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/yn/ - Yume Nikki General

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1624768069165.jpg (2.92 MB, 2448x3264, 20210626_230948_HDR.jpg)

 No.9332[Reply]

Dream on!

 No.9333

Any other developer dragging an unfinished game for so long while trying to cash in by selling merchandise and "endorsed side projects" would get shit on by the community.
Why do you think this is not the case?

 No.9335

File: 1624795248228.jpg (103.1 KB, 669x500, 17.jpg)

>>9333
No bait in the birthday thread

 No.9336

>>9332
Happy anniversary!



File: 1522015813810.jpg (106.08 KB, 1000x602, uboa bed.jpg)

 No.8287[Reply]

Uboa laying in bed
18 posts and 4 image replies omitted. Click reply to view.

 No.9074

File: 1598403975607.jpg (885.06 KB, 1200x2468, uboa and friends.jpg)


 No.9180

cute thread

 No.9209

I love this thread

 No.9324

File: 1624250011025.png (5.54 MB, 1600x2398, reduboasquish.png)

Uboa in a cube

 No.9325

File: 1624253741844.png (19.08 KB, 220x220, 1499528745888.png)

>>9324
WOAH He's so good at being in the cube…



File: 1623920636289.jpg (4.96 KB, 800x600, sketch (2).jpg)

 No.9320[Reply]

What are the sounds Madotsuki makes when you try to use an effect but aren't able to? Are they actual Japanese words?

 No.9321

File: 1623993940226-0.png (906.82 KB, 750x1000, 36658953_p0.png)

>>9320
Dame\Muri, mean something like "I can't/Impossible". But I was often wondering, is that hers or just in-game message.

Read there for more, if you wish https://archive.uboachan.net/mado/res/1399.xhtml

 No.9322

>>9320

It's apparently dame/muri, but I honestly didn't realize until i actually started listening for those words. To me they sounded more like that noise clown noses make when you press them. Y'know, like squeaky toys.

 No.9323

>>9322
If you open the game with the RPGmaker editor you can see that the sounds have been speed up.



File: 1623585033183.jpg (79.62 KB, 966x1600, 190efba6py141.jpg)

 No.9312[Reply]

so I found hidden bored on this site.
Is there any other unlisted bored's on this site?

 No.9313

>>9312
I forgot to add a lnike here it is https://uboachan.net/mado/

 No.9314

You can find a lot of old boards like that one at https://uboachan.net/annex.php . There are some actual hidden boards but whenever you remember one a child vomits, best not to think about it.

 No.9315

Those are all old and archived boards that are no longer active. At least someone cares enough to remember them.
Good for you I guess…

 No.9316

File: 1623603156233-0.jpg (157.81 KB, 494x880, congrats.jpg)




File: 1623396306831.jpg (11.24 KB, 230x230, about.jpg)

 No.9310[Reply]

Me mate wanted me to translate all of the file names in Yume Nikki to English so he could use them, and I thought other people could use them too if they don't want to sift through files that names are only numbers and mojibake.

Here's a .rar link: https://www.mediafire.com/file/4ubogsvkejyev9y/Yume+Nikki+Translated+Files.rar/file

Here's a .zip link: https://www.mediafire.com/file/yrl4ngn6sqq4iqf/Yume+Nikki+Translated+Files.zip/file

 No.9311

this could be really damn useful to a lot of people, thanks for sharing



File: 1622875927990.jpg (41.08 KB, 600x315, bc5c8f2747e3653a26dc8c03e6….jpg)

 No.9297[Reply]

Yume Nikki AU sequel: It turns out that Mado's room wasn't that high up and she just ended up twisting her ankle.

 No.9298

she gets raped while walking back to her apartment

 No.9300

File: 1622978266376.jpeg (907.71 KB, 1242x1423, 2010-12-15-353429.jpeg)

bet there's already fic about it

 No.9301

>>9298
…And this is like after the events of the game.

 No.9302

If you are going to shitpost outside of /ot/ at least make it funny



File: 1616197524510-0.jpg (74.67 KB, 540x720, ゆめにっき 窓付き スリーブ_1.jpg)

File: 1616197524510-1.jpg (67.58 KB, 610x720, ゆめにっき 携帯ストラップ&クリーナー セコムマサダ….jpg)

File: 1616197524510-2.jpg (254.87 KB, 1080x1080, ゆめにっきのためのワルツ CD_1.jpg)

File: 1616197524510-3.jpg (97.86 KB, 1080x565, ゆめにっきのためのワルツ マチゲリータジャケット版 ….jpg)

 No.9216[Reply]

I've been searching everywhere for photos and pictures like these, and going through almost 60 pages of Mercari, as well as countless hours of night searching, I figured you'd all be interested in my discoveries to pick up every bit of detail of every released official Yume Nikki item, since this isn't exactly the easiest to find. And if you're interested in buying any of the merchandise items,just go to Mercari JP and copy and paste the name of the item that correlates to the picture.
https://www.mediafire.com/folder/ksa2gat87l9i0/Yume_Nikki_Mercari_Results

 No.9217

yooooooooo i literally just opened uboachan to see if anyone has photos of the merch. this is a godsend ty

 No.9263

You’re a fucking GOD thank you sm

 No.9264

>>9216
thank you so much more to put on the yume nikki march list.



File: 1618691611353.png (286.94 KB, 410x283, 1524352945653.png)

 No.9254[Reply]

I'm looking for the blank backgrounds of rooms in Yume Nikki without Madotsuki or any NPC. Does anyone have that or advice on how to get that?

 No.9255

File: 1618704838567.png (406.61 KB, 1280x1117, xppp.png)

>>9254
I'm pretty sure you could just find them within the games files themselves but if not:
https://www.spriters-resource.com/pc_computer/yumenikki/
best I got.

 No.9256

File: 1619156871165-0.jpg (144.78 KB, 1300x1000, 1563753797888-1.jpg)

File: 1619156871165-1.jpg (104.47 KB, 1300x1000, 1563753797888-2.jpg)

>>9254
>>>/o/ has some wallpaper worthy stuff, but most of it isnt meant to be a wallpaper

 No.9259

>>9254
That is some relay cool 3D art

 No.9260

>>9255
>>9256
OP here. Thanks.



File: 1617889363618.jpg (7.96 KB, 480x360, hqdefault.jpg)

 No.9226[Reply]

why are you guys such massive faggots?

 No.9227

Heh, you should see the discord server.



File: 1573234219685.jpg (149.55 KB, 1280x720, toriningen party.jpg)

 No.8909[Reply]

I am currently working on a concept for an exploration game, which has some ties to YN, it's not exactly a fan-game, but I want it to be a surreal walking simulator.
Since YN, honestly, has its issues I am trying to figure out how to evade these issues. I am not here to roast YN or something, I am looking for design changes, that make the game easier to play, especially for people who dont know anything about the it (pic related).

Here's the most common issues i hear about and there is only one rule to go by: If there is no good design-excuse for it, cut it.

- Too much empty space. I would probably design more smaller worlds and reduce unneccecary walking. tedious looping is not fun. The map sizes need to be drastically reduced.
- Pointless effects. I would either implement some use for the effects given or get rid of the ones that only have a cosmetic purpose. There are 4 really useful effects. others are either completely pointless or they are useful like 1 time an then never again (Yukki Onna, Witch and Umbrella for example)
-Knife is good, would keep. Eye Palm is useful. I would remove the bike and just add a run-button. Stop-Light needs balancing, i would make it so that the npcs unfreeze automatically after a few secs to make it harder to escape the toriningen. The cat is kind of useful. Every other effect is of practically no use and can be removed.
-As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube. That's just terrible game design and the tiniest amount of guidance would be much appreciated. However i have not yet found a way to get around this. There are no compasses or maps in dreams, really. So idk, let me know if you got any ideas.

Anything else you would change to improve the game? My goal is to make it more accessible to new players and to make exploration more rewarding.
7 posts omitted. Click reply to view.

 No.9017

>>8930
I would randomise parts of the map when the save file is created or when the .exe is first ran to make it harder to use online walkthroughs. Might also open up some cool opportunities like a room that has a 1/600 chance of permanently existing in some remote location.

I like this idea, I think that one of the strongest points of yume nikki is its map design. Effects are really a side note, except when they have an effect on the world around them. I think what could be changed about yume nikki and other walking simulators is the replayablitiy of it, everyone has their own special experiences with the game, but for the most part those experiences are felt in the first playthough of the game. I like the idea of parts of the map randomly changing in subtle ways, ways that would be most noteable after becoming familiar with the maps in the first few playthroughs.

I also think that there could be some events that change the layout of the world. I like how the nexus equivalent in.flow changed sometimes, it made it feel like whenever I passed through it the areas might have changed in some way. This would also help replayablitity. Once you know where exactly each effect is in yume nikki it's easy to just make your way to them without paying as much attention to the maps as in the first playthough. Perhaps the order of effects acquired could change the maps or location of subsequent effects?

 No.9167

>Too much empty space
Totally disagree, I found empty space was essential to the game. Cutting the time between discoveries down would ruin the rush of finding something unique.

>Pointless/OP effects

I would have liked effects to do more than they currently do in specific areas just so players can experiment and find more new things. Having gamey progression where you need specific effects to progress wouldn't be terrible, but kind of counter-intuitive to how open YN is. Maybe there was a player who found the blonde hair a super interesting effect. The useless effects are cute, nice for adding personality.

>You cannot get anywhere without help.

The two pieces of advice I needed before starting was that there is an actual goal to the game (collecting effects). Most of the game's effects can easily be found if you actually explore the oddities. Having a walkthrough that

My biggest change would be making diagonal floors automatically move you diagonally so you don't have to wiggle your arrows to get through that checkerboard spot. Other than that the more streamlining you add the farther you stray from the point. The original animal crossing felt rewarding BECAUSE of the terribly slow functionality.

 No.9168

I would make the worlds non-looping (?) because it is a waste of time and at some point it makes me lose interest in playing.

 No.9169

>>9168
Samefag, there would be a map where you can only see the areas you have explored before. The map would be in the diary.

 No.9210

What do you plan on naming the game? I wanna see it when you show it off and I don't want it to be forever… 'lost'… in a way when this thread is archived or something



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