[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/og/ - Other Games

saya no uta
Name
Email
Subject
Comment
File
:
Password (For file deletion.)

New scanlations released!
All scanlations now available for reading and download through the Patchy Illusion Team Reader.

File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
59 posts and 16 image replies omitted. Click reply to view.

 No.5341

File: 1549340287859.png (213.91 KB, 1277x480, wow why.png)

Anyone have a download link for this? I played it years ago, I think it was called Parade, but it doesn't look like the other game with that name at all.



File: 1549844344454.png (374.49 KB, 816x510, arumaketera_title.png)

 No.5343[Reply]

Surprised this wasn't posted here before. This is a shooting game by lol_rust, creator of .flow, Shojo Kidan/Gidan, and Milya.

Here's a gameplay video: https://www.youtube.com/watch?v=xvXvAscyVWo

And here's where the game can be downloaded from: https://www.freem.ne.jp/win/game/19074

lol's website, which AruMa KeteRa strangely isn't posted on yet: http://rustlimbo.webcrow.jp/
5 posts omitted. Click reply to view.

 No.5353

>>5351
>It was my dream to make horror-themed danmaku and lol totaly nailed it
Not really. As >>5352 points out, the game isn't that good as a danmaku game, and the "horror" is pretty soft. And while the music isn't bad, it gets a little tiring after a while. Galshell is probably closer to your fantasies since it's fuelled by Giger/Lovecraftian aesthetics.
https://www.youtube.com/watch?v=YHwj4-JxcDQ

 No.5354

>>5353
Oops, wrong video, this is the one I wanted to show
https://www.youtube.com/watch?v=6sUgUeBkGNE

But the other one isn't bad either. There's also this one if you're interested.
https://www.youtube.com/watch?v=SDJhY1NRoOs

 No.5355

>>5352
>It looks clunky for a shmup. Bullets feel slow and movement feels off.
I've thought so too at first but I guess I'm just used to it now. After leveling up movement speed everything started to feel a lot less clunky. But sure, it does feel incomplete yet. Still I've liked some concepts and patterns introduced in the game, along with nearly perfect symchronisation with music (and that's my fetish in a bullet hells). So yeah, while I also think that this game needs a bit of rework and polish it's still a great experience at very least.
Also, the way game delivers its story reminded me of Iris Syndrome which was not-so-good-but-cool-as-concept in my opinion. I think AruMa KeteRa handled its story delivery better. Overall it's aesthetically pleasing and interesting game + I think lol is yet to update and fix his creation so, sure, it's clunky a little but the FEELS are real.

>and the "horror" is pretty soft

Well, it may be soft but it works for me anyway. Maybe that's bc stuff lol uses in his aesthetics (rust, desolated surreal landscapes, creamy color scheme, feel of loneliness etc) appeals to me a lot idk.

>Galshell

Thank you for recommendation! It has a completely different feel through but looks interesting.

 No.5356

>>5355
As you point out, the game feels unfinished/clumsy, not that it's just plain bad. lol is learning how to use unity, and it shows. Give him some more time until he's right at home with it and I'm sure he'll deliver some good stuff. But I really couldn't enjoy the gameplay since I come from many other games where it is very polished (mushihimesama, touohu/seihou, musha, akashikverse, etc) and I just couldn't dig it. I had more fun with Irisu, actually. Let's just hope it improves with the patch.

 No.5361

Can someone post the "customize" stats translation, or at least explain what each of them does?



File: 1358292099931.jpg (123.73 KB, 600x480, 1357174768691.jpg)

 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
222 posts and 171 image replies omitted. Click reply to view.

 No.5127

Murder Dog IV

Murder Dog on trial!
D/L: http://harmonyzone.org/MurderDogIV.html
Has a good trailer
https://www.youtube.com/watch?v=vfF3psMGXPQ


Also, "The Astonishing Captain Skull" is another goodie by the same fellow, who also made Space Funeral.

 No.5338

God did this thread create nostalgia for me
Here's my trash dump, none of them are great but they used to be favorites
Too lazy for gameplay

1: A small talk at the back of beyond
>interactive fiction
You wake up. Alone, in a dark room. Alone? No, there is someone talking to you through a console. Will you respond?
Play online:
https://www.kongregate.com/games/scriptwelder/a-small-talk-at-the-back-of-beyond


2: Till cows tear us apart
>interactive fiction
A road trip filled with adventure, romance and cows across a desert called Space.
Play online:
Post too long. Click here to view the full text.

 No.5340

File: 1549240573427.jpg (230.31 KB, 1280x720, maxresdefault.jpg)

>>1855

Super Mario Bros X 2.0
>Engine

Fan-made update to SMBX that includes a shitload of new characters, the ability to use lua scripts, and an improved level editor.

Download:
http://wohlsoft.ru/docs/SMBX2/SMBX2-Beta3.7z

While I still don't think its as versatile as ROM hacking Super Mario World, it's definitely more beginner friendly. And of course it absolutely stomps on Mario Maker in terms of what you can do. Future updates will include a shitload of more enemies and gimmicks, along with easier lua integration.

 No.5349

File: 1550966628536.png (11.17 KB, 674x302, cLaRvB.png)

Beemis: The Curse of God
>Shoot 'em Up

Fun game with weird sense of humor and an art style not unlike Space Funeral's, can be finished in about an hour.

Download: https://blebgo.itch.io/beemis-the-curse-of-god

Gameplay: https://youtu.be/OHuTvOQH0QY?t=1311

 No.5350

File: 1550968251242.jpg (23.27 KB, 320x240, Nikujin_1.jpg)

Nikujin
>Action Platformer

Game by obscure dev ikiki, featuring really solid gameplay mechanics and nude ninjas.

Download: http://ikiki.la.coocan.jp/himoji/game/nikujin.zip

Gameplay: https://www.youtube.com/watch?v=Fo6p40RpzrU



File: 1526443631137.jpg (52.69 KB, 816x624, Milya.jpg)

 No.5135[Reply]

I finished translating Milya. The game is, for some reason (i.e. the engine can't handle memory allocation with some textures), very prone to crashing, and although I managed to improve the overall time between crashes (a lot), it still happens from time to time. The good thing is that this game isn't that long and you don't need to save or anything like that anyway. But I insist that it crashes as a fault on the engine side, so please spare me the complains.

Milya in Japanese can be downloaded here:
https://www.freem.ne.jp/dl/win/13977
(Link provided through lol's site http://rustlimbo.webcrow.jp/games/milya/index.html )

And the patch can be downloaded from here:
https://mega.nz/#!p2oDCIzA!yV2lReNQlx8zSXaZHdK4uTIDkjK0VQgCIupd9whQae0
Just extract the files inside the original Milya folder, and when asked if you want to overwrite things, say yes to all.

Inside the ./www folder, you will find a copy of the original CommonEvents.json file, plus a backup of the english one. In case you want to switch to the original language again, all you have to do is copy the CommonEvents[EN/JP].json file, paste it inside the ./www data folder, and rename it to CommonEvents.json (overwriting the file there).

However, if you find that extracting a file is too difficult for you to handle, here's a download with the executable already patched:
https://mega.nz/#!kzJDmYbR!SFKQYF3mSRXjdKz_pEuAEC12CF7abn49HqMedE5trnI

Post too long. Click here to view the full text.
10 posts and 3 image replies omitted. Click reply to view.

 No.5198

>>5193
A transcription of the game would be nice to have, thanks.

 No.5200

File: 1533525889616.png (471.06 KB, 600x600, 1465825224717-3.png)

>>5198
I tried replaying Milya and writing down within the file all you see so you could follow the context, but unfortunately the crashings and need for adding jump points (more on this later) takes more time than I can actually put down for this. Instead, I'll write the general feeling of the game here.

I divided the game's text into what I called "branches". They aren't branches in the classical way (i.e. a byproduct of making a "choice" within the game), but rather just different loops that run when you start the game. When you play for the first time, you run what I call "branch 0", which will always be the first branch the player sees the first time they play the game.
Sometimes when playing, for example, "branch 2", two or three snips of text from "branch 05" will appear, before jumping back from where it left in "branch 2". This is what I denominated "Jump Points". This makes understanding the story more difficult, therefore by reading this script (which is in order and with corresponding text inside their respective branches), you will probably have a better understanding of the story than just by "playing the game".

With all that said, here's the file: https://pastebin.com/XeSJbFTN

And some context: Some of these branches (those that don't seem to be narrated by "the protagonist", i.e. a girl who goes to this café in a forest) are generally just text over a black background. The others are, as I mentioned, apparently narrated by the girl, who walks through different maps through passages, corridors, what looks like some forest path, a field, basements, etc.

If you want to discuss something or have doubts about anything in the file, feel free to ask and I'll try to fill as many holes as possible.

 No.5203

>>5200
Thanks a lot for providing this.

I've only read the script once so I barely understand anything, but man, lol really loves his mind screw and disease plots, doesn't he? Either way, looks like I'm going to have to do a lot of rereading again to try and figure this one out…

 No.5347

According to lol's twitter, apparently he's remaking Milya in Unity (same engine AruMa KeteRa used) to be more functional

 No.5348

File: 1550158278625.jpg (120.9 KB, 400x300, 1415607861006.jpg)

>>5347
You guys are free to use my translation (or improve it, if you feel like it) for the unity version. This is going to be a busy year so I'm not sure I'll have the time to do it.



File: 1485998294100.png (62.81 KB, 261x307, worlds.PNG)

 No.4771[Reply]

rare/obscure/missing video games thread? im trying to find this one japanese pc game from like the 90's, i think it was more like an interactive book or something.
17 posts and 3 image replies omitted. Click reply to view.

 No.5190

>>5188
Erisyes: https://mega.nz/#F!VMIECS5D!OOysuLztJzww-m35gaKCdA (First run the .exe and then the .hta from the zip file)
黒塗童話: https://mega.nz/#!hEpFHRgY!NQWEcpDjH4F-HBagI9zgyPb4kp4A90HWDZATysqbqd8
I didn't have a chance to really check them so I can't tell you they will work for sure, good luck.

 No.5191

>>5190
I don't think I'll be able to get Erinyes to work.
黒塗童話0.9 works great so far.
Thanks!

 No.5306

Not sure why I can't get Erinyes to work. Also, anyone have Ib: Hardcore Edition, or all the games by nekomarieru? I can't seem to find them anymore.

 No.5335

I remember a game IV Fighter I think. It was about a girl in a hospital being attacked by syringes and stuff. Wish I could find it again.

 No.5342




File: 1549235749544.png (160.44 KB, 512x250, terraria.png)

 No.5339[Reply]

Would anyone be interested in an official Terraria server for Uboachan?


File: 1538228359485.jpg (37.33 KB, 480x358, ico.jpg)

 No.5229[Reply]

There's something about games from this time that I've not seen captured before or since. What are your favourite games from this era?
10 posts and 18 image replies omitted. Click reply to view.

 No.5258

File: 1538290023011.png (28.14 KB, 400x800, pixels.png)

>>5231
The other guy in the thread pretty much explained it for me.
Shitty pixel graphics are an easy way for lazy developers that can't do art to excuse their games for looking awful and dull.
It was endearing the first few times and yes, there are games that pull it off really well, but as more people jump onto the bandwagon it gets stale really quite soon. You'll start seeing games with little thought or effort put into their visual design, the kind that doesn't gain anything from the retro art style (or neo pixel art, as anon called it) at all, that never really had any reason for using it.

Not that I expect all indie developers to be some Renaissance masters of all arts, but at least don't advertise "retro graphics" as your main selling point.

 No.5260

Sly 2. I beat this game about five times when I was a kid. 1 and 3 are also really good, never played 4 but it looks awful unfortunately.

>>5233
It's not good to be a trend chaser, but it's not good to not do something you wanted to do just because it's trendy at the moment either. Especially since this (I assume from your wording) will be your first game, just do whatever you want. Just don't expect it to be popular if you put it online.

 No.5268

File: 1538567835568-0.jpg (34.2 KB, 220x312, JetSetRadioFuturebox.jpg)

File: 1538567835568-1.gif (189.91 KB, 200x151, 1538535549469.gif)

File: 1538567835568-2.png (432.08 KB, 648x486, Cylinders.png)

>>5229
never really played much ps2 games but i spent a ton of time on xbox and gamecube games i can assure you that they were just as much experimental as well. there was a lot more passion for the craft that still exists today, but you won't see it from a major company due to the financial risks that implies. i feel like with better graphics came higher budgets, so companies started focusing on that and realism than actual gameplay, environment and unique art styles. even companies like capcom, known for their unique style have started embracing realism more and more (mostly based on decisions inspired by kenji inafune's massive ignorance and embrace of western AAA industry). it's the reason why so many of their games switched to 3D and tried more realistic styles (which i guarantee is why games like SFV look the way they do, and they only got realism right imo so far with DMC5). there are still games that look charming, but a lot of them are done by indie/doujin companies rather than major league companies. i think companies are slowly starting to realize not many people care about the realism/graphics side of games as much as they did, but it's going to be a while before we see games that are as stacked with content and care as they were in that generation of AAA gaming.

 No.5269

>>5268
Inafune's a westaboo cunt. People like him are so obsessed with emulating us that they ignore our obvious faults and actively harm their own culture's output.

 No.5336

>>5229
>What are your favourite games from this era?
Ico
Shadow of the Colossus
Metal Gear Solid 3
Kingdom Hearts 1



File: 1352472434729.jpg (311.13 KB, 1001x1012, 23692692.jpg)

 No.1553[Reply]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
53 posts and 18 image replies omitted. Click reply to view.

 No.5330

>>5328
Which wiki is this? It doesn't look like the English one nor the one hosted at atwiki.jp

 No.5331

File: 1547083889979.jpg (58.82 KB, 381x267, ________w.jpg)

>>5329
Well, so that's 1 and a half out of 13 titles… that makes it about 11.54% of translation progress?

Let me check if I can do something.

>>5330
It is the english wiki at OP.
https://www49.atwiki.jp/towelketranslation/pages/15.html

 No.5332

>>5331
Sounds about right. I'll be happy to lend a hand if needed. Was trying to get some of the games through any sort of Google Translate-esque program, but it didn't work out in the end. (numerous issues, like not being compatible, or being locked out for other reasons)

Warau Warawau seemed to have gone through that translation process? It could just be because it wasn't proofread, though.

 No.5333

>>5332
>Sounds about right. I'll be happy to lend a hand if needed. Was trying to get some of the games through any sort of Google Translate-esque program, but it didn't work out in the end. (numerous issues, like not being compatible, or being locked out for other reasons)
I'll set a irc or discord server or anything for people interested in helping if rpgmakertrans still works (last I checked, it was broken). Do note, english isn't my main language, so I mainly need people for proofreading and/or beautify the text.

>Warau Warawau seemed to have gone through that translation process? It could just be because it wasn't proofread, though.

Not affiliated with any of them so I can't tell, but if it only needs proofreading then that's one big problem less from the matrix.

 No.5334

File: 1547092812548.jpg (434.45 KB, 495x700, 44596790_p0.jpg)

>>5333
Sounds good to me. I'll do my best to help out.



File: 1469861143604.png (834.74 KB, 1200x700, 47621496_p0.png)

 No.4441[Reply]

Shoujo Kidan - A girl's Eerie Story, by lol_rust.

It took my a good while to translate, particularly because I had to deal with a lot of problems related to the engine itself more than the translation. That's why the filesize is sightly bigger than the official japanese download (I had to add some RTP files). Either way, it's finally here.

http://www.mediafire.com/download/i7dl9m2ywq6xsfb/SJKD_EN.zip

TL;DR run it, if you see garbage, switch the locale to JP.
Just download the game, and run it. If you see mojibake, you will have to either switch your locale to japanese or use a third party program like applocale (or whatever works for the new windows). There's a way to fix this, and that is to encode all the shift_JIS filenames to Windows-1252, however I currently don't know any way to do this which isn't changing every single filename manually. I suspect some file extractors such as winrar can achieve this when extracting files in a non-japanese environment, however I'm not sure and I haven't tested it myself.

The game has 2 routes and an omake, meaning it has 3 endings. It isn't really hard, but it comes with hints so it's nothing unbeatable. I will reply any question if anybody has problems with it though.

Finally, I want to thank every single person who gave me a hand with this translation, for their effort and input. And although this work is finally published, I still accept input and criticism regarding the translation quality, so feel free to bring anything up in this thread or via mail.

Enjoy.

Post too long. Click here to view the full text.
65 posts and 32 image replies omitted. Click reply to view.

 No.5285

Can the patch file please be uploaded in .7z format?

 No.5286

also, the line in the RPG_RT.ini should be "FullPackageFlag=1", not "Fullpackflag=1", otherwise it doesn't work

 No.5287

>>5285
why?
>>5286
tested on 4 different toasters and nobody has issued it as a problem so far, so I suppose if anyone really needs to do this, they will.

 No.5325

>>5287
>why?

Not that anon, but I believe it's because .zip format doesn't save the Japanese filenames right, so they come out gibberish when extracted in a non-Japanese locale, while .7z keeps the filenames intact without the need to switch locales.

 No.5326

>>5325
To add to this, .lzh should work just fine. I never explicitly had issues with zipped fangames though, but I've seen people who've did.



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
162 posts and 27 image replies omitted. Click reply to view.

 No.5310

Somebody on ubuu has the file on their computer. Just upload it.

 No.5311

It's been years since this whole mess started and I still can't believe how persistent Hachisuka is.
a.pomf.cat/utltzt.7z

 No.5312

I made a backup upload. I want to see how compliant google is when some random guy complains about private upload copyright.
https://drive.google.com/file/d/1PajBuqGxIave43L1i2iREOKZuSQBm4eD/view

 No.5313

thanks.
I hope he doesn't take it down this time.

 No.5323

why is he so against this game being translated



Delete Post [ ]
Previous [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]