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/og/ - Other Games

saya no uta
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Seisatsu's Lost Cities Minecraft Server is now on 1.16.3, and running PaperMC with CraftBook, DynMap, and other fun stuff!
Yumebooru has been added to the Community Services in the sidebar.

File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
94 posts and 32 image replies omitted. Click reply to view.

 No.5806

>>5801
>>5802
>>5805
That's because Google is cucked (you can't even send a password protected zip in gmail). The file is genuine, there are two antivirus programs of dubious quality that detect it: https://www.virustotal.com/gui/file/375646be6f5653207c86599cdb0cb3a8ee2c24f239895ea9439cf5fc7d1dbb7b/detection

If you really want to upload it to Google Drive, you could remove that file, in which case, you would have to start the game with RPG_RT.exe, as you mentioned. You could also bundle it with EasyRPG, but I would be wary of its compatibility, I usually prefer using the original RTP whenever possible. This is pretty weird, I clearly remember sending this file via Gmail, and I had no such problem.



File: 1428251112072.png (62.29 KB, 320x240, SBSky.png)

 No.3723[Reply]

An old RPG Maker game which has been finally translated in 2014.

rpgmaker.net/games/2727/

It can get difficult at times, so be sure to master the combat system. (Uses a field element effect: Can only use certain spells and abilities when a certain element is active.)

Shift opens up a second menu in battle which includes the Escape battle function.

Game also has a Dictionary and Glossary as well as a Destination marker (In case you forgot where you were in the game or what objective you were doing/have not played in a while)
15 posts and 16 image replies omitted. Click reply to view.

 No.5727

File: 1600884164805.png (70.01 KB, 320x240, screenshot_0.png)

>>5726
I'm in awe. Thanks for all the kind gifts

 No.5729

File: 1600893066632.jpg (49.28 KB, 315x459, V-4piqLq6HU.jpg)

>>5726

God bless you, anon!

 No.5730

SB also has a wiki (pretty dead one, I must say)

https://seraphicblue.fandom.com/wiki/Seraphic_Blue_Wiki

 No.5732

Man this place rocks. Diging out treasures and sharing them. Thanks for the quality and effort gentleman

 No.5812

Since the thread is kind of related - Dark Necklofar 2 got a new version.

https://freegame-mugen.jp/roleplaying/game_8645.html



File: 1600832575526.png (2.16 MB, 2996x2360, RPGMaker list 0.1.png)

 No.5722[Reply]

What do you say, fellow RMaker players? I started making a list for hidden RPG Maker gems (including untranslated ones), so if anybody is interested, feel free to drop here any suggestions/titles/descriptions/critiques.
35 posts and 18 image replies omitted. Click reply to view.

 No.5807

This is very nice anon, maybe would be nice as a neocities site? Perhaps with the ability to click on a game and have an expandable window with info on it?

 No.5808

>>5799

Did you play this yourself, anon? Half of the people in the comments are complaining that the game is buggy as hell, is it even running well?

>>5807

I usually stick with images since: 1)it's simplier; 2)I don't know shit in programming; 3)if to make a site, isn't it going to be just another RMaker database like vserecommendations?

 No.5809

>>5808
I did, yeah. There was also a full lp of it by a guy called mikennemonic many years ago but I can't find it now, I guess he deleted.

 No.5810

File: 1605295695777.png (3.33 MB, 2996x4523, RPGMaker list 0.23-min (1).png)

>>5809

I've got you covered, anon, but the title is waiting for your description, okay?

 No.5811

File: 1605309024362.png (3.32 MB, 2996x4523, RPGMaker list 0.23(2)-min.png)

>>5810

Fixed the logo of the Drunken Paladin.



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 No.1553[Reply][Last 50 Posts]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
232 posts and 130 image replies omitted. Click reply to view.

 No.5776

>>5773
Thanks for your hard work friend.

 No.5777

>>5773
Oh my god finally!
Thank you so much!

 No.5778

>>5773
You can't imagine how happy this makes me.
People like you keep me on the Internet and going in general. Whatever higher force exists should bless you, kind sir.
If no one existis well then simply have a good one.

 No.5779

File: 1603792240055.png (993.7 KB, 2829x6666, towelchart 5 fury.png)

>>5773
GJ.
It's time for another towelchart

 No.5800

Excellent work on the translations! I was especially looking forward to seeing 2 and Fury in English.

They were clearly among the darker of the entries, but not knowing much Japanese only made playing the untranslated versions frustrating.

You're doing a great service to the Towelket fans like myself! Really looking forward to new entries.



File: 1549235749544.png (160.44 KB, 512x250, terraria.png)

 No.5339[Reply]

Would anyone be interested in an official Terraria server for Uboachan?

 No.5795

Sure, I'm up for it



File: 1604470298851-0.jpg (581.78 KB, 800x600, capture405.jpg)

File: 1604470298851-1.png (546.57 KB, 797x596, shinsetsu-8.png)

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File: 1604470298851-3.png (795.85 KB, 800x600, shinsetsu-9.png)

 No.5789[Reply]

Tactical "fire emblem-like" RPG made in SRPG Studio about magical girls fighting demons, monsters and other bad guys. The game includes a massive cast of lovely characters, very good story, amazing soundtrack and tight tactical gameplay, where player should make a good use of his strategy brain in order not to be wiped even by regular enemies in few turns. Combat system is very elaborated, every girl has her own weaknesses and strenghts, and positioning your team means a lot, since almost all the opponents are deadly and powerful.

For now, the game is available only in Japanese, but maybe (just maybe) it will be translated to English.

Read more:
http://www.hardcoregaming101.net/shinsetsu-mahou-shoujo/
https://ontlogy.wordpress.com/2019/10/30/game-spotlight-shinsetsu-mahou-shoujo-新説魔法少女/

Gameplay videos:
https://www.youtube.com/watch?v=ofLSRcckOjg&list=PLs3ngyZxPABmqbgOeKBZIs-YFzod09v5o

OST:
https://www.youtube.com/playlist?list=PLs3ngyZxPABnsFIl-7C-wanSbe6fgojvP


File: 1430644454340-0.png (3.02 KB, 640x400, Title88.png)

File: 1430644454340-1.png (3.6 KB, 640x400, !NKBOOTLOADER.png)

 No.3742[Reply]

"This thing again?!"

A while ago I put Hell Diary on hiatus while I worked out the design of the game and what direction I wanted to go with it. Is it a sim, an adventure, what do I want to do with this thing?

I think it's still my most popular game despite not being in active development… until recently. A lot of people really, really liked Nightmare Castle, or at least some of the things it did with aesthetics. Hell Diary is set in that era (well… roughly). So I've started over again almost from square one and worked out some design elements I can stick to and make the game really fun for me to work on and feel like I'm making progress, and not confusing the hell out of players.

I've done away with the in-universe calendars and lingo and stuff, I'll just say the game is set in 1979 and has all of the characters you knew from before. But I'm splitting the story up into three "episodes" and at least trying to start out less open-ended. Gameplay's the same, but the aesthetic is different and there should be less stuff to wade through to get to the story.

NOW, the game's being done with Nightmare Castle's PC-8801/9801 aesthetic with 8-colour 640x400 graphics, and a soundtrack done with emulated YM2203 and Music Macro Language instead of Nightmare Castle's SB16 soundfont. I've already got the "engine" set up (it reuses Nightmare Castle's scripts and visual effects). I'll have some more about it up when I can take some screens; this post is long enough already!

Also, if you want, you can support me working on free resources and games on Patreon. You will get to download the game or any free music even if you don't donate, though: https://www.patreon.com/NoyemiK
36 posts and 7 image replies omitted. Click reply to view.

 No.4345

>>4326
Cool beans, OP. I'll give it a shot when I get off work.

 No.5539

>>4326
Damn, the link is dead. Anyone know where I can find it?

 No.5783

>>4326
>>5539
Seconding this. Why are all the links dead here? What the hell happened?

 No.5785

Huh, every other mention of the game I could find, even the archive only goes up to version 0.03. Did anyone download 1.00+? Maybe someone could send her a message on twitter.

 No.5787

This game looks really nice. I love the PC-98 esthetic, but games like this one are extremely rare. If anyone has the 1.0 version, please reupload it, I want to play this.



File: 1601609682138.jpg (78.13 KB, 646x511, wads boot.jpg)

 No.5753[Reply]

Let's try that one more time uboachan,

Salutations uboachan,

I have completed my translation of the Wadanohara Reboot.

Wadanohara and the Great Blue Sea (大海原と大海原) is an RPG made by Deep-Sea Prisoner (海底囚人), using the RPGMaker 2000 engine. It was originally released in 2013, while the Wadanohara and the Great Blue Sea -Reboot- was released in 2020. It is an update to the original game and features some narrative, gameplay and QoL changes.

You may find the translation patch at
mediafire.com/file/ja14lh8tf8yn331/Wadanohara_Reboot_English_Patch_v1.0.zip/file

This is just a patch, the original (Reboot) game is available for free on the creator's website.
http://funamusea.com/story/wadanohara_re/index.html

I have not completed a full playthrough of the reboot with the translation applied. Many scenes were done entirely by looking at just the script, devoid of context. Because of this I suspect there are a number of lines that do not match the context of the scene in which they take place. If you find any bugs or awkward lines, I will be watching this thread forever, as is the nature of uboachan. There is also a contact method in the readme.

 No.5754

Congratulations on releasing this patch, anon!

I'll try to share with friends to get more people to point out errors, but I can't promise anything.

 No.5755

File: 1601635893691-0.png (8.84 KB, 320x240, screenshot_1.png)

File: 1601635893691-1.png (8.64 KB, 320x240, screenshot_2.png)

File: 1601635893691-2.png (9.55 KB, 320x240, screenshot_0.png)

Good job, but did you apply the translation correctly? I noticed that in the download provided some maps, common events and the entire skill database aren't translated

Furthermore, there are a handful things you can do to make this more accessible for English users:
- putting the RTP files into the game folder directly, it increases the download size by a negligible amount and removes the need for installing the RTP
- renaming every asset filename into one comprised of standard ASCII characters, this fixes the Japanese に string in battles among other things - vgp's RPGrewriter can guide you through this process
https://vgperson.com/posts.php?p=rpgmakerguide

 No.5756

>>5753
Attention!

This is a large update to the translation, adding numerous translated lines that were from a previous patch file which had been left out from the original release. The filesize has also been shrunken per Anonymous's request.

What has been fixed:
Missing translated lines.
Missing translated skills.
Unnecessary files removed.

What has not been fixed:
Japanese text present in the combat dialogue.
Internal debate over whether I should include the RTP files in the game itself.
The out of context lines that are likely present, my main concern.
mediafire.com/file/gw0mb57e35zqjng/Wadanohara_Reboot_English_Patch_v1.1.zip/file
Post too long. Click here to view the full text.

 No.5780

I have completed version 2.0 of the English patch:
mediafire.com/file/katfu9o7hrirxs9/Wadanohara+Reboot+English+Patch+v2.0.zip/file

You may consider this patch feature-complete. Previous issues involving Japanese text appearing in combat as well as missing translations in the Bonus Room and skill menu have been resolved. Images which contained text have also been translated.

Have a nice day!



File: 1601077614121.png (23.64 KB, 1209x784, quiz_seifuku.png)

 No.5733[Reply]

Greetings friends, I come in need of dire help. For the last couple hours(all day), I have attempted to get the sound to work on the pc-98 emulator Neko Cat 2 on Arch Linux. I have compiled and recompiled, configured and reconfigured, but alas to no avail. I even downgraded sdl_mixer like someone suggested. The video works perfectly fine, but for xnp2 and xnp21 the sound just does not work. Please, i just want to listen to touhou and know what Seifuku sounds likeThinking about it now I should have just installed Anex86…
3 posts and 3 image replies omitted. Click reply to view.

 No.5748

>>5747
Some apps only show on Pavucontrol while they're playing sound. If you start a program inside XNP that should be playing music, maybe it will reappear in the output list.

 No.5749

>>5748
That's the problem I'm having. I start a program in xnp2 which is supposed to be playing music, but it doesn't appear as playing any music

 No.5762

I did it!!! Turns out all I had to was install this version: https://aur.archlinux.org/packages/xnp2kai-azo234/
It's glorious

 No.5763

File: 1602642728023.jpeg (5.02 KB, 300x168, images.jpeg)

>>5762
I will post more detailed instructions and files tomorrow for future reference. I expect all of you to play touhou and visual novels with me, no excuses!

 No.5766

File: 1602698913797.png (23.22 KB, 1221x778, seifuku2.png)

>>5763
1. git clone https://github.com/AZO234/NP2kai/archive/rev.22.tar.gz
(if you have Arch linux download this https://aur.archlinux.org/xnp2kai-azo234.git, run "makepkg -sic", and skip to step 8)
2. tar -xf rev.22.tar.gz
3. cd rev.22/NP2kai-rev.22/x11
4. ./autogen.sh
5. ./configure –enable-ia32
6. make
7. make install
8. Now download the attached font and create a file which contains the line "fontfile = /home/[username]/font.rom" or whatever the path is
9. Now download the game file, I have attached touhou one, but you can find more at https://pc98.org
10. Run xnp21kai –config [file with the line about the font]
11. If the extension of your game is .hdi, click on HardDisk>IDE0-0>Open and select your game, but if the extension is .fdi or .d88 click on FDD>Drive1>Open and select your game
12. Click on Emulate>Reset
13. Wait for it to load. Some common keys used are 'z', 'x', and 'Return'
Post too long. Click here to view the full text.



File: 1358292099931.jpg (123.73 KB, 600x480, 1357174768691.jpg)

 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
232 posts and 179 image replies omitted. Click reply to view.

 No.5594

File: 1588790625465.png (110.6 KB, 306x434, supermario64-timeline.png)

Complete Mario 64 browser port. It's completely smooth, even with a piece of shit computer.
https://froggi.es/mario/

 No.5646

File: 1591026191642.png (767.98 KB, 1328x995, caverns.png)

Sky: Children of the Light
>From the award-winning creators behind Journey (2013 Game of The Year) and the highly-acclaimed Flower, comes a ground-breaking social adventure that is set to warm your hearts.

Download for android: https://play.google.com/store/apps/details?id=com.tgc.sky.android&hl=en

Download for iOS: https://apps.apple.com/us/app/sky-children-of-the-light/id1462117269

Soon avaialable also for Nintendo Switch.

Gameplay:
https://www.youtube.com/watch?v=g3r1KbzSiT8

 No.5681

File: 1593920009813.png (423.89 KB, 1424x1080, 97vh9v.png)

Marrow
>metroidvania, horror

Creepy retro-metroidvania with a bit of metroid/bloodborne vibes. Unfortunately, the game is pretty raw and almost unplayable without a gamepad, but has very haunting atmosphere, godtier sound design and original setting with a lot of hidden and cryptic stuff.

https://vincentguff.itch.io/marrow

 No.5683

File: 1594737638181.png (217.74 KB, 1920x1080, 1590927962886.png)

Deeproot Manor
>Adventure, puzzle, exploration
Your younger brother got lost in the woods and as his sister you explore a creepy mansion to find him back

Steam page:
https://store.steampowered.com/app/1260370/Deeproot_Manor/

Gameplay:
https://www.youtube.com/watch?v=i__aF-uEegg

 No.5760

File: 1602249720392-0.jpg (36.86 KB, 580x576, nz.jpg)

File: 1602249720392-1.gif (247.24 KB, 240x240, 20201101.gif)

Footsies
> VS Fighting
https://twitter.com/HiFightTH/status/1311294768144502784
Stripped-down fighting game with mirror matches & simpler execution.



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