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/og/ - Other Games

saya no uta
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Check out the *NEW* Uboachan Dream World MUD (and the discussion thread)

File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
58 posts and 16 image replies omitted. Click reply to view.

 No.5207




File: 1485998294100.png (62.81 KB, 261x307, worlds.PNG)

 No.4771[Reply]

rare/obscure/missing video games thread? im trying to find this one japanese pc game from like the 90's, i think it was more like an interactive book or something.
15 posts and 1 image reply omitted. Click reply to view.

 No.5188

File: 1532497758692.jpg (72.83 KB, 735x735, 35463909_175375303311145_4….jpg)

Anyone got these 3. Also, how fix Tenteki Fighter mentioned above (I get "RGSS103J.ddl could not be found")?
https://youtu.be/OZTsSvPxv14
https://vndb.org/v19327
https://youtu.be/sMAYVGrvu2I

 No.5189

File: 1532550056851.jpg (26.1 KB, 349x500, 509c82bea0504ec0193d587bb0….jpg)

>>5188
Aka no hako seems to be taken down by the author, Morisaki Sasa. It could be downloaded from this link
https://www.freem.ne.jp/win/game/11660
But it has been taken down.
This is the developer:
https://twitter.com/MorisakiSasa7
http://morisakisasa.tumblr.com/works
http://sasamorisaki.ho-zuki.com/gallery.html

However, notice that even there, the work "aka no hako" cannot be found. You will either have to ask directly to the dev if it's possible if they can reupload it or have some very good luck hitting at somebody who didn't delete a 15 minute game.

Kuronuri douwa is currently being remade (source: https://ameblo.jp/nekomarieru/entry-12154017493.html )
So it will eventually appear again under the games made by the author in freem
https://www.freem.ne.jp/brand/3115
Or maybe again in their site:
Post too long. Click here to view the full text.

 No.5190

>>5188
Erisyes: https://mega.nz/#F!VMIECS5D!OOysuLztJzww-m35gaKCdA (First run the .exe and then the .hta from the zip file)
黒塗童話: https://mega.nz/#!hEpFHRgY!NQWEcpDjH4F-HBagI9zgyPb4kp4A90HWDZATysqbqd8
I didn't have a chance to really check them so I can't tell you they will work for sure, good luck.

 No.5191

>>5190
I don't think I'll be able to get Erinyes to work.
黒塗童話0.9 works great so far.
Thanks!

 No.5306

Not sure why I can't get Erinyes to work. Also, anyone have Ib: Hardcore Edition, or all the games by nekomarieru? I can't seem to find them anymore.



File: 1402027046880.png (15.36 KB, 96x96, ココ.png)

 No.3367[Reply][Last 50 Posts]

Recently a Japanese language game on Vector that has received some attention and well-regard. Soon, it will be translated. Now, by who? We don't know! Not by me, that's for sure! But rest assured, it will be translated soon (I predict within 1 month or two). When that happens, a torrent link will be posted in this page to distribute the translated version. If anyone wants to take the translated version and upload it to somewhere like Mediafire, be my guest, since the torrent will probably die soon after it is first released.

For now, I give you a picture of the main character, Koko.
156 posts and 27 image replies omitted. Click reply to view.

 No.4942

welp I can't solve the first riddle.

 No.4985

The downloads are gone again;; anyway you could get it back up??

 No.5046

As >>3461 stated, if you search Google for "A50FBDD0E70ACA6ED8F3A739D9F62A46E393E860", this is the ID of the torrent and you will find some mirrors still hosting it.

 No.5305

sorry to be that person, but it seems like the developer took down all the links related to the hash (man, this guy is persistent)

so, any new links?

 No.5307

If someone uploads just post a magnet link



File: 1541982917414.jpg (338.59 KB, 850x1253, __original_drawn_by_gemi__….jpg)

 No.5297[Reply]

I've played chess ever since I was a kid and i'm addicted to playing online games. Recently I wondered why there wasn't so many asian players and unsuccessfully tried to find an active nip chess server. I did a bit of digging and learned about Shogi. I now know the basic rules and i'm interested in getting more deeply into it, but I can't find a good strategy guide online. Could somebody point me in the right direction?

 No.5300

File: 1542165215178.jpg (489.53 KB, 636x900, __kawashiro_nitori_touhou_….jpg)

I did some more digging and found a few decent surface level resources. Nobody on ubuu seems to already be into it, but maybe somebody else can get use out these.

Basic rules
https://genedavissoftware.com/shogi-rules/
Intro to castles
https://genedavissoftware.com/the-big-three-shogi-castles/
Rudimentary strategy
http://gambiter.com/shogi/Shogi_strategy_and_tactics.html
Essential tactics
https://en.wikipedia.org/wiki/Shogi_tactics
Essential principles
http://www.shogi.net/kakugen/
Mating problems
http://www.shogi.net/rjhare/#tsume
http://www.shogi.net/nexus/ladder/prevwarm.html
Post too long. Click here to view the full text.

 No.5301

>>5300
Not many people around, I tried getting people to play mahjong but nobody replied either.
I'm quite busy right now but I've been wanting to give shougi a try, so I may pop one of these days.

 No.5302

>>5301
I saw your thread. I wasn't interested because it was completely unfamiliar to me and is usually played by 4 people. What made you get into that first?

 No.5303

>>5302
Free time, and interest in learning how to play a game that involved some luck besides strategy. Poker and the like lack taste and feel like you rely way too much on luck, while mahjong involved enough strategy as well as luck. It also helped I had some mahjong games lying around, so it was just bound to happen.
I could have gone with chess or something too, but since I'm a weeb I thought I may as well learn weeb games.

 No.5304

File: 1542406716238.png (20.7 KB, 639x480, Shogi_Board.png)

I found a better online ai.
http://ken1shogi.sakura.ne.jp/shogi/shogi.html
The site always includes some other stuff. For practice problems, select, 詰将棋, in the settings. Piyoshogi is the best free app you can get, and that has thirty levels.
https://www.youtube.com/user/HIDETCHI/playlists
This is the best english youtube channel on shogi.



File: 1541779659979.gif (122.2 KB, 138x106, chun-li hit stand.gif)

 No.5291[Reply]

What games in your opinion have the best animation? This is from Street Fighter III: Third Strike.
2 posts and 2 image replies omitted. Click reply to view.

 No.5294

File: 1541801608374-0.gif (1.01 MB, 400x567, 0272c9d96c4cebfe596f12420f….gif)

File: 1541801608374-1.gif (776.26 KB, 476x498, tenor (1).gif)

File: 1541801608374-2.gif (1.26 MB, 360x400, tenor (2).gif)

File: 1541801608374-3.gif (806.4 KB, 498x348, tenor.gif)

I advice you to look at Skullgirls. Sprite animations there are gorgeous.

 No.5295

File: 1541801819728.gif (5 KB, 87x105, A.gif)

Mario and Luigi series on general - they sport lavishly animated bosses and enemies, and even overworld sprites.
Sonic Mania is another example, as well as the inevitable mention of Touhou Fighting Games.
Shantae is also pretty notable for its pixel art animation, even in its gbc origins.
I also almost forgot to mention Maplestory.

 No.5296

File: 1541871384696.gif (30.55 KB, 320x200, Serrana_Karn_Pilot_Suit_Ad….gif)


 No.5298

Mother 3. The amount of detail put into the animations are incredible. from the little things, like Duster retaining his limp in the pigmask disguise, to the big things like Flint's reaction to Hinawa's death. i also agree that sf3 has some of the best vg animations

 No.5299

File: 1542127879950-0.gif (433.47 KB, 448x320, animahjongx0.gif)

File: 1542127879950-1.gif (266.24 KB, 448x320, animahjongx1.gif)

File: 1542127879950-2.gif (212.13 KB, 448x320, animahjongx2.gif)

File: 1542127879950-3.gif (235.19 KB, 448x320, animahjongx3.gif)

Animahjong X



File: 1469861143604.png (834.74 KB, 1200x700, 47621496_p0.png)

 No.4441[Reply]

Shoujo Kidan - A girl's Eerie Story, by lol_rust.

It took my a good while to translate, particularly because I had to deal with a lot of problems related to the engine itself more than the translation. That's why the filesize is sightly bigger than the official japanese download (I had to add some RTP files). Either way, it's finally here.

http://www.mediafire.com/download/i7dl9m2ywq6xsfb/SJKD_EN.zip

TL;DR run it, if you see garbage, switch the locale to JP.
Just download the game, and run it. If you see mojibake, you will have to either switch your locale to japanese or use a third party program like applocale (or whatever works for the new windows). There's a way to fix this, and that is to encode all the shift_JIS filenames to Windows-1252, however I currently don't know any way to do this which isn't changing every single filename manually. I suspect some file extractors such as winrar can achieve this when extracting files in a non-japanese environment, however I'm not sure and I haven't tested it myself.

The game has 2 routes and an omake, meaning it has 3 endings. It isn't really hard, but it comes with hints so it's nothing unbeatable. I will reply any question if anybody has problems with it though.

Finally, I want to thank every single person who gave me a hand with this translation, for their effort and input. And although this work is finally published, I still accept input and criticism regarding the translation quality, so feel free to bring anything up in this thread or via mail.

Enjoy.

Post too long. Click here to view the full text.
63 posts and 28 image replies omitted. Click reply to view.

 No.5053

Replaying this after trekking through Gidan. Honestly, Kanako is a million times scarier than anything Gidan contained. Kidan is probably the better horror game in that way, but it certainly lacks Gidan's interest and replay value. (And Gidan's omake makes Kidan's look so amateur in comparison.)

 No.5054

File: 1518315471305-0.png (39.67 KB, 640x480, key1.png)

File: 1518315471305-1.png (35.56 KB, 640x480, key2.png)

File: 1518315471305-2.png (43.24 KB, 640x480, key3.png)

File: 1518315471305-3.png (37.5 KB, 640x480, box2.png)

>>5053
I personally find Kidan to be more inside the scope of classical "RPG maker horror" games where the focus is on exploration and running, while Gidan is a game with more produced resources that tells a story through horror elements, so the focus is on the story rather than the mechanics. Kidan actually feels expanded thanks to Gidan, and the latter probably works as background material to fill the blanks left in the first game.
Gamewise, I prefer Kidan, but I would be lying if I said I didn't enjoy Gidan and the polished graphics more than Kidan.

I made a little discovery and thought you people would be interested. I played Clocktower and found out some similarities that at first just seemed a language thing. Many doors are locked with keys. The speech was similar so I didn't pay too much attention to it, but then I found a door that "Couldn't be opened because something was pressing it on the other side". Also similar puzzles and elements. Nice references.

 No.5285

Can the patch file please be uploaded in .7z format?

 No.5286

also, the line in the RPG_RT.ini should be "FullPackageFlag=1", not "Fullpackflag=1", otherwise it doesn't work

 No.5287

>>5285
why?
>>5286
tested on 4 different toasters and nobody has issued it as a problem so far, so I suppose if anyone really needs to do this, they will.



File: 1488397378962.png (60.95 KB, 544x416, title.png)

 No.4788[Reply]

It's finally done. Shoujo Gidan is translated and the english version is released. Many thanks to all the people who helped with the production of this patch.

https://www.mediafire.com/?eq78lbw09r49a2e

The game is a sequel to Shoujo Kidan, and works in a similar fashion, albeit slightly differently. Although it's not necessary to have played the previous game, it is recommended. I've included the original hint file made by lol plus a guide I originally made for testers. If any question or problem arises, feel free to post them here.
67 posts and 36 image replies omitted. Click reply to view.

 No.5197

File: 1533005671267.jpg (59.95 KB, 532x800, __madotsuki_yume_nikki_dra….jpg)

>>5195
From what I recall, no, it didn't have any counter or trigger associated.

 No.5199

So. I stuck the contents of that gibberish Japanese file into Google Translate out of curiosity, and got this out of it:

"There are a couple of creatures in their cities.
The number of liters is equal to the number of liters.
Incomplete design of fuel injection system
The setting value is greater than the set value
The number of entries is less than or equal to the maximum number of entries
If there is more than one of them, the cumulative number is greater than the other."

With the title of the file translating to "Learning from the University of Tsukuba"

I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.

I wonder if it's possible to translate this by converting it into another language (not necessarily a language so much as code) and then back to Japanese, or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

 No.5201

File: 1533526866777.png (61.52 KB, 300x300, 20090703230450f88.png)

>>5199
>I put all this into Bing Translator and got complete gibberish back out, as one would except, so I have no idea how or where Google Translate even got something this coherent, let alone what it even refers to.
If there really is any hidden message on that, you'd have more luck picking the binary data and opening it with different character encodings until hitting something. Google Translator does that weird thing where incoherent data translates as something else that makes sense (I remember people writting あ and then gradually adding more あ's and the output was longer texts that made sense in english even though they were just the translation of "Aaaaaaaaaaaa" from japanese).

>or maybe by stringing together and then deciphering the individual sounds of the characters (since there's some katakana and letters scattered in there, and the kanji all appear to be legitimate), or something.

That mess of text you see is called mojibake, and it's just random binary data being opened through a special encoding. Your text editor just reads the data literally in the encoding set by default/the encoding of the file, and since it's just random data, it outputs random characters. You only see legitimate kanji because the binary code for that kanji just happens to be there and is interpreted as said kanji in the encoding with which you opened the file. If you changed the encoding to ascii you'd only see latin characters and everything else as boxes because your text editor wouldn't even know how to render them.

 No.5282

I'm trying to play this game on Linux using Wine, but I'm having problems. I've installed the RTP and can open the game and get it to run (albeit a little slowly, but from what I can tell lag is unfortunately normal for VX games run in Wine). However, when I try to do something like open a door, the game gives me an error message saying it can't find the right file (it seems to be the ones with Japanese symbols in the name) and shuts down on me.

(Yes, I am running this with the Japanese language command "LANG=ja_JP.UTF-8". I have also tried "LC_ALL=ja_JP.utf8" only to get the same issue.)

I would appreciate the help since I love this game and have no Windows machine to play RPG Maker games on.

 No.5283

>>5282
Never mind, I found the problem; I hadn't properly installed the language packages for Japanese. (I thought I did, but apparently I missed a few steps.) Now the game works properly–better than other VX games I've tried, actually. Wonder why that is…



File: 1490666699268.jpg (86.37 KB, 599x338, crosscode.jpg)

 No.4829[Reply]

On kick starter there was this pretty good game that got funded called crosscode. It's based on the same sort of concept as sao. You're stuck in a virtual game, etc., etc., etc. There's also some memory loss thrown in. Despite the generic premise, the game play is pretty fun. There was a really extensive demo on newgrounds(which is how I found out about the game) which they later removed. I remember that they almost didn't get funded, but came up with a weird gimmick at the last moment where giving 40 dollars suddenly meant more or something. For some reason no youtubers talked about it when asked to despite raving about shovel knight. I suspect that all of that promotion was payed for. Yacht Club Games already existed before shovel knight so they probably had the money to get some people to shill, not that I could blame them for doing so.
5 posts and 3 image replies omitted. Click reply to view.

 No.5277

File: 1539189587676.png (91.71 KB, 1136x640, 1-screen-5-2-dialog.png)

>>5275
>I really want to know where this game lies on the scale of, "retro graphics"
This is a meme, it doesn't matter. All that matters is "does it look good?".

>tumblr artstyle

That's probably in reference to the character portraits. I don't want to list all the features, but if you compare them to a generic tumblr drawing you can see the similarities.

>If this game is bad, I wonder how one guy or a small team would go about making a good one.

Do you think it's bad? If not then it doesn't matter. Try not to gauge quality on the opinions of one specific community, especially one where everyone copies each others opinions like /v/. Anyway, you like Yume Nikki right?

 No.5278

>>5277
>meme
I wouldn't say so. Something like fez or undetale being praised for its graphics is a problem. As for the character portraits, everybody keeps posting the older, shitier versions for some reason. I don't know. I want a real explanation or a diagram or something so I can know what should be avoided.
I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies. If i'm going to spend time on something, i'd like to know its true value.
>you like YN, right?
What does that have to do with it?

 No.5279

>>5275
It does look "retro" to some degree, the shading and colors are distributed in a similar way to what old hardware would allow, it's good to note not all pixel art is instantly retro, the term became a buzzword to the point it doesn't mean anything anymmore.

I can confirm the portrait art looks EXTREMELY tumblrish, just browse the art tag in tumblr and you'll see, personally I don't like it, but the person behind it can actually draw, unlike Undertale's author.

Undertale graphics aren't retro, they are just outdated, simplistic and minimalistic to the bone, I mean, if you go to the Atari era, you'll see a couple messy pixels with one color could represent a person, Atari games are great and fun to play that doesn't mean it looks good or the graphics age well.

Both games are considered retro, yet if you compare UT's sprites with these, you'll easily notice this is a superior technique, character design is superior too, UT's MC design reduces to "average person with shirt, pants and shoes", it looks directly inspired from a random dude on facebook.

/v/ used to love Yume Nikki, but after it got a Steam release they hate it, yes it's a hipster circlejerk.

 No.5280

>>5278
>Something like fez or undertale being praised for its graphics is a problem
Why is that a problem? Who's it harming? If people like Fez's graphics then they're allowed to give them praise. It's a pretty game, it doesn't matter that it's not copying an older style or that it "didn't take enough skill". The same principle applies to Undertale, though for all the moaning people do about it getting praised for it's graphics, I've never actually seen anyone do it. Maybe it's just the places I hang out, but it seems to me like that idea was made up by the people who moan about it.

>I think the way other people sees things is important. I don't want to be the guy that likes Adam Sandler movies.

So in this metaphor the reason you dislike Adam Sandler is not because you think his films are bad, but because it's uncool to like them? If the popular perception matters more than the artistic vision, then why even bother trying to make something new? If all that matters to you is /v/ thinking you're cool then your game will be nothing but an amalgamation of other games they like, which is pointless since those games already exist. Obviously I'm taking what you said to the extreme, I'm just demonstrating why the principle you're following is ridiculous.

>If I'm going to spend time on something, I'd like to know its true value.

There's no such thing as a "true value" to art. Art exists to be enjoyed by humans, so it's value is subjective. It's your time, so you should use it to make a game that is valuable to you, not other people.

>>you like YN, right?

>What does that have to do with it?
You said "If this game is bad, I wonder how one guy or a small team would go about making a good one". Sorry if you meant an actual method to follow, I'm not good with subtext but the way you started the sentence with "if this game is bad" made it sound like you were stuck for examples of good games made by few people (and were therefore basing your decision about whether small teams can make good games only on this).

 No.5281

File: 1539286862623.jpg (53.13 KB, 850x527, __original_drawn_by_ioio_o….jpg)

>>5280
It's less about other people's perception of me and more about myself. I think the quality of a person has too much of a parallel with the things they like to just be a coincidence. People are always eager to reject that line of thought and I get why, but I just can't. I'm just so much more likely to enjoy the company of somebody that prefers Frankenstein over Twilight. I'm probably not going to like people into pop-rap either. It's hard to explain in words, but I just feel it everyday.

Not only that, but I've been thinking about making something of my own. I don't want to be an Adam Sandler or a Phil Fish. Coming to appreciate and understand, "higher", things is like a form of self-improvement to me. I wont stop enjoying things just for other people, but i'd like to be aware of their faults.
>>5279
I've never actually used Tumblr except for a few specific people's pages. I'm seeing a lot of thick outlines, accentuated, bulbous noses and lips, pastel colors and eyes that are too close together. Would you say that's accurate?



File: 1352472434729.jpg (311.13 KB, 1001x1012, 23692692.jpg)

 No.1553[Reply]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
44 posts and 15 image replies omitted. Click reply to view.

 No.5162

File: 1528499111265.jpg (67.37 KB, 450x544, 38547227_p4.jpg)

>>5160
You can get 2 & 1 on freem which is where most of the games are. It's even got the demo for the new game since the creator is back to making games again. She seems to have removed 6 & 5 though. 6 and 裏 are both the same game. I'm not too sure about 表, but if you want a release order it should go 3, 2, 1, 6, 4, Fury, 5, and then the spinoffs.

https://www.freem.ne.jp/brand/1039

 No.5175

Anyone have 空からクル乙女爆弾 who could upload it? I can't find it but maybe I'm just dumb

 No.5176

>>5175
Here is where I found the download for it.
https://www.axfc.net/u/3411856

 No.5256

>playing through fury
>get to chapter 5
>game bugged and can't move protagonist
What the hell. Anyone had this happen to them?

 No.5272

>>5256
During the dinner scene press the up key two times then press enter. The creator hated that game and just uploaded it when it was finished without bug fixing it and then tried to remove it from the face of the internet. It's still possible to get to the end and there aren't any other bugs that'll stop progress to the same extent as the dinner scene bug, but you're at the part where the lack of bug fixing really starts to show.



File: 1538130068120.gif (18.5 KB, 180x179, Ghost-u5d.gif)

 No.5214[Reply]

It is my pleasure to introduce a new project I have been working on for the past several days. The Uboachan Dream World MUD is a text-based, in-browser multiplayer game where the users create the content with in-game commands. The focus is exploration, but I plan to add some more dynamic kinds of features later on.

You can play the MUD in your browser at http://dream.uboachan.net/ or follow the link on the sidebar.

This thread is for comments and questions, and eventually I will collect my answers from this thread into a FAQ for new users. Some user guides will be very helpful in navigating the command system, so ask me whatever and I'll try to write some good posts.

I would also like feedback on how easy/difficult/pretty various aspects of the MUD are to use.

Github: https://github.com/seisatsu/Dennis
35 posts and 4 image replies omitted. Click reply to view.

 No.5265

Ok, help has categories now. Some commands are in multiple categories.

Unless there are other suggestions, the next major update will probably be either keys or mail.

 No.5266

The "describe" commands now let you insert a paragraph break. Use a double backslash wherever you want to split the paragraph.

 No.5267

Added a telnet service at dream.uboachan.net:37378. Currently, users accessing via different backends cannot see or interact with each other, though they can edit the same world.

Edit: Telnet and websocket users can now interact.

 No.5270

The "look" command now shows item and exit IDs next to their names, and the "go", "get", and "drop" commands now support IDs in addition to item/exit names. This should make interacting with items and exits with long names less obnoxious.

There are also single-character aliases for some common commands:

"hello -> say hello
#hello -> chat hello
.user hello -> message user hello
:dances -> action dances
>big door -> go big door

 No.5271

Moved to >>>/ig/872.



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