Yeah, if most fangames weren't walking simulators or like, a radically different formula than YN has, i would be down with playing some more.
I actually just wandered through the original locations in YN for a bit and collected some effects and i just quit because it felt kinda disconnected.
I installed .flow to see what the fuss was, and i gotta say, it's my favorite game of all time.
The maps felt cohesive, atmospheric and it felt like there was NO dead end.
Plus things like the Erosion Counter (how much did you fuck up in dreams), special events are super nice touches that prevent it from being a walking sim.
I also like how .flow feels like it has a plot, despite telling almost nothing.
There are a few cutscenes (like the Rust transformation) but mostly just atmospheric areas such as the Hospital that really help the theorizing.
The endings are a mess to think about though, but looking back, the true ending actually makes sense in context.
>Blood is composed with components containing iron and oxygen.>Rust is the oxidation of iron.>Sabitsuki is literally covered in blood and her skin is "rusting"/dying.
Makes sense in context.
2kki is also nice, but the worlds are too huge, and they feel kinda disconnected because of multiple people working on it.
Unlike YN/.flow, you don't have world ending sociopathic issues or ebola so it's a nice change of pace.
The tone also feels lighter compared to YN, and especially .flow.
I wish the 2kki team would work on making the current maps feel cohesive in some sort of way instead of adding more shit to do.
I really like the PC aspect where you can collect goodies in the dream world and apply it on the PC.
>i love albino girls
>YN feels really disjointed
>2kki feels kinda disconnected but not to the same level as YN, in a thematic/quality level
>almost every area in .flow leads to another one or two, so there are no dead ends
>Erosion Counter/PC wallpapers? love that stuff.
>say no to walking simulators.