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/og/ - Other Games

saya no uta
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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

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Can someone link me to that one rpgmaker horror game called "miso" or some shit like that? They were talking about it on gentleman discussing vidya and I can't find that shit anywhere. It was made by the same gook that made mad father if that's of any use. Pls help /og/



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A game by Osamu Sato, the same person who made LSD: Dream Emulator

I want to play it but I can't seem to find a working download of it
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Alright, in order to get the game to work properly, I did a number of things.

First, I downloaded a DOSBox-compatible version of Windows 3.1, which will run the game, and also downloaded >>1931 which works fine.
I burned that onto a blank CD, which gave me the files I needed to run the game, which I transferred into the temp. file of Windows 3.1.
Then I ran DOSBox, setup Windows 3.1 from inside of it, and then installed Quicktime 2.0 from inside of it as well, by downloaded the old version of the program.
While running Windows in DOSBOX, the game could then be accessible by checking out the files in TEMP, then clicking ESTRNMND.exe to run the program.

But downloading and setting up all that shit took me a long ass time, so I've simply uploaded the contents of my own folder onto 4shared for you to easily access.


Ignore the ESTRNMND.exe that is located OUTSIDE the TEMP folder. IT WILL NOT RUN PROPERLY. Run the one that is IN THE TEMP FOLDER.

Simply use DOSBox to run Windows after setup (setup is setup.exe, the acutal windows is labeled as win.exe) find the proper program in temp, and run ESTRNMND.exe and you're ready to enjoy some crazy ass shit.

Post too long. Click here to view the full text.



Thank you very much, worked for me! :)


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Thank you.


I think Eastern Mind also had a sequel: Chu Teng. But there's literally NO information about it besides the fact that it exists.


But where does one obtain Chu Teng.

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Short exploration game sort of in the vein of Yume Nikki/LSD Dream Emulator. Posting it here as it might be of Uboachan interest, as well as I could really use player feedback at this point. For instance, I'm on the fence about whether or not to include an ending/"Find 21 items then you win" mechanics, think they would help? Beta version uploaded here: http://forums.tigsource.com/index.php?topic=31732.0.

Notes: Really long load time (Up to 1 minute) due to Unity's weird large mesh support. Just wait it out.
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So I played it for a while.
It's interesting, the shapes are intriguing, I liked looking around and seeing what you did a lot.
THe lights are well placed, the ambience goes with it nicely.

The one thing I disliked though was the clunky jumping/really slow aircontrols. I take it that its supposed to be kind of floaty-underwaterish? It felt weird though, especcially since this makes it really tedious to gain back altitude after you dived down.

All in all it looks like it could go somewhere good, imo if you fix the controls some sort of "find all items" could be nice. It'd give more incentive to really look around and see everything, maybe a hidden area here or there.

(p.s. the rotating structure around it looks amazing, misses a hitbox though)


gonna try this tomorrow


Thanks, a few people mentioned the jumping issue, and I've hopefully smoothed that out in the final version I released a couple of days ago: http://www.noctuelles.info/Cesure. Feedback is still welcome though, I'm going to make more of these short experiments, and I'll expand on the area's people found most interesting.


>going to make more of these short experiments

Hell yes.
Looking forward to it.


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Just a note that I made a spiritual successor of sorts for Ludum Dare 26. Its pretty small, but if you're interested you can get it here: http://www.noctuelles.info/Lumiere. Please vote if you can!

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Umihara Kawase thread!

Wow, it's hard to believe the old (archived) Umihara thread is over two years old. I've come a long way since then…
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My copy just arrived today. I've tried both games out, and they're awesome on DS. It also includes art and music galleries as bonus swag.


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I bet I can't use that Club Nintendo code.


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So, apparently, we're getting a new one this summer:
Polygonal Umi looks a little strange to me, but the game looks fantastic. It looks like they've made the line springier.



Some cool techniques he has

Never heard of this game before, looks like a trip


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I own this too. Love this game.

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Is Schuld that bad? I haven't played it yet, though I've played Desert Nightmare, which is by the same author. I thought Desert Nightmare was a decent game, though nothing amazing.

As for the list itself, I think it's alright, though I get the feeling they probably didn't do a whole lot of research in making the list. I kind of wonder how they defined "games of 2013", since most of these were made in 2012 or earlier, but only got an English translation or post-completion version update in 2013, and some, like Yume Nikki didn't even get that. Of that list, only Skinwalker, Mad Father and maybe The Crooked Man (can't find a Japanese release date for that one) were made in 2013.

Perhaps it would've been better to make it a "Best RPG Maker Horror Games" list; I know I'd have liked to see Corpse Party, Lisa, or OFF on that list, though none of those were made in 2013 either.


It's not BAD bad, but the climax and ending are awful. It sort of ruined the game for me, to be honest.


Same here, I liked the game but the ending is balls…


Its a list of rpg maker horror games, can there really be enough competition to boot Yume Nikki out anyway?


The list is pretty pointless and silly.

Lists the only few known RPG maker horror games, and it's pretty bad when you have to put One Night Full Circle (God, that game was bad) and Schuld there.

Do people really think Yume Nikki is a horror game?

Sure it's strange and unnerving at times, but I don't think it was going for the horror genre, more like surreal or psychedelic.

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I was told to move this here from /fg/ so… here's a game that I found on Steam Greenlight, it's in early development but looks amazing and kind of like YN in 3D, maybe with a bit lighter atmosphere


Picture unrelated


It's all come a long way since MYST; I am excited at all these abstract/weird games which are coming out thanks to all this new technology

People are impossible to please, but it doesn't mean the premise and execution of these spacey games is any weaker


Ooh wow, looks interesting.

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Hello Uboa-chan.

I just had the thought, while watching Yojimbo, to share with you my ongoing RPG Maker 2000 project, as a couple [?] of people who have seen it have commented that it was "YN-like"…I never knew what this statement meant, but in learning about Yume Nikki recently, and playing a bit of it, I think you may appreciate the dark currents and sometimes sprawling/looping maps which make up my CLASSIC GAME ascii-horror-roleplaying scenario:


This is music, images, and gameplay footage.

It is text-heavy, but I usually speed past text prompts in videos I take, for time's sake, if my camera can even pick it up.

http://i.imgur.com/dBMEB.png << The Hermit, south of his home.


Beautiful…. really interesting.
I want to try it out.
When do you think you will be able to post a download link?



This is a question I have asked myself many times. I have it broken into 3 Acts on paper (like Doom, or Commander Keen, or something), and have finished about 75% of the first one in playable game.

I felt that I could either [A] totally finish the first "Act", and put that up somewhere || [B] make a current-state download of it "incomplete/as-is", || [C] make a new demo-sized zone to run around in…but I've never come to a conclusion.

If I had to choose, I'd probably go with [B], but there would be blatant dead ends.


Also, word Chesir - NEET crossover happening ITT.

http://i.imgur.com/Ha60i.png <<< Hermit in Satanic Ritual Zone


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I love those dem graphics.

Also I sent you a message on youtube, check your mail box. You may find it iteresting.


I hope to bump this thread should a proper playable download materialize.


Wastefields > http://i.imgur.com/OfWAn.png

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The link to Dream(http://steamcommunity.com/sharedfiles/filedetails/?id=92647949)
in /fg remained me bout Sublustrum, but I dunno if it was translated from russian to english.

That's all, folks!

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Who here has played Cosmology of Kyoto?

It's an adventure game where you explore a circa 900 AD Kyoto, and witness all kind of fucked up stuff. I don't wanna go into any detail and risk spoiling, but game is weeeird. And I don't think there are any endings, I mean you're not given any objectives or anything… it's just walk around, talk to people.
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Oh and also if that still doesn't work, try setting your display to 256 colors.



DOSBox might help but the biggest problem is gonna be non-Unicode Japanese file names fucking up paths to game resources


Vista. And damn, that's a shame.

Yeah, I tried to run it in compatibility mode and that's how I got the error.

Fuuuu. So, basically it probably won't work out?



Well, first off, there shouldn't be any issues with Japanese file paths since the game has an official English release, so if you downloaded the Japanese version, that may be your main problem.

If you have a 64-bit OS though, then you'll likely have to do more to get it working; if that's the case, try downloading this, then following the instructions in the readme:


Since it's essentially running the game through Windows 3.1 and DOSBox, I think this would work for 32-bit OSes as well, but it's probably overkill. Still though, may wanna try it if you're having trouble running the game.


Thanks! It works.

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Translation, synopsis, walkthrough here
Looks pretty cool
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Yeah, I found multiple glitches as well, though that one there's more amusing than the few I found; most were just things like walkable tiles that should've been solid.

The picture's the one of the more interesting ones I came across (has an end-game spoiler in a sense, though)

Basically, during the segment in which you control Paul, you can freely backtrack and examine the entire building even after Marion heads back. Seems the creator never took that into account, so stuff like what's in the pic can happen.

All in all, the game was still fairly enjoyable though, and none of the glitches I found seemed to be game-breaking.



There are two possibilities:

1. You haven't hit him enough. The crooked man takes a good deal of hits before he goes down. It takes a total of 10 shots, if I remember correctly.

2. You've encountered a glitch. Did you open your inventory at all during the fight? Cause I noticed that the gun can fire as you're pushing keys within the menu, and if you shoot him enough times while the menu's up, it'll glitch the fight, and make it impossible to win.


Am I the only one who thought the ending was kinda lame? I was expecting smething completely different.
Also, what are the changes between the first and second playthroughs? I'm too lazy to play again.


Well maybe indeed it suffered out of the "good thing that has no idea how to end it" syndrome.


I've had the Crooked Man's HP glitch out during the fight with him in the hotel too. I don't think the action sequences (fights) are programmed extremely well. I've also shot Fluffy through the Crooked Man.

Instead of finding the corpse of Duke Mcwhatever in his house, you actually meet him and talk. That's pretty much all.

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