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/og/ - Other Games

saya no uta
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 No.6648[Reply]

Have you guys played this Mario 64 romhack? Feels like a mix of Yume Nikki, LSD Dream Emulator and Mario 64. I love the atmosphere, music and overall feel of the romhack and thought maybe you guys would like it too. If you want to play just apply this patch to an US version of a Mario 64 rom.
https://drive.google.com/file/d/1AXudAyCOEFu0Aa0R8tV3vPquKUvATIcN/view

 No.6649

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Recently watch the Vinesauce video about it. And yeah, the music is real good and the strange layout of worlds give that LSD Dream Emulator & Yume Nikki sensation. Maybe gonna try it soon.

 No.6653

File: 1702014049300.png (Spoiler Image, 524.17 KB, 1920x1080, scrot_2023-08-24(Thu)19:17….png)

It's nice and cool. The game itself is a mysterious object which is rare and home. I really like their rendition of wet dry world too.

 No.6664

Is it compatable with actual hardware?



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 No.1553[Reply][Last 50 Posts]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
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 No.6695

File: 1713407613691.png (15.97 KB, 320x240, EV.png)

How am I supposed to live knowing she'll never be real and that I'll never get to enter a happy marriage with her and have 500 mutant babies

 No.6708

File: 1714604283872.png (876 B, 103x140, w.png)

Finally got around to playing Otome-chan and Wararau. Both had great and surprisingly emotional endings, especially the latter.

 No.6709

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>>6708
Warawau's ending made me cry and Nekoashi got me a little choked up when I replayed it. Some Towelket endings are meh but when they hit they really hit hard

 No.6711

File: 1716095354129.png (247.35 KB, 630x500, cover_big.png)

We just released a retranslation of Towelket 1. If you wanted an excuse to replay this game, or recommend it to people, now is as good a time as any.

https://patchy-illusion-team.itch.io/towelket-one-more-time

 No.6713

File: 1716434898942.png (29.59 KB, 816x624, 0b6932f7-4372-410a-9d6f-dc….png)

New towelket just came out



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 No.6643[Reply]

Let's play some Minecraft on our /int/ server:
hub.dev-urandom.eu:25565 (version: 1.20.2)

Wiki with more information: http://dev-urandom.eu/
Overview map: dev-urandom.eu:8123
IRC: irc.dev-urandom.eu - channels: #chat (ingame chat), #int
Pirate-friendly client: https://tlauncher.org/en/

Basic commands:
/spawn - Teleports you to the spawn.
/home - Teleports you to your home (set with /sethome or by sleeping in a bed).
/lb tb - Provides a melonblock that can show block changes.


Don't grief and don't be an asshole (obviously). Basically, you can build anywhere, although there are some limitations. There is enough space for everyone! You can make your clan and engage in Nation Autism. Don't get discouraged by the autism of the server, things will get easier for you later. Also, mods, admins and other players may help you.
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 No.6644

But why not minetest?



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 No.2718[Reply]

Post your favourite games
33 posts and 19 image replies omitted. Click reply to view.

 No.6476

>>6475
I didn't bother counting games I like but have never played for the ratings.

 No.6628

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their are some very frequently recurring games in this thread (cave story, mother trilogy), as expected on a yume nikki imagebaord

 No.6629

File: 1692249085571.png (412.21 KB, 500x500, 3x3 Ultimate.png)


 No.6635

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>>6628
is towelket 1 a good place to start? ive heard good things abt the spinoffs but idk if theyre better w the context of the ogs or anything

 No.6636

>>6635
The playing order is a bit weird. The first game is actually 3. The thread for it here should have the playing order for it. The rest is my just my opinion but the first three mainline games, 2 and 1 especially, are good and worth playing. After that it becomes hit or miss with more misses than hits until the spinoffs where the quality starts to go back up again. As for your question about the spinoffs you don't HAVE to play the mainline first since the story isn't connected, but it's generally recommended that you do so since there are references and stuff you'll miss out on if you don't. Though unless you know Japanese the only spinoff you'll be able to play is Nekoashi-Otome since that's the only one with a translation.



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 No.3723[Reply]

An old RPG Maker game which has been finally translated in 2014.

rpgmaker.net/games/2727/

It can get difficult at times, so be sure to master the combat system. (Uses a field element effect: Can only use certain spells and abilities when a certain element is active.)

Shift opens up a second menu in battle which includes the Escape battle function.

Game also has a Dictionary and Glossary as well as a Destination marker (In case you forgot where you were in the game or what objective you were doing/have not played in a while)
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 No.6618

Okay, I'm gonna translate the rest of discloses from maglog. Sorry for some ESL/Deepl english beforehand.

>>6537
>Disclose with Tales "Companions"

>I have been neglecting <<Disclose with Tales>> for some time now, and while I feel that I shouldn't leave it as it is, designing the pages is just way too time-consuming, so I thought I would try to write about it here (on maglog - t.n).


>"Companions"

>The party members in the game are strongly connected to specific people, but there isn't much direct connection between them as a whole.
>If you feel that this is the case, you are right.
>This is best exemplified by Vene's words after the lengthy cutscene in EP42: "Thank you for all your help and for staying with me until now".

>In most RPGs, all party members are united through battles, but Vene and her team are not so passionate about that.

>For Vene, all of the party characters are "cooperators", and not "friends".

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 No.6619

>>6618
>Disclose with Tales "American jokes"

>Albeit few, there're several jokes in the game.

>I didn't intend to add them just for fun and laughs, rather they're "witty lines" to add some flavor to the dialogues.

>I have received several comments that the jokes are "American jokes" like those you could hear in Western movies, and this is absolutely true, because they were written with Western movies in mind.


>As is often a case in foreign dramas such as Nash Bridges and CSI, every new episode starts with an introduction - especially in the two series mentioned above - where some incident occurs.

>Then after a few minutes, right before the opening with the familiar theme song starts playing, Nash, Grissom, and Horatio, the main characters, deliver some "witty dialogue" in a friendly and believable manner, after which the opening begins.

>Their dialogues are sometimes witty, sometimes charming, and sometimes profound.


>I appreciated this sequence so much that I ended up using it in Seraphic Blue - a witty dialogue to close an event or cutscene.

>From the evaluations, it seems that the experiment was a success, and as a developer I was satisfied with the result, so I hope players enjoyed it too.
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 No.6620

>>6619
>Disclose with Tales "Happiness and the flat wasteland of sand"

>The characters in this work that I approve the most, or better say, that are closest to my ideology, are Vene and the Kursk family.


>I have touched on the subject in the story, but now I would like to talk briefly about one of their views on happiness.


>The world is a fleeting and impermanent place, and above all, it toys with people lives.

>For example, let's say that "something happy" happens.
>You'd congratulate it, right?

>But my case is different.

>The world allows people to experience happiness only to drive them into a pitfall of misfortune in the next moment, and enjoys seeing them wallowing in grief and spilling tears of blood.
>In other words, happiness is a trap.
>Therefore, as for me, I am not so optimistic that I can rejoice in happiness.
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 No.6621

>>6620
>Disclose with tales "The Untold Story: Another Conductor"

>The story in the middle section of this work unfolds simultaneously on two axis, Lake' and Yangtze's.

>However, in the original plan, there was another axis.
>While Lake and Yangtze' plots are eventually merging in the middle of the story, this axis was supposed to unfold separately without merging until the end of the game.

>Do you remember the organization called the "DLG Law Survivors Association?"

>Even though its name appears in several episodes, the organization itself was never actually depicted.

>A female reporter at an Envy's newspaper agency.

>Her name is Asagi Everblue.
>She closely follows the "DLG Law Survivors Association" for a feature article she has planned, but in the process, she happens to stumble upon their secret.
>It turns out that there is a huge conspiracy that is stirring in the dark side of the "DLG Law Bereaved Families Association."
>Behind the backdrop of Vene and her team's decisive battle, Asagi begins to take action to stop this conspiracy.
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 No.6622

>>6621
>Disclose with Tales "And She Speaks No Justice"

>Justice and evil are difficult to define.

>Or perhaps it is fair to say that the concept itself is an illusion created by human beings for the sake of empty sophistication.

>Events are simply "happen," and there is no such thing as justice or evil in them.

>Then, where do justice and evil reside? They reside inside of humans.
>In other words, the person who observes an event, in light of their own beliefs, positions it as justice or evil in their own mind.

>It can be said that justice and evil are filters, or to put it more simply, colored glasses, that humans, not events, wear.

>And that's why the concept of justice and evil is just an illusion.
>In the extreme, justice and evil are simply characteristics that each person assigns according to their own convenience and preferences.

>However, troublesome to the society, there are people who push their own views of justice and evil beyond what is necessary.

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 No.1350[Reply]

So, i found this game through some related japanese Ao Oni video.

The game is called clown's pavilion and from what ive gathered there are 3 versions or possibly 3 diffrent games in the series.

It takes place inside a mansion filled with monsters, there was some clown in the introduction and you run around solving mysteries.

I dunno why this has gone so much under the radar. I couldn't find ANY english website at all mentioning the game.

http://www5.hp-ez.com/hp/fugasi/top
You can download it from here but i can't tell what's what.

Does anyone have more info on this or maybe the japanese to help get a better understanding.

 No.1360

Okey, i just tried played it with a friend of mine, and it was great. You don't need to know japanese to know how to play. It is alot of story, but the puzzles were really fun and i would recommend this game to all of you.

My friend and i considered doing a let's play of the game but we are not that good entertainers so i dunno.

 No.5715

>>1350
The download links to this game have been removed from the site. You can still find them with the Wayback machine here:
https://web.archive.org/web/20130621190252/http://www5.hp-ez.com/hp/fugasi/page8
https://archive.vn/ZBJ1w

Unfortunately, the files for Clown's Pavilion 3 are not available, and I couldn't find them anywhere. I've reuploaded the rest of the files, so I'm reposting them with the original links here.

【Clown's pavilion】
初作品でいろいろアレなので注意
Original: www1.axfc.net/uploader/Si/so/79942.lzh
Reupload:
https://mega.nz/file/ExwiAaiB#V1OEcTMyGJsIasypyHWpxLihuOi02RUJiDyqKK-_BzA
https://anonfiles.com/H0hd53X1o8/Clown_s_pavilion_ver1.33_lzh

【Clown's pavilion 2Ver,1.05a】
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 No.6557

>>5715

I happened to have a copy of Clown's Pavilion 3. It's been sitting on my hard drive unplayed for years. No idea where I originally found it or where I'd even heard of it. I didn't have the other two, so thanks for that!

Here you go!

https://www.mediafire.com/file/vhpqzxpfsjdtrpq/Clown%2527s_pavilion_3.zip/file



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 No.6556[Reply]

I am looking for a game called "strom" which is a sequel to a free game called Last Dream. Does anyone have it?
The image is a play screen of Last Dream


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 No.6552[Reply]

I recently stumbled into this neat little game while digging through steam and found it really interesting to play through.
It's not about dreams but it has the same broad strokes of surrealism and exploration that I dig from other YN fangames.
Has anyone else played or heard about this game?

 No.6554

First time i hear about it. it's 5$ CAD and trailer looks neat, maybe worth a shot

 No.6555

How did it turn out?



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 No.5753[Reply]

Let's try that one more time uboachan,

Salutations uboachan,

I have completed my translation of the Wadanohara Reboot.

Wadanohara and the Great Blue Sea (大海原と大海原) is an RPG made by Deep-Sea Prisoner (海底囚人), using the RPGMaker 2000 engine. It was originally released in 2013, while the Wadanohara and the Great Blue Sea -Reboot- was released in 2020. It is an update to the original game and features some narrative, gameplay and QoL changes.

You may find the translation patch at
mediafire.com/file/ja14lh8tf8yn331/Wadanohara_Reboot_English_Patch_v1.0.zip/file

This is just a patch, the original (Reboot) game is available for free on the creator's website.
http://funamusea.com/story/wadanohara_re/index.html

I have not completed a full playthrough of the reboot with the translation applied. Many scenes were done entirely by looking at just the script, devoid of context. Because of this I suspect there are a number of lines that do not match the context of the scene in which they take place. If you find any bugs or awkward lines, I will be watching this thread forever, as is the nature of uboachan. There is also a contact method in the readme.
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 No.6436

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 No.6470

It's 2022, and in the end, the official team still hasn't released an English translation. The funny thing is that the Russians and the Chinese have had it made for a long time.

 No.6542

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Old thread now but thanks for this!! Only issie is that the items the bosses drop aren't translated but it's not that big a deal

 No.6549

>>6470

Who in the world would want to translate the same game twice?

 No.6553

>>6549
How much of the script is the same?



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 No.2688[Reply]

I've noticed that quite a lot of us are playing MMOs from the wizardry thread.

What are you playing at the moment? What have you played in the past? Any memorable experiences?

 No.2689

Lineage II. I was a cunt. GMs really hated me, even heros. Once they callenged all the players of the server to hunt me down (I was lvl 4) but nobody could find me because I was at the limit of the map and everybody was mad.
Then some GMs came and started to teleport me to different places full of those hunters, or with the most powerful creatures of the world, while I was literally pissing myself because of how mad they were.
I never lol'd so hard playing online games; Oh, L2, oh, 2004, those were great times.

 No.2691

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Casually playing Tera. The leveling slowed down by a large amount around level 25. It makes me not want to spend the time to get capped.

 No.2694

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>>2691
It's not nearly as bad after they've nerfed the BAMs. You could literally just grind them to level 60 if you wanted to. Questing is a good way to get exp too, and it's not all that soul crushing. Get exp boosts if you can afford them. You'll be 60 in 2 weeks max if you play a couple hours a day.

I have a couple characters on NA tera [CH] if you want company.

 No.2700

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PSO2 mostly, Warframe on the side.

Haven't gotten to play either in a couple months due to no computer. I'm so bored.

 No.6519

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>>2688
i play watever i can play on linux. the mana world, planeshift, project gorgon is realy nice, lately i started playing medivia (it started as a tibia clone) and stendhal. love mmos. :D



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