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/yn/ - Yume Nikki General

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Lost Cities Minecraft server now on 1.15.2! See lostcities.seisat.su for details on the new configuration.

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Jk, on a more serious note, which effect was the hardest, or at least took you the longest, to find? Buyo Buyo wasn't really hard for me to find, it just took me forever to find it.
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>navigational skills


Oh, I get it. You must have used a tutorial.


It's not necessary, neither is skill, dude, it can be passed through brute force, if you just walk without paying attention to things you can pass the game, that's why it is a long game, and one about exploration.

For some things, there are no clues of what you have to do, it's pure brute force, and guessing at most, for example to trigger the ending.

Since skill is not required, using a guide or not changes nothing except the player missing the merit of passing it without one. Such honor.


If you walk by everything without even paying attention to the npcs, scenery, music or anything, why even bother playing the game? It's supposed to be an experience, not a chore.


Not saying it must be played like that, just saying it can be.

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Any experiences where you show people what Yume Nikki is all about?

I tried to show my friends the game, the only part they like about it was NASU. They said it was too slow and that uboachan was really underwhelming.
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my sisters friend saw me playing it and she tried to kill everything with the knife, and that was about it


>normie friend
>not enough bishies for her
what are you on about?


It's okay if you show them YN just pls dont show them ubuu


It's not a game that everyone will "get." I don't want to really call Yume Nikki something like an "ebin deep art game that only sophisticated people understand," but if you're the type of person that regularly consumes superficial media with colorful explosions and shit where the game holds your hand the whole way, you probably won't like it. I say that as someone who regularly enjoys colorful explosions and some games that hold your hand the whole way.

>and that uboachan was really underwhelming

Well yeah, if you know something is going to happen it sucks, but if you're really into the game and exploring and just happen upon it while you're in this really cutesy little area with comfy music, it'll make you shit yourself. It's just like the bathroom scene in Eternal Darkness. If you know even an inkling about it beforehand, it loses its impact.


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I have a friend I talk to sometimes. I showed him the game since I know he played a lot of old NES/SNES etc. games, but he never beat it himself. (I 'speedran' it for him just to show him the end.)

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Whenever I open a map in the game I'm working on, this happens. Not with Yume Nikki tho. I have windows 10 and RPG Maker 2003.


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>Not with Yume Nikki tho
Then why did you post this in the Yume Nikki general board, you loaf bread?
We have /ig/ for this. Maybe someone can help you there.


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Congratulations! You found the hidden error message! It means that you have to lurk more.


Moved to >>>/ig/623.

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Second time playing YN (the first was five years ago and I drop it for some reason) and now I understand all the fuss about. It's a really immersive game, but I'm thinking if it is needed to play until the end. I already understood that she is a Hikkikomori and suffered abuses in the past, what more can be added in the experience? Sadly, this is te bad point in these "art games": there's no real reason to keep playing. It's just a experience, like go to the expo and see paintings.


If you don't want to play until the end then don't, you're likely one of the fews that keep mado dreaming forever.


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Have you finished it already? Do you already know the ending? If not then I don't really see a reason why you wouldn't want to keep playing it, unless you're bored with it of course.

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What do you think the time span of yume nikki is? How much time does she spend awake and how much time does she spend asleep? Lets say that every time mado gets an egg, a night or so passes by. There are 25 eggs in YN so that means less than a month. There are also special events that happen that make her wake up or are significant, which all take up a night. So in total she would have only been a NEET a month. Also I'm assuming the time she spends awake is minimal besides recording her progress in the notebook and playing vidya or look at sky outside. Unless she did it all in one night not counting the special events.


Didn't the city bg change when you get out to the balcony? If it changes every time you wake up, then you may have a point on the 1 dream = 1 night thing. That doesn't assure you find an effect every night though.
And also, we don't know how long she's been in her room, the game could have started at day 0 just as much as it could be things happening after 2 years of that lifestyle, or just her last days before the ending.

I personally think it doesn't take that long. 1 month, 2 at most.


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A question, or just thought, that I have always had about Mado is if she was in the room for quite long periods of time, days at least, then how was she not dehydrating/starving or having to use the bathroom? (Of course I like to pretend she does it when we leave, because then she is truly alone again…) But personally I believe that the time span is really based upon how many times you wake up in game and go through the day/night cycles.


I like the idea that it takes place over several weeks.
I'd feel kind of disappointed if the whole game was meant to take place all in one night.
>Of course I like to pretend she does it when we leave, because then she is truly alone again…
Yeah, that's what I think.
Maybe she lives with her parents (dropout, just graduated Japanese-equivalent of HS, vacation etc.), and just doesn't go out of her room during times in which she knows they'll cross paths. I.e. whenever the game is loaded.


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Nice theory, that is practically the same way I think of it too. I tend to think of her as a 15/16 year old dropout (if that is possible in Japan, I know it is here in Murica at least…) and that she lives with someone, but they either rarely check in on her due to buisseness or neglect. Of course there are probably reasons to why she killed herself, so to me the game ending in one night feels to short too.

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In three words, describe what you think Uboa would feel like to the touch.
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he's hairy by canon


>taking the manga as canon


Like a vacuum sucking you in.


Bags of sand


Squishy, Amorphous, and Unnerving.

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Shit guys I'm going to kyoto in the summer for 6 weeks and I can't wait! I love Japan and everything about since I've been in highschool and I can't believe that all my hardwork has paid off! I know this isn't necessarily yn related by I just really wanted to share this with you guys. Has Yume Nikki ever shaped your perception on Japan? I don't what it is about stuff like yn or lsd dream emulator but that just gives me that "magic" feeling that I love so much and I'm wondering if I will get that when I am over there.


Moved to >>>/ot/17048.

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I'll post all the ones I know of.

Speed Glitch: Use bike in the chair while asleep

Double Speed Glitch : Use bike in chair, then take chair out to nexus. Press 5 to drop effect. Equip bike again then go back to desk and exit chair at the desk.

Use effects with speed glitch: Equip Yukki-Onna in chair, then hat and scarf. Take the chair and activate the hat and scarf effect. Then equip desired effect and put chair back and exit chair.

Walk through walls: Use knife in chair. Leave chair and immediately after activate the knife effect.

Softlock game on rocket ship: while the ship is crashing hold down sit and you will not be able to get back up or do anything.

There are a few other very minor glitches but those are the most noticeable and useful ones.

Anyone else know any other glitches?
Post too long. Click here to view the full text.
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And… what's even the point of all of this?


It's a hobby of mine. Though it's niche it's something I enjoy, and no more pointless than most other hobbies.


Isn't the spaceship glitch intentional? I think madotsuki's head actually is lower when this happens, as if she's broken her neck or something.


It's hard to tell, because there are other ways to obtain that kind of sitting, but that's the only way that softlocks it.

Basically you can obtain that same type of sitting by using an effect in a chair like frog, exiting the chair and using frog so you can walk around while you are supposed to be sitting. When you do this you have around 12.5 second before the game will force you to sit down. When the games timer ends and you are forced to sit down you will be sitting with the spite of Madotsuki with her head down. Which has a lot of interesting properties.

The reason for this I am not really sure of, but because of the fact that the sprites existence can already be explained by the Madotsuki in the closet(which means it wasn't custom made) that means that it is more likely to just be something along the lines of the game not knowing what sitting state you should actually be in. There is evidence of this because if you use certain glitches to be able to have the sitting sprite while moving it will cycle through the 4 different sitting sprites used for the animation if you have the normal sitting state. However if you have the head down sitting state it will not cycle through any different sprites while you move.

Plus why would someone purposely put an event in to softlock their game? It would ruin any save progress, and just doesn't seem like a practical design decision.

If I find anything more about it I'll post it here.


This is probably one of the craziest things I've seen in terms of glitches in this game.

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Has playing Yume Nikki given you any new information or a new perspective as life as a hikikomori? What do you think the author was saying about hikikomori lifestyle as a whole? For me as someone who spent about six months playing vidya and sleeping only rarely going out of my room to eat and sometimes talk to my family. I feel as though kikiyama attitude towards hikikomori seems pretty destructive and cynical. Im posting here because I'm not sure if the NEET board is alive anymore but feel free to move me there.
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will playing yume nikki help me cope with trying to live a real life
i had 3 years of living in virtual world and i quit a while ago going back to reality
but it still hurts
so much
idk what to do with my life


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Let me guess, you're also a NEET who's in college?


What don't you just play it & stop asking stupid questions?


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Best damn advice I have seen in a while.


bullies ;-;

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Hey guys, this may seem incredible, but check kikiyama's website, it has been updated.

You probably won't see the difference at first, in which case click on this link: http://www3.nns.ne.jp/pri/tk-mto/game1.html

And then on this one: https://web.archive.org/web/20160508165810/http://www3.nns.ne.jp/pri/tk-mto/game1.html

It's a very small change, but a change after all.
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File: 1484384511587.jpg (21.44 KB, 441x523, aa3f9f4eed22651290f5a9b096….jpg)

Its me. Its Kikiyama.


File: 1487522103815.jpg (22.34 KB, 220x440, 220px-Antinous_Pio-Clement….jpg)

Hola, yo soy Kikiyama.


File: 1487527661645.jpeg (74.86 KB, 720x589, image.jpeg)



>wget the site
>game1.html and the banner are timestamped Jul 31 2016 6:34pm nip time
>everything else Jun 4 2015 11:34pm nip time
Sounds like the files were copied to another server or something. Since they were copied at the same minute it was probably automatic, and looking at how the html files are structured they probably used an editor. That host probably has a site builder or something that generated new files when they added the banner.



Interesting, June 4 2015 is also the date when the site became online again after being offline for some weeks.

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