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/og/ - Other Games

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File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

 No.2850[Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!

Also: Please be as descriptive as possible when asking for help. Screen caps and error text copy-paste is the best way to get tailored answers.
57 posts and 15 image replies omitted. Click reply to view.

 No.5128

File: 1524236314151.jpg (16.08 KB, 499x382, 487349350_m.jpg)

Would anyond here happen to have the original Mogeko Castle? The one made in RPG Maker 2000, I mean. Either Japanese or Chinese is fine. I've been looking for this for a long-ass time now, so it would be great if someone could help me out! Thanks in advance!



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 No.5163[Reply]

Hello Uboa! I'm here to post an old, complete game that I have made (in rpgmaker 2003, released in 2016), called Jasei No In: The Serpent's Lust.

RPGmaker.net: https://rpgmaker.net/games/8710/
Devblog: http://bleetdev.tumblr.com/jaseinoin
Direct Download: https://www.mediafire.com/file/psrbohbwxd9hk11/Jasei+no+In+v.1.3.rar

This game was a project from university a few years ago, that I expanded into a full, completed game. JNI is a project about adaptation, specifically: I adapted half of a short story (usually called Jasei no In or The Serpent's Lust or some variant) from a collection of classic Japanese supernatural tales (called the Ugetsu Monogatari) and turned it into a videogame.

From my devblog:
"Jasei no In: The Serpent’s Lust is a short, linear game with a strong narrative… This particular story is a very popular one in Japan, and has gone through many adaptations since its initial creation around 1776.

The protagonist, Manago, is a simple weaver girl who gets caught in a rainstorm. A mysterious man in white appears out of nowhere and shields her from the rain, lending her an umbrella. Feeling indebted to him and perhaps a little attracted to him as well, she tries to return the umbrella to his manor hidden deep in the woods. Manago quickly becomes swept up in a romance that is not all that it seems, and must figure out who exactly the mysterious man in white really is, or face severe consequences.

The game isn’t horror, but it contains supernatural/paranormal themes."

Post too long. Click here to view the full text.

 No.5164

File: 1528601851397-0.png (79.47 KB, 500x375, tumblr_inline_o4b941Q7AA1q….png)

File: 1528601851397-1.gif (1.74 MB, 410x342, tumblr_nyry7lKAsJ1r18yoxo1….gif)

File: 1528601851397-2.gif (499.83 KB, 500x288, tumblr_nzdpi87kMc1r52zijo1….gif)

And here are a couple more images/gifs of the environments as well.



File: 1528603086473.png (27.11 KB, 640x480, preview.png)

 No.5165[Reply]

Hello, and here's another old, complete game that I have made (in rpgmaker 2003, released in 2016), called The Huntress of the Hollow.

Itch.io: https://bleet.itch.io/the-huntress-of-the-hollow
RPGmaker.net: https://rpgmaker.net/games/8722/
Devblog: http://bleetdev.tumblr.com/huntress
Direct Download: http://www.mediafire.com/file/myfcsxya7tdax7b/The+Huntress+of+the+Hollow+v1.2.rar
(If it says it needs the RTP): http://www.mediafire.com/file/b2uh4vsv2oil9c5/The+Huntress+of+the+Hollow+v1.2+with+RTP.rar

Huntress is my passion project spin on Little Red Riding Hood, and is a pseudo-rpg, which means levels don't matter, experience doesn't matter, and grinding is NOT necessary. The battles are mostly for flavor, and can be avoided entirely if desired, and the game gives a lot of recovery items should anyone decide to fight all the wolves they come across. It's a short story with multiple, sequential endings that all conclude the story in unique ways (except for when you die early in battle/get eaten by a wolf), with a bonus room at the very end.

From my devblog:
"Lenora Calamint lives with her mother in a small village called Pokeweed Hollow on the outskirts of a forest. She often delivers food to her stubborn grandmother, who prefers to live alone in the woods. While the forest is a dangerous place full of wolves, the village and her grandmother's house were peaceful.

However, once a travelling, charismatic hunter decided to settle near the village and offered to protect it, the local wolves became mysteriously violent and began to attack the village in erratic bursts of activity. Due to these events, some villagers praise the hunter for his help in keeping the wolves out of their homes. The others can't help but think there's something suspicious about the matter. Despite it all, Lenora still has a grandmother to take care of, and so she wakes up to begin her routine of visiting her grandmother anePost too long. Click here to view the full text.
2 posts and 4 image replies omitted. Click reply to view.

 No.5169

>pseudo-rpg, which means levels don't matter, experience doesn't matter, and grinding is NOT necessary. The battles are mostly for flavor, and can be avoided entirely if desired, and the game gives a lot of recovery items should anyone decide to fight all the wolves they come across.
So, like undertale? There's even faceless cutscenes. You sprite work looks nice, but you might want to put more detail into profile shots(the first game). The technicolors look nice in a stil image, but I imagine they would be a bit of an eye sore if you're playing the game for a long stretch. Maybe more neutral colors would be better in a future game. Conveying atmosphere is harder if every location is full of hot pinks and highlighter orange. Those locations should pop out and stick in the player's head as being unusual.

 No.5170

>>5169
>like undertale?
I actually had not played undertale until after finishing this game, and it's not like undertale at all. There's quite a few pseudo-rpg games out there, my actual inspirations for this one were my friend moga's games (her Ghost Suburb series,) but there's also a bunch of others mostly on rpgmaker.net. OFF was also a great learning tool with basic battle effect animations.

Since Huntress was intended to be a short 1hr game, I took a lot of shortcuts in design and to experiment with color. The cutscene art is loose and featureless so I could make as much art as possible for endings. There's larger, detailed portraits in regular gameplay dialogue (bigger than Jasei no In's). The color palettes shift fairly frequently and the player won't stay in one area for long. I tried to make the music (royalty free) for each area match the atmosphere, so I do recommend playing it to get the feeling. There's let's plays on youtube if playing it isn't feasible (and I recommend ManlyBadassHero's LP in that case).

A lot of my color palette issues came about because I made this on my old 2010 dell laptop and the saturation on that computer turned out to be super wonky and I had no idea. A lot of my artwork from that time was a lot brighter or clashier than I physically saw myself. I wanted it to be much more balanced and less saturated, but I only just got a new laptop without the saturation issues and the game's complete and 2 years old already.

I learned a lot from this project and it definitely has a lot of flaws, but I hope anon enjoys it for what it is!

 No.5171

I've played this before, good work bleet, it's pretty.

 No.5172

>>5171
Thank you very much! I'm glad you enjoyed it! I hope to do more with something like this in the future, because I really enjoyed making it.

 No.5173

I liked this game, the choice between the final boss was well done. Neat battle music too.

Of all your games it's probably my favorite, so I hope you got in a direction closer to this.

My biggest complaint were probably the talk portraits though. The faces were all pretty bland.



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 No.1553[Reply]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
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 No.5131

So a psycho lesbian creator that commits Kikiyama every time her game is compared to a near-universally well regarded cult classic and unloads her psychological baggage in the form of entire games that she then tries to purge from the internet?

I am going to play THE SHIT out of this when I get home.

 No.5134

>>5121
There you go, but please, be faster next time.
https://my.mixtape.moe/kawbzk.7z

 No.5160

>>5134
2 and 1 seems to be missing. Also, what's the release order of the games in this folder? Specially of those 表 and 裏 versions I'm having trouble finding info about.

 No.5161

>>5160
I only re-uploaded >>5050
No idea about that stuff.

 No.5162

File: 1528499111265.jpg (67.37 KB, 450x544, 38547227_p4.jpg)

>>5160
You can get 2 & 1 on freem which is where most of the games are. It's even got the demo for the new game since the creator is back to making games again. She seems to have removed 6 & 5 though. 6 and 裏 are both the same game. I'm not too sure about 表, but if you want a release order it should go 3, 2, 1, 6, 4, Fury, 5, and then the spinoffs.

https://www.freem.ne.jp/brand/1039



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 No.5090[Reply]

I fucking love anything by Osamu Sato, LSD, Dream Emulator, Eastern Mind: The Lost Souls of Tong Nou, Chu-Teng, etc. It's so fascinating to research these games and everything else Sato has made.

Anyone else agree?

 No.5091

>>5090
Hell yeah

 No.5130

>>5090
Awww Heyulll Yeeaaahhh

 No.5133

here is his youtube channel

https://www.youtube.com/osd310

 No.5159

If anyone's interested, there is an online archive of all his games and shit.
http://satoarchives.com/



File: 1526443631137.jpg (52.69 KB, 816x624, Milya.jpg)

 No.5135[Reply]

I finished translating Milya. The game is, for some reason (i.e. the engine can't handle memory allocation with some textures), very prone to crashing, and although I managed to improve the overall time between crashes (a lot), it still happens from time to time. The good thing is that this game isn't that long and you don't need to save or anything like that anyway. But I insist that it crashes as a fault on the engine side, so please spare me the complains.

Milya in Japanese can be downloaded here:
https://www.freem.ne.jp/dl/win/13977
(Link provided through lol's site http://rustlimbo.webcrow.jp/games/milya/index.html )

And the patch can be downloaded from here:
https://mega.nz/#!p2oDCIzA!yV2lReNQlx8zSXaZHdK4uTIDkjK0VQgCIupd9whQae0
Just extract the files inside the original Milya folder, and when asked if you want to overwrite things, say yes to all.

Inside the ./www folder, you will find a copy of the original CommonEvents.json file, plus a backup of the english one. In case you want to switch to the original language again, all you have to do is copy the CommonEvents[EN/JP].json file, paste it inside the ./www data folder, and rename it to CommonEvents.json (overwriting the file there).

However, if you find that extracting a file is too difficult for you to handle, here's a download with the executable already patched:
https://mega.nz/#!kzJDmYbR!SFKQYF3mSRXjdKz_pEuAEC12CF7abn49HqMedE5trnI

Post too long. Click here to view the full text.

 No.5136

Yaaaay, thank you Chesir, what are you translating next?

 No.5137

File: 1526446278771.jpg (60.07 KB, 600x550, me.jpg)

>>5136
The Hakkenden.

 No.5138

>>5135
>And you anon, for making me work like a slave for free.

I never asked you for anything.

But thank you though.

 No.5139

As always, thank you so much for all your hard work.

 No.5141

File: 1526526548732.png (2.98 MB, 1376x897, 57968197_p0.png)

>>5138
Oh anon, don't be such a tsundere.
>>5139
You're welcome.



File: 1517957764295.png (31.46 KB, 115x94, kill me please.PNG)

 No.5048[Reply]

Why do Japanese RPG Maker games have more of a well-known following than say western RPG Maker games?
Is it because western indies are so full of themselves because they think their game is art or something?
Of course there are exceptions (such as OFF or Lisa the Painful, for example), but it just seems that people are more receptive of games like Wadanohara or Towelket instead of games like bleet's games or Sore Losers.
1 post and 1 image reply omitted. Click reply to view.

 No.5052

>>5048
Their priorities are completely different.
The western dev seems to focus on gameplay and implementing some robust gameplay mechanic, or making the game beautiful and distinct visually.
The jap dev on the other hand, focuses on story and characters. The popular RPG maker games all have story and character as the focus, not anything else. Even if focus was put to make the game appealing visually it's for the sake of characters and not for the sake of the game itself.

I would argue there isn't a correct approach, it's just modern audiences, or at least people who are willing to try RPG maker games lean toward preferring story/characters.

 No.5069

File: 1519376918010.png (28.98 KB, 350x263, Space_Funeral_9768.png)

>>5048
You forgot Space Funeral which was popular enough to get a fangame.

 No.5070

>>5048
They're not. Towelket is unknown in the west and Wadanohara got popular because of Tumblr.

Takamo's games, Penpals, Pom Gets Wi-Fi, Dreaming Mary, and Your Star were popular for their time. Fleshchild had a big fanbase too.

Interest in RPG Maker games has simply died in general.

 No.5092

RPG Maker is just way more popular in its home country of Japan.

 No.5132

>>5048
There are barely any western RPG Maker games that aren't memes or fangames. You've got your big ones (Off, Space Funeral, LISA, Hylics, etc.) and you've got a few dedicated creators, like bleet and Takamo. And that's basically it. It's not a popular engine outside of Japan.

You'll see a boom if one of the shitty bigger let's players ever get ahold of it again.



File: 1524956411999.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.5142[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
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 No.5154

>>5153
I'm more just curious as to whether it's actually possible, and when I say a crazy level of generation I mean completely removing terrain generation and replacing everything from ground level down with extremely densely packed city structures, enough to create a mostly solid surface

 No.5155

Someone complained earlier that since mobGriefing was disabled on the server, villagers can't farm or pick up / share food. I looked into it, and I was able to re-enable mobGriefing while specifically disabling creeper and enderman griefing using plugins. So villager stuff should work now.

 No.5156

>>5154
Yes, looking at the configuration files, I think that might be possible.

 No.5157

File: 1526693197971.png (1.02 MB, 1916x1041, 2018-05-18_18.22.25.png)

This gigantic structure is the Purple Tower. Accessible from a bridge that connects to the roof of the spawn building, this tower is filled with teleporters that provide quick access to interesting locations throughout the server. If you make a super neat project I can add a teleporter for it to the Purple Tower. The bottom floor has a directory posted.

 No.5158

I have tweaked the map generator settings. Now newly explored areas further from spawn have much more wilderness, with cities a somewhat rare occurrence, making for a more rural setting on the outskirts.



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 No.3741[Reply]

Any Witch and the Hundred Knight fans, or???
1 post omitted. Click reply to view.

 No.5057

>>5055
>wish i could play it
How are you a fan if you haven't played it?

 No.5062

pc port when?

 No.5064

>>5057
im a fan of arpgs in general, i would like to play this game. sorry for the confusion

 No.5093

>>3741
Great yuri love story

 No.5129

File: 1524692497710.jpg (425.82 KB, 1280x1774, 145.jpg)

The OST is fantastic

https://www.youtube.com/watch?v=F-v1-GOe188
https://www.youtube.com/watch?v=T4yztyZPcyw

I wish I could play it but I don't have a ps3 or 4.



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 No.1838[Reply][Last 50 Posts]

Reviving the thread from ye olde /og/. Share indie games here. Try to keep it to the free ones.

Include the game name, download link, game description, and preferably some footage of the game. Screenshot is fine too.

WANTED: I had a huge list of indie shmups, however I reformatted and no longer have the proper links. If anyone has any shmups they would like to share, do so.

Also I'm missing a few download links for some of these games. However I've updated all the links I could so everything should be working.
218 posts and 167 image replies omitted. Click reply to view.

 No.4943

File: 1508990680336.jpg (20.61 KB, 480x360, serveimage (5).jpg)

Soup
>Exploration(?)
Old japanese game based on LSD dream emulator but not as good.

Download
https://www.freem.ne.jp/dl/win/1259

Gameplay
https://www.youtube.com/watch?v=PYPEYqc-k40

 No.5001

There's a game I got off itch.io a while ago, but I can't remember it's title. It's a 1st person walking simulator type game where you go on the train to different locations (you wait for specific trains for each location) and meet various non-human characters. If anyone knows what I'm talking about I'd be very gratefull if they could post it.

 No.5002

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>>5001
Disregard that, I remembered I keep a list of links to games I download.

====
The Endless Express
>Adventure
Take the train to some cool places and I think there's a story and stuff I don't really remember.

Download:
https://vltmn.itch.io/the-endless-express/

I could not find a single gameplay video that was bearable to watch, you're just going to have to play it. I think providing gameplay footage is just a formality anyway.

 No.5094

Ramble Planet
>Exploration
You're stranded on a weird planet so you have to collect parts to repair your ship and leave. Scour the planet finding items and interacting with things until there's nothing left to do.
The graphics are a little above ASCII level but the planet really springs to life through its amusing texts and your interactions with it, in any case very surreal and fascinating.

Download: https://andihagen.wordpress.com/2014/06/15/ramble-planet/

 No.5127

Murder Dog IV

Murder Dog on trial!
D/L: http://harmonyzone.org/MurderDogIV.html
Has a good trailer
https://www.youtube.com/watch?v=vfF3psMGXPQ


Also, "The Astonishing Captain Skull" is another goodie by the same fellow, who also made Space Funeral.



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