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/yn/ - Yume Nikki General

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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

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Yume Nikki, o Yume Nikki, I love thee, your delicate heart of opaline glass, your body parts like a reliquary. You stimulate me like few others could, I remember standing there, your cum on your stomach, as clear and transparent as our narrow silk bridge of saliva when we connect lips. Yume Nikki is a very divine blessing, Kikiyama is an Angel from Heaven, God told me so in my dreams. I sleep now, next to thee heavenly Yume Nikki, forever… ??


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I feel like Phantom of The Opera.


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Prada Sunglasses



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Is there any chance anyone here has a collection of all the individual sound effects used in Yume Nikki? I think some of them would work well as notification sounds. There is a video on youtube with them, but I'm looking for the individual files.

Thanks in advance!


Pretty sure those are in the the game's files. Just download yn and look for them.


Go on the Yume Nikki folder and go on the 'Sound' directory. There you will find all kinds of sound effects that Yume Nikki uses.

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Is a Yume Nikki fangame the best way to show/interpret your dreams in a digital format? What do you think?


The word "best" is too subjective. LSD did a pretty good job, so I wouldn't say YNFGs are the only way; actually, YN is more about exploration rather than JUST the dream theme, and could be expanded wherever you want. Take .flow, for example; you do not dream but use the computer to ".flow" into your mind, or whatever. However, the rich thing about dreams is to explore them, so in that sense YNFG style games are a good medium to do so. Now, is it the best? I don't know, I personally think that immersion is the most important thing so it doesn't matter that much what format you use as long as it is actually immersive and interesting to explore.


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Well, it depends on what you're trying to accomplish. Unless your dream was utterly bizarre in an actually interesting or funny way, or it somehow formed a coherent narrative, nobody will want a straight retelling. At best you could make an lsd rip-off. If you want people to just experience something similar to what you did, >>8427
is the way to go. If you want to tell a compelling story, a visual novel (or something else with a lot of text) that takes inspiration from your dream is the way to go.

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When you were first playing the game, what did you think it was about?

I honestly remember thinking that there was a morality system in the game. What I mean is, I thought that by killing more NPCs with the knife effect, Madotsuki would have eventually fell into some kind of dream that you couldn't wake up from. Then, I thought that the only way to rid yourself of your sins was to use the yen that you got for killing NPCs at a vending machine.

I genuinely thought that. Then, a couple hours later, I realized that nothing was happening, so I just stopped thinking that there was a morality system.

Anyone else have any other experience like this? I'd love to hear it if so.
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>stabbing NPCs


How did you through the room with all those disc dudes? Waiting patiently?


Because killing npcs feels out of place in the game, your brain might try to rationalize it in some way. As for being disappointed with the game, or projecting some kind of meaning to it that isn't there, that's due to some people's inability to take things at face value. They just gotta make the game about themself if nothing else is given to them.


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Of course I didn't. I used the cat effect to get around.


Well I'll be damned.

She always looked more like a mouse than a cat imo.

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monoko is good too
sorry for the draw, tegaki a shit and all my good ones fuckin crashed the browser so thisll have to do
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Depends. Can you dance?


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monoko wants a kiss


Stay safe.


This is one of the cutest threads here.

And look at both sides of the road so you don't get monokoed


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no one is safe

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After more than three years, I realized how my doormat looks like.




posting in a epic thread

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do you remember playing Yume Nikki for the first time, Anons?
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Yup. I think I played it before version 0.10 but I can't be sure - it was in 2008 or 2009. Saw some anons talking about it on 4chan's /x/ and decided to try it out. At first I thought it was pretty boring, took me ages to get anywhere, then I dropped it.

Around 2010 anons were having a fit about how the game had been updated after a long time, and I decided to check it out again, this time following a guide whenever I got stuck. It was a fucking wild ride. It helped that I was really depressed at this point in my life and the game really inspired me.


I am playing Yume Nikki for the first time right about now. (And I wonder whether Madotsuki refusing to save the game at some point was a glitch or had an actual explanation.)


I played first in 2008, only thing I knew was how to get the bike. From there I played for like three hours just walking around, and remember getting scared by the superfast toriningen. WHAM! My memory is really bad, so this is all I remember.


Yeah. It was fun. I remember randomly finding it on a forum when I was looking for ganes. I loved the settings and madotsuki became my dream girl. Love time Nikki forever and inspired me to game dev


>4chan /x/
I've lost years, weeks, days, and hours of my life to that board. At least once upon a time it was good. I'd say I got lucky and caught it right at the best time. 2008-2012 was the Golden Age. You still had good storytellers. Part of me wishes we could encourage them to come back and make it as good as it once was. Maybe that's just a pipe dream though. Just an oldfag feeling a bit sad about the current state of affairs.

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Yume Nikki is about a girl with social anxiety who out of boredom undertakes what Nietzsche and Jung considered to be a great task of self-discovery that for most leads to madness–understanding the unconscious forces within. Madotsuki does this through dreams which she then interprets and studies in her "dream diary".

She finds several disturbing things in her dreams. Violent and gory imagery, sexually suggestive creatures and objects, and very distant characters who rarely acknowledge her existence. While her dreams are landscapes of exploration, she finds herself confused, scared, and alone as she traverses through the unconscious. She becomes more and more consumed by her inexplicable attachment to the weird and unsettling things within.

This is why she commits suicide. She can't handle the fact that these things are within her. That deep down we have these violent, sexual, animalistic, creepy, disgusting feelings that swirl in our minds and have an unspoken influence on who we are. This girl with an already low self-esteem and without any means of venting the angst resulting from this shocking discovery turned to end it all. The exploration of our unconscious can be our own undoing. It's a process of self deconstruction which in the hands of a person of weak resolve leads to self destruction.
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very funny


Murder is basically removal. You don't want someone to be there, so you remove them. That's what it is.

I feel compelled to state, for the record, that, as a anonymous mega serial killer and lunatic internet poster myself, I realize that the whole appeal of YN/videogames/internetposting is to semi-deliberately wallow in confusion and unreality for the sake of some obscure and completely sick and wrong, yes, wrong, sense of the "sublime" or "wonder" or whatever. Nevertheless, death and murder are very different. Like, completely different. Just saying. Who knows; might be important.

Also, selectively and painstakingly hiding very tiny bits of a video game whilst mentally enacting an act of stabbing and/or shooting and/or suicide is a poor and limp-wristedly ineffectual slap fight placebo substitute for ALT-F4 -> Uninstall. Not all removal is murder. Some removal is not-murder.


Murder isn't removal. The person still exists, just in a different state. The person still left traces of themself and the impact of their death reverberates and can be felt. If the person was really removed, none of their traces would be left and nobody would remember them. People fade, not disappear entirely. Also, I don't think there is an objective, "right", and, "wrong", in that sense. I don't think there's anything bad about the enjoyment people get from escapism. There's also a lot of beautiful things about Yume Nikki. If you only saw the hideous and grotesque parts, you're the one with a warped perception of things.


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I understand that I am picking pieces out of it, that's why I said it's an interpretation. It's just what I thought when I played it. I'm not just playing for the gory bits, I love almost everything about Yume Nikki, but to explain my interpretation I had to bring up the parts of the game that were relevant to how I interpreted it. Clearly not every single aspect of the game went into that interpretation, and even if it had, I wouldn't bother writing every single bit out.

It's an interpretation. It has points and flaws, I'm not cherry-picking the game. It's a great game and I'll play it and replay it for a long time, and as I play it more my view of the possible story will change. That's the beauty of the game… there's no limit to how the game can be interpreted.

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If Yume Nikki were to get a live action adaption, what would you want to see in it? Specific worlds and effects? Actors? Etc.
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surrealism has been popular before, it's nothing new. it isn't as popular as other things because it's harder to talk about and it's more of using your own imagination.

>To people who like Yume Nikki, it is an amazing game. To people who don't like Yume Nikki, it's a terrible game. Not a lot of neutral stance.

i feel like this is an over saturated statement. i have a few friends who aren't in love with the game but don't hate it, so there is some neutrality


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I'm pretty sure Yume Nikki's art direction is more expressionist than surrealist. Which is why it ultimately got so popular in my opinion – it's not just weird crap, it's weird crap with an underlying emotional pressure. Maybe something can be made if you approach the source material from that angle.


Yes, surrealism has been popular before, but the keyword there is HAS. I can't say that I recall any surrealist blockbuster films in the last 10 years. Surrealism was strong in it's time, but that time is over, pop culture has for the most part moved on from that.


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What I'd like to know is what the fangames classify as.

2kki is definitely dadaism, but what is .flow? Deconstructivism? Industrialism?


I don't know, I'm pretty sure all dream diaries could be considered expressionist. Even the more realistic designs can appear kinda warped and grotesque simply because of the graphic limitations.

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私は英語が上手ではないので、日本語で質問してください! あなたが好きなら、英語も。

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lmao ok


you got baited



You shitposted in the wrong neighborhood bro


thread lock nao

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