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/og/ - Other Games

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File: 1358292099931.jpg (123.73 KB, 600x480, 1357174768691.jpg)

 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
248 posts and 194 image replies omitted. Click reply to view.

 No.6517

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>>1838
holy shit 10 years.

206
>Adventure Game
Walk through mc's day to figure out MC's past to escape the time loop. Actually pretty big brain.

Download
https://yo-fujii.itch.io/206:

 No.6520

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these things i made years ago. all my old crappy amateur games on my website.
https://shithole.neocities.org/

 No.6545

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https://metrin.itch.io/hello-hello-world

Cute little title with some mindfuckery, kinda reminds of Hello Charlotte

 No.6546

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https://centicerise.itch.io/fallstreak

Free 8 hrs long visual novel that, despite being made by a western dev, has really amazing artwork and sprites. The story is of "fucking ride" type, it starts off as a mix between Katawa Shoujo and old Key titles, and then switches to the dark past of the protagonists. The text is written in pretty high english and could be a bit difficult to read for not native speakers, but nothing really critical.

There's a paid prequel too, Fallstreak: Requiem for my Homeland. It's much shorter (about 2 hrs long), and the genre took more of military apocalyptic utsuge turn.

Overall, I can't recommend it enough, it's pure obscure gem of gaijin VNs.

 No.6710

>>6520
nostalgic as fuck anon, gonna spend an evening playing these



File: 1601077614121.png (23.64 KB, 1209x784, quiz_seifuku.png)

 No.5733[Reply]

Greetings friends, I come in need of dire help. For the last couple hours(all day), I have attempted to get the sound to work on the pc-98 emulator Neko Cat 2 on Arch Linux. I have compiled and recompiled, configured and reconfigured, but alas to no avail. I even downgraded sdl_mixer like someone suggested. The video works perfectly fine, but for xnp2 and xnp21 the sound just does not work. Please, i just want to listen to touhou and know what Seifuku sounds likeThinking about it now I should have just installed Anex86…
4 posts and 3 image replies omitted. Click reply to view.

 No.5749

>>5748
That's the problem I'm having. I start a program in xnp2 which is supposed to be playing music, but it doesn't appear as playing any music

 No.5762

I did it!!! Turns out all I had to was install this version: https://aur.archlinux.org/packages/xnp2kai-azo234/
It's glorious

 No.5763

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>>5762
I will post more detailed instructions and files tomorrow for future reference. I expect all of you to play touhou and visual novels with me, no excuses!

 No.5766

File: 1602698913797.png (23.22 KB, 1221x778, seifuku2.png)

>>5763
1. git clone https://github.com/AZO234/NP2kai/archive/rev.22.tar.gz
(if you have Arch linux download this https://aur.archlinux.org/xnp2kai-azo234.git, run "makepkg -sic", and skip to step 8)
2. tar -xf rev.22.tar.gz
3. cd rev.22/NP2kai-rev.22/x11
4. ./autogen.sh
5. ./configure –enable-ia32
6. make
7. make install
8. Now download the attached font and create a file which contains the line "fontfile = /home/[username]/font.rom" or whatever the path is
9. Now download the game file, I have attached touhou one, but you can find more at https://pc98.org
10. Run xnp21kai –config [file with the line about the font]
11. If the extension of your game is .hdi, click on HardDisk>IDE0-0>Open and select your game, but if the extension is .fdi or .d88 click on FDD>Drive1>Open and select your game
12. Click on Emulate>Reset
13. Wait for it to load. Some common keys used are 'z', 'x', and 'Return'
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 No.6515

You're forgetting a couple of details.
- Download Yamaha 2608's six sound samples, as, like FONT.ROM, this can't legally be included in Neko Project distributions. I found a link to them here https://mega.nz/#!ol00kSzI!zKU56E8GeFeCQ6-deANqJIjESxm5UElImN7kuIgvJF4 (https://www.tapatalk.com/groups/walfasstationwagon/touhou-pc-98-english-patches-setup-guide-t90.html)
- Remember to set your monitor's refresh rate to 56.4 Hz (or some multiple, such as 112.8) as all PC-98 games run fixed at this framerate.

Yes, I realise the thread is three years old but I just couldn't let it sit.



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 No.6199[Reply]

https://xkcd.com/1608/
Go out of the play area, you have unlimited jumps. Ignore the red warning text.

If you like Yume Nikki (and xkcd), you're gonna love this. I did.
No music though.

and yes I am well aware it came out years ago. but it's still cool

P.S. there's a super long page with all the goodies about it, including some cheats if you're lost/bored https://www.explainxkcd.com/wiki/index.php/1608:_Hoverboard

 No.6479

pretty awesome anon, should've clicked sooner

 No.6480

wow this is surprisingly fun to explore, and surprisingly large too. reminds me of the game knytt which is another 2d platformer explorer game with a big world that is fun to explore

 No.6514

>>6199
That's cool



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 No.2701[Reply]

Can we have a 'Video games' and 'Trauma' thread? Post here those things,scenes or games themselves that literally traumatized you.

Pic related, this fucker made me shat everytime I faced it, despite of the fact that I won Half-life a lot of times. I just re-played again, and, god, I STILL shit my pants when I heard this motherfucker.
I was 4 when I fought this crap, though, so I guess it gave me a really strong fear I can't forget.
20 posts and 9 image replies omitted. Click reply to view.

 No.2777

>>2773
oh maaaaaaaaan that game. what a blast from the past.

 No.2782

>>2758

this fucker single-handledy made zombies look scary and menacing back in the day instead of the massive cannon fodders they are today

 No.6197

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Card games (and games with RNG in general) make me mad as RNG always seems to be against me. So frustating when a cannon-fodder grunt takes out several of your best units due to RNG.

 No.6211

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End-bosses that have overpowered moves or read your inputs. * shudder *

 No.6507

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First nintendies game I ever played and I played it constantly. I always looked away for this part though



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 No.5314[Reply]

I found this Japanese RPG Maker game called An Earth, looks like it has a small following on Twitter but other than that I can't find nothing about this game. Seems like a RPG similar to Earthbound or something. It also has a sequel, anyone know anything else about this? The game is in Japanese.

An Earth:
https://www.freem.ne.jp/win/game/15682

sequel:
https://www.freem.ne.jp/win/game/18497

 No.5315

>>5314
Based on what little interactions I've seen, it appears to be a parody of the Mother series.

 No.6500

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Making a reply to a 5 year old thread but whatever. I've played it and shit's great. Though rather than calling it Earthbound inspired I'd say it's more accurate to call it Mother 1 inspired and not just because of the graphical style. Like a lot of other RPGMaker games (though this was made in Wolf RPG, but whatever) the game itself is easy and isn't much different than the usual RPGM stuff. What really makes the games special is the batshit insane plot and characters as well as all the different enemies you fight. Nearly every enemy you fight in any given area will be completely unique from the other enemies you fight. If there is a recolor or something similar then it's usually for the sake of a joke. Like there is a running gag in the creator's games where in every game some guy named "John" gets killed off, usually as the first enemy you fight. You'll later fight a bunch of different recolors of him named stuff like "Jon" or "P2 John" or "Mecha John". Stuff like that. Every time I went into a new area I'd fight every enemy there just to see all the different enemies there are.

 No.6501

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>>6500
The first AN EARTH is the one most like Mother 1. It's about a silent girl named Doppel and her chatterbox best friend Pris fighting robot aliens trying to take over the Earth. They're later joined by Decker, a greedy cop who doesn't actually know what's going on and just wants to slack off from work and Eight, a two faced shit talking idol. And by fight I mean fight dirty in just about every sense of the phrase. Most battles basically consist of you ganging up on your enemies, throwing trash at them and sucker punching them all while flipping them off and yelling stuff that can't be said on TV.

AN EARTH 2 is when it starts to diverge more from the Mother series. Though it's just as batshit as the first and the characters fight just as dirty. That game is about a wiseass boy named Kipper and his chatterbox best friend Pris (she's similar but isn't the same Pris as in the first game). They realize that their sky is fake and go on a journey to find out what's going on when Kipper's favorite light novel character, a vampire girl named Vanilla, falls through a broken hole in the sky. It's not exactly a sequel to the first game, but there are plot important references to it that you'll miss if you haven't played 1 first.

 No.6502

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>>6501
The creator SUPAI03 also did three other games. His first game, Desperate Mansion, I haven't played but from the looks of it it seems like a comedy parody of RPGM horror games. I have played Heart Nightmare and Tenseint though.

Heart Nightmare completely changes the battle system for the better. It doesn't have EXP or random encounters. It just has boss battles where every boss is basically a puzzle where you have to figure out which of your character's skills to use and when. The first few bosses are pretty easy since those were just for figuring out what your characters do but the later ones can be tricky and took me a few tries to figure out what I had to do. The plot is about a ragtag group of people from different worlds (futuristic robotic world, horror world, kemono world, etc) teaming up to fight a group of interdimensional villains. The Mother inspirations are gone but it's just as crazy as the other games. I prefer AN EARTH 1 and 2, but I still liked this a bunch too.

Tenseint on the other hand I didn't really care for and don't really remember much of since it didn't make as much of a impression. Out of all of SUPAI03's games I consider it the weakest, at least out of the ones I played. The battle system is just like the simple RPGM battles that AN EARTH used. As for the story it's got two going on at the same time that connect to each other. One is about a girl that gets isekai'd to a bizarre school while the other is about a bounty hunter is a post-apocalyptic world.

 No.6506

I am playing the first game with Textractor (requires manually updating the Wolf Text Hooker) and Offline Sugoi Translator and it is a surprisingly smooth experience. One hook works both for dialogue and menus which is pretty handy.
The game is fun. Main character constantly gets new skills from examining overworld objects or by defeating enemies (like weaponizing the dog's barking, or the grief for poor John or by studying mirrors and learning how to reflect attacks). Decker has a hilariously overpowered and intended ability to shoot someone with a Glock without consuming the turn, so you can just spam it to kill an enemy and then use his free ability to refill energy to shoot someone again).



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 No.2558[Reply][Last 50 Posts]

The following is a list of games I came across by looking around Nicovideo, which are as of yet untranslated. If nobody else will translate them, I will, one-by-one, translate them myself. Do note that since I am regularly busy with other things, that progress will be slow, and I would definitely like some help on how to modify these games to make an English version (I only know about DreaMaker so far, which does not help with translating menu options).

Boy Ichiro's Modesty (いちろ少年忌憚, Ichiro Shounen Kitan)
Paranormal Syndrome (怪異症候群, Kaii Shoukougun)
Sacrifice/Substitute Girl (身代わり少女, Migawari Shoujo)
Infection Nightmare (感染性ナイトメア, Kansensei Nightmare)
Beautiful Ballad (明美譚, Akemi Tan)
Neko Maguro (猫鮪) [Note: named after a well-known let's player on Nicovideo)
Oni Play (オニアソビ, Oni Asobi)
Utahoho Curse (哥欲祟, Utahono Tatari)
It Is Right There (そこにいる, Soko ni Iru)
Rumors of Mr. Kitchen Knife (包丁さんのうわさ, Houchou-san no Uwasa) [A text-reading game]
Memory Girl (記憶少女, Kioku Shoujo)
Forest of Animals (どうぶつ達の森, Doubutsu-tachi no Mori)
Save Meee (スクッテー, Sukuttee)
Post too long. Click here to view the full text.
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 No.6360

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Segawa, the developer of END ROLL, has released a new game titled "Tower of Hanoi." It can be downloaded here: https://www.freem.ne.jp/win/game/24302
I tried to capture it with the wayback machine to have a mirror (repackaged with winrar to reduce file size): https://web.archive.org/web/20211201155402/https://litter.catbox.moe/8z0bll.rar

The dev experienced a full-on autistic meltdown and requested that this and her future games not be translated because, wait for it, she is butthurt because (according to her) English speaking fans use her game characters as profile pics and repost the art that she, as an artist, posted on the internet. I mean, imagine people liking your works, isn't that preposterous.

>Vgperson's commentary: "Segawa has requested that English translations of her games (TOWER of HANOI and onward) no longer be made. Though she understands it's ultimately a small minority, the frequent reposting of her art and the like by English users upsets her whenever she sees it, impeding her ability to create and forcing the difficult decision to forbid translations."


Is anyone planning to translate this game?

 No.6446

I know this is basically dead but if anyone returns to this project please i beg you work on “Rumors of Mr. kitchen knife”

 No.6447

>>6446
Yikes, that's nscripter. I'll see if I can find the tools for it again, but it gave me a lot of problems in the past.

 No.6490

>>6446
tell me what this is. now. its so fucking hard to find ANYTHING about the rest of segawas games in English

 No.6491

>>6490
nvm im stupid. i still wanna know about this cause it looks like a cute freeware vn. sorry for being dumb



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 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
73 posts and 38 image replies omitted. Click reply to view.

 No.6097

Was it just for me that a bizarre Japanese doll appeared when I opened the game?

 No.6337

>>6097
Yeah, that's a random event. It can also happen at the ending of the game. Freaked me out.

 No.6483

i want a portuguese translation for shoujo kidan, my friends need to play this game

 No.6484

>>6483
Sorry. Although I took Portuguese in high school, I'm not proficient in it at all.
You're free to ask lol_rust if they don't mind a Portuguese translation. If they give you the OK, feel free to use the English version as a base.

 No.6489

Has anyone translated Shoujo Gidan updated version?



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 No.6202[Reply]

Helloachan!

I am working on a new game engine using PyGame for graphical point-and-click adventure games, a-la Myst. Currently I have a PreAlpha I made in about 10 hours that is functional enough for a simple walk-around-and-look-at-things game. Planned features include music and sound, scripting, save files, inventory, FMV support, and a simple battle system.

The engine is called BXEngine, and the showcase game is Backrooms Explorer. I haven't taken my own photos yet so I grabbed them from various places for testing; they will be replaced. Currently there are only four rooms to look at in the demo, but the file formats are extremely simple and it should be easy for anyone who wants to play with it to make their own walkaround at this point.

To play the game, move your mouse around the screen to look for indicators. If your mouse is near an available exit (center or edges of the screen), a navigation indicator will appear. If you mouse over something you can interact with, an action indicator will appear. If more than one indicator icon appears, left click performs the top action and right click performs the bottom action.

I will post updates here as I add new features.

tl;dr I made an adventure game engine that is functional enough to play with a bit.

Demo Download: https://seisat.su/bxengine.zip
GitHub: https://github.com/seisatsu/BXEngine

 No.6488

You should use those fancy new AI image generation sites to make your own surreal environments



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 No.6461[Reply]

Did anybody of you hear of this game?

"Worlds" is an indie game made in 2016, that consists of Hitman and MGS-like gameplay; dreamy and surreal landscapes, and cozy/eerie locations in vein of Yume Nikki and Myst; interesting plot with many secrets; quests that affects the further events and affect the story in one way or another, and many cryptic details that a passionate player can discover.

You play as Reyk, a newbie secret service agent of an interdimensional illuminati organization. Basically, all the game is about you doing your work: assassinations of "inconvenient" persons on different worlds, bringing back lost documents/equipment, finding your lost comrades, or investigating newfound worlds. However, don't expect the story to be as boring as it sounds - believe me, the game will find a way to surprise you more than once.

The game passed under the radar of indie players, and remains barely recognized, all due to its name. I can't tell whether the dev just didn't think about it, or maybe he just wanted it to stay as obscure as possible. Either way, I got into it expecting just a boring stealth shooter (and I hate stealth games, actually), and ended up sinking in 20+ hours non stop solely because of pure entertainment and genuine feeling of adventure, where you can't even predict what to expect next.

Give it a try, anon. Games like that definitely deserve attention.

Link for those who want to check it out:
https://mega.nz/file/P4kmVASI#BX6cjxor4Y54sIFwW178ahHZ78YyaxALSu3oqxRSuA4

Link for those, who want to support the dev:
https://store.steampowered.com/app/304850/Worlds/
Post too long. Click here to view the full text.

 No.6465

I'll be honest I've seen the name get tossed around a bit through the years but always kind of wrote this game off as another minecraft/roblox/kid thing for whatever reason so I never cared, but it actually looks a little better than that.

 No.6466

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>>6465

Well yeah, the screenshots and graphics can give a very wrong impression. It plays nothing like minecraft, if anything, it stands much closer to edgy flash titles from 2000's (Madness etc.).

 No.6477

I used to play this game, it's wonderful, and insanely underrated for the quality it is.

 No.6478

its a very cool game from the little I was able to play but the linux build kept crashing and gave me a myriad of issues that just made me throw in the towel. ;(
sad because the game mightve been really special otherwise. Maybe I'll give it another shot in the future.



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 No.5887[Reply]

HORESES' MUSIC-DOGS makes really cool unconventional rpgmaker 2000 games with nice music. I recommend you start with CLASSIC GAME, it's kind of like a dream you had about a roguelike. The games are quite mysterious and not well documented so this thread will be a good place to collect information and ideas. From the looks of it he's working on HOME GAME 3, are you excited? https://www.youtube.com/watch?v=D7G32gQb1_c

>MR. KRASNOLUDEK, TEACH ME YOUR MAGIC SPELLS, CLASSIC GAME, HOME GAME, HOME GAME 2

https://iamqqqqqqq.itch.io/

>A Hikikomori's Last Stand

https://www.dropbox.com/s/t060xm4xtqr40br/A%20Hikikomori%27s%20Last%20Stand%20Installer.zip
8 posts and 3 image replies omitted. Click reply to view.

 No.6297

I've become totally fascinated with iamqqqqqqq as an artist. They've produced a large library of music, art, and games over more than a decade while seemingly remaining a nobody with very little people talking about their work. The lack of discussion around their games in particular is interesting because they are all excellent and incredibly unique, and have been out for years.

I've taken a liking to their music, particularly what they've released as "the scum of tone"
https://www.youtube.com/watch?v=bMmuUP6brW0

 No.6342


 No.6371

In Classic Game is the part with the floating islands meant to let you fly over collision objects like a ghost? It was fascinating and a lot of fun, but I can't work out if it was intentional or a bug (I was running the game in WINE)

 No.6408

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end of a run I finished last night, there's a whole lot of stuff I'm looking forward to trying out next run. especially interested in seeing if there are any consequences to using HERESY, which I used on PAWKY last run, at MONUMENT

 No.6474

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>>6371
Bumping this question. Let me clarify: I'm looking for an out of bounds glitch/feature accessible from the pictured area ("Unparalleled"). "Floating islands area" doesn't seem like the best description when you're walking around it, but when flying around there a lot more of them are visible. One of those islands has a "HOW DID YOU GET HERE?" sign, which might imply the oob is intentional, though with the dev's love of the word INACCESSIBLE I wouldn't be at all surprised of there's all sorts of places you're not ever meant to see.



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