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/yn/ - Yume Nikki General

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Im sharing some useless glitchess I found whle fucking about with the chair, you should join in.

Using the at and scarf effect on the chair while its snowing will allow you to go normal speed with the snowman. Sometimes on entering a room mado will be sitting down. Sometimes trying to torn back into hat and scarf mado will cause her to fall asleep on the floor.

Doing this with the midget lets big mado sit and pop little mados from her head. You can keep doing this indefinetly, but only p to five little mados will actually appear. You cant move little mado after pressing 1 the first time.

Using the severed head effect on the chair will actually make Madotsuki move slower.

If you use nopperabou on the chair and sit on the floor tou will stand up facing the opposite direction.The same will happen with the cat, but there wil be a frame where the cat effect is noticable.

Sitting after using the knife effect on the chair will make you sit for a second, then stand 90 degrees anticlockwise (you still have to press 1 to move again).

Lastly, equipping flute on the chair will make flute music play when mado sits and stands.


You know what I find funny? You can't do any of this in the Japanese version. In the Japanese version when you sit in the chair it says something like, "You can now sit in the chair" and then you do that. You can't use your menu. The reason why you can in the English version is because the translators removed that line of text, allowing you to do so, and letting you do all these glitches!

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What would you like to see in a remixed Yume Nikki? New areas, updated graphics, 16:9 and unusused content actually being used. Also 0.10 was released 10 years ago.
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>Is making a mario 64 rom hack really that hard?
Don't know, can't answer.
>I don't know anything about developing, but surely all of the more, "difficult parts", like developing the physics could be avoided in some way, right?
Using a free engine. But name me 1 person in all the fandom who actually can produce a game in unity/unreal/whatever and I may start believing it's a possibility somebody actually is as nuts as to waste their time on a game 10 people will play. If somebody actually ever wants to do it, of course.


A more likely thing that would happen is a mod of a PC game. The closest game that is like Super Mario 64 on the PC is the newly release A Hat in Time, which features mod support.

Another game that could be fun to mod would be Skyrim or maybe even Doom. Hell, I would accept a Yume Nikki themed Sonic rom hack. Or maybe a Sonic Generations mod with normal Madotsuki and chibi Madotsuki but that all kinda goes against the general feel of YN.


Games like skyrim wouldn't work because a lot of the appeal of Yume Nikki is its surrealism. A realistic art style would totally shatter that. The sonic generations idea is terrible and you should feel bad for coming up with it. Mario 64 already has a kind of eerie vibe to it and it's cartoonish art style is a perfect fit for yn.


To start off, unless Skyrim is not super moddable, I'd imagine you could make it more cartoony if you wanted to. And the Sonic Generations idea might be silly, yes, but it was a plausible one as well. It's not like I said, "Let's put Madotsuki in Senran Kagura!!"

Nintendo games tend to be pretty hard to mod, even popular games are kinda hard to do. The general point is that PC games being able to be modded fairly easily and can reach a ton of people too. But I will grant it to you Mario 64 is kinda eerie as you said.


Another advantage of mario 64 over skyrim is that a lot of the assets, like the snow, piano and grass, are already perfect. Everything would have to be changed in skyrim. Mario 64 is also fits better because it's kind of, "primitive", in a simmilar way to Yume Nikki. They both feel like something from the past. I really don't know how the total workload would compare. Either way I don't think anybody is going to step up to the plate.

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Yume Nikki will get an update.
After the game's reception and all the mystery and buzz around it, I'm sure that Kikiyama as a really smart and imaginative person decided to just shut up, and blast everyone's socks off with an update when the game is almost forgotten. He's an epic guy like that.
The update can come any day now. It could be tomorrow, it could be next christmas…
…but I'm sure it will happen. Soon, perhaps.
Mark my words. There's just as much confirmation that he's dead as there's confirmation that he's not dead.
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I feel stupid now…


Does a Japanese 0.9 version even exist anymore?


That post was in the wrong thread and it won't let me delete it -_-


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Wow, guys guess what!! Today is Yume Nikki's 13th birthday!! To believe it has been that long is amazing!! We've done so much in a short time. All you guys are truly amazing. So yea, you guys can post whatevs about Yume Nikki here! When did you guys first discover Yume Nikki, and how?
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>Cave Story
Oh man, that reminds me of how when I was in middle school I would get hours to myself to play the game towards the end of the year. The library in my middle school was weirdly big and hardly anybody went there. Every assembly, every lunch, I would go there. During the last day we had nothing to do so I could literally spend the entire seven hours going at it. I managed to finish it right before I had to go home(I never did manage to actually go all the way through hell though).


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Happy birthday to the girls that changed my life


Did you make that anon?It looks great


Dis is a good post.


Wow, that is seriously some awesome art.

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Does anyone know what this is?


I saw it on lolrust's twitter


Yes, it means you don't know how to lurk. It's literally a thread in the first page.


i saw lolrust post about fraud too IIRC
i don't think nipnongs are aware of it or maybe KIKIYAMA is actually secretly alive and the secret is just behind the language barrier


>the language barrier
What language barrier?

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How do you feel playing Yume Nikki?
I mean, I only play when i have time to wonder off in the game, and I always feel strange about it.
Idk, how do you feel?


I feel bored you just walk and nothing happens and you're soooo slow what a garbage game huh?


Really? You have to have
patience to play the game, you are wondering off in someone dreams.
I really like the game, but i see why you would not like it, but can you expand on the idea?


Pretty sure they where joking.
PS: you don't need to enter your damn email, friend.


Pretty sure they where joking.


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maybe a twinge of what might be apprehension once in a while, but… calm.
a lot of it has to do with how you play as well, y'know?

exceptions are numbers world and hell. fuck that shit. eyesores.

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GBF x Yume Nikki event when


It's as 'official' as anything else


sorry for the off-topic bump, but what is this email service called?
i ended up losing my password and registrations were closed for a long time, i completely forgot about it until now.


openmailbox, but I don't recommend it anymore. I chose it because it had an non-autistic html interface and imap but they cancelled it unless you pay and redesigned the interface to look more smartphone-ish, and it sucks balls.
Still no reply from kiki, damn, I wanted him to authorize my official onaholes.


i see, thank you anyway.

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Is there ever a point in yume nikki where you feel kikyama is trying too hard to scare you? Namely with the body horror section or the ghost section. I feel that yn works best when its spooks are more subtle ie the mall area where there are lifeless humans around they dont do anything scary but them being motionless is where the real scare is.
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It would also probably be better if you never fight the main, "villain". That keeps them more threatening. Only fighting off grotesque spiders, bats and stuff like that adds to the game play and keeps you on your toes, while not subtracting from the main threat


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>If somebody really tried I think they'd be able to pull off something scary in an rpg.
Honestly, I believe some well-done graphics could do wonders, though that's asking way too much, specially from a medium such as rpgmaker where authors rarely aren't amateurs.

Something that really bothers me is that these modern "horror games" seem too cartoon-ish and therefore not scary. The best 2D horror games I played relied on the fact that the closest to reality something looks, the creepier it gets. The Uncanny Valley is your best friend, followed by a fitting OST. Ao Oni had "scary" moments because it relied on jumpscares, but once you looked at the demon's design, it is just hilariously stupid and comical, even. However, look at any of H.R. Giger's works and you can't say they are comical at all. They're unnerving; maybe not scary, but they do touch the primal sense of "this isn't right, at all". And that's the heart of horror, what I meant with "real horror" some posts back: the sensation that you are against something opposed to reality. That you are dealing with something that breaks all common sense, strips you off your security and leaves you stark naked in the dark.

Maybe this babble is a bit too much but that's the closest I can come by putting into words what I think horror should be.

(Art is Guru in pixiv, by the way, excellent work https://www.pixiv.net/member.php?id=58306 ).


>4th pic

I want to stroke her deformed face as she blushes


You have really good taste on 2d girls anon.


thanks for posting this

i saw their gallery years and years ago and could never figure out who they were again

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Thought you guys would enjoy this dreamy collection.

Here are a bunch of remixed songs from Yume Nikki, fully packed with different arrangements of the popular sound effects and background music. Great music to listen while drifting off into sleep… :)

Also make sure to listen to Track 8 - Disregard first. Best track ever.

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Necrobumping is bad enough on it's own, but Jesus Christ.
"Bump" doesn't fucking contribute anything to the thread topic. lurkmoar.




link is dead, re-upload


Anybody have this?



Nice necro.

I think the OP is referring to the 24 Effects album. It's available on youtube if you want to listen to it.


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Sick Mind generates this error message when opened, help please


It's a problem with the executable - RPG_RT, I believe. Just copy the executable from a fangame that works, and paste the copied executable into the sickmind folder. This will replace the broken executable with a functional executable if you didn't stick your dick in a toaster.


Moved to >>>/fg/12511.

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