Seems to be an intentional removal.
Does anyone have a download link for 0.112g? There's something I want to check out on it.
Speaking on the topic of preservation…
I've experienced more issues with RPG Maker games lately, but particularly 2kki, for whatever reason.
I used to not have problems at all, but a few times in the past few years new issues have appeared that seemed to require frustrating workarounds, sacrifices, or just ended up disappearing some time later. The error messages I've gotten have also never been enlightening. I've had it where the game is working perfectly fine for me and I play it every day for a few days, and then the next day I go to play it once more and suddenly it won't start.
I don't really know why, but my impression of RPG Maker games is that they're kind of unstable and fickle and require a strange amount of setup and awareness of possible issues to make sure things work properly.
I just worry that at some point I simply won't be able to play the game anymore, and I wonder if these kinds of issues are even something that can be solved by RPG Maker users or if they're ultimately the result of lower level parts of RPG Maker itself.
have you tried using easyrpg
Does anyone know why Wataru's stuff was removed? I really liked his maps, and I'm disappointed to see them go. I know I can always see them in older builds, but still.
I hadn't heard of it, but I just got the player and tried it with 2kki, and it's working perfectly so far.
Looking into it more, even though it's a work in progress and has some issues (some bug regarding 2kki was just fixed last week in fact), this seems like a great project that eases my concerns.
He nuked his entire twitter once too. I think he might have emotional issues though I don't want to assume too much.
nvm just had to update easyrpg lol
That's my impression too.
I just started reading the dev threads a bit, with my limited Japanese knowledge.
I haven't gotten far, and there are definitely connotations and nuances I'm missing, so my understanding of things is very incomplete, but I get the feeling he is known for having such issues.
For example, there was a response to the announcement of the removal of all his maps back in June that said something like:
You'll be stuck in this negative loop forever.
Even if you separate yourself from this, you will still have your 'arbitrary expectations, arbitrary despair' and 'desire to erase' personality that you can't escape from.
Until your end, you'll eternally repeat this cycle.
As someone who was deeply affected by your work, I wish for your happiness… But, well, I'm afraid to say, it probably won't happen."
(my translation, could have things wrong)
i hope wataru finds happiness :(
Seems sadly common among YNFG developers. Doing all this work for free can't ever be easy.
truly a god among men
Yeah, I really love the newer stuff. For a while I kind of lost interest in 2kki, but recently I feel like there's been a boom of cool additions. In the last few days there have been some big updates, so I still have a lot left to check out.
qxy's are definitely some of my favorites. Not only is the art really nice and polished, but I like that most of his areas have something mechanically or structurally unique/clever too. Like for example the sunrise in the Snowy Forest, the looping floor changes in the Techno Condominium and the different things on each floor, the downward floating in the Aquatic Cubes place, etc. Lots of other things. I dunno, his maps are just well-designed.
A broad criticism I have of 2kki is that some areas can feel like I'm just walking around some some big place and looking at a tileset because they lack interactivity, or a feeling of being physically connected to adjoining areas (even in a surreal setting I think that can be really important), or real purposeful *design* that makes them feel immersive or interesting to explore.
Maybe that's just the opinion of someone who's played 2kki a long time, for whom there's less to spontaneously discover. Or maybe it only really applies to a few areas, I dunno.
But I'm glad the recent updates have been exciting to me again.>>14554
That's really cool. You can even make it display in 3D. Just used it to map out a route.
Really cool. Dreamt of that
have any of you figured out the unlock conditions to the innocent dream? i can't figure it out even after i've tried looking at the source in rpgmaker itself
The quality seems to be in declive lately, I really don't like Sniperbob worlds at all and i feel the newest Aegiorudap route is very bad for being the newest deepest world in the game.
it bothers me alot
okay, nothing conclusive, but i found a few more hints on the wiki via some comments.
"Most likely you are clinging to something that you think you need, but you actually don't. Let go of it, or you'll never get there no matter what you try."
"Without giving too much away, look at the page for Innocent Dream and take note of which NPCs are there. It's a pretty big hint of what you need to do to get there."
"make sure you've already done all the stuff in spelude's worlds. here are some hints:
1 - interact with the piano girl from the piano room to play her song. after it, head south of the piano and youll be teleported to the firefly lake
2 - leave the glasses effect in the trophy room"
all i got for now
I believe I solved it. Obvious spoilers for those who want to solve it themselves.
1. Do the first two steps mentioned before. (Not even sure why visiting the firefly pond is even necessary)
2. Go to Red Lily and chainsaw nine-tails until she takes you to the red cliff.
3. Use invisible effect to make your copy disappear and then jump off the cliff.
4. Head right offscreen and then down on the intersection and it’ll take you to the island in Constellation World and hopefully it’ll be unlocked.
As mentioned before it’d be a good idea to do the other Spelude worlds first. In my data I had already unlocked all the shortcuts and visited the guardian temple and Scrambled Egg Zone so I have no idea if that’s actually required.
Honestly the puzzle was a bit disappointing. Earlier I figured I could get back to the island without glasses by using the bat effect so I was convinced that was part of the solution and the rest had to do with the number 2 and the stupid number room that the Polygon effect leads to.
those might very well be required because i haven’t completed the temple guardian thing and doing everything else you said didn’t work
there is a hidden event in the splash streetway where you are trapped by a shadow of ninetails, it might perhaps have something to do with it?
Vending machines and benches literally everywhere in this game
I did everything you mentioned, I even completed the guardian temple, I did pretty much everything in the game. After doing everything from the instructions I am being teleported to an island with the stars in the shape of a 2(pic) and if I go up I end up on the Uro head constellation part of the map. Did I do something wrong? I never seem to get into the Innocent Dream. Was I not supposed to go up there? How am I messing this up? I have seen everything in the game BUT Innocent Dream. I am sitting at 94% of completion and 70 hours clocked in, I am desperate at this point. Any help will be greatly appreciated.
Does the time of how long I let the piano girl play matter? I let her play for good 6 minutes and she still was not done, I assumed she goes forever. (She sent me to the colorful area, not the bleaker one if you listen to her for a shorter time. I wonder if she stops at some point and if there is a third one and which one is the right one.)
damn, this is still getting updates?
I've tried playing it on easyrpgplayer on vita (so I can play in bed) but I run into rare issues where songs don't play and I get error messages. Because of that I never go in too deep. Does anyone happen to have a solution to this extremely specific problem?
Yup, still getting updates. Honestly tho it's just not the same since Wataru is gone, I wouldn't bother with anything past 0.113.
Make sure that on your computer your files aren't jumbled messes of words that's usually the problem that easyrpg player has that or missing files otherwise I have no clue.
Man, I returned to 2kki after a year's break and the stuff about Wataru really was a shoker. I saw a legit question in the wikia comment section though, is there any way to manually add their worlds back in? Or maybe there has been some kind of user patch already?
I think it's going to be difficult, in the future, to add them back "organically", meaning by the same entrances and exits. When the game is going to get more and more updates, the old doors that lead to Wataru's worlds will lead to other new worlds.
I think it would be possible to add them via a standalone door. the maker of the mod will need to update that mod every time there's a new update for 2kki tho. So far i have not seen a patch that added his worlds back yet.
Just have two folders. Older version with Wataru and a new one.
The point is not the ability or inability of having two versions - it's that anything past 0.113 is shit. Waste of time imo, wouldn't suggest.
There's a lot of good new worlds still and a lot of bad ones, so like usual I guess.
Is there an english translation of ver 0.113?
I've been looking for it since the wiki doesn't have it
I downloaded Vezon's english translation (0.114) from here: https://yume2kki.fandom.com/wiki/Downloads
yet the intro instruction menu was all in japanese. is that supposed to be the case, or is something wrong. I'm using easyRPG on my vita
Is that creepy monitor still in the game?
Easyrpg can't render really large images which 2kki has a lot of. I get that error a lot. Try posting on easyrpg forum but I doubt anything can be done.