Dude who cares? They are good because they are japanese
>god-tier games that flow out of japan
don't you mean .flow
out of japan? scrub
They seem really hellbent on never doing anything new with their fangames. Maybe it's their culture or something.
Because they know how to make something good while working (mostly) within the boundaries of a pre-established concept. If they wanted to make something completely different, they would.
While the English side focuses on "Look at me, I'm a special little snowflake. I'm so clever and different. MY game isn't like THEIR game. MY game is UNIQUE!!11one!1"
>>10384>Because they know how to make something good while working (mostly) within the boundaries of a pre-established concept.
I really disagree. It's not a concept you can really do much with, so if the execution isn't completely awful it appears competent by default. In short, not difficult to do. Why congratulate them for being safe with one of the simplest, easiest concepts to make a "game" from?
>While the English side focuses on "Look at me, I'm a special little snowflake. I'm so clever and different. MY game isn't like THEIR game. MY game is UNIQUE!!11one!1"
On the other hand, I agree with this. You can "push boundaries" while just being every bit as lazy and unimaginative as your counterpart. Usually this involves everyone pushing the boundaries in the exact same way and mostly being hot air while delivering games that, as FGs seem alright and unique for a short time, but as actual games are really lackluster even for no-budget indie titles. Or they don't ever come out.
The new FLUX for example, is superior-looking and sounding to the old FLUX, which was a lazy "cash-in" fangame. On the other hand though, the graphics are still really amateurish and the writing that was added is… questionable, to say the least. I can't judge too much as it's not out yet (and for my cynical money, it won't ever be out) but there's enough material floating around to temper my personal hype because I can now compare it to other no-budget indie games as opposed to just fangames.
Also there's the fact that fans of the different types have a vast gulf in terms of the amount of choices.
Fans of the "eastern-style" or YN clones have a lot to choose from, and there's a large number of popular, well-maintained examples and games that can keep you busy for at least a few hours each as you sample or complete them all. They're all pretty samey for the most part, but if that's what you want, then you have a lot of choices and recommendables, such as Ultra Violet or Yume Graffiti.
For the "western style" or games which at least cite heavy inspiration from Yume Nikki, you don't have nearly as many choices. You're stuck with the passing small game (which gets a 0.00 and then the developer quits), or waiting for Owl, Bleet, M-256 or Mishka to update. Everyone else likes to talk about their game more than actually making it, so if you're not a fan of those four you really don't have much else to look forward to.
meanwhile the west hasn't produced anything of worth comparable to 2kki or .flow. maybe it's their culture or something?
Seriously 2kki and .flow are like the best excuse for any argument, EVER.
Not to mention they are overrated as hell…
Do you japles have anything else to say than 2kki and .flow?
can you name anything better mr contrarian? especially from the western side? come on man it's just simple facts.
Not that anon, but Miserere and Gnosis are my favorite western fonfgomz and they are pretty good.
>meanwhile the west hasn't produced anything of worth comparable to 2kki or .flow.
It's probably going to depend on what you're looking for when it comes to whether or not who has produced anything of worth. If you're wanting a game like 2kki or .flow, they already exist and fill the need handily.
I personally thought Miserere was better than either, but it was smaller and more focused as well, so it just wouldn't have the same appeal. Apples and oranges basically.
again, wish there was an edit button)
was a pretty sprawling and enjoyable game and that came from the west.
Even if I give you an example or not, your two good pieces won't change the fact that 99/100 japgames are just copies.>>10454
Gnosis and Miserere kick their eastern asses btw
LCD Dem is better than a lot of western fangames, though…
Gnosis and Miserere are better than a lot of eastern fangames, though…
None of them will ever be as good as Yume Nikki was
I am the one who posted about gnosis and miserere too, I just don't stay in one side of the sea just because "ITS DAI NIPPUN MUST BE GUUD" or "It's japanese, therefore a mere copy".
>boo boo whatever u think is bad becasue its not wat i liek
>>10462>someday>no Dickme Dicki
Doesn't change the fact that a lot of shits are considered good becaue they are japanese, while they are just shits, most of them copies, and Miserere&Gnosis are better than most of them.
>boo boo whatever u think is bad becasue its not wat i liek
I never said or implied that milady, p-please calm down
i feel like you've never played either of those games and just picked up their names from this thread
It's お嬢-様, OJOU-SAMA
Your feelings don't change the fact that they are better than most of them.
Are we really that dry and starved for games that we're having this argument again? There are posts in this very forum about updates to (good) games from both sides of the pond and we're acting like they don't exist.
ITT: Chesir and Seagal
I miss when this place used to have bright-eyed devs looking to show off their new stuff, but now we're consumed with infighting every week because the only people left are primarily trolls, or at least they're the most active ones.
Tumblr's not any better in the slightest, but this thread isn't really painting a good picture (or most of the /fg/ threads in recent memory that were not the dev fun/mock thread)
Don't be like that I mean, OP is "Why are all nippon fangames the same shit" what did you expect?>Tumblr
Let's not… Let's NOT
Crap, they found out.
Retreat everybody, commies are heading this way.>>10471
All this last activity we had these past 2 weeks are just random sprouts of stupid "no im better then u" "prove me wrong fegget" "ever1 ITT must sux my dick" kind of forced fights.
Yeah but this garbage has basically spilled into pretty much every /fg/ thread that isn't about a game, pushing them all off the front page and displaying to the public that what we actually care the most about is who fucked up this week.
Right, you have Mishka's thread in page 1, there are others not so far away, why not just giving them a bump then?
We could easily get back in track to the time in where devs were not divas.
>I really disagree. It's not a concept you can really do much with, so if the execution isn't completely awful it appears competent by default. In short, not difficult to do. Why congratulate them for being safe with one of the simplest, easiest concepts to make a "game" from?
I'll give you that because you're right.
I guess I've just grown cynical on the subject; largely because of this.
>On the other hand, I agree with this. You can "push boundaries" while just being every bit as lazy and unimaginative as your counterpart.
Just because (insert western game here) added text or some other basic concept to its game doesn't suddenly make it creative, or even good.