vgperson herself has already written about this problem: "This is a problem for a few reasons. But a particular problem is this: when you bring filenames with more than plain ASCII into the equation, RPG Maker - if not run in the proper locale to understand the characters in the filename - is going to get confused about what the filename even is, and fail to find it even if it does exist. Such files might even get extracted with messed up names by users, and you may have trouble putting them in .zips in the first place.
To avoid all this, you ideally want to edit every filename into one comprised of standard ASCII characters."
Games that are created on Wolf Editor, partially eliminates this problem, because the game itself takes all the necessary files from the game archive (so you do not need to change the file paths), which is why Windows can run the game without problems, because the system runs the game archive itself.
It is a pity that there is no program similar to RPGRewriter, which can also rewrite the file paths of Wolf Editor *snob*