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/yn/ - Yume Nikki General

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Check out the *NEW* Uboachan Dream World MUD (and the discussion thread)

File: 1505137799959.jpg (7.19 KB, 135x175, boo.jpg)

 No.6835[Reply]

How do you feel playing Yume Nikki?
I mean, I only play when i have time to wonder off in the game, and I always feel strange about it.
Idk, how do you feel?

 No.6836

I feel bored you just walk and nothing happens and you're soooo slow what a garbage game huh?

 No.6837

>>6836
Really? You have to have
patience to play the game, you are wondering off in someone dreams.
I really like the game, but i see why you would not like it, but can you expand on the idea?

 No.6838

>>6837
Pretty sure they where joking.
PS: you don't need to enter your damn email, friend.

 No.6839

>>6838
Pretty sure they where joking.

 No.6901

File: 1507054780984.jpg (52 KB, 850x424, __madotsuki_yume_nikki_dra….jpg)

calm.
maybe a twinge of what might be apprehension once in a while, but… calm.
a lot of it has to do with how you play as well, y'know?

exceptions are numbers world and hell. fuck that shit. eyesores.



File: 1506504536289.jpg (28.96 KB, 671x378, DKtOSPUXoAAVD9m.jpg)

 No.6852[Reply]

15 posts and 3 image replies omitted. Click reply to view.

 No.6868

File: 1506578752137.jpg (30.89 KB, 540x540, 1506573996961.jpg)

GBF x Yume Nikki event when

 No.6869

>>6866
It's as 'official' as anything else

 No.6884

>>6862
sorry for the off-topic bump, but what is this email service called?
i ended up losing my password and registrations were closed for a long time, i completely forgot about it until now.

 No.6892

>>6884
openmailbox, but I don't recommend it anymore. I chose it because it had an non-autistic html interface and imap but they cancelled it unless you pay and redesigned the interface to look more smartphone-ish, and it sucks balls.
Still no reply from kiki, damn, I wanted him to authorize my official onaholes.

 No.6900

>>6892
i see, thank you anyway.



File: 1496894916122.jpg (4.89 KB, 316x159, download.jpg)

 No.6593[Reply]

Is there ever a point in yume nikki where you feel kikyama is trying too hard to scare you? Namely with the body horror section or the ghost section. I feel that yn works best when its spooks are more subtle ie the mall area where there are lifeless humans around they dont do anything scary but them being motionless is where the real scare is.
15 posts and 12 image replies omitted. Click reply to view.

 No.6622

>>6620
It would also probably be better if you never fight the main, "villain". That keeps them more threatening. Only fighting off grotesque spiders, bats and stuff like that adds to the game play and keeps you on your toes, while not subtracting from the main threat

 No.6626

File: 1497417715118-0.png (1002.68 KB, 1400x1137, 50046575_p0.png)

File: 1497417715118-1.png (1.35 MB, 990x1400, 50526268_p0.png)

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File: 1497417715118-3.png (827.55 KB, 849x1200, 50657961_p0.png)

>>6620
>>6622
>If somebody really tried I think they'd be able to pull off something scary in an rpg.
Honestly, I believe some well-done graphics could do wonders, though that's asking way too much, specially from a medium such as rpgmaker where authors rarely aren't amateurs.

Something that really bothers me is that these modern "horror games" seem too cartoon-ish and therefore not scary. The best 2D horror games I played relied on the fact that the closest to reality something looks, the creepier it gets. The Uncanny Valley is your best friend, followed by a fitting OST. Ao Oni had "scary" moments because it relied on jumpscares, but once you looked at the demon's design, it is just hilariously stupid and comical, even. However, look at any of H.R. Giger's works and you can't say they are comical at all. They're unnerving; maybe not scary, but they do touch the primal sense of "this isn't right, at all". And that's the heart of horror, what I meant with "real horror" some posts back: the sensation that you are against something opposed to reality. That you are dealing with something that breaks all common sense, strips you off your security and leaves you stark naked in the dark.

Maybe this babble is a bit too much but that's the closest I can come by putting into words what I think horror should be.

(Art is Guru in pixiv, by the way, excellent work https://www.pixiv.net/member.php?id=58306 ).

 No.6632

>>6626
>4th pic

I want to stroke her deformed face as she blushes

 No.6635

>>6632
You have really good taste on 2d girls anon.

 No.6829

>>6626
thanks for posting this

i saw their gallery years and years ago and could never figure out who they were again



File: 1330592729949.gif (61.88 KB, 413x382, Yume+Nikki+cover.gif)

 No.971[Reply]

Thought you guys would enjoy this dreamy collection.

Here are a bunch of remixed songs from Yume Nikki, fully packed with different arrangements of the popular sound effects and background music. Great music to listen while drifting off into sleep… :)

Also make sure to listen to Track 8 - Disregard first. Best track ever.

http://www.2shared.com
/file/yuktUUBR/Yume_Nikki_Samba.html
4 posts omitted. Click reply to view.

 No.3774

>>3770

Necrobumping is bad enough on it's own, but Jesus Christ.
"Bump" doesn't fucking contribute anything to the thread topic. lurkmoar.

 No.3779

bump

 No.3816

link is dead, re-upload

 No.6822

Anybody have this?

 No.6823

>>6822

Nice necro.

I think the OP is referring to the 24 Effects album. It's available on youtube if you want to listen to it.

https://www.youtube.com/watch?v=IcRXO5vVcRg&list=PLVtlg8prolo3YxBI_pP2jl2mocWgZ8_3X



File: 1502605061665.png (5.89 KB, 288x256, IMG_0752.PNG)

 No.6783[Reply]

Okay, so this may seem a little weird to you guys, but I think this is weird. It seems that everyone says that only Madotsuki, Monoe and Monoko have official names and that makes sense. Madotsuki's name is seen directly in the menu, while Monoe and Monoko's names are found from their picture files. Why? Why does it say that? I have RPG Maker 2003 myself, and I've looked through the files of Yume Nikki. Everything has names! The sound effects! The maps! The pictures! Even the events! Why hasn't ANYONE even translated them? They're right there, all in the text. Why hasn't anyone tried to do this? The game has been out for over 10 years. I would do this myself but I don't have the Japanese version of RPG Maker, so everything is gibberish. Just, if things have official names, why use fan ones? I just wish someone would do this. Thank you.
10 posts and 2 image replies omitted. Click reply to view.

 No.6797

>>6795
Please don't put your actual email in the email tab :(

 No.6798

Oh, apologies about that. And I would do all this stuff myself, it's just RPG Maker displays everything as gibberish, so sorry if it seems like I'm being lazy. I wonder if we'll every know who KIKIYAMA is? I'm fine with how the game is, and I don't think Yume Nikki needs another update, but I do wish we at least knew who KIKIYAMA is. But then again, maybe it's just best the way things are right now.

 No.6799

>>6798
>it's just RPG Maker displays everything as gibberish
Literally everything is here, what's so hard of downloading something? https://my.mixtape.moe/lgxrbs.7z

 No.6800

Thank you!! I'll be sure to check that out when I have the time.

 No.6801

File: 1502919823755.jpg (84.42 KB, 788x681, 1448803843763.jpg)

>>6786
This was a good post. thank you.



File: 1502128941258.png (4.87 KB, 275x184, Unbenannt.PNG)

 No.6774[Reply]

Sick Mind generates this error message when opened, help please

 No.6777

It's a problem with the executable - RPG_RT, I believe. Just copy the executable from a fangame that works, and paste the copied executable into the sickmind folder. This will replace the broken executable with a functional executable if you didn't stick your dick in a toaster.

 No.6824

Moved to >>>/fg/12511.



File: 1501742507267.jpg (4.29 MB, 2550x3282, IMG_0738.JPG)

 No.6760[Reply]

I just wanted to let you all know that I'm going to make a Yume Nikki comic pretty soon in celebration of 20 years since it last updated, Oct 1 2007! I made the cover and here it is!! What do you all think, let me know!
1 post omitted. Click reply to view.

 No.6762

>20 years since it last updated
Is the future really like that?

 No.6763

Sorry I meant 10. Thank you for finding that!

 No.6764

File: 1501774612110.png (260.79 KB, 2271x2380, 9ovht4.png)

>20 years
God, you almost gave me a mini heart attack with that. For a second it made me wonder what was wrong with my memory.

I agree with >>6761 that the newbie art is going to repel people, but if you like YN why not. If at least you have fun with it then it is worth it, and from what I've observed, Yume Nikki is usually a great influence in people's artistic path. Go for it.

What approach are you going to give, if it's not too much to ask? With/without storyline, comical, surreal, 2d4u philosophical ramblings, …?

 No.6765

Well, I'm thinking it will be like the manga, how it's mostly from Madotsuki's POV, but I will give lots of other characters the spotlight too. The story is going to be my theories of the game, like how Madotsuki needs to find the effects or else she will be trapped in her dream world forever. I imagine the people who are helping Madotsuki are Masada, Poniko, Mars-San, Mafurako, Monoko, Monoe, and Kamakurako. But then there are the characters who are essentially trying to forbid Madotsuki from leaving, like Uboa, Takofuusen, FACE, Kyuu-Kyuu kun, and the torinigen. Everyone else are people who were also trapped in the dream world. They all tried to get the effects but didn't and now they are stuck there. I also accept the theory that Madotsuki was raped.

 No.6766

File: 1501791494711.jpeg (75.84 KB, 429x519, image.jpeg)

>>6765
>manga
>madowasraped



File: 1483344904748.jpg (31.99 KB, 400x641, southwestern-dreamcatcher.jpg)

 No.6136[Reply]

Hey /yn/, I've been thinking, what is it about stuff like yume nikki that gives it that extra charm or appeal? There isn't much characterization with the MC herself and there isn't enough story to even be coherent. Then why is it so popular?
25 posts and 5 image replies omitted. Click reply to view.

 No.6643

>>6615
>And really well done on a technical level, even if it doesn't look like it.

it's literally an RPG maker game you bullshitter

 No.6644

>>6643
That abuses the engine to accomplish things it was never designed for.

 No.6646

>>6644
Walking and adding items to the inventory that change the look of your sprite?

 No.6720

>>6136
For me, it's the fact that the game is a very abstract and enigmatic approach to something that interests me–how our mind processes the shit we go through outside of the conscious processing and how that affects us in making our decisions. Dreams are a major place we do that subconscious processing. Whether it's processing mundane things like events at school or media we consume, or something much more significant like abuse, social anxiety, or feelings of despair, dreams impact us in ways we can't explain or fully realize. We can't even remember them completely. And we don't know how we keep the terrible things inside of us hidden from our "active mind" in the background. It's just there keeping us sane until we let that out.

That's why I like Yume Nikki. It reminds me of things I wished couldn't be remembered and it fills me with emotions I didn't know existed in me. It's an experience every time I enter its world and for that it's my favorite game.

 No.6731

>>6399
Same could be said about any piece of fiction, really.



File: 1501039241509.png (1.74 MB, 1000x1332, 1277342153351.png)

 No.6682[Reply]

25 posts and 12 image replies omitted. Click reply to view.

 No.6717

Didn't know there was a spanish YN community, did they release any good fangames?

 No.6718

>>6717
One of them released a fangame named Glemsomhet. They were also working on a co-op fangame named Diario de Las 7 Lunas (The Seven Moons Diary), but from what I remember they lacked members and couldn't get too far and it was an on-and-off thing (mind you, this was back in 2013, they may be working again on it right now). Honestly, I'd welcome it, we have already too many shitty fangames in english and japanese so some fresh ideas from outside these stagnant circles would be pretty cool.

 No.6719

>>6718
>a fangame named Glemsomhet
Wasn't that cancelled literally two days ago?

 No.6726

>>6718
Googling that 7 lunas thing gives me nothing, I tried hard, only thing I found is a forum thread in beanspeak from 2014 that I believe is somewhat related, but it doesn't tell me much either, I only know the protagonist is named "Luna". In four years I'm sure they made some progress.
Can anyone provide sauce?

 No.6729

File: 1501386797799-0.png (85.87 KB, 480x640, natsuki_by_jcm2-d5urbe8.png)

File: 1501386797799-1.png (8.76 KB, 288x256, Lune y Cuervo.png)

File: 1501386797799-2.png (15.69 KB, 288x256, 3 Sprites.png)

File: 1501386797799-3.png (10.45 KB, 288x256, 4 Sprites.png)

>>6719
Oh, was it? Didn't know. There it goes, then.

>>6726
Honestly, can't tell for sure. Back then most of the people "working" on it seemed to be "the idea guy" rather than somebody who could draw, compose or map (since there are only a few tilesets and sprites around). As for how they're doing now, well, they don't seem to be posting the progress anywhere so I can't say for sure.



File: 1501151900968.png (12.23 KB, 661x521, pain.PNG)

 No.6699[Reply]

has anybody gotten this error before? I have no idea what it means

 No.6700

also have to add that this happens every time i try to go the FC world and i've deleted, redownloaded, and replayed the game more than once only to have it happen again afterwards. What the hell?

 No.6703

>>6700
Leave one effect behind in the nexus, that will probably fix it.



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