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/yn/ - Yume Nikki General

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Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1502605061665.png (5.89 KB, 288x256, IMG_0752.PNG)

 No.6783[Reply]

Okay, so this may seem a little weird to you guys, but I think this is weird. It seems that everyone says that only Madotsuki, Monoe and Monoko have official names and that makes sense. Madotsuki's name is seen directly in the menu, while Monoe and Monoko's names are found from their picture files. Why? Why does it say that? I have RPG Maker 2003 myself, and I've looked through the files of Yume Nikki. Everything has names! The sound effects! The maps! The pictures! Even the events! Why hasn't ANYONE even translated them? They're right there, all in the text. Why hasn't anyone tried to do this? The game has been out for over 10 years. I would do this myself but I don't have the Japanese version of RPG Maker, so everything is gibberish. Just, if things have official names, why use fan ones? I just wish someone would do this. Thank you.
18 posts and 3 image replies omitted. Click reply to view.

 No.8841

oh thks god you were alive!
got the files and saw the translations…
i just wanted to look around the original files and try to find out something more.
long live fans of yume nikki!!!

 No.8850

File: 1563406574467-0.jpg (93.9 KB, 1920x1080, 1341288_yume-nikki-wallpap….jpg)

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Ya your right let's do this everyone. Come on it's been 15 year. anyone with me.

 No.8851

>>8850
Do what?

>>6792
If I had to make a correction to this old post of mine, it'd be that モノ飛行 (Mono Hikou) means "Flying mono[chrome] [thing]" (lit. "Flying Mono"), instead of "Flying Thing". Mono can actually mean "thing" (hence why I mistranslated it), but for it to mean "flying thing", the filename should be 飛行モノ.

It doesn't help that "thing" and "mono[chrome]" are essentially spelled the same way with kana in japanese, and that "thing" is implicitly stated by context in the original filename.

 No.8859

let's do it let's find there real names.

 No.8860

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>>8859
But I already did that…? >>6786 >>6787



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 No.8853[Reply]

She so cute is isn't she
and I wonder what she's
playing?

 No.8857

Second image appears on a few sites related to numbers stations, I'm guessing you steganogrophy'd one of the pictures with a cipher related to the Conet Project? Either that or you're just a retard (she's playing Nasu btw, I'm going to assume you knew that). I found this recording which is pretty cool anyway: http://www.numbers-stations.com/audio/english/E10a-goodnight.mp3

 No.8858

>>8853
NASU



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 No.4448[Reply]

requesting yume nikki themed wallpapers without characters

pic related
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 No.8829

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Nigh-five year NECROBUMP

 No.8852


 No.8854

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 No.8855

File: 1563753917276.png (280.44 KB, 475x760, 68132968_p0-edit.png)

There's a few more on this resolution (along with a bunch of smaller ones too), would anyone be interested on them?

 No.8856

>>8855
Yeah, sure!
Post them.



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 No.8842[Reply]

always had a sort of meditative, ghibli-esque feel

 No.8849

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The whole game gave me a (dark) ghibli-esque



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 No.8287[Reply]

Uboa laying in bed
11 posts and 2 image replies omitted. Click reply to view.

 No.8402

more uboa please!

 No.8404

>>8300
who is this friend?!

 No.8413

File: 1526164816531.jpg (44.34 KB, 854x549, sleep.jpg)

POV of laying in bed with Uboa

 No.8415

>>8385
they need to be cleansed

 No.8826

>>8413
…go on…



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 No.8791[Reply]

Recently finished Yume Nikki despite knowing about it for a long time.

I'd like to hear what other people thought about the game when they first played it, and when they first finished it.

For me, I thought it was immensely relatable. I spend almost all of my time escaping online or in games, then going to bed to hope I might have a fun dream, almost never leaving this small space. The ending was perfect, it was predictable but in a strange way it wasn't. I feel like in my own life I predict suicide as the likely outcome, but I still repress it, and I did the same in Yume Nikki. Even as Madotsuki stepped up, I didn't know where she was going until it was too late.

I'm sorry if this has been posted a million times before, but I'd still like to hear your first impressions of the game or about my reaction.
8 posts omitted. Click reply to view.

 No.8801

>>8800
Очень жаль. Мне бы тоже было интересно.

 No.8802

>>8800
You'd be right in that assumption, thanks anyway.

 No.8803

I think I came in too late to find it a mind blowing revelation. Yume Nikki's had a massive affect on modern games, particularly indie games, so I'd come across most of the ideas in it before. That's not to say my first experience with it was underwhelming, it's value isn't just in ingenuity and it's still one of my favorite games.

 No.8804

>>8799
i was shocked he mentioned uboa at all lol, thought it was sick but had stopped watching pbg at that point

 No.8828

I discover the game in 2011 and it was my first time playing a RPG Maker game.

First, some thoughts like "what is that image in background?" "why is the sound so unsettling?" "what is the story behind this?" came in my mind. I didn't see any reason to beat or enjoy the game, but then, moments later… i started to really enjoy and like everything of the game. The atmosphere, the idea, the design, the sound… it's like something that i never seen before, and it's so damn good. And when i arrive the final, i feel like a part of me had gone with Madotsuki. I became so immersive in the game and very addicted to anything related about.

Today i still enjoy and love the game. It's one of my very favorite games of all time, aside of major companies games like Chrono Trigger or Super Mario. I really love this game!



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 No.8758[Reply]

I recently decided to go back through Yume Nikki and revisit the places that really struck a chord with me. Took a bunch of screenshots like I was on some nostalgic road trip or something. What are your favorite locations from the game? I found myself using the umbrella just to add rain a lot of the time, but I think the most relaxing spot is to just sit on the cliffs at the Sky Garden and watch the UFO.
3 posts omitted. Click reply to view.

 No.8766

>>8758

Block World is very meditative.

>>8763

Hi.

 No.8769

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>>8766

I never really thought of that but going back to it I think I see what you mean. The music really does feel like something you could get lost in thought to.

I had another nice, comfy moment when I came across Kamakurako and just curled up next to her. It made me tear up a little feeling like I'd finally thought of a way to give that poor girl some company.

 No.8822

I can think of a few places at the moment, but i haven't played the game in a long time.
The wilderness as a whole fascinates me, and there are plenty of locations inside of it that I really like. First off, the spring house with the red faced entity. Second, the road to the sky garden (including that part with the red-eyed grass, the purple poles and the pyramid staircase). Third, the barrack settlement (I think that's how it's called). Last but not least, the toriningen party place and the cube with the aztec rave monkey.
The ghost world next to the sky garden cliff has to be one of the most intense places, along with the martian underground, the kyu-kyukun corridor and the different white desert locations.
Oh, the mall has some amazing locations too, including the rooftop, the blood room, and the flute room. The witch island and the train you take to get there are gorgeous too. But if I have to choose an absolute favorite, it would be the martian underground.

 No.8823

I can't say I have a #1 favorite but I really really like the White Desert. Other than the secret shortcut in the Block World, you have to really go out of your way to get there, and it's one of the most invested areas in the whole game. It's really climactic in the most disturbing way possible, so much so that the first time I played the game I thought that was where the game would end or something.

The whole Number World / Lamp World / Staircase area is something I've gained more appreciation for on replays. It's entirely disconnected from the rest of the game other than the Nexus and the staircase section also has a reprise of the Nexus' background which plays into the atmosphere and significance of the area.

I think I like these areas because they lend some sort of sense to the game. Everything else feels so disconnected yet these places suggest there's some sense to be made of the whole thing. It's hard to explain but I hope you get what I mean. It's what distinguishes this game from just a random mess of unrelated levels.

I also like Mars because the sound tracks are really awesome, both of them.

>>8822

I love the Wilderness too. It's like a whole entire environment by itself and the build up to the Sky Garden is fucking beautiful.

 No.8827

I feel very emotional in the Mars-san area. The piano, the atmosphere… and to arrive the place, with no more places to go, is like a trophy to me. Very touching and personal to me.



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 No.8825[Reply]

yeah discord kinda sucks, but i made a list for all the yume nikki discords i could find and get approval of.

some of them looked interesting.

https://dreamnexus.github.io/

i want to leave discord. send help.


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 No.6460[Reply]

Ever smoked weed while playing yume nikki?
65 posts and 19 image replies omitted. Click reply to view.

 No.8531

>somebody does something remotely creative
>"lmao dis guy on drugs look at all the drugs this guy is on"
I thought you guys were better than this.

 No.8532

this board sucks

 No.8538

I did one shrooms once. It wasn't all that cool but when I got to the white desert the ripping sound felt like it was ripping straight though my body.

 No.8540

>>8529
Don't associate Kikiyama with your problems and substance abuse issues. Everyone in this thread is a fucking loser.

 No.8824

File: 1559802417662.png (91.62 KB, 643x481, cannabis goddess world.PNG)




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 No.8241[Reply]

3 posts and 3 image replies omitted. Click reply to view.

 No.8260

The art looks nice, everything else is… average at best.

The story revolves around Madotsuki's trauma after her friend, Monoko, is run over by a car. Monoe blames Madotsuki, and she becomes unable to leave her room. Masada, as a therapist/psychiatrist/whatever, tries to help her, and she opens a little, falling in love with him. One good day, his colleague, Poniko, goes instead. She talks with her as a good friend would. When she manages to make Mado tell her that she likes Masada, Poniko goes full yandere and tells her that she's going out with Masada, and he only sees her as a patient, and has no chance at all.

I've read better fanfics here, to be honest.

 No.8270

>>8260

wow. a love triangle between Masada, Madotsuki and Poniko sounds incredibly lame.

seems like Monoko getting flattened by a car is quite popular theory about her appearance.

 No.8272

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>>8244
I can probably rip the assets, considering I still have my APK extraction set from when I nabbed all the sprites from Just Kill Me.
Just give me a link to the .apk and I can get to work.

 No.8765

>>8260
>>8270
It sounds like it at least has more focus then the manga's plot at least, but yeah, it sounds lame and generic.

 No.8818

Has anyone ever ripped the assets from this? I can't figure out how to get the app to work.



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