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/og/ - Other Games

saya no uta
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File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply][Last 50 Posts]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
101 posts and 35 image replies omitted. Click reply to view.

 No.5960




File: 1617321870315-0.png (653.99 KB, 1232x706, banner.png)

File: 1617321870315-1.gif (4.78 MB, 640x360, SweetDreams2.gif)

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 No.6026[Reply]

Is it fine to shill here a non-free game I'm working on? (not as the main developer, I'm just an artist making some concept arts for the game and illustrations for the manual, I just want it to get some attention before release).
8 posts and 13 image replies omitted. Click reply to view.

 No.6095

File: 1621959436839.png (936.34 KB, 1280x720, lyphed.png)

>>6093
Oh shit the Haunters are coming back? Hopefully we get to meaningfully interact with them in this game. If I can make a request, I wanna see this lad if you got a drawing of it. If not no worries, anything you post at this point will probably increase my excitement for the game.

 No.6099

File: 1622515482098-0.png (3.36 MB, 2550x3300, Haunter 2.png)

File: 1622515482098-1.png (1.93 MB, 2550x3300, haunter 3 (2).png)

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>>6095

Aye, here you go + some other familiar guys (I mean, literally Familiar, lol. The last one is what the final boss of Marrow looks like).

I dunno if player's going to interact with the Haunters or not but they're supposed to be in the game's manual with some info regarding them.

 No.6100

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>>6099
I can live with them just being in the manual, the fact that the dev is giving more info on stuff from Marrow is great. If I can make make 1 more request I would like to see the Seer, if you happen to have it.

 No.6132

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>>6100

Sup man. Sadly, haven't drawn this guy yet, but if you ask, I will. I just need to finish a part of my other projects first, they're eating all of my time.

Here, have some raw sketches meanwhile.

 No.6133

>>6132
Don't worry about it, just focus on the stuff you need to



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 No.1027[Reply]

So, guys… i would like to play games similar to Ib or Yume Nikki, but i'm not interested AT ALL in yume nikki fangames.

Btw, i've played .flow and i love it.

Can you suggest me something?
30 posts and 6 image replies omitted. Click reply to view.

 No.1583

I just finished Corpse Party Rebuilt (an English language remake of the original Corpse Party that was on PC-9801) myself, but I'm not sure if I'd recommend it. PSP Corpse Party was lots better.

 No.1589

yet another recommendation for The Witch's House, as I'm not aware of many horror games made in RPGMaker that have already been translated

 No.1595

File: 1354394390719.gif (825.51 KB, 360x203, tumblr_mcsl9pIcNf1qlmw3h.gif)

So… i played the witch's house…
I felt really bad after playing it, i ended up deleting the game and i am not willing to play it anymore. The real endings just make me feel way too sad to play that motherducker again.

But yeah, it's a pretty good game, it's enjoyable and a must play definitively.


Corpse Party Rebuilt was just amazing. I played it a lot of times to see all the endings. I do not have the chance to play the PSP one, but the remake of the 96 version was pretty sweet. It made me feel very satisfied after playing that.


BTW, Have you guys played Space Funeral? I guess i'm about to play it after finishing HetaOni


Pic unrelated.

 No.1596

Guys, hey guys…

https://www.youtube.com/watch?v=ueLMWkUdUDY

Have you played this? it's called Beautiful Escape: Dungeoneer

I totally recommend it

 No.6103

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 No.5562[Reply]

What multiplayer games would you share to feel comfy with other people?

I've hit an issue where singleplayer games feel too lonely, MOBAs or FPS games with strict objectives aren't social, and social games like VRchat are often too disorganised and nothing happens.

What would you say hits the perfect social spot?
1 post omitted. Click reply to view.

 No.5705

Monster Hunter (not world) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5706

Monster Hunter (World) can be pretty comfy if you find a lobby where people chat between hunts and don't just grind one after another.

 No.5707

I mean, you linked Minecraft. That's a good one.

This is extremely niche, but if you have an old copy of Microsoft Flight Simulator X lying around, there are some funny/chill lobbies where people fly around together.

 No.6007

>>5562
I really like survival games with people I meet online. Vintage story has been my favorite comfy multiplayer game lately but really any open world, survival, base builder is really fun to me.

 No.6098

File: 1622382745210.gif (16.58 KB, 374x103, 20210000.gif)

Competitive or Co-op multiplayer?
https://www.youtube.com/watch?v=qD95nsKmOm0



File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
69 posts and 37 image replies omitted. Click reply to view.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…

 No.5379

I've made packs of Shojo Gidan that have all the RTP files included, so one doesn't need to install another program just to run the game.

English: https://mega.nz/#!eBlzSSaB!4NuslR3fBzqn9Y6rFkbPZxwT_lQWR_GX79xcbtk5KWs

Japanese: https://mega.nz/#!DEsjXKBJ!mxV-3yEkqVvVlZboo8qwTX1ka0n_Hni_yrLbFU1NHtk

I'm confident I got most of the files, but I may have possibly missed a sound file somewhere. Let me know if I have, or if there are any other errors, and I'll upload fixed versions.

 No.6097

Was it just for me that a bizarre Japanese doll appeared when I opened the game?



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 No.4515[Reply]

Anybody into fighting games/interested in getting into them?

I've been playing them for maybe a year and a half just casually with a friend. I've got USFIV, KoF13 and GGXRD on steam but can't really play them since I live in the middle of nowhere and the netcode is garbage for long distance, so I generally stick to fightcade where I can play somebody with 240 or so ping at only 1-2 frames of delay. There's a ton of different fighting games (and shmups, beat em ups, puzzle games) you can play on there with amazing netcode completely for free

If there was enough interest maybe somebody could get a beginner's group together or something
6 posts and 2 image replies omitted. Click reply to view.

 No.5855

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File: 1609066699874-1.jpg (67.35 KB, 1189x270, 20201223.jpg)

>>4517
GGPO netcode was designed specifically for fighting game.

>>4583
Here you go:
FOOTSIES TRILEMMA
https://www.youtube.com/watch?v=96MKkqOlpKs

 No.5918

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>>4524
I like fighting games with training rooms.

 No.5959

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>>5918
>>5855
STRIVE to do better

 No.6046

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 No.6096

File: 1622035882738.webm (329.56 KB, 640x360, fei16.webm)

>>6046
Watahhhhhhhh



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 No.3287[Reply]

Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
25 posts and 11 image replies omitted. Click reply to view.

 No.4918

>>4917
This looks fucking incredible holy shit.

 No.5403

I play Battlefield 1942 sometimes. I used to play Doom 2 w/ mods like Brutal Doom and Guncaster a lot.

 No.6019

File: 1616677779598.jpg (24.71 KB, 250x375, 20210328.jpg)


 No.6023

File: 1616768925110.png (139.91 KB, 1440x1080, Screenshot_Doom_20201220_1….png)

I tend to combine doom mods from time to time, nothing really specific

 No.6094

Counter Strike forever!



File: 1620859046638-0.png (1.85 MB, 1920x1080, hrko0z.png)

File: 1620859046638-1.png (2.46 MB, 1920x1080, XC0BiM.png)

 No.6083[Reply]

I created a video game.


6APM An experimental real-time strategy game: you are limited to exactly 6 Actions Per Minute (APM).

Did you ever have the feeling that RTS games like Command & Conquer, Starcraft or Company of Heroes are somehow stressful? There are always useful orders to give, but trying to perform 200 APM just isn't relaxing anymore.

We'll, I had this feeling, that's why I developed this game. It's a quite normal RTS game with units shooting at each other, control points, bases to spawn units. However, you are only allowed to give a move order (to an existing or new spawned unit) every 10 seconds, resulting in exactly 6 APM. Not the quickness of the commander is decisive, but good decisions – the game gives you enough time to analyse the situation and plan your next move.


Download Game:
https://mermidt.itch.io/6apm

thank

 No.6086

what's the lore behind the monkey head statue

 No.6088


 No.6089

File: 1620997509239.jpeg (10 KB, 186x271, scvs.jpeg)

6APM?! Ha! That looks super fun! I'll give it a go when I'll be back home this after-noon!

 No.6090

>>6088
deepest lore



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 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
239 posts and 187 image replies omitted. Click reply to view.

 No.6072

File: 1619929814360.jpg (198.04 KB, 850x1206, 20210509.jpg)

Is WARFRAME worth playing as a F2P game?
https://www.youtube.com/watch?v=DcvP_kVtkKM

 No.6073

File: 1620003190322.png (229.11 KB, 500x459, download (1).png)

>>6072
IMO it's a fun grindy game. IF you are dedicated enough, just about everything is free in the game. IF you need platinum (the premium currency), you can grind your way to get some by trading stuff the in-game market wants for platinum. there's really nothing that is locked behind real life money. all weapons and warframes are unlocked via crafting them. You can make just about anything end-game viable with enough time.

The only downside is that, around the end game/late game, the game will really make you grind resources. By the time you reach that late game, you'll have a comfortable build to do just about anything tho. Completionist beware.

 No.6075

>>6073
Thanks for the tip.

 No.6084

>>6075
Nice to have a F2P game that still updates with content;
Warframe Profile - Sevagoth
https://www.youtube.com/watch?v=DcvP_kVtkKM

 No.6087

>>1846
been looking for this game for a few years, couldn't remember the name
thanks 2013 anon



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
191 posts and 30 image replies omitted. Click reply to view.

 No.6050

>>6047
you don't have to change the map tree names to make a game playable on any locale, the map tree is only relevant to debug work

 No.6080

>>6050
Why is it that some RPG Maker games can't work without japanese locale, even if translated to english?

 No.6081

>>6080
same reason some games are region locked

 No.6082

>>6081
tf you mean by that

>>6080
Most of the time, it's because even though the front end is translated (i.e. dialogue and interface), the file names are not. And windows is a mess when it comes to character encodings, so it might not be able to find those files since their names are "corrupted" on a different encoding. I've been able to use the english and japanese version of the executables fine on different systems and locales, but I wouldn't be surprised if even that is a reason for things to break, too.

 No.6085

>>6080
vgperson herself has already written about this problem: "This is a problem for a few reasons. But a particular problem is this: when you bring filenames with more than plain ASCII into the equation, RPG Maker - if not run in the proper locale to understand the characters in the filename - is going to get confused about what the filename even is, and fail to find it even if it does exist. Such files might even get extracted with messed up names by users, and you may have trouble putting them in .zips in the first place.
To avoid all this, you ideally want to edit every filename into one comprised of standard ASCII characters."

Games that are created on Wolf Editor, partially eliminates this problem, because the game itself takes all the necessary files from the game archive (so you do not need to change the file paths), which is why Windows can run the game without problems, because the system runs the game archive itself.

It is a pity that there is no program similar to RPGRewriter, which can also rewrite the file paths of Wolf Editor *snob*



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