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/yn/ - Yume Nikki General

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New board for recovering NEETs and Ex-NEETs, and people with school/work/reintegration issues: Ex-NEET / Recovery

File: 1579414329768.jpg (267.22 KB, 1600x1079, wallpaper beach.jpg)

 No.8950[Reply]

Yume nikki theory:

that guy murdered in the forest is yume nikki's significant other/father/parental figure who died in some sort of ambush with nikki. She survived, but was raped. What's interesting about this location is that it feels distinctively grounded in reality vs the other areas which are often times more abstract. Along with all of the other imagery, like the uterus(s) on the road, and the hands & eyes scattered throughout the entire game, I feel that the most likely reason we come across yume nikki as a complete shut in is because of the trauma associated with rape, combined with losing a significant other.

Murder is a theme throughout Nikki's dreams, she can use a knife to kill almost any NPC character. She can afford to be a complete shut in because of the leftover money from whichever significant other that was murdered in the ambush she was raped in. Nikki literally kills herself at the end of the game, something really terrible (sometimes psychological problems but in this case I don't think that theme aligns with Nikki's dreams) pushed her to taking this action. I believe that terrible thing is the ambush and associated rape.

I'm really ADHD so my thoughts are super disorganized here, this was pretty low effort anyways but sometimes I think my writing is frustrating to read. What do you guys think about my theory, I literally just started playing this game today and am connecting dots. I don't really have a huge ego about a lot of things but I am really good at reading comprehension and interpreting art I scored perfectly in that subject on my SATS, so idk I could just be a complete fucking idiot though im probably wrong and havent seen enough of the game.

 No.8951

File: 1579524368578.jpg (92.37 KB, 680x680, 3554850054.jpg)

1. There's no character called "Nikki". (Actually, there is. It's the fucking diary on Mado's desk in the real world…)

2(a). This rape therory was overused/spammed to the point that years ago, "Mado was raped" used to be the de facto catchphrase of this very imageboard.

2(b). Not to make fun of you or anything, but again, it has been discussed to death. Lurk a bit more.

 No.8952

>>8951
How much do you wanna bet you just replied to a bait post?

 No.8953

>>8952
I was about 70% sure.



File: 1483300367109.png (156.04 KB, 800x600, 7cb2fdb3ee68fa7ccc1507e6fa….png)

 No.6124[Reply]

The hug thread is gone >>>/c/1313. But I want to keep reporting about it. It's been eight years since the original thread. Would be against the rules to start a new one here?
40 posts and 17 image replies omitted. Click reply to view.

 No.8943

File: 1576771629546.png (335.17 KB, 509x545, 3ab5c62fb6ae53630c44f590d2….png)

>>8649
huganon where are you pls i don't wanna feel like i killed both the thread AND you, give a sign please

 No.8944

File: 1576774717126.png (316.64 KB, 796x712, 1564177641239.png)

>>8943
RIP huganon. He stayed brave for 8 long years, but ultimately, his wish was never granted.

 No.8946

>>8943
>>8944

Anons, I am still here. I am still looking

I missed January 1st again, I'm sorry.

The seach for the hug will always live on. I have no time to reply the other now
But I will come back.

I will always come back, for the hug is real and I will believe.

 No.8947

This is how supervillains are made.

 No.8949

>>8946
I will always remember you, and will always be rooting for you.



File: 1490859226349.jpg (3.74 KB, 199x204, help im stuck and i cant g….jpg)

 No.6431[Reply]

so /yn/, what makes you keep coming back here? Is the comfy banter, your dedication to the game, or because you're bored?
34 posts and 11 image replies omitted. Click reply to view.

 No.8599

Yume Nikki has just always been an inspiration for my drawings. I've always liked weird and surreal things, and video games are no exception. Cho Aniki, LSD, Earthbound (<-favorite game, PLAY IT), ive always enjoyed weird games like these, but yn stuck out to me. I have autism, and anyone who has it knows how obsessive autistic people can be over things, and YN was one of my biggest obessions. I've played this game for years, and seen everything there is to see, and its still one of my favorite video games of all time. This place is basically a haven of people who feel the same way about the beautiful world of kikiyama.

 No.8600

>>8439
Aside from YNDD being fanfiction.net material, it takes place after Yume Nikki, so Madotsuki could have aged between that period.

 No.8601

I come here when Im bored, but I also love looking at the pictures people post here. Seriously theres some good eye candy here

 No.8760

>>6468
Same here. The game really left a strong impression on me back in the day and it's become one of those things I keep going back to. I just want to keep experiencing the feelings and to help others experience all things Yume Nikki too.

 No.8948

File: 1578268302844.jpg (8.27 KB, 218x281, kaz.jpg)

bored, /fg/, occasionally checkin if we're dead yet



File: 1412008085540.jpg (316.91 KB, 500x500, Dream symphony.jpg)

 No.4481[Reply]

I was updating my Yume Nikki folder when I found this.
It's a CD called "音日記" ("Sound Diary") that was released during Comiket 86. The PVs sound nice, but unfortunately, I can't seem to find any upload, and the people doing it don't sell it by mail.
PVs:
http://www.nicovideo.jp/watch/sm24219498
https://www.youtube.com/watch?v=hBNCgQzRVdg (same video as above)
https://soundcloud.com/photosphere-official/uboa-0001crossfade

But while looking for it, I found this other thing:
http://zh.yumenikki.wikia.com/wiki/Music_CD
It's the YN wiki in Chinese, and it list all the CDs released, either officially or by doujin artists. So I thought about hunting them all down, and… failed miserably.

The official ones are already available on other threads, and these are the links:
Yume Nikki no Tame no Waltz:
mp3 - http://www.mediafire.com/download/9hbb6oiabz1oer6/ゆめにっきのためのワルツ.rar
flac - http://www.mediafire.com/download/9egjvks5be4iix8/ゆめにっきのためのワルツ FLAC.rar
Post too long. Click here to view the full text.
74 posts and 28 image replies omitted. Click reply to view.

 No.8139

>>8138
Not that it's in exchange for the download link or anything, but I guess in the event that somebody did want to compile all of the albums into one torrent that everyone could share, the starting point would be knowing what the fan albums are in the first place - when you said you only needed those three to complete your collection, how many YN albums do you have? Might be good to start a list of known albums, whether we have them or not, and hunt them down accordingly, in FLAC and mp3 format.

Also hope you're enjoying the RLW album, it's my favorite of the three.

 No.8140

>>8139
That's an excellent idea. My personal folder is sort of a "best of" selection of all my favorites from YouTube/forums/here/ect. But to have a actual factual list of sorts would be most beneficial. I'll jump right on that when I get the chance later today.

 No.8908

bumping since theres interesting stuffs here

 No.8945

File: 1576937224066.png (29.57 KB, 612x275, albums.png)

>>8908
Well, this is what I've got so far - I'll create a torrent and seed it as close to 24/7 on my laptop/seedbox as long as I live/have an internet connection.

I will make the torrent in maybe a couple weeks to a month to try and give people a chance to contribute their albums/rips. Even youtube rips are better than absolutely nothing, but lets please do the best we can, here.

 No.8957

>>8945
Oh, this was pretty recent. I've known about this website in the back of my mind but I've never had a reason to keep myself informed of something here until now. I'll check back every once in a while to see if/when it gets posted.



File: 1573234219685.jpg (149.55 KB, 1280x720, toriningen party.jpg)

 No.8909[Reply]

I am currently working on a concept for an exploration game, which has some ties to YN, it's not exactly a fan-game, but I want it to be a surreal walking simulator.
Since YN, honestly, has its issues I am trying to figure out how to evade these issues. I am not here to roast YN or something, I am looking for design changes, that make the game easier to play, especially for people who dont know anything about the it (pic related).

Here's the most common issues i hear about and there is only one rule to go by: If there is no good design-excuse for it, cut it.

- Too much empty space. I would probably design more smaller worlds and reduce unneccecary walking. tedious looping is not fun. The map sizes need to be drastically reduced.
- Pointless effects. I would either implement some use for the effects given or get rid of the ones that only have a cosmetic purpose. There are 4 really useful effects. others are either completely pointless or they are useful like 1 time an then never again (Yukki Onna, Witch and Umbrella for example)
-Knife is good, would keep. Eye Palm is useful. I would remove the bike and just add a run-button. Stop-Light needs balancing, i would make it so that the npcs unfreeze automatically after a few secs to make it harder to escape the toriningen. The cat is kind of useful. Every other effect is of practically no use and can be removed.
-As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube. That's just terrible game design and the tiniest amount of guidance would be much appreciated. However i have not yet found a way to get around this. There are no compasses or maps in dreams, really. So idk, let me know if you got any ideas.

Anything else you would change to improve the game? My goal is to make it more accessible to new players and to make exploration more rewarding.
2 posts omitted. Click reply to view.

 No.8916

Umm… you know YN mostly exists to be theory fuel? That's why it has pointless effects. Empty space is there to give you time to think. No guidance so you can immerse yourself in the dream. So if you take this out in a remake, it won't be YN anymore. Terrible game design? Maybe, but it works this way.

And about your game, I have a suggestion. You see, .flow (a YN fangame) has a Television effect. It turns the head of the protagonist into a TV set, which shows different images if there are chasers or effects in the current room. So you maybe can add a useful effect that allows the player to navigate.

If you really think exploration games have to guide players, add a tutorial in which your player will get that navigation effect. Surely will make the game more accessible, but ruin the first impression.

 No.8927

The walking speed is really slow, which makes giant maps with lots of empty space a huge chore.

 No.8928

Like >>8914 said. While I get that everyone can have different tastes, pretty much everything listed as a negative in this thread so far is a charm point of YN. The getting lost, the lack of instructions, the slow pace, mundane effects… YN is about exploration and discovery. If you take that away by narrowing passages and offering maps, then scrape away the mystery and experimentation offered by the cosmetic effects, you end up with an A-to-B rail story. If that's what you want, you should check out Deepseaprisoner's games, respectively.
>As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube
Weird to say that when people have been beating the game on their own since before Youtube even came along. You not wanting to try on your own doesn't mean that the act is futile. Most people find enjoyment on making discoveries by themselves and YN aims to allow them to do so.
>>8927
Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.


If I were to change anything it would be the addition of more visual spectacles for people to interpret. Like the supposed alien light over the vista or the mars landscape. This is why I like 2kki, because there are a lot of linear rooms that only exist so you can enjoy the background scenery. Amazing things being beyond reach is a common dream subject after all.

 No.8929

>Enter bicycle. Getting lost and keeping an eye out for oddities in the vast emptiness is just a relaxing form of exploration. If you're organized and scan the area in lines one viewport scope at a time, it only takes about 3 minutes to cover everything.
You can't really and honestly say that the bicycle is a good solution to the speed problem. The player should be given the chance to choose the speed of their exploration without having to rely on a hit-or-miss gimmick like finding the relative speed effect. A simple toggle key to go from low speed to normal (fast) speed would be the ideal solution for the people who want to explore a map at their leisure and those that don't want to feel like the game is dragging time for nothing.

 No.8930

Yume Nikki isn't a game about gameplay, it's a game about atmosphere, contemplation and mystery. Warily trekking through a lonely void with your thoughts is as much a part of the experience as visiting Poniko or running from Toringen - in fact, it's what makes those moments feel special. Imagine if every instance of empty space was cut out, would it still feel like a journey through the mind of a troubled hermit? Or would it feel like a gallery of weird sprites? The game isn't meant to be convenient (see: Hell, the most player-unfriendly map I can think of in any game except maybe Dark Souls) and the player isn't meant to see every piece of content (see: All the events with tiny chances of happening, plus the ones with no logic to their "solutions"). I could keep talking about this forever but I have to go, maybe later if anyone cares.


>What would you change?

I would randomise parts of the map when the save file is created or when the .exe is first ran to make it harder to use online walkthroughs. Might also open up some cool opportunities like a room that has a 1/600 chance of permanently existing in some remote location.



File: 1561589993381.jpg (144.96 KB, 1191x670, download (14).jpg)

 No.8831[Reply]

Happy 15th Anniversary Mado, keep on dreaming.
1 post and 1 image reply omitted. Click reply to view.

 No.8833

File: 1561602296533.png (1.19 MB, 1200x950, bg1_speckticuls.png)

15周年おめでとう。

 No.8837

File: 1561820150661.jpg (52.91 KB, 563x610, 942edaaa44aabf648fcbc62f0a….jpg)

Best wishes to you, Mado. You'll live forever in my heart.
https://youtu.be/l09t_q3FAWg

 No.8881

File: 1567824405109.jpg (692.21 KB, 1553x787, Yume.Nikki.full.648822.jpg)

15 years, holy shit

 No.8889

That's great, longe live mado

 No.8891

>>8837
good time a simple time an easy time



File: 1542525497562.jpg (32.91 KB, 480x360, hqdefault.jpg)

 No.8603[Reply]

Does anyone have the .idb file? My computer fried so I can't get the file to play on android
2 posts omitted. Click reply to view.

 No.8606

>>8605
Basically run the game installer and archive the results. That's how you run it on mobile.

>>8604
Yeah I was trying to entice people to send the stuff

 No.8607

>>8606
Oh and run the files through the easy rpg emulator

 No.8608

>>8605
If someone could upload the files once and for all that would be amazing.

 No.8609

File: 1542562254510.png (553.99 KB, 700x830, 16956171cf3705d975082d44d9….png)


 No.8715

File: 1548483606711-0.jpg (222.33 KB, 800x800, 6217116_p0.jpg)

File: 1548483606711-1.png (281.14 KB, 500x563, tumblr_nhi8464Tke1teeyxho1….png)

File: 1548483606711-2.jpg (357.45 KB, 600x750, 5978636_p0.jpg)

>>8603
this has to be the cutest mado pic ever. i love her pose, the windows move maker text, the red background, the hearts around her fingers and the music note picture in the left. everything about it is pure perfection



File: 1557547720159.jpg (26.53 KB, 674x570, __madotsuki_yume_nikki_dra….jpg)

 No.8813[Reply]

I think that Mado really did kill herself and the Jellies at the end where just for aesthetics
Not that I like that she killed herself
8 posts and 2 image replies omitted. Click reply to view.

 No.8896

File: 1569654403476.jpg (58 KB, 736x414, 1508489831_de2f162e515e263….jpg)

Madotsuki has a sensory processing disorder that cripples her ability to live comfortably. Certain sights, colors, sensations and smells are too much for her, so she avoids going out unless she has to.
Her dreams are her favorite escape, because she can experience anything and everything without being overwhelmed. They do get scary sometimes, though.

The Number World, for example, gives me the impression of negativity. Hideous, clashing colors, random numbers, rooms to make you feel claustrophobic, and faces on walls make it feel like an approximation of a city, neighborhood or apartment complex. The fact that one part leads up a flight of stairs to a door that looks like her bedroom door kind of solidified the idea that the Numbers World is how she might see her surroundings in the "real" world.
Kyukyu-kun could be an example of someone she's become very averse to being around, because they keep engaging in activity that overwhelms her (which could range from putting their hand on the staircase rail, causing squeaky noises, to wild clothing choices, to making too much eye contact with her - whatever it is, it stresses her out). Could be a janitor, a neighbor, really anybody.

 No.8897

File: 1569655047429.jpg (11.39 KB, 480x360, hqdefault.jpg)

>>8896
I was looking at that picture of Poniko and Mado, and just thought of something else. To get the Uboa event, you have to keep turning off Poniko's lights.
What if Madotsuki and Poniko were friends, but Poniko's room was too overwhelming for Mado when they hung out, so she kept turning off the light? So, Poniko, thinking she could get the best of both worlds (hanging out with her friend without being bothered by there being no light in her room), just…made everything glow in the dark? Covered everything in black light fluid, painted over her wall decorations, window and carpet so there'd be a different image when the lights go off, etc and she thought Madotsuki would find it cool and a nice compromise, but it actually just horrified and triggered her?

 No.8898

Dreams are just a byproduct of the light sleep cycle brain, deprived of input and desperate for stimulation, rewiring conscious experience into a temporary feedback loop on itself to feed that craving. They contain no inherent meanings.

 No.8904

>>8813
Madotsuki is actually my wife, and the ending was just her jumping into my dream world ( I meet her there everynight ) .

 No.8934

File: 1575951613321.png (3.67 KB, 113x171, 1249879515309.png)

Madotsuki really did have some sort of sexual trauma in her past. Just the way that a lot of the vaguely sexual things in the game (Kyu-Kyu, FACE, the Bloody Touching Monster, the numerous groping arms, the pictures in the mall, etc.) are portrayed so terrifyingly really tells me about her.



File: 1485319663013.gif (386.07 KB, 373x373, Aztec_Rave_Monkey.gif)

 No.6257[Reply]

What scene to you has the most "magic"? If that makes any sense.

To me I feel like its the monkey rave in the desert. I dont know why but it gave me a mixture of emotions the first time I saw it.
32 posts and 20 image replies omitted. Click reply to view.

 No.8846

>>8844
agreed

 No.8880

File: 1567823979280.jpg (17.58 KB, 500x324, 99225ac650e0933f90f870c2d7….jpg)

This section of the Sky Garden made me feel so many things the firts time: entering, touching the last flower and leaving… each thing I did had its own magic. I don't think Ghost Town is "magical" so I don't add it.

 No.8905

sky garden, pink sea and docks

 No.8932

For me, the flute is my favourite effect. Not only was it the first thing I picked up during my mostly blind first run but it was a way of disarming the more negative moments.

Like many other Anons, the walk up to the sky garden was what really amped me up. I even dropped the bike just to enjoy a slower climb. Aside from that the pre-crash space ship event had a comfortable vibe to it. I really enjoyed fiddling with the key board and again playing the flute during certain intervals of the backing track.

I'm installing Yume 2ikki now like to enjoy next weekend but I don't think it will compare.

 No.8933

>>6257
Visiting what seems to be your younger self sleeping peacefully in the igloo. That was the first other human I had run into on my first playthrough and it really touched me.



File: 1574010818566.png (3.54 KB, 320x240, image.png)

 No.8926[Reply]

This is such a good underated video
https://youtu.be/tdaLd0lsnqo


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