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New scanlations released!
All scanlations now available for reading and download through the Patchy Illusion Team Reader.

File: 1408948496657.gif (1.64 MB, 350x225, freddys band.gif)

 No.3472[Reply]

Surprised there's no thread for this yet.
http://www.desura.com/games/five-nights-at-freddys
A rather simple point and click horror game that requires good strategy and fast reflexes in many cases. You work as a security guard working the night shift at a kid's pizzeria a la Chuck E. Cheese's, and can only move to check your camera monitors and the door/light switches on the side of your booth. The animatronic animals that make up the main entertainment move around the restaurant, and your goal is to survive off the minuscule power your booth is budgeted from 12 am until 6 am without getting killed and stuffed into an animatronic suit by Freddy and his gang for 5 nights. Shit progressively hits the fan harder with each passing night, including hallucinations that can kill you and the addition of a new animatronic who bumrushes your booth like he's goddamn Sonic the Hedgehog. You can also unlock a 6th and 7th night.
The game itself has a free demo but can be purchased for around 5 bucks. It's actually pretty interesting once you get past the horrifying animatronic screeching that plays when they kill you and shit. There's also a wiki up for it, but it's been vandalized recently.
>tl;dr night of the living fursuits: the game
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 No.3912

File: 1440945656950-0.jpg (212.77 KB, 1600x720, yume nikki reference.jpg)

File: 1440945656950-1.png (1.17 KB, 110x161, mado.png)

I don't know why no one else has pointed this out in all this time, but isn't this a Yume Nikki reference?

 No.3917

>>3912
That does get pointed out, but we may never know. It is probably a coincidence, because that pattern is all over the restaurant and is a fairly common border used in many restaurants. Still, I like the way you think.

 No.3919

tumblrflavorofthemonth.exe

 No.3920

>>3919
>implying
Most sites wouldn't shut the hell up about it when the first game came out.

 No.3921

boring, repetitive game with mediocre jump scares



File: 1441569619348.jpg (113.92 KB, 534x414, shespartofme.jpg)

 No.3915[Reply]

Hello Uboachan, here's another horror game made in VX Ace, it's about a girl named Rina, her parents and sister turn into statues in a strange incident and then she finds ghosts and spooky things happen.
I hope you like it, I need your opinion on this.
Download:
http://www.mediafire.com/download/re82yr9cnyqzqk1/ShesPartOfMe.rar
For more info please visit:
http://noachanil.tumblr.com/post/128491326332/shespartofmerar

 No.3916

>>3915
this is the best game I've ever played. Better than Yume Nikki even.

 No.3918

Get an editor for the dialogue and stuff.
You really need to improve your English before trying to do anything else.



File: 1437305098346-0.png (380.12 KB, 640x480, End1.png)

File: 1437305098346-1.png (353.37 KB, 640x480, OrneonPrime.png)

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 No.3882[Reply]

First post in months, yay.
The Great Empty is a sci-fi exploration game, with lots of resource management, where you play as a biologist searching the galaxy for titanic creatures.

Demo:
https://www.dropbox.com/s/cehqdz347wz52of/The%20Great%20Empty%20-%20Demo.zip?dl=0

 No.3883

File: 1437339526476.jpg (767.12 KB, 850x929, 如何でしょうか、皆様方?.jpg)

The general game is really good-looking and the system is interesting. But I feel that in a long term it may become boring if there's no diversity of events happening in the game.
Like, for example, if you find trails of an old civilization telling about mysterious objects that came from the outer space and whatnot, and then in other planet you find more proofs of those "objects", or whatever fits your fancy.
Considering the MC is a biologist, this would be interesting since there's proof of other "civilized" race out there, but he wouldn't be able to dig much of it without the help of a cryptologist/translator/anthropologist and such. So, he can't do much except follow trail by trail and accumulate the messages and such. Etc., which lead to something in the end.
Or something around those lines.

Of course, since this is a demo, you may have actually thought of all of that, but in my opinion the sole "looking for new life-forms" is an idea that will burn too fast if not managed carefully, like adding the mental factor of the MC as a plot device to include hallucinations and such if the gauge is too low.

TL;DR your game needs more dicks.

 No.3884

>>3883
I agree that some diversity is needed in the gameplay, I will work on that. One thing I plan to do is make you have some more choice as to what happens when you're on a planet, like popping up a choice dialog when you encounter something on a planet. Another thing I removed in the demo which will be in the full game is the galaxy map and traveling between systems, which will also have unique events.
Apart from that, I'm open to suggestions.

 No.3885

File: 1437351324946.jpg (39.44 KB, 630x420, Owl.jpg)

Good job motherfucker I love this thing, incredibly good taste, it's great to see something different.

 No.3886

File: 1437364259955.png (174.59 KB, 485x315, advice.png)

>Apart from that, I'm open to suggestions.
The robots seems like cool guys, give them some very basic AI and make them stupid.
>master-chan I found some minerals! uguu
>auauau! I think I forgot them in the cave!

 No.3887

>>3886
I'll consider it. Very briefly.
>>3885
Is that for me? Oh you shouldn't have. Well if you insist.



File: 1436495571803.png (2.02 MB, 2000x1000, PRESENT Header Large.png)

 No.3864[Reply]

Hey, I'm Nick Shutter, better known as Silent Cicada! I'm the guy that did that Yume Nikki Reimagined album. Now that THAT big project is out of the way, it's time for another!

I'm currently developing a short visual novel adaptation of the classic nursery rhyme Jack & Jill!

Mother Dearest is bedridden with illness, so you must guide Jack and Jill through the dark, dark woods to fetch the water. Unaccustomed to the territory, they soon become lost. Can you get both children to the well and back? And what creatures wait in the forest?

I'm making it with Novelty and it will be fully animated - everything from laughter to standing cycles are animated to some degree, as well as backgrounds. Interactions between characters (passing of objects, death sequences, etc.) get their own unique animations as well. I expect the release date to be in late 2016 or early 2017.

Game Jolt: http://gamejolt.com/games/adventure/jack-jill/66821/
Facebook: https://www.facebook.com/home.php
2 posts omitted. Click reply to view.

 No.3867

File: 1436586882272-0.gif (1.11 MB, 784x1000, Big Bad Stand Presentation.gif)

File: 1436586882272-1.gif (787.65 KB, 600x1250, PRESENT Wise Stand BG.GIF)

File: 1436586882272-2.gif (410.43 KB, 784x1000, DOLL Jack Stand BG.gif)

File: 1436586882272-3.gif (810.18 KB, 420x620, DOLL Jill Stand BG.gif)

Sure! Unsure if these will show up as proper animations or not, but here are some character cycles.

 No.3876

Well, this look fantastic.

 No.3877

Thank you very much! More news:



• All character dolls are finished! Except for Mother Dearest but that one’s minor. Now they just need animated, and that’s the hard part.

• I haven’t touched the program beyond that first demo and honestly still need to learn how to use it. I don’t even know how to make menus and choices! I’ll learn though, I swear.

• All plot points have been finalized and just need written now.

• The visual novel was already going to be short, but it’s going to be even shorter than expected. That’s just the nature of the beast, I guess? I want the pacing to feel right, and making it any longer would drag things out. I won’t know exactly how long it’d take to play through but I think it’d probably be 15 minutes or less to get to an ending.

• Soundtrack is complete! It’s pretty short but features music by Master of the Subway Ninjas, Our Star Is Dying, Knight of Fire, Bull of Heaven, Nick Shutter (me), and Villdyret!

• Seven endings.
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 No.3878

this looks cool as fuck. love the style.
will be followin'. keep it up homes.

 No.3879

looks interesting, good luck with the project



File: 1433993537285.png (911.1 KB, 814x625, skelly.png)

 No.3793[Reply]

Eulogy of an Insect is a surreal adventure game made with hand-drawn graphics. With an equal focus on both aesthetics and gameplay, we've tried our hardest to make a compelling game with interesting battles, humorous dialogue, and minigames.
There's also a level of customization with a number of recruitable members to join battle, all who fill a certain niche. You can get a neat glimpse into all these things with a demo~

https://www.dropbox.com/s/p8wkhmk0br4sq2j/Eulogy%20of%20an%20Insect.exe?dl=0
31 posts and 15 image replies omitted. Click reply to view.

 No.3868

File: 1436681801665.png (87.17 KB, 544x416, charliem1.png)

>>3863
I'm not trying to be a dick. I don't think I was excusing myself and I definitely never apologized/took back what I said, though. In any case, being (un)intentionally curt is an unfortunate part of my personality, so please feel free to call me out on my shit. I'm an adult, after all. I can take a little criticism/shitting on myself or the game. Sorry.

>but your attitude stinks like shit

Yeah, well… I just love hard, okay?

>I am looking forward to a LP of this game

Same here, I just hope the person actually goes through with it. I don't know how soon it will be, but I'll post it here whenever I find out it's up and about. In my experience most people seem to forget/become too busy so I wouldn't hold my breath.

And so this whole post isn't mostly just about my attitude, here's something else about the game- costumes are a thing. Yay. We're trying to provide more customization for players in combat, so costumes are more than just aesthetic.

 No.3872

File: 1436756209251.png (395.59 KB, 563x320, eyes of sodomy.png)

>>3868
Love the suit, especially the boutteniere. Two things I have to gripe about however, her neck and mouth. I think her neck looks too thick for her feminine frame, compared to this graphic. Necks aren't usually that thick in comparison to the base of the chin. Her mouth just looks.. off. Too frowny clowny for what seems to be like a person of few expressions. At least to me. The mobster portrait looks nice overall but her neck area is what draws my attention- and not in a good way.

Do you have a blog or Twitter for the game?

 No.3873

>>3872
The neck is definitely a point of interest in that graphic, if only because we (me too of course) are so used to not seeing hers. While she's definitely stylized a bit, I was looking more to the actual ratio between neck and head size. Her shoulders are actually fairly broad as well so that factors into it. Still, I'm going to remember what you said and get a few more opinions on it to see if it's really a thing I need to fix. Anatomy is definitely not my biggest strength. I just want to make sure it looks universally weird.
Her frown is actually the same as her normal graphic, it's just hard to see under the scarf and in-game because her portrait was shrunken so much to fit.
Look at the original graphic here ( https://my.carbonmade.com/portfolio/projects/5636176 ) and you'll see for yourself she really is such an unhappy person at all times. In any case, she's actually going to get multiple expressions in the future so she won't always look like that.

 No.3874


 No.3875

>>3874
And fuck me again, yeah I have a blog. Sorry, it's late and I worked like 9 hours today. Retail.
http://kindreddread.tumblr.com/



File: 1436721158370.jpg (65.83 KB, 1280x720, bevels painting.jpg)

 No.3869[Reply]

hey guys, maybe wrong place for it - feel free to suggest other more suitable places if so - but does anyone have any bevel's painting save files they're willing to give me from earlier on in the game? around the candyland maps time with all the sugar and the teddy bears etc etc. got an unsatisfactory ending and i don't want to replay right from the start. thanks!!


File: 1436131273907.jpg (48.36 KB, 360x235, 360_pie_1125.jpg)

 No.3852[Reply]

Can anyone tell what version a harvest moon ds game is if the number's ABCENOJ11 (pic not related)

 No.3853

So you know, that's likely a zero (0) and not a letter "O".

I couldn't find any direct confirmation for that version number with some quick searching, but I did find this list (for the NA versions):

ABCEN0J13 - Version 1.0
ABCEN0J22 - Version 1.05
ABCEN1J09 - Version 1.1
ABCEN1J12 - Version 1.15
ABCEN1J22 - Version 1.2

Based on the pattern of those version numbers, I'd guess yours is an early 1.0 version.

 No.3860

>>3853
Thanks for the info you gave me



File: 1435411090255.jpg (140.25 KB, 597x597, not 2hu wearing funny hat.jpg)

 No.3827[Reply]

I don't know where else to talk about this so I'll just do it here.

Are there any fans of Len'en series out there? I personally think the new game, Brilliant Pagoda or Haze Castle, is so damn great. The new game is kind of like breaking out from 2hu and becoming more and more unique on its own.

To those who aren't aware of Len'en series but are fans of 2hu games, I suggest picking up the games. There are 3 complete games made by Jynx in total and all of them are free as far as I know. Although I can't really recall where I did download. Might drop off links if anyone is interested.
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 No.3831

File: 1435461879397.png (439.34 KB, 600x600, 7671f4e7eeaf3c306ef8364eec….png)

>>3830
Sucks that I don't even know Jynx's site even though I avidly like his games. Thanks for dropping the link.

 No.3832

>>3830
It gets better from 1. Actually I honestly think 1 is the hardest with how bullshit some spellcards are.

Stage 1 boss is not a fucking stage 1 boss in 2hu standards.

 No.3834

>>3832
Eh, I played it in the equivalent of lunatic, and the difficulty was pretty nice.
Then I played it in normal, and even the stage 2 boss managed to get me confused.
I like the challenge, I'm on the side that touhou should be harder (AKA th11 tier) than it actually is, but ZUN is too worried to please the fans, which is a put off.

As for the game, what fucks it up the most is the controls. The "get line" is higher than where it tells you, the speed is kinda shitty, and overall, the dev was kind enough to not let you pick up items by going all the way up because some nigger will spawn and kill you anyway, lol. Nice one.
Also the frame refresh is kinda bugged as well when there are a bunch of bullets on the screen. I don't know if Jinx ever worked in other game before, but I'm guessing this must be his first so it's understandable.

I figured that since this is the first game that it wouldn't be so as good as the others so don't worry; once I cleared this one I'll try the others. If anything, I didn't like the music that much compared to 2ho, but the difficulty really picked me up.

 No.3839

>>3834
Yeah. I believe thats what sets len'en series from 2hu project.

 No.3847

File: 1435912902243.jpg (13.1 KB, 396x353, 1393794749028.jpg)

>>3827
>lenen 1
>final boss
>last life no continues left
>she uses her blackhole spellcard
Oh my fucking god.



File: 1372024867029.jpg (1.09 MB, 2000x2000, 33726637.jpg)

 No.2558[Reply][Last 50 Posts]

The following is a list of games I came across by looking around Nicovideo, which are as of yet untranslated. If nobody else will translate them, I will, one-by-one, translate them myself. Do note that since I am regularly busy with other things, that progress will be slow, and I would definitely like some help on how to modify these games to make an English version (I only know about DreaMaker so far, which does not help with translating menu options).

Boy Ichiro's Modesty (いちろ少年忌憚, Ichiro Shounen Kitan)
Paranormal Syndrome (怪異症候群, Kaii Shoukougun)
Sacrifice/Substitute Girl (身代わり少女, Migawari Shoujo)
Infection Nightmare (感染性ナイトメア, Kansensei Nightmare)
Beautiful Ballad (明美譚, Akemi Tan)
Neko Maguro (猫鮪) [Note: named after a well-known let's player on Nicovideo)
Oni Play (オニアソビ, Oni Asobi)
Utahoho Curse (哥欲祟, Utahono Tatari)
It Is Right There (そこにいる, Soko ni Iru)
Rumors of Mr. Kitchen Knife (包丁さんのうわさ, Houchou-san no Uwasa) [A text-reading game]
Memory Girl (記憶少女, Kioku Shoujo)
Forest of Animals (どうぶつ達の森, Doubutsu-tachi no Mori)
Save Meee (スクッテー, Sukuttee)
Post too long. Click here to view the full text.
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 No.3343


 No.3365

File: 1401754542225.jpg (47.33 KB, 500x382, Ghost School 07 SS.jpg)

Me and my guys are translating the game "Ghost School". Don't know if this is the place to post about it.

http://www.shangrilateam.com/games

 No.3371

>>3365
Probably a very good place to post about it. This thread will probably serve a more useful purpose for people other than the OP who wish to announce their translation projects.

 No.3837

This community is the best community. ;_;

 No.3838

>>3365
I'm guessing this translation group is 100% dead by now, isn't it? The main page is gone along with their Tumblr, and the latest post I could find in another site dated back to June of last year.
What a shame, I was really looking forward to several of the projects they were planning to release eventually.



File: 1431471913029-0.bmp (125.12 KB, 640x400, Peretemheru1.BMP)

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File: 1431471913029-3.png (34.36 KB, 642x402, peretemheru04.png)

 No.3761[Reply]

It's a pretty awesome Horror/RPG game in which a group of 11 people delve inside a pyramid in search of treasure, only to have to survive all the traps, undead and such inside.

The characters are pretty likable and interesting, and most of them have changeable fates too, meaning whether they live or die depends on whether you successfully save them (it changes things enough that I really recommend playing through this game twice, once in which you save everyone, and another where you let everyone die).

This was made on the PC-98 RPG Maker, so the whole game's got classic PC-98 aesthetics; the art and music is really nice, too. The English version comes packed with an already set up emulator though, so it's easy to play even on modern computers.

English version download/info here:

http://www.memoriesoffear.com/games_peretemherufortheprisoners/index.html

 No.3762

File: 1431478195518.png (5.96 KB, 744x456, muh MML.png)

The neko project they linked is configured so wrong that it won't run well in a bunch of computers. The CPU is overclocked a bit too much. It also depends on each computer, but still 78MHZ for this is way beyond necessary.

That aside, the game looks really insteresting, and the graphics are pretty nice.
One thing I love about Dante is that you can check the MML since it is interpreted instead of being compiled.

 No.3809

Just finished playing it. The art and music direction in this were amazing and genuinely creepy. A+.

I got the ending where everyone died, might go back for another spin.

 No.3811

>>3809
I got the ending where only the fat slob died because I honestly forgot about him. It was a good end.

 No.3812

>>3809
Same here.

But because I wanted to see all the splatter.

Really good. A+, 10/10.



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