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/fg/ - Fangames

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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

File: 1454938833743.gif (1.6 KB, 135x175, Urotsuki.gif) ImgOps Google

 No.11317[View All]

Shouldn't this be self-explanatory?
356 posts and 105 image replies omitted. Click reply to view.

 No.14063

>>14061
those are different menu themes. those egg shapes are exclusive to wataru levels

also seitsatsu really fucked up in how you have to scroll your ass all the way up to make a post.

 No.14065

File: 1553464684132.png (143.55 KB, 1100x282, eggy.png) ImgOps Google

>>14063
Oh thanks. I wasn't sure if it was an effect or something. That's pretty cool though.
And i did manage to find it on the wiki on the menu themes page.

 No.14066

>>14063
>also seitsatsu really fucked up in how you have to scroll your ass all the way up to make a post.
Either press "home" in your keyboard or use the "[Go to top]" button at the end of every thread.

>>14065
Yep, the message in japanese is メニュータイプ:9 (Menu type: 9).

 No.14116

Do any absolute madlads here still have versions between 0.086e and 0.092? Need to investigate some ancient removed content.

 No.14121

Anyone know why the Shadow Woman in the tic-tac-toe area of Toy World would be hostile? The wiki says she'll only go hostile if you try and chainsaw her.
I'm on .108c.

 No.14122

>>14121
I think it changed between versions. IIRC now she's only friendly if you enter the tic-tac-toe room from the Art Gallery. Otherwise she's hostile just like any other chaser.

 No.14123

File: 1556349616395.png (5.22 KB, 960x720, Infinite_library.png) ImgOps Google

Can someone provide a more detailed explanation than the wiki's, as to the connection between Infinite Library and Erratic Pillar Lands? Been wandering for ages now. Once the music stops and the statics comes in, is there a specific direction I need to go in order to find the connection between the two worlds?

 No.14131

>>14123
Since 0.109, access to Erratic Pillar Lands is done through looking at the comet through the attic's telescope at night.

In prior versions, just go forward as soon as you hear the static noise to get to that world.

 No.14164

File: 1558564380584.png (31.22 KB, 640x480, Untitled.png) ImgOps Google

Think I found a bug in 0109c. I just updated today and decided to visit this world again and it just leads to a black screen. This didn't happen in 0109a, and it's there in a new game too.

Can anyone else check?

 No.14165

>>14164
Seems it was on my end, reinstalling fixed it.

 No.14194

If anyone tries to get it to work on mac here is what I did…

The way I got it running on mac is installing easyrpg player (https://easyrpg.org/) then going to the yume2kki site (https://yume2kki.fandom.com/wiki/Installation_Instructions) and downloading the already extracted japanese RTP (https://drive.google.com/open?id=1GK51KgjIfcwGkTQnXgdaUsCZYGDC9ptX) then putting everything from the RTP folders into the game folders without replacing files and then it worked. Might not be the best method but it's the only way I could get it to work.

 No.14263

Am I the only one that feels like this game is a bit inconsistent in it's quality? I guess it is to be expected of something as big as this with as many developers as there are and I mean a lot of the areas are still really good but some feel a bit boring in both its subject matter and layout and I also feel like they fail to form a coherent whole unlike YN.

 No.14264

>>14263
>but some feel a bit boring in both its subject matter and layout and I also feel like they fail to form a coherent whole unlike YN.
Curious, as YN also had these, which should it fail to form a coherent whole like YN.

 No.14272

File: 1561097667131.png (41.01 KB, 603x450, Under.PNG.png) ImgOps Google

>>14263

No, but I wouldn't argue the last 2-3 versions included a lot of hasty, poorly designed worlds that really don't stand in comparison to what came before.

 No.14275

So apparently this game is a massive one that is made by several different people. Is there multiple different versions of this game? Or is there one definitive one?

 No.14276

>>14275
While it's made by a team of different developers, it's still coordinated by a central commitee.

Therefore, there are only official versions. (Sure, there are unofficial translations, but apart from the text, they are identical to the original releases.)

 No.14281

File: 1561429279238.png (2.26 MB, 2800x2800, URO.png) ImgOps Google


 No.14284

>>14276
Ok so looking at the site there is a few english translations for it. I assume wolfens is the best one for this? I just want to make sure I am getting the best experience for this game as I never truly gave it a shot.

 No.14288

>>14284
No idea about the translations, never used any.

And I believe they are not really necessary either. While this game has a more complex menu system than pretty much any of the "traditional" fangames, with some basic Japanese, you will be fine. And if you are not sure about something, just check the wiki and this board, most things have been translated already.

Well, there are the library books and some things scattered around the dream world that are quite hard to translate, but I doubt any of the unofficial translations has those covered either. Besides, they are part of the artwork, not the GUI.

 No.14306

>>14272
If they're newer worlds then there's still time for them to be improved on, since that was also the case for a lot of older maps.

 No.14336

So I've put over 300 hours in to a very outdated version of the game, going to the same places over and over in search of details (I don't want to use a walkthrough) and before upgrading to the recent English patch I went a route that led me to school that I couldn't retrace no matter what. The thing with this route is that it landed me in what looked like Madotsuki's room, but all drawn with neon lines against black. Starting at the balcony door then exiting through the door to the nexus, it took me too a hall that I had to backtrack in to get to the school. I looked for information regarding a callback to mado's room in 2kki but couldn't find anything.

Does anyone else have any memory of something like this or am I just brainhurt?

 No.14337


 No.14338

>>14337
That's it, thanks. I don't know how I missed it on the wiki.

 No.14409

What the fuck happened with Wataru and why did he took down his maps?

 No.14411

File: 1576054133459.png (21.48 KB, 860x300, ClipboardImage.png) ImgOps Google

>>14409
Not sure, but at least that version was reverted.

 No.14412

>>14409
>>14411
I've heard he was being harassed but where? I've seen nothing but praise from his worlds here, is this from the Japanese side?

 No.14413

File: 1576097346852.png (58.49 KB, 881x387, ClipboardImage.png) ImgOps Google

>>14412
Haven't heard anything about any harassment. There's word that this isn't out of character for him, since he's done the same with older artwork on DeviantArt, apparently, but I'm unsure how true that is.

Pic is a statement from 0.110d's contributing author on the reversion, if someone wants to translate.

 No.14414

>>14413

658 qxy $ TnRajQU.Lw 2019/12/10 (Tue) 19: 57: 56.01 ID: B1jNbVV8

Regarding Mr. Wataru's update,

After talking with Mr. Wataru, we decided to discard ver0.110c and its patches.

As a result, the latest version of the game is ver0.110b.

Mr. Wataru said that he would no longer write on the thread, so he wrote it instead.

In addition, as for Mr. Wataru's production range, he wanted to leave an intention to edit in the change log.
Later, I will create a patch that will update the changelog.

In spite of a difficult decision, Mr. Wataru sheds the feelings of other producers and people who play.
I really appreciate it.
Thank you very much.

I am sorry for Mr. Shigurin and others who worked on bug handling and understanding.

t. Google Translate

 No.14554

File: 1582875811157.png (444.58 KB, 1911x811, Untitle2d.png) ImgOps Google

Some godlike human being made Yume 2kki location connections map.
https://yume-2kki-explorer.herokuapp.com/
I've been dreaming to see something like this for god knows how long…

 No.14578

File: 1583716926790.png (96.9 KB, 752x620, y2kki forest pier new loca….png) ImgOps Google

So, to start, I haven't played 2kki in a few years I think… I decided it was a nice time to hop back into it… I got to the forest pier, and when I was crossing the long, long bridge, there was this extra bit of bridge going up near the west side of the bridge. I'm using the map on the wiki, because, let's face it this place is fuckin huge.
This little spot I found doesn't appear to be mentioned on the wiki or shown on the map? Going up the extra bridge, I get taken to a little mess of path and trees. Very short, easy enough to navigate. I eventually get to image related. I walk into the door, but nothing seems to happen. I've tried using the few effects I already have (it's not much really) and still nothing. Maybe I missed it, but is this something new and just not completed yet?

 No.14579

Hey, haven't been around in forever. Were HD wallpapers ever released? I always wanted to use the unlockable wallpapers for my own PC. Thanks.

 No.14580

File: 1583729703420.png (2.91 MB, 1920x1420, 3be32167acae965c57e8264aff….png) ImgOps Google

>>14579
Some illustrators posted their wallpaper submissions to Pixiv, Twitter, etc in their original resolutions. Some were drawn in VGA though. A few end up being deleted by the artist for one reason or another.

 No.14581

>>14578
Lmao nevermind, I figured it out. Was just the apartments warp.

 No.14582

>>14580
Was an artist source page ever released? Or, at least, was the artist for the wolf effect wallpaper ever mentioned? A friend really wanted that one. All the wallpapers are so nice, I hope there's some way for me to not have to hunt for each one…

 No.14583

>>14582
In the worst case, you can always use saucenao or any other reverse-search system to try to find them.

 No.14586

I just realized that the beginning of this Poppy song:
https://www.youtube.com/watch?v=bVG8SD1aucE

Really sounds like the 2kki Gardens Theme:
https://www.youtube.com/watch?v=sfJBxA7JtzI

It's interesting

 No.14587

>>14586
It's probably one of those arpeggios that was popular enough in the renaissance to earn a name. A lot of DAWs let you create them in a single click and I believe guitar instructors teach them early

 No.14589

File: 1584306494217.png (60.18 KB, 825x657, dis is bs.png) ImgOps Google

trying to play version 0.111c

- i installed the rtp
- i changed system locale to japanese
- i ran the game in japanese
- i put that one missing system file into the system folder that's supposed to let the game play past the title screen

the game starts up but still crashes when i hit the 'new game' button and this window comes up. can anyone read this and/or tell me what's still missing? i'm on windows 10.

 No.14590

>>14589
forgot to mention this: just in case anyone asks, yes, i do have locale emulator installed and working

 No.14591

>>14589
"Incorrect bitmap image"
Not sure what it's referencing.

 No.14621

File: 1585032236801.jpg (549.1 KB, 1000x666, __urotsuki_yume_2kki_drawn….jpg) ImgOps Exif Google

Do you think there is a way to contact the developers and convincw them to put Yume 2kki on Steam,Itch.io and/or Gamejolt?
This game is becoming a huge masterpiece thanks to the skilled creators that contribute to it's endless development,so it would be nice to have it preserved on these huge online game sites and distributed for free there as well as on every possible other avenue.

 No.14647

>>14621
I would love to see something of this sort.

 No.14663

File: 1587172943980.png (543.37 KB, 1000x727, __urotsuki_yume_2kki_drawn….png) ImgOps Google

>>14647
Distributing Yume 2kki for free on Itch.io,Gamejolt and/or Steam would make it more popular but most importantly it would preserve it and protect it from the risk of being lost in time like happens to many other pieces of media and software.
Once they put it on these plaform these platform they can continue to work on it forever,adding more content with the serenity that the game they are creating will never be lost to time and disappear.
Basically making the game eternally available by putting it on one or more of these sites/platforms that will be around for a LONG time in the future.
Doing this won't change the underground nature of the game.
If possible i would like to ask anyone who can ge in contact with them to please tell the developers about this opportunity.
I like the game so much that i want to prevent any risk of it being lost to time and disappear.

 No.14665

You guys have to understand that most japanese devs aren't really comfortable with getting into the western side of things as they don't understand anything about it. Imagine if some random dude from a country that doesn't speak your language wants you to post your stuff in some random platform, and you can't even read their shit. How would you know what you're doing? How would you know what kind of license are you signing to? What about feedback?

And all of this supposing you actually felt comfortable with doing that.

 No.14668

File: 1587388986731.jpg (464.5 KB, 900x900, __urotsuki_yume_2kki_drawn….jpg) ImgOps Exif Google

>>14665
There are a ton of japanese gamers that use Steam and even doujin japanese developers(especially the younger ones) use Steam to sell their games.
Basically we need to inform the developers and community of Yume 2kki about this opportunity.
Even Kikiyama has put his game on Steam.

 No.14669

>>14668
>There are a ton of japanese gamers that use Steam and even doujin japanese developers(especially the younger ones) use Steam to sell their games.
Keyword: Sell their games.
2kki devs do it because they're happy working in the game, and they know it does fairly well in the community overseas. But you have to remember there are a fuck ton of people working on that, and I'm sure not all of them would be okay with that for the reasons I mentioned already.

>Even Kikiyama has put his game on Steam.

Leaving aside the fact we don't know if it's him or not just to not derail into pointless discussion (please), that was through a third party that basically consisted of a team of people who was western.

You can write to them; their thread is open. iirc there's also a mail? Although I'm not sure how often they check it. But I doubt they'll do it.

 No.14670

>>14669
Several japanese doujin developers have also published their games on Steam for free.

I assure you that since Kikiyama holds the rights for his game,when japanese publisher PLAYISM publised his game on Steam for free,did so with his full knowledge and consent,otherwise he would have brought them to court for copyright infringement/intellectual property theft.

If possible,can you give me a link to their thred,which you mentioned and also their email address?
I would be glad to contact them and explain all this to help them preserve the ir beautiful game.

 No.14672

>>14670
>I assure you that since Kikiyama holds the rights for his game,when japanese publisher PLAYISM publised his game on Steam for free,did so with his full knowledge and consent,otherwise he would have brought them to court for copyright infringement/intellectual property theft.

There's a difference between having some people who explains things to you (who are western, also) versus publishing on your own.

Current 2kki thread
https://mevius.5ch.net/test/read.cgi/gamedev/1543824734

If there's a mail, it should be in the readme of 2kki or that message right after you start a new game.

 No.14673

>>14672
The link is broken for me.

Also there are plenty of free gaming host sites/platform in Japan,if they don't want to use western platforms they can always use those.

https://freegame-mugen.jp/sp/
https://www.freem.ne.jp/

 No.14674

Wasn't there a website that hosted Yume 2kki already?



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