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/og/ - Other Games

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File: 1624235176471.png (153.34 KB, 282x327, Screenshot_33.png)

 No.6141[Reply]

What are some relatively popular youtubers that are making playthroughs/streams of underground/hidden games? Weird games, indie horror games, forgotten games - all of that kind of stuff.

 No.6142

nitrorad is your best bet, but you probably already guessed that

 No.6144

>>6142

Actually, no. I only know Saint, but he's already known to everybody, I presume. So thanks for the recommendation.

 No.6160

>>6141
Manlybadasshero and alpha beta gamer



File: 1400167674201.png (31.33 KB, 512x442, Umihara Kawase (J).png)

 No.3350[Reply]

There's one like this on /fg/ so… screenshot general?
16 posts and 33 image replies omitted. Click reply to view.

 No.4556

>4555
Good, now beat it in lunatic.

 No.4568

File: 1479704651440.png (476.13 KB, 1599x813, Visual Novels Archive and ….png)

>>4544
I lvoe that N64 game…

>>3350
Best SNES game ever…

 No.4781

File: 1487367383624-0.jpg (162.13 KB, 1024x576, Flockers_team17_7-1024x576.jpg)

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File: 1487367383624-3.jpg (25.37 KB, 232x153, TotalWormage.jpg)

#1: Flockers (Alpha build 0.0700), Team17, 2014
#2: Viva Piñata: Trouble in Paradise (X360), Rare, 2008
#3: Viva Piñata: Trouble in Paradise (X360), Rare, 2008
#4: Worms (Total Wormage prerelease), Team17, 1995

 No.6149

File: 1624454052251.jpg (109.46 KB, 1024x576, sailormoon.jpg)

Street Fighter V
Menat

 No.6159

File: 1625182780550-0.png (395.4 KB, 762x560, Captura de Ecrã (107).png)

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Kasei Keikaku: The Project Mars 2



File: 1586205964412.png (492.76 KB, 1046x444, gathering.png)

 No.5562[Reply]

What multiplayer games would you share to feel comfy with other people?

I've hit an issue where singleplayer games feel too lonely, MOBAs or FPS games with strict objectives aren't social, and social games like VRchat are often too disorganised and nothing happens.

What would you say hits the perfect social spot?
1 post omitted. Click reply to view.

 No.5705

Monster Hunter (not world) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5706

Monster Hunter (World) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5707

I mean, you linked Minecraft. That's a good one.

This is extremely niche, but if you have an old copy of Microsoft Flight Simulator X lying around, there are some funny/chill lobbies where people fly around together.

 No.6007

>>5562
I really like survival games with people I meet online. Vintage story has been my favorite comfy multiplayer game lately but really any open world, survival, base builder is really fun to me.

 No.6098

File: 1622382745210.gif (16.58 KB, 374x103, 20210000.gif)

Competitive or Co-op multiplayer?
https://www.youtube.com/watch?v=qD95nsKmOm0



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 No.1429[Reply]

>Create new large biomes world in the new snapshot
>6th try after getting non-stop snow/ocean biomes
>Extreme hills biome
>MFW
8 posts and 6 image replies omitted. Click reply to view.

 No.1453

File: 1347139935418.png (437.36 KB, 854x480, 2012-02-05_03.53.31.png)

>>1451
Other Mo' Creatures shenanigans:
>another cat I wanted to tame falls into water and drowns while I'm in my inventory screen

>found and tamed a lion cub (called it Leim), was leading it around while riding a horse, noticed too late that Leim had stopped following because I was going too fast


>built a makeshift birdcage in my home, filled it with one of every bird except crow and dove, throw seeds inside the cage to feed them, they all clip into the ceiling and die instantly


>build a tower, put a tamed kitty (pictured) in the top floor bedroom that has slit windows, give it a yarnball to play with while I'm gone

>come back later, yarnball is laying outside at the foot of the tower and the cat is nowhere in sight
>later find the cat had clipped into the bed instead of swandiving out the tower window like I'd thought

 No.1474

>Gets Biomes o' Plenty mod
>Explores around aimlessly for a while
>Finds a Mesa
>Sees tallest rock formation
>Goes and builds upon it
>Builds a Skybridge
>MFW

 No.1475

>>1453

I lost it at the birds dying

 No.1477

File: 1349119570577.png (312.97 KB, 1280x1002, 2012-08-04_19.12.06.png)

>Pre-beta version of Minecraft
>In a cave, mining
>Start taking damage
>No enemies nearby
>NOPENOPENOPE

 No.6154

File: 1624975766198.jpg (22.84 KB, 474x248, atla.jpg)




File: 1345599842844.png (318.93 KB, 851x473, sinrise.png)

 No.1412[Reply]

posting this in /og/ because even if its mc it has nothing to do with the cute little server you got goin on

So, let's have a nice custom map thread. I myself am looking for big maps that are just eyecandy with astounding design and amazing builds. I have a few suggestions, one or two involve puzzles.

>Lumina Nocturnale the Underwater City

>http://www.planetminecraft.com/project/underwater-city-lumina-nocturnale-/
one thats just nice to look at. fun to explore for a while, and trying out different texture packs is quite interesting. not much to actually do though.

>The Tourist

>http://www.minecraftforum.net/topic/966582-adventure-map-the-tourist-160-000-dl-12-updated/
a really good custom map. comes with a texture pack, and its got puzzles. best in single player.

I also played one called Enigma Island but I won't really include it because it was more for puzzles than it was eyecandy, and I want this to be mostly an eyecandy thread.

picture kinda unrelated, its just minecraft and its pretty great.

 No.1419

File: 1346278510769.jpg (190.53 KB, 1394x843, 2233.jpg)

Anything made by the voxelbox, really.

Examples:
Deep Space Turtle Chase - http://www.youtube.com/watch?v=Nf-ISg0G-JM
Pastry Pirates in the Clockwork Garden - http://www.youtube.com/watch?v=mO_NNfX7VMw

 No.6152

People still play MINECRAFT?

 No.6153

>>6152
Yeah why not? It's just as fun as it was a decade ago



File: 1601609682138.jpg (78.13 KB, 646x511, wads boot.jpg)

 No.5753[Reply]

Let's try that one more time uboachan,

Salutations uboachan,

I have completed my translation of the Wadanohara Reboot.

Wadanohara and the Great Blue Sea (大海原と大海原) is an RPG made by Deep-Sea Prisoner (海底囚人), using the RPGMaker 2000 engine. It was originally released in 2013, while the Wadanohara and the Great Blue Sea -Reboot- was released in 2020. It is an update to the original game and features some narrative, gameplay and QoL changes.

You may find the translation patch at
mediafire.com/file/ja14lh8tf8yn331/Wadanohara_Reboot_English_Patch_v1.0.zip/file

This is just a patch, the original (Reboot) game is available for free on the creator's website.
http://funamusea.com/story/wadanohara_re/index.html

I have not completed a full playthrough of the reboot with the translation applied. Many scenes were done entirely by looking at just the script, devoid of context. Because of this I suspect there are a number of lines that do not match the context of the scene in which they take place. If you find any bugs or awkward lines, I will be watching this thread forever, as is the nature of uboachan. There is also a contact method in the readme.
1 post omitted. Click reply to view.

 No.5755

File: 1601635893691-0.png (8.84 KB, 320x240, screenshot_1.png)

File: 1601635893691-1.png (8.64 KB, 320x240, screenshot_2.png)

File: 1601635893691-2.png (9.55 KB, 320x240, screenshot_0.png)

Good job, but did you apply the translation correctly? I noticed that in the download provided some maps, common events and the entire skill database aren't translated

Furthermore, there are a handful things you can do to make this more accessible for English users:
- putting the RTP files into the game folder directly, it increases the download size by a negligible amount and removes the need for installing the RTP
- renaming every asset filename into one comprised of standard ASCII characters, this fixes the Japanese に string in battles among other things - vgp's RPGrewriter can guide you through this process
https://vgperson.com/posts.php?p=rpgmakerguide

 No.5756

>>5753
Attention!

This is a large update to the translation, adding numerous translated lines that were from a previous patch file which had been left out from the original release. The filesize has also been shrunken per Anonymous's request.

What has been fixed:
Missing translated lines.
Missing translated skills.
Unnecessary files removed.

What has not been fixed:
Japanese text present in the combat dialogue.
Internal debate over whether I should include the RTP files in the game itself.
The out of context lines that are likely present, my main concern.
mediafire.com/file/gw0mb57e35zqjng/Wadanohara_Reboot_English_Patch_v1.1.zip/file
Post too long. Click here to view the full text.

 No.5780

I have completed version 2.0 of the English patch:
mediafire.com/file/katfu9o7hrirxs9/Wadanohara+Reboot+English+Patch+v2.0.zip/file

You may consider this patch feature-complete. Previous issues involving Japanese text appearing in combat as well as missing translations in the Bonus Room and skill menu have been resolved. Images which contained text have also been translated.

Have a nice day!

 No.5829

Is this significantly different from the version on vgperson's site?

 No.6139

File: 1624154445469.png (295.69 KB, 1920x1080, Captura de pantalla (17).png)

I'm so sorry but I think there is still some trouble with the text shown during combat.



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
196 posts and 30 image replies omitted. Click reply to view.

 No.6134

I recently checked the developer's website, the game was updated to version 1.19 and most importantly - the ban on translating the game with reservations was removed.
Is it worth considering creating a new translation of the game…? Because the translation of version 1.10 is outdated and has errors.

 No.6135

>>6134
where did you read that? The line prohibiting translated/modified versions is still there as before

 No.6136

>>6134
hosting a translation without it getting deleted is very easy. getting someone to do it with no moral qualms is very hard.

 No.6137

File: 1624064031160.jpg (22.8 KB, 480x360, logicalmoko.jpg)

I'm genuinely confused about why would anyone invest time of their day in making this western friendly struggling with the developer when this game is an exact copy of every other "pixel horror JRPG" out there.

Then I remember I don't give a shit and continue with my day.

 No.6138

>>6137

I don't understand either how did this pretty mediocre game manage to get that much attention. The pussy dev drama probably was the only memorable thing about it, and there's a fuckton of other titles that did everything Bury does much better. Not to mention their developers much more friendly and nice to target audience.



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 No.6026[Reply]

Is it fine to shill here a non-free game I'm working on? (not as the main developer, I'm just an artist making some concept arts for the game and illustrations for the manual, I just want it to get some attention before release).
8 posts and 13 image replies omitted. Click reply to view.

 No.6095

File: 1621959436839.png (936.34 KB, 1280x720, lyphed.png)

>>6093
Oh shit the Haunters are coming back? Hopefully we get to meaningfully interact with them in this game. If I can make a request, I wanna see this lad if you got a drawing of it. If not no worries, anything you post at this point will probably increase my excitement for the game.

 No.6099

File: 1622515482098-0.png (3.36 MB, 2550x3300, Haunter 2.png)

File: 1622515482098-1.png (1.93 MB, 2550x3300, haunter 3 (2).png)

File: 1622515482098-2.png (1.63 MB, 2550x3300, marrow tree dig.png)

File: 1622515482098-3.jpg (1.2 MB, 1798x1826, 5.jpg)

>>6095

Aye, here you go + some other familiar guys (I mean, literally Familiar, lol. The last one is what the final boss of Marrow looks like).

I dunno if player's going to interact with the Haunters or not but they're supposed to be in the game's manual with some info regarding them.

 No.6100

File: 1622655317601.png (516.39 KB, 1280x720, veramyn.png)

>>6099
I can live with them just being in the manual, the fact that the dev is giving more info on stuff from Marrow is great. If I can make make 1 more request I would like to see the Seer, if you happen to have it.

 No.6132

File: 1623887938664-0.jpg (173.05 KB, 447x1080, Minister.jpg)

File: 1623887938664-1.jpg (170.27 KB, 810x1080, bitter.jpg)

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File: 1623887938664-3.jpg (272.04 KB, 810x1080, mind.jpg)

>>6100

Sup man. Sadly, haven't drawn this guy yet, but if you ask, I will. I just need to finish a part of my other projects first, they're eating all of my time.

Here, have some raw sketches meanwhile.

 No.6133

>>6132
Don't worry about it, just focus on the stuff you need to



File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
69 posts and 37 image replies omitted. Click reply to view.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…

 No.5379

I've made packs of Shojo Gidan that have all the RTP files included, so one doesn't need to install another program just to run the game.

English: https://mega.nz/#!eBlzSSaB!4NuslR3fBzqn9Y6rFkbPZxwT_lQWR_GX79xcbtk5KWs

Japanese: https://mega.nz/#!DEsjXKBJ!mxV-3yEkqVvVlZboo8qwTX1ka0n_Hni_yrLbFU1NHtk

I'm confident I got most of the files, but I may have possibly missed a sound file somewhere. Let me know if I have, or if there are any other errors, and I'll upload fixed versions.

 No.6097

Was it just for me that a bizarre Japanese doll appeared when I opened the game?



File: 1395444609281.gif (943.77 KB, 360x240, 1339335683716.gif)

 No.3287[Reply]

Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
25 posts and 11 image replies omitted. Click reply to view.

 No.4918

>>4917
This looks fucking incredible holy shit.

 No.5403

I play Battlefield 1942 sometimes. I used to play Doom 2 w/ mods like Brutal Doom and Guncaster a lot.

 No.6019

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 No.6023

File: 1616768925110.png (139.91 KB, 1440x1080, Screenshot_Doom_20201220_1….png)

I tend to combine doom mods from time to time, nothing really specific

 No.6094

Counter Strike forever!



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