When I try to go through doors on the bottom half of the room, the game crashes. I'm playing it on wine in Ubuntu.
It's wine being retarded, not much you can do unless you play on a VM or install windows.>>6576
I will reply to your problem, however notice this isn't the right board for it, TiW does have a thread in >>>/og/3222
You have to install the japanese RTP, not just any RTP. Check file.https://tkool.jp/support/download/rpg2000/rtp
oh shit, i posted here because it says "general" help but well, dont worry
and yes i have that RTP already installed but is still happening
It means "general YN/FG help thread", there's one in /og/ for general games too. It's the same though since they're made in the same shitty engine.
Have you tried pasting the files installed by the RTP into the game folders? Maybe it can find them wherever the installer is putting them but if you throw them in their respective folders in the game directory it should work.
im triying to totally install it again but it shows this error, doesnt matter if i open with the
LC_ALL=ja_JP@utf8 or LANG=ja_JP.utf8 line argument, it keeps happening
Check if you have japanese fonts installed in your wine directory, and if my memory doesn't fail you should also check how you set up the locale with wine in your distro too; LC_ALL=ja_JP@utf8 is for ubuntu, or at least I remember running something different in arch.
>>6582>Check if you have japanese fonts installed in your wine directory
yes i have them installed but, its the same, it keeps happening
and im on arch at the moment, i even checked the wiki, the command is "working" but for some reason it doesnt on RTP2000 installer
I'm pretty sure it was something like LC_ALL=ja_JP.utf-8 or LC_ALL=ja_JP.utf8; you have to use the code from when you generated the locale.
Either way, the problem is that it's extracting everything with mojibake instead of japanese, and that's why it can't find the files.
LC_ALL=ja_JP.utf8 worked perfectly, thank you,fucking finally, i feel dumb now but happy too
If it is really what it means it is, then it's this https://en.wikipedia.org/wiki/IRC_bot
Anyway, here's the original download, if you don't want to download that one:http://www.vector.co.jp/download/file/win95/game/fh438804.html
And and a patch to fix v0.10's bugs http://www3.nns.ne.jp/pri/tk-mto/yumesyuusei.lzh
Probably a false positive, since only two antiviruses no one's ever heard of detected it.
When I attempt to play the Japanese Yume Nikki, I can't select anything. Both spacebar and Z do nothing, so I can't even start the game. The arrow keys work though.
Have you tried the return key?
I've been playing Yume Nikki for a while, gathered a bunch of effects, explored quite a bit. Today, i ran the game again, and found out the Load option didn't work. But in the game folder, i can still see my Save01.lsd file. It's just that the game doesn't.. see it? I tried copying it and replacing it with itself, and replacing the RPG_RT.exe file with a clean one, but it's still gone from the game screen. Does anyone know how to fix this?
My save file is 107KB, so that means it isn't empty, right?
Try opening both files with a hex editor and see if their headers/general information are the same.
I just used the notepad, but it was enough to let me see that my old save was just full of empty lines.
I guess i'll have to replay it, thank you for the help though!
I downloaded Broken Bottles but 7zip won't extract the RPG_RT.exe. I tried copying the .exe aand placeing it in the Broken Bottles folder, but I always get a message that I don't have permission or something. Why and how can I fix that?
Erase that directory and extract again. If that doesn't work, extract the exe first to a different directory and then everything else into the same directory.
Thanks, your second solution worked
>>6870>and I already tried replacing the executable with ones from a bunch of other fangames, but it didn't do shit…
Well, of course it didn't; it is only asking you to put the vehicle file in the charset directory.
Win10, just can't fucking start older RPGmaker shit at all. Already have locale emulator, already tried downloading jap runtime package, it gets stuck at a certain % and closes, already downloaded the other rtp that's supposed to help with that issue, and it did nothing. And I'm an absolutely fucking moronic brainlet retard so VMs are hard.
hi !! i had a problem with the current english version font of yume nikki and found this rly helpful site / thread that explained a nice fix (at least for me, i didn't have the font "ms-mincho" installed and that was basically it !! i run windows 10) i hope this works for u allhttps://www.pokecommunity.com/showthread.php?t=36751
You have to run the RTP installation in the Locale Emulator, have you done that?
Is there a way to play in fullscreen on a higher resolution monitor without the blurry upscaling?
I'm using Wine.
The steam version fixes that issue, sadly it's only for windows
Thanks, I'll just run the Windows version of Steam through Wine then.
Is there still no fix for the bolded fonts on Linux?
After spending some time trying to make this work, I was able to get normal text with the following setup:
>Wine 3.16>ipamona (installed via 'winetricks ipamona')>fakejapanese_ipamona (installed via 'winetricks fakejapanese_ipamona')
If you happen to use Lutris, I created a new YAML build file that automates the above process. It's currently pending review, but it can be found here in the meanwhile:https://spit.mixtape.moe/view/raw/53d00daa
You should be able to install it via the following command:
>curl -o yume-nikki.yaml https://spit.mixtape.moe/view/raw/53d00daa && lutris -i yume-nikki.yaml
Hope that helps!
When trying to install the RPG2k RTP, I get the following error:
Setup failed to run installation:
One or more arguments are not correct.
I have tried installing this using Japanese locale (which I downloaded and extracted the setup files in) and my home locale, but neither works, and the error message is extremely vague. Help?
Game launches, but immediately crashes because of this error:
"ファイル マイシステムa は開けません"
I'm running the Japanese game through WINE. I've installed the Japanese 2003 RTP, and used this program called "convmv" to change all of the filenames from shift_jis to UTF8 to eliminate mojibake. I'm scared that this might've broken it, since the game can probably only deal with SJIS paths, but I'm still posting about it here in the hopes that it's not the case (changing my operating system's character encoding scheme would be pretty inconvenient, after all). The reason is, even when I go through the files, I can't find any called "マイシステムa.xyz". There's "system/マツプベテムa.xyz", but as you should be able to judge, it's totally different. Is there something more to this, or am I just going to have to put up with the mojibake? Are there any weird hacks I can do on the executable file to deal with utf-8 filenames, if that's the case?>>8405
If you have an actual graphics driver and not something Intel put out, xrandr should have an option to set the "Scaling" property to "center", I think. This probably should apply to games run through WINE.
There's also settings to scale by regular sizes and stuff I think, but personally I don't like to have my images upscaled at all. Alternatively, you could get a CRT monitor and not worry about blurring.
I figured it out. mvconv was simply fucking up really badly for some reason. イ becomes ツ, and シ becomes プ and ス becomes ベ, and probably some other ones. My entire install directory is like this. How the fuck does this happen?
Thanks to >>4642
for helping me figure out what was going on.
I was using a very outdated version. That'll teach me to ever trust a slackbuild ever again.
This also explains was the executable was titled "ヒームベタート.exe". What the fuck is a Heembetart?
Currently playing through the steam version of Yume Nikki and made it onto the ship and tried to get the crash cutscene happen. Only to find the lights would not dim and no matter how long I waited in the bed (Someone recommended I wait a few seconds in the bed) got in and out of the bed still nothing. Tried leaving the room and coming back. Still nothing. Anyone have any ideas on whats wrong? I remember not having this problem with the non-steam version.
Damn, they still haven't fixed the steam version? It's been a known bug for a long while…
I'm currently looking for a way to play the .10 japanese version with the fullscreen and (2x resolution) WITHOUT getting every pixel in the game looking blurry (wich the steam version at least has that going for it) but after setting pretty much everything in my win7 to japanese so it would run the game (language, region, system locale), the in-game menus have garbled text (interestingly enough, it doesn't look blurry in the screenshot, when it does in my 1360x768 screen)
(I've also been looking for a .10 english version without the blurry screen, but I've only found the steam version - wich has these annoying bugs - or a few others wich won't allow me to exit the NASU game with the Esc key)
Not sure if this is the right thread to ask about this because it's not technically a problem I'm having but I'll ask anyway since it's been bugging me for a while. On my first play session the toriningens wouldn't teleport me away. I actually just thought they were friendly. I started in the forest world and went to face carpet plaza, and that toriningen would just walk up to me and follow me but not teleport me. The same thing happened with toriningens in hell if I remember correctly. Like I said at the time I just thought they were friendly, and was very surprised to find out they're supposed to teleport you away.
So my question is just if this is a known glitch, some intended mechanic I don't understand or an unknown glitch that I found
Must be a glitch brought about by runtime updates. Try an older version of RPGmaker if you can.
There ARE friendly torniningen that will just roam around, but any with crazy eyes should always send you to purgatory
Well it's something I've never been able to replicate. It's only happened the first time I ever played Yume Nikki. I was just wondering if anyone knew more about it. I kind of wish they were just friendly though, I had a lot of fun exploring from forest world to hell to wilderness to barracks settlement to FC world to Shield-Folk world and all the way back to nexus on my first play session. It absolutely blew my mind how many areas I got to explore only to loop all the way back to where I started. It would have sucked if my progress there was blocked by the toriningens and I had to go get the traffic light or whatever first.
UNEARTH THE SYMBOLS
The executable requires the latest version of libc which I think shouldn’t be an issue on manjaro.
Another thing, I’ve not tried yn under wine in this distro before but I reckon the command can be simplified to> WINEARCH=<win32/64> WINEPREFIX=<path> wine <path to .exe>
I know the steam version translates things unnecessarily but I was comparing folders and the 2007 Classic v0.10 is different to the portable version which I first thought was just the extracted game from the exe. I also noticed that some animations are quicker in one or the other. Which is recommended?
Try downloading and activating both the english and japanese rtp, and make sure you run the game in japanese locale. you can run the game in japanese locale by using something like locale emulator or changing your system to japanese locale. Here is where you can download the japanese locale. https://tkool.jp/products/rtp.html