No.3421
I really liked anywhere in other surreal-adventure games that were even remotely urban.
I love exploring urban areas!
I'm assuming you have the hang on RPG Maker (or another engine), since you've been planning on making something like this.
Either way, I'll be looking forward to seeing something from this project.
No.3425
Damn. I'm looking forward to this.
No.3427
Ah, I mistyped wehre it said "none of the buildings". I meant to say "most of the buildings".
No.3429
If the aesthetic of this game matches the vibe this title card is giving me, I think I might implode from the awesome.
No.3441
>>3439THIS GAME SEEMS AMAZING
And anne looks like something out of a children's show! She seems like an awesome MC. Good luck with this! Can't wait to see it.
No.3443
>>3429My thoughts are the same (except I would probably
explode).
>>3439You are absolutely
killing me with anticipation, OP. Sounds like some pretty good concepts so far. I like the part where Anne "invents" the effects; sounds pretty cool.
No.3454
Is Anne Nitori ?
No.3457
>>3454Lol no. Nor is she Finn. It wasn't until after her character design that I made her an Inventor.
No.3471
>>3466I like this sprite. This sprite is good. =3
Makes me wonder what the rest of the game will look like. *excited*
No.3491
>>3411Wow i can wait to play it!
I think its a interesting idea
be waiting for any update
No.3498
>>3488Oh man. The way this game looks; I can't even describe the feeling I get from this screenshot. It just looks so different from any game I've seen before (I could be exaggerating though).
In short: I like it. No helpful comments though, unfortunately.
No.3523
I like this, OP. I like it a lot. It…calms me. <3
Can't wait can't wait can't wait
No.3526
I like this idea quite a lot. I'm definitely looking forward to it.
No.3540
I really like urban exploration and decay myself, so im excited for this game!
The closest ive ever gotten to a game about urban exploration/decay, was the 5 differences/6 differences games on newgrounds.
No.3545
>>3543OMGYES
This game looks ridiculously aewsome. Seriously.
No.3557
>>3543>>3543i want that demo ASAP
Just hope it will be easy to run
No.3584
>>3583I posted it in my Email field.
No.3585
>>3584I'm not seeing it anywhere *is dumb*
Where would I find it?
No.3586
>>3584Nevermind, found it. *facepalm* I apologize.
No.3699
oh this is cool!
No.3700
If you still need help with some music I'll be having a lot of time on my hands starting the coming friday. I'll send you a mail about it if you confirm still needing help.
By the way, I'm liking this a lot. (hopefully I won't ruin it if/when I contribute)
No.3714
This theme.
Is awesome. I have a thing for exploration, and while dream like worlds are ok I always preffered the areas that have buidlings or in buildings, or parks etc… Over a vast landscape of just rain or musical squares.
No.3726
I LOVE the look of this game! Anne looks so cute! I can't wait to play this game.
>>3698This is a very cute picture, too! Are those machine-looking things that Anne created?
No.3733
>>3700I have two other people currently helping, but depending on the style of music you can produce, You're always free to help. Send me an Email if you want to.
>>3714Same here. I'm trying to avoid making places full of nothing that endlessly loop, though I might add at least one or two in my game depending on the mood I want to set in that particular area. I'm also trying to add small details to my areas so they have a little more 'history' to them.
>>3726Thanks! I guess you could say Anne loves making robots. The ones in the picture were supposed to go in her room, but I was having trouble making a good looking sprite for them at the moment, so I left them out. I'll probably add them again later because I personally like their design.
No.4086
>>4078Me too. =3
>>4082On a side note, I'm going to love if this game starts drawing inspiration from Silent Hill. xD
Although, some may think too many things do that already…
No.4169
Bumping to let you guys know that I made a tumblr blog. Even though I'll still be posting updates here, I'm going to post my art and other things on the blog. anyways here's the link:
http://elysiumcity.tumblr.com/I should have the demo released within the next few weeks.
No.4311
>>4310> demo to include story introSure, why not. I think I'm pretty interested in seeing some story elements, if only a little bit.
> thoughts of switching game enginesI saw you mention thinking about changing game engines because of the small sprite sizes in RM2k3. The only thing I'm wondering is, how different would it look with larger graphics? (the thoughts are actually kind of exciting). X3
No.4426
Here it is guys:
http://www.mediafire.com/?zp9xtmancppjbr0Copied from tumblr:
Now that I have this done, I’m gonna take a break from working on the game for a bit. That doesn’t mean I wont be planning new areas or characters though. I wish get some feedback from from you guys, Even if it’s just a little bit. Also, I promise to draw something better for the next release haha!
Note: There is not much to do in this version of the game. Most of the areas are incomplete and the story hasn’t really been set. There is one area where you’re supposed to start a quest, but nothing really happens yet. My next release will be the final demo which I plan to have completed by the end of spring. That will have a lot more content in it. So I would recommend waiting until the final If you want to have a lot to play.
Credit goes to Mental Bomb and Yamill for the music.
No.4430
>>4426I'll be sure to give any feedback that I can provide, as soon as I play it. =3
No.4433
>>4426Well fuck…when i try to run the game, pops up an error saying: "The RPG Maker runtime is not present or not registered"
what did i did wrong?
No.4436
>>4426As anticipated, I'm finding the locales to be quite interesting. The graphics are rather appealing, and I like the music; which seems to set an appropriate mood.
Now for bug like stuff (or something to that effect):
> Anna's spritelooks kind of off when moving left or right, and then up or down; like the side facing sprites aren't as centered as the up/down facing ones.
If you move the:
- Right facing sprites to the left by one pixel.
- Left facing and down facing sprites to the right by one pixel.
That should look better; in my opinion anyways.
> the hotel stairsWhen you walk on the stairs in the hotel by going left, and then go up and then right, you can move right again to walk up the stairs without actually going up them; it's hard to explain. Just try walking around those stairs near that pool in the hotel and see if anything looks strange/off.
> Barista's dialog cuts offThe NPC in the coffee house, Barista, has a line that cuts off at the end:
"In fact, I haven't had any customers in ages."Remember, you can only fit 50 characters on each line in the message box, including spaces; 38, if you also have a faceset in the message box (which you don't, so far).
> "other members" in the partyEven though you deleted the other party members, they still show up in the menu. You need to remove them from the "starting party", in the Database under the System tab.
Read >>3154
Okay, now for some random feedback/questions.
> questsWill there be a way to keep track of your current quest? I'd think that would be a helpful thing to have.
Sorry, that's all the feedback I can think of right now. I'll be looking forward to more updates as usual (whenever they may happen).
Pic unrelated; but someone
did mention Nitori earlier in this thread.
>>4433> The RPG Maker runtime is not present or not registeredIt sounds like you don't have the RTP (Run-time Package). If you don't have the RM2k3 RTP, then you should be able to get it here>
2drpg.com/d/Rm2k3_RPG.zip
If you already have it, I have no idea what the problem is. ('-_-)
No.4443
>>4436Thanks for the feedback! There was a lot that I fixed before releasing this, but some of this stuff still managed to get past me. Now I'm wondering whether I should fix the bugs and re-release this, or just let it sit until the final demo…
No.4444
>>4443> re-releaseDepends on if the bugs are major. If it's just the stuff I mentioned, then I'd say let it sit until the final demo.
No.4491
>>4436>Will there be a way to keep track of your current quest? I'd think that would be a helpful thing to have.Depending on how many quests I'll put in the game, I might add something to keep track of them.
>>4444besides one of my friends pointing out some misspellings, those are the only bugs that have been brought up so far.
No.4693
Great demo, that's all I can say. Can not wait to see more.
No.4710
oh god i cant get it past the start menu but i want to play this gorgeous-looking game so badly. It enter not the right key to press, or do I have some kind of bug?
No.4716
>>4689Jimmies status:
[]unrustled
[x]rustled
No.4719
>>4689>>4716Just realized today how irritating this meme is…
No.4721
>>4719Don't worry, I plan on replacing that with something more fitting haha.
No.4728
Wow OP your art in this game is gorgeous.
Mind if I ask for some tips on where and how you learned your art?
No.4729
>>4728No kidding, this is actually visually appealing.
No.4767
>>4728It's hard for me to give any tips because I'm pretty new to this and I'm constantly learning new things as I make this game. I've also only started doing pixel art since fall of last year. I think the best advice I can give is to learn composition, color theory, and to always draw from life. If you have anything more specific, feel free to ask.
Might as well post with some concept art.
No.5509
>>5498Oh shit, man! I love maps too! X3
Aside from that…any chance there will be maps in the game?
I know it's an exploration game, and maps may or may not spoil stuff, but…explorers use maps, right?
No.5512
>>5498I dunno why but this really reminds me of the Silent Hill map.
Coincidence? I think not. No.5515
>>5509I do plan on having an in game map, but it wont be until much later when it's a lot more useful.
>>5512Haha.
That might be because I based it off of the SH2 map.
No.5517
A fangame in active development? Heresy!
Though seriously this looks awesome and I'll play it when the runtime finishes downloading which is right now
No.5518
There's a couple issues with the mapping. Namely, you can walk off the side of the road into the abyss on the left side, and the right side of the next screen has a tile (third sidewalk block from the corner) where you can stand on the roof.
No.5519
>>5515Yay i love Silent Hill.
Anyway i played what little there is a while back and i thought i'd share some thoughts.
First of all, i like the colors in the game. However, a bit more diversity in this department wouldn't hurt. I counted no more than 3 colors on my screen (not counting main char) a bit too often for my liking. The graphics are great otherwise, mapping likewise, apart from the "large map syndrome" sometimes.
Music… is forgettable. Like in most fg's really, so i wouldn't get too sad about it.
I'd drop the meme jokes too, feels really out of place. Some might like it, i don't. Makes it feel unprofessional and i can't say it's funny.
This post probably felt more negative than i intended so i'll just end it with that it's great so far for a first demo.
No.5520
>>5518>>5519Thanks for the feedback. There's so little in this version that I don't even want to call it a demo, haha. Right now, I've made the buildings much better along with adding a few more colors to them. The meme joke I just felt like throwing in there last minute, but didn't intend to leave it there. I also don't really want to do anything with the music in the current areas because the areas themselves are nothing too special. I might change the title theme though.
Thanks again and I'm hoping you guys will give me even more feedback when I release the 'full' demo.
No.5523
>>5520hey, if you're still having trouble with the water tiles (the pool) i found out how to make characters "wade" in them!
here's a screenshot, hope this makes things easier!
No.5537
>>5535 ohmygosh she's beautiful
Right.
No.5540
>>5535I like the one on the right. As an added bonus: the red-ish colour seems to bring out the green in her eyes.
No.5543
>>5535I think the one on the left looks a bit too faint, while the one on the right looks a bit too saturated. Something in between would probably be best, I think.
The picture in
>>5538 actually looks like it's a shade in between, and looks pretty good with me. Dunno if that's cause you played with it more, or due to some sort of image discoloration, but I'd go with that shade.
Also, your art looks quite nice there.
No.5546
i'm really digging the subdued colours and atmosphere in general. the pixel art is hella cute! i would suggest adding some darker, more saturated tones, though - sparingly and with discretion, of course.
i'm also with the other folks here in that the music and sound in general is a bit lacking. the game is so atmospheric and pretty, the sound should match in theme and quality.
minor stuff - when i went to buy coffee from the barista (10$??? HOLY SHIT this is worse than all the hipster cafes in my city), i did not have any money, but there was no dialogue telling me so or anything. no coffee for anne. ):
one question (and it is the most important question anyone will ask): where is the electricity in the abandoned house she's squatting coming from…?
No.5547
>>5546
>where is the electricity in the abandoned house she's squatting coming from…?Since she's an inventor/mechanic, she either made a generator(might be too loud since she's hiding), or stealing electricity from the other houses, or solar energy. I'll put something, when I finish the backyard. heh
I probably shouldn't be answering this while I'm so tired, but whatever. Thanks for the feedback.
No.5551
"The file system2c could not be opened."
…buh?
No.5568
>>5547fair enough! (i mostly asked because i have had a long-lived desire to go squat in the middle of buttfuck nowhere, prevented by WHAT ABOUT ELECTRICITY AND INTERNET and also running water and basically everything else)
No.6210
Are you still working on the game? I'm looking forward to it, the demo was nice. If you need help with something, post itt. Cheers!
No.6226
>>6222holy fucking shit this is beautiful
No.6227
>>6222It would better be off as a point-and-click than a YN-like exploration game.
No.6228
>>6227The room with the e guy in Yume Nikki and the bar in 2kki were like this. Since RM2k3 has such a limited tileset, It's better to use a panorama as the background so you can add more objects.
No.6273
Don't leave this project unfinished, op! I recently came across your demo and it's awesome; guy making the music is doing fantastically, infact it'd be cool to hear more music from him. I especially liked the bgm in the hotel and the coffee shop.
No.6289
>>6222I'm looking forward to this.
No.6651
How's it going, OP?
No.6680
Nice! I've really liked this game from the start, even though the first version didn't have much content, it was very charming. I can't wait until play-testing!
No.6766
I'm opening up beta-testing. It's first come first serve and i'm only opening up 7 spots. email me if you want to join.
No.6767
All slots are now closed.
No.6774
I would like to see more demo versions in this post, because the game looks amazing.
No.7117
Waiting impatiently for an actual DOWNLOAD of this game.
No.7265
I haven't given up on this game, just been really busy with school work. So it's coming along very slowly. ;_;
No.7266
>>7265DO IT FAGGOT, QUIT SCHOOL AND KILL YOUR PARENTS, BUT DO IT
No.7327
>>7265Give us estimates of how long you think it's gonna be and progress and stuff! We like updates!
No.7719
Still really anticipating this game, the artwork looks phenomenal.
No.7720
Copied from my Tumblr blog:
I’m finally done with school for the rest of spring/summer. This semester was so intense for me, I didn’t really get to touch EC since winter break. Now I can get back to working on it without guilt of neglecting my school work. My goal now is to have it released some time in June, so you guys can play it over the summer.
Because I don’t have too much of the art assets left to do, I might post only one or two more screenshots of my progress. I will make sure to put up a livestream sometime soon of what I wanted to show over my spring break. Also be prepared to see more illustrations or concept art and silly things you might not care about.
I never see this thread bumped to the front page so I have missed a couple new posts…
No.8244
Since I’m almost done with everything scripting wise, I would like to have some more people playtest the game a couple times for this week. I want to release the demo before I go camping next Sunday, so if you want to sign up, make sure you’re quick to report any bugs in the game. I will have a playtest build for people who sign up by Tuesday or Wednesday.
Please send me an email if you want to playtest.
No.8264
>>8263Played some of it and I'm still playing, firstly, the size of this is really huge, and that isn't really something bad but 90% of this are the wav files.
About the game I love it, the painful download is worthly, the concept is very VERY interesting, your attention is easily captured and the art/graphics are splendid, I love the NPCs, and I love you for making this game! Still playing, hugs…
No.8265
Uh yeah 300 mb. Might want to convert those big .wav files into .ogg or something.
No.8266
So I played it. It's really pretty, apart from a few out of place characters (barkeeper for example).
But I can't seem to find any way to progress the story in any kind of meaningful way. I've talked to everyone I can find, the mechanics (got egg), science dude, orphanage, shops, hotel… Basically they all tell me I need a bike and I need to go downtown, but I'm guessing that's not gonna happen. So if there's no way to go there, this demo is basically a whole lot of talking that makes nothing happen, am I right?
The maps are also huge, I would add a option to run or make them smaller.
I understand it's a demo, but it's not a very enjoyable game right now. Pretty, sure, but devoid of anything happening.
I could be wrong though and I'm missing some small item somewhere.
But I wandered around for half an hour and found nothing, so I can't be bothered anymore.
No.8268
>>8266Try talking to the guys at the auto shop some more.
No.8270
Just finished playing through it, I really liked it a lot. Concept and graphics are great. I didn't expect the story to be as good as it was, and it really held my interest.
Can't wait to see what's in store.
No.8272
File: 1375592917378.png (Spoiler Image, 21.85 KB, 643x480, I know I can find him.PNG)
The whirlpool of anguish I am experiencing
No.8273
Talked to the auto guys again and I guess I missed that I had to repeat an option a couple of times. Stuff does happen, I guess.
It was short but interesting, when you know where you need to go.
No.8275
Just dropping by to say that even if the developer of this game is not a 30-years old virgin, (s)he is a true wizard. A wizard of pixel art.
Seriously. This thing is amazing. I don't care if it's not even a "proper" fangame, it's still amazing.
Keep up the good work.
No.8279
>>8277
Let me rectify that. It's enjoyable when you find some neat wallpainting or something is happening. It's not enjoyable when you are wandering around town finding nothing.
The parts I enjoyed make up maybe 10% of the game right now.
It's a demo though, so it's fine for now, but either the maps needs to be smaller or there needs to be more people in it.
Maybe I'm singing for the wrong crowd here, since YN fans seem to love wandering around with nothing happening.
Personally I've gotten tired of it. You can only play so many YN games before you start getting annoyed by it.
The parts where you're not wandering around aimlessly is good, don't get me wrong.
No.8280
>>8279Maybe you just need to take some ritalin before you review a game.
No.8283
>>8263
>temporarily unavailableoh
please upload to a different site jesus christ I fucking hate mega.co with a passion
No.8284
This is really awesome.
No.8297
>>8273Lovely game, when I look at your sketches and see how its made in game its really a great transition.
Im sure people have mentioned this but as for bugs. During the Merielle event everyone's rooms should be locked but you are still able to enter Nikia's room and talk to her. Secondly the bike sound cuts out out completely for some reason.
Thats all the bugs I noticed, cant wait for the next update!
No.8299
Fantastic game. I'm having 2 issues.
When I try to leave the orphanage, I'm told that I should try talking to Elyn first, even though I've already done so. Tried talking to her multiple times, nothing changes. Before this, I - of course - talked to her dad in the garage, him telling me to find out about her.
The screen goes black frequently. Controls and sound still work - I can save and restart; and the main menu displays properly. Anyone else having this issue? I'm running it through a 3rd party program so it may be that.
No.8300
I can't find the right door for the key you get from Essie, any help?
No.8302
>>8299I've never had the second issue but the first thing you've brought up is what I initially got stuck in.
you actually have to visit the only room unlocked on floor 3 and walk into the room before the story progressesI think personally after you've talked to Elyn and try to leave a different message should come up prompting the player to head to the room needed to progress the story.
>>8300The key won't work until after you learn what's really going on there, believe me you'll know when do use it.
No.8303
Just finished the demo, Looks great so far, can't wait for later versions!
No.8325
>>8307You DEFINITELY are gonna want to reduce the size on those audio files, they're all 1411kbps .wav files.
Also, will more "side quest" content be added eventually in later releases? I felt like the game was too narrowly focused on a main objective, and exploring the town wasn't extremely rewarding..
The art is really good, though. I love those areas with that sort of isometric(?) perspective.
No.8327
i cant find the orphanage leader please help i just started…
No.8328
>>8327The orphanage is the town hall on the map.
You can't talk to the orphanage leader until you talk to the people in the garage, to the east of the town hall.
No.8330
>>8329Copy any .png file, rename it system2c and put it in the System2 folder.
Extremely common problem. No.8467
i get sad when i see the people who made two of my favorite fangames (owl&elysium) not entirely enjoying one anothers' work ;_; apart from that oh god i love this so much, but the prospect of entering different worlds from buildings in elysium makes me antsy. i like the city as it is- it's a world all its own and there's enough ground to explore there without traveling to other dimensions as well!!
No.9120
I just remembered about this game and I'm listening to the orphanage music right now.
May can't come quick enough!
No.9294
>>9284Glad to hear work's resuming on this one! I really enjoyed what you had released of the game so far.
No.10037
>>9284Hey, still working on it?
Would like to see updates!
No.10115
>>10037Yes I'm still working on this. Sorry for the lack of update posts. I've been posting more often over on my blog.
http://elysiumcity.tumblr.com/I'll make sure to get my next update post on here too.
No.10117
Just played through the demo. Dear dev, your game is absolutely beautiful.
Though there are some unpolished places/bugs. Some of them have been pointed out already. My main concern is the way the game lagged in the car shop and the orphanage - both Anne and text speed were rather sluggish. It's an annoying thing connected to parallel processes, I run into it every now and then. But could it be just my problem and not everyone's?
That said, I see lots of potential in this game. You have interesting ideas and know the magic of pixels, so… keep up the good work!
And thanks for inspiration.
No.10127
>>10117Thank you! I'm glad you enjoyed it so far.
Right now I'm working on putting the game on paper so I know it all works. I will work on and re release 0.15 once I'm done with writing.
No.10131
I'd love to try your game out but it seems that installing the RPG Maker 2003 RTP isn't something my computer would like to do. If at some point you'd release a version with it (or make it so the game doesn't need it, seeing as you're using original assets) I'd appreciate it.
No.10690
https://mega.co.nz/#!RQ5ihDTJ!M3xm7RsMzhqOUwVGCVtvDVqt0S7FReC2W9d_tuqrjbQI added a couple new areas and removed some bugs(while probably adding new ones). I’ve also tried adding some gameplay changes that hopefuly makes it more interesting.
—————–
Things I will try to implement in future updates:
A more fleshed out story/world.
Creating your own tools via workbench: with this I hope to make it more fangame-like where you explore the world to find materials to create your own tools(effects) to progress through the world.
A better menu system to differentiate between regular items and tools(effects)
—————
I hope you enjoy it!
No.10736
I was expecting more from the update, but beggars can't be choosers.
I liked how you changed the ending to the orphanage scenario. One bit of advice, you should change Shon's dialogue when he's standing in the office. The whole "Let's just say so-so isn't coming back" doesn't seem to fit given the new scene. Personally I'd suggest him saying something along the lines [spoiler]how he's trashed the lab and how if he sees Merille again he'll kill her or something.[/spoiler]
Also, I found a glitch. After the whole orphanage thing thing is over when I [spoiler]go into Essie's room I find the key again the dialogue of when you first find it repeats.[/spoiler]
Minor problem with the new save points is that the beds you can save in look no different than the beds you can't save in. You could do something like add a green arrow over them or something.
All in all, I'm glad to see this game get updated and can't wait to see what happens next.
No.10737
>>10736Welp, apparently it's been much longer than I thought cause I completely forgotten how spoiler tags work and the board isn't letting me delete posts. What a day.
No.12077
You still working on it?
No.12078
>>12077Of course not.
Every yume nikki fangame posted here is NEVER finished.
No.12935
>>12078 to be fair, not even Yume Nikki is finished
No.13330
Okay, time for some necro.
I download this game from a Uboachan collection of games, and i cant play it - "the file vehicle cannot be opened". I just reinstalled RTP, can still doesnt works.
No.13331
>>13330Copy any file in the sprite folder and rename it "vehicle".
No.14292
>>14291Nice! What engine are you using?
No.14294
>>14292Unity at the moment. I would like to switch to godot, but it feels like a mess trying to get 3D working properly on it right now as I am still a beginner when it comes to programming.
No.14298
>>14297Rick-click->Properties->Compatibility->Run in compatibility mode for Windows 7.
No.14303
Glad to see this is coming back; it was one of my favorites and I had thought it died. I look forward to the new version and hope it maintains the same level of small details hidden around and general city-sprawl .
No.14307
Are you still looking for people to help with music and sound effects?
No.14322
>>14303Thank you, I believe switching to 3D will be more fitting for a city environment as I feel it easier to portray a sense of the space.
>>14305Her model is still a work in progress, but isn't it a bit dishonest to compare it with her talking sprite? I tried making a model that fit more with the talking sprite proportions and it did not feel right. Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online
>>14307Not at the moment, but I will let you know when I do. Honestly I'm looking if anyone with C# knowledge is interested in helping out with this. I'm a beginner at coding and even though I'm having fun learning it, things will be really slow for a good while.
No.14323
Can you check your mail, please?
No.14324
>>14322>that design workMost impressive
No.14331
>>14322>Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok OnlineThis is a really good idea actually
No.14862
>>14291>>14322any further updates? been following this for a while and it's really intriguing.
No.15403
fascinating bread. i had an idea for a game similar to this (not exactly the same though). i hope i live to see the end result.
No.15404
fuck, Elysium City. if the artist/author is still around at all I want you to know that this is one of the few games I've always super hopeful for from the beginnning. it's one of the things I look forward to whenever I come back to ubuu and look at fangames.
No.15412
damn, what happened to this?
No.16203
>>14291OP-san, if you are still here, I think your game looks really cool and the 3D version is definitely something I'd play. Hopefully the development is going well for you, but if you're not working on it anymore I understand.
No.16205
>>16203it's been 5 years give up bro