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/yn/ - Yume Nikki General

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🎉 Happy New Year! 🎉

File: 1607577129443.jpg (37.13 KB, 300x395, the-arch-cat-1948.jpg)

 No.9141

I recently discovered Victor Brauner's artwork, and I was wondering: could it have inspired YN on some level?

https://www.wikiart.org/en/victor-brauner/

 No.9142

File: 1607577169113.jpg (106.15 KB, 500x386, la-passivite-comblee-1964.jpg)

More examples

 No.9143

File: 1607577224932.jpg (64.11 KB, 540x600, composition-with-portrait-….jpg)

>>9142
Possible influence for the feature of body parts in certain areas and the Medamaude effect?

 No.9144

File: 1607577271673.jpg (8.16 KB, 210x261, le-lien-secret-1964.jpg!Pi….jpg)


 No.9145

It's very possible it was an inspiration, but it's also possible YN and Brauner were inspired by a similarly abstract perception of the relationship between "body parts"/entities, etc.

 No.9153

File: 1607779176967.jpg (11.48 KB, 210x256, poet-in-exil-1946.jpg!Pint….jpg)

>>9145
That's true. It wouldn't surprise me if some of the imagery in the game did have religious connotations, especially with the existence of Mayan/Paracas deities.

 No.9154

File: 1607779548545.png (603.53 KB, 500x669, rov5vJ0.png)

There are some forms of media that you'd think either referenced or inspired the game from the modern age, though it could just be coincidental

 No.9170

File: 1609483478147.jpg (190.18 KB, 1058x1200, unku.jpg)

>>9153
Y'know, there was actually a pretty good analysis on /t/ (unheard of, I know. It was like one of the only salvageable posts on there) regarding some of the Peruvian imagery. Genuinely recommend going through it. A number of designs were directly pulled from Paracas textiles, most of which are directly symbolic of dreams and the mythology surrounding dreams in Paracas culture. I'm surprised nobody else has brought this up ever, but Madotsuki's sweater design looks strikingly similar to these military tunics worn by officers of the Sapa Incan military.

Among those, there are also various Japanese cultural references that I'm a little too tired to list off but most should be obvious if you've already gone through the game.

The reason why the discussion of this game is so limited (besides being old) is that everyone has a bad habit of trying to make massive stretches when discussing the game's imagery which lead to very personal, emotionally-charged and often very amateurish interpretations. When you only make interpretations that are nothing of worth, then I guess it's better not to discuss it seriously at all. That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.

 No.9171

>>9170
>That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.
Feel free to drop yours whenever you have some time, I guess.



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