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/og/ - Other Games

saya no uta
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We are about to have an influx of refugees from the shuttered 8chan, and this is probably inevitable.
However, this is not 8chan, and it's definitely not 4chon.
Participation is welcome, but a sudden sharp increase of alt-right material and garbage posts will not be tolerated.
Please leave your hitlers, seisatsu.pngs, burning crosses, and shitpost floods at the door.
Even on /ot/, we expect some level of quality in our posts. Please familiarize yourselves with our rules and guidelines, and make sure to lurk before posting.
Also, apologies for deleting the /4chon/ refugee thread outright, I overreacted. There's nothing wrong with such a thread as long as it doesn't cause me too much of a headache.
Enjoy your stay and don't be a dick.
-Seisatsu

File: 1445057189223.jpg (2.72 KB, 80x120, odio.jpg)

 No.4117[Reply]

I really liked the post-game after the Demon Lord summons you to his dimension. I want more of it.

 No.4118

File: 1445070908551.jpg (158.91 KB, 478x709, doodle__odio__by_moa810.jpg)

>>4117
Please don't save thumbnails.



File: 1445048566828.png (184.66 KB, 380x226, myfarm.png)

 No.4111[Reply]

Farmville thread, facebook edition! I need some tricks to harvest or plow faster, no cheats pls.

I mean who cares we already got Undertale.

 No.4112

File: 1445048835131.jpg (26.46 KB, 300x194, boxmein.JPG)

Here's a hot one:

>Move your farmer to an open area of the farm.


>Place four objects around the farmer so that he/she is boxed in. Hay bales work great for this.


>Now go click on items to harvest them, plow. or plant.


You will see the action complete without having to wait for the farmer to walk to the spot.

 No.4113

Calm down son. It'll pass down soon enough.

 No.4114

>>4113
>Calm down son.
wot?

 No.4115

File: 1445051461119.jpg (4.65 KB, 135x207, harvestmoonmary.jpg)

I think Farmville is an iconic game, it defined a generation, the generation of the social networks, it's complex and its RPG elements make it feel unique.

I see it got a lot of inspiration from Atari 2600 games(gameplay wise)

It's like the social Harvest Moon, it's even better since you can really connect with other people.

 No.4116

What I really like about this game is the enchanting aesthetics mixed with the simple gameplay. It reminds me a lot of older games on that, I can even perceive the inspiration they got from the 90's era.
It's truly a game I recommend other people to play, they will definitely enjoy it.



File: 1442736500410.jpg (38.45 KB, 640x480, KohakunoYumeOP.jpg)

 No.3925[Reply]

So out of passing curiousity since I didn't see a thread for this (or maybe I just didn't lurk hard enough), has anyone played/this completed this game?

I just completed it in its entirety and I was just…got by the ending, I just couldn't keep it in at the end. I honestly recommend it to anyone looking for a Pixel Horror game that has a nice story.

You can find the game here: http://vgperson.com/games/blankdream.htm
8 posts and 2 image replies omitted. Click reply to view.

 No.3945

File: 1442853106585.jpg (76.93 KB, 821x594, yachattaya.jpg)

>>3944
Not even one jumpscare is good if not very well used, and I mean VERY WELL, jumpscares are the lowest form of horror device because they force a scary situation.

It's like in sitcoms when they do bad jokes and use laughs as background sound to be contagious.

 No.3946

File: 1442856241621.png (415.79 KB, 640x570, 1418943131001.png)

>>3944
The problem here is not the jumpscares, it's the fact that is ANOTHER game of the MULTIPLE horror games that are being made as of late because it's a fashion, which uses THE SAME tricks as the others to force """"scary"""" situations.
As other people said here, the game is well done, the art is actually pretty nice, but it isn't a game that is really new or anything at all. More of the same formula we've seen for at least 2 years.
It's like devs as of late misunderstand completely what horror really is and believe 2scary4u themes are pure horror, or something…

Pic related, the genre that these games should actually be to be good.

 No.3947

File: 1442859694561.png (1.89 MB, 1504x900, SeiMakingFriends.png)

>>3946
inb4

 No.3950

Repetitive, boring…

 No.3962

File: 1443622510206.gif (692.86 KB, 369x168, notclichegame.gif)




File: 1408948496657.gif (1.64 MB, 350x225, freddys band.gif)

 No.3472[Reply]

Surprised there's no thread for this yet.
http://www.desura.com/games/five-nights-at-freddys
A rather simple point and click horror game that requires good strategy and fast reflexes in many cases. You work as a security guard working the night shift at a kid's pizzeria a la Chuck E. Cheese's, and can only move to check your camera monitors and the door/light switches on the side of your booth. The animatronic animals that make up the main entertainment move around the restaurant, and your goal is to survive off the minuscule power your booth is budgeted from 12 am until 6 am without getting killed and stuffed into an animatronic suit by Freddy and his gang for 5 nights. Shit progressively hits the fan harder with each passing night, including hallucinations that can kill you and the addition of a new animatronic who bumrushes your booth like he's goddamn Sonic the Hedgehog. You can also unlock a 6th and 7th night.
The game itself has a free demo but can be purchased for around 5 bucks. It's actually pretty interesting once you get past the horrifying animatronic screeching that plays when they kill you and shit. There's also a wiki up for it, but it's been vandalized recently.
>tl;dr night of the living fursuits: the game
3 posts and 2 image replies omitted. Click reply to view.

 No.3912

File: 1440945656950-0.jpg (212.77 KB, 1600x720, yume nikki reference.jpg)

File: 1440945656950-1.png (1.17 KB, 110x161, mado.png)

I don't know why no one else has pointed this out in all this time, but isn't this a Yume Nikki reference?

 No.3917

>>3912
That does get pointed out, but we may never know. It is probably a coincidence, because that pattern is all over the restaurant and is a fairly common border used in many restaurants. Still, I like the way you think.

 No.3919

tumblrflavorofthemonth.exe

 No.3920

>>3919
>implying
Most sites wouldn't shut the hell up about it when the first game came out.

 No.3921

boring, repetitive game with mediocre jump scares



File: 1441569619348.jpg (113.92 KB, 534x414, shespartofme.jpg)

 No.3915[Reply]

Hello Uboachan, here's another horror game made in VX Ace, it's about a girl named Rina, her parents and sister turn into statues in a strange incident and then she finds ghosts and spooky things happen.
I hope you like it, I need your opinion on this.
Download:
http://www.mediafire.com/download/re82yr9cnyqzqk1/ShesPartOfMe.rar
For more info please visit:
http://noachanil.tumblr.com/post/128491326332/shespartofmerar

 No.3916

>>3915
this is the best game I've ever played. Better than Yume Nikki even.

 No.3918

Get an editor for the dialogue and stuff.
You really need to improve your English before trying to do anything else.



File: 1437305098346-0.png (380.12 KB, 640x480, End1.png)

File: 1437305098346-1.png (353.37 KB, 640x480, OrneonPrime.png)

File: 1437305098346-2.png (414.7 KB, 640x480, ChaundraII.png)

File: 1437305098346-3.png (382.33 KB, 640x480, BlakelineIV.png)

 No.3882[Reply]

First post in months, yay.
The Great Empty is a sci-fi exploration game, with lots of resource management, where you play as a biologist searching the galaxy for titanic creatures.

Demo:
https://www.dropbox.com/s/cehqdz347wz52of/The%20Great%20Empty%20-%20Demo.zip?dl=0

 No.3883

File: 1437339526476.jpg (767.12 KB, 850x929, 如何でしょうか、皆様方?.jpg)

The general game is really good-looking and the system is interesting. But I feel that in a long term it may become boring if there's no diversity of events happening in the game.
Like, for example, if you find trails of an old civilization telling about mysterious objects that came from the outer space and whatnot, and then in other planet you find more proofs of those "objects", or whatever fits your fancy.
Considering the MC is a biologist, this would be interesting since there's proof of other "civilized" race out there, but he wouldn't be able to dig much of it without the help of a cryptologist/translator/anthropologist and such. So, he can't do much except follow trail by trail and accumulate the messages and such. Etc., which lead to something in the end.
Or something around those lines.

Of course, since this is a demo, you may have actually thought of all of that, but in my opinion the sole "looking for new life-forms" is an idea that will burn too fast if not managed carefully, like adding the mental factor of the MC as a plot device to include hallucinations and such if the gauge is too low.

TL;DR your game needs more dicks.

 No.3884

>>3883
I agree that some diversity is needed in the gameplay, I will work on that. One thing I plan to do is make you have some more choice as to what happens when you're on a planet, like popping up a choice dialog when you encounter something on a planet. Another thing I removed in the demo which will be in the full game is the galaxy map and traveling between systems, which will also have unique events.
Apart from that, I'm open to suggestions.

 No.3885

File: 1437351324946.jpg (39.44 KB, 630x420, Owl.jpg)

Good job motherfucker I love this thing, incredibly good taste, it's great to see something different.

 No.3886

File: 1437364259955.png (174.59 KB, 485x315, advice.png)

>Apart from that, I'm open to suggestions.
The robots seems like cool guys, give them some very basic AI and make them stupid.
>master-chan I found some minerals! uguu
>auauau! I think I forgot them in the cave!

 No.3887

>>3886
I'll consider it. Very briefly.
>>3885
Is that for me? Oh you shouldn't have. Well if you insist.



File: 1436495571803.png (2.02 MB, 2000x1000, PRESENT Header Large.png)

 No.3864[Reply]

Hey, I'm Nick Shutter, better known as Silent Cicada! I'm the guy that did that Yume Nikki Reimagined album. Now that THAT big project is out of the way, it's time for another!

I'm currently developing a short visual novel adaptation of the classic nursery rhyme Jack & Jill!

Mother Dearest is bedridden with illness, so you must guide Jack and Jill through the dark, dark woods to fetch the water. Unaccustomed to the territory, they soon become lost. Can you get both children to the well and back? And what creatures wait in the forest?

I'm making it with Novelty and it will be fully animated - everything from laughter to standing cycles are animated to some degree, as well as backgrounds. Interactions between characters (passing of objects, death sequences, etc.) get their own unique animations as well. I expect the release date to be in late 2016 or early 2017.

Game Jolt: http://gamejolt.com/games/adventure/jack-jill/66821/
Facebook: https://www.facebook.com/home.php
2 posts omitted. Click reply to view.

 No.3867

File: 1436586882272-0.gif (1.11 MB, 784x1000, Big Bad Stand Presentation.gif)

File: 1436586882272-1.gif (787.65 KB, 600x1250, PRESENT Wise Stand BG.GIF)

File: 1436586882272-2.gif (410.43 KB, 784x1000, DOLL Jack Stand BG.gif)

File: 1436586882272-3.gif (810.18 KB, 420x620, DOLL Jill Stand BG.gif)

Sure! Unsure if these will show up as proper animations or not, but here are some character cycles.

 No.3876

Well, this look fantastic.

 No.3877

Thank you very much! More news:



• All character dolls are finished! Except for Mother Dearest but that one’s minor. Now they just need animated, and that’s the hard part.

• I haven’t touched the program beyond that first demo and honestly still need to learn how to use it. I don’t even know how to make menus and choices! I’ll learn though, I swear.

• All plot points have been finalized and just need written now.

• The visual novel was already going to be short, but it’s going to be even shorter than expected. That’s just the nature of the beast, I guess? I want the pacing to feel right, and making it any longer would drag things out. I won’t know exactly how long it’d take to play through but I think it’d probably be 15 minutes or less to get to an ending.

• Soundtrack is complete! It’s pretty short but features music by Master of the Subway Ninjas, Our Star Is Dying, Knight of Fire, Bull of Heaven, Nick Shutter (me), and Villdyret!

• Seven endings.
Post too long. Click here to view the full text.

 No.3878

this looks cool as fuck. love the style.
will be followin'. keep it up homes.

 No.3879

looks interesting, good luck with the project



File: 1433993537285.png (911.1 KB, 814x625, skelly.png)

 No.3793[Reply]

Eulogy of an Insect is a surreal adventure game made with hand-drawn graphics. With an equal focus on both aesthetics and gameplay, we've tried our hardest to make a compelling game with interesting battles, humorous dialogue, and minigames.
There's also a level of customization with a number of recruitable members to join battle, all who fill a certain niche. You can get a neat glimpse into all these things with a demo~

https://www.dropbox.com/s/p8wkhmk0br4sq2j/Eulogy%20of%20an%20Insect.exe?dl=0
31 posts and 15 image replies omitted. Click reply to view.

 No.3868

File: 1436681801665.png (87.17 KB, 544x416, charliem1.png)

>>3863
I'm not trying to be a dick. I don't think I was excusing myself and I definitely never apologized/took back what I said, though. In any case, being (un)intentionally curt is an unfortunate part of my personality, so please feel free to call me out on my shit. I'm an adult, after all. I can take a little criticism/shitting on myself or the game. Sorry.

>but your attitude stinks like shit

Yeah, well… I just love hard, okay?

>I am looking forward to a LP of this game

Same here, I just hope the person actually goes through with it. I don't know how soon it will be, but I'll post it here whenever I find out it's up and about. In my experience most people seem to forget/become too busy so I wouldn't hold my breath.

And so this whole post isn't mostly just about my attitude, here's something else about the game- costumes are a thing. Yay. We're trying to provide more customization for players in combat, so costumes are more than just aesthetic.

 No.3872

File: 1436756209251.png (395.59 KB, 563x320, eyes of sodomy.png)

>>3868
Love the suit, especially the boutteniere. Two things I have to gripe about however, her neck and mouth. I think her neck looks too thick for her feminine frame, compared to this graphic. Necks aren't usually that thick in comparison to the base of the chin. Her mouth just looks.. off. Too frowny clowny for what seems to be like a person of few expressions. At least to me. The mobster portrait looks nice overall but her neck area is what draws my attention- and not in a good way.

Do you have a blog or Twitter for the game?

 No.3873

>>3872
The neck is definitely a point of interest in that graphic, if only because we (me too of course) are so used to not seeing hers. While she's definitely stylized a bit, I was looking more to the actual ratio between neck and head size. Her shoulders are actually fairly broad as well so that factors into it. Still, I'm going to remember what you said and get a few more opinions on it to see if it's really a thing I need to fix. Anatomy is definitely not my biggest strength. I just want to make sure it looks universally weird.
Her frown is actually the same as her normal graphic, it's just hard to see under the scarf and in-game because her portrait was shrunken so much to fit.
Look at the original graphic here ( https://my.carbonmade.com/portfolio/projects/5636176 ) and you'll see for yourself she really is such an unhappy person at all times. In any case, she's actually going to get multiple expressions in the future so she won't always look like that.

 No.3874


 No.3875

>>3874
And fuck me again, yeah I have a blog. Sorry, it's late and I worked like 9 hours today. Retail.
http://kindreddread.tumblr.com/



File: 1436721158370.jpg (65.83 KB, 1280x720, bevels painting.jpg)

 No.3869[Reply]

hey guys, maybe wrong place for it - feel free to suggest other more suitable places if so - but does anyone have any bevel's painting save files they're willing to give me from earlier on in the game? around the candyland maps time with all the sugar and the teddy bears etc etc. got an unsatisfactory ending and i don't want to replay right from the start. thanks!!


File: 1436131273907.jpg (48.36 KB, 360x235, 360_pie_1125.jpg)

 No.3852[Reply]

Can anyone tell what version a harvest moon ds game is if the number's ABCENOJ11 (pic not related)

 No.3853

So you know, that's likely a zero (0) and not a letter "O".

I couldn't find any direct confirmation for that version number with some quick searching, but I did find this list (for the NA versions):

ABCEN0J13 - Version 1.0
ABCEN0J22 - Version 1.05
ABCEN1J09 - Version 1.1
ABCEN1J12 - Version 1.15
ABCEN1J22 - Version 1.2

Based on the pattern of those version numbers, I'd guess yours is an early 1.0 version.

 No.3860

>>3853
Thanks for the info you gave me



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