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File: 1433993537285.png (911.1 KB, 814x625, skelly.png)

 No.3793[Reply]

Eulogy of an Insect is a surreal adventure game made with hand-drawn graphics. With an equal focus on both aesthetics and gameplay, we've tried our hardest to make a compelling game with interesting battles, humorous dialogue, and minigames.
There's also a level of customization with a number of recruitable members to join battle, all who fill a certain niche. You can get a neat glimpse into all these things with a demo~

https://www.dropbox.com/s/p8wkhmk0br4sq2j/Eulogy%20of%20an%20Insect.exe?dl=0
31 posts and 15 image replies omitted. Click reply to view.

 No.3868

File: 1436681801665.png (87.17 KB, 544x416, charliem1.png)

>>3863
I'm not trying to be a dick. I don't think I was excusing myself and I definitely never apologized/took back what I said, though. In any case, being (un)intentionally curt is an unfortunate part of my personality, so please feel free to call me out on my shit. I'm an adult, after all. I can take a little criticism/shitting on myself or the game. Sorry.

>but your attitude stinks like shit

Yeah, well… I just love hard, okay?

>I am looking forward to a LP of this game

Same here, I just hope the person actually goes through with it. I don't know how soon it will be, but I'll post it here whenever I find out it's up and about. In my experience most people seem to forget/become too busy so I wouldn't hold my breath.

And so this whole post isn't mostly just about my attitude, here's something else about the game- costumes are a thing. Yay. We're trying to provide more customization for players in combat, so costumes are more than just aesthetic.

 No.3872

File: 1436756209251.png (395.59 KB, 563x320, eyes of sodomy.png)

>>3868
Love the suit, especially the boutteniere. Two things I have to gripe about however, her neck and mouth. I think her neck looks too thick for her feminine frame, compared to this graphic. Necks aren't usually that thick in comparison to the base of the chin. Her mouth just looks.. off. Too frowny clowny for what seems to be like a person of few expressions. At least to me. The mobster portrait looks nice overall but her neck area is what draws my attention- and not in a good way.

Do you have a blog or Twitter for the game?

 No.3873

>>3872
The neck is definitely a point of interest in that graphic, if only because we (me too of course) are so used to not seeing hers. While she's definitely stylized a bit, I was looking more to the actual ratio between neck and head size. Her shoulders are actually fairly broad as well so that factors into it. Still, I'm going to remember what you said and get a few more opinions on it to see if it's really a thing I need to fix. Anatomy is definitely not my biggest strength. I just want to make sure it looks universally weird.
Her frown is actually the same as her normal graphic, it's just hard to see under the scarf and in-game because her portrait was shrunken so much to fit.
Look at the original graphic here ( https://my.carbonmade.com/portfolio/projects/5636176 ) and you'll see for yourself she really is such an unhappy person at all times. In any case, she's actually going to get multiple expressions in the future so she won't always look like that.

 No.3874


 No.3875

>>3874
And fuck me again, yeah I have a blog. Sorry, it's late and I worked like 9 hours today. Retail.
http://kindreddread.tumblr.com/



File: 1436721158370.jpg (65.83 KB, 1280x720, bevels painting.jpg)

 No.3869[Reply]

hey guys, maybe wrong place for it - feel free to suggest other more suitable places if so - but does anyone have any bevel's painting save files they're willing to give me from earlier on in the game? around the candyland maps time with all the sugar and the teddy bears etc etc. got an unsatisfactory ending and i don't want to replay right from the start. thanks!!


File: 1436131273907.jpg (48.36 KB, 360x235, 360_pie_1125.jpg)

 No.3852[Reply]

Can anyone tell what version a harvest moon ds game is if the number's ABCENOJ11 (pic not related)

 No.3853

So you know, that's likely a zero (0) and not a letter "O".

I couldn't find any direct confirmation for that version number with some quick searching, but I did find this list (for the NA versions):

ABCEN0J13 - Version 1.0
ABCEN0J22 - Version 1.05
ABCEN1J09 - Version 1.1
ABCEN1J12 - Version 1.15
ABCEN1J22 - Version 1.2

Based on the pattern of those version numbers, I'd guess yours is an early 1.0 version.

 No.3860

>>3853
Thanks for the info you gave me



File: 1435411090255.jpg (140.25 KB, 597x597, not 2hu wearing funny hat.jpg)

 No.3827[Reply]

I don't know where else to talk about this so I'll just do it here.

Are there any fans of Len'en series out there? I personally think the new game, Brilliant Pagoda or Haze Castle, is so damn great. The new game is kind of like breaking out from 2hu and becoming more and more unique on its own.

To those who aren't aware of Len'en series but are fans of 2hu games, I suggest picking up the games. There are 3 complete games made by Jynx in total and all of them are free as far as I know. Although I can't really recall where I did download. Might drop off links if anyone is interested.
3 posts and 2 image replies omitted. Click reply to view.

 No.3831

File: 1435461879397.png (439.34 KB, 600x600, 7671f4e7eeaf3c306ef8364eec….png)

>>3830
Sucks that I don't even know Jynx's site even though I avidly like his games. Thanks for dropping the link.

 No.3832

>>3830
It gets better from 1. Actually I honestly think 1 is the hardest with how bullshit some spellcards are.

Stage 1 boss is not a fucking stage 1 boss in 2hu standards.

 No.3834

>>3832
Eh, I played it in the equivalent of lunatic, and the difficulty was pretty nice.
Then I played it in normal, and even the stage 2 boss managed to get me confused.
I like the challenge, I'm on the side that touhou should be harder (AKA th11 tier) than it actually is, but ZUN is too worried to please the fans, which is a put off.

As for the game, what fucks it up the most is the controls. The "get line" is higher than where it tells you, the speed is kinda shitty, and overall, the dev was kind enough to not let you pick up items by going all the way up because some nigger will spawn and kill you anyway, lol. Nice one.
Also the frame refresh is kinda bugged as well when there are a bunch of bullets on the screen. I don't know if Jinx ever worked in other game before, but I'm guessing this must be his first so it's understandable.

I figured that since this is the first game that it wouldn't be so as good as the others so don't worry; once I cleared this one I'll try the others. If anything, I didn't like the music that much compared to 2ho, but the difficulty really picked me up.

 No.3839

>>3834
Yeah. I believe thats what sets len'en series from 2hu project.

 No.3847

File: 1435912902243.jpg (13.1 KB, 396x353, 1393794749028.jpg)

>>3827
>lenen 1
>final boss
>last life no continues left
>she uses her blackhole spellcard
Oh my fucking god.



File: 1372024867029.jpg (1.09 MB, 2000x2000, 33726637.jpg)

 No.2558[Reply][Last 50 Posts]

The following is a list of games I came across by looking around Nicovideo, which are as of yet untranslated. If nobody else will translate them, I will, one-by-one, translate them myself. Do note that since I am regularly busy with other things, that progress will be slow, and I would definitely like some help on how to modify these games to make an English version (I only know about DreaMaker so far, which does not help with translating menu options).

Boy Ichiro's Modesty (いちろ少年忌憚, Ichiro Shounen Kitan)
Paranormal Syndrome (怪異症候群, Kaii Shoukougun)
Sacrifice/Substitute Girl (身代わり少女, Migawari Shoujo)
Infection Nightmare (感染性ナイトメア, Kansensei Nightmare)
Beautiful Ballad (明美譚, Akemi Tan)
Neko Maguro (猫鮪) [Note: named after a well-known let's player on Nicovideo)
Oni Play (オニアソビ, Oni Asobi)
Utahoho Curse (哥欲祟, Utahono Tatari)
It Is Right There (そこにいる, Soko ni Iru)
Rumors of Mr. Kitchen Knife (包丁さんのうわさ, Houchou-san no Uwasa) [A text-reading game]
Memory Girl (記憶少女, Kioku Shoujo)
Forest of Animals (どうぶつ達の森, Doubutsu-tachi no Mori)
Save Meee (スクッテー, Sukuttee)
Post too long. Click here to view the full text.
158 posts and 14 image replies omitted. Click reply to view.

 No.3343


 No.3365

File: 1401754542225.jpg (47.33 KB, 500x382, Ghost School 07 SS.jpg)

Me and my guys are translating the game "Ghost School". Don't know if this is the place to post about it.

http://www.shangrilateam.com/games

 No.3371

>>3365
Probably a very good place to post about it. This thread will probably serve a more useful purpose for people other than the OP who wish to announce their translation projects.

 No.3837

This community is the best community. ;_;

 No.3838

>>3365
I'm guessing this translation group is 100% dead by now, isn't it? The main page is gone along with their Tumblr, and the latest post I could find in another site dated back to June of last year.
What a shame, I was really looking forward to several of the projects they were planning to release eventually.



File: 1431471913029-0.bmp (125.12 KB, 640x400, Peretemheru1.BMP)

File: 1431471913029-1.bmp (125.12 KB, 640x400, peretemheru2.BMP)

File: 1431471913029-2.bmp (125.12 KB, 640x400, peretemheru3.BMP)

File: 1431471913029-3.png (34.36 KB, 642x402, peretemheru04.png)

 No.3761[Reply]

It's a pretty awesome Horror/RPG game in which a group of 11 people delve inside a pyramid in search of treasure, only to have to survive all the traps, undead and such inside.

The characters are pretty likable and interesting, and most of them have changeable fates too, meaning whether they live or die depends on whether you successfully save them (it changes things enough that I really recommend playing through this game twice, once in which you save everyone, and another where you let everyone die).

This was made on the PC-98 RPG Maker, so the whole game's got classic PC-98 aesthetics; the art and music is really nice, too. The English version comes packed with an already set up emulator though, so it's easy to play even on modern computers.

English version download/info here:

http://www.memoriesoffear.com/games_peretemherufortheprisoners/index.html

 No.3762

File: 1431478195518.png (5.96 KB, 744x456, muh MML.png)

The neko project they linked is configured so wrong that it won't run well in a bunch of computers. The CPU is overclocked a bit too much. It also depends on each computer, but still 78MHZ for this is way beyond necessary.

That aside, the game looks really insteresting, and the graphics are pretty nice.
One thing I love about Dante is that you can check the MML since it is interpreted instead of being compiled.

 No.3809

Just finished playing it. The art and music direction in this were amazing and genuinely creepy. A+.

I got the ending where everyone died, might go back for another spin.

 No.3811

>>3809
I got the ending where only the fat slob died because I honestly forgot about him. It was a good end.

 No.3812

>>3809
Same here.

But because I wanted to see all the splatter.

Really good. A+, 10/10.



File: 1432251003061.jpg (952.81 KB, 1920x1080, disgaea-5-gameplay-screens….jpg)

 No.3772[Reply]

Any fans of Disgaea around here? I'd say it's one of the best strategy RPGs around.


File: 1332128838611.jpg (64.55 KB, 400x240, HNI_0025_JPG.JPG)

 No.829[Reply]

Post YN freakyforms if you have one.

 No.830

File: 1332128994145.jpg (88.7 KB, 400x240, HNI_0026_JPG.JPG)




File: 1424538084769.png (311.02 KB, 625x526, 6b02ebac3ff82a1b17ff70779f….png)

 No.3699[Reply]

Well, yeah, I want to make a game but I have no leads and the only thing I know I want it to involve is time travel.

So, I was wondering if some of you could tell me what sort of concepts interest you in a game? What do you think sounds like a good plot or simply sounds interesting/fun?

And what are some cool names you can think of?

Also, do you have any suggestions for what I could actually USE to make it with? I know there's RPG Maker but I was wondering about any other programs?

Picture to the right is a small sample of my artwork (it's still unfinished).

Thanks! :^)
12 posts and 4 image replies omitted. Click reply to view.

 No.3712

Ironically, I don’t like games (films, books, and whatever also) with time travel as its main theme.
But nothing can fit to everybody’s taste. Trying to create a game based around other people’s liking isn’t a very productive way of creating games, >>3705 is right in that you should create a game to your liking, following your own interests, and then some people will like it while others won’t.
I advise you to plan the story, characters, environments and everything else, at least to a basic level, before actually starting to create the game. If you’re thinking of working on the game right away and that the planning will occur to you as you go along then you’re going for a harsh surprise, and chances are you’re going to give up on the game before even completing half of it.

 No.3714

A few things I learned from trying to make an RPGmaker game with a friend, none of us having any experience:

*You have to start by making boring unfulfilling games for practice before trying to make better stuff, trying to start with an idea you are in love with will only get you frustrated

*You have to be wary of keeping it real too, it's very easy to fall in love with the new idea you supposedly made for practice, always remember yourself your first games are going to be SHITTY

*Unless you learn how to code you will have to stick to programs like RPG maker like most of people on this board

*Don't be foolish enough to believe you will find anyone who will do all the technical stuff for you while you just sit back and just be the ideas guy, it's pretty much impossible

*Even if you do find someone that situation can only end up badly, he will end up either butting too much into your creative process, try to hijack the project or get tired of it, there needs to be an ambiance of mutual effort for it to work

*If you don't want to be a programmer at least learn to do some helpful stuff like drawing, spriting, sound effects or music making, it will make it much easier for you to find people willing to help you

 No.3715

>>3714
Thanks for the really helpful advice! I'll be sure to keep all that in mind. I also wouldn't mind doing art for someone's game since that'd give me good experience, I think.

 No.3716

Can you make a game where you can design your own house and garden? And maybe setup a cafe or something that you open every other day because you'd be too busy arranging your house and garden.

 No.3717

Unless you have a fairly exact vision of what you want i can guarantee you that you will not get past the alpha stage.

Making a game is much tougher than it looks, you will have great problems with motivation very quickly.



File: 1421018070244.png (667.5 KB, 1361x1080, Wz5vy9.png)

 No.3651[Reply]

Stumbled on a surreal exploration game. Entirely procedurally generated, with a very strange atmosphere that feels like it belongs here.

http://www.alphabetagamer.com/secret-habitat-gamejam-build-download/

 No.3652

pretty neat, after checking out a handful of houses and all the generated paintings+soundclips I walked into the sea and got lost hoping there was something beyond

 No.3698

I like the auto-run mechanic when outside of a building. More exploration games should have something like that.



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