I've just finished it, have been reading stuff about it now.
I think I actually found this game from this website
I was in a similar position to >>8797
, I hadn't played anything that is fun for the same reasons as this before.
Anyway, at first I was very confused. I was somehow aware that it wasn't gonna be a "normal" game, but it took me a little bit to figure out what the game is about and how it works.
But then it was very nice, walking and exploring stuff. Finding deeper worlds. And I mean, the stop-light effects, that's pure genius!
The only thing that bothered me a little was the often returning feeling that I didn't figure something out, but luckily I didn't get obsessed over it. I say "luckily" because often this feeling was mistaken because some things in this game "just exist", like vending machines. Not a bad thing, just unusual to me. Another example of my wrong assumptions was that I thought the floating figures in the jungle were a puzzle, like I had to combine them in a special way to get somewhere/something or something like that.
I think this is a significant weakness of games with clever combos like this one partially (for me at least). It's very very cool when you figure something out on your own (for me it was the witch effect for example), but the possibilities of such mechanics are endless, so it's almost impossible to find all such things, plus it generates wrong expectations. Like me thinking the flute (which I found early on) would play some role at some point. It didn't. That didn't stop me from playing it to several npc's in hopes of something up until I read about it on the wiki.
Now of course, my personal stupidity, limited game experience and unfounded expectations are a big culprit in this. Just keep in mind that this is my subjective experience with the game
Once I finished looking through all the nexus worlds I had probably around 16 if not a few more effects, and I didn't know where to begin looking for the remaining bunch. I ended up using the wiki.
If I had made a map of every area I went to and kept track of the world-connections I could've probably found out many more autonomously, but to me this is not too fun. Following wiki instructions wasn't too bad but it does make it less immersive.
Finally, the ending. My first reaction was to laugh. I'm sorry. After gathering 24 effects, them appearing in pseudo-ritualistic circles I thought something grandiose was gonna happen, like a merging between the real and dream world (dumb and possibly unfitting with the reserved/quiet nature of the game, I know). I didn't even notice the pedestal at first. I'm an idiot, I'm sorry..
Overall I liked the game. It showed me a completely new approach to videogames, to game art and offered about 8+ hours of genuine fun. Sometimes my mind is too messy to focus on some story or difficult gameplay, and a dreamy loopy walk-sim is all I need.