So. I stuck the contents of that gibberish Japanese file into Google Translate out of curiosity, and got this out of it:

"There are a couple of creatures in their cities.
The number of liters is equal to the number of liters.
Incomplete design of fuel injection system
The setting value is greater than the set value
The number of entries is less than or equal to the maximum number of entries
If there is more than one of them, the cumulative number is greater than the other."

With the title of the file translating to "Learning from the University of Tsukuba"

I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.

I wonder if it's possible to translate this by converting it into another language (not necessarily a language so much as code) and then back to Japanese, or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…

 No.5379

I've made packs of Shojo Gidan that have all the RTP files included, so one doesn't need to install another program just to run the game.

English: https://mega.nz/#!eBlzSSaB!4NuslR3fBzqn9Y6rFkbPZxwT_lQWR_GX79xcbtk5KWs

Japanese: https://mega.nz/#!DEsjXKBJ!mxV-3yEkqVvVlZboo8qwTX1ka0n_Hni_yrLbFU1NHtk

I'm confident I got most of the files, but I may have possibly missed a sound file somewhere. Let me know if I have, or if there are any other errors, and I'll upload fixed versions.



File: 1469861143604.png (834.74 KB, 1200x700, 47621496_p0.png)

 No.4441[Reply]

Shoujo Kidan - A girl's Eerie Story, by lol_rust.

It took my a good while to translate, particularly because I had to deal with a lot of problems related to the engine itself more than the translation. That's why the filesize is sightly bigger than the official japanese download (I had to add some RTP files). Either way, it's finally here.

http://www.mediafire.com/download/i7dl9m2ywq6xsfb/SJKD_EN.zip

TL;DR run it, if you see garbage, switch the locale to JP.
Just download the game, and run it. If you see mojibake, you will have to either switch your locale to japanese or use a third party program like applocale (or whatever works for the new windows). There's a way to fix this, and that is to encode all the shift_JIS filenames to Windows-1252, however I currently don't know any way to do this which isn't changing every single filename manually. I suspect some file extractors such as winrar can achieve this when extracting files in a non-japanese environment, however I'm not sure and I haven't tested it myself.

The game has 2 routes and an omake, meaning it has 3 endings. It isn't really hard, but it comes with hints so it's nothing unbeatable. I will reply any question if anybody has problems with it though.

Finally, I want to thank every single person who gave me a hand with this translation, for their effort and input. And although this work is finally published, I still accept input and criticism regarding the translation quality, so feel free to bring anything up in this thread or via mail.

Enjoy.

Post too long. Click here to view the full text.
70 posts and 32 image replies omitted. Click reply to view.

 No.5364

The English translation of the game is missing these RTP files:

J宿2.mid
安らぎ2.mid

 No.5365


 No.5371

I've made bloatless versions of Shojo Kidan in English and Japanese, which will both work without needing to install the RTP. These should include all missing files and exclude all non-essential files. The English version also includes the translation patch.

Bloatless Japanese download: https://mega.nz/#!WU8gGYQa!OOgAFDcqn9wgCZ3B2tUySHbz4MFZc_dkMQdUWz8WMNM

Bloatless English download: https://mega.nz/#!fc1yzSSA!oieA5duRWlJM0hd4_xiMV9RBkXOSykP-GORh0XtN4pI

Please tell me if I missed any RTP files and I'll make new versions including those.

 No.5377

>>5371
Oh thank you!

 No.5378

I've updated my bloatless packages of Shojo Kidan. The links changed as a result of how MEGA handles files, so here are the new links.

English: https://mega.nz/#!2IVjBCwI!K7tqjj1SWu2kdi1-EQEnwMINrHADpTxOV4DAytC5bYQ

Japanese: https://mega.nz/#!aVUTkSgZ!gIYOE4_kdGr_DGUPUZZVtDL52rCKhGjlTGNyWAokrnE

The main difference is that English version was missing some extra translation notes from the download link in the OP, different to those in >>4455, which I added in.



File: 1499052262913.jpg (61.07 KB, 1280x720, maxresdefault.jpg)

 No.4896[Reply]

Haven't seen this mentioned on Uboachan yet, and don't really know where to post it, but if you haven't seen it yet, Petscop is pretty neat.

https://www.youtube.com/channel/UCZKQv0ZFHpeIUkOtNjtq4KA/videos

 No.4897

Isn't this more /x/ related?

 No.4898

>>4897
It's unclear. It's creepy, sure, but there's no sign of anything explicitly paranormal.

 No.4899

It's a nice watch. Wish there was more though.

 No.5363

File: 1553622380026.gif (299.86 KB, 200x200, bump.gif)

Highly recommending this. I know crappy analysis videos by e-celebrities coming up when you search for it can be a turn off, but give it a chance. It's much more interesting than other stuff in it's "genera" (i.e. It's not Ben Drowned). It's also ongoing AFAIK.



File: 1526443631137.jpg (52.69 KB, 816x624, Milya.jpg)

 No.5135[Reply]

I finished translating Milya. The game is, for some reason (i.e. the engine can't handle memory allocation with some textures), very prone to crashing, and although I managed to improve the overall time between crashes (a lot), it still happens from time to time. The good thing is that this game isn't that long and you don't need to save or anything like that anyway. But I insist that it crashes as a fault on the engine side, so please spare me the complains.

Milya in Japanese can be downloaded here:
https://www.freem.ne.jp/dl/win/13977
(Link provided through lol's site http://rustlimbo.webcrow.jp/games/milya/index.html )

And the patch can be downloaded from here:
https://mega.nz/#!p2oDCIzA!yV2lReNQlx8zSXaZHdK4uTIDkjK0VQgCIupd9whQae0
Just extract the files inside the original Milya folder, and when asked if you want to overwrite things, say yes to all.

Inside the ./www folder, you will find a copy of the original CommonEvents.json file, plus a backup of the english one. In case you want to switch to the original language again, all you have to do is copy the CommonEvents[EN/JP].json file, paste it inside the ./www data folder, and rename it to CommonEvents.json (overwriting the file there).

However, if you find that extracting a file is too difficult for you to handle, here's a download with the executable already patched:
https://mega.nz/#!kzJDmYbR!SFKQYF3mSRXjdKz_pEuAEC12CF7abn49HqMedE5trnI

Post too long. Click here to view the full text.
10 posts and 3 image replies omitted. Click reply to view.

 No.5198

>>5193
A transcription of the game would be nice to have, thanks.

 No.5200

File: 1533525889616.png (471.06 KB, 600x600, 1465825224717-3.png)

>>5198
I tried replaying Milya and writing down within the file all you see so you could follow the context, but unfortunately the crashings and need for adding jump points (more on this later) takes more time than I can actually put down for this. Instead, I'll write the general feeling of the game here.

I divided the game's text into what I called "branches". They aren't branches in the classical way (i.e. a byproduct of making a "choice" within the game), but rather just different loops that run when you start the game. When you play for the first time, you run what I call "branch 0", which will always be the first branch the player sees the first time they play the game.
Sometimes when playing, for example, "branch 2", two or three snips of text from "branch 05" will appear, before jumping back from where it left in "branch 2". This is what I denominated "Jump Points". This makes understanding the story more difficult, therefore by reading this script (which is in order and with corresponding text inside their respective branches), you will probably have a better understanding of the story than just by "playing the game".

With all that said, here's the file: https://pastebin.com/XeSJbFTN

And some context: Some of these branches (those that don't seem to be narrated by "the protagonist", i.e. a girl who goes to this café in a forest) are generally just text over a black background. The others are, as I mentioned, apparently narrated by the girl, who walks through different maps through passages, corridors, what looks like some forest path, a field, basements, etc.

If you want to discuss something or have doubts about anything in the file, feel free to ask and I'll try to fill as many holes as possible.

 No.5203

>>5200
Thanks a lot for providing this.

I've only read the script once so I barely understand anything, but man, lol really loves his mind screw and disease plots, doesn't he? Either way, looks like I'm going to have to do a lot of rereading again to try and figure this one out…

 No.5347

According to lol's twitter, apparently he's remaking Milya in Unity (same engine AruMa KeteRa used) to be more functional

 No.5348

File: 1550158278625.jpg (120.9 KB, 400x300, 1415607861006.jpg)

>>5347
You guys are free to use my translation (or improve it, if you feel like it) for the unity version. This is going to be a busy year so I'm not sure I'll have the time to do it.



File: 1485998294100.png (62.81 KB, 261x307, worlds.PNG)

 No.4771[Reply]

rare/obscure/missing video games thread? im trying to find this one japanese pc game from like the 90's, i think it was more like an interactive book or something.
17 posts and 3 image replies omitted. Click reply to view.

 No.5190

>>5188
Erisyes: https://mega.nz/#F!VMIECS5D!OOysuLztJzww-m35gaKCdA (First run the .exe and then the .hta from the zip file)
黒塗童話: https://mega.nz/#!hEpFHRgY!NQWEcpDjH4F-HBagI9zgyPb4kp4A90HWDZATysqbqd8
I didn't have a chance to really check them so I can't tell you they will work for sure, good luck.

 No.5191

>>5190
I don't think I'll be able to get Erinyes to work.
黒塗童話0.9 works great so far.
Thanks!

 No.5306

Not sure why I can't get Erinyes to work. Also, anyone have Ib: Hardcore Edition, or all the games by nekomarieru? I can't seem to find them anymore.

 No.5335

I remember a game IV Fighter I think. It was about a girl in a hospital being attacked by syringes and stuff. Wish I could find it again.

 No.5342




File: 1549235749544.png (160.44 KB, 512x250, terraria.png)

 No.5339[Reply]

Would anyone be interested in an official Terraria server for Uboachan?


File: 1538228359485.jpg (37.33 KB, 480x358, ico.jpg)

 No.5229[Reply]

There's something about games from this time that I've not seen captured before or since. What are your favourite games from this era?
10 posts and 18 image replies omitted. Click reply to view.

 No.5258

File: 1538290023011.png (28.14 KB, 400x800, pixels.png)

>>5231
The other guy in the thread pretty much explained it for me.
Shitty pixel graphics are an easy way for lazy developers that can't do art to excuse their games for looking awful and dull.
It was endearing the first few times and yes, there are games that pull it off really well, but as more people jump onto the bandwagon it gets stale really quite soon. You'll start seeing games with little thought or effort put into their visual design, the kind that doesn't gain anything from the retro art style (or neo pixel art, as anon called it) at all, that never really had any reason for using it.

Not that I expect all indie developers to be some Renaissance masters of all arts, but at least don't advertise "retro graphics" as your main selling point.

 No.5260

Sly 2. I beat this game about five times when I was a kid. 1 and 3 are also really good, never played 4 but it looks awful unfortunately.

>>5233
It's not good to be a trend chaser, but it's not good to not do something you wanted to do just because it's trendy at the moment either. Especially since this (I assume from your wording) will be your first game, just do whatever you want. Just don't expect it to be popular if you put it online.

 No.5268

File: 1538567835568-0.jpg (34.2 KB, 220x312, JetSetRadioFuturebox.jpg)

File: 1538567835568-1.gif (189.91 KB, 200x151, 1538535549469.gif)

File: 1538567835568-2.png (432.08 KB, 648x486, Cylinders.png)

>>5229
never really played much ps2 games but i spent a ton of time on xbox and gamecube games i can assure you that they were just as much experimental as well. there was a lot more passion for the craft that still exists today, but you won't see it from a major company due to the financial risks that implies. i feel like with better graphics came higher budgets, so companies started focusing on that and realism than actual gameplay, environment and unique art styles. even companies like capcom, known for their unique style have started embracing realism more and more (mostly based on decisions inspired by kenji inafune's massive ignorance and embrace of western AAA industry). it's the reason why so many of their games switched to 3D and tried more realistic styles (which i guarantee is why games like SFV look the way they do, and they only got realism right imo so far with DMC5). there are still games that look charming, but a lot of them are done by indie/doujin companies rather than major league companies. i think companies are slowly starting to realize not many people care about the realism/graphics side of games as much as they did, but it's going to be a while before we see games that are as stacked with content and care as they were in that generation of AAA gaming.

 No.5269

>>5268
Inafune's a westaboo cunt. People like him are so obsessed with emulating us that they ignore our obvious faults and actively harm their own culture's output.

 No.5336

>>5229
>What are your favourite games from this era?
Ico
Shadow of the Colossus
Metal Gear Solid 3
Kingdom Hearts 1



File: 1544657094752.png (136.08 KB, 1920x1080, bedroom.png)

 No.5318[Reply]

Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not, but I'm pretty sure it's something worth asking about. Do any of you know anything about Nocturne? What I know so far is:
-You play as a shadowgirl named Soentsuki. (Pictured in what I assume is her room)
-You go through a two-screen hallway into a black void where only Soentsuki's eyes are visible.
-The game has a small chance of loading you into a Red Room that locks the game up. Otherwise, the dark room is a softlock.
-In another edition, modified for 100% Red Room, I've managed to move around and discover that the "Red Room" has two screens, but you're mostly stuck on one.

Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated. If need be, I can post a download link for the game.

 No.5319

You don't need to submit a name nor your mail to post here.

>Do any of you know anything about Nocturne?

Yes, an unfinished and abandoned project with weird gimmicks but not much else.

>Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not

It is, well known fact, the -tsuki makes it obvious too.

>Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated.

Well, you pretty much resumed what is available at all. You can butcher the game yourself if you're that interested, really, but you won't find much.

>If need be, I can post a download link for the game.

It's not in the fangame archive (or at least in the directory list), so that'd be appreciated.

 No.5320

http://www.mediafire.com/?qjx5xq98a6cb3xe

Here's the download, other anon. Sorry, I never post here anyways. Also, I would decompile it if I could, but all I have is a .exe. I'll try opening it in like WinRAR.



File: 1543015777725.jpg (68.74 KB, 500x500, freem.ne.jp.jpg)

 No.5314[Reply]

I found this Japanese RPG Maker game called An Earth, looks like it has a small following on Twitter but other than that I can't find nothing about this game. Seems like a RPG similar to Earthbound or something. It also has a sequel, anyone know anything else about this? The game is in Japanese.

An Earth:
https://www.freem.ne.jp/win/game/15682

sequel:
https://www.freem.ne.jp/win/game/18497

 No.5315

>>5314
Based on what little interactions I've seen, it appears to be a parody of the Mother series.



File: 1541982917414.jpg (338.59 KB, 850x1253, __original_drawn_by_gemi__….jpg)

 No.5297[Reply]

I've played chess ever since I was a kid and i'm addicted to playing online games. Recently I wondered why there wasn't so many asian players and unsuccessfully tried to find an active nip chess server. I did a bit of digging and learned about Shogi. I now know the basic rules and i'm interested in getting more deeply into it, but I can't find a good strategy guide online. Could somebody point me in the right direction?

 No.5300

File: 1542165215178.jpg (489.53 KB, 636x900, __kawashiro_nitori_touhou_….jpg)

I did some more digging and found a few decent surface level resources. Nobody on ubuu seems to already be into it, but maybe somebody else can get use out these.

Basic rules
https://genedavissoftware.com/shogi-rules/
Intro to castles
https://genedavissoftware.com/the-big-three-shogi-castles/
Rudimentary strategy
http://gambiter.com/shogi/Shogi_strategy_and_tactics.html
Essential tactics
https://en.wikipedia.org/wiki/Shogi_tactics
Essential principles
http://www.shogi.net/kakugen/
Mating problems
http://www.shogi.net/rjhare/#tsume
http://www.shogi.net/nexus/ladder/prevwarm.html
Post too long. Click here to view the full text.

 No.5301

>>5300
Not many people around, I tried getting people to play mahjong but nobody replied either.
I'm quite busy right now but I've been wanting to give shougi a try, so I may pop one of these days.

 No.5302

>>5301
I saw your thread. I wasn't interested because it was completely unfamiliar to me and is usually played by 4 people. What made you get into that first?

 No.5303

>>5302
Free time, and interest in learning how to play a game that involved some luck besides strategy. Poker and the like lack taste and feel like you rely way too much on luck, while mahjong involved enough strategy as well as luck. It also helped I had some mahjong games lying around, so it was just bound to happen.
I could have gone with chess or something too, but since I'm a weeb I thought I may as well learn weeb games.

 No.5304

File: 1542406716238.png (20.7 KB, 639x480, Shogi_Board.png)

I found a better online ai.
http://ken1shogi.sakura.ne.jp/shogi/shogi.html
The site always includes some other stuff. For practice problems, select, 詰将棋, in the settings. Piyoshogi is the best free app you can get, and that has thirty levels.
https://www.youtube.com/user/HIDETCHI/playlists
This is the best english youtube channel on shogi.



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