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It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.https://www.mediafire.com/?eq78lbw09r49a2e
The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
Well, the way I interpreted it, the ritual basically consisted on cutting the tip of the fingers, not the whole thing, and using blood from the guts.
or maybe it was jus an appendicitis surgery
, who knows.
Found a bug, sort of. It requires a bit of explanation, because it's a bit roundabout.
I have a bunch of saves for quick access to different parts of the game without needing to do a whole playthrough. However, these were only done on the first runthrough of the game, which causes a bit of a bug, when I play the "second" runthrough (the one done with the PublicData and corrupted text file in the game folder) by loading one of these save files: whenever I walk into the room just before the break room, the one with the letter that causes Tsukiko to freak out, Tsukiko automatically teleports to the letter and shuts me off from progressing until I talk to her… even if I've loaded the save file after Tsukiko's left the party due to being supposedly killed in the infirmary. But that's only one half of it: apparently interacting with Tsukiko here turns the switch for idle conversation back on, so whenever I press A, Tsukiko will talk to me, even if she's not actually in the party with me. This causes further weirdness with the last chase and ending – whenever I press A to revive, a piece of Tsukiko's idle chatter plays. I've found the events still run fine despite that, so the bug doesn't break the game, but it's definitely a moodkiller.
Maybe there's more bugs caused by this conflict of runthrough-specific flags (or even just reactivating Tsukiko's idle chatter), but I haven't stumbled on any others so far; I haven't really investigated.
Someone will have to do the report for me, because I hardly know any Japanese, let alone how to communicate something as detailed as that bug to someone.
Interesting detail I found while replaying: after the third corrupted chase from the infirmary, these three doors at the very "bottom" of the facility don't open, yet they could be opened before the chase (obviously, since you have to be able to get the medicine). I wonder what's up with that, especially since every other door aside the few related to the box ritual's completion can be opened at that point of the game.
Another odd little detail I noticed is that, when entering the room with the math puzzle for the first time, a very very faint overlay of what seems to be Tsukiko's face appears just before you enter the room. I have no idea why this happens, since the room doesn't matter at all outside of getting the key for the warehouse (as far as I know, anyway)… It's like just for the creepy factor like the bloody footsteps, but this one strikes me as particularly odd since it's so hard to catch – it took me tens of playthroughs of the game before I even caught it once – and because the same overlay (if it really is Tsukiko's face) appears a few other times, like during the warehouse event and when the chaser catches you. It just seems suspicious.
…I guess I'm overanalyzing. I should find something else to do that isn't replaying this game over and over again…