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/og/ - Other Games

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Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1562619897617.jpg (Spoiler Image, 72.19 KB, 816x624, DuXV6MiVAAAFfpr.jpg)

 No.5394[Reply]

What the FUCK does Uboachan think about this game?

https://www.youtube.com/watch?v=uiMqmhEprWY

 No.5395

File: 1562622243365.jpg (314.25 KB, 850x850, sample_58d93d66485d2234438….jpg)

>>5394
It was pretty enjoyable, my score was 72 I think.

 No.5397

>>5395
My best score was 53. I used a pump action shotgun and a tec-9. It overall pretty enjoyable, remind of classics controversial game series Postal but with a anime asthestic and more rage fueled rampage than of pure mental illness.

 No.5398

>>5395
I think that was the score of friend that reccomend me this game. lol

 No.5399

I love it, great replay value and art.

 No.5401

Oh man I love this artist, didn't even know they put out a game till I saw this thread. Thanks OP.

As for the game. It's good for a bit of fun, feels a little odd on keyboard to me, better on controller. The story was relatable and fit the game well, but I would have liked it more if there had been maybe an extra mode with more of a gameplay focus. Like maybe a twin stick shooter mode, or endless waves mode against the police at the end.



File: 1561676172180.png (199.99 KB, 1722x959, screenshot.2361.png)

 No.5387[Reply]

Happy Snake makes a lot of cute games, though this time they tried to make something with a little bit of horror in it. QT is kinda like a reverse horror game, in that it starts spooky and then gets full of good feelings instead. It's also a big reference to P.T.

The game is currently on Kickstarter, but there is also a free Demo that can be tried here: https://happysnakegames.itch.io/qt


File: 1352472434729.jpg (311.13 KB, 1001x1012, 23692692.jpg)

 No.1553[Reply]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
58 posts and 20 image replies omitted. Click reply to view.

 No.5366

Does anyone have a download link for the 5/6/fury versions of towelket?

So far I managed to get 3,2,1,4 (all from https://www.freem.ne.jp/brand/1039 ) and 0 thanks to
>>5176

 No.5381

>>5333
I'll help translate and proofread.

 No.5382

http://www.mediafire.com/?29mkm8hk8uo1r33

I'm pretty sure this zip includes all the games.

 No.5383

>>5382 The zip has every game that's been taken down by the creator, the rest of the series can be found easily online.

Fyi, 表 is the unfinished version of Fury, 裏 is a previous version of 6, the 3 in the zip file is the pre-rework version.

All the info can be found easily on the Pixiv encyclopedia but you'll need to read Japanese or rely on an online translation.
https://dic.pixiv.net/a/%E3%82%BF%E3%82%AA%E3%83%AB%E3%82%B1%E3%83%83%E3%83%88%E3%82%92%E3%82%82%E3%81%86%E4%B8%80%E5%BA%A6
If you play fury, make sure to read up on how to avoid the gamebreaking bugs.

 No.5384

>>5383
>>5382
>>5381
>>5334

I downloaded all of these. Somewhere at the end of the month I'll get some vacations so I think I will start then.



File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
68 posts and 37 image replies omitted. Click reply to view.

 No.5199

So. I stuck the contents of that gibberish Japanese file into Google Translate out of curiosity, and got this out of it:

"There are a couple of creatures in their cities.
The number of liters is equal to the number of liters.
Incomplete design of fuel injection system
The setting value is greater than the set value
The number of entries is less than or equal to the maximum number of entries
If there is more than one of them, the cumulative number is greater than the other."

With the title of the file translating to "Learning from the University of Tsukuba"

I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.

I wonder if it's possible to translate this by converting it into another language (not necessarily a language so much as code) and then back to Japanese, or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…

 No.5379

I've made packs of Shojo Gidan that have all the RTP files included, so one doesn't need to install another program just to run the game.

English: https://mega.nz/#!eBlzSSaB!4NuslR3fBzqn9Y6rFkbPZxwT_lQWR_GX79xcbtk5KWs

Japanese: https://mega.nz/#!DEsjXKBJ!mxV-3yEkqVvVlZboo8qwTX1ka0n_Hni_yrLbFU1NHtk

I'm confident I got most of the files, but I may have possibly missed a sound file somewhere. Let me know if I have, or if there are any other errors, and I'll upload fixed versions.



File: 1469861143604.png (834.74 KB, 1200x700, 47621496_p0.png)

 No.4441[Reply]

Shoujo Kidan - A girl's Eerie Story, by lol_rust.

It took my a good while to translate, particularly because I had to deal with a lot of problems related to the engine itself more than the translation. That's why the filesize is sightly bigger than the official japanese download (I had to add some RTP files). Either way, it's finally here.

http://www.mediafire.com/download/i7dl9m2ywq6xsfb/SJKD_EN.zip

TL;DR run it, if you see garbage, switch the locale to JP.
Just download the game, and run it. If you see mojibake, you will have to either switch your locale to japanese or use a third party program like applocale (or whatever works for the new windows). There's a way to fix this, and that is to encode all the shift_JIS filenames to Windows-1252, however I currently don't know any way to do this which isn't changing every single filename manually. I suspect some file extractors such as winrar can achieve this when extracting files in a non-japanese environment, however I'm not sure and I haven't tested it myself.

The game has 2 routes and an omake, meaning it has 3 endings. It isn't really hard, but it comes with hints so it's nothing unbeatable. I will reply any question if anybody has problems with it though.

Finally, I want to thank every single person who gave me a hand with this translation, for their effort and input. And although this work is finally published, I still accept input and criticism regarding the translation quality, so feel free to bring anything up in this thread or via mail.

Enjoy.

Post too long. Click here to view the full text.
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 No.5364

The English translation of the game is missing these RTP files:

J宿2.mid
安らぎ2.mid

 No.5365


 No.5371

I've made bloatless versions of Shojo Kidan in English and Japanese, which will both work without needing to install the RTP. These should include all missing files and exclude all non-essential files. The English version also includes the translation patch.

Bloatless Japanese download: https://mega.nz/#!WU8gGYQa!OOgAFDcqn9wgCZ3B2tUySHbz4MFZc_dkMQdUWz8WMNM

Bloatless English download: https://mega.nz/#!fc1yzSSA!oieA5duRWlJM0hd4_xiMV9RBkXOSykP-GORh0XtN4pI

Please tell me if I missed any RTP files and I'll make new versions including those.

 No.5377

>>5371
Oh thank you!

 No.5378

I've updated my bloatless packages of Shojo Kidan. The links changed as a result of how MEGA handles files, so here are the new links.

English: https://mega.nz/#!2IVjBCwI!K7tqjj1SWu2kdi1-EQEnwMINrHADpTxOV4DAytC5bYQ

Japanese: https://mega.nz/#!aVUTkSgZ!gIYOE4_kdGr_DGUPUZZVtDL52rCKhGjlTGNyWAokrnE

The main difference is that English version was missing some extra translation notes from the download link in the OP, different to those in >>4455, which I added in.



File: 1499052262913.jpg (61.07 KB, 1280x720, maxresdefault.jpg)

 No.4896[Reply]

Haven't seen this mentioned on Uboachan yet, and don't really know where to post it, but if you haven't seen it yet, Petscop is pretty neat.

https://www.youtube.com/channel/UCZKQv0ZFHpeIUkOtNjtq4KA/videos

 No.4897

Isn't this more /x/ related?

 No.4898

>>4897
It's unclear. It's creepy, sure, but there's no sign of anything explicitly paranormal.

 No.4899

It's a nice watch. Wish there was more though.

 No.5363

File: 1553622380026.gif (299.86 KB, 200x200, bump.gif)

Highly recommending this. I know crappy analysis videos by e-celebrities coming up when you search for it can be a turn off, but give it a chance. It's much more interesting than other stuff in it's "genera" (i.e. It's not Ben Drowned). It's also ongoing AFAIK.



File: 1526443631137.jpg (52.69 KB, 816x624, Milya.jpg)

 No.5135[Reply]

I finished translating Milya. The game is, for some reason (i.e. the engine can't handle memory allocation with some textures), very prone to crashing, and although I managed to improve the overall time between crashes (a lot), it still happens from time to time. The good thing is that this game isn't that long and you don't need to save or anything like that anyway. But I insist that it crashes as a fault on the engine side, so please spare me the complains.

Milya in Japanese can be downloaded here:
https://www.freem.ne.jp/dl/win/13977
(Link provided through lol's site http://rustlimbo.webcrow.jp/games/milya/index.html )

And the patch can be downloaded from here:
https://mega.nz/#!p2oDCIzA!yV2lReNQlx8zSXaZHdK4uTIDkjK0VQgCIupd9whQae0
Just extract the files inside the original Milya folder, and when asked if you want to overwrite things, say yes to all.

Inside the ./www folder, you will find a copy of the original CommonEvents.json file, plus a backup of the english one. In case you want to switch to the original language again, all you have to do is copy the CommonEvents[EN/JP].json file, paste it inside the ./www data folder, and rename it to CommonEvents.json (overwriting the file there).

However, if you find that extracting a file is too difficult for you to handle, here's a download with the executable already patched:
https://mega.nz/#!kzJDmYbR!SFKQYF3mSRXjdKz_pEuAEC12CF7abn49HqMedE5trnI

Post too long. Click here to view the full text.
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 No.5198

>>5193
A transcription of the game would be nice to have, thanks.

 No.5200

File: 1533525889616.png (471.06 KB, 600x600, 1465825224717-3.png)

>>5198
I tried replaying Milya and writing down within the file all you see so you could follow the context, but unfortunately the crashings and need for adding jump points (more on this later) takes more time than I can actually put down for this. Instead, I'll write the general feeling of the game here.

I divided the game's text into what I called "branches". They aren't branches in the classical way (i.e. a byproduct of making a "choice" within the game), but rather just different loops that run when you start the game. When you play for the first time, you run what I call "branch 0", which will always be the first branch the player sees the first time they play the game.
Sometimes when playing, for example, "branch 2", two or three snips of text from "branch 05" will appear, before jumping back from where it left in "branch 2". This is what I denominated "Jump Points". This makes understanding the story more difficult, therefore by reading this script (which is in order and with corresponding text inside their respective branches), you will probably have a better understanding of the story than just by "playing the game".

With all that said, here's the file: https://pastebin.com/XeSJbFTN

And some context: Some of these branches (those that don't seem to be narrated by "the protagonist", i.e. a girl who goes to this café in a forest) are generally just text over a black background. The others are, as I mentioned, apparently narrated by the girl, who walks through different maps through passages, corridors, what looks like some forest path, a field, basements, etc.

If you want to discuss something or have doubts about anything in the file, feel free to ask and I'll try to fill as many holes as possible.

 No.5203

>>5200
Thanks a lot for providing this.

I've only read the script once so I barely understand anything, but man, lol really loves his mind screw and disease plots, doesn't he? Either way, looks like I'm going to have to do a lot of rereading again to try and figure this one out…

 No.5347

According to lol's twitter, apparently he's remaking Milya in Unity (same engine AruMa KeteRa used) to be more functional

 No.5348

File: 1550158278625.jpg (120.9 KB, 400x300, 1415607861006.jpg)

>>5347
You guys are free to use my translation (or improve it, if you feel like it) for the unity version. This is going to be a busy year so I'm not sure I'll have the time to do it.



File: 1485998294100.png (62.81 KB, 261x307, worlds.PNG)

 No.4771[Reply]

rare/obscure/missing video games thread? im trying to find this one japanese pc game from like the 90's, i think it was more like an interactive book or something.
17 posts and 3 image replies omitted. Click reply to view.

 No.5190

>>5188
Erisyes: https://mega.nz/#F!VMIECS5D!OOysuLztJzww-m35gaKCdA (First run the .exe and then the .hta from the zip file)
黒塗童話: https://mega.nz/#!hEpFHRgY!NQWEcpDjH4F-HBagI9zgyPb4kp4A90HWDZATysqbqd8
I didn't have a chance to really check them so I can't tell you they will work for sure, good luck.

 No.5191

>>5190
I don't think I'll be able to get Erinyes to work.
黒塗童話0.9 works great so far.
Thanks!

 No.5306

Not sure why I can't get Erinyes to work. Also, anyone have Ib: Hardcore Edition, or all the games by nekomarieru? I can't seem to find them anymore.

 No.5335

I remember a game IV Fighter I think. It was about a girl in a hospital being attacked by syringes and stuff. Wish I could find it again.

 No.5342




File: 1549235749544.png (160.44 KB, 512x250, terraria.png)

 No.5339[Reply]

Would anyone be interested in an official Terraria server for Uboachan?


File: 1538228359485.jpg (37.33 KB, 480x358, ico.jpg)

 No.5229[Reply]

There's something about games from this time that I've not seen captured before or since. What are your favourite games from this era?
10 posts and 18 image replies omitted. Click reply to view.

 No.5258

File: 1538290023011.png (28.14 KB, 400x800, pixels.png)

>>5231
The other guy in the thread pretty much explained it for me.
Shitty pixel graphics are an easy way for lazy developers that can't do art to excuse their games for looking awful and dull.
It was endearing the first few times and yes, there are games that pull it off really well, but as more people jump onto the bandwagon it gets stale really quite soon. You'll start seeing games with little thought or effort put into their visual design, the kind that doesn't gain anything from the retro art style (or neo pixel art, as anon called it) at all, that never really had any reason for using it.

Not that I expect all indie developers to be some Renaissance masters of all arts, but at least don't advertise "retro graphics" as your main selling point.

 No.5260

Sly 2. I beat this game about five times when I was a kid. 1 and 3 are also really good, never played 4 but it looks awful unfortunately.

>>5233
It's not good to be a trend chaser, but it's not good to not do something you wanted to do just because it's trendy at the moment either. Especially since this (I assume from your wording) will be your first game, just do whatever you want. Just don't expect it to be popular if you put it online.

 No.5268

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File: 1538567835568-1.gif (189.91 KB, 200x151, 1538535549469.gif)

File: 1538567835568-2.png (432.08 KB, 648x486, Cylinders.png)

>>5229
never really played much ps2 games but i spent a ton of time on xbox and gamecube games i can assure you that they were just as much experimental as well. there was a lot more passion for the craft that still exists today, but you won't see it from a major company due to the financial risks that implies. i feel like with better graphics came higher budgets, so companies started focusing on that and realism than actual gameplay, environment and unique art styles. even companies like capcom, known for their unique style have started embracing realism more and more (mostly based on decisions inspired by kenji inafune's massive ignorance and embrace of western AAA industry). it's the reason why so many of their games switched to 3D and tried more realistic styles (which i guarantee is why games like SFV look the way they do, and they only got realism right imo so far with DMC5). there are still games that look charming, but a lot of them are done by indie/doujin companies rather than major league companies. i think companies are slowly starting to realize not many people care about the realism/graphics side of games as much as they did, but it's going to be a while before we see games that are as stacked with content and care as they were in that generation of AAA gaming.

 No.5269

>>5268
Inafune's a westaboo cunt. People like him are so obsessed with emulating us that they ignore our obvious faults and actively harm their own culture's output.

 No.5336

>>5229
>What are your favourite games from this era?
Ico
Shadow of the Colossus
Metal Gear Solid 3
Kingdom Hearts 1



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