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/fg/ - Fangames

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File: 1437572333588.jpg (94.94 KB, 600x544, Collaborative-teams[1].jpg)

 No.10751[View All]

Why won't we all collaborate and start a massive fan game? (Like Yume 2kki)

That would be interesting. Yet, this project probably going to die very fast.
53 posts and 22 image replies omitted. Click reply to view.

 No.10840

File: 1437966995596.jpg (9.23 KB, 138x119, 1433888804537.jpg)

>>10839
>man look at how mad you are!! me?? mad?? lol no u mad bro but thx :^)))))))

 No.10841

Su pls go and stay go.

 No.10842

File: 1437968169707.png (228.86 KB, 331x360, Frodo01.png)

>stop pretending to be japanese
>previously replied in japanese

>criticizing the usage of anime files

>on a weeaboo site

>"r u mad XD" memes


Nice derail btw, but please keep tumblr-tier drama out of uboachan, all of you.
Thank you.
Sage because of off-topic post.

 No.10843

File: 1437968265335.jpg (331.64 KB, 800x900, Madotsuki.full.1545210.jpg)

>>10839
Why are you so annoyed? It was just an example given so some guy could understand a question. It wasn’t even a suggestion to the game’s saving system. And why would it even be implemented to start with, the game doesn’t even exist.

It wasn’t an attack to you or your taste in games. Just relax, everything’s cool.

 No.10844

>>10843

And OP, your demo was interesting. If you believe it can be done, then go forward. But don’t be surprised if you don’t get many people joining in in the beginning.

 No.10845

File: 1437968760967.png (494.75 KB, 500x505, Yacchattatachidesu2.png)

>>10843
>Why are you so annoyed?
I'm not annoyed, it's just that I don't see any point in working on something and twisting around it when nobody will really pay any attention at all. That's where the dildo save event came in hand, why add so much stuff when all it has to do is record the XY positions on a map, what items are in the possession of the hero, and what bools are true or false.
I'd really prefer if the nice touch you guys are talking of were in the graphics and events rather than being make-up for the HUD for something as basic as a save function.

In any case, if you're asking why I started answering ironically, see >>10831, >>10837
I really don't want to derail with more pointless drama, though.

 No.10846

Get a room

 No.10847

File: 1437971642564.jpg (553.7 KB, 1199x1034, Madotsuki.full.1401433.jpg)

>>10845
Well, now I understand you. Don’t worry, it is just like I said, it is just details, extras. Good and memorable graphics and such are fundamental, especially in a game like this, and I hope the people that will work on this project will be aware of that instead of trying any easy ways to catch attention.

The quality and effort to put in the graphics, events, maps, and so, wasn't even questioned as it is expected that thought and creativity must focus with them.

You could always offer them your help.

I hope I’m not derailing. Maybe this could be taken as useful information about things that worry their possible players.

 No.10848

>>10817

Well, I just checked out the demo. There is indeed not much in there, but it looks nice.
I like that character is genderless and serves more as an avatar, than a hero of the game.
Concept of abandoning "waking up" sounds nice.
No looping worlds is a good choice imo.

Anyway, mind If I do something like a starting place for the game? I have a vague idea how it could look like. It will be simple, so no worries.

Also, I was thinking that maybe instead doing something like "collecting effects", maybe we could make starting location a place where you can upgrade avatar by buying new skills? I was also thinking about adding two features that I haven't seen in any YN fangame yet.
1. Teleports are semi-random. To explain, while being in for example mall area, you can enter sub-maps leading to shops etc. However if you leave mall area completely, you can get teleported to other randomly chosen arena (for example one time it could be some forest, other time it could be a library).
2. Dreaming duration. Every time you enter new map, avatar loses a bit of health. When his health reaches zero, he gets teleported to starting area. However, every time he moves from map to map also grants him a bit of experience points. Thus, as he levels up, he can venture more and more.

Anyway, as I said, after I get back from work, I'll try doing that starting map at least, if you don't mind.

 No.10849

Hello everybody, OP is here.
It's a relief what my demo turned out OK. Thanks for the feedback! .Д.
I think savepoints are the best solution. (I already have an idea how they could look like) With savepoints you can make player save where YOU want it. Player won't be able to save in some important place and mess up something.

>>10848
I really like the second idea. But something like this should happen very rarely, or it's going to be REALLY frustrating. Maybe with some item or effect?

There is a little(medium) problem. I currently working on another project. It's not really big, but I need to finish it first, so I can't work on it with my full power. I made this demo to show what I'm not a potato person.

 No.10850

File: 1437996998300.png (260.23 KB, 803x790, 1386894312753.png)

>>10849
>>10848
Idea 2 seems pretty awful in my opinion. Whats good about these kind of games is the promise of exploration without the need to be constricted by factors such as time limit or something.

I'm not against the whole health thing though, maybe implement it in a more meaningful way? I guess.

 No.10852

>>10850
WAIT, I MEANT "the FIRST idea"

 No.10853

This discussion is useless without any content. No idea guy plz.

 No.10854

What engine are you thinking of using, rm vx ace like in the demo?

 No.10860

File: 1438160659060-0.png (17.84 KB, 640x480, uboa_2.png)

File: 1438160659060-1.png (3.8 KB, 640x480, uboa_1.png)

Welp, I did some basic stuff so far. Not much, but always something. I tried to stay true to the graphic style presented by OP, and I think it would be nice to keep it that way. Anyway, anybody feel free to modify it however you like.

http://www.mediafire.com/download/9g1n0tdeqwj43kx/demo.exe

 No.10862

File: 1438200064373-0.png (23.54 KB, 96x256, Character.png)

File: 1438200064373-1.png (12.16 KB, 96x256, CharacterEdit.png)

I really cannot stand that the character is in a different resolution than the rest, so I made a new sprite for it.

 No.10863

File: 1438200314087.png (11.76 KB, 96x256, CharacterEdit2.png)

Alternately, if you want the outline.

 No.10864

>>10862
>Anyway, just allow people to add maps in the beginning, nothing else. The rest can come later, like I said.

Where are your maps, Owl?

 No.10865

>>10864
You're a funny guy. I like you.

 No.10869

File: 1438262530291.jpg (74.07 KB, 516x606, welldonejew.jpg)

>Collab.
>OP decided literally everything
>Hi guys work on my game
>They do

 No.10870

>>10869
Well, if you take too much time asking about stuff to the point where it takes three weeks to get a character, then things like Solitude happen.

 No.10871

Hello everybody again!
>>10860>>10862

This location looks just great!
But about the resolution… I think upscaled 16x16 art to 32x32 looks prettier. (like in 2003 games) It's also easyier to draw.

I would add another location later, for now I need to finish my another little project, it won't take me long. Sorry. I'll be back soon and work on my full power.

 No.10872

>>10869
Personally I don't really give a shit about story and all that. I enjoy making maps and spriting, so if someone else takes care of all the other stuff, I say it's win-win.

 No.10873

>>10872
There are stories in these fangames?

 No.10874

>>10869
The goodest goys ever.

 No.10875

>>10872
Make maps for my game too

 No.10877

>>10862
It's your char that is in different resolution. You should at least make it look like pixelated character, not a photo-manipulation. That way it would be more suitable. However I personally prefer that 16x16 style. It gives it that bit of retro feel. Also, original char looks at least cute and charming, and I'd like to keep it that way.

Btw. I like one thing about your character. try turning it up and down constantly. You'll see how it's jiggling it's ass XD.

>>10869
And what's bad about that? Jelly?

>>10871
Thanks. However I was thinking about maybe changing that pastel house into something more normal and darker…? I'll redo it and post it later on if you don't mind. Pastel house can be used anytime later, anyway.

Basically, I have idea for such locations so far:
- apartment house (a bit dark and dirty place)
- some forest-like place. I'd go more in direction of savannah with lot's of dried trees
- bus stop (it sounds kinda weak, but after that you could interact with bus and pick one of few locations to get to)

Also, I mentioned it before, but I agree with you on keeping current graphic res. It's not hard to make graphics like that, anyway so anyone can add something from themselves.

 No.10878

File: 1438332613019.png (6.75 KB, 96x256, PieceOfShit.png)

>>10877
Uh.. Your maps are also in a different resolution to the original character. If you're going to advocate 16x16 shit at least make 16x16 shit yourself.

It's not a good thing that you can tell that something is made up of pixels. The goal of any pixel artist is to make stuff that looks as real as possible. Unless you're a pretentious hipster, I guess

 No.10880

File: 1438347284734.jpg (36.38 KB, 400x302, meidos.jpg)

>>10877
>And what's bad about that? Jelly?
Jelly of some dude having people to do maps/sprites/whatever for them under a misleading collab. flag while everything was already prepared and they are just working for the game OP wanted to make?
Absolutely, I'd love to have a group of maids making the game for me, who wouldn't be jelly?

 No.10881

>>10880
Like I'm trying to sell it for money or something. :< It's not even "for me", it's opensourced.

Again, I'm going to finish my another project and work on it on my fullest.

 No.10883

File: 1438358814592-0.png (864.69 KB, 4997x2808, 1379661494902.png)

>"fan" "game"
>no nexus
>item system
>no looping worlds
>no usual ynfg worlds
>no yn references
>no waking up
>IT'S ALL UP TO YOUR IMAGINATION!

This is all just part of OP's plan to use us to make his indie game for him.

 No.10884

>>10883

it ain't a reel fangame unless ye follow the secret formuler

 No.10885

File: 1438408261252.png (529.52 KB, 599x760, CKbR3_MWcAAEKwh.png)

>>10883
But didn't fleshchild get away with being a fangame?

 No.10914

>>10885

idk about yall but i don't consider fleshchild a YN fangame
it falls more into the general horror RPGmaker trend for me. good game still

 No.10915

File: 1439868540314.jpg (161.43 KB, 960x720, 1336994965416.jpg)

>>10914
>idk about yall but i don't consider, it falls more into the general horror RPGmaker
I thought this was the general opinion

 No.10922

Did this die already? I want to know who won the bets

 No.10923

File: 1440177344349.png (155.64 KB, 320x240, 1369828975265.png)

>>10922
Fuck, nobody won; it lasted only 1 week [ 07/22/15 (Wed) to 07/31/15 (Fri)].

 No.10924

>>10923
RIP in pieces.

 No.10925

Wasn't there a collaborative YN fangame that never got off the ground years ago? Don't remember the name, but there was a chicken effect and the protagonist character had black hair and a white robe.

 No.10926


 No.10929

OP is still there. I'm working on my another project. It's almost finished.

 No.10930

File: 1440527846366.png (3.19 KB, 95x59, DrunkSheep.png)

>>10929
Stop lying nobody ever finishes anything on Uboachan.

 No.10933

>>10929

Dont Finish! You'll eradicate Ubuuchan, as no one ever finishes anything!

 No.10934

>>10929
Tell us when you start so we can place bets again.

 No.11026

Dead?

 No.11027

>>11026
Probably.

 No.11932

File: 1481667626595.png (5.74 KB, 500x250, Oekaki.png)

Sad

 No.11933

LOL want to place bets again?

 No.11934

File: 1481679021834.jpg (323.81 KB, 1280x826, 96342f50aa838d1f3fc9d4ee3e….jpg)

>>11933
I say 1 week

 No.11948

>>11933
We make it to a v.2 and then drop the project after deleting all semblance of a source code.



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