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/og/ - Other Games

saya no uta
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Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1544657094752.png (136.08 KB, 1920x1080, bedroom.png)

 No.5318[Reply]

Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not, but I'm pretty sure it's something worth asking about. Do any of you know anything about Nocturne? What I know so far is:
-You play as a shadowgirl named Soentsuki. (Pictured in what I assume is her room)
-You go through a two-screen hallway into a black void where only Soentsuki's eyes are visible.
-The game has a small chance of loading you into a Red Room that locks the game up. Otherwise, the dark room is a softlock.
-In another edition, modified for 100% Red Room, I've managed to move around and discover that the "Red Room" has two screens, but you're mostly stuck on one.

Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated. If need be, I can post a download link for the game.

 No.5319

You don't need to submit a name nor your mail to post here.

>Do any of you know anything about Nocturne?

Yes, an unfinished and abandoned project with weird gimmicks but not much else.

>Hey Uboachan, I'm not posting this game in /fg/ since I don't know if it's a fangame or not

It is, well known fact, the -tsuki makes it obvious too.

>Any info besides this, including decompliling it (It was made in an older edition of Game Maker, I assume) would be appreciated.

Well, you pretty much resumed what is available at all. You can butcher the game yourself if you're that interested, really, but you won't find much.

>If need be, I can post a download link for the game.

It's not in the fangame archive (or at least in the directory list), so that'd be appreciated.

 No.5320

http://www.mediafire.com/?qjx5xq98a6cb3xe

Here's the download, other anon. Sorry, I never post here anyways. Also, I would decompile it if I could, but all I have is a .exe. I'll try opening it in like WinRAR.



File: 1543015777725.jpg (68.74 KB, 500x500, freem.ne.jp.jpg)

 No.5314[Reply]

I found this Japanese RPG Maker game called An Earth, looks like it has a small following on Twitter but other than that I can't find nothing about this game. Seems like a RPG similar to Earthbound or something. It also has a sequel, anyone know anything else about this? The game is in Japanese.

An Earth:
https://www.freem.ne.jp/win/game/15682

sequel:
https://www.freem.ne.jp/win/game/18497

 No.5315

>>5314
Based on what little interactions I've seen, it appears to be a parody of the Mother series.



File: 1541982917414.jpg (338.59 KB, 850x1253, __original_drawn_by_gemi__….jpg)

 No.5297[Reply]

I've played chess ever since I was a kid and i'm addicted to playing online games. Recently I wondered why there wasn't so many asian players and unsuccessfully tried to find an active nip chess server. I did a bit of digging and learned about Shogi. I now know the basic rules and i'm interested in getting more deeply into it, but I can't find a good strategy guide online. Could somebody point me in the right direction?

 No.5300

File: 1542165215178.jpg (489.53 KB, 636x900, __kawashiro_nitori_touhou_….jpg)

I did some more digging and found a few decent surface level resources. Nobody on ubuu seems to already be into it, but maybe somebody else can get use out these.

Basic rules
https://genedavissoftware.com/shogi-rules/
Intro to castles
https://genedavissoftware.com/the-big-three-shogi-castles/
Rudimentary strategy
http://gambiter.com/shogi/Shogi_strategy_and_tactics.html
Essential tactics
https://en.wikipedia.org/wiki/Shogi_tactics
Essential principles
http://www.shogi.net/kakugen/
Mating problems
http://www.shogi.net/rjhare/#tsume
http://www.shogi.net/nexus/ladder/prevwarm.html
Post too long. Click here to view the full text.

 No.5301

>>5300
Not many people around, I tried getting people to play mahjong but nobody replied either.
I'm quite busy right now but I've been wanting to give shougi a try, so I may pop one of these days.

 No.5302

>>5301
I saw your thread. I wasn't interested because it was completely unfamiliar to me and is usually played by 4 people. What made you get into that first?

 No.5303

>>5302
Free time, and interest in learning how to play a game that involved some luck besides strategy. Poker and the like lack taste and feel like you rely way too much on luck, while mahjong involved enough strategy as well as luck. It also helped I had some mahjong games lying around, so it was just bound to happen.
I could have gone with chess or something too, but since I'm a weeb I thought I may as well learn weeb games.

 No.5304

File: 1542406716238.png (20.7 KB, 639x480, Shogi_Board.png)

I found a better online ai.
http://ken1shogi.sakura.ne.jp/shogi/shogi.html
The site always includes some other stuff. For practice problems, select, 詰将棋, in the settings. Piyoshogi is the best free app you can get, and that has thirty levels.
https://www.youtube.com/user/HIDETCHI/playlists
This is the best english youtube channel on shogi.



File: 1541779659979.gif (122.2 KB, 138x106, chun-li hit stand.gif)

 No.5291[Reply]

What games in your opinion have the best animation? This is from Street Fighter III: Third Strike.
2 posts and 2 image replies omitted. Click reply to view.

 No.5294

File: 1541801608374-0.gif (1.01 MB, 400x567, 0272c9d96c4cebfe596f12420f….gif)

File: 1541801608374-1.gif (776.26 KB, 476x498, tenor (1).gif)

File: 1541801608374-2.gif (1.26 MB, 360x400, tenor (2).gif)

File: 1541801608374-3.gif (806.4 KB, 498x348, tenor.gif)

I advice you to look at Skullgirls. Sprite animations there are gorgeous.

 No.5295

File: 1541801819728.gif (5 KB, 87x105, A.gif)

Mario and Luigi series on general - they sport lavishly animated bosses and enemies, and even overworld sprites.
Sonic Mania is another example, as well as the inevitable mention of Touhou Fighting Games.
Shantae is also pretty notable for its pixel art animation, even in its gbc origins.
I also almost forgot to mention Maplestory.

 No.5296

File: 1541871384696.gif (30.55 KB, 320x200, Serrana_Karn_Pilot_Suit_Ad….gif)


 No.5298

Mother 3. The amount of detail put into the animations are incredible. from the little things, like Duster retaining his limp in the pigmask disguise, to the big things like Flint's reaction to Hinawa's death. i also agree that sf3 has some of the best vg animations

 No.5299

File: 1542127879950-0.gif (433.47 KB, 448x320, animahjongx0.gif)

File: 1542127879950-1.gif (266.24 KB, 448x320, animahjongx1.gif)

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File: 1542127879950-3.gif (235.19 KB, 448x320, animahjongx3.gif)

Animahjong X



File: 1490666699268.jpg (86.37 KB, 599x338, crosscode.jpg)

 No.4829[Reply]

On kick starter there was this pretty good game that got funded called crosscode. It's based on the same sort of concept as sao. You're stuck in a virtual game, etc., etc., etc. There's also some memory loss thrown in. Despite the generic premise, the game play is pretty fun. There was a really extensive demo on newgrounds(which is how I found out about the game) which they later removed. I remember that they almost didn't get funded, but came up with a weird gimmick at the last moment where giving 40 dollars suddenly meant more or something. For some reason no youtubers talked about it when asked to despite raving about shovel knight. I suspect that all of that promotion was payed for. Yacht Club Games already existed before shovel knight so they probably had the money to get some people to shill, not that I could blame them for doing so.
5 posts and 3 image replies omitted. Click reply to view.

 No.5277

File: 1539189587676.png (91.71 KB, 1136x640, 1-screen-5-2-dialog.png)

>>5275
>I really want to know where this game lies on the scale of, "retro graphics"
This is a meme, it doesn't matter. All that matters is "does it look good?".

>tumblr artstyle

That's probably in reference to the character portraits. I don't want to list all the features, but if you compare them to a generic tumblr drawing you can see the similarities.

>If this game is bad, I wonder how one guy or a small team would go about making a good one.

Do you think it's bad? If not then it doesn't matter. Try not to gauge quality on the opinions of one specific community, especially one where everyone copies each others opinions like /v/. Anyway, you like Yume Nikki right?

 No.5278

>>5277
>meme
I wouldn't say so. Something like fez or undetale being praised for its graphics is a problem. As for the character portraits, everybody keeps posting the older, shitier versions for some reason. I don't know. I want a real explanation or a diagram or something so I can know what should be avoided.
I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies. If i'm going to spend time on something, i'd like to know its true value.
>you like YN, right?
What does that have to do with it?

 No.5279

>>5275
It does look "retro" to some degree, the shading and colors are distributed in a similar way to what old hardware would allow, it's good to note not all pixel art is instantly retro, the term became a buzzword to the point it doesn't mean anything anymmore.

I can confirm the portrait art looks EXTREMELY tumblrish, just browse the art tag in tumblr and you'll see, personally I don't like it, but the person behind it can actually draw, unlike Undertale's author.

Undertale graphics aren't retro, they are just outdated, simplistic and minimalistic to the bone, I mean, if you go to the Atari era, you'll see a couple messy pixels with one color could represent a person, Atari games are great and fun to play that doesn't mean it looks good or the graphics age well.

Both games are considered retro, yet if you compare UT's sprites with these, you'll easily notice this is a superior technique, character design is superior too, UT's MC design reduces to "average person with shirt, pants and shoes", it looks directly inspired from a random dude on facebook.

/v/ used to love Yume Nikki, but after it got a Steam release they hate it, yes it's a hipster circlejerk.

 No.5280

>>5278
>Something like fez or undertale being praised for its graphics is a problem
Why is that a problem? Who's it harming? If people like Fez's graphics then they're allowed to give them praise. It's a pretty game, it doesn't matter that it's not copying an older style or that it "didn't take enough skill". The same principle applies to Undertale, though for all the moaning people do about it getting praised for it's graphics, I've never actually seen anyone do it. Maybe it's just the places I hang out, but it seems to me like that idea was made up by the people who moan about it.

>I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies.

So in this metaphor the reason you dislike Adam Sandler is not because you think his films are bad, but because it's uncool to like them? If the popular perception matters more than the artistic vision, then why even bother trying to make something new? If all that matters to you is /v/ thinking you're cool then your game will be nothing but an amalgamation of other games they like, which is pointless since those games already exist. Obviously I'm taking what you said to the extreme, I'm just demonstrating why the principle you're following is ridiculous.

>If I'm going to spend time on something, I'd like to know its true value.

There's no such thing as a "true value" to art. Art exists to be enjoyed by humans, so it's value is subjective. It's your time, so you should use it to make a game that is valuable to you, not other people.

>>you like YN, right?

>What does that have to do with it?
You said "If this game is bad, I wonder how one guy or a small team would go about making a good one". Sorry if you meant an actual method to follow, I'm not good with subtext but the way you started the sentence with "if this game is bad" made it sound like you were stuck for examples of good games made by few people (and were therefore basing your decision about whether small teams can make good games only on this).

 No.5281

File: 1539286862623.jpg (53.13 KB, 850x527, __original_drawn_by_ioio_o….jpg)

>>5280
It's less about other people's perception of me and more about myself. I think the quality of a person has too much of a parallel with the things they like to just be a coincidence. People are always eager to reject that line of thought and I get why, but I just can't. I'm just so much more likely to enjoy the company of somebody that prefers Frankenstein over Twilight. I'm probably not going to like people into pop-rap either. It's hard to explain in words, but I just feel it everyday.

Not only that, but I've been thinking about making something of my own. I don't want to be an Adam Sandler or a Phil Fish. Coming to appreciate and understand, "higher", things is like a form of self-improvement to me. I wont stop enjoying things just for other people, but i'd like to be aware of their faults.
>>5279
I've never actually used Tumblr except for a few specific people's pages. I'm seeing a lot of thick outlines, accentuated, bulbous noses and lips, pastel colors and eyes that are too close together. Would you say that's accurate?



File: 1538130068120.gif (18.5 KB, 180x179, Ghost-u5d.gif)

 No.5214[Reply]

It is my pleasure to introduce a new project I have been working on for the past several days. The Uboachan Dream World MUD is a text-based, in-browser multiplayer game where the users create the content with in-game commands. The focus is exploration, but I plan to add some more dynamic kinds of features later on.

You can play the MUD in your browser at http://dream.uboachan.net/ or follow the link on the sidebar.

This thread is for comments and questions, and eventually I will collect my answers from this thread into a FAQ for new users. Some user guides will be very helpful in navigating the command system, so ask me whatever and I'll try to write some good posts.

I would also like feedback on how easy/difficult/pretty various aspects of the MUD are to use.

Github: https://github.com/seisatsu/Dennis
35 posts and 4 image replies omitted. Click reply to view.

 No.5265

Ok, help has categories now. Some commands are in multiple categories.

Unless there are other suggestions, the next major update will probably be either keys or mail.

 No.5266

The "describe" commands now let you insert a paragraph break. Use a double backslash wherever you want to split the paragraph.

 No.5267

Added a telnet service at dream.uboachan.net:37378. Currently, users accessing via different backends cannot see or interact with each other, though they can edit the same world.

Edit: Telnet and websocket users can now interact.

 No.5270

The "look" command now shows item and exit IDs next to their names, and the "go", "get", and "drop" commands now support IDs in addition to item/exit names. This should make interacting with items and exits with long names less obnoxious.

There are also single-character aliases for some common commands:

"hello -> say hello
#hello -> chat hello
.user hello -> message user hello
:dances -> action dances
>big door -> go big door

 No.5271

Moved to >>>/ig/872.



File: 1524956411999.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.5142[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
17 posts and 2 image replies omitted. Click reply to view.

 No.5184

>>5183
There's people ban evading on a tiny image board minecraft server?

 No.5185

>>5183
>just ban the IP instead of the ID and you're set
That's worse, because banning ID's usually means the person has to have another account or copy of the game in hand, which costs money and is not really convenient for the average person, while (solely) banning IP's gives them the ability to use a proxy which is far easier than outright buying a copy of Minecraft. A combination of both would be best optimal.
But yeah this >>5184

 No.5194

That seems like an interesting mod, I'll try to get it to work.

 No.5209

I had a fun time looking around just now.

 No.5210

>>5142
Interesting, just needs more poeple



File: 1528601708792-0.png (14.83 KB, 500x226, tumblr_inline_o4b67mL6sl1q….png)

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 No.5163[Reply]

Hello Uboa! I'm here to post an old, complete game that I have made (in rpgmaker 2003, released in 2016), called Jasei No In: The Serpent's Lust.

RPGmaker.net: https://rpgmaker.net/games/8710/
Devblog: http://bleetdev.tumblr.com/jaseinoin
Direct Download: https://www.mediafire.com/file/psrbohbwxd9hk11/Jasei+no+In+v.1.3.rar

This game was a project from university a few years ago, that I expanded into a full, completed game. JNI is a project about adaptation, specifically: I adapted half of a short story (usually called Jasei no In or The Serpent's Lust or some variant) from a collection of classic Japanese supernatural tales (called the Ugetsu Monogatari) and turned it into a videogame.

From my devblog:
"Jasei no In: The Serpent’s Lust is a short, linear game with a strong narrative… This particular story is a very popular one in Japan, and has gone through many adaptations since its initial creation around 1776.

The protagonist, Manago, is a simple weaver girl who gets caught in a rainstorm. A mysterious man in white appears out of nowhere and shields her from the rain, lending her an umbrella. Feeling indebted to him and perhaps a little attracted to him as well, she tries to return the umbrella to his manor hidden deep in the woods. Manago quickly becomes swept up in a romance that is not all that it seems, and must figure out who exactly the mysterious man in white really is, or face severe consequences.

The game isn’t horror, but it contains supernatural/paranormal themes."

Post too long. Click here to view the full text.

 No.5164

File: 1528601851397-0.png (79.47 KB, 500x375, tumblr_inline_o4b941Q7AA1q….png)

File: 1528601851397-1.gif (1.74 MB, 410x342, tumblr_nyry7lKAsJ1r18yoxo1….gif)

File: 1528601851397-2.gif (499.83 KB, 500x288, tumblr_nzdpi87kMc1r52zijo1….gif)

And here are a couple more images/gifs of the environments as well.

 No.5177

This looks pretty cool. Did some research in to the name, looks like its an amalgamation of some old Chinese stories with some spins on the plot.

> 蛇性の婬」は、『雨月物語』中唯一の中篇小説の体をとっている。原話は、『警世通言』第28巻「白娘子永鎮雷峰塔」であるが、途中から終結を道成寺縁起へ結びつける、独自な要素をもっている。


Jasei no In is a novella from "May Stories (lit. rain month stories)". The original version is from "Stories to Caution the World"'s 28th volume, "The White Maiden Trapped in Leifeng Pagoda", but along the way combines the ending of "Dojoji Omen" (the story of Kiyohime) and has its own unique elements as well.

この小説を粉本として書かれたとされる日本の文学作品に、江戸時代後期の上田秋成作とされる『雨月物語』中の『蛇性の淫』[32]がある。

Won't bother translating this, but for those interested, go to https://ja.wikipedia.org/wiki/%E9%9B%A8%E6%9C%88%E7%89%A9%E8%AA%9E#%E8%9B%87%E6%80%A7%E3%81%AE%E5%A9%AC

Anyways, the art looks great. I'll definitely give it a shot.



File: 1528603086473.png (27.11 KB, 640x480, preview.png)

 No.5165[Reply]

Hello, and here's another old, complete game that I have made (in rpgmaker 2003, released in 2016), called The Huntress of the Hollow.

Itch.io: https://bleet.itch.io/the-huntress-of-the-hollow
RPGmaker.net: https://rpgmaker.net/games/8722/
Devblog: http://bleetdev.tumblr.com/huntress
Direct Download: http://www.mediafire.com/file/myfcsxya7tdax7b/The+Huntress+of+the+Hollow+v1.2.rar
(If it says it needs the RTP): http://www.mediafire.com/file/b2uh4vsv2oil9c5/The+Huntress+of+the+Hollow+v1.2+with+RTP.rar

Huntress is my passion project spin on Little Red Riding Hood, and is a pseudo-rpg, which means levels don't matter, experience doesn't matter, and grinding is NOT necessary. The battles are mostly for flavor, and can be avoided entirely if desired, and the game gives a lot of recovery items should anyone decide to fight all the wolves they come across. It's a short story with multiple, sequential endings that all conclude the story in unique ways (except for when you die early in battle/get eaten by a wolf), with a bonus room at the very end.

From my devblog:
"Lenora Calamint lives with her mother in a small village called Pokeweed Hollow on the outskirts of a forest. She often delivers food to her stubborn grandmother, who prefers to live alone in the woods. While the forest is a dangerous place full of wolves, the village and her grandmother's house were peaceful.

However, once a travelling, charismatic hunter decided to settle near the village and offered to protect it, the local wolves became mysteriously violent and began to attack the village in erratic bursts of activity. Due to these events, some villagers praise the hunter for his help in keeping the wolves out of their homes. The others can't help but think there's something suspicious about the matter. Despite it all, Lenora still has a grandmother to take care of, and so she wakes up to begin her routine of visiting her grandmother anePost too long. Click here to view the full text.
2 posts and 4 image replies omitted. Click reply to view.

 No.5169

>pseudo-rpg, which means levels don't matter, experience doesn't matter, and grinding is NOT necessary. The battles are mostly for flavor, and can be avoided entirely if desired, and the game gives a lot of recovery items should anyone decide to fight all the wolves they come across.
So, like undertale? There's even faceless cutscenes. You sprite work looks nice, but you might want to put more detail into profile shots(the first game). The technicolors look nice in a stil image, but I imagine they would be a bit of an eye sore if you're playing the game for a long stretch. Maybe more neutral colors would be better in a future game. Conveying atmosphere is harder if every location is full of hot pinks and highlighter orange. Those locations should pop out and stick in the player's head as being unusual.

 No.5170

>>5169
>like undertale?
I actually had not played undertale until after finishing this game, and it's not like undertale at all. There's quite a few pseudo-rpg games out there, my actual inspirations for this one were my friend moga's games (her Ghost Suburb series,) but there's also a bunch of others mostly on rpgmaker.net. OFF was also a great learning tool with basic battle effect animations.

Since Huntress was intended to be a short 1hr game, I took a lot of shortcuts in design and to experiment with color. The cutscene art is loose and featureless so I could make as much art as possible for endings. There's larger, detailed portraits in regular gameplay dialogue (bigger than Jasei no In's). The color palettes shift fairly frequently and the player won't stay in one area for long. I tried to make the music (royalty free) for each area match the atmosphere, so I do recommend playing it to get the feeling. There's let's plays on youtube if playing it isn't feasible (and I recommend ManlyBadassHero's LP in that case).

A lot of my color palette issues came about because I made this on my old 2010 dell laptop and the saturation on that computer turned out to be super wonky and I had no idea. A lot of my artwork from that time was a lot brighter or clashier than I physically saw myself. I wanted it to be much more balanced and less saturated, but I only just got a new laptop without the saturation issues and the game's complete and 2 years old already.

I learned a lot from this project and it definitely has a lot of flaws, but I hope anon enjoys it for what it is!

 No.5171

I've played this before, good work bleet, it's pretty.

 No.5172

>>5171
Thank you very much! I'm glad you enjoyed it! I hope to do more with something like this in the future, because I really enjoyed making it.

 No.5173

I liked this game, the choice between the final boss was well done. Neat battle music too.

Of all your games it's probably my favorite, so I hope you got in a direction closer to this.

My biggest complaint were probably the talk portraits though. The faces were all pretty bland.



File: 1521262030679.png (401.56 KB, 530x300, Ahandung.png)

 No.5090[Reply]

I fucking love anything by Osamu Sato, LSD, Dream Emulator, Eastern Mind: The Lost Souls of Tong Nou, Chu-Teng, etc. It's so fascinating to research these games and everything else Sato has made.

Anyone else agree?

 No.5091

>>5090
Hell yeah

 No.5130

>>5090
Awww Heyulll Yeeaaahhh

 No.5133

here is his youtube channel

https://www.youtube.com/osd310

 No.5159

If anyone's interested, there is an online archive of all his games and shit.
http://satoarchives.com/



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