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/fg/ - Fangames

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 No.11317[View All]

Shouldn't this be self-explanatory?
399 posts and 118 image replies omitted. Click reply to view.


You guys have to understand that most japanese devs aren't really comfortable with getting into the western side of things as they don't understand anything about it. Imagine if some random dude from a country that doesn't speak your language wants you to post your stuff in some random platform, and you can't even read their shit. How would you know what you're doing? How would you know what kind of license are you signing to? What about feedback?

And all of this supposing you actually felt comfortable with doing that.


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There are a ton of japanese gamers that use Steam and even doujin japanese developers(especially the younger ones) use Steam to sell their games.
Basically we need to inform the developers and community of Yume 2kki about this opportunity.
Even Kikiyama has put his game on Steam.


>There are a ton of japanese gamers that use Steam and even doujin japanese developers(especially the younger ones) use Steam to sell their games.
Keyword: Sell their games.
2kki devs do it because they're happy working in the game, and they know it does fairly well in the community overseas. But you have to remember there are a fuck ton of people working on that, and I'm sure not all of them would be okay with that for the reasons I mentioned already.

>Even Kikiyama has put his game on Steam.

Leaving aside the fact we don't know if it's him or not just to not derail into pointless discussion (please), that was through a third party that basically consisted of a team of people who was western.

You can write to them; their thread is open. iirc there's also a mail? Although I'm not sure how often they check it. But I doubt they'll do it.


Several japanese doujin developers have also published their games on Steam for free.

I assure you that since Kikiyama holds the rights for his game,when japanese publisher PLAYISM publised his game on Steam for free,did so with his full knowledge and consent,otherwise he would have brought them to court for copyright infringement/intellectual property theft.

If possible,can you give me a link to their thred,which you mentioned and also their email address?
I would be glad to contact them and explain all this to help them preserve the ir beautiful game.


>I assure you that since Kikiyama holds the rights for his game,when japanese publisher PLAYISM publised his game on Steam for free,did so with his full knowledge and consent,otherwise he would have brought them to court for copyright infringement/intellectual property theft.

There's a difference between having some people who explains things to you (who are western, also) versus publishing on your own.

Current 2kki thread

If there's a mail, it should be in the readme of 2kki or that message right after you start a new game.


The link is broken for me.

Also there are plenty of free gaming host sites/platform in Japan,if they don't want to use western platforms they can always use those.



Wasn't there a website that hosted Yume 2kki already?


I always wondered what would happen if I put a save file from a recent version to an older version and played it. Would anything werid happen? Would the game break?


There's one way to find out.


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These recent maps have been crazy beautiful.


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Hey, there's something i've been wondering for a couple of days, is the theme loop for Cog maze a low-pitched slowed-down sample taken from the theme 'Lounge - Evening Outside', from the DS game Clubhouse Games, or am i just bad at identifying samples?

So, here's the DS track:
sorry i had to mark it from a 2h complete soundtrack, but it's not available in other videos.
And I think you're already familiar with N3-KtO

btw, can't believe how the site has changed, .flow and 2kki used to have their own threads, i remember. Anyways, take care!
hope we can all get out of this.

Unnecesary data: Cog Maze translates Haguruma in japanese, which is the name of a short story by Ryunosuke Akutagawa. Can be pretty interesting to read, but it wasn't for me.


That makes a lot of sense, nigga.


As of 113 Wataru has deleted his maps. Again. I do not know what his problem is.


Did the game break completely again or is it a proper removal this time around?


Seems to be an intentional removal.


Does anyone have a download link for 0.112g? There's something I want to check out on it.


Speaking on the topic of preservation…
I've experienced more issues with RPG Maker games lately, but particularly 2kki, for whatever reason.
I used to not have problems at all, but a few times in the past few years new issues have appeared that seemed to require frustrating workarounds, sacrifices, or just ended up disappearing some time later. The error messages I've gotten have also never been enlightening. I've had it where the game is working perfectly fine for me and I play it every day for a few days, and then the next day I go to play it once more and suddenly it won't start.
I don't really know why, but my impression of RPG Maker games is that they're kind of unstable and fickle and require a strange amount of setup and awareness of possible issues to make sure things work properly.

I just worry that at some point I simply won't be able to play the game anymore, and I wonder if these kinds of issues are even something that can be solved by RPG Maker users or if they're ultimately the result of lower level parts of RPG Maker itself.


have you tried using easyrpg


Does anyone know why Wataru's stuff was removed? I really liked his maps, and I'm disappointed to see them go. I know I can always see them in older builds, but still.


Yeah, wtf


I hadn't heard of it, but I just got the player and tried it with 2kki, and it's working perfectly so far.
Looking into it more, even though it's a work in progress and has some issues (some bug regarding 2kki was just fixed last week in fact), this seems like a great project that eases my concerns.


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You're welcome.


He nuked his entire twitter once too. I think he might have emotional issues though I don't want to assume too much.


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how do i disable this bug/hidden debug feature i mightve enabled by accident where it shows staircases and some other tiles like this


>>14840 nvm just had to update easyrpg lol


That's my impression too.
I just started reading the dev threads a bit, with my limited Japanese knowledge.
I haven't gotten far, and there are definitely connotations and nuances I'm missing, so my understanding of things is very incomplete, but I get the feeling he is known for having such issues.
For example, there was a response to the announcement of the removal of all his maps back in June that said something like:
You'll be stuck in this negative loop forever.
Even if you separate yourself from this, you will still have your 'arbitrary expectations, arbitrary despair' and 'desire to erase' personality that you can't escape from.
Until your end, you'll eternally repeat this cycle.
As someone who was deeply affected by your work, I wish for your happiness… But, well, I'm afraid to say, it probably won't happen."
(my translation, could have things wrong)



i hope wataru finds happiness :(


Seems sadly common among YNFG developers. Doing all this work for free can't ever be easy.


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A lot of the newer worlds are some of the most stunning I've seen yet in the game. What are some of your favorites?
I love the entire journey to the Viridescent Temple.


truly a god among men


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Yeah, I really love the newer stuff. For a while I kind of lost interest in 2kki, but recently I feel like there's been a boom of cool additions. In the last few days there have been some big updates, so I still have a lot left to check out.
qxy's are definitely some of my favorites. Not only is the art really nice and polished, but I like that most of his areas have something mechanically or structurally unique/clever too. Like for example the sunrise in the Snowy Forest, the looping floor changes in the Techno Condominium and the different things on each floor, the downward floating in the Aquatic Cubes place, etc. Lots of other things. I dunno, his maps are just well-designed.

A broad criticism I have of 2kki is that some areas can feel like I'm just walking around some some big place and looking at a tileset because they lack interactivity, or a feeling of being physically connected to adjoining areas (even in a surreal setting I think that can be really important), or real purposeful *design* that makes them feel immersive or interesting to explore.
Maybe that's just the opinion of someone who's played 2kki a long time, for whom there's less to spontaneously discover. Or maybe it only really applies to a few areas, I dunno.
But I'm glad the recent updates have been exciting to me again.

That's really cool. You can even make it display in 3D. Just used it to map out a route.


Really cool. Dreamt of that


have any of you figured out the unlock conditions to the innocent dream? i can't figure it out even after i've tried looking at the source in rpgmaker itself


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Kind of a mixed bag for me. For every cool addition, there seems to be some parallax background, needle in the eyes color scheme 'world' that's being added. And there are games (NostAlgic, ULtra Violet) that do the kiddy stuff much better than 2kki's team.


The quality seems to be in declive lately, I really don't like Sniperbob worlds at all and i feel the newest Aegiorudap route is very bad for being the newest deepest world in the game.
it bothers me alot


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seconded. apparently spelude wants people to keep it a secret; their only hint is "think outside the box", but i think that's a bullshitty vague hint that doesn't tell me anything.


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okay, nothing conclusive, but i found a few more hints on the wiki via some comments.

"Most likely you are clinging to something that you think you need, but you actually don't. Let go of it, or you'll never get there no matter what you try."

"Without giving too much away, look at the page for Innocent Dream and take note of which NPCs are there. It's a pretty big hint of what you need to do to get there."

"make sure you've already done all the stuff in spelude's worlds. here are some hints:

1 - interact with the piano girl from the piano room to play her song. after it, head south of the piano and youll be teleported to the firefly lake
2 - leave the glasses effect in the trophy room"

all i got for now


whoops, forgot to link the wiki page https://yume2kki.fandom.com/wiki/Innocent_Dream


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not sure how helpful this is but just in case


I believe I solved it. Obvious spoilers for those who want to solve it themselves.
1. Do the first two steps mentioned before. (Not even sure why visiting the firefly pond is even necessary)
2. Go to Red Lily and chainsaw nine-tails until she takes you to the red cliff.
3. Use invisible effect to make your copy disappear and then jump off the cliff.
4. Head right offscreen and then down on the intersection and it’ll take you to the island in Constellation World and hopefully it’ll be unlocked.

As mentioned before it’d be a good idea to do the other Spelude worlds first. In my data I had already unlocked all the shortcuts and visited the guardian temple and Scrambled Egg Zone so I have no idea if that’s actually required.
Honestly the puzzle was a bit disappointing. Earlier I figured I could get back to the island without glasses by using the bat effect so I was convinced that was part of the solution and the rest had to do with the number 2 and the stupid number room that the Polygon effect leads to.


those might very well be required because i haven’t completed the temple guardian thing and doing everything else you said didn’t work


there is a hidden event in the splash streetway where you are trapped by a shadow of ninetails, it might perhaps have something to do with it?


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Started playing it for the first time recently and found this dark sheep. Today I was drawing and remembered it.

Never underestimate the dark sheep…


Vending machines and benches literally everywhere in this game


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Any idea on how to make this happen faster? I tried going up from there, entering the door and going back up, did it about 100 times and it haven't happened. Was my idea bad or was I just unlucky? Help will be greatly appreciated.


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I figured it out, my method was wrong. I wrote instructions on how to get the event/wallpaper for anyone who may be as confused as I was.


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I did everything you mentioned, I even completed the guardian temple, I did pretty much everything in the game. After doing everything from the instructions I am being teleported to an island with the stars in the shape of a 2(pic) and if I go up I end up on the Uro head constellation part of the map. Did I do something wrong? I never seem to get into the Innocent Dream. Was I not supposed to go up there? How am I messing this up? I have seen everything in the game BUT Innocent Dream. I am sitting at 94% of completion and 70 hours clocked in, I am desperate at this point. Any help will be greatly appreciated.

Does the time of how long I let the piano girl play matter? I let her play for good 6 minutes and she still was not done, I assumed she goes forever. (She sent me to the colorful area, not the bleaker one if you listen to her for a shorter time. I wonder if she stops at some point and if there is a third one and which one is the right one.)


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So tired of these dumb 8-bit, cobbled up, zero inventive worlds. Wataru needs to come back now.


damn, this is still getting updates?
I've tried playing it on easyrpgplayer on vita (so I can play in bed) but I run into rare issues where songs don't play and I get error messages. Because of that I never go in too deep. Does anyone happen to have a solution to this extremely specific problem?



Yup, still getting updates. Honestly tho it's just not the same since Wataru is gone, I wouldn't bother with anything past 0.113.

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