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/fg/ - Fangames

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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1404176496581.jpg (127.38 KB, 1052x587, 70a69b648e.jpg)

 No.9417

Hi all,

I started making a small game which is greatly inspired by both Yume Nikki (for the world you can explore non-linearly) and Digimon World 1 (because you can take many forms depending on your stats).

The name has been found quite lazily: Yu(me nikki)Dig(imon)

The game was started for an RPG contest, made by RPG Maker (even though my game wasn't made with RPG maker…)

You can download the game here: http://contest.rpgmakerweb.com/game/view/id/707#.U7IHMbFReAI (thats my submission page)

If you liked the game I would really appreciate if you could share the link. Otherwise I just want you to play the game to have your feedback.
I'm going to continue the project (as there are still some bugs), but I this version can still be played and be enjoyed by most of you I think.

 No.9418

As to what isn't really explained in the game:

Killing creatures and collecting orbs increase your karma.
Karma can be use in the pause menu (X to open the menu during exploration), to increase your health, shield, dark, light, rock, or fire affinity.

I'm waiting for you feedbacks guys, hope you will enjoy

 No.9419

Please, don't be an asshole and don't use the fucked up mechanics from Digimon World 1, PLEASE.

 No.9420

Haha, the only mechanics I took from Digimon World 1 is the evolution system, the fact that you have many different routes for killing the enemy, and when you die, you go back to the "baby" stage.
I removed the "death from old age" as I didn't have time to balance it to make it an interesting mechanics (and I think that forcing you to die, if done well is really interesting: force you to restart a new path, and avoid being overpowered).

 No.9421

File: 1404213939076.jpg (107.98 KB, 1056x592, 886fb20be7.jpg)

Oh and, here is a screenshot from the battle screen.

There are 4 types: Dark, Light, Rock and Fire. Each types have strenght and weaknesses against other type (like in Pokemon)
When you start casting a skill, your type switch to the one you are casting, so will have to try to always take the type which is strong against the attack you will be receiving.

The battle system is much more dynamic than your regular JRPG and there really is a big difference between a good and a bad player, which what I think makes the game interesting.

Tell me what your thoughts are

 No.11222

File: 1451498910074.png (919.14 KB, 1854x950, ClipboardImage.png)

You may enjoy the web-browser version (I know I would).

https://dl.dropboxusercontent.com/u/30215159/Yudige/YudigeWeb.html

Give it a try ! Image and music produced by me



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