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/yn/ - Yume Nikki General

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File: 1512077283544-0.png (6.32 KB, 176x174, Mado's_Room.png)

File: 1512077283544-1.png (58.42 KB, 608x291, Poniko's_room.png)

 No.7060[Reply]

Just noting that the furniture in Poniko's room is identical to Mado's dream room (Dream room has no famicom, sorry, couldn't take screenshots for some reason, had to use images from wiki, wiki only had the real world room, not dream room), except from one thing: Poniko's closet. Now, having a closet
is (obviously) significant, because of closet Madotsuki. Perhaps indicating that Poniko is also just as 'closeted' as Mado.
6 posts omitted. Click reply to view.

 No.7071

>>7070
No, I mean the fact that their rooms look so similar, yet are both so far apart and isolated from everything else. This, with the fact that Poniko's house is where you find Uboa when you turn off the lights, makes me wonder what it could mean.

 No.7072

>>7071
Does everything need a meaning?

 No.7073

>>7071
No. Everything in the game is isolated and their rooms aren't that similar. Kikiyama wanted to put a room there and he probably didn't feel like going out of his way to make the rooms look completely different, so there's a few similarities. Even if you are actually right, and the few things in common do mean something even though those similarities are very common place, there's literally no way of knowing for sure. It's a pointless exercise to look at every single little thing in the game and stretch all the way to moon and back to come up with some kind of convoluted connection between them.

 No.7080

I don't think it means anything. If you watch a lot of anime you'll notice how very similar the rooms are in different shows.

 No.7125

>>7060
Did you notice too that each of their rooms have walls? Almost suggesting they're both "Walled" in or have "built walls around themselves?" Of course there are also doors, but doors open and close, much like mouths and eyes do, but Mado doesn't ever speak, nor does she open her eyes. Does that mean she never leaves her room?!

Yes this is a shitpost



File: 1511568945002.jpg (823.83 KB, 778x1010, yumenikki_sketch.jpg)

 No.7033[Reply]

Hey there. I am an amateur cartoonist that makes cartoons and drawings and comic books and such, and I really love Yume Nikki. So, I decided I would make a comic about it! I've made a post about this before, so I might as well keep y'all updated. Here's some sketches of Madotsuki I'm working on. Questions? Comments? Concerns? Let me know!(USER WAS BANNED FOR BEING UNDERAGE)
55 posts and 10 image replies omitted. Click reply to view.

 No.7120

>>7118
Why would sei want ubuu to be of interest to the law? Did you forget want we were arguing about? 8chan has clearly faced some consequences for it's lack of self-regulation. Most of the people who actually use it also don't care about this. There is no reason for sei to want ubuu to end up like 8chan or rule 34. There's clearly potential consequences, so it makes sense to enforce the rule.

 No.7121

File: 1512509727009.jpg (103.93 KB, 640x512, 1485780399937.jpg)

Pretty 4chan-ish rant for somebody on such an anti-4chan meme crusade, right up to the very ragequit. If he gets that worked up for a silly rule I don't want ro imagine how the family deals with the little kid.

 No.7122

File: 1512510122752.jpg (152 KB, 850x602, __original_drawn_by_windfe….jpg)

>>7121
I'd bet fifty bucks that he's the guy who's been posting pictures of Pepe as of late.

 No.7123

ITT: FBI trying to bait hard

 No.7124

Thread Locked.
Take it to sugg



File: 1507752898015.jpg (173.03 KB, 1000x1000, 1425537146616.jpg)

 No.6948[Reply]

any headcannons yn?

I think mado sleeps with shoes because she sleep walks and doesn't want to step on anything sharp

also maybe poniko has nyctophobia and shes the one turning the lights back on and uboa is a personification of that
5 posts omitted. Click reply to view.

 No.7043

madotsuki was raped

 No.7045

I think it's pretty obvious that something bad happened in Madotsuki's life. There are so many scary events and little hints that can point to a number of things. There are themes of rape (FACE, Bloody Touching Monster), traffic accidents (Shitai-San, Monoko), and just a lot of other stuff that doesn't seem normal. Why does she never leave her room? What is with all the Aztec imagery, even on her carpet in her room in the real world? Maybe she has some kind of illness or she's insane, which could explain why she acts the way that she does, and why she has such vivid dreams (as well as why she seems to be comfortable with all of it!). Or, another thing I've considered, is maybe this game is supposed to have a deeper meaning? Think about it. There are so many odd and surreal things in Yume Nikki that kind of feel out of place sometimes. Takofuusen. Uboa. Mars-San. The Torinigen Party. Maybe KIKIYAMA isn't trying to tell us something about Madotsuki's world, but ours? Maybe the reason why all these things exist is because it all has a deeper meaning. Yume Nikki is such a complex game, there probably is some sort of meaning, whether it be addressing the characters in the story, or about real life, but… what is it?

 No.7046

Madotsuki raped herself.

 No.7050

Rape Madotsuki'd itself

 No.7052

File: 1511772479964.png (171.93 KB, 800x800, iloominaty.png)

Madotsuki is a test subject sent in by sRAM999, a clandestine group with various connections in inter-galaxy business. She was sent in to spy on humanity, but she betrayed her employer by falling in love with Poniko, a human child who actually didn't give a fuck about Madotsuki so it was onesided who Mado used to hang out with in elementary school. Hearing of the betrayal, her former employers sent out drugs to her brain via nanobots to immobilize her and capture her for information.
Yume Nikki is set in the stage where she got drugged, hiding out in an abandoned apartment, scared for her life. The only thing she can do is wait it out before she's semi-paralyzed. Her dreams reflect her alien background and her drugged mental state, with the Tori's being Madotsuki's former comrades. Masada is one of her former comrades and her dear mentor, killed out by sRAM999 (a genius anagram of Mars666) because they found he was raping humans he captured as test subjects, rendering them unpure for research. Uboa is Poniko's imminent capture and alien transformation/experimentation. Kyuu-kyuu represents the various fun things Madotsuki got into when she came into the human world due to her naivety (even though she had a Earth tourist guide), which she regrets heavily.
Her getting kil is basically a way to end her suffering and die a proud "human" being before she gets paralyzed, insane and tortured to death.



File: 1511636557026.jpg (4 KB, 324x324, 2017_02_01_01_50_16464773_….jpg)

 No.7036[Reply]

where i can download Yume Nikki portable version (without installer)?
3 posts omitted. Click reply to view.

 No.7040

>>7039
compress it → doko.moe

 No.7041

I tried to compress it but the files contain weird and Japanese characters so I couldn't. But, here is the English version of 0.10 on Google Drive:

https://drive.google.com/drive/folders/1c99rWKh1PhhFkHDsyGfjZ8190sgJOI8t

 No.7042

>>7041
compressing it with 7zip should work

 No.7047

Okay, I used 7-zip to compress it this time.
English version:
https://a.doko.moe/veohqw.zip
Japanese version (I may or may not have altered it a little with RPG Maker, can't remember):
https://a.doko.moe/okcevw.zip

 No.7048

>>7047
thank you.

///
can i play this game in window? -w in shortcut don't work.



File: 1501338998278.png (45.72 KB, 640x606, 30_591.png)

 No.6721[Reply]

after thinking about a possible way to find the creator. i had a thought about just setting up a buy for the domain name of the official site and seeing whether or not they'd bite to sell it.
or maybe breaching the site to find its public ip or just upload some photo on the site to see if it gets removed.
Do you guys think the creator knows about the amount of fans?
14 posts and 2 image replies omitted. Click reply to view.

 No.6993

I would really like to know who KIKIYAMA really is… I guess we'll never know.

 No.6994

>>6968
This is the most likely theory IMO. I would bet Kikiyama was the pseudonym of a musician, and YN was an experiment in game-making for them that they eventually left. Perhaps they even joined the game industry and no longer had time to work on it.

 No.6995

>>6994
A musician who makes very short tracks on a project where ambiance is the main thing and silence fills as much space as noise doesn't necessarily ring a bell of logic in my opinion. More so considering he didn't work little on it, non-music wise. More than a side project or experiment it feels like some sort of game he aimed to complete someday.

 No.7031

>>6968
Pseudonyms used to be quite common in the japanese game industry because companies used to expressly forbid developers from using real names in the credits: the fear was that acknowledging their work would make their developers more likely to be poached by competitors. This isn't related to kikiyama's decision to use a pseudonym because that practice was largely abandoned by the early 90s, and also because he didn't have a publisher to pressure him into it to begin with. Or, perhaps he did have a publisher who was just not aware of his work.

Hypothetically, he may have had financial reasons to keep a low profile: supposing YN were a passion project of an established game industry developer, their contract might include an exclusivity/non-compete clause granting the employer copyright of work even outside company time. I wouldn't want my personal creation to fall into the hands of a company that did nothing to create it, and certainly not to one that I've fallen out with or gotten fired from.

 No.7032

>>7031
I find it more likely that using a handle is just a doujin thing.



File: 1509507693263.jpg (39.13 KB, 480x360, hqdefault.jpg)

 No.7003[Reply]

It's spooky-scary halloween once more, and I have a question for all you who still use this site.

Do you think that Yume Nikki is a horror game? and either way, I want to know what part of it really creeped you out, or at least unnerved you a bit.
9 posts and 1 image reply omitted. Click reply to view.

 No.7023

Yume Nikki is a horror game and every part of the gameplay is tense and horrifying.

 No.7024

I'd echo that it is at least extremely unnerving. I think that whether or not it's a horror game could be attributed to how much you relate with it. And even then, that still borders on just being psychological. Still, Uboa, the Toriningen, FACE, the Guillotine world, and a few others struck me as genuinely terrifying. If anything Yume Nikki is relatable, and that in itself is scary.

 No.7025

I think the question people should make is "Did you play YN before or after the rpgmaker 'horror' fade?", because I doubt you could think of YN as such if you've played it before misao, ib, the witch's house etc became popular.

 No.7027

>>7025
Who would associate YN with such basic trash?

 No.7030

File: 1510081755464.jpg (186.54 KB, 576x800, 49282185_p0.jpg)

>>7027
All the fags claiming this is a horror game. Believe it or not some people is that stupid and think YN is horror just because of that crap, reason as to why I think that question is more important.
I played Yume Nikki before any of that games became popular on the west/before knowing about them, and it never stroke me as horror or horror-ish or anything at all. It has very calm and isolated areas (sky garden, the cliff, flute room), one cheerful place here and there (pink sea for example), and some very odd and surreal events (mars, famicom world, takofuusen). In the whole game, only Face and Uboa stroke me as an element deliberately placed to cause fear, and even then it's still more in common with the whole "dream" theme than horror for the sake of horror. There are no eldritch monsters chasing you (the toriningen can be passive or aggressive, so it's more like it depends on whether or not they're mad at you), there are no supernatural forces trying to destroy you, scare you, hurt you. At most, it fits as a psychological game, but even then I'd have problems calling it "psychological horror" because it's not the main thing in the game.
You explore the psyche of a young girl who doesn't leave her room, that's all. The rest is pure speculation.

Now look at .flow for example. It did strike me more as a horror version of YN simply because there were actually some sort of scary monsters (literally, 怪物 "kaibutsu") chasing you, the whole silent hill ambiance, the blood, the edgy drawings and pikes everywhere, and the corruption appearing in Sabitsuki's real room (some sort of external force affecting her life). And let's not forget the endings, it wasn't just a ".flow" (whatever that is) thing like in Mado's case where everything happened inside her head. A real maid appears in the real world and cuts Sabi's legs. One could argue it's not the real world and she just lost it or whatever but it is presented in that way.
Even though the mechanics are literally the same, .flow is actually horror-ish while YN isn't.

>>7010
Google ryona and join the fun wagon.



File: 1400093858690.png (1016.44 KB, 1121x677, urywbrev.png)

 No.4279[Reply]

stereogram thread
6 posts and 5 image replies omitted. Click reply to view.

 No.4286

File: 1400179953619.jpg (85.07 KB, 680x709, Horo_mado_vomiting.jpg)

>>4283
>If you weren't one of those plebs who can't do stereograms, you'd know.

Tough. I didn't know you learned how to use gimp yesterday and that that made you special and superior.
Oh wait, it's not even a image editor, but a pleb wizard you found on the internet

http://www.easystereogrambuilder.com/3d-stereogram-maker.aspx

Yeah, so 1337. Please don't h4x me.

 No.4400

bump

 No.7019

>>4286
why so rude

i like these

 No.7020

Nobody cares about stereograms. They're like worse kaleidoscopes.

 No.7021

File: 1510023291006.jpg (73.68 KB, 960x955, Lenin.jpg)

>>7019
You are replying to a post I made 3 years ago. It's also self evident why.



File: 1503011176820.png (9.32 MB, 2357x2110, Yume_Nikki_02.png)

 No.6805[Reply]

If anybody is interested, there is a Yume Nikki Light Novel and it is fully translated to english now if anyone wants to read it.
https://www.baka-tsuki.org/project/index.php?title=Yume_Nikki
5 posts and 1 image reply omitted. Click reply to view.

 No.7009

File: 1509570213853.jpg (91.58 KB, 500x1143, 64315121_p17.jpg)

It seems the translation was taken down.
Did any of you manage to make a back-up before that happened?

 No.7012

It was a terrible novel anyway.

 No.7013

Unless the publisher is really bored or really stupid, the only reason they'd do this if there is an official English release in the works. Though I can't imagine why there would be.

 No.7014

So they are fraudulent and now bitchy? Nothing lost.

 No.7015

File: 1509744737254.jpg (207.66 KB, 800x1000, 46424883_p0.jpg)

>>7013
>the only reason they'd do this if there is an official English release in the works.
You were right on the money. J-Novel Club licensed it less than a week ago.



File: 1508800836990.png (18.67 KB, 320x240, Screenshot (17).png)

 No.6986[Reply]

Im sharing some useless glitchess I found whle fucking about with the chair, you should join in.

Using the at and scarf effect on the chair while its snowing will allow you to go normal speed with the snowman. Sometimes on entering a room mado will be sitting down. Sometimes trying to torn back into hat and scarf mado will cause her to fall asleep on the floor.

Doing this with the midget lets big mado sit and pop little mados from her head. You can keep doing this indefinetly, but only p to five little mados will actually appear. You cant move little mado after pressing 1 the first time.

Using the severed head effect on the chair will actually make Madotsuki move slower.

If you use nopperabou on the chair and sit on the floor tou will stand up facing the opposite direction.The same will happen with the cat, but there wil be a frame where the cat effect is noticable.

Sitting after using the knife effect on the chair will make you sit for a second, then stand 90 degrees anticlockwise (you still have to press 1 to move again).

Lastly, equipping flute on the chair will make flute music play when mado sits and stands.

 No.6992

You know what I find funny? You can't do any of this in the Japanese version. In the Japanese version when you sit in the chair it says something like, "You can now sit in the chair" and then you do that. You can't use your menu. The reason why you can in the English version is because the translators removed that line of text, allowing you to do so, and letting you do all these glitches!



File: 1506859449853.png (15.95 KB, 500x654, yume-nikki-maniabig.png)

 No.6872[Reply]

What would you like to see in a remixed Yume Nikki? New areas, updated graphics, 16:9 and unusused content actually being used. Also 0.10 was released 10 years ago.
44 posts and 4 image replies omitted. Click reply to view.

 No.6977

>>6975
>Is making a mario 64 rom hack really that hard?
Don't know, can't answer.
>I don't know anything about developing, but surely all of the more, "difficult parts", like developing the physics could be avoided in some way, right?
Using a free engine. But name me 1 person in all the fandom who actually can produce a game in unity/unreal/whatever and I may start believing it's a possibility somebody actually is as nuts as to waste their time on a game 10 people will play. If somebody actually ever wants to do it, of course.

 No.6978

>>6975
>>6977
A more likely thing that would happen is a mod of a PC game. The closest game that is like Super Mario 64 on the PC is the newly release A Hat in Time, which features mod support.

Another game that could be fun to mod would be Skyrim or maybe even Doom. Hell, I would accept a Yume Nikki themed Sonic rom hack. Or maybe a Sonic Generations mod with normal Madotsuki and chibi Madotsuki but that all kinda goes against the general feel of YN.

 No.6979

>>6978
Games like skyrim wouldn't work because a lot of the appeal of Yume Nikki is its surrealism. A realistic art style would totally shatter that. The sonic generations idea is terrible and you should feel bad for coming up with it. Mario 64 already has a kind of eerie vibe to it and it's cartoonish art style is a perfect fit for yn.

 No.6980

>>6979
To start off, unless Skyrim is not super moddable, I'd imagine you could make it more cartoony if you wanted to. And the Sonic Generations idea might be silly, yes, but it was a plausible one as well. It's not like I said, "Let's put Madotsuki in Senran Kagura!!"

Nintendo games tend to be pretty hard to mod, even popular games are kinda hard to do. The general point is that PC games being able to be modded fairly easily and can reach a ton of people too. But I will grant it to you Mario 64 is kinda eerie as you said.

 No.6981

>>6980
Another advantage of mario 64 over skyrim is that a lot of the assets, like the snow, piano and grass, are already perfect. Everything would have to be changed in skyrim. Mario 64 is also fits better because it's kind of, "primitive", in a simmilar way to Yume Nikki. They both feel like something from the past. I really don't know how the total workload would compare. Either way I don't think anybody is going to step up to the plate.



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