>>6620>>6622>If somebody really tried I think they'd be able to pull off something scary in an rpg.
Honestly, I believe some well-done graphics could do wonders, though that's asking way too much, specially from a medium such as rpgmaker where authors rarely aren't amateurs.
Something that really bothers me is that these modern "horror games" seem too cartoon-ish and therefore not scary. The best 2D horror games I played relied on the fact that the closest to reality something looks, the creepier it gets. The Uncanny Valley is your best friend, followed by a fitting OST. Ao Oni had "scary" moments because it relied on jumpscares, but once you looked at the demon's design, it is just hilariously stupid and comical, even. However, look at any of H.R. Giger's works and you can't say they are comical at all. They're unnerving; maybe not scary, but they do touch the primal sense of "this isn't right, at all". And that's the heart of horror, what I meant with "real horror" some posts back: the sensation that you are against something opposed to reality. That you are dealing with something that breaks all common sense, strips you off your security and leaves you stark naked in the dark.
Maybe this babble is a bit too much but that's the closest I can come by putting into words what I think horror should be.
(Art is Guru in pixiv, by the way, excellent work https://www.pixiv.net/member.php?id=58306