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File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
50 posts and 14 image replies omitted. Click reply to view.

 No.4390

File: 1466316859704.jpg (13.83 KB, 256x170, 1464456092233s.jpg)

>>4293
yes, need better weapon-respawns when in Coop!

Anyone knows how to do this?

btw:
Doom 1 remake with enhanced lightning and shaders!
https://www.youtube.com/watch?v=r0XO-KOw33k



File: 1469861143604.png (834.74 KB, 1200x700, 47621496_p0.png)

 No.4441[Reply]

Shoujo Kidan - A girl's Eerie Story, by lol_rust.

It took my a good while to translate, particularly because I had to deal with a lot of problems related to the engine itself more than the translation. That's why the filesize is sightly bigger than the official japanese download (I had to add some RTP files). Either way, it's finally here.

http://www.mediafire.com/download/i7dl9m2ywq6xsfb/SJKD_EN.zip

TL;DR run it, if you see garbage, switch the locale to JP.
Just download the game, and run it. If you see mojibake, you will have to either switch your locale to japanese or use a third party program like applocale (or whatever works for the new windows). There's a way to fix this, and that is to encode all the shift_JIS filenames to Windows-1252, however I currently don't know any way to do this which isn't changing every single filename manually. I suspect some file extractors such as winrar can achieve this when extracting files in a non-japanese environment, however I'm not sure and I haven't tested it myself.

The game has 2 routes and an omake, meaning it has 3 endings. It isn't really hard, but it comes with hints so it's nothing unbeatable. I will reply any question if anybody has problems with it though.

Finally, I want to thank every single person who gave me a hand with this translation, for their effort and input. And although this work is finally published, I still accept input and criticism regarding the translation quality, so feel free to bring anything up in this thread or via mail.

Enjoy.

Post too long. Click here to view the full text.
42 posts and 14 image replies omitted. Click reply to view.

 No.4526

I've yet to play the game, but it would be sweet if it ties somehow to .flow, this one or any other release.
Not asking for much, just shed some light on something regarding the kaibutsu.
Downloading, and thanks to the translator, too.

 No.4527

File: 1473401056631.png (551.66 KB, 544x416, 20160724220156.png)

>>4526
Sadly, I wouldn't say it's tied to .flow. You can safely say it's an entirely different story. For starters, it happens way before the timeline of .flow (remember Sabi has a relatively new computer, this happens during the Shouwa era). It's also more tied to traditionalism and japanese folkloric horror, while .flow is more of a self-exploration adventure in a a seemingly post-apocalyptic scenario.

There are some similarities though, I can't deny it… both are surreal, both are related to albino girls; but that has to do more with lol's style than anything else.

I wish you people could play Gidan already. It makes Kidan feel completely bland gameplay and aesthetically wise.

>Downloading, and thanks to the translator, too.

Thank you very much.

 No.4767

File: 1485234927623-0.png (26.57 KB, 544x416, typo0.png)

File: 1485234927623-1.png (97.82 KB, 544x416, typo1.png)

File: 1485234927623-2.png (78.25 KB, 544x416, typo2.png)

File: 1485234927623-3.png (259.06 KB, 544x416, typo3.png)

Update on Gidan: The first version of the patch is (nearly) done. I only need to translate two puzzles, one that uses a somewhat old version of japanese grammar (along 歴史的仮名遣い), and other were I need to edit a picture and some formal text. Oh also, some instruction images, and the readme while we're at it but that can wait.

Aside from that, I need to fix typos, and add sound because when I started translating I didn't know what the /B escape sequence was for and when I tested it in the game it deleted some words, so I skipped it altogether. Once these things are fixed I'm going to send a preemptive translated version to the testers.

I will need need people to help me hunt the typos. Japanese knowledge is not necessary but would be really helpful. I'd preffer that the people helping me is either native english speakers or people with a natural fluidity in the language. Both to help identifying typos AND helping phrase things in a better way, if they judge necesary. My mail is the mail field (hover over the name), feel free to send me message if you want to help. And also please, make sure you actually have the time for something like this. It's no use if people sign in to help but don't send anything because they found themselves unable to test anything. The game is like 1 hour or something anyway so it's not like you're going to play DOOM 2 or anything.

I don't have proper pictures yet so have some pictures I took in my last hunting run instead. They're mostly typos I screenshotted to fix later.

Thanks for your attention.

 No.4768

>>4527
As someone who never played .flow and read that without context, that seems unbelievably convoluted.

 No.4769

File: 1485238450108.png (363.68 KB, 544x416, 57.png)

>>4768
Well, long story short, .flow is a YN fangame, Kidan/Gidan is a horror game in an old-fashioned styled setting, revolting around japanese beliefs such as oni, miko and curses, in places where people is overly superstitious. The difference is basically that .flow is about a girl that lives in a dirty building and does something with her computer to explore her mind while gidan is a plot-oriented game set in a place where people use kimonos and believe that if you are different you have some kind of curse.



File: 1482997833861.png (101.13 KB, 627x481, rapetime.PNG)

 No.4662[Reply]

Princess maker 2 is really addictive. You can become satan, a general, an artist, a divorcee, ect. Really shows the value of education. Pretty good. Also there's rape. It's criminally underrated. The marketability isn't too high which is a shame and western sensibilities definitely don't fit with it.
51 posts and 34 image replies omitted. Click reply to view.

 No.4762

File: 1484456782093.png (56.66 KB, 660x456, wat3.png)

It's screaming.

 No.4763

File: 1484457462301.png (4.2 KB, 644x423, 2017-01-15_scrot.png)

>>4762
Weird… extract from the rar file and try again, sometimes some hdi get overwritten, but I can't remember if it was an anex thing or a np thing…

 No.4764

File: 1484459871614.png (130.33 KB, 1940x424, wat5.png)

>>4763
Tried that 3 times already. What version of np2 are you using and where did you get your bios?
I tried running it on the anex86, but for some reason even with the bios I found from here
http://retro-type.com/PC98/files/BIOS/PC98Ce2-model-S2D-Bios/Backup-of-Ce2-Bios/Backup-of-Ce2-Bios/Extracted%20Bios%20Files/PC9821-Ce2-S2D-Bios-MKBIOS/ and
http://www.jcec.co.uk/pc98_util.html
it doesn't display any of the characters correctly. When I start it with both the hdi and fdi files the screen fills with stuff, I can see the windows 95 logo for a split second and then this screen pops up. When I just start it with the hdi the same thing happens(except the screaming is different) that happens with np2.

 No.4765

>>4764
np21 with fmgen bundled in.
https://my.mixtape.moe/ugdhtj.7z

 No.4766

File: 1484605969638.png (66.63 KB, 656x458, fdsf.png)

>>4765
I got it to work on a another unofficial version of np2 called neko project 21/w which has memory that can up to 230.6mb. I don't know why it works on that it just does(maybe it's the larger memory).
https://sites.google.com/site/np21win/download/np21w-0.86-rev27.zip?attredirects=0&d=1
I can't find cd4win to open up windows 95, but I don't know if that's supposed to be there or not.



File: 1444066921805.jpg (20.21 KB, 260x260, PC98 programmer bible.jpg)

 No.3995[Reply]

Let's share some old retro computer games from the 80's and 90's. DOS, DOS/V, PC-88, macshit, point and click, action, shooter, adventure, horror, abandonware, still maintained: anything will do.
Just post an image, the system, some synopsis or resume and, if possible, your opinion. Bonus if the game is one of those surreal/weird experiments from the golden era.
45 posts and 81 image replies omitted. Click reply to view.

 No.4146

>>4145
I love the SC-55. I'm no pro so I can't say what all the options were but if you got an SC-55 you done good.

Avoid MT-32. That thing is a joke.

 No.4163

File: 1445449479402-0.gif (18.57 KB, 640x400, NP2_0000.gif)

File: 1445449479402-1.gif (27.43 KB, 640x400, NP2_0001.gif)

File: 1445449479402-2.gif (36.64 KB, 640x400, NP2_0002.gif)

File: 1445449479402-3.gif (55.59 KB, 640x400, NP2_0003.gif)

Rusty is a Castelvania clone that manages to mix difficulty with fun. The music and art are both fine, although the controls are as fucked up as in the original, which makes it 200% times better. My only criticism is that it needed lolis.

 No.4164

>>4163

I love Rusty. The music is great and the only thing better than ladies in skimpy leather outfits is dudes in skimpy leather outfits IMO.

 No.4189

>>4001
>It's apparently getting a remake/re-release early next year.
Man, I just watched the trailer, and it looks like shit. Yu-No was god-tier; probably one of the best VNs ever. But no matter how good it was, this new version just seems empty and devoid of all the charms of the original, with only a reboot on graphics but a total lack of spirit.
Also, elf disbanded just a few days ago.
Seeing one of my favorites japanese devteams from the old times dissolve plus this killing of one of their best products just left me with a sour taste in my mouth.

 No.4756

File: 1484452081794-0.gif (28.54 KB, 640x400, animahjong0.gif)

File: 1484452081794-1.gif (10.99 KB, 640x400, animahjong2.gif)

File: 1484452081795-2.gif (395.21 KB, 448x320, Animahjong_X_PerfectA1_05.gif)

File: 1484452081795-3.gif (41.67 KB, 448x320, animahjong3.gif)

Animahjong, a game about mahjong stripping. I played this game some time ago when I didn't understand jack shit about japanese or mahjong and decided to give it a try after getting better at both. Still haven't finished it, but god damn it I love the animations.



File: 1384469026169.png (124.63 KB, 460x215, lisa.png)

 No.2954[Reply][Last 50 Posts]

So the guy who made Lisa just launched a kickstarter for his new game of the same name.

http://www.kickstarter.com/projects/131274701/lisa-the-painful-rpg

That music.
120 posts and 30 image replies omitted. Click reply to view.

 No.4331

What was the deal with Sticky's father just showing up at the end of Painful? I suppose it's a remnant from when Brad's friends were more important to the plot, but with the appearance in the intro and halfway through the game it seems like there was supposed to be more to him.

>>4322
Buddy was horrible, but that was what Dingaling wanted. I feel like how Buzzo was shown was apporpriate because he was a ruthless monster but only to Brad, he didn't have ill will to anyone else.

>>4329
Buddy doesn't kill everyone, but rather just destroys most of the remnants of civilization and order. There's still the Joy gang members, and Western Olathe probably isn't completely massacred.

 No.4347

>>4327
>>4329
I'd suck ding's dick, was just having fun.

>>4331
See I'm not sure about that because he literally jumpstarted the descent into bodyhorror Joy hell just for the opportunity, aside from tortuting Buddy as well; even if he didn't, he clearly wasn't that much of a rogue with a heart of gold.

As far as Sticky, I just think it was another way of showing how much animal lust and vanity and evil people will pour out of themselves onto an empty, friendless wasteland, especially faced with the idea there's no future, nobody to remember them. You had a somewhat normal person at the start of the game and by the end he's mutilating and enslaving a young girl just to leave some sort of mark on the world. And on tender flesh, hah.

As for why Olathe was "perfect," I think it's just because it was the epitome of normal, white, working class America before the Flash. The most effective place to test it would be a place that is for the most part, fairly average. Real-life Olathe is a town that actually exists in Kansas, and it was boring and wholesome enough to be featured in In Cold Blood.

 No.4364

File: 1463694600657.jpg (487.39 KB, 1204x800, 1463190263684.jpg)

>>4287

Eh, it was okay, I didn't like the whole Badass!Buddy bullshit but the bosses were cool and I'm glad she finally got that she was being a little entitled bitch, I guess it was a satisfying closure

 No.4737

i hope austin's new game he's working on will get talked about

 No.4738

has anyone played lisa the pointless?



File: 1416633544773.jpg (177.34 KB, 898x506, 28705.jpg)

 No.3575[Reply]

Sluggish Morss - http://gamejolt.com/games/other/sluggish-morss/12218/
Slugghist Morss: A Delicate Time in History - http://gamejolt.com/games/other/sluggish-morss-a-delicate-time-in-history/12298/

Two really weird games I haven't seen posted here before. Much like games such as Off, Space Funeral, and Middens they are DEFINITELY not for everyone.. or even most people probably. If you do like that type of game these are probably worth a play though.
1 post omitted. Click reply to view.

 No.3580

File: 1416945648700.png (9.09 KB, 500x250, Oekaki.png)

>>3576
The first one was made in a collab with the author of the second. But there is a vague story between the two (or three with Ad infinitum now released but it ain't free, so):

In the first game, the protagonist died due to a money issue with their brother, and the whole game seems to be a final voyage to the afterlife.
The second game is about Widok Daydat, who is pretty much a premonitor and as the game does further, she sees images of the close future, getting closer and closer. Then there is the id invasion and the fact that the universe is dying because of entropy.
The third one, as I've seen, details the end of existence in that universe.

Also soundtrack:
http://jackking-spooner.bandcamp.com/album/sluggish-morss-extended-soundtrack

 No.4354

>>3575

They really are amazing games, at least, they are to the kind of people who like them. It sounds silly but I genuinely believe that playing the Sluggish Morss games has changed me in some way and made me think more about the universe and space and time. The soundtrack is incredible as well. I wish I knew more people who played and liked them but its the kind of thing people have to discover on their own.

Jake Clover, who made the first game with additions from Jack King-Spooner, makes a lot of odd, small, badly made games that usually have something to do with space in some way. I do like his games a lot because they get me thinking about possible alien culture. For example, we humans consider sitting down and watching TV a pretty normal way to pass time but what do beings from other planets or universes consider to be normal? What do alien beings do and why do they do it? Its amazing to me, to imagine that if there are other beings, they have a history as rich and diverse as our own, with countless small events throughout their history shaping their culture into something probably very different to our own.

http://gamejolt.com/profile/milkyandingding/1747

Jack King-Spooner doesn't have as many games as Jake Clover, but they usually seem to have more time invested into them and are mostly made in RPG Maker. He also uses a lot of distortion and cut-out drawings as models. His games seem to center around humanity's struggle to deal with a large and scary universe, in some form or another. Jack King-Spooner also makes great music for his games. I recommend that you play them, wherever and whoever you are.

http://gamejolt.com/profile/jack-spinoza/16561

These kinds of games are really powerful to me. They deal with themes that most other forms of media don't and in ways that make me feel something bigger than my own life. Sorry for the ramble. I really enjoy these kinds of games and I've never found any place to talk about them. Its strange and interesting to me to imagine that although this is a minuscule thread on a tiny board and although this thread and this reply may never be seen again, someone might be looking into these games with the Post too long. Click here to view the full text.

 No.4377

File: 1464453082074.gif (284.99 KB, 268x268, 500390158_preview_WayneHea….gif)

>>4354
dude you hit the nail on the head. i loved those games to death! they really are something special and amazing, and i feel jack king spooner is incredible underrated. i adore will you ever return and it's sequel.

have you played hylics by any chance? it's not by him but it's similar in that it's also claymation. i really love that game, hope you do as well!

 No.4585

>>4377

I agree, jack is so underrated it hurts but i feel like that adds to the charm of his games. each time i play them i feel like im being let in on a little secret that few other people know. will you ever return and its sequels were really good. I really enjoyed mammoth as well.

ive never heard of hylics but thanks for telling me about it, ill check it out sometime.

 No.4590

File: 1482784131110.png (41.4 KB, 900x1200, soumenhiyamugi.png)

>>4585
I've been feeling pretty nostalgic for these weird indie games lately. The last one I got into was Hylics, but I don't think anything's similar has come out lately. I figure the rpgmaker scene's dead.



File: 1429045790335.png (641.78 KB, 765x1080, QAt5WzR.png)

 No.3731[Reply]

https://yanderedev.wordpress.com/
A cute…ish and fairly complex game about the life of Yandere-chan (a placeholder name, obviously) and how you, as the player, must help her sabotage her rivals for Senpai's affection. It's still in its debug builds, but another update will be released as early as tomorrow according to the dev blog. There are expected to be various methods of sabotaging your rival, from kidnapping her via knocking her out by tranquilizer (only if your biology grades are high enough, and you'll have to get past the school nurse as well in later builds), to straight up stabbing her in the neck and dumping all evidence in the incinerator, to sabotaging her online or real life reputation and potentially causing her to commit suicide.

The guy behind this seems fairly competent and friendly. Personally, I like yanderes and even if I didn't, the game is actually challenging and interesting enough (if not in theory for now) to make me interested. Obviously, if you're sensitive to blood, gore, psychological torture, and all that other fun stuff this isn't the game for you - but considering this board, I doubt there's much of a problem.
1 post and 1 image reply omitted. Click reply to view.

 No.3733

sounds great, downloading

 No.3735

File: 1429114636832.png (170.6 KB, 500x446, 1382234751125.png)

An update! This time with the implementation of male students, and Senpai is no longer just a placeholder that stands there. I dunno about your main rival, though. Either way, there's now multiple Senpai related bad ends - and the main point is to NOT have him notice you.
https://www.youtube.com/watch?v=luEaqIl_VOc
There's also some voice acting now. I have yet to try it out yet, but I'm looking forward to it.

 No.3737

>>3735
This has a lot of potential, the only thing I can complain is that it's made with unity, which works like shit in my system.
Testing the new version.

 No.3817

File: 1435090832876.png (10.79 KB, 477x72, heheheheheh.png)

Quite a few updates have released since the last post in this thread! There's now the option to drown girls, poison girls and make your murders seem like a suicide.

(Plus there are bathrooms now! By far the most revolutionary update to date)

 No.4589

This is a ridiculously silly little game. I love it.



File: 1472250005309.jpg (829.01 KB, 2026x2865, zaGOn7A.jpg)

 No.4515[Reply]

Anybody into fighting games/interested in getting into them?

I've been playing them for maybe a year and a half just casually with a friend. I've got USFIV, KoF13 and GGXRD on steam but can't really play them since I live in the middle of nowhere and the netcode is garbage for long distance, so I generally stick to fightcade where I can play somebody with 240 or so ping at only 1-2 frames of delay. There's a ton of different fighting games (and shmups, beat em ups, puzzle games) you can play on there with amazing netcode completely for free

If there was enough interest maybe somebody could get a beginner's group together or something

 No.4516

>>4515
I'd love to but I can't because I need to study for college. I will investigate how it works and if I can hop in, though.

 No.4517

>>4516
For Fightcade all you gotta do is
-make an account
-download the client
-download some roms https://mega.nz/#F!EoJjwSLB!Tukuk9bZAa7YXXxKNVHorw (may as well grab all of them since sometimes it can be hard to tell right away which a game needs since some roms depend on other roms)
-put the roms in the rom folder
-start client, log in
-click a game's lobby on the left
-click the icon to the left of your name in the room to launch the game
-in the window that opens, in the upper left click Game -> Map game inputs and set your controls
-return back to lobby
-click the icon next to the name of whoever you want to challenge, if they accept, the game window will open and you'll be playing together! If you lose, press whatever you bound Start to to get back to the character select screen and fight again. If you've been winning and want to change characters, or need to reset the game for some other reason, press F3

Sounds like a bit of work but it's very straightforward once you get it set up. You can also change the amount of input delay in the fightcade window's Settings -> Smoothing/input lag. 1-3 seems like a safe bet for most, but if you're seeing teleporting or things acting strangely you might want to turn it up a few frames. Note that I'm in New Zealand and can play with my American friend at 1f delay with only the only bit of rollback. I could probably play on 2 without any rollback, but ehhhhhh…

Post too long. Click here to view the full text.

 No.4522

I've been wanting to get into fighters forever, but was always too poor to afford a stick. Now that I have a bit of money I wonder if it's a worthwhile investment if I spend like an hour practicing every day. I like the idea of a beginners group too.

 No.4524

File: 1473210621182.png (170.22 KB, 588x588, 23181321_p0.png)

>>4522
I could start a steam or discord group, but maybe there's not enough interest for a group to be worth it. I'm not a complete beginner but once you get the basics down we could probably still have some close games, and I don't mind fighting while you learn those.

 No.4583

File: 1482032681957.jpg (194.88 KB, 1920x1080, mpv-shot0171.jpg)

I really wish I could get into them, but I have no idea how they work



File: 1482024585296-0.jpg (166.32 KB, 1238x475, 1.jpg)

File: 1482024585297-1.jpg (130.56 KB, 1239x476, 2.jpg)

File: 1482024585297-2.jpg (79.68 KB, 1238x477, 3.jpg)

File: 1482024585297-3.jpg (220.66 KB, 1237x476, 4.jpg)

 No.4579[Reply]

Dumping screenshots I found, hope someone has an idea of what this is

 No.4580

>>4579
No idea what it is but it looks vaporwave based

 No.4581

>>4579
>>4580
OP here, I'm retarded and can't into Google Image Search. Screenshots are for a game called Oneiro. I traced it to itch.io at https://fyndr.itch.io/oneiro

 No.4582

Also looks like this fucking geocities site from 1999 has more information

http://www.oneiroproject.com/



File: 1480959649760.png (85.25 KB, 544x416, gidan2.png)

 No.4575[Reply]

This game has been out for years, and from what i heard it's way better when compared to Shoujo Kidan.

 No.4576

File: 1480962486115.png (177.27 KB, 544x416, gidan05.png)

>Is there any translation project for Gidan?

Yes, check >>4504
I'm still working on it but I've been dealing with some stuff in college, so it's delayed as fuck. Hopefully that will end next week as that's the last scheduled final I have for this year.
Also, the engine has been giving me some problems because apparently some scripts aren't working in the translation, so I am waiting to have everything clean to touch that stuff.
And I will still need somebody to help me naturalize the script because I have no talent for writing.

>and from what i heard it's way better when compared to Shoujo Kidan.

60000% times better than kidan, believe me.



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